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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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8db3a338
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2022-10-23T15:45:20
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#6433 Fix WINRT_IsScreenKeyboardShown on Xbox
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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944e06e6
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2017-06-24T23:45:44
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winrt: Fixed SDL include.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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52fec6af
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2016-05-07T21:41:59
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WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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6a5b3bb4
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2014-11-26T21:34:15
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WinRT: added initial SDL_TEXTINPUT support
Further support regarding IME and on-screen keyboards is pending, some of
which might not be 100% compatible with other platforms, given WinRT platform
restrictions. An MSDN article at http://msdn.microsoft.com/en-us/library/windows/apps/hh465404.aspx
indicates that on-screen keyboard display requires that the user first tap on
a Windows/XAML text control.
This change adds basic SDL_TEXTINPUT support, with input coming from hardware
keyboards, at a minimum, and without the need for XAML integration (which is
still pending integration into SDL, by and large).
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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01f3498c
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2014-10-26T12:33:10
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WinRT: more keyboard code cleanups
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
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e057c7dd
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2014-10-25T08:54:23
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WinRT: Fixed bug whereby key-detection code could call SDL_Log
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ed2fff6b
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2014-10-25T08:50:41
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WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
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20b19aac
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2014-10-25T08:43:51
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WinRT: more keyboard code cleanups
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
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a1bac50d
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2014-10-24T22:09:47
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WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
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e9c79620
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2014-10-24T21:25:21
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WinRT: minor keyboard code cleanup
An internally-used hash table was replaced with a plain switch statement.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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63b46d3d
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2014-04-17T12:43:51
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WinRT: keyboard VirtualKey translation improvements from Sylvain Becker
Changes included:
- adding support for a few, additional, VirtualKey constants
- removing accesses to 'windows_scancode_table', as the table's contents
don't line up with WinRT virtual keys. Using Windows older VK_* constants
may, however, be a good alternative in a future update.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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ed02f61d
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2014-03-13T00:40:08
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Fixed the copyright date on files contributed by David Ludwig
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e8eb1427
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2014-03-10T21:21:35
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build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
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05c23063
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2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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3e83fd78
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2013-08-27T11:39:44
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WinRT: misc code cleanups
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d78b26ed
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2013-08-26T17:17:53
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WinRT: moved most platform-specific keyboard and mouse code to shared locations
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