|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
c2b90f2d
|
2016-12-28T20:11:29
|
|
Fixed compiling of testgamecontroller program with C++.
|
|
6d7da088
|
2016-12-27T01:39:07
|
|
Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
|
|
70aa2a57
|
2016-12-09T04:17:10
|
|
Only print out the controller mappings if we're not going to test a controller
|
|
dd5d85a4
|
2016-11-29T06:36:57
|
|
Added an API to iterate over game controller mappings
|
|
c406f649
|
2016-11-10T18:53:50
|
|
Added USB VID/PID information to the SDL test programs
|
|
c490b54e
|
2016-10-13T04:01:25
|
|
Fixed black screen on Steam Link
|
|
929b965c
|
2016-09-21T23:06:38
|
|
Fixed compiling of three test programs with C++.
|
|
6a9a8b68
|
2016-05-05T22:05:21
|
|
Fixed memory leak in game controller test program.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
11d98995
|
2015-11-25T21:39:28
|
|
Replaced tabs with spaces in test programs.
|
|
e6ad29ae
|
2015-11-14T12:35:45
|
|
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
|
|
2bf6f1bc
|
2015-09-20T23:08:36
|
|
Added initial support for MFi game controllers on iOS.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|