src/filesystem


Log

Author Commit Date CI Message
Gabriel Jacobo 6c5cb540 2014-06-20T11:01:05 Ooops, code that resists erasure, I've seen that in a movie.
Gabriel Jacobo 715a9829 2014-06-18T10:04:21 Fix file name typo, thanks Sam Clegg!
Gabriel Jacobo efa2d058 2014-06-08T18:18:13 Fixes audio for Native Client, and other fixes... - SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt
Brandon Schaefer 1f716769 2014-06-05T15:29:23 Fix warnings, only major one being an SDL_SetError not providing enough arguments.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga f9a58968 2014-03-13T21:21:26 Added missing copyright notices
David Ludwig e8eb1427 2014-03-10T21:21:35 build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012.
Ryan C. Gordon 8c7ee701 2014-03-10T00:48:41 Removed unused variable.
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Sam Lantinga 05c23063 2014-03-09T11:06:11 Fixed line endings on WinRT source code
Ryan C. Gordon 3e541f30 2014-03-01T20:28:40 Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs. Fixes Bugzilla #2273.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 46740a5a 2013-11-28T22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon 00003e8c 2013-11-14T11:51:24 Renamed things named after BeOS to be named after Haiku instead.
David Ludwig ea12ff9f 2013-10-28T15:52:04 WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
David Ludwig 3236fc3a 2013-10-28T15:41:22 WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
Ryan C. Gordon 609b58e4 2013-10-24T00:00:10 Fixed buffer overflow.
Ryan C. Gordon 28aa076c 2013-10-23T00:58:20 SDL_GetPrefPath() now uses the organization on all platforms. Even if that's not the general convention for a given platform.
Sam Lantinga deb8086b 2013-10-21T00:20:27 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
Sam Lantinga 69a4351e 2013-09-30T22:35:32 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sam Lantinga 1d2c7796 2013-08-29T08:27:25 Christoph Mallon: Correct indendation.
Sam Lantinga 7267ea8f 2013-08-29T08:26:55 Christoph Mallon: Use SDL_arraysize()
Sam Lantinga 67c10169 2013-08-29T08:25:54 Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
Sam Lantinga db7c92b4 2013-08-29T08:25:24 Christoph Mallon: Remove lone /* if */ comment.
Sam Lantinga 321aa4ae 2013-08-29T08:24:43 Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
Edward Rudd 833fd30e 2013-08-25T11:24:01 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
Ryan C. Gordon c9c6852f 2013-08-24T21:15:10 Minor FreeBSD code cleanup.
Edward Rudd e5b65e4e 2013-08-24T09:05:18 Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
Ryan C. Gordon 58a558e3 2013-08-23T23:34:23 Patched to compile on Solaris.
Ryan C. Gordon 88cd94a0 2013-08-23T21:48:40 Patched to compile on FreeBSD.
Ryan C. Gordon 97948aef 2013-08-23T21:38:54 Add support for some BSDs and Solaris to SDL_GetBasePath().
Ryan C. Gordon 3984c7d8 2013-08-20T23:20:32 Actually, this should be a memcpy(). We already know the exact length we just allocated, and we plan to append our own null terminator to the end of the copy, so this makes more sense.
Ryan C. Gordon 9ff379ba 2013-08-20T21:21:57 Patched to compile on iOS.
Ryan C. Gordon fb7a0291 2013-08-20T20:39:22 More Haiku fixes.
Ryan C. Gordon ad8aa33b 2013-08-20T20:29:30 More Windows fixes for filesystem code.
Ryan C. Gordon c9152adc 2013-08-20T20:15:15 Patched new filesystem code to compile.
Ryan C. Gordon 2dd7091e 2013-08-20T19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.