Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 4fd03b95 | 2014-06-04 10:57:52 | Setting the window size changes the fullscreen display mode, unless a window display mode has been set. Testing: * Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well. | ||
| c15e26d7 | 2014-06-04 10:57:40 | Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) | ||
| d623c0b4 | 2014-06-04 09:59:10 | SDL_opengl: Fix Mac build with new glext.h | ||
| 49c53fd2 | 2014-05-31 11:37:12 | Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. | ||
| 9bc47465 | 2014-05-18 21:11:30 | Changed C++ style comments. | ||
| fb389950 | 2014-05-10 16:23:06 | Fixes #2529, guard SDL_d3math.* with the proper defines | ||
| 164e5b89 | 2014-05-09 21:28:52 | WinRT: display-information code cleanups | ||
| 0a879d63 | 2014-05-09 20:16:21 | Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated If a Windows Phone 8.1 device was rotated to anything but Portrait mode, the Direct3D 11 renderer's output wouldn't get aligned correctly with the screen. | ||
| ec5f6ad5 | 2014-04-30 21:12:47 | WinRT: suppressed an unused param warning when building for Windows Phone 8.1 | ||
| defd90b6 | 2014-04-19 13:15:41 | Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504 | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. |