kc3-lang/SDL/src/render

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Log

Author Commit Date CI Message
4fd03b95 2014-06-04 10:57:52 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. Testing: * Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
c15e26d7 2014-06-04 10:57:40 Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
d623c0b4 2014-06-04 09:59:10 SDL_opengl: Fix Mac build with new glext.h
49c53fd2 2014-05-31 11:37:12 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1.
9bc47465 2014-05-18 21:11:30 Changed C++ style comments.
fb389950 2014-05-10 16:23:06 Fixes #2529, guard SDL_d3math.* with the proper defines
164e5b89 2014-05-09 21:28:52 WinRT: display-information code cleanups
0a879d63 2014-05-09 20:16:21 Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated If a Windows Phone 8.1 device was rotated to anything but Portrait mode, the Direct3D 11 renderer's output wouldn't get aligned correctly with the screen.
ec5f6ad5 2014-04-30 21:12:47 WinRT: suppressed an unused param warning when building for Windows Phone 8.1
defd90b6 2014-04-19 13:15:41 Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.