Xcode-iOS/Demos


Log

Author Commit Date CI Message
Sylvain ce5da5d5 2022-11-16T21:47:43 Don't compare pointer against '0', but NULL
Sam Lantinga 9f784b18 2022-11-14T10:58:59 The iOS and tvOS demos link SDL statically, not as a framework
Sam Lantinga 4471d22e 2022-09-28T01:10:23 Updated iOS demos Xcode project
Sylvain c0029f01 2021-11-22T17:00:48 remove 'free' in comment
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Sam Lantinga 19c129fa 2021-11-09T20:32:16 Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
Sam Lantinga a7e2e3a3 2021-11-09T13:36:44 Fixed rendering in the iOS touch demo
Daniel Inkpen 344f018d 2021-09-30T00:06:09 Xcode-iOS Demos: Add CFBundleShortVersionString to Info.plist Xcode 13.0 requires this key to be present in the Info.plist to be able to run the compiled code.
Sam Lantinga 1bd4b7fd 2020-11-06T13:03:07 Updated iOS tests and demos for latest SDL linking requirements
Sam Lantinga dc60b975 2020-11-06T11:32:59 Removed old iOS-only project and demos
Ozkan Sezer 09142eb7 2019-06-12T13:56:20 fix permissions
Sam Lantinga aa80d279 2019-06-11T08:33:30 Fix build with the 10.10 SDK
Sam Lantinga 30a5e90b 2019-06-08T14:29:05 Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework Dominik Reichardt Similar to bug #4088 the iOS test suite needs the metal framework to link. Same linking error in the final linking phase.
Ozkan Sezer 43d47f6b 2018-11-15T07:20:02 fix permissions
Sam Lantinga 2e348c1f 2018-11-14T13:37:22 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick maxxus The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
Sam Lantinga b08bdc44 2018-10-26T09:27:31 Don't build SDL_JOYSTICK_HIDAPI by default on iOS If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist: <key>NSBluetoothPeripheralUsageDescription</key> <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
Ozkan Sezer f0549cc9 2018-10-23T09:10:02 fix permissions
Sam Lantinga c4918db5 2018-10-22T14:55:42 Add exception handling to Android hidapi.
Sam Lantinga 56806804 2018-10-18T15:41:50 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects Dominik Reichardt Xcode warns about "Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO." Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
Sam Lantinga 30def8e2 2018-10-18T15:40:39 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects Dominik Reichardt Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework.
Ozkan Sezer 41da7b79 2018-06-12T14:00:15 ran 'chmod -x' on many files
Sam Lantinga 28602b12 2017-09-22T11:15:57 The volume was too high, clamp to SDL_MIX_MAXVOLUME
Sam Lantinga e8187a3f 2017-09-14T09:56:16 Updated iOS keyboard test to cover text input rect and orientation changes
Alex Szpakowski efc43a1d 2017-08-15T23:00:54 More cleanup of the iOS keyboard demo.
Alex Szpakowski a0a09f64 2017-08-15T22:53:57 Improve iOS keyboard demo code a bit.
Philipp Wiesemann b84fe2c0 2017-05-25T23:01:59 ios: Fixed math include in demos.
Philipp Wiesemann 37b49e63 2017-04-09T23:00:26 ios: Fixed compiler warnings about unused variables in demo.
Sam Lantinga b4e069e7 2016-12-26T02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
Philipp Wiesemann f662f680 2016-10-09T20:30:49 iOS: Updated demo README.
Philipp Wiesemann c2cb0b0f 2016-09-30T23:31:24 iOS: Removed unused constant in demo.
Philipp Wiesemann 357c3dd7 2016-09-26T23:09:19 iOS: Updated comment in demo.
Alex Szpakowski a8b033d7 2016-09-25T00:23:35 Update the code for the iOS demos to handle modern devices. Fixes bug #3337
Alex Szpakowski 4209a1fd 2016-09-15T19:59:57 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS. Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
Alex Szpakowski f0505766 2016-09-13T22:18:06 Initial Apple TV / tvOS support. The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used. A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
Philipp Wiesemann f3ca4e4d 2016-04-01T21:14:49 iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann 62ebc527 2016-03-28T21:01:46 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann bd60850b 2016-03-28T21:01:26 iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
Philipp Wiesemann e9ca5b28 2016-03-27T22:26:34 iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.
Philipp Wiesemann 5fa0cbc4 2016-03-27T22:25:13 iOS: Restored older version of rectangles demo. The demo did not draw rectangles like described in the demo README.
Philipp Wiesemann 16c479f3 2016-03-27T22:24:10 iOS: Updated SDL version in demo README.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Alex Szpakowski c4fe8c80 2015-05-06T12:42:14 Fixed building the iOS Demo files in debug mode
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Alex Szpakowski 28fe9f0c 2014-10-28T01:34:40 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga 017c5dc3 2014-07-07T10:42:19 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Sam Lantinga fa73a3c8 2013-10-22T21:53:42 Testing fullscreen window in the accelerometer test.
Sam Lantinga 85c2e236 2013-10-20T22:23:09 Fixed Y axis inversion on iOS; positive is up, negative is down.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.