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24059a19
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2021-07-09T18:11:42
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The RAWINPUT driver is no longer tied to HIDAPI in any way
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d135c076
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2021-07-08T13:22:41
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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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f498c281
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2021-06-02T14:10:50
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fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f4b
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
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fadfa510
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2021-02-01T09:21:11
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Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit.
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f3835702
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2021-01-17T05:00:50
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fix build with --disable-directx
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a594b850
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2021-01-04T10:00:30
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use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
i.e. where the string is known guaranteed to be WCHAR*, in:
- SDL_dinputjoystick.c (WIN_IsXInputDevice): VARIANT->var is BSTR (WCHAR*)
- SDL_rawinputjoystick.c (RAWINPUT_AddDevice): string is WCHAR*
- SDL_windows_gaming_input.c (IEventHandler_CRawGameControllerVtbl_InvokeAdded):
string is WCHAR*
There should be more of these..
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398d2764
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2021-01-04T01:23:50
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RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
because WindowsCreateStringReference specifically accepts const WCHAR *
- WGI_JoystickInit(): ditto.
cf. bug #5435.
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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90456670
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2020-12-17T14:11:00
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more "'for' loop initial declarations are only allowed in C99 mode" fixes
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a77a0715
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2020-12-09T07:50:15
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Disabled raw input debug output
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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f2fff217
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2020-12-09T06:24:40
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Fixed bug 5374 - WGI: Use fast-pass strings.
Joel Linn
Eliminate additional heap allocation for short-lived HSTRINGs.
Uses `WindowsCreateStringReference()` to disable reference counting and memory management by the Window Runtime.
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c78ca2d1
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2020-12-01T13:38:42
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Fixed bug 5371 - Rawinput: Fix truncating cast of string length.
Joel Linn
Fixes an implicit truncation of a string length on 64bit systems.
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a3ccf9ad
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2020-12-01T13:36:41
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Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info
Joel Linn
Currently the rawinput driver always reports a device as "wired". This changes that to "unknown" and updates it once the device is correlated with xinput.
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1f2f536b
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2020-11-27T18:57:40
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Fixed XInput correlation for raw input controllers after hotplug events
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1c865c46
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2020-11-27T18:57:36
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Load the raw input device list at init time so it's available when DirectInput is doing device detection
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a0c5bfa3
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2020-11-27T13:08:40
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Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
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4fbefbe2
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2020-11-27T11:33:53
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Sort the raw input axes by usage, so X comes before Y, etc.
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4ddac485
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2020-11-27T11:33:51
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Backed out minor optimization that prevented correlation_id from being set
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8973a258
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2020-11-27T10:44:56
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Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop
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e8adc648
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2020-11-27T10:44:55
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Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
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0252235e
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2020-11-27T10:44:53
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Recheck devices if another API queries raw input for a new device
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a7dede7e
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2020-11-27T10:44:51
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Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons
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ce77966d
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2020-11-27T10:44:49
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Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
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8a449de2
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2020-11-27T10:44:47
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Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT
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37c9e4af
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2020-11-27T06:03:15
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Fixed processing WM_INPUT_DEVICE_CHANGE at startup
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248fc75b
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2020-11-27T05:53:56
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Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation.
It's okay if the triggers aren't precise until someone presses a button on their controller.
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e7e615de
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2020-11-27T05:53:54
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Removed extraneous windows message pumping
Most of the raw input events are dispatched in the main windows message loop. We only dispatch device change messages separately when we need them to be completely up to date.
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849ce803
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2020-11-27T05:53:50
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Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI
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219a28dd
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2020-11-27T03:45:05
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Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!)
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3fbff2a4
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2020-11-26T10:47:33
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SDL_rawinputjoystick.c: fix ambiguous 'else' warning
src/joystick/windows/SDL_rawinputjoystick.c: In function 'RAWINPUT_HandleStatePacket':
src/joystick/windows/SDL_rawinputjoystick.c:1343:9: warning: suggest explicit braces to avoid ambiguous 'else'
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845b9033
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2020-11-25T16:46:42
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Implemented trigger rumble for raw input controllers
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9fc4a4c9
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2020-11-24T22:25:26
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Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
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5b3616c3
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2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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fcb21aa8
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2020-11-17T10:30:20
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Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
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e0018d08
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2020-11-12T14:23:56
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Fixed Windows build
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1e2caac5
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2020-11-11T18:57:37
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Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
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b6238c87
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2020-11-11T14:48:23
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Don't try to build the RAWINPUT driver if HIDAPI is disabled
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4ea1a10b
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2020-11-07T02:49:22
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Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!)
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eea0b0e0
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2020-06-02T17:08:31
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Fixed bug 5168 - Memory leak in RAWINPUT_JoystickOpen
meyraud705
Variable 'hwdata' is not freed in RAWINPUT_JoystickOpen if device->driver->OpenJoystick() fails.
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345b4d7e
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2020-05-29T13:37:21
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Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification
Jan Bujak
I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL.
Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this:
https://www.kernel.org/doc/html/v4.15/input/gamepad.html
Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments.
Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.)
With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
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c302c1ab
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2020-04-13T13:24:19
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Fixed build
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bf87604e
|
2020-04-13T12:33:29
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Fixed rare crash when unplugging Xbox controller on Windows
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3cb62d52
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2020-04-07T11:17:52
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Fixed setting the controller name for the RAWINPUT driver
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88cecee4
|
2020-04-07T10:14:12
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Fixed build warning
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50cb8e0f
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2020-04-07T10:13:08
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Fixed deadlock in new raw input joystick code
The appropriate locking is done elsewhere, this prevents inverted lock acquisition
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b6afbe63
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2020-04-07T09:38:57
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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417713a7
|
2020-03-20T19:49:19
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Probable fix for compile errors on Mac OS and (non-VS) Win32
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dc36f133
|
2020-03-20T19:49:15
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Backed out changeset c29d04c3fa49
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2db65a7f
|
2020-03-20T19:47:46
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Fixed compile warnings
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543994b1
|
2020-03-16T12:25:02
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Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
Jimb Esser
Add new RawInput controller API, and improved correlation with XInput/WGI
Reorder joystick init so drivers can ask the others if they handle a device reliably
Do not poll disconnected XInput devices (major perf issue)
Fix various cases where incorrect correlation could happen
Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation
Correlate by axis motion as well as button presses
Fix failing to zero other trigger
Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init()
Add missing device to device names
Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices
Updated to SDL 2.0.13 code with the following notes:
New HID driver: xbox360w - no idea what that is, hopefully urelated
SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data.
SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem.
Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason.
Something changed in how devices get names, so getting generic names.
Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
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