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d514f248
|
2022-07-05T21:39:25
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Merge commit '4f732197947d39cf13b4e3de1811d9bcace3798c' into main
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eaeaf55f
|
2022-07-05T21:39:23
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Merge commit '24251fb5442296b8066ccc7af6cda430bf2017db' into main
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4f732197
|
2022-06-30T00:25:26
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|
Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
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|
24251fb5
|
2022-06-29T17:40:45
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|
Fixed checkkeys closing when tapping the screen on a phone
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|
0ad65277
|
2022-06-29T17:26:09
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Refactored code to send scancodes for an ASCII on-screen keyboard key
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b51330ab
|
2022-06-29T17:25:57
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Merge commit '0ad65277ce7ca025438694caf39f83b80d4eea4c' into main
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47c43249
|
2022-06-29T17:25:55
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Merge commit 'a054a5f7f2dde31431cf890e421886faacdf5f54' into main
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d54931e2
|
2022-06-29T17:25:53
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Merge commit '6a2e6c82a0764a00123447d93999ebe14d509aa8' into main
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f0313044
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2022-06-29T17:25:51
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Merge commit 'db7dfece16565352224ac534d6975b85f12d962f' into main
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55840423
|
2022-06-29T17:25:49
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Merge commit '43555bd1a9f8188b6f83a7c7d45861a35df6a54b' into main
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11c6c8c0
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2022-06-29T17:25:47
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Merge commit '1d1fb95a61e6815ba08cd25ab954165a4d693e96' into main
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3adf6bac
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2022-06-29T17:25:45
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Merge commit 'f815580dde2de9667af5ca8b43f9590f2fac1aab' into main
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d3b2e62e
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2022-06-29T17:25:43
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Merge commit 'd4e6047e3cc73698a0d6b3b4a2ce7b9b5e025b2f' into main
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302a863a
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2022-06-29T17:25:41
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Merge commit '7a02dcf3e662d2a087908a8b378872aee8c83587' into main
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e022b12a
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2022-06-29T17:25:39
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Merge commit 'cddf095a16263734bef07cefbbac1a42bf70d171' into main
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c2ba2e23
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2022-06-29T17:25:37
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Merge commit 'b6f1c91862ae5b260f80cca2968cd9baefe41523' into main
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ca18ab00
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2022-06-29T17:25:35
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Merge commit 'cbd01874759dad39718e1496d241c4ae5eceaff1' into main
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c75e780f
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2022-06-29T17:25:33
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Merge commit 'f25b4b27743d4b018393a3083e9d9061ab5ce07a' into main
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48f2d2f8
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2022-06-29T17:25:31
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Merge commit '6c536afdb7bdc9cece4152c7e1f9a18306976b46' into main
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241755f4
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2022-06-29T17:25:30
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Merge commit 'e4a80875519617775184e9f6be5ede51772850fa' into main
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9bc2021c
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2022-06-29T17:25:28
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Merge commit '972391763790134796a353487faeadd451ccc046' into main
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d800f95d
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2022-06-29T17:25:26
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Merge commit '0a9a0a79e0a40a2843c1f6d33f7fa45bb1042fc0' into main
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2170301c
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2022-06-29T17:25:24
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Merge commit '3b191580c392b7a2f7ee7c8a586020817dc7dc05' into main
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21196f42
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2022-06-29T17:25:22
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Merge commit '314bb5a1ed1a90276597b9aefef225a7c5027845' into main
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b733e38c
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2022-06-29T17:25:20
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Merge commit '7fd46ec581d45ec3fea3fcfe226bbc2ae824fc7c' into main
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3d10cc15
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2022-06-29T17:25:18
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Merge commit '84d69da4e173365ddfdfe0a77ac5bc79b25f1972' into main
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a4c1cf73
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2022-06-29T17:25:16
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Merge commit '1f3ae75228e46d440e98bc13bbb8ffcfafcee920' into main
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cc3563c7
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2022-06-29T17:25:14
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Merge commit 'b2f07d94d2627b57226543981c5210a3f7642f4e' into main
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ebb191f3
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2022-06-29T17:25:12
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Merge commit 'ebe4f47f2b2e97deed78faa6c3e90ff51cd499a4' into main
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e9908d84
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2022-06-29T17:25:10
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Merge commit '51c6488f97f98aa3d216092c01d9601008be0fbf' into main
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af53db11
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2022-06-29T17:25:08
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Merge commit 'fa39f73552dc9dfd6a6a45aa499ac213f1907ef0' into main
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dab3ba1f
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2022-06-29T17:25:06
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Merge commit '787dc260a8a788a0d2319fe76f7756e0bc607e03' into main
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892518f8
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2022-06-29T17:25:04
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Merge commit '76f40e2b3b685b18a7f8db64bf425d3c87ddc896' into main
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b85118f5
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2022-06-29T17:25:03
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Merge commit 'ca30936314e1867c143475ea278988f82af95155' into main
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43f55e6f
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2022-06-29T17:25:01
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Merge commit '118a2189fb203dedc274848833b5431273cb1db5' into main
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02cbf8b7
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2022-06-29T17:24:59
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Merge commit 'bd49696133eded6f441b20391b5bb4376b3834d8' into main
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808edbcd
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2022-06-29T17:24:57
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Merge commit '6dcb2868b03b21a4cfacf0d5804ee07cfde0a0c7' into main
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88816d65
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2022-06-29T17:24:55
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Merge commit '78a37516593dbcedb2b0d1a5177f37c348dbb528' into main
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233e88f7
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2022-06-29T17:24:53
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Merge commit 'c61367c2731dca1e7ea0e881f69d96317c0aaaab' into main
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048da613
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2022-06-29T17:24:51
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Merge commit '965c16453785279d921b584c92f14bd0ef034730' into main
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4ff3d844
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2022-06-29T17:24:49
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Merge commit '3617691fe0cb3b29ffcdeb5567d85126de91ba15' into main
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c01ad8e2
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2022-06-29T17:24:48
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Merge commit 'b3159714dbb1afe1de9a32e86f9ed8e40ae543af' into main
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7d0ce0f7
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2022-06-29T17:24:46
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Merge commit 'de409d2a816745b3eb02e780bc7af070a2cc8449' into main
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32764367
|
2022-06-29T17:24:44
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Merge commit '2f321fb73c6408b368a20bb08bd08e6265e6ce38' into main
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ec1ad6b2
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2022-06-29T17:24:42
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Merge commit '3b0c86a36fd97d4fddc8d025d0473a7a6c6de3ca' into main
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6b119926
|
2022-06-29T17:24:40
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Merge commit '5f4e9fb9b3b53897cb9ed43791e2180a942b3377' into main
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3420751c
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2022-06-29T17:24:38
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Merge commit '485b1037b061edb4e9768b6f3b08c35454a621ce' into main
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fe00c194
|
2022-06-29T17:24:36
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Merge commit '3e1021239a29b377fec7af9b45cd49b5d42531ca' into main
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f716a9a2
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2022-06-29T17:24:34
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Merge commit '4ad4fe67c7f832ec6e8e8a5c04b030691753f39a' into main
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a054a5f7
|
2022-06-29T01:09:17
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|
Improve SDL2 main, adding memory card and usb drivers
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6a2e6c82
|
2022-06-28T21:03:16
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Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
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db7dfece
|
2022-06-28T23:09:28
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cmake: fix name+location of SDL2.dll in configure generated SDL2::SDL2 target
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43555bd1
|
2022-06-28T17:00:20
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regenerated configure script
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1d1fb95a
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2022-06-28T06:21:45
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Removed double va_end()
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f815580d
|
2022-06-28T13:09:38
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Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795)
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d4e6047e
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2022-06-28T09:46:12
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Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795)
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7a02dcf3
|
2022-06-27T18:47:18
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Add note to GDK docs about XCurl.dll
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cddf095a
|
2022-06-27T05:00:43
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'Refactored by Sourcery'
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b6f1c918
|
2022-06-27T17:44:55
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Fixed Watcom C build
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cbd01874
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2022-06-27T16:59:50
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Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
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f25b4b27
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2022-06-27T16:57:21
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Style: Flip `if` statement.
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6c536afd
|
2022-06-27T15:43:17
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Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
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e4a80875
|
2022-06-24T16:43:20
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Initial Audio driver
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97239176
|
2022-06-25T23:33:53
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Use proper header for OpenBSD PPC CPU detection
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0a9a0a79
|
2022-06-27T17:20:12
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Sync SDL wiki -> header
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3b191580
|
2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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314bb5a1
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2022-06-27T14:45:14
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Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
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7fd46ec5
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2022-06-18T17:40:53
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Initial PS2_Joystick implementation
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84d69da4
|
2022-03-20T19:42:06
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Initial SDL_ps2_main implementation
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1f3ae752
|
2022-06-18T11:54:23
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Add ps2_drivers dependency
Fix CI
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b2f07d94
|
2022-06-26T15:53:13
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Vita: create rendertarget color surface with same format as texture. Fixes #5844
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ebe4f47f
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2022-06-26T19:04:25
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Fixed __VA_ARGS__ in gcc when no args
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51c6488f
|
2022-06-26T18:47:34
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Add support for SDL_render_d3d12.c to compile in C++ mode
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fa39f735
|
2022-06-26T23:34:30
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cmake: add generated files to a custom target (#5851)
This way, headers are only generated once .
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787dc260
|
2022-06-24T20:37:20
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autotools: properly enable the version static assertions
SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
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76f40e2b
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2022-06-24T14:41:35
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cmake: remove stray debug line
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ca309363
|
2022-06-24T14:41:06
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cmake: check and use clock_gettime by default on android
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118a2189
|
2022-06-23T16:07:35
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build-scripts/wikiheaders.pl: ignore the 'FrontPage' wiki pages.
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bd496961
|
2022-06-23T08:18:44
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cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834)
* Update install directory to match generated
https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.
* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
* ci: test SDL included as a cmake subproject
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
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6dcb2868
|
2022-06-16T19:53:58
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cmake: avoid use of possible non-available XEXT_LIB
|
|
78a37516
|
2022-06-16T16:38:58
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cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
|
|
c61367c2
|
2022-06-16T04:14:52
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cmake: do list(APPEND SDLMAIN_SOURCES)
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965c1645
|
2022-06-16T03:40:53
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cmake: let cmake test script make use of the installed cmake scripts
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3617691f
|
2022-06-16T03:37:05
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cmake: install Android.mk files for ndk-build
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module
An install tree looks like:
```
`-- share
|-- aclocal
| `-- sdl2.m4
|-- licenses
| `-- SDL2
| `-- LICENSE.txt
`-- ndk-modules
|-- SDL2
| `-- Android.mk
|-- SDL2-static
| `-- Android.mk
|-- SDL2main
| `-- Android.mk
`-- SDL2test
`-- Android.mk
```
The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..
include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
|
|
b3159714
|
2022-06-16T03:30:34
|
|
cmake: set HAVE_STATIC_PIC for correct summary
|
|
de409d2a
|
2022-06-16T03:28:30
|
|
cmake: remove spurious UNIX_SYS in dep_option
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|
2f321fb7
|
2022-06-16T03:27:52
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|
cmake: disable UNIX_SYS by default for Android
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
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3b0c86a3
|
2022-06-23T01:14:56
|
|
Merge pull request #5835 from fjtrujy/psp/improveJoystickDriver
[PSP] Improve Joystick driver
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5f4e9fb9
|
2022-06-21T02:26:49
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|
cmake: use add_custom_command to copy include files
Otherwise, the make program would not rebuild when a header got changed
|
|
485b1037
|
2022-06-21T01:30:50
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cmake: copy all headers to the build directory and exclusively use that
|
|
3e102123
|
2022-06-20T20:51:12
|
|
cmake: also add the recently-added include folder to the public interface
|
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4ad4fe67
|
2022-06-20T20:47:21
|
|
cmake: install generated SDL_config.h
The generated SDL_config.h recently changed location, so update the install.
|
|
2b41f497
|
2021-11-18T01:09:45
|
|
Improve Joystick removing semaphores
|
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c3a5e4aa
|
2022-06-22T00:54:03
|
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Adding GetGamepadMapping to Vita Joystick driver
|
|
7adb08a7
|
2022-06-22T01:37:00
|
|
fixed SDL_BlitMap typedef redefinition errors
|
|
12b371ee
|
2022-06-21T14:49:00
|
|
x11: Don't send diplay-add events for displays connected at init time.
Reference Issue #4977.
|
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c11bdeeb
|
2022-06-21T13:28:14
|
|
wayland: Round fractional backbuffer sizes halfway away from zero
Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
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ff735b3c
|
2022-06-20T18:29:52
|
|
SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.
Fixes #5828.
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d460000b
|
2022-06-20T19:29:13
|
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cmake: use add_definitions for compatibility with cmake 3.0
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9914e87f
|
2022-06-20T12:53:10
|
|
Also send DPI change when expected resize.
|