Log

Author Commit Date CI Message
Philipp Wiesemann d8c60342 2014-12-26T20:11:28 Added three missing checks for return values of SDL_calloc().
Philipp Wiesemann 31832d2a 2014-12-25T22:47:04 Removed missing test program from Makefile.
Philipp Wiesemann f4dcc246 2014-12-25T22:43:17 Changed Emscripten entry in gamecontroller database to allow sorting by script.
Philipp Wiesemann 22855927 2014-12-25T22:08:48 Removed unnecessary call to SDL_free().
Philipp Wiesemann 2cde19c6 2014-12-25T22:07:15 Fixed typos in a README.
Philipp Wiesemann 80d19b7e 2014-12-25T22:05:48 Fixed typo in header file documentation comment.
Philipp Wiesemann 79b3221b 2014-12-25T22:03:07 Fixed compile warnings about unused variables. Found by buildbot.
Philipp Wiesemann 97e87667 2014-12-25T21:42:56 Fixed compile errors in example programs.
Ryan C. Gordon e8467cbc 2014-12-24T22:22:35 Maybe actually patched to compile this time?
Ryan C. Gordon 629c13fb 2014-12-24T13:23:48 Actually fix Unix scripts this time. :)
Ryan C. Gordon 9c38244f 2014-12-24T13:21:28 Really patched to compile this time?
Ryan C. Gordon 9f111ce4 2014-12-24T13:16:27 Patched to compile.
Ryan C. Gordon 20863682 2014-12-24T13:13:19 I don't know if Unix scripts are useful at all on Emscripten, but fix them up.
Ryan C. Gordon fc405167 2014-12-24T13:03:20 A little more work on the Emscripten buildbot script. Should upload tarballs now, etc.
Ryan C. Gordon f4bd828a 2014-12-24T12:49:35 Added buildbot script for Emscripten port.
David Ludwig bbaaa777 2014-12-24T11:33:42 WinRT: hiding SDL_WinRTRunApp's XAML functionality, until it's ready for use SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style function. It has optional, and experimental support for launching content inside a XAML control, backed by a main() function running on a separate thread. This is provided via it's 2nd parameter, which can be a pointer to a XAML control. (If NULL, XAML support will not be used.) This change renames the experimental feature's parameter (to SDL_WinRTRunApp()) as "reserved", until such time as the functionality is ready for use. It will likely be renamed again in the future, when running SDL on top of a XAML control via a separate thread, becomes reasonably usable.
Ryan C. Gordon eab2433f 2014-12-24T02:12:16 Maybe patched to compile on Windows for real now?
Ryan C. Gordon b0ebfabf 2014-12-24T02:06:38 Patched to compile on Windows.
Ryan C. Gordon 707c11f6 2014-12-24T02:01:12 Patched to compile on non-Emscripten targets.
Ryan C. Gordon fe40a172 2014-12-18T00:19:52 Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
Sam Lantinga 708a43f5 2014-12-13T13:20:19 Treat any key device as a keyboard This matches commit d325f1bbbab4 for when udev is not running
Ryan C. Gordon 77ccc412 2014-12-13T02:40:52 CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars.
Ryan C. Gordon a228b67d 2014-12-13T02:33:52 CMake: Replace "else(condition)" with "else()", etc. Bumped required CMake version to 2.8. Thanks to the SDL/Emscripten porting team for this cleanup.
Philipp Wiesemann b9707732 2014-12-12T21:51:30 Removed unused includes and functions from test program.
Philipp Wiesemann 269c2476 2014-12-12T21:02:46 Replaced sqrt() with SDL_sqrt() in test program.
Philipp Wiesemann 701c9707 2014-12-12T21:00:25 Removed global variable from test program. On Android starting the application after a previous quit did not always work. Android keeps VM processes for a faster restart and therefore the loaded *.so.
Philipp Wiesemann e2a5c1d2 2014-12-11T23:38:02 Removed extern declaration of not existing SDL_numhaptics from internal header.
Philipp Wiesemann 0f87761b 2014-12-10T21:20:41 Removed dependency to stdbool.h in implementation file for Android. This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
Philipp Wiesemann d9991154 2014-12-10T21:13:43 Fixed setting text to clipboard in controllermap program.
Philipp Wiesemann 45fa5642 2014-12-10T21:10:55 Added comments in example program.
Philipp Wiesemann fbbd5932 2014-12-09T22:49:16 Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported Jonas Kulla I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
Philipp Wiesemann a830fbc7 2014-12-06T00:17:52 Fixed warnings about possible loss of data in conversion.
Philipp Wiesemann 4f26e776 2014-12-04T21:41:30 Replaced free() with SDL_free() because related allocation also uses wrapper.
Philipp Wiesemann 8dc56f2b 2014-12-04T21:33:59 Corrected header file guard comment.
Ryan C. Gordon ec6b9b27 2014-12-04T02:24:22 Fixed some paths in the new buildbot windows zipper script.
Ryan C. Gordon 5789cb4a 2014-12-04T02:09:07 Added a script to handle packing up Windows builds for the buildbot.
Edward Rudd 623b9d6d 2014-12-03T12:47:39 ugh.. stray character
Edward Rudd 06d357fb 2014-12-03T12:45:04 fix SDL_PRIs64 on windows compilers.. (should end in d)
Edward Rudd 73daadb7 2014-12-03T12:23:17 switch to use SDL_PRI* macros for long long formatting everywhere.
Edward Rudd 7810d198 2014-12-03T11:04:07 fix incorrect struct member name in test code for wheel direction
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Edward Rudd bd4dd2b5 2014-11-23T21:10:55 update logging of events in test core - log unknown as HEX instead of int (makes it easier to identify) - add dollar gesture and multi gesture events - add scroll reverse for mouse wheel
Edward Rudd 5b5823ee 2014-11-23T21:09:54 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event