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d8c60342
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2014-12-26T20:11:28
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Added three missing checks for return values of SDL_calloc().
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31832d2a
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2014-12-25T22:47:04
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Removed missing test program from Makefile.
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f4dcc246
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2014-12-25T22:43:17
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Changed Emscripten entry in gamecontroller database to allow sorting by script.
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22855927
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2014-12-25T22:08:48
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Removed unnecessary call to SDL_free().
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2cde19c6
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2014-12-25T22:07:15
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Fixed typos in a README.
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80d19b7e
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2014-12-25T22:05:48
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Fixed typo in header file documentation comment.
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79b3221b
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2014-12-25T22:03:07
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Fixed compile warnings about unused variables.
Found by buildbot.
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97e87667
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2014-12-25T21:42:56
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Fixed compile errors in example programs.
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e8467cbc
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2014-12-24T22:22:35
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Maybe actually patched to compile this time?
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629c13fb
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2014-12-24T13:23:48
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Actually fix Unix scripts this time. :)
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9c38244f
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2014-12-24T13:21:28
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Really patched to compile this time?
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9f111ce4
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2014-12-24T13:16:27
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Patched to compile.
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20863682
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2014-12-24T13:13:19
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I don't know if Unix scripts are useful at all on Emscripten, but fix them up.
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fc405167
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2014-12-24T13:03:20
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A little more work on the Emscripten buildbot script.
Should upload tarballs now, etc.
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f4bd828a
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2014-12-24T12:49:35
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Added buildbot script for Emscripten port.
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bbaaa777
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2014-12-24T11:33:42
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WinRT: hiding SDL_WinRTRunApp's XAML functionality, until it's ready for use
SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style
function. It has optional, and experimental support for launching content
inside a XAML control, backed by a main() function running on a separate thread.
This is provided via it's 2nd parameter, which can be a pointer to a XAML
control. (If NULL, XAML support will not be used.)
This change renames the experimental feature's parameter (to SDL_WinRTRunApp())
as "reserved", until such time as the functionality is ready for use. It will
likely be renamed again in the future, when running SDL on top of a XAML control
via a separate thread, becomes reasonably usable.
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eab2433f
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2014-12-24T02:12:16
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Maybe patched to compile on Windows for real now?
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b0ebfabf
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2014-12-24T02:06:38
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Patched to compile on Windows.
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707c11f6
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2014-12-24T02:01:12
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Patched to compile on non-Emscripten targets.
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fe40a172
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2014-12-18T00:19:52
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Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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708a43f5
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2014-12-13T13:20:19
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Treat any key device as a keyboard
This matches commit d325f1bbbab4 for when udev is not running
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77ccc412
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2014-12-13T02:40:52
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CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars.
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a228b67d
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2014-12-13T02:33:52
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CMake: Replace "else(condition)" with "else()", etc.
Bumped required CMake version to 2.8.
Thanks to the SDL/Emscripten porting team for this cleanup.
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b9707732
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2014-12-12T21:51:30
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Removed unused includes and functions from test program.
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269c2476
|
2014-12-12T21:02:46
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Replaced sqrt() with SDL_sqrt() in test program.
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701c9707
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2014-12-12T21:00:25
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Removed global variable from test program.
On Android starting the application after a previous quit did not always work.
Android keeps VM processes for a faster restart and therefore the loaded *.so.
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e2a5c1d2
|
2014-12-11T23:38:02
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Removed extern declaration of not existing SDL_numhaptics from internal header.
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0f87761b
|
2014-12-10T21:20:41
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Removed dependency to stdbool.h in implementation file for Android.
This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
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d9991154
|
2014-12-10T21:13:43
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Fixed setting text to clipboard in controllermap program.
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45fa5642
|
2014-12-10T21:10:55
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Added comments in example program.
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fbbd5932
|
2014-12-09T22:49:16
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Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
Jonas Kulla
I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
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a830fbc7
|
2014-12-06T00:17:52
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Fixed warnings about possible loss of data in conversion.
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4f26e776
|
2014-12-04T21:41:30
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Replaced free() with SDL_free() because related allocation also uses wrapper.
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8dc56f2b
|
2014-12-04T21:33:59
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Corrected header file guard comment.
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ec6b9b27
|
2014-12-04T02:24:22
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Fixed some paths in the new buildbot windows zipper script.
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5789cb4a
|
2014-12-04T02:09:07
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Added a script to handle packing up Windows builds for the buildbot.
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623b9d6d
|
2014-12-03T12:47:39
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|
ugh.. stray character
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06d357fb
|
2014-12-03T12:45:04
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fix SDL_PRIs64 on windows compilers.. (should end in d)
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73daadb7
|
2014-12-03T12:23:17
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switch to use SDL_PRI* macros for long long formatting everywhere.
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7810d198
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2014-12-03T11:04:07
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fix incorrect struct member name in test code for wheel direction
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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bd4dd2b5
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2014-11-23T21:10:55
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update logging of events in test core
- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
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5b5823ee
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2014-11-23T21:09:54
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add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
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