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ebfb2ecb
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2015-11-09T08:55:01
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don't toggle SDL fullscreen state on OSX if we're destroying the window
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eeddb7c5
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2015-11-09T08:54:56
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more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
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792354d6
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2015-11-09T08:54:49
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SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
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c5e68d68
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2015-10-06T00:10:54
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Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Otherwise, bad things happen.
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e09d95c3
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2015-07-29T17:19:11
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Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
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61c74150
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2015-07-29T17:18:56
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Add SDL_GetDisplayDPI routine and implement for Windows.
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b7aa856c
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2015-06-22T23:36:06
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Fixed bug 3030 - SDL_RecreateWindow fails to restore title, icon, etc.
Adam M.
It loses the title and icon when window recreation fails. For instance, this may happen when trying to create an OpenGL ES window on a system that doesn't support it. But at that point, the title and icon have already been lost.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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