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1ee96bb9
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2014-07-07T10:26:28
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Fixed mingw64 build and warnings
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b79e7f32
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2014-07-03T15:39:55
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Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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764aa147
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2014-03-29T12:29:38
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Fixed XInput haptic support on Windows 8
It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
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18c9a4e9
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2014-03-18T17:16:28
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Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
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7eaf8997
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2014-03-17T19:11:18
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Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
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1005c934
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2014-03-02T00:02:56
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Windows: Fixed crash if quitting without closing an XInput haptic device.
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1084421c
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2014-02-24T10:25:02
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Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
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7033e597
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2014-02-06T21:26:41
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Fixed crash on Windows if haptic isn't initialized when controllers are added.
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a09548eb
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2014-02-06T09:35:44
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Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
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e42d46b4
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2014-02-06T07:37:20
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Wired up haptic hotplugging for Windows DirectInput/XInput code.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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090327e7
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2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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965a0da9
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2013-10-23T15:54:12
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Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
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aa86e05d
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2013-10-20T20:49:36
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Fixed windows compile
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f5fa492e
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2013-10-20T20:42:55
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
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d7103996
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2013-10-20T23:38:19
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Fix some edge cases in XInput haptic timing.
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f28c7fe8
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2013-10-20T16:03:11
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Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
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c521ae84
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2013-10-20T16:02:24
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Patched to compile on non-C99 Microsoft compiler.
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a614f186
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2013-10-20T16:01:10
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Patched to compile on Windows.
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b285b600
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2013-10-20T15:55:47
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Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
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6e1169dd
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2013-10-20T15:49:52
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Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
different patch than this.
Partially fixes Bugzilla #2126.
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54dce3f5
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2013-10-20T15:45:48
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Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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79499898
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2013-08-28T17:12:07
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Fixed comment typo.
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
|
2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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