Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| ed02f61d | 2014-03-13 00:40:08 | Fixed the copyright date on files contributed by David Ludwig | ||
| b68b6e23 | 2014-03-12 11:57:15 | Fixed various build and runtime errors when using WinRT with VS2012. | ||
| e8eb1427 | 2014-03-10 21:21:35 | build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012. | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| 090327e7 | 2013-12-09 16:03:18 | Implemented the Dynamic API magic. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 7b5887b2 | 2013-11-28 22:24:13 | WinRT: implemented SDL_DetachThread() for WinRT | ||
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 8d6e03f3 | 2013-11-14 00:52:39 | Added SDL_DetachThread() API. | ||
| 7550ddcc | 2013-11-13 22:35:26 | Started BeOS removal: merged BeOS thread and pthread code. Haiku uses most of the standard pthread API, with a few #ifdefs where we still need to fallback onto the old BeOS APIs. BeOS, however, does not support pthreads (or maybe doesn't support it well), so I'm unplugging support for the platform with this changeset. Be Inc went out of business in 2001. | ||
| 69c5d21d | 2013-10-27 21:26:46 | WinRT: merged with SDL 2.0.1 codebase | ||
| f5fa492e | 2013-10-20 20:42:55 | Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. | ||
| dddb8787 | 2013-10-20 23:08:45 | Disable Win32 thread naming again. See Bugzilla #2089. | ||
| 12ca3ce3 | 2013-10-17 23:02:29 | Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. | ||
| 83383c65 | 2013-09-07 13:47:14 | Disable thread naming on Win64 for now. We can't use _try/_except without the C runtime, and we can't use inline asm with the Win64 compiler. We'll need to move this to an .asm file or something later. | ||
| 10ffa28a | 2013-09-06 20:45:08 | Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. | ||
| 4b942c5a | 2013-09-05 07:15:26 | Fixed bug 2076 - OpenGL doesn't work with --disable-threads stepik-777 Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096) | ||
| 2bafbeda | 2013-08-31 01:36:38 | Enabled thread naming on Windows. This is now done without compiler or C runtime support for __try/__except. (Granted, it uses Visual Studio-style inline asm, but still...) | ||
| eec4710c | 2013-08-29 14:03:44 | Fixes bug #2074 - Thanks Sylvain! SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true Solved by comparing unsigneds directly SDL_systimer.c:164: warning: control may reach end of Compile Solved by returning the default value if all else fails. SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int' SDL_androidgl.c:47:1: warning: control reaches end of non-void function Solved by adding void return type to the function implementation | ||
| 73dfcdcf | 2013-08-20 22:18:48 | WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV | ||
| dcb1689f | 2013-08-20 22:16:09 | WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority | ||
| 6300b360 | 2013-08-20 22:04:09 | WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one | ||
| 90a9278f | 2013-08-20 21:54:34 | WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions | ||
| d41fdc94 | 2013-08-13 20:09:52 | WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |