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e3f4ca0d
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2015-06-08T01:13:51
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configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test.
This was the only thing that made SDL_config.h generate differently between
32 and 64-bit versions of Linux, so instead we force a function cast in our
X11 code to match our dynamic loader version, which removes the compile error
on some machines that prompted this test in the first place.
Xlib never wrote to this data, so if you're on an older Xlib where this param
wasn't const, your data should still be intact when we force the caller to
think it was actually const after all.
Fixes Bugzilla #1893.
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5b2e7aab
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2015-06-05T19:41:34
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Fixed comments at conditional compilation macro in header file.
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1899dfb0
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2015-05-31T01:45:20
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Fixed SDL_ISPIXELFORMAT_ALPHA to check pixel orders that match pixel type.
Otherwise, SDL_PIXELFORMAT_BGR24 is reported as having alpha, because
its SDL_ARRAYORDER_BGR pixel order uses the same integer value as
SDL_PACKEDORDER_RGBA, since we weren't checking the pixel type to
differentiate.
Fixes Bugzilla #2977.
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8c9571a2
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2015-05-29T22:24:38
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Fixed typo in header file documentation comment.
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2a757825
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2015-05-28T00:30:21
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X11: Add Xdbe support to message boxes (thanks, Melker!).
Without this, message boxes with a lot of text will noticibly flicker as
you mouse over buttons.
Fixes Bugzilla #2343.
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baea64e6
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2015-05-26T21:19:23
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Stack hint should look for 0, not -1, and not care about environment variables.
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a8fa7bd1
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2015-05-26T21:13:27
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Added a hint to specify new thread stack size (thanks, Gabriel!).
Fixes Bugzilla #2019.
(we'll do a better fix when we break the API in SDL 2.1.)
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bcdc63a3
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2015-05-26T21:09:48
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Properly report DX headers in the CMake project files (thanks, "MailMr_S"!).
Fixes Bugzilla #2900.
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a21672c8
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2015-05-26T16:25:22
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Fix fallback define for DECLSPEC for non-Windows platforms.
Looks like it was a copy/paste error?
GCC doesn't support visibility attributes until gcc4, so just make it blank.
Fixes Bugzilla #2720.
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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240a3fbf
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2015-05-16T16:55:56
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iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
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1c6ea0f2
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2015-05-13T22:39:32
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Added a userdata parameter to SDL_SetWindowsMessageHook()
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7de242e7
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2015-05-13T22:39:20
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Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
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6e4e9ceb
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2015-05-08T21:53:02
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Fixed SDL_TouchFingerEvent documentation in header file.
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6c20b682
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2015-05-05T16:24:05
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Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
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034933d7
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2015-04-22T21:43:22
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Fixed typos in header file documentation comments.
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71c65b15
|
2015-04-20T20:03:40
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Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
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83c088a0
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2015-04-20T20:03:26
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Fixed unsupported doxygen tag in header file.
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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