kc3-lang/SDL/src/video/cocoa

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Log

Author Commit Date CI Message
6a50d333 2015-11-30 03:30:35 Removed some debug prints.
9ddc6c34 2015-11-30 03:30:07 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
998a54f9 2015-11-14 04:24:39 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
5103ae9f 2015-11-09 08:55:07 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
eeddb7c5 2015-11-09 08:54:56 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
792354d6 2015-11-09 08:54:49 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2d884656 2015-11-09 08:54:42 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2b0140a9 2015-10-27 11:17:32 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
f8824cb9 2015-10-23 03:37:53 Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
6a32ca7a 2015-09-09 13:55:11 Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
9e2b90e2 2015-08-14 01:20:41 Cocoa: Keep the window's screen position through SDL_SetWindowSize(). The Y coordinate is flipped in Cocoa, so if you change the height, the window will move and maybe clip against the screen edge if you don't adjust its Y coordinate to match. Possibly fixes Bugzilla #3066.
c57f409f 2015-07-31 20:16:58 Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
0aa2a6df 2015-07-31 09:16:21 SDL - fix hint check, we want or not and
628d8edb 2015-07-29 17:19:15 SDL - add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
e346f142 2015-07-17 21:03:58 SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4.
396b3b89 2015-07-05 15:45:48 Better fix for bug 3048, don't crash if the window title is NULL
d0ba0c1d 2015-07-04 21:04:49 Fixed bug 3048, "Crashes in Cocoa_SetWindowTitle"
65a1a3e7 2015-07-04 14:09:09 Cocoa: support drag-and-drop of multiple objects.
e8954d5d 2015-06-30 19:30:02 Hack to fix missing window decorations after toggling fullscreen mode in Mac OS X 10.10
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().