Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 6a50d333 | 2015-11-30 03:30:35 | Removed some debug prints. | ||
| 9ddc6c34 | 2015-11-30 03:30:07 | Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space. | ||
| 998a54f9 | 2015-11-14 04:24:39 | Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) | ||
| 5103ae9f | 2015-11-09 08:55:07 | one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first | ||
| eeddb7c5 | 2015-11-09 08:54:56 | more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state | ||
| 792354d6 | 2015-11-09 08:54:49 | SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. | ||
| 2d884656 | 2015-11-09 08:54:42 | add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. | ||
| 2b0140a9 | 2015-10-27 11:17:32 | Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. | ||
| f8824cb9 | 2015-10-23 03:37:53 | Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) | ||
| 6a32ca7a | 2015-09-09 13:55:11 | Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations. | ||
| 9e2b90e2 | 2015-08-14 01:20:41 | Cocoa: Keep the window's screen position through SDL_SetWindowSize(). The Y coordinate is flipped in Cocoa, so if you change the height, the window will move and maybe clip against the screen edge if you don't adjust its Y coordinate to match. Possibly fixes Bugzilla #3066. | ||
| c57f409f | 2015-07-31 20:16:58 | Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP. | ||
| 0aa2a6df | 2015-07-31 09:16:21 | SDL - fix hint check, we want or not and | ||
| 628d8edb | 2015-07-29 17:19:15 | SDL - add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground | ||
| e346f142 | 2015-07-17 21:03:58 | SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4. | ||
| 396b3b89 | 2015-07-05 15:45:48 | Better fix for bug 3048, don't crash if the window title is NULL | ||
| d0ba0c1d | 2015-07-04 21:04:49 | Fixed bug 3048, "Crashes in Cocoa_SetWindowTitle" | ||
| 65a1a3e7 | 2015-07-04 14:09:09 | Cocoa: support drag-and-drop of multiple objects. | ||
| e8954d5d | 2015-06-30 19:30:02 | Hack to fix missing window decorations after toggling fullscreen mode in Mac OS X 10.10 | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |