Log

Author Commit Date CI Message
Sam Lantinga f3a547d0 2019-12-20T21:40:28 Added support for the Hori Dragon Quest Slime Controller
Sam Lantinga 868551b1 2019-12-20T21:00:16 Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code.
Sam Lantinga 46e1377d 2019-12-20T20:12:03 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
Sylvain Becker f050309e 2019-12-20T15:58:59 Android: fix IllegalStateException in onBackPressed() Rare exception, not catch-able, which appears when the activity gets in a broken state. java.lang.IllegalStateException: at android.app.FragmentManagerImpl.checkStateLoss (FragmentManagerImpl.java:1323) at android.app.FragmentManagerImpl.popBackStackImmediate (FragmentManagerImpl.java:493) at android.app.Activity.onBackPressed (Activity.java:2215) at org.libsdl.app.SDLActivity.onBackPressed (SDLActivity.java) at android.app.Activity.onKeyUp (Activity.java:2193) at android.view.KeyEvent.dispatch (KeyEvent.java:2685) at android.app.Activity.dispatchKeyEvent (Activity.java:2423) at org.libsdl.app.SDLActivity.dispatchKeyEvent (SDLActivity.java)
Ozkan Sezer 9996d1bb 2019-12-20T14:33:37 fix xcode project file permissions
Paul Cercueil 95d40e8a 2019-12-19T21:47:43 kmsdrm: Fix busy-loop within libc's dlopen() For some obscure reason, the order in which the libdrm/libgbm libraries are loaded matters. Without this fix, the first call to check_modesetting() will work and load then unload all symbols properly, but the second call to this function will lock up as soon as dlopen() is called on libdrm. Swapping the order in which the libdrm and libgbm libraries are loaded is enough to fix (or work around?) this issue. Fixes #4891: https://bugzilla.libsdl.org/show_bug.cgi?id=4891 Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Sam Lantinga 6b767872 2019-12-19T21:45:44 Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
Sam Lantinga 1db56619 2019-12-19T18:03:28 Fixed rare infinite rumble in HIDAPI controller driver
Sam Lantinga 25bd5070 2019-12-19T18:00:08 Fixed GameCube rumble
Sam Lantinga 202c966a 2019-12-19T16:14:22 Added support for the Nintendo GameCube Controller, using the Mayflash GameCube adapter.
Sam Lantinga 2481ab93 2019-12-19T15:58:16 Fixed compiler warning
Sam Lantinga c5024a18 2019-12-19T15:21:44 Backed out debug code
Sam Lantinga 20daf54f 2019-12-19T15:18:50 Added new HIDAPI driver files to the Xcode projects
Sam Lantinga 8d742d47 2019-12-19T15:12:36 Added new HIDAPI driver files to the Visual Studio project
Sam Lantinga fead0b24 2019-12-19T15:02:12 Added missing files from previous commits
Sam Lantinga e22e77da 2019-12-19T15:01:35 Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
Sam Lantinga 15d30298 2019-12-19T15:01:32 Added support for wireless Xbox 360 controllers using the HIDAPI driver
Sam Lantinga e7f7e3f4 2019-12-19T15:01:30 Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers
Sylvain Becker 5d5a5671 2019-12-19T13:54:03 Fixed bug 4906 - Pressing Back button terminates app after SDL_StartTextInput
Sam Lantinga 4237b183 2019-12-19T04:31:00 Fixed compiler warning
Sam Lantinga 7b2826f6 2019-12-17T12:03:57 Added Android support for the Hyperkin X91 and the SteelSeries Stratus Duo
Sam Lantinga 52b6ab21 2019-12-16T17:11:23 Added support for the SteelSeries Stratus Duo
Sam Lantinga bc430d40 2019-12-16T10:26:36 Update for bug 4883 - Add approximation for display DPI on iOS Aaron Barany I realized I made a minor mistake in my patch: I changed the constructor prototype for SDL_DisplayData, but didn't update the declaration in the .h file. The compiler and linker don't complain, but it would probably be best to fix in case a later change runs into a problem from the mismatch. I have attached a patch to fix this.
Sam Lantinga a7ae9175 2019-12-16T10:20:03 Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble meyraud705 On a Dualshock 4 controller using hidapi driver, calling SDL_JoystickRumble with a duration too long (SDL_HAPTIC_INFINITY for example) causes the rumble to stop immediately. This happens because of integer overflow on line 301 of SDL_hidapi_ps4.c (https://hg.libsdl.org/SDL/file/a3077169ad23/src/joystick/hidapi/SDL_hidapi_ps4.c#l301), which sets expiration time in the past.
Sam Lantinga 9f8009f2 2019-12-13T16:12:41 Added mappings for the Razer Serval on Windows and Mac OSX
Sam Lantinga cf9af481 2019-12-13T16:12:39 Added support for the 8Bitdo NES30 GamePad in wired mode
Sam Lantinga c2b6d6f9 2019-12-13T16:12:37 Enable the LED on PowerA Xbox One controllers
Sam Lantinga 511df4a5 2019-12-13T16:12:35 Added support for the BDA XB1 Spectra Pro
Sam Lantinga 55f8eabf 2019-12-13T16:12:33 Identified the BDA XB1 Classic Controller
Sam Lantinga 0352814a 2019-12-13T16:07:25 Added general remapping of controller manufacturer
Sam Lantinga b51d7f35 2019-12-13T16:07:22 Added support for the HORI PAD A
Sam Lantinga 23c39a2e 2019-12-12T19:14:37 Strip trailing whitespace on controller manufacturer identification
Sam Lantinga 4d4e5584 2019-12-12T19:07:26 Fixed binding D-pad on NES30 controller
Sam Lantinga cd515bd1 2019-12-12T14:26:34 Fixed Xbox 360 Controller support using libusb on Linux
Sam Lantinga 1ac7eaba 2019-12-12T14:25:02 Fixed comment typo
Sylvain Becker 13e10151 2019-12-12T20:33:11 Android: use SDL_arraysize()
Sylvain Becker 210f6dda 2019-12-12T18:38:36 Android: use 'RegisterNatives' to export the native methods "The advantages of RegisterNatives are that you get up-front checking that the symbols exist, plus you can have smaller and faster shared libraries by not exporting anything but JNI_OnLoad" https://developer.android.com/training/articles/perf-jni#native-libraries
Sam Lantinga a613fc7c 2019-12-11T19:24:40 Added names for official Microsoft controllers, since they don't have descriptive product names
Sam Lantinga 0f529160 2019-12-11T17:47:01 Added custom names for some controllers
Sam Lantinga e029fdbb 2019-12-11T17:46:59 Shorten "Performance Designed Products" to "PDP"
Sam Lantinga 325a2efb 2019-12-11T17:46:57 Added support for the full line of PDP Xbox 360 and Xbox One controllers
Sam Lantinga 8b50dcb2 2019-12-11T17:46:54 Use the controller product string instead of hard-coding controller names
Sam Lantinga 89401b21 2019-12-10T13:09:52 Added support for the Razer Raion Fightpad for PS4
Sam Lantinga a21f6b7a 2019-12-10T11:46:22 Add the manufacturer to the joystick name on Mac OS X, for consistency with other drivers
Sam Lantinga 2a161e7a 2019-12-10T11:30:56 Remove any duplicate manufacturer in the joystick name
Sam Lantinga 3469481e 2019-12-10T10:00:49 Don't include the manufacturer if it's already included in the product string
Sam Lantinga bb37a1eb 2019-12-10T09:38:10 Fixed the name of the Razer RAION Fightpad
Sam Lantinga 82d2c357 2019-12-09T16:52:11 Fixed rumble after Xbox controller initialization When we initialize the controller it has an internal rumble sequence number, and if our rumble sequence number doesn't match that, rumble won't happen. To fix that we cycle through the range of sequence numbers, and at some point we'll match up with the controller's sequence number and it'll roll forward until it matches our next rumble sequence number.
Sam Lantinga 3d34750c 2019-12-09T13:54:05 The PowerA Mini controller blocks while writing feature reports, so don't try to use the HIDAPI driver for it on Linux
Sam Lantinga 36265063 2019-12-09T13:54:03 Added some missing Xbox controller names
Sam Lantinga 140918bb 2019-12-08T11:36:40 Fixed bug 4883 - Add approximation for display DPI on iOS Aaron Barany There appears to be no way to directly access the display DPI on iOS, so as an approximation the DPI for the iPhone 1 is used as a base value and is multiplied by the screen's scale. This should at least give a ballpark number for the various screen scales. (based on https://stackoverflow.com/questions/25756087/detecting-iphone-6-6-screen-sizes-in-point-values it appears that both 2x and 3x are used) I have updated the patch to use a table of current devices and use a computation as a fallback. I have also updated the fallback computation to be more accurate.
Sam Lantinga 54748a39 2019-12-08T11:33:06 Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed Aaron Barany Add SDL_HINT_VIDEO_EXTERNAL_CONTEXT hint to notify SDL that the graphics context is external. This disables the automatic context save/restore behavior on Android and avoids using OpenGL by default when SDL_WINDOW_VUKLAN isn't set. When the application wishes to manage the OpenGL contexts on Android, this avoids cases where SDL unbinds the context and creates new contexts, which can interfere with the application's operation. When using Vulkan and Metal renderer implementations, this avoids SDL forcing OpenGL to be enabled on certain platforms. While using the SDL_WINDOW_VULKAN flag can be used to achieve the same thing, it also causes Vulkan to be loaded. If the application uses Vulkan directly, this is not necessary, and fails window creation when using Metal due to Vulkan not being present. (assuming MoltenVK isn't installed)
Sam Lantinga 135a9053 2019-12-06T13:48:13 Fixed the Apple TV remote menu button on tvOS 13.2 (thanks Romain Tisserand)
Sam Lantinga 7a51ad6a 2019-12-06T13:48:10 Fixed the game controller menu button on tvOS 13.2 (thanks Romain Tisserand)
Ryan C. Gordon 597f11e5 2019-12-05T17:27:06 cocoa: Patched to compile on older compilers.
Sam Lantinga 8342fa7c 2019-12-05T13:48:08 Fixed controller mapping issues caused by PS3 gyro jitter
Sam Lantinga 8ce894a3 2019-12-05T13:18:56 Ignore axis jitter when mapping controllers
Sam Lantinga 6d001668 2019-12-05T13:18:53 Get full axis range for PS3 controller triggers on Linux
Ryan C. Gordon ca2c8609 2019-12-04T12:20:24 cocoa: SDL_GetDisplayDPI() should account for Retina displays. Fixes Bugzilla #4856.
Sam Lantinga b7576025 2019-12-03T22:07:58 Fixed bug 4882 - Fix build for iOS when disabling OpenGL Aaron Barany Since OpenGL is deprecated on iOS, it is advantageous to be able to remove all OpenGL related code when building SDL for iOS. This patch adds the necessary #if checks to compile in this case.
Sam Lantinga 7a3ae590 2019-12-03T07:12:55 Fixed bug 4877 - Add support for loading menus from a nib/xib instead of building a hardcoded minimum set Eric Shepherd Currently, SDL on Cocoa macOS creates a rudimentary menu bar programmatically if none is already present when the app is registered during setup. SDL could be much more easily and flexibly used on macOS if upon finding that no menus are currently in place, it first looked for the application's main menu nib or xib file and, if found, loaded that instead of programmatically building the menus. This would then let developers simply drop in a nib file with a menu bar defined in it and it would be installed and used automatically. Attached is a patch that does just this. It changes the SDL_cocoaevents.m file to: * In Cocoa_RegisterApp(), before calling CreateApplicationMenus(), it calls a new function, LoadMainMenuNibIfAvailable(), which attempts to load and install the main menu nib file, using the nib name fetched from the Info.plist file. If that succeeds, LoadMainMenuNibIfAvailable() returns true; otherwise false. * If LMMNIA() returns false, CreateApplicationMenus() is called to programmatically build the menus as before. * Otherwise, we're done, and using the menus from the nib/xib file! I made these changes to support a project I'm working on, and felt they were useful enough to be worth offering them for uplift. They should have zero impact on existing projects' behavior, but make Cocoa SDL development miles easier.
Ryan C. Gordon 3da6a0b2 2019-12-03T03:53:06 pulseaudio: don't let FlushCapture get stuck in an infinite loop on shutdown. Fixes Bugzilla #4645.
Ryan C. Gordon 7b08eb48 2019-12-03T03:07:34 direct3d11: Fixed incorrect texture coordinates (thanks, Martin!). Fixes Bugzilla #4860.
Gerasim Troeglazov c8a2ef86 2019-12-03T02:49:01 haiku: Disable pointer history (note from PulkoMandy on Bugzilla #4442 about why this is a desirable patch: "The event mask: note that the window and GL view run in their own thread which I don't expect to be too much CPU bound, and will quickly pop these messages and forward them to the main thread in our SDL code. Therefore the B_NO_POINTER_HISTORY should be no problem, and is the default on Haiku anyway (it was not in BeOS, but we changed that and added a B_FULL_POINTER_HISTORY flag to request the old behavior explicitly). So, this seems fine.") Partially fixes Bugzilla #4442.
Ryan C. Gordon 183929bd 2019-12-03T02:42:53 cmake: ${SDL_CMAKE_DEBUG_POSTFIX} needs to be wrapped in quotes. Otherwise, if it's an empty string, it causes problems. Fixes Bugzilla #4117.
Alex Smith e5af951e 2019-12-02T15:41:25 Fix sending SDL_WINDOWEVENT_RESTORED after unminimizing windows on X11 SDL_SendWindowEvent will only send a RESTORED event if the window has the minimized or maximized flag set. However, for a SHOWN event, it will clear the minimized flag. Since the SHOWN event was being sent first for a MapNotify event, the RESTORED event would never be sent. Swapping the SendWindowEvent calls around fixes this. https://bugzilla.libsdl.org/show_bug.cgi?id=4821
Sam Lantinga b98808f6 2019-11-28T14:23:24 Updated DPAD binding for 8Bitdo Zero controller
Sam Lantinga 2fd3f756 2019-11-28T11:44:17 Fixed trying to use the HIDAPI driver for the original Xbox One S Bluetooth controller
Sam Lantinga 8aaf945b 2019-11-28T11:44:15 Fixed mapping controllers that have axes that start at -32768 and then snap to 0 at the first input report
Sam Lantinga a3a8fcef 2019-11-28T10:04:05 Added support for the 8Bitdo SN30 Pro, wired connection
Sam Lantinga 4a776138 2019-11-27T18:26:57 Added the full Xbox One Elite Series 2 controller initialization sequence, to start input reports after switching out of Bluetooth mode.
Sam Lantinga d4e1c797 2019-11-27T17:17:03 Backed out changeset 36b79874a9c8, which fixed bug 4775 This change broke individual key events, so I'm reverting the change until we can investigate a better fix.
Sam Lantinga b8d65da4 2019-11-27T15:27:21 Check for duplicates in the supported controller list
Sam Lantinga 0b863f8a 2019-11-27T15:27:19 Sorted controller entries by type and VID/PID to more easily find entries in the list
Sam Lantinga 84f8e53c 2019-11-27T15:27:16 Fixed detection of the Mad Catz FightPad Pro
Sam Lantinga 98cc9cf2 2019-11-27T12:38:53 Added support for the Google Stadia Controller
Sam Lantinga 43cb7b3c 2019-11-27T12:38:51 Added support for the Hori Fighting Commander
Sam Lantinga a76e5474 2019-11-27T12:38:48 Added support for the PowerA XB1 Fusion Fight Pad
Ozkan Sezer 0d0ec5fe 2019-11-26T20:41:00 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project
Sam Lantinga a5e6b87c 2019-11-26T08:35:41 Added support for a variant of the PowerA FUSION Pro Controller
Sam Lantinga 53216436 2019-11-25T16:29:12 Use the same logic to get the config descriptor in hid_open() as in hid_enumerate()
Sam Lantinga f3d95396 2019-11-25T15:02:54 Added some missing controller names
Sam Lantinga 8243a3e8 2019-11-25T15:02:50 Added support for the Hyperkin X91
Sam Lantinga de6397cf 2019-11-25T15:02:48 Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available
Sam Lantinga 494af7a6 2019-11-25T15:02:45 Backed out change to dynamically load udev - it's already happening in SDL_hidapi.c
Sam Lantinga 2713a1aa 2019-11-25T13:27:26 Moved the SteelSeries controllers into the "known controller" section
Sam Lantinga 26d53fbb 2019-11-25T11:12:09 Updated identification for the SteelSeries Stratus Duo
Sam Lantinga 308e7f2f 2019-11-23T12:11:20 Linux hidapi code dynamically loads udev
Sam Lantinga 359ae75b 2019-11-23T12:11:16 Fixed DragonRise Generic USB PCB showing up as a PS3 controller
Sam Lantinga 116bd7eb 2019-11-23T11:35:20 Added the Linux hidraw sources when libusb isn't available
Sam Lantinga 8e153922 2019-11-22T17:46:30 This packet didn't end up being needed to initialize input for the Xbox One Elite Series 2 controller
Ozkan Sezer 6fc38864 2019-11-23T03:28:02 SDL_gamecontroller.h: remove comma at end of enumerator list
Sam Lantinga 6dce9733 2019-11-22T16:23:37 Use SDL_zeroa() appropriately
Sam Lantinga 733f2525 2019-11-22T14:09:24 Fixed build
Sam Lantinga 13006ba9 2019-11-22T13:44:40 Added support for the PDP Versus Fighting Pad
Sam Lantinga b5aff9d7 2019-11-22T13:12:12 Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
Sam Lantinga c0650aca 2019-11-21T14:04:48 Added support for the PDP Battlefield One controller
Sam Lantinga a132b183 2019-11-21T13:09:00 Fixed the guide button on the NVIDIA Controller v01.04
Sam Lantinga cc4f8905 2019-11-21T12:11:47 Added support for the NVIDIA Controller v01.04 on Linux and Mac OS X
Ozkan Sezer b8d325c8 2019-11-21T23:04:20 fix xcode project file permissions