src/joystick/usb_ids.h


Log

Author Commit Date CI Message
Sam Lantinga 68544be4 2022-06-10T11:31:59 Added support for the Nintendo Online controllers
Sam Lantinga 09aed102 2022-01-16T09:23:58 Don't send output reports to the Victrix Pro FS v2 It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga 441fbcaa 2021-08-13T20:48:54 Added HIDAPI support for the Xbox Adaptive Controller
Sam Lantinga 907943a2 2021-08-12T17:51:08 Added support for the Xbox One S Controller with 5.x series firmware
Sam Lantinga 64882b24 2021-08-12T08:17:08 Added support for the Xbox One Elite 2 Controller with 5.x series firmware
Sam Lantinga 9fdb0645 2021-08-04T11:33:28 Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled
Sam Lantinga 6af6950d 2021-07-30T18:23:42 Added support for the Victrix Gambit Tournament Controller
Sam Lantinga 422b053b 2021-07-23T16:32:35 Added support for the full line of current PowerA Xbox Series X controllers
Sam Lantinga 430bbcb8 2021-07-07T09:49:33 Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode
Dimitriy Ryazantcev 17ed8d80 2021-07-07T16:05:35 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419). To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds. It works via usual HIDAPI if special filter driver is not installed: https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T With that driver installed it mimics Xbox One controller and works via XInput under Windows. Under DInput this controller is not usable at all.
Dimitriy Ryazantcev 39302c92 2021-06-02T14:28:33 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
Sam Lantinga afd100f0 2021-06-18T17:37:46 Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers
Dimitriy Ryazantcev b81969d4 2021-05-17T14:50:33 Be more explicit about Xbox 360/One device ids. When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller. On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller. Also fixed Xbox One Series X Controller comment.
Sam Lantinga 1f7ec3fa 2021-02-11T17:27:22 Added support for the PowerA Xbox One Series X Wired Controller
Sam Lantinga 1981d23f 2021-01-23T11:06:35 Fixed bug 5466 - Add haptic support for Stadia Controller Dimitriy Ryazantcev Consider adding support for Stadia Controller haptics. Here is example code how to deal with it: https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45
JibbSmart 0f57864c 2021-01-18T19:57:29 Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller.
Sam Lantinga f68b36df 2021-01-22T11:42:42 Added support for the EVORETRO GameCube Adapter in PC mode
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga 1031231b 2020-12-03T18:17:03 Fixed duplicating a device between XInput and HIDAPI
Sam Lantinga ce77966d 2020-11-27T10:44:49 Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
Sam Lantinga 5b3616c3 2020-11-23T18:24:05 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
Sam Lantinga e12457d8 2020-11-10T12:26:30 Added support for the Xbox Series X controller to the HIDAPI driver
Sam Lantinga faeac6e8 2020-11-06T16:42:46 Added additional game controller button support on iOS/tvOS
Sam Lantinga 4d79f966 2020-11-05T15:02:54 Added initial support for the Sony PS5 Controller
Sam Lantinga b90b5927 2020-04-17T21:30:58 Added support for the Razer Atrox Arcade Stick
Sam Lantinga 885b3f69 2020-03-23T14:10:25 Don't check the HIDAPI driver for the virtual device created by xow
Sam Lantinga cb8c91d9 2020-03-22T11:01:14 Fixed bug 5051 - Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth bluenaxela+sdl I've noticed that the Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth, despite having code for setting joystick->epowerlevel. This is caused by the driver always using k_eSwitchInputReportIDs_SimpleControllerState via Bluetooth. Using that mode means that the state reports you get back from the controller do not include battery state. Not using the full controller state over Bluetooth effectively makes this driver's support for setting joystick->epowerlevel entirely pointless, only ever reporting SDL_JOYSTICK_POWER_WIRED. Is there a reason this was set to only use SimpleControllerState via Bluetooth? I've attached a patch I'm using to allow getting battery level for the Switch Pro Controller. A couple notes about this patch: 1) It changes LoadStickCalibration to accept the input_mode that is selected, because that's really what should determine what is used for stick extents, since stick extents differ between the modes. 2) In my patch I only use FullControllerState when the vid/pid matches the official Switch Pro Controller, as a cautionary measure in case some third-party controllers have problems with FullControllerState mode via Bluetooth (I noticed a HORI Wireless Switch Pad I had seemed to not read controller calibration correctly for stick extents. Maybe it's calibration data was uninitialized on account of having never been used with a Switch? I'm unsure, though if that guess is right maybe SDL2 should be detecting an uninitiated calibration state and using some sensible defaults)
Sam Lantinga 443bce74 2020-01-22T11:28:35 Added support for the paddles on the Xbox One Elite Series 1 controller
Sam Lantinga ff068011 2020-01-18T11:21:42 Added missing file from previous commit