|
f8de064c
|
2017-08-13T22:26:44
|
|
Added wchar.h to fix build on some platforms with new wcs* functions
|
|
f1829d95
|
2017-08-13T20:37:49
|
|
Added SDL_wcscmp()
|
|
df2d2994
|
2017-08-13T18:12:06
|
|
Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol
Jonas Kulla
This eliminates the need to manually compile in SDL_main_android.c.
Instead, add "-lSDL2main -Wl,-u,SDL_main_dummy" when linking.
I don't know how the nkd-build process works, but unless it was
for some reason linking libSDL2main.a it should be unaffected.
|
|
e4124ff5
|
2017-08-12T15:00:33
|
|
Fixed bug 3208 - Minor improvements to the configure script
Rafal Muzylo
"if we're already using libtool, why aren't we using it ?"; they've been inspired by the fact, that at that mark, neither libSDL2_test.a nor libSDL2main.a were being built correctly (not sure if it's fully broken or just because I've tested the out-of-tree build)
|
|
a48c9e6d
|
2017-08-11T21:16:33
|
|
Fixed bug 3292 - SDL_rwops and 64-bit file I/O
Juha Niemim?
On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
|
|
2d67381a
|
2017-08-09T18:41:59
|
|
haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences.
Fixes Bugzilla #3730.
|
|
e9ae411a
|
2017-08-04T23:01:01
|
|
Updated generated configure script.
|
|
3c09265d
|
2017-07-10T18:31:28
|
|
Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer
(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.
This patch is wrong: the structure in question has nothing to do with any
gcc version in use. I suggest reverting this adding a conigury check for
it, instead. Something like the following should do it: (configure needs
regenerating.)
|
|
88100237
|
2017-07-09T23:00:43
|
|
Updated generated configure script.
|
|
121d7d25
|
2017-06-11T22:30:06
|
|
directfb: Fixed configure script not finding shared objects for dynamic loading.
|
|
d9039f23
|
2017-06-08T13:27:58
|
|
jack: Initial shot at a JACK audio target.
http://jackaudio.org/
Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
|
|
a7fc2822
|
2017-05-24T19:56:59
|
|
audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
|
|
d00dfc43
|
2017-05-02T11:31:14
|
|
Fixed another AC_DEFINE.
|
|
3f7f65a3
|
2017-05-02T11:16:58
|
|
Fixed configure script.
The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking
the build for various things.
|
|
619ab7a2
|
2017-05-01T18:39:05
|
|
haiku: Various fixes from haikuports.
Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
|
|
06d6ada8
|
2017-04-02T21:33:02
|
|
Updated generated configure script.
|
|
94a69443
|
2017-03-01T15:05:54
|
|
mistake: Revert the files that I did not mean to commit
|
|
7bbb13ea
|
2017-03-01T14:50:59
|
|
* Some refactoring and bug fixes. Thanks Micha? Kuchta!
|
|
32ef85b5
|
2017-02-26T01:03:39
|
|
Updated generated configure script.
|
|
43dbbd63
|
2017-02-20T10:55:49
|
|
Updated iOS fat build
|
|
1b3327ed
|
2017-01-24T16:18:25
|
|
configure: report libsamplerate support status.
|
|
36cb05a8
|
2017-01-24T12:20:12
|
|
configure.in: Check for sse3 too when setting -mfpmath=387.
|
|
3594bf8e
|
2017-01-23T01:05:44
|
|
audio: Wired up new SSE code to build system.
|
|
e0a40fb6
|
2017-01-09T02:54:42
|
|
Implemented full evdev keyboard text support
This is based on the Linux kernel driver, and has fallback mapping tables in case we aren't connected to a virtual terminal.
|
|
25b47ea3
|
2017-01-08T10:52:02
|
|
Fixed attempting to dynamically load libsamplerate when shared object loading is disabled.
Thanks to Ozkan Sezer for pointing this out
|
|
df25258a
|
2017-01-06T20:43:53
|
|
Added configure and cmake support for libsamplerate
|
|
1e8f074c
|
2016-11-29T05:34:20
|
|
Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
|
|
2a5fab63
|
2016-11-19T23:27:51
|
|
Updated configure script.
|
|
ac74e16c
|
2016-11-10T17:19:34
|
|
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
|
|
077d6e64
|
2016-11-01T10:42:35
|
|
Fixed bug with udev support reporting
Joshua Bodine
I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
|
|
9a8642bd
|
2016-11-01T10:30:46
|
|
Fixed bug 3478 - Patch Haiku to use dlopen instead of load_add_on
Kai Sterker
SDL2 on Haiku so far uses Haiku-specific APIs for loading dynamic objects as add-ons, instead of using dlopen to load them as libraries. This, for example, leads to SDL_mixer not being able to load its audio backends, when compiled with standard settings.
As discussed at https://www.freelists.org/post/haikuports/SDL2-mixer-ogg-music-not-playing-and-other-stuff,2 , the best way to deal with this would be using dlopen instead of load_add_on. The following patch implements this change by dropping the Haiku-specific bits and using dlopen instead.
|
|
808c75d1
|
2016-10-07T18:57:40
|
|
Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung
Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
|
|
abefe785
|
2016-10-07T18:03:08
|
|
Fixed bug 3043 - fix alsa configury and cmake checks
Ozkan Sezer
SDL's alsa uses snd_pcm_recover() which has been available only since alsa-lib-1.0.11.
|
|
e45698d2
|
2016-09-28T22:24:01
|
|
Updated version to 2.0.5 in preparation for release
|
|
f89857f1
|
2016-09-26T23:09:34
|
|
Updated configure script.
|
|
e5070d20
|
2016-09-15T08:57:56
|
|
Fixed set of libraries needed to build on Mac OS X
|
|
93d42e2d
|
2016-09-15T08:46:14
|
|
Hopefully fixed the cmake build on Mac OS X
|
|
8c01d588
|
2016-09-15T08:29:20
|
|
Fixed building new coreaudio driver on Mac OS X
|
|
1428bab3
|
2016-09-01T16:01:54
|
|
Fixes building SDL on Ubuntu 16.04 with Mir headers installed
|
|
f11a4409
|
2016-09-01T01:26:56
|
|
wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.
Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
|
|
19d3500a
|
2016-06-23T18:39:05
|
|
wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
|
|
697984df
|
2016-02-21T19:21:21
|
|
Regenerated configure script with Mir changes.
|
|
dc5f05bb
|
2016-01-07T16:42:30
|
|
Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
|
|
1373e890
|
2016-01-04T22:58:38
|
|
Try to build with GCC's -Wdeclaration-after-statement.
This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
|
|
9d789ebe
|
2015-12-29T19:14:19
|
|
Updated configure script.
|
|
2bf6f1bc
|
2015-09-20T23:08:36
|
|
Added initial support for MFi game controllers on iOS.
|
|
bf9bd59c
|
2015-06-29T22:24:00
|
|
Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in
Leonardo
Despite having a CMakeLists.txt file, SDL2 seems to be mainly built using the autotools system by package-managers. It is nice to have it but it is only useful if you are building SDL2 by yourself.
People that want to use CMake to find their already-installed SDL2 are using a FindSDL2.cmake module based on the old FindSDL.cmake. This is not deprecated but it is discouraged by the CMake devs (see http://www.cmake.org/Bug/view.php?id=14826), as these modules needs maintainers to be included in the official CMake installation.
To fix that, SDL and its accompanying libraries could configure a simple sdl2-config.cmake file, much like it does with sdl2.pc.in. We don't need to configure a full sdl2-config.cmake as in this post, http://forums.libsdl.org/viewtopic.php?t=10068&sid=ccf8abbf0d73fb03ae9cded991e60959 (because it depends on it being built with CMake). Using something as simple as http://www.cmake.org/Wiki/CMake/Tutorials/Packaging#Package_Configuration_Files is deemed enough. Here is another: http://quickgit.kde.org/?p=prison.git&a=blob&f=lib%2Fprison%2FPrisonConfig.cmake.in
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
fb5732dc
|
2015-06-19T23:53:33
|
|
GCC is warning about global functions with the same name as variables in the code, when using -Wshadow.
This is a little ridiculous because we have no idea what functions a given platform will provide, so we'll disable -Wshadow for now.
|
|
8283abdb
|
2015-06-08T01:17:58
|
|
Updated configure script.
|
|
2a757825
|
2015-05-28T00:30:21
|
|
X11: Add Xdbe support to message boxes (thanks, Melker!).
Without this, message boxes with a lot of text will noticibly flicker as
you mouse over buttons.
Fixes Bugzilla #2343.
|
|
46f758ae
|
2015-05-26T19:54:06
|
|
Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!).
http://debbugs.gnu.org/cgi/bugreport.cgi?bug=15321
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commit;h=0ebb734910bf56186dd0c0e84b1c8be507bad336
Fixes Bugzilla #2722.
|
|
a2c28ec1
|
2015-05-26T11:13:51
|
|
Updated configure script.
|
|
13487426
|
2015-05-26T06:32:19
|
|
Fixed bug 1392 - Debian patch: do not propagate -lpthread
|
|
5c09bf73
|
2015-04-25T20:49:26
|
|
Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!).
This is only for the configure script. The CMake project files already make
this Linux-exclusive.
Fixes Bugzilla #2659.
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
1a73b4eb
|
2015-04-11T05:58:37
|
|
Some Raspberry Pi build fixes (including Raspberry Pi 2 support).
Fixes Bugzilla #2879.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
ac2bb3f2
|
2015-03-23T20:07:24
|
|
configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!).
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
34a5c70c
|
2015-01-26T22:27:27
|
|
Fixed recently broken configure script for FreeBSD.
Found by buildbot.
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
fe40a172
|
2014-12-18T00:19:52
|
|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
f86af130
|
2014-11-29T14:41:18
|
|
Fixed bug 2795 - SDL library detection selects the wrong lib
Chris Beck
When creating a homebrew recipe for wesnoth, I discovered that the SDL image configuration routine does not detect libpng properly -- if you have multiple instances of libpng on your system, and you use environment variables to select an instance which is not in your system directory, the build can be broken, because it will run configuration tests against the system installed version, but deduce that it should use the filename of the system-installed version. In a vanilla build of wesnoth using homebrew, this results in segfaults at runtime, because you end up linking against two different versions of libpng, which is also needed independently of SDL.
The problem is essentially in the "find_lib" routine in the configure file:
find_lib()
{
gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
env_lib_path=[`echo $LIBS $LDFLAGS | sed 's/-L[ ]*//g'`]
for path in $gcc_bin_path $gcc_lib_path $env_lib_path /usr/lib /usr/local/lib; do
lib=[`ls -- $path/$1 2>/dev/null | sort -r | sed 's/.*\/\(.*\)/\1/; q'`]
if test x$lib != x; then
echo $lib
return
fi
done
}
Because the for loop goes over the system directories before the environment directories, any system-installed lib will shadow the lib selected via environment variables. This is contrary to the behavior of the configuration tests earlier in the script, which prefers the environment variable libs over the system-installed libs. The 'for' loop should instead be:
for path in $env_lib_path $gcc_bin_path $gcc_lib_path /usr/lib /usr/local/lib; do
You can see the full discussion on the Homebrew / linuxbrew issue tracker here: https://github.com/Homebrew/linuxbrew/issues/172
I have checked that this bug also affects SDL 1.2.15, SDL_mixer and SDL_ttf 1.2, which all use this same "find_lib" routine. I have not determined if the bug affects SDL 2.0, which seems not to use this exact routine.
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
839be304
|
2014-10-15T16:26:51
|
|
Updated configure based on recent configure.in changes
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
50cc4efe
|
2014-09-10T08:54:01
|
|
Freescale i.MX6 video driver
---
CMakeLists.txt | 2 +
cmake/sdlchecks.cmake | 20 +++
configure | 51 +++++++
configure.in | 28 ++++
include/SDL_config.h.cmake | 1 +
include/SDL_config.h.in | 1 +
src/video/SDL_sysvideo.h | 3 +
src/video/SDL_video.c | 3 +
src/video/mx6/SDL_mx6events.c | 45 ++++++
src/video/mx6/SDL_mx6events_c.h | 31 +++++
src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6opengles.h | 68 +++++++++
src/video/mx6/SDL_mx6video.c | 301 ++++++++++++++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6video.h | 78 +++++++++++
14 files changed, 843 insertions(+)
create mode 100644 src/video/mx6/SDL_mx6events.c
create mode 100644 src/video/mx6/SDL_mx6events_c.h
create mode 100644 src/video/mx6/SDL_mx6opengles.c
create mode 100644 src/video/mx6/SDL_mx6opengles.h
create mode 100644 src/video/mx6/SDL_mx6video.c
create mode 100644 src/video/mx6/SDL_mx6video.h
|
|
7242e814
|
2014-09-02T06:55:47
|
|
Updated version to 2.0.4
|
|
059579e4
|
2014-08-23T10:47:50
|
|
Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Alex Szpakowski
SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors.
The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API.
I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested.
The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
|
|
1ea86978
|
2014-08-17T13:11:55
|
|
Removed SDL_round() because the license wasn't compatible with zlib
|
|
4e7db78e
|
2014-08-16T23:23:15
|
|
Added SDL_round(), contributed by Benoit Pierre - thanks!
|
|
ef39d1d1
|
2014-07-07T21:34:04
|
|
Updated configure after removing pthread spinlock support
|
|
017c5dc3
|
2014-07-07T10:42:19
|
|
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski
Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.
I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
|
|
1ee96bb9
|
2014-07-07T10:26:28
|
|
Fixed mingw64 build and warnings
|
|
b79e7f32
|
2014-07-03T15:39:55
|
|
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
|
|
02e9f81e
|
2014-06-28T12:17:29
|
|
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
If the EGL extension EGL_KHR_create_context is available, we can use it to
set the core/compatability profile and the minimum OpenGL version.
Use this if it is available to get the context requested by the GL attributes.
|
|
afe14829
|
2014-06-25T00:43:10
|
|
Fixed bug 2556 - add compilation flag -Wshadow
Sylvain
here's the full patch for Blit + RLE.
|
|
553028c9
|
2014-06-22T11:02:56
|
|
Partial fix for bug 2556 - add compilation flag -Wshadow
I added -Wshadow and then turned it off again because of massive variable shadowing in the blit macros.
Feel free to go through that code and fix these if you want. Just uncomment CheckWarnShadow in configure.in if you want to try this.
|
|
fe63e00b
|
2014-06-21T12:50:03
|
|
Generated configure from recent configure.in changes (for ibus support)
|
|
199aff7b
|
2014-06-19T00:40:09
|
|
Make autoconf-based build quiet by default.
Add V=1 to the make command line will show the full commands but by default
we just show the tool-type and the output file. This is generally much easier
on the eye and makes warnings and errors more clearly visible.
|
|
70cebc7d
|
2014-06-15T01:19:01
|
|
Add coreaudio to the configure script's summary output.
|
|
efa2d058
|
2014-06-08T18:18:13
|
|
Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
|
|
47e0aa0e
|
2014-06-07T20:43:12
|
|
Fixed building on command line Mac OS X
|
|
6101e4b2
|
2014-06-07T18:20:01
|
|
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
|
|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|
|
4f7329a1
|
2014-06-05T11:04:07
|
|
Don't link directly against OpenGL.framework on Mac OS X.
We dlopen() it as appropriate already.
|
|
660a57f9
|
2014-05-13T19:42:40
|
|
Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled
Also includes an attempt at fixing building SDL on Ubuntu 13.10, which hopefully
won't break 14.04
|
|
e7bccd16
|
2014-05-06T00:20:34
|
|
Update the machine-generated configure code.
|
|
3d5a24b9
|
2014-04-17T17:24:27
|
|
Updated configure with Brandon Schaefer's changes
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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b0502ce8
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2014-03-25T14:33:34
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Re-enable Mir/Wayland support now that 2.0.3 has been released.
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b2fcdfca
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2014-03-11T10:33:51
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Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully. :)
( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
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1a35f32b
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2014-03-10T01:51:03
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Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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0f1a72c0
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2014-03-08T15:32:12
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Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
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fc0daeba
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2014-03-02T01:59:25
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Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.
Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
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d4996235
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2014-03-01T11:39:39
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Fixed test for libuuid.a
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eb5eb046
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2014-02-22T15:34:31
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Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Brian Minton
When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors:
build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown'
build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown'
collect2: error: ld returned 1 exit status
Makefile:126: recipe for target 'build/libSDL2.la' failed
make: *** [build/libSDL2.la] Error 1
--
The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
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