src/joystick/hidapi


Log

Author Commit Date CI Message
Sam Lantinga dc714389 2019-07-25T15:21:44 Don't call hid_enumerate() if the HIDAPI drivers are all disabled
Sam Lantinga be6cda9f 2019-06-19T15:54:21 Rolling back GameCube HIDAPI support It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
Zack Middleton 56e2b9a4 2019-06-19T06:43:54 Handle GameCube WaveBird controller differences Make wireless GameCube controllers use unknown power level instead of wired and don't allow rumble (it doesn't have hardware for it).
Zack Middleton 6f63c1c3 2019-06-19T06:43:36 Make GameCube controllers only rumble if both USB cables are connected The Nintendo USB GameCube Adapter has two USB connectors. Black for data and grey for additional power for rumble. The Wii U and other software require both cables to use rumble. The rumble is weaker without the second USB cable. Other than that I don't know if there is any negative side affects from using rumble with only one cable.
Sam Lantinga d97387cc 2019-06-08T14:32:19 Fixed bug 4600 - Dualshock 4 touchpad press is not detectable with SDL_JoystickGetButton Dexter Friedman When using a Dualshock 4 controller (model numbers CUH-ZCT1U and CUH-ZCT2U), pressing anywhere on the center touchpad does not send an SDL_JOYBUTTONDOWN event. I have verified this with testjoystick: Repro steps: 1. Plug in a DS4 over USB 2. Compile testjoystick and run: testjoystick.exe 0 3. Press and hold the touchpad. Observe that no lime green box appears Expected behavior: A lime green box appears while the touchpad is pressed. Notes: I've attached a patch here that works on my PC and produces the expected behavior in testjoystick, for both DS4 model numbers I listed earlier. If I understand correctly, by exposing this as a joystick button, the gamecontroller API mapping can be modified with a change to gamecontrollerdb.txt in the future.
Zack Middleton 82af4276 2019-06-08T13:36:59 hidapi: Use GameCube adapter controller port for player index The Nintendo USB GameCube adapter has four controller ports. Return the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and SDL_JoystickGetDevicePlayerIndex().
Cameron Gutman 5cb14f44 2019-04-30T20:37:49 Ignore Xbox One S gamepads with older firmware in HIDAPI This older firmware had a different HID report style that we don't support.
Ethan Lee f07c992b 2019-03-17T12:36:40 hidapi: Add GCN L/R buttons, just in case someone wants them...
Ethan Lee c5286156 2019-03-12T20:27:54 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. Note that a single USB device is responsible for all 4 joysticks, so a large rewrite of the DeviceDriver functions was necessary to allow a single device to produce multiple joysticks.
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga 14c55ac8 2018-10-26T20:20:28 This change looks okay in the general case. If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
Ryan C. Gordon be8ef94f 2018-10-26T14:43:39 hidapi: Don't run a separate event loop for device notifications. Fixes Bugzilla #4286.
Sam Lantinga 14329256 2018-10-25T16:53:14 Generalized the XInput user index into a player index
Sam Lantinga f01cdced 2018-10-05T01:41:59 It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
Sam Lantinga 19445561 2018-10-02T20:51:33 Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
Ozkan Sezer fde82e59 2018-09-28T14:01:40 SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code. this makes it build with my old toolchain with mingw-w64 1.0.10 headers
Sam Lantinga 9aa8a75d 2018-09-28T01:18:54 Fixed building with Xcode 10.0
Sam Lantinga f964ce03 2018-09-28T01:00:47 Fixed mingw-w64 build
Ozkan Sezer 870c44bf 2018-09-25T09:20:56 safer this way, just in case..
Sam Lantinga cd90e2ca 2018-09-24T16:33:14 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols Ozkan Sezer hidapi dynamic udev initial patch
Sam Lantinga d07fe7ad 2018-09-21T09:41:21 Removed button logging message
Sam Lantinga e8b0859f 2018-09-20T15:55:52 Added missing call to WindowsDeleteString()
Sam Lantinga 600126c9 2018-09-19T10:03:40 Added experimental support for Windows.Gaming.Input
Sam Lantinga 6a7b0c27 2018-09-14T12:41:29 Fixed crash launching under Steam on Mac OS X
Ozkan Sezer 33381d3d 2018-09-07T11:03:24 hidapi/SDL_hidapijoystick.c: fix build in C90 mode: src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery': src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function) src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.) src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery': src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function) src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
Sam Lantinga 80021c21 2018-09-05T15:28:06 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
Sam Lantinga c152e380 2018-09-05T11:18:50 Added support for the Razer Panthera Fightstick Fixed bindings for the Mad Catz FightStick TE S+
Sam Lantinga 34237b80 2018-08-31T18:10:21 Better fix to make sure we're only returning controllers from the HIDAPI joystick API
Sam Lantinga 5ef8eb49 2018-08-29T20:55:02 Don't show the Razer Raiju sound interface as a game controller
Sam Lantinga 207428b4 2018-08-29T20:23:39 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
Sam Lantinga 16ccff3c 2018-08-29T20:23:36 Fixed whitespace
Sam Lantinga fda14741 2018-08-29T18:56:54 Fixed Xbox One S Bluetooth support on Mac OS X
Ozkan Sezer 90454b1e 2018-08-16T11:01:02 SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined it still needs a Vista or newer Platform SDK to build, though.
Sam Lantinga 7d3a7ef8 2018-08-15T23:35:54 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
Sam Lantinga a2add1f6 2018-08-15T23:14:45 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
Sam Lantinga 3f5ff751 2018-08-15T23:14:43 Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
Sam Lantinga aad340eb 2018-08-15T19:53:36 Added Windows Xbox controller state packet handling, for completeness.
Sam Lantinga 63107524 2018-08-15T19:53:34 Fixed input from the Steam Virtual Gamepad on Mac OS X
Sam Lantinga 0903e835 2018-08-15T19:53:31 Use SDL specific window class to avoid conflicting with Steam
Sam Lantinga c8866658 2018-08-15T19:53:30 Catch device removal as well as device arrival on Windows
Sam Lantinga 641c674f 2018-08-15T19:53:28 Turned off debug messages
Sam Lantinga 51902010 2018-08-15T19:53:26 Remove the HIDAPI device if we get a read error from it This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
Sam Lantinga dfbd7f65 2018-08-15T19:53:24 Fixed Mac OS X build
Sam Lantinga ec74c318 2018-08-15T19:53:22 Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice. We'll only enumerate devices when we get notification that the system devices have changed
Ozkan Sezer a7c3d2af 2018-08-10T11:50:55 SDL_hidapi_ps4.c: lowercase windows header names.
Sam Lantinga 31b02243 2018-08-09T16:04:45 Added notes that this code was contributed by Valve
Sam Lantinga ab07ce11 2018-08-09T16:04:30 Don't update the device list for devices we know aren't supported This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
Sam Lantinga 888bf1af 2018-08-09T16:03:50 Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged. The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
Sam Lantinga d2042e1e 2018-08-09T16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API