|
69958441
|
2018-02-21T09:58:21
|
|
Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
|
|
8ddebfa0
|
2018-02-16T10:23:10
|
|
Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
Callum McGing
This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
|
|
4c2a444e
|
2018-02-08T17:07:47
|
|
add SDL_log10 and SDL_log10f to include and dynapi
|
|
f59b9c8b
|
2018-02-06T15:03:38
|
|
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
|
|
6ed184ec
|
2018-02-06T15:03:35
|
|
Added SDL_IsAndroidTV()
|
|
85c34e9a
|
2018-02-01T15:21:01
|
|
Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
"0" - The indicator bar is not hidden (default for windowed applications)
"1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
"2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
|
|
9338a619
|
2018-01-17T17:24:15
|
|
Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
|
|
11c348b4
|
2018-01-17T11:53:09
|
|
SDL_log10
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
48fea0ce
|
2017-12-31T15:21:25
|
|
macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
|
|
b92e2f02
|
2017-12-19T10:57:21
|
|
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt
As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
|
|
0597bf6e
|
2017-12-12T16:25:43
|
|
Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
bastien.bouclet
According to this GCC bug report, altivec.h requires building with the gnu extensions: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=78263.
As an application developer, I don't want SDL to force me to enable the gnu extensions.
|
|
2afc0b7f
|
2017-12-12T12:52:23
|
|
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
|
|
e8bbbb37
|
2017-12-12T12:52:17
|
|
Added support for Android video textures
|
|
f1ec8a5f
|
2017-12-11T12:00:12
|
|
Check for immintrin.h before using it in SDL_cpuinfo.h
|
|
baae74c8
|
2017-12-10T09:10:02
|
|
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
|
|
dbce1341
|
2017-12-09T03:24:01
|
|
audio: fixed typo in Doxygen comment.
|
|
7cb8b50a
|
2017-12-08T17:43:57
|
|
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
|
|
cf3d4503
|
2017-12-08T14:30:10
|
|
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
|
|
ba9c336e
|
2017-12-07T17:47:01
|
|
Fixed building for simulators or older iOS SDKs
|
|
6deb1e75
|
2017-12-07T17:12:03
|
|
Fixed compiling Metal renderer on iOS
|
|
083fe066
|
2017-12-06T13:48:51
|
|
winrt: Patched to compile on Ryan's workstation. :)
I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
|
|
351d6d47
|
2017-12-06T12:24:32
|
|
audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
|
|
57ebc727
|
2017-12-04T20:35:01
|
|
Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey
Seems latest google angle library successfully built & tested under macOS'es.
https://github.com/google/angle
We need to use GLES2 to implement true cross-platform code.
|
|
14452e95
|
2017-12-04T20:21:52
|
|
Fixed typos (thanks Martin!)
|
|
88e3562b
|
2017-11-27T15:07:07
|
|
Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
|
|
dba9979f
|
2017-11-19T23:36:54
|
|
Added support for aarch64 memory barrier instruction
|
|
a6a4e27a
|
2017-11-12T22:51:12
|
|
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
|
|
846d0080
|
2017-11-11T16:20:00
|
|
Only include Intel intrinsics header on x86 and x64
|
|
4026db8c
|
2017-11-10T14:22:21
|
|
Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc.
|
|
9f4e4be8
|
2017-11-07T09:10:32
|
|
Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support
|
|
2c5724ef
|
2017-11-04T21:58:48
|
|
Updated version to 2.0.8 since SDL_image depends on it
|
|
afbba182
|
2017-11-04T18:01:03
|
|
Fixed compiling on Windows with HAVE_LIBC enabled
|
|
bcdf8b91
|
2017-11-04T17:35:03
|
|
Added SDL_fmod() and SDL_fmodf()
|
|
34502143
|
2017-11-04T15:34:14
|
|
Added float versions of SDL's math functions
|
|
bba90a65
|
2017-11-04T09:44:29
|
|
Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
|
|
7abef33c
|
2017-11-04T09:00:40
|
|
Android configure-based build fixes (thanks Vit!)
|
|
54a0245b
|
2017-11-01T17:41:25
|
|
Fixed bug 3926 - SDL_main export
e_pluschauskas
I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.
At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
|
|
2ac567b7
|
2017-10-26T16:37:20
|
|
Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
|
|
fe2b5fec
|
2017-10-20T14:48:10
|
|
Document the SDL audio channel mapping
|
|
7a6cf53a
|
2017-10-20T10:45:38
|
|
Added SDL_AudioStreamFlush() to the list of new audio stream functions
|
|
72932906
|
2017-10-19T18:05:42
|
|
audio: Added SDL_AudioStreamFlush().
|
|
80f8464d
|
2017-10-18T15:54:05
|
|
Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
|
|
a225ffc1
|
2017-10-16T14:39:56
|
|
Added min/max macros for the sized SDL datatypes
|
|
fc60db86
|
2017-10-12T17:17:09
|
|
Fixed compiler warning
|
|
4b284298
|
2017-10-12T14:21:21
|
|
Android doesn't have libunwind.h in API 16
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
0ce23a54
|
2017-10-12T08:08:04
|
|
Updated version to 2.0.7
|
|
d90fce3c
|
2017-10-10T11:10:15
|
|
Exposed the joystick locking functions for multi-threaded access to the joystick API
|
|
e564da78
|
2017-09-29T10:15:44
|
|
revert files I didnt mean to commit!
|
|
e27f12e0
|
2017-09-29T10:07:37
|
|
wayland: Fix bug 3814 -Wmissing-field-initializers
|
|
c44e741b
|
2017-09-23T12:38:47
|
|
Fixed bug 3842 - fix SDL_thread.h for emx
Ozkan Sezer
EMX declares _beginthread() / _endthread() in stdlib.h, not process.h.
The attached patch updates the OS/2 case of SDL_thread.h for it. (It
also tidies the unreadable whitespace in win32 case.)
|
|
80f9e2f1
|
2017-09-21T20:11:44
|
|
iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
Note that apps submitted to the iOS App Store *must* use a modern iOS SDK (currently iOS 10 is probably the minimum), however the SDK used to build is separate from the minimum iOS version an app supports at runtime.
|
|
c08a7a74
|
2017-09-15T17:27:32
|
|
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
|
|
16b8c4ea
|
2017-09-10T10:30:25
|
|
Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h
Ozkan Sezer
The patch below changes HAVE_COPYSIGN macro in SDL_config_windows.h to
HAVE__COPYSIGN, so that _copysign() can be used in SDL_stdlib.h which
is available in many more windows-targeting toolchains such as MinGW,
MSVC >= 6, etc, and not just MSVC >= 2013. SDL_stdlib.c already has a
specific check for HAVE__COPYSIGN, so I believe this is reasonable.
|
|
be1caece
|
2017-09-10T09:19:10
|
|
Correction: copysign has been supported by windows several toolchains
for a very long time, including MSVC6, MinGW, LCC-Win32, (no released
watcom versions though, but that's of no concern.)
Patch from Ozkan Sezer
|
|
569c222c
|
2017-09-09T11:04:35
|
|
Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows.
|
|
f465f24d
|
2017-09-09T08:36:37
|
|
Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Simon Hug
When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug.
The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros.
It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config.
And there's an additional error message for when ftell fails.
|
|
f3337780
|
2017-09-09T07:42:29
|
|
Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2
Ozkan Sezer
The following patch removes the unnecessary / wrong
Watcom restriction from the DECLSPEC macro for OS/2.
|
|
cedbb311
|
2017-09-08T15:08:50
|
|
Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!)
|
|
4657d9f3
|
2017-09-08T04:53:31
|
|
We don't need to pass the renderer into SDLTest_CleanupTextDrawing()
|
|
b0b3da77
|
2017-09-08T04:14:05
|
|
Added a function to clean up test text drawing
|
|
fb283932
|
2017-09-06T19:35:36
|
|
vulkan: use "unsigned int" instead of "unsigned"
|
|
28bf56c1
|
2017-09-06T10:31:05
|
|
Fixed bug 3801 - HAVE_LIBSAMPLERATE_H depending on HAVE_LIBC in current SDL_config.h.in
Ozkan Sezer
HAVE_LIBSAMPLERATE_H is depending on HAVE_LIBC in current config.h.in:
it shouldn't be. HAVE_LIBUDEV_H, HAVE_DBUS_DBUS_H, HAVE_IBUS_IBUS_H,
HAVE_FCITX_FRONTEND_H, and HAVE_ALTIVEC_H have the same situation too.
I suggest something like the following, which moves them out of the
HAVE_LIBC confinement and also moves the windows dx header stuff along
side them. (Not ideal, but a bit cleaner I think.)
|
|
4ca5d862
|
2017-09-06T04:32:30
|
|
Fixed bug 3780 - GCC 7 implicit fallthrough warnings
Martin Gerhardy 2017-08-28 06:58:01 UTC
SDL_blit.h, SDL_fillrect.c and SDL_stdinc.h produces a lot of the (new) gcc-7 implicit fallthrough warnings.
|
|
d51dc737
|
2017-09-06T01:14:23
|
|
Fixed bug 3797 - configure check for float.h
Ozkan Sezer
Cmake checks for float.h, but configure does not: the attached patch
adds float.h to checked headers in configury, and it adds the missing
HAVE_FLOAT_H macro to SDL_config.h.cmake and SDL_config.h.in.
In SDL_config_macosx.h and SDL_config_windows.h, defined HAVE_FLOAT_H
as 1, where I know that it's true.
|
|
a12989f9
|
2017-09-03T13:20:33
|
|
vulkan: Changed SDL_WINDOW_VULKAN value to match Tizen's fork.
|
|
ff76f8e5
|
2017-08-31T15:17:59
|
|
Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4
Ozkan Sezer
__builtin_clz is supported in gcc >= 3.4. The following patchlet adjusts
SDL_bits.h for it.
|
|
629f8aba
|
2017-08-29T09:02:04
|
|
Updated documentation, you don't need to initialize the audio subsystem to do in-place format conversion. (Thanks Simon Hug!)
|
|
abf8fc4c
|
2017-08-29T08:27:23
|
|
Fixed check for Mac OS X 10.11+ SDK (thanks Edward Rudd!)
|
|
2d655cd8
|
2017-08-29T02:32:53
|
|
MAC_OS_X_VERSION_MAX_REQUIRED isn't actually set in recent Xcode versions
|
|
1067b528
|
2017-08-28T20:52:05
|
|
Fixed building with an older Mac OS X SDK
|
|
e8b114ec
|
2017-08-28T19:32:08
|
|
Vulkan support on Mac OS X introduces a link time dependency (CAMetalLayer) on 10.11 and newer
|
|
dbb0a2aa
|
2017-08-28T14:34:15
|
|
Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
|
|
d28cb702
|
2017-08-28T09:41:00
|
|
Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h
Ozkan Sezer
Revision 288 (http://hg.libsdl.org/SDL/rev/2f5a6062db86) excluded the
Watcom compiler from forcing 4 byte structure packing in begin_code.h.
However, it missed updating close_code.h, which now has an unbalanced
#pragma pack(pop) if the compiler is Watcom. The issue seems to have
crawled into SDL2, too.
|
|
ce2b1644
|
2017-08-28T00:11:38
|
|
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
|
|
37ce9f27
|
2017-08-27T23:13:15
|
|
Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
|
|
24a0d3bc
|
2017-08-27T22:27:45
|
|
Don't define Vulkan types if vulkan.h has already been included
|
|
25e3a1ec
|
2017-08-27T22:15:57
|
|
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
|
|
003d491f
|
2017-08-27T19:05:57
|
|
Fixed bug 3724 - Allow Angle Static Link
Carlos
We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.
Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here
https://github.com/native-toolkit/sdl/pull/10/files
The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10
We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).
Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
|
|
bf126828
|
2017-08-27T18:48:51
|
|
SDL_thread.h: fix os/2 defines (rev 11340:2688d85b817c was a missing patch)
|
|
5ca01522
|
2017-08-26T21:17:12
|
|
Fixed bug 3774 - Cmake build fails for Android
sfalexrog
Android haptic code was not added to CMakeLists.txt, leading to build failures when targeting Android platform.
Attached patch adds Android haptic driver to source sets and adds configuration parameter to SDL_config.h.cmake.
|
|
d8fc70ea
|
2017-08-24T21:30:53
|
|
opengl: add support for GL_KHR_no_error.
This is completely untested!
Fixes Bugzilla #3721.
|
|
9b3ec6a5
|
2017-08-21T13:01:22
|
|
SDL_thread.h: add missing os/2 defines.
(essentially replicates the windows case || SDL1.2 case.)
|
|
01e0d8fc
|
2017-08-19T15:02:03
|
|
opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!
Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
|
|
18a65385
|
2017-08-19T11:15:58
|
|
add missing os/2 apientry defs to SDL_opengl.h
|
|
30d554e3
|
2017-08-19T03:07:44
|
|
Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
|
|
12d33b33
|
2017-08-19T02:23:50
|
|
Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined
|
|
2dc5d32f
|
2017-08-18T18:16:37
|
|
Updated version to 2.0.6
|
|
bcf0e071
|
2017-08-18T17:29:44
|
|
Added WASAPI audio target to autoconf build process
|
|
e3e6b4fd
|
2017-08-18T16:52:19
|
|
audio: better docs on conversion APIs, error if not init'd (thanks, Simon!).
Fixes Bugzilla #3662.
|
|
500378eb
|
2017-08-18T16:35:55
|
|
Add atomics for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
c68d3ab7
|
2017-08-17T21:35:46
|
|
Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
Partially fixes Bugzilla #3758.
|
|
bdb7bfd7
|
2017-08-17T21:32:42
|
|
SDL_assert.h: add inline asm (int $3) as SDL_TriggerBreakpoint for Watcom/x86
(also disable SIGTRAP case to !watcom, because watcom doesn't have SIGTRAP.)
Partially fixes Bugzilla #3758.
|
|
fbda68ea
|
2017-08-17T21:32:00
|
|
SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
eccbe366
|
2017-08-17T21:30:29
|
|
SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
fb14cb74
|
2017-08-14T21:40:40
|
|
Fixed bug 2263 - Event timestamp members are undocumented
Charles Huber
The event timestamp members should be documented to indicate their meaning and units.
Currently the timestamps are populated using SDL_GetTicks() in SDL_PushEvent() in SDL_events.c.
|
|
fb835f9e
|
2017-08-14T20:22:19
|
|
Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo
Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015
--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch
I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.
Attached is a possible workaround patch.
Please also keep in mind that fd_set are also used in following files which
may have similar problems.
src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c
--------------------------------------------------------
On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.
I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
|
|
f142a796
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2017-08-14T13:37:14
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Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke
I've written a small patch that adds a small SDL_DuplicateSurface function to SDL. I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
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c350d91a
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2017-08-14T10:15:38
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Fixed bug 3752 - minor os2 defines
Ozkan Sezer
Attached three patches, so these minor os/2 bits get registered mainstream:
1. SDL_syswm.h: add SDL_SYSWM_OS2 to SDL_SYSWM_TYPE enum
2. SDL_platform.h: recognize __EMX__ too as __OS2__
3. begin_code.h: set SDLCALL as _System for OS/2.
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