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74b3959e
|
2023-10-25T09:00:26
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Added support for the HP HyperX Clutch Gladiate controller
(cherry picked from commit f52b330ed84c477a94094302aa6a3baaca87019d)
(cherry picked from commit 1db0bd3fc053c5a444977cc1409cb5106e555252)
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ae72cd57
|
2023-08-13T13:53:13
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Quiet spurious warning
Fixes https://github.com/libsdl-org/SDL/issues/8112
(cherry picked from commit 0b9d8e679a26ee98bb055efd244c703b7dda8727)
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d97423eb
|
2023-06-18T12:19:54
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Fixed DualSense controllers not being picked up by the HIDAPI driver
The hidraw device may take additional time to get the correct permissions for us to open it. In my tests on Steam Deck hardware, this ranges between 5-8ms.
(cherry picked from commit c6ee9780df4286f66c38f3fa9732daa9afe0a8a3)
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b3e1fd97
|
2023-06-12T16:57:41
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Fixed enumerating Steam Controllers on iOS
(cherry picked from commit dec0dbff13d4091035209016eb2d0dd82c9aba58)
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3f1fd5ab
|
2023-05-23T10:59:03
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|
Updated source to match SDL function prototype style
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|
e8ec8ba1
|
2023-04-27T17:10:44
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|
Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
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0f2322ac
|
2023-04-24T18:55:14
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hidapi/mac: replace sprintf uses with snprintf.
Reference issues:
- https://github.com/libusb/hidapi/pull/509
- https://github.com/libusb/hidapi/pull/511
(cherry picked from commit ae9119c36bdcf2214d83c6d35c436d22b5fd03cb)
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5f344c17
|
2023-04-24T18:47:04
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hidapi/mac: import mainstream commit c1b9d2ad
https://github.com/libusb/hidapi/commit/c1b9d2ad985c826f7916aa793d4728885a43a0f4
Properly handle the close of run loop on macOS
(https://github.com/libusb/hidapi/pull/522)
- as per documentation `kCFRunLoopRunStopped` should be handled once the runloop is closed via `CFRunLoopStop`;
- if it is not handled - a race condition/crash may happen on the latest macOS when a device gets disconnected while being open;
(cherry picked from commit 62d1a2c836c6176a6c76d54229eafa7d011bb9fb)
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3dff5d3c
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2023-02-06T20:14:12
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Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
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f71178a1
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2023-02-09T12:05:46
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Fixed MFI controller being opened while HIDAPI controller was being opened
This was the callstack:
frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
frame #29: 0x0000000100004524 testgamepad`loop + 40
frame #30: 0x00000001000063d8 testgamepad`main + 2140
(cherry picked from commit a9650d440a862b86dc5722a402b06bf2bbbec527)
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a44b6461
|
2023-01-21T19:37:22
|
|
Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist. Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
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0479df53
|
2023-01-09T09:48:21
|
|
Updated copyright for 2023
|
|
2cb7a0a0
|
2023-01-03T15:12:18
|
|
Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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|
d0bbfdbf
|
2022-12-01T16:07:03
|
|
Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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|
b8d85c69
|
2022-11-30T12:51:59
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|
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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a937b5c4
|
2022-11-28T13:47:30
|
|
Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
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|
fb0ce375
|
2022-11-27T17:38:43
|
|
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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ddad901c
|
2022-11-17T10:43:45
|
|
Remove unneeded semicolon
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|
bb0b8ada
|
2022-11-16T22:02:21
|
|
mac: Fix handling of deprecated symbol.
This needs to check what our deployment target is, not what SDK
is available, since this is a linker symbol and not an enum
value or whatever.
Also removed a copy/paste error that mentioned CoreAudio in
the haptic subsystem.
Fixes #6534.
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9f8b68a2
|
2022-11-11T10:24:17
|
|
Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
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|
5dc93451
|
2022-11-06T20:49:37
|
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JANITORIAL : Correct some more spelling mistakes (#6489)
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15a98909
|
2022-11-05T16:44:52
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|
Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate()
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f6b1e028
|
2022-10-29T10:42:48
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|
Allow vendor matching for hid_enumerate() on all backends
|
|
65a38a40
|
2022-10-22T14:28:10
|
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hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates
|
|
8bcbdc70
|
2022-09-28T17:40:10
|
|
hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
https://github.com/libusb/hidapi/commit/5ce9051e2f2e65013485bc4c83897610df82f3c9
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aa2e2f48
|
2022-09-22T18:22:17
|
|
Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
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|
99e85cc2
|
2022-09-22T10:10:20
|
|
Accidentally reverted https://github.com/libsdl-org/SDL/commit/172865ff137532123ec06177119be163ba1811f5
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|
6cbdc666
|
2022-09-22T09:05:06
|
|
Fixed use of uninitialized 'size' variable (thanks @ozkan!)
|
|
2e9f5b59
|
2022-09-16T15:41:35
|
|
Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions)
|
|
910d499c
|
2022-09-16T09:19:20
|
|
Fixed comment typo
|
|
172865ff
|
2022-09-16T09:16:18
|
|
Don't enumerate HID devices on macOS if we don't have input monitoring permissions
Unfortunately the only way to detect this is to actually try opening a device, so we wait until the application tries, and then stop enumerating afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/5781
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28476963
|
2022-09-01T22:55:00
|
|
hidapi: really fix dynamic / non-dynamic libusb loading.
|
|
9d77945d
|
2022-09-01T21:56:50
|
|
fixed linkage libusb not dynamicaly loaded after commit 3f89d1704d
build/.libs/SDL_hidapi.o: In function `SDL_EnableGameCubeAdaptors':
src/hidapi/SDL_hidapi.c:1593: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1594: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1596: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1604: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1608: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1614: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1623: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1626: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1628: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1609: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1620: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1615: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1616: undefined reference to `libusb_release_interface'
build/.libs/SDL_hidapi.o: In function `SDL_hid_init_REAL':
src/hidapi/SDL_hidapi.c:1086: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1087: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1088: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1089: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1090: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1091: undefined reference to `libusb_get_active_config_descriptor'
src/hidapi/SDL_hidapi.c:1092: undefined reference to `libusb_get_config_descriptor'
src/hidapi/SDL_hidapi.c:1093: undefined reference to `libusb_free_config_descriptor'
src/hidapi/SDL_hidapi.c:1094: undefined reference to `libusb_get_bus_number'
src/hidapi/SDL_hidapi.c:1095: undefined reference to `libusb_get_device_address'
src/hidapi/SDL_hidapi.c:1096: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1097: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1098: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1099: undefined reference to `libusb_release_interface'
src/hidapi/SDL_hidapi.c:1100: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1101: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1102: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1103: undefined reference to `libusb_set_interface_alt_setting'
src/hidapi/SDL_hidapi.c:1104: undefined reference to `libusb_alloc_transfer'
src/hidapi/SDL_hidapi.c:1105: undefined reference to `libusb_submit_transfer'
src/hidapi/SDL_hidapi.c:1106: undefined reference to `libusb_cancel_transfer'
src/hidapi/SDL_hidapi.c:1107: undefined reference to `libusb_free_transfer'
src/hidapi/SDL_hidapi.c:1108: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1109: undefined reference to `libusb_interrupt_transfer'
src/hidapi/SDL_hidapi.c:1110: undefined reference to `libusb_handle_events'
src/hidapi/SDL_hidapi.c:1111: undefined reference to `libusb_handle_events_completed'
collect2: ld returned 1 exit status
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3f89d170
|
2022-09-01T11:30:02
|
|
Fixed building with libusb not dynamicaly loaded
|
|
b2ac758f
|
2022-08-29T17:33:00
|
|
Added support for the Hori Fighting Stick Alpha to the HIDAPI driver
|
|
e8cb4da7
|
2022-08-26T12:28:33
|
|
Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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|
679582e7
|
2022-08-25T11:07:20
|
|
Fixed crash if there are no devices available
|
|
70c781c8
|
2022-08-24T10:25:56
|
|
Fixed build warning because of redefining string functions
|
|
3ed8e219
|
2022-08-24T01:25:14
|
|
Fixed building HIDAPI libusb support on Windows
|
|
b6f96b69
|
2022-08-23T22:45:37
|
|
Initial HIDAPI driver support for the PS3 controller
|
|
b880709e
|
2022-08-12T18:11:27
|
|
Added libusb hack for Gamesir-G3w which needs the same adjustment as the Hori controllers
|
|
a547c185
|
2022-08-08T12:21:40
|
|
Fixed crash if uevent info isn't available
|
|
d6a8b43c
|
2022-08-05T10:37:38
|
|
Added support for the HORIPAD FPS for Nintendo Switch
|
|
be3a945a
|
2022-07-20T11:05:55
|
|
Added support for the 8BitDo Ultimate Wired Controller for Xbox
|
|
6c536afd
|
2022-06-27T15:43:17
|
|
Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
|
|
72fea0ed
|
2022-06-15T13:58:28
|
|
Added support for the Qanba Dragon Arcade Joystick
|
|
ce576323
|
2022-06-10T12:42:45
|
|
The backlight event is "change", not "add" or "remove"
|
|
964e979d
|
2022-05-30T16:17:04
|
|
hidapi: Allow disabling libusb support at runtime
|
|
bef9f2b2
|
2022-05-26T20:45:13
|
|
Don't trigger device notifications when Steam Deck backlight changes
|
|
22d6e09a
|
2022-05-25T11:04:58
|
|
Don't try to call hid_ble_scan() if HIDAPI is disabled
Fixes https://github.com/libsdl-org/SDL/issues/5699
|
|
9220f92b
|
2022-05-25T01:01:02
|
|
hidapi/libusb/hid.c (read_thread): mark as SDLCALL
|
|
ffab9f46
|
2022-05-18T21:07:33
|
|
Avoid clashing with system headers when redefining standard library functions
|
|
7a574303
|
2022-04-23T20:01:40
|
|
hidapi, libusb: import mainstream commit 536bad201e
|
|
a40405d7
|
2022-04-20T18:06:02
|
|
hidapi: Wrap CopyHIDDeviceInfo in define checks.
The purpose of this is to silence a 'defined but not used'
warning.
|
|
7b3449b8
|
2022-04-04T20:46:56
|
|
Minor cleanup
|
|
4fe7b2cb
|
2022-03-24T11:00:43
|
|
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.
Reference issue #4600.
|
|
b944dc8f
|
2022-03-22T15:05:05
|
|
Also fix Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if
they're not surfaced via the C API, therefore, a stub version of
functions were made only to the purpose of "fill the gaps" when
SDL_HIDAPI_DISABLED set to 1.
|
|
b559a4ac
|
2022-03-19T10:39:22
|
|
Fixed Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if they're not surfaced via the C API.
Fixes https://github.com/libsdl-org/SDL/issues/5326
|
|
09b652b7
|
2022-03-09T13:54:23
|
|
Make sure the string properties are actually strings (thanks Nat!)
|
|
14db417e
|
2022-03-08T21:32:27
|
|
Reenable getting the serial number on macOS
We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
|
|
c3ca3445
|
2022-03-08T18:56:49
|
|
Prefer HIDAPI on macOS, as that has extended functionality
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
e9511f71
|
2022-01-14T14:39:04
|
|
hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality.
Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
|
|
7527c8d3
|
2022-01-11T11:33:02
|
|
hidapi, libusb: provide a wcsdup implementation if it is not available.
similar to mac and android versions..
|
|
f14c7bb4
|
2022-01-09T20:33:32
|
|
added missing hidapi stuff for os/2 with libusb
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
67c4b996
|
2021-12-15T10:39:42
|
|
Fixed enabling udev hotplug detection on Linux
|
|
09465a90
|
2021-11-30T21:10:10
|
|
hidapi, windows: replace a strncpy() with plain memcpy()
mainstream has a similar change, already.
|
|
8f17af5e
|
2021-11-27T20:56:56
|
|
hidapi: mark libusb function pointers with LIBUSB_CALL.
|
|
30f04d63
|
2021-11-26T07:15:46
|
|
HIDAPI is only reliable on Android 4.3 and newer
Fixes https://github.com/libsdl-org/SDL/issues/4955
|
|
d5813776
|
2021-11-25T09:56:15
|
|
Release UDEV ressources
|
|
d31251b0
|
2021-11-21T22:30:48
|
|
use SDL's functions version inplace of libc version
|
|
343fa612
|
2021-11-20T13:17:59
|
|
hid: fix inconsistent indentation
|
|
db60b271
|
2021-11-20T13:13:17
|
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hid: Only enumerate IOHIDDevices that are likely to be joysticks
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887
Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
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b6796597
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2021-11-19T11:55:50
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SDL_hidapi.c: fix SDL_udev.h include path
fixes https://github.com/libsdl-org/SDL/issues/4981
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d2cf1919
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2021-11-17T10:00:10
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hidapi, linux: merged a minor warning + code style fix from mainstream.
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66058bbb
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2021-11-15T16:52:56
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Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
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5fc7a90a
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2021-11-12T10:00:41
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Fix refcounting in SDL_hid_exit
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162772aa
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2021-11-11T20:50:54
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Fixed build warnings on Android
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9c3bcf8e
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2021-11-11T17:31:14
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Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
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911d91c5
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2021-11-11T14:35:51
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Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled)
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b9b0df40
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2021-11-11T12:52:31
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Fixed Linux build
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c9ada1c1
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2021-11-11T12:45:38
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Made HIDAPI device change notifications available via SDL_hid_device_change_count()
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6c4b4ee7
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2021-11-10T09:41:43
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Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
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0f2bf629
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2021-11-09T06:20:46
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Fixed building hidapi when libusb is available
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b8327a4a
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2021-11-08T07:19:45
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Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
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f61b10dc
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2021-11-08T06:34:32
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Do more robust validation of devices passed to the SDL HIDAPI functions
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dd8c3548
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2021-11-08T17:00:56
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SDL_hidapi.c: avoid possible NULL pointer dereferences.
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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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db18764e
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2021-10-01T16:27:59
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Use correct relative include path
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bf97c5a2
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2021-09-08T14:47:40
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Make sure SDL file descriptors don't leak into child processes
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7d66fa20
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2021-09-07T17:38:26
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Fixed double-copy of the report in BlueZ >= 5.56
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8b1f8b6e
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2021-08-27T11:14:09
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Use the high speed alternate setting on new Microsoft Xbox controllers
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a91ab883
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2021-08-06T12:28:03
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Fixed building on Windows with cmake, ninja, and clang
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f93e9047
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2021-07-08T18:44:50
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Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
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814285d6
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2021-06-23T09:19:02
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Workaround for crash on Apple Mac M1 hardware
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0e62926e
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2021-06-10T16:28:32
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Fixed crash if vendor or product strings are empty
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cb5e8635
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2021-06-08T13:15:24
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Fixed crash after reinitializing libusb HID support
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6de33c09
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2021-06-03T09:05:33
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Clarify why we're skipping Game Controller framework supported devices in hid.c
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