Hash :
33a2b58c
Author :
Date :
2014-10-26T23:22:53
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID() now either means "no mapping" (as before) or "no memory" (just crashed before).