Hash :
2cfc83ea
        
        Author :
  
        
        Date :
2022-01-22T17:10:37
        
      
sync D3D_RenderReadPixels with D3D11_RenderReadPixels - use the result of SDL_ConvertPixels to propagate error - get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed