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  • Hash : 3a31a450
    Author : Sam Lantinga
    Date : 2021-11-10T05:24:31

    End the scene before resetting the D3D device, since we'll start with BeginScene after that. If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present. Fixes https://github.com/libsdl-org/SDL/issues/4933

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