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  • Hash : 44b0e901
    Author : David Ludwig
    Date : 2013-12-30T11:59:04

    WinRT: d3d11 blend mode bug fixes
    
    The destination target's alpha wasn't getting set correctly in many cases.  Among other problems, this prevented some alpha-blended textures from displaying correctly in Windows Phone 8's multitasking screen.
    
    The d3d11 renderer now uses the same blending settings found in the d3d9 renderer.
    

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