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  • Hash : 94233675
    Author : David Ludwig
    Date : 2013-12-26T11:03:43

    WinRT: simplified the d3d11 vertex shader a bit
    
    The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often.  If this does, however, become a performance problem later on, this change can always be reverted.
    

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