Edit

kc3-lang/SDL/src/audio/directsound/SDL_directsound.c

Branch :

  • Show log

    Commit

  • Author : pionere
    Date : 2022-03-17 12:22:18
    Hash : 01bfde45
    Message : simplify SetDSerror - no need to keep the error in a static variable - always print the error code - reduce the required stack-size - reduce the number of snprintf calls (and code size)

  • src/audio/directsound/SDL_directsound.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_AUDIO_DRIVER_DSOUND
    
    /* Allow access to a raw mixing buffer */
    
    #include "SDL_timer.h"
    #include "SDL_loadso.h"
    #include "SDL_audio.h"
    #include "../SDL_audio_c.h"
    #include "SDL_directsound.h"
    
    #ifndef WAVE_FORMAT_IEEE_FLOAT
    #define WAVE_FORMAT_IEEE_FLOAT 0x0003
    #endif
    
    /* DirectX function pointers for audio */
    static void* DSoundDLL = NULL;
    typedef HRESULT (WINAPI *fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
    typedef HRESULT (WINAPI *fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
    typedef HRESULT (WINAPI *fnDirectSoundCaptureCreate8)(LPCGUID,LPDIRECTSOUNDCAPTURE8 *,LPUNKNOWN);
    typedef HRESULT (WINAPI *fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID);
    static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL;
    static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
    static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL;
    static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
    
    static void
    DSOUND_Unload(void)
    {
        pDirectSoundCreate8 = NULL;
        pDirectSoundEnumerateW = NULL;
        pDirectSoundCaptureCreate8 = NULL;
        pDirectSoundCaptureEnumerateW = NULL;
    
        if (DSoundDLL != NULL) {
            SDL_UnloadObject(DSoundDLL);
            DSoundDLL = NULL;
        }
    }
    
    
    static int
    DSOUND_Load(void)
    {
        int loaded = 0;
    
        DSOUND_Unload();
    
        DSoundDLL = SDL_LoadObject("DSOUND.DLL");
        if (DSoundDLL == NULL) {
            SDL_SetError("DirectSound: failed to load DSOUND.DLL");
        } else {
            /* Now make sure we have DirectX 8 or better... */
            #define DSOUNDLOAD(f) { \
                p##f = (fn##f) SDL_LoadFunction(DSoundDLL, #f); \
                if (!p##f) loaded = 0; \
            }
            loaded = 1;  /* will reset if necessary. */
            DSOUNDLOAD(DirectSoundCreate8);
            DSOUNDLOAD(DirectSoundEnumerateW);
            DSOUNDLOAD(DirectSoundCaptureCreate8);
            DSOUNDLOAD(DirectSoundCaptureEnumerateW);
            #undef DSOUNDLOAD
    
            if (!loaded) {
                SDL_SetError("DirectSound: System doesn't appear to have DX8.");
            }
        }
    
        if (!loaded) {
            DSOUND_Unload();
        }
    
        return loaded;
    }
    
    static int
    SetDSerror(const char *function, int code)
    {
        const char *error;
    
        switch (code) {
        case E_NOINTERFACE:
            error = "Unsupported interface -- Is DirectX 8.0 or later installed?";
            break;
        case DSERR_ALLOCATED:
            error = "Audio device in use";
            break;
        case DSERR_BADFORMAT:
            error = "Unsupported audio format";
            break;
        case DSERR_BUFFERLOST:
            error = "Mixing buffer was lost";
            break;
        case DSERR_CONTROLUNAVAIL:
            error = "Control requested is not available";
            break;
        case DSERR_INVALIDCALL:
            error = "Invalid call for the current state";
            break;
        case DSERR_INVALIDPARAM:
            error = "Invalid parameter";
            break;
        case DSERR_NODRIVER:
            error = "No audio device found";
            break;
        case DSERR_OUTOFMEMORY:
            error = "Out of memory";
            break;
        case DSERR_PRIOLEVELNEEDED:
            error = "Caller doesn't have priority";
            break;
        case DSERR_UNSUPPORTED:
            error = "Function not supported";
            break;
        default:
            error = "Unknown DirectSound error";
            break;
        }
    
        return SDL_SetError("%s: %s (0x%x)", function, error, code);
    }
    
    static void
    DSOUND_FreeDeviceHandle(void *handle)
    {
        SDL_free(handle);
    }
    
    static BOOL CALLBACK
    FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
    {
        const int iscapture = (int) ((size_t) data);
        if (guid != NULL) {  /* skip default device */
            char *str = WIN_LookupAudioDeviceName(desc, guid);
            if (str != NULL) {
                LPGUID cpyguid = (LPGUID) SDL_malloc(sizeof (GUID));
                SDL_memcpy(cpyguid, guid, sizeof (GUID));
    
                /* Note that spec is NULL, because we are required to connect to the
                 * device before getting the channel mask and output format, making
                 * this information inaccessible at enumeration time
                 */
                SDL_AddAudioDevice(iscapture, str, NULL, cpyguid);
                SDL_free(str);  /* addfn() makes a copy of this string. */
            }
        }
        return TRUE;  /* keep enumerating. */
    }
    
    static void
    DSOUND_DetectDevices(void)
    {
        pDirectSoundCaptureEnumerateW(FindAllDevs, (void *) ((size_t) 1));
        pDirectSoundEnumerateW(FindAllDevs, (void *) ((size_t) 0));
    }
    
    
    static void
    DSOUND_WaitDevice(_THIS)
    {
        DWORD status = 0;
        DWORD cursor = 0;
        DWORD junk = 0;
        HRESULT result = DS_OK;
    
        /* Semi-busy wait, since we have no way of getting play notification
           on a primary mixing buffer located in hardware (DirectX 5.0)
         */
        result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                       &junk, &cursor);
        if (result != DS_OK) {
            if (result == DSERR_BUFFERLOST) {
                IDirectSoundBuffer_Restore(this->hidden->mixbuf);
            }
    #ifdef DEBUG_SOUND
            SetDSerror("DirectSound GetCurrentPosition", result);
    #endif
            return;
        }
    
        while ((cursor / this->spec.size) == this->hidden->lastchunk) {
            /* FIXME: find out how much time is left and sleep that long */
            SDL_Delay(1);
    
            /* Try to restore a lost sound buffer */
            IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
            if ((status & DSBSTATUS_BUFFERLOST)) {
                IDirectSoundBuffer_Restore(this->hidden->mixbuf);
                IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
                if ((status & DSBSTATUS_BUFFERLOST)) {
                    break;
                }
            }
            if (!(status & DSBSTATUS_PLAYING)) {
                result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0,
                                                 DSBPLAY_LOOPING);
                if (result == DS_OK) {
                    continue;
                }
    #ifdef DEBUG_SOUND
                SetDSerror("DirectSound Play", result);
    #endif
                return;
            }
    
            /* Find out where we are playing */
            result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                           &junk, &cursor);
            if (result != DS_OK) {
                SetDSerror("DirectSound GetCurrentPosition", result);
                return;
            }
        }
    }
    
    static void
    DSOUND_PlayDevice(_THIS)
    {
        /* Unlock the buffer, allowing it to play */
        if (this->hidden->locked_buf) {
            IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
                                      this->hidden->locked_buf,
                                      this->spec.size, NULL, 0);
        }
    }
    
    static Uint8 *
    DSOUND_GetDeviceBuf(_THIS)
    {
        DWORD cursor = 0;
        DWORD junk = 0;
        HRESULT result = DS_OK;
        DWORD rawlen = 0;
    
        /* Figure out which blocks to fill next */
        this->hidden->locked_buf = NULL;
        result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                       &junk, &cursor);
        if (result == DSERR_BUFFERLOST) {
            IDirectSoundBuffer_Restore(this->hidden->mixbuf);
            result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
                                                           &junk, &cursor);
        }
        if (result != DS_OK) {
            SetDSerror("DirectSound GetCurrentPosition", result);
            return (NULL);
        }
        cursor /= this->spec.size;
    #ifdef DEBUG_SOUND
        /* Detect audio dropouts */
        {
            DWORD spot = cursor;
            if (spot < this->hidden->lastchunk) {
                spot += this->hidden->num_buffers;
            }
            if (spot > this->hidden->lastchunk + 1) {
                fprintf(stderr, "Audio dropout, missed %d fragments\n",
                        (spot - (this->hidden->lastchunk + 1)));
            }
        }
    #endif
        this->hidden->lastchunk = cursor;
        cursor = (cursor + 1) % this->hidden->num_buffers;
        cursor *= this->spec.size;
    
        /* Lock the audio buffer */
        result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
                                         this->spec.size,
                                         (LPVOID *) & this->hidden->locked_buf,
                                         &rawlen, NULL, &junk, 0);
        if (result == DSERR_BUFFERLOST) {
            IDirectSoundBuffer_Restore(this->hidden->mixbuf);
            result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
                                             this->spec.size,
                                             (LPVOID *) & this->
                                             hidden->locked_buf, &rawlen, NULL,
                                             &junk, 0);
        }
        if (result != DS_OK) {
            SetDSerror("DirectSound Lock", result);
            return (NULL);
        }
        return (this->hidden->locked_buf);
    }
    
    static int
    DSOUND_CaptureFromDevice(_THIS, void *buffer, int buflen)
    {
        struct SDL_PrivateAudioData *h = this->hidden;
        DWORD junk, cursor, ptr1len, ptr2len;
        VOID *ptr1, *ptr2;
    
        SDL_assert(buflen == this->spec.size);
    
        while (SDL_TRUE) {
            if (SDL_AtomicGet(&this->shutdown)) {  /* in case the buffer froze... */
                SDL_memset(buffer, this->spec.silence, buflen);
                return buflen;
            }
    
            if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
                return -1;
            }
            if ((cursor / this->spec.size) == h->lastchunk) {
                SDL_Delay(1);  /* FIXME: find out how much time is left and sleep that long */
            } else {
                break;
            }
        }
    
        if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * this->spec.size, this->spec.size, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) {
            return -1;
        }
    
        SDL_assert(ptr1len == this->spec.size);
        SDL_assert(ptr2 == NULL);
        SDL_assert(ptr2len == 0);
    
        SDL_memcpy(buffer, ptr1, ptr1len);
    
        if (IDirectSoundCaptureBuffer_Unlock(h->capturebuf, ptr1, ptr1len, ptr2, ptr2len) != DS_OK) {
            return -1;
        }
    
        h->lastchunk = (h->lastchunk + 1) % h->num_buffers;
    
        return ptr1len;
    }
    
    static void
    DSOUND_FlushCapture(_THIS)
    {
        struct SDL_PrivateAudioData *h = this->hidden;
        DWORD junk, cursor;
        if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) == DS_OK) {
            h->lastchunk = cursor / this->spec.size;
        }
    }
    
    static void
    DSOUND_CloseDevice(_THIS)
    {
        if (this->hidden->mixbuf != NULL) {
            IDirectSoundBuffer_Stop(this->hidden->mixbuf);
            IDirectSoundBuffer_Release(this->hidden->mixbuf);
        }
        if (this->hidden->sound != NULL) {
            IDirectSound_Release(this->hidden->sound);
        }
        if (this->hidden->capturebuf != NULL) {
            IDirectSoundCaptureBuffer_Stop(this->hidden->capturebuf);
            IDirectSoundCaptureBuffer_Release(this->hidden->capturebuf);
        }
        if (this->hidden->capture != NULL) {
            IDirectSoundCapture_Release(this->hidden->capture);
        }
        SDL_free(this->hidden);
    }
    
    /* This function tries to create a secondary audio buffer, and returns the
       number of audio chunks available in the created buffer. This is for
       playback devices, not capture.
    */
    static int
    CreateSecondary(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
    {
        LPDIRECTSOUND sndObj = this->hidden->sound;
        LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf;
        HRESULT result = DS_OK;
        DSBUFFERDESC format;
        LPVOID pvAudioPtr1, pvAudioPtr2;
        DWORD dwAudioBytes1, dwAudioBytes2;
    
        /* Try to create the secondary buffer */
        SDL_zero(format);
        format.dwSize = sizeof(format);
        format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
        format.dwFlags |= DSBCAPS_GLOBALFOCUS;
        format.dwBufferBytes = bufsize;
        format.lpwfxFormat = wfmt;
        result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
        if (result != DS_OK) {
            return SetDSerror("DirectSound CreateSoundBuffer", result);
        }
        IDirectSoundBuffer_SetFormat(*sndbuf, wfmt);
    
        /* Silence the initial audio buffer */
        result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
                                         (LPVOID *) & pvAudioPtr1, &dwAudioBytes1,
                                         (LPVOID *) & pvAudioPtr2, &dwAudioBytes2,
                                         DSBLOCK_ENTIREBUFFER);
        if (result == DS_OK) {
            SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1);
            IDirectSoundBuffer_Unlock(*sndbuf,
                                      (LPVOID) pvAudioPtr1, dwAudioBytes1,
                                      (LPVOID) pvAudioPtr2, dwAudioBytes2);
        }
    
        /* We're ready to go */
        return 0;
    }
    
    /* This function tries to create a capture buffer, and returns the
       number of audio chunks available in the created buffer. This is for
       capture devices, not playback.
    */
    static int
    CreateCaptureBuffer(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
    {
        LPDIRECTSOUNDCAPTURE capture = this->hidden->capture;
        LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &this->hidden->capturebuf;
        DSCBUFFERDESC format;
        HRESULT result;
    
        SDL_zero(format);
        format.dwSize = sizeof (format);
        format.dwFlags = DSCBCAPS_WAVEMAPPED;
        format.dwBufferBytes = bufsize;
        format.lpwfxFormat = wfmt;
    
        result = IDirectSoundCapture_CreateCaptureBuffer(capture, &format, capturebuf, NULL);
        if (result != DS_OK) {
            return SetDSerror("DirectSound CreateCaptureBuffer", result);
        }
    
        result = IDirectSoundCaptureBuffer_Start(*capturebuf, DSCBSTART_LOOPING);
        if (result != DS_OK) {
            IDirectSoundCaptureBuffer_Release(*capturebuf);
            return SetDSerror("DirectSound Start", result);
        }
    
    #if 0
        /* presumably this starts at zero, but just in case... */
        result = IDirectSoundCaptureBuffer_GetCurrentPosition(*capturebuf, &junk, &cursor);
        if (result != DS_OK) {
            IDirectSoundCaptureBuffer_Stop(*capturebuf);
            IDirectSoundCaptureBuffer_Release(*capturebuf);
            return SetDSerror("DirectSound GetCurrentPosition", result);
        }
    
        this->hidden->lastchunk = cursor / this->spec.size;
    #endif
    
        return 0;
    }
    
    static int
    DSOUND_OpenDevice(_THIS, const char *devname)
    {
        const DWORD numchunks = 8;
        HRESULT result;
        SDL_bool tried_format = SDL_FALSE;
        SDL_bool iscapture = this->iscapture;
        SDL_AudioFormat test_format;
        LPGUID guid = (LPGUID) this->handle;
        DWORD bufsize;
    
        /* Initialize all variables that we clean on shutdown */
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
        if (this->hidden == NULL) {
            return SDL_OutOfMemory();
        }
        SDL_zerop(this->hidden);
    
        /* Open the audio device */
        if (iscapture) {
            result = pDirectSoundCaptureCreate8(guid, &this->hidden->capture, NULL);
            if (result != DS_OK) {
                return SetDSerror("DirectSoundCaptureCreate8", result);
            }
        } else {
            result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
            if (result != DS_OK) {
                return SetDSerror("DirectSoundCreate8", result);
            }
            result = IDirectSound_SetCooperativeLevel(this->hidden->sound,
                                                      GetDesktopWindow(),
                                                      DSSCL_NORMAL);
            if (result != DS_OK) {
                return SetDSerror("DirectSound SetCooperativeLevel", result);
            }
        }
    
        for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) {
            switch (test_format) {
            case AUDIO_U8:
            case AUDIO_S16:
            case AUDIO_S32:
            case AUDIO_F32:
                tried_format = SDL_TRUE;
    
                this->spec.format = test_format;
    
                /* Update the fragment size as size in bytes */
                SDL_CalculateAudioSpec(&this->spec);
    
                bufsize = numchunks * this->spec.size;
                if ((bufsize < DSBSIZE_MIN) || (bufsize > DSBSIZE_MAX)) {
                    SDL_SetError("Sound buffer size must be between %d and %d",
                                 (int) ((DSBSIZE_MIN < numchunks) ? 1 : DSBSIZE_MIN / numchunks),
                                 (int) (DSBSIZE_MAX / numchunks));
                } else {
                    int rc;
                    WAVEFORMATEX wfmt;
                    SDL_zero(wfmt);
                    if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
                        wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
                    } else {
                        wfmt.wFormatTag = WAVE_FORMAT_PCM;
                    }
    
                    wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
                    wfmt.nChannels = this->spec.channels;
                    wfmt.nSamplesPerSec = this->spec.freq;
                    wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
                    wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
    
                    rc = iscapture ? CreateCaptureBuffer(this, bufsize, &wfmt) : CreateSecondary(this, bufsize, &wfmt);
                    if (rc == 0) {
                        this->hidden->num_buffers = numchunks;
                        break;
                    }
                }
                continue;
            default:
                continue;
            }
            break;
        }
    
        if (!test_format) {
            if (tried_format) {
                return -1;  /* CreateSecondary() should have called SDL_SetError(). */
            }
            return SDL_SetError("%s: Unsupported audio format", "directsound");
        }
    
        /* Playback buffers will auto-start playing in DSOUND_WaitDevice() */
    
        return 0;                   /* good to go. */
    }
    
    
    static void
    DSOUND_Deinitialize(void)
    {
        DSOUND_Unload();
    }
    
    
    static SDL_bool
    DSOUND_Init(SDL_AudioDriverImpl * impl)
    {
        if (!DSOUND_Load()) {
            return SDL_FALSE;
        }
    
        /* Set the function pointers */
        impl->DetectDevices = DSOUND_DetectDevices;
        impl->OpenDevice = DSOUND_OpenDevice;
        impl->PlayDevice = DSOUND_PlayDevice;
        impl->WaitDevice = DSOUND_WaitDevice;
        impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
        impl->CaptureFromDevice = DSOUND_CaptureFromDevice;
        impl->FlushCapture = DSOUND_FlushCapture;
        impl->CloseDevice = DSOUND_CloseDevice;
        impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle;
        impl->Deinitialize = DSOUND_Deinitialize;
    
        impl->HasCaptureSupport = SDL_TRUE;
    
        return SDL_TRUE;   /* this audio target is available. */
    }
    
    AudioBootStrap DSOUND_bootstrap = {
        "directsound", "DirectSound", DSOUND_Init, SDL_FALSE
    };
    
    #endif /* SDL_AUDIO_DRIVER_DSOUND */
    
    /* vi: set ts=4 sw=4 expandtab: */