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kc3-lang/SDL/src/video/uikit/SDL_uikitopenglview.h

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  • Author : Alex Szpakowski
    Date : 2015-07-19 19:44:40
    Hash : 6ea942da
    Message : Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.

  • src/video/uikit/SDL_uikitopenglview.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    #import <UIKit/UIKit.h>
    #import <OpenGLES/EAGL.h>
    #import <OpenGLES/ES3/gl.h>
    
    #import "SDL_uikitview.h"
    #include "SDL_uikitvideo.h"
    
    @interface SDL_uikitopenglview : SDL_uikitview
    
    - (instancetype)initWithFrame:(CGRect)frame
                            scale:(CGFloat)scale
                    retainBacking:(BOOL)retained
                            rBits:(int)rBits
                            gBits:(int)gBits
                            bBits:(int)bBits
                            aBits:(int)aBits
                        depthBits:(int)depthBits
                      stencilBits:(int)stencilBits
                             sRGB:(BOOL)sRGB
                     multisamples:(int)multisamples
                          context:(EAGLContext *)glcontext;
    
    @property (nonatomic, readonly, weak) EAGLContext *context;
    
    /* The width and height of the drawable in pixels (as opposed to points.) */
    @property (nonatomic, readonly) int backingWidth;
    @property (nonatomic, readonly) int backingHeight;
    
    @property (nonatomic, readonly) GLuint drawableRenderbuffer;
    @property (nonatomic, readonly) GLuint drawableFramebuffer;
    @property (nonatomic, readonly) GLuint msaaResolveFramebuffer;
    
    - (void)swapBuffers;
    
    - (void)updateFrame;
    
    @end
    
    /* vi: set ts=4 sw=4 expandtab: */