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  • Hash : e5d49c20
    Author : Ryan C. Gordon
    Date : 2014-07-30T11:08:31

    Added a GetPendingBytes method to the audio backend.
    
    This will (eventually) make SDL_GetQueuedAudioSize() more accurate, and thus
    reduce latency. Right now this isn't implemented anywhere, so we assume data
    fed to the audio callback is consumed by the hardware and immediately played
    to completion.
    

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