|
f015ae81
|
2021-08-02T12:47:32
|
|
Implement onLabelUpdate method.
This change will implement the onLabelUpdate method by calling from
every TextureStorage object. Instead of using setDebugName,
introduced two new functions, setInternalName and setKHRDebugLabel,
which will set the internal name and KHR label respectively that will
further be sent to D3D string.
Bug: chromium:1164111
Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
ae24c9d3
|
2021-07-19T12:11:41
|
|
Remove space from internal debug name strings.
This changes will reduce the amount of memory used by labels by
removing the in between spaces from internal debug name strings.
Bug: chromium:1164111
Change-Id: I0ec657789dade2c3c053966ffccfbd673186fdad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039119
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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779a25a8
|
2020-04-27T02:11:58
|
|
D3D11: Migrate to the new blend state tracking
Migrate D3D ClearParameters struct to the new color mask storage
Bug: angleproject:4394
Change-Id: Ibeb64e4bbb2758b9c8271fc3c59d2d675850b0a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165886
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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605ab763
|
2020-02-24T19:43:32
|
|
D3D11: Implement OES_draw_buffers_indexed
Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL.
D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer.
Bug: angleproject:4394
Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b8c6521a
|
2020-02-14T14:23:08
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Reland "Move sampleAlphaToCoverage out of blendState"
This is a reland of f6e73131c528b1317067624bc71c3ce41a48f9aa
Aligned BlendStateKey fields
Original change's description:
> Move sampleAlphaToCoverage out of blendState
>
> This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state.
>
> D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics.
>
> D3D9: a comment was added explaining why this feature was never implemented there.
>
> Bug: angleproject:4394
> Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:4394
Change-Id: Ia7aed863f0f9f6066daf1b02ecade3256f494062
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066698
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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38bb9fdf
|
2020-02-19T13:02:00
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Revert "Move sampleAlphaToCoverage out of blendState"
This reverts commit f6e73131c528b1317067624bc71c3ce41a48f9aa.
Reason for revert: Crashes on Win10 FYI x64 Debug (NVIDIA) and Win7 FYI Debug (AMD) in the webgl CTS
Original change's description:
> Move sampleAlphaToCoverage out of blendState
>
> This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state.
>
> D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics.
>
> D3D9: a comment was added explaining why this feature was never implemented there.
>
> Bug: angleproject:4394
> Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,lexa.knyazev@gmail.com
Change-Id: I650624b5dfb7f2777c316906b9145a411243f42f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4394
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062605
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
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f6e73131
|
2020-02-14T14:23:08
|
|
Move sampleAlphaToCoverage out of blendState
This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state.
D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics.
D3D9: a comment was added explaining why this feature was never implemented there.
Bug: angleproject:4394
Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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caf7becc
|
2020-02-11T19:05:11
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|
Move dither from blend state to rasterizer state
Dither is technically not a part of blend state so it was removed from there as a first step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer).
Rasterizer state seems to be the closest (although also not accurate) place for it to keep code changes to a minimum. ANGLE's D3D11, Vulkan, and Metal renderers ignore dithering altogether.
Bug: angleproject:4394
Change-Id: Ib138624b9218851d18cd63e2033e8e8ac8ca71d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050464
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4c7db77e
|
2019-10-31T15:42:31
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Vulkan: Set limitation on maxComputeWorkGroupCount
According to Table 20.45 and Chapter 17 in the ES 3.1 spec, MAX_COMPUTE_WORK_GROUP_COUNT
is get as a GLint by using GetIntegeri_v. However, it is an unsigned integer
in the Vulkan. It needs to set limitation on maxComputeWorkGroupCount[] during
translating.
1. Change the data type to GLint stored in Caps.
2. Ensure that the limitation is set during initialization.
3. Add workaround for angleproject:4120
Bug: angleproject:4066
Change-Id: I1659ba1d560e30b9599cace0feeab8a18890c3ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1890586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7e44ec26
|
2019-08-26T15:59:48
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|
GL_EXT_multisampled_render_to_texture extension. Part 1.
Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before.
Bug: angleproject:980428
Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3ea463bf
|
2019-06-19T14:21:33
|
|
Move event tracer back into common.
Requires that we update the TRACE_EVENT macros to accept a platform as
an argument. The refactor isn't complete. In order to finish we'd need
to ensure we have the Display's PlatformMethods available at all sites.
Unblocks adding trace events directly in the perf tests.
Bug: angleproject:1892
Bug: angleproject:3117
Change-Id: Iee0ca086ccfe23acab3fc186fb042f018711a94c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664794
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beb0eb2d
|
2019-06-14T15:10:33
|
|
Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7d64c486
|
2019-03-12T14:27:40
|
|
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e4634a13
|
2018-11-14T09:54:35
|
|
Apply code formatting.
Several files were formatted by the code generation script.
Bug: angleproject:2957
Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada
Reviewed-on: https://chromium-review.googlesource.com/c/1334428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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526392dd
|
2018-11-16T09:35:14
|
|
Use angle::Result in front-end (Part 9)
This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of
gl::ErrorStreamBase. There are remaining uses in the validation code.
Further progress will be blocked on removing egl::Error and the use
of gl::Error in the validation layer.
Also reduces binary size by up to 4k.
Bug: angleproject:2491
Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35
Reviewed-on: https://chromium-review.googlesource.com/c/1334427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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7a5814e2
|
2018-07-27T08:12:50
|
|
D3D11: Use angle::Result error pattern. 3/3
This completes the initial refactor for the D3D11 back-end.
Bug: angleproject:2738
Change-Id: I6bc59d6a1a724b3c64d6cd904e6748c2acf8f67d
Reviewed-on: https://chromium-review.googlesource.com/1151452
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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306b6c16
|
2018-07-27T08:12:49
|
|
D3D11: Use angle::Result error pattern. 1/3
This CL improves performance on the draw call microbenchmark by 10%
when no-oping driver calls.
Bug: angleproject:2738
Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba
Reviewed-on: https://chromium-review.googlesource.com/1150093
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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b1565903
|
2018-07-27T08:12:48
|
|
D3D: Pass gl::Context to many more functions.
This makes the Context more available for logging errors.
Also includes more refactoring to VertexDataManager to ensure we can
access the gl::Context.
Bug: angleproject:2738
Change-Id: Iae3d22a1403078d236bfe63a3e2d203c13678dc4
Reviewed-on: https://chromium-review.googlesource.com/1151449
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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a2f043d8
|
2018-07-10T17:21:20
|
|
dEQP: Implement platform error handling.
Also downgrades several Vulkan UNIMPLEMENTED() to WARN().
Also downgrades a couple D3D-specific errors to warnings.
Also downgrades an undefined behaviour integer clear error to warning.
Also includes suppressions for failing D3D11 ES 3.1 SSBO tests.
Also includes suppressions for failing Android GLES format tests.
Also includes suppressions for failing Android Vulkan buffer tests.
Bug: angleproject:2552
Bug: angleproject:2567
Bug: angleproject:1951
Bug: angleproject:2405
Change-Id: Ie619085021d42012cd578b669f7ff4252ca41a58
Reviewed-on: https://chromium-review.googlesource.com/1062791
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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05a449a7
|
2018-06-20T18:08:04
|
|
Replace reinterpret_cast with safer or no cast
When casting types to one another in C++, the weaker the cast,
the better.
This change replaces instances of reinterpret_cast with static_cast
or no cast where it safe and correct to do so.
BUG=angleproject:2683
Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a
Reviewed-on: https://chromium-review.googlesource.com/1109396
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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ca71c75d
|
2017-12-15T13:39:57
|
|
Fix error handling of ID3D11DeviceContext::Map
Refactors error handling should map() fail to avoid crashing
during a device error event.
BUG=angleproject:2284
Change-Id: Ib1eb676860fa5c3a81e523f49aab82b7e6700f73
Reviewed-on: https://chromium-review.googlesource.com/826485
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f1b47e89
|
2017-11-21T22:58:31
|
|
Fix ComputeGenericHash.
ANGLE's internal hash maps would run MurmurHash on c++ structs to
come up with hash values. Since the hash ran on 4 byte words only,
it would have no understanding that sometimes our structs would only
have meaninful data in the first N bytes, and would include the
garbage at the end in the hash calculation. This fixes the problem by
forcing our structs to be aligned at compile-time.
It also adds custom copy operators for a few classes to ensure that
all bits are copied when the struct is initialized, including the
padding.
Bug: angleproject:1569
Bug: chromium:721648
Change-Id: I4d11f6e12d9a067b36e1416c7ed15586eff99aab
Reviewed-on: https://chromium-review.googlesource.com/783990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
20c285ec
|
2017-10-31T19:01:09
|
|
callClearTwiceOnSmallTarget is needed for all sizes.
Gecko bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1325733
BUG=angleproject:2214
Change-Id: I6837a0fbf0bbbd0877f333f0625729445a5999aa
Reviewed-on: https://chromium-review.googlesource.com/748320
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
05b35b21
|
2017-10-03T09:01:44
|
|
D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f1581583
|
2017-09-20T21:57:28
|
|
Minor cleanup to setIndexBuffer.
This cleans up the point sprites dirtying logic into applyIndexBuffer.
This series of small optimizations gives about a 15% improvement on
the draw call benchmark for the D3D11 backend with the null driver.
BUG=angleproject:1155
Change-Id: I210dd408d11ef5a0b58b0ad32d1255c787a55fba
Reviewed-on: https://chromium-review.googlesource.com/666047
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ace6822c
|
2017-09-12T21:56:20
|
|
Remove Renderer11::markAllStateDirty.
Also remove StateManager11::invalidateEverything. With all state
application consolidated in the StateManager, it should be aware of
all state changes, and shouldn't need outside notifications.
BUG=angleproject:2052
Change-Id: I6748b3944b25f958fa093052bcb7336e66255dd4
Reviewed-on: https://chromium-review.googlesource.com/659400
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5c307292
|
2017-09-12T18:59:45
|
|
Consolidate Index buffer application.
Was used in a couple other places.
BUG=angleproject:2052
Change-Id: Ib335271a42c9569bbb452b6de8b683023cfc5900
Reviewed-on: https://chromium-review.googlesource.com/659399
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2cedb58c
|
2017-09-12T15:23:08
|
|
D3D11: Consolidate Scissor state application.
BUG=angleproject:2052
Change-Id: Ib6f55be3d71d083a87e845447f174a55413c8a2f
Reviewed-on: https://chromium-review.googlesource.com/659398
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7ef2ddab
|
2017-09-12T15:23:06
|
|
D3D11: Consolidate Viewport state application.
BUG=angleproject:2052
Change-Id: I1cbf2adc09c82b9de68785265def9361eff418b3
Reviewed-on: https://chromium-review.googlesource.com/659236
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7f4fed80
|
2017-09-12T15:23:05
|
|
D3D11: Consolidate Rasterizer State application.
BUG=angleproject:2052
Change-Id: I11094744bab4570712632a424f29dff8b19a8dea
Reviewed-on: https://chromium-review.googlesource.com/659235
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b05f3659
|
2017-09-12T15:23:05
|
|
D3D11: Consolidate Blend State application.
This will make it easier to implement fast state switching on Context
change.
BUG=angleproject:2052
Change-Id: I045cc2164200a93215629a2746068e686d7c99ff
Reviewed-on: https://chromium-review.googlesource.com/659234
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
518f5d55
|
2017-09-12T15:23:04
|
|
D3D11: Consolidate Depth Stencil State application.
This will make it easier to do state update on context switch.
BUG=angleproject:2052
Change-Id: Ia73cfd07ced40a9e22d6b34a5619250ede9e8844
Reviewed-on: https://chromium-review.googlesource.com/659233
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
85b63c8e
|
2017-09-12T15:23:03
|
|
D3D11: Consolidate OMSetRenderTargets calls.
There were a few calls that were using the context directly.
Consolidating them in the StateManager11 class should make efficient
state update after a Context switch possible. Also remove the Context
parameter from the setRenderTargets methods, since these are only
used internally and should be dirtying other states themselves.
BUG=angleproject:2052
Change-Id: I878c99fbde7a467f30cc89f2ee5aca476b8cf506
Reviewed-on: https://chromium-review.googlesource.com/659232
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2dc027da
|
2017-09-12T15:22:58
|
|
D3D11: Consolidate constant buffer application.
This will let the StateManager11 work more easily with dirty bits.
BUG=angleproject:1390
BUG=angleproject:2052
Change-Id: I9738d02e69e2062feeba4237487ad8e9ae86e78b
Reviewed-on: https://chromium-review.googlesource.com/659227
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
18b75bad
|
2017-08-15T15:50:40
|
|
D3D11: Handle Clear* commands for layered framebuffers
According to the ANGLE_multiview spec, Clear* commands only affect
the range of attached layers to the multi-view layered framebuffer.
The patch extends ImageIndex so that the range of attached layers is
tracked and a render target view can be created with that range of
texture array slices attached.
The special case of scissored clears for depth and stencil attachments
is handled by instancing the same number of quads as there are views and
selecting the layer within a geometry shader.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ibea248b980513f83d918652030a72c62c7ecd88b
Reviewed-on: https://chromium-review.googlesource.com/632256
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
92996b0d
|
2017-08-17T10:39:02
|
|
D3D11: Fix masked clear unused RTV warning.
This benign warning would show up in the Debug layer messages. It was
causing the test to fail in some standalone configurations.
This fix implemented here is to keep 8 different pixel shaders, one
for each total count of render targets, up to the implementation max.
BUG=angleproject:2025
Change-Id: I826ddae686ddb1cfad17879644152be2f6125c5b
Reviewed-on: https://chromium-review.googlesource.com/617512
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5c00d0db
|
2017-08-07T10:06:59
|
|
D3D11: Handle Clear* commands for side-by-side framebuffers
The patch modifies Clear11 to add support for clearing the color, depth
and stencil attachments to a side-by-side framebuffer:
- Color attachments are cleared through the command ClearView.
- Depth and stencil attachments are cleared by drawing a quad on top of
each view.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I5753a72222216a48cd954eb1219bc58f968735fc
Reviewed-on: https://chromium-review.googlesource.com/603853
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a59a1c1e
|
2017-07-12T15:46:26
|
|
D3D11: Consolidate shader state application.
This consolidates all the state changes for shaders into
StateManager11.
BUG=angleproject:2052
Change-Id: I64dc3af5b0f1459442369e09f93a9ca8ce3232b3
Reviewed-on: https://chromium-review.googlesource.com/531796
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
95107bc8
|
2017-07-12T15:46:25
|
|
D3D11: Consolidate primitive topology application.
BUG=angleproject:2045
Change-Id: Ie1deac50a534ee748518d9ec5e6f749f3c78b53d
Reviewed-on: https://chromium-review.googlesource.com/531795
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9c335865
|
2017-07-18T11:51:38
|
|
Refactor StateManager11 for dirty bits.
This will make iterating over an internal set of dirty bits simpler.
This also reorganizes the framebuffer invalidation logic a bit,
including how the sample count is pulled from the Framebuffer.
BUG=angleproject:1156
Change-Id: I79dbcd11704ab52568c587d836af9c1bff1d2d1f
Reviewed-on: https://chromium-review.googlesource.com/529708
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fe54834f
|
2017-06-19T11:13:24
|
|
Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c174db3a
|
2017-06-13T15:44:00
|
|
D3D11: Apply a non-null blendstate in masked depth clear.
In https://chromium-review.googlesource.com/c/453888/, we changed how
blendstates were applied in masked clears. This change would apply a
null blendstate when all color channels were disabled, but this seems
to have an issue on Intel Cherry View drivers. Work around this issue
by restoring the prior functionality of making a simple masked blend
state.
Also clean up some of the code style in the Clear11 class.
BUG=chromium:730126
Change-Id: I9a4044201b2f07e9483525513a59e19bb2a8bcd3
Reviewed-on: https://chromium-review.googlesource.com/533684
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
60f6eb20
|
2017-05-08T15:34:46
|
|
Add WebGL test that draws to missing attachment.
In WebGL one can Clear, DrawArrays, and DrawElements to a framebuffer
with a missing attachment with no error.
BUG=angleproject:1822
Change-Id: I4dece2fa8fad31c812e24ae18bdc380c2857a1f8
Reviewed-on: https://chromium-review.googlesource.com/502967
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
2cd45629
|
2017-06-08T20:14:13
|
|
D3D11: Consolidate Vertex Buffer application.
With this change, IASetVertexBuffers is only called from a single
code site in StateManager11. All other classes call through to here.
This will make adopting the dirty bits for InputLayouts and VBs much
simpler.
BUG=angleproject:2052
Change-Id: I6e7b6146deb7f80f5f0e75dd0aff18eb4cc2bfc2
Reviewed-on: https://chromium-review.googlesource.com/524232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c4d18aac
|
2017-03-09T18:45:02
|
|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dcc9b51d
|
2017-06-05T15:28:45
|
|
D3D11: Consolidate input layout application.
This merges all calls to IASetInputLayout to a single place in
StateManager11. This means we no longer have to invalidate the state
for D3D11, and can always lazily apply the input layout state.
Introduces a new ResourceSerial class to replace the uintptr_t and
DirtyPointer design.
BUG=angleproject:2052
Change-Id: I76b874218b754395f25a129967c769b1f8f82115
Reviewed-on: https://chromium-review.googlesource.com/523025
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0fd806f1
|
2017-06-01T17:11:40
|
|
D3D11: Consolidate Shader allocation.
Similar to the InputLayout init, this adds a small helper type to act
as a wrapper around shader init data (binary and size).
This also adds error trapping to the blit shader compilation. It also
removes the LazyResource2 class, and the CompileXS helper methods.
BUG=angleproject:2034
Change-Id: I3fd718393c8a0250e4263890f00d0e9147ec9567
Reviewed-on: https://chromium-review.googlesource.com/506776
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5978e28d
|
2017-06-02T11:49:31
|
|
D3D11: Consolidate InputLayout allocation.
This introduces a helper type to act as the initialization data type
for input element arrays. A WrappedArray class acts as a helper class
to wrap a C array and size into a C++ class, similar to std::array
but without the data storage.
Also move resource deallocation memory counting into a single code
path.
BUG=angleproject:2034
Change-Id: I5e108254777f0df65f5f60fe26e760c71b95b542
Reviewed-on: https://chromium-review.googlesource.com/506775
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ea19b4ac
|
2017-05-25T14:48:34
|
|
Don't store Renderer in RenderStateCache.
Instead pass it around via methods. This makes the code a bit nicer.
BUG=angleproject:2044
Change-Id: I721e190a2ecde2b1a65e57debf419ee06a5dce29
Reviewed-on: https://chromium-review.googlesource.com/516385
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
20805650
|
2017-05-25T12:20:59
|
|
D3D11: Consolidate state allocation.
This cleans up the allocation and deallocation of Blend, DepthStencil,
Rasterizer, and Sampler states.
This patch introduces a LazyResource2 class, basically a replacement
for LazyResource, which will be removed once the refactor is done.
BUG=angleproject:2034
Change-Id: I4fa759ae479807ff69a629f89a08b01800ba3f66
Reviewed-on: https://chromium-review.googlesource.com/503627
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bdc1e2a2
|
2017-05-24T14:40:27
|
|
D3D11: Consolidate Buffer allocation.
We now allocate and release all buffer resources from a single place,
allowing us to allocate junk memory, clear on init, and track the
currently allocated buffer memory.
BUG=angleproject:2034
Change-Id: Id60b63a7f77bc369dfc494a7587ab06c8d34a8e2
Reviewed-on: https://chromium-review.googlesource.com/503253
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
764a1e76
|
2017-05-18T11:11:47
|
|
D3D11: Consolidate DSV allocation.
This uses the new classes introduced in ResourceManager11. Smart
pointers mean we can use ANGLE_TRY in more places, and don't need
to manually release these views. There is now a single point in the
D3D11 back-end where depth stencil views are allocated.
BUG=angleproject:2034
Change-Id: If0de2529ece1298e8babf24c07cc4be9849cc4de
Reviewed-on: https://chromium-review.googlesource.com/503249
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
403c1682
|
2017-05-18T11:11:46
|
|
D3D11: Add resource manager classes.
The resource manager tracks the allocations and deallocations of all
D3D11 resources that have device memory: Buffers and Textures (which
are either 2D or 3D). It also tracks the number of active Views (DSV,
RTV, and SRV, potentially UAV with ES 3.1).
A new smart pointer type will wrap the resource deallocation so that
the object notifies the manager when ANGLE is done with the resouce.
This allows us to track precisely how much GPU memory we think we're
using at any point, and will help prevent resource leaks for these
object types. It also makes initialization and releasing much more
trivial.
The base class for a resource uses a template template parameter so
that we can use a unique or shared pointer depending on if the object
in question needs unique or shared ownership. For some resources
(in our case, SRVs are shared between the TextureStorage11 and
RenderTarget11 classes, and Textures are shared in many places) we
need to have the ability to have shared ownership. Unique ownership is
a little bit more efficient so supporting both can be helpful.
In this patch RenderTargetView allocation is moved to use the unique
smart pointer.
BUG=angleproject:2034
Change-Id: Idb1245c24cd66733b8b5ca524c727350b2d2c745
Reviewed-on: https://chromium-review.googlesource.com/503248
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5416f753
|
2017-03-09T22:02:43
|
|
Clear11 Shader Optimizations and Shader Management Rework
- ClearShader made into a class that manages all required shaders and input layouts for clears
- ClearShader reuses VS for all clear types. This reduces shader compilation time and memory usage
significantly
- Use constantBuffer for color/z values instead of VB to decouple VB & VS from clearType and
allowing for the same VS to be used for multiple clear types
- FL10+ Devices: Generate positions using SV_VertexID in VS to avoid having to bind VB.
- FL93 Devices: Use an immutable VB containing only position data (SV_VertexID not supported)
- Implement CB cache. Incoming color/Z values checked against cache and CB/cache only updated if
there is a mismatch. Significantly reduces the frequency of expensive CB map/rename operations
especially in common scenarios where most/all clears use the same color/z values
BUG=angleproject:1935
Change-Id: I2015fbdcc135ba08b65dbecbe9c62499c2801037
Reviewed-on: https://chromium-review.googlesource.com/453882
Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b5e884a4
|
2017-03-09T19:33:33
|
|
Clear11 VerticesTransform, RasterizerStates, ScissorRect
- Skip clears if an empty scissor rect is set
- Use rastStates to apply scissoring instead of recomputing the scissored
positions and updating the VB and updating the VB for every clear
- Use ComPtrs for VB and RasterizerStates
BUG=angleproject:1934
Change-Id: Ib4448d8568b465df5de57607be4985095f6bd014
Reviewed-on: https://chromium-review.googlesource.com/453881
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
95f6cedd
|
2017-03-13T17:40:31
|
|
RenderstateCache and Clear11 Optimizations
- Unify DepthStencilState and BlendState caches in RenderStateCache with those in Clear11. This
will increase cache hit rate and reduce memory usage.
- Apply DepthStencilState and BlendState only when required to reduce state sets.
BUG=angleproject:1632
Change-Id: I244e3ba189f82814638fa90e2617aa5441024d0f
Reviewed-on: https://chromium-review.googlesource.com/453888
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d90d388c
|
2017-03-21T10:49:54
|
|
Make sure the default framebuffer has enough draw buffer states.
Querying the draw buffer states of the default framebuffer would lead to
crashes because it only had one state. The spec says that all non-zero
attachments default to GL_NONE and makes no mention of special cased
errors for querying the default framebuffer.
Also fix the validation to check for extensions and ES version when
querying draw buffer state.
BUG=703508
Change-Id: I7db5443141c65a3f9c638f07ba90f78d76e4e7b4
Reviewed-on: https://chromium-review.googlesource.com/457524
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7bb425c6
|
2017-02-03T18:10:05
|
|
Revert "D3D11: Clean up blendState code."
This reverts commit 786ad3876730c72311c64cf2f297e671ced847a5.
Reason for revert:
Seems to have a bug with binding the BlendStates, causing a crash on
Intel.
https://luci-milo.appspot.com/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20530%29/141
Failing WebGL 2 tests
WebglConformance_conformance2_reading_read_pixels_from_fbo_test
WebglConformance_deqp_functional_gles3_readpixel
Also generates D3D11 runtime warnings:
D3D11 ERROR: ID3D11DeviceContext::Draw: The renderTarget bound to slot 0 has a format (R8_UINT) that does not support blending. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates blending is enabled for this slot. [ EXECUTION ERROR #376: DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING]
BUG=angleproject:1632
BUG=chromium:688419
Original change's description:
> D3D11: Clean up blendState code.
>
> Masked Clear Draw Changes:
> - Use universal blendstate object
> - Eliminate blendState cache for masked clears
> - Use rasterState and scissor rect for scissoring instead of adjusting vertex positions
> - VB contains only static position data (per vertex color removed)
> - Clear color(s) and depth clear values now passed in using a constant buffer
> - MultiColorclear shader used for float clears to workaround alpha rounding issues
> - Update shader compile script and shader source and bytecode headers
> - Remove unused shaders (source and bytecode headers)
> - Use com pointers where possible for D3D11 objects
>
> BUG=angleproject:1632
>
> Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58
> Reviewed-on: https://chromium-review.googlesource.com/413736
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
>
TBR=geofflang@chromium.org,jmadill@chromium.org,shahmeer.esmail@intel.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=angleproject:1632
Change-Id: Iea537505d8cce7241edaba1f1d9f404abb1d9a10
Reviewed-on: https://chromium-review.googlesource.com/437306
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
786ad387
|
2016-11-22T14:56:27
|
|
D3D11: Clean up blendState code.
Masked Clear Draw Changes:
- Use universal blendstate object
- Eliminate blendState cache for masked clears
- Use rasterState and scissor rect for scissoring instead of adjusting vertex positions
- VB contains only static position data (per vertex color removed)
- Clear color(s) and depth clear values now passed in using a constant buffer
- MultiColorclear shader used for float clears to workaround alpha rounding issues
- Update shader compile script and shader source and bytecode headers
- Remove unused shaders (source and bytecode headers)
- Use com pointers where possible for D3D11 objects
BUG=angleproject:1632
Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58
Reviewed-on: https://chromium-review.googlesource.com/413736
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d73f852f
|
2017-01-13T17:48:57
|
|
Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6a6b09c9
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2017-01-12T21:52:29
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|
Revert "Replace gl::trace logging with Chromium style logging"
Failing Chromium static initializers check:
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Possibly due to the static initializer for std::array for
the log severity types. We should change it to POD.
BUG=angleproject:1660
This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4.
Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3
Reviewed-on: https://chromium-review.googlesource.com/427235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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afcc41ce
|
2016-12-13T12:59:39
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Replace gl::trace logging with Chromium style logging
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
BUG=angleproject:1660
Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210
Reviewed-on: https://chromium-review.googlesource.com/424173
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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acd1898e
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2017-01-04T10:46:42
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Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b0e6e412
|
2016-10-14T15:59:47
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Workaround clear issue on Intel Skylake D3D driver
On some Intel D3D drivers on Skylake, calling clear may take no effect.
To work around this bug, we call clear() twice when we attempt to do clear
on these platforms.
BUG=chromium:655534
Change-Id: I3b05892e80e5797d268861e8f52e080f5175855b
Reviewed-on: https://chromium-review.googlesource.com/398522
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4f57e5f9
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2016-10-27T17:36:53
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D3D11: Make several format tables constexpr.
This should guarantee the best memory access patterns.
It introduces some indirections for some format queries,
but most of these should be direct array lookups, or used
infrequently. We can optimize this later if necessary.
BUG=angleproject:1389
Change-Id: I5e2c8c530a07798494afd3ea36b6164d7564c02c
Reviewed-on: https://chromium-review.googlesource.com/403314
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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7efe747c
|
2016-10-07T16:12:46
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D3D11: Fix style in the entire back-end.
BUG=None
Change-Id: I32cbcd4daa1f386654ea5e8f0a25d8635b5df731
Reviewed-on: https://chromium-review.googlesource.com/402016
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8234e7b3
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2016-10-07T15:12:10
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Refactor some errors into ANGLE_TRY macros.
BUG=None
Change-Id: I00ff2523995cb49d1af60cae62c2bba0d020eed4
Reviewed-on: https://chromium-review.googlesource.com/395569
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b80a5e9c
|
2016-10-05T16:39:09
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Store channel bits info in angle::Format.
This allows us to delete some duplicated code in the D3D11-side.
BUG=angleproject:1389
BUG=angleproject:1459
Change-Id: Ifdcfcd4a56e06ff2ae8f5ca0bda72281d52c2964
Reviewed-on: https://chromium-review.googlesource.com/392208
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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9e3d7aa0
|
2016-09-02T15:19:43
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|
D3D11: Work around small mipped stencil textures.
AMD has a bug with 2x2 and 1x1 mips of depth/stencil textures. Formats
D24S8 and D32FS8 both seem to render black for the very small mips.
We can work around this by selectively caching a copy of the texture
data that only has depth information, since stencil isn't filterable
in OpenGL ES.
BUG=angleproject:1493
BUG=chromium:638323
Change-Id: Iebef42c4680018d9854dbe789d677823167213dd
Reviewed-on: https://chromium-review.googlesource.com/380037
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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11b30612
|
2016-08-02T12:31:58
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D3D11: Store ANGLEFormatSets instead of ANGLEFormats.
This saves us looking up the FormatSet repeatedly.
BUG=angleproject:1455
Change-Id: I77890c1eb427e7d087ceaf194a5001b8b03585d4
Reviewed-on: https://chromium-review.googlesource.com/359084
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a3944d4f
|
2016-07-22T22:13:26
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Add gl::Format to represent a texture/rb/surface format.
This has a few advantages: it preserves all the information of the
internal format, such as if it is sized or unsized. It also saves
looking up the format multiple times in the table, which should
improve speed in some cases.
The extra sized-ness information will allow us to perform the
correct validation in CopyTexSubImage calls.
BUG=angleproject:1228
Change-Id: I42954771b0a9a968f5d787b8cf6e0af721791855
Reviewed-on: https://chromium-review.googlesource.com/362626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
53ea9cc6
|
2016-05-17T10:12:52
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|
Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
48ef11b2
|
2016-04-27T15:21:52
|
|
Rename gl::Framebuffer::Data to gl::FramebufferState.
Moving this out of the Framebuffer class allows us to forward-
declare it.
BUG=angleproject:1363
Change-Id: I91971c37a92151df508cdf7f0eb8c3e93506d112
Reviewed-on: https://chromium-review.googlesource.com/340741
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
e9e15349
|
2016-03-04T15:16:42
|
|
D3D11: Remove RTV and DSV cache vars from Renderer11.
These were only referenced by the StateManager11. Instead of using
these cache variables, ensure the StateManager11 marks the RT as
dirty and apply the RenderTarget state.
Also remove the RenderTarget setters from Renderer11, and don't
unapply RTs after a one-time set operation. The StateManager11
should take care of updating the necessary changes itself.
BUG=angleproject:1321
Change-Id: Idc8d22ea9e92ac8d07392ab10d067df6084403bb
Reviewed-on: https://chromium-review.googlesource.com/330462
Reviewed-by: John Bauman <jbauman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
99cdca03
|
2016-02-24T14:45:06
|
|
Remove getDXGIFormat() function from RenderTarget11
This query would return either the RTV format, the DSV format or the
texture format depending on the render target. This made the code hard
to understand.
getDXGIFormat() calls are replaced by querying the ANGLE format, and
explicitly choosing which associated DXGI format to query info for
(RTV format or DSV format).
This refactoring makes changing some format associations for integer
texture formats easier in the future.
BUG=angleproject:1244
TEST=angle_end2end_tests,
dEQP-GLES3.functional.fbo.blit.* (no regressions)
Change-Id: Ibe3c03fc6b7768af1a131d4df3909a1e20a71228
Reviewed-on: https://chromium-review.googlesource.com/329102
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
6b120b9f
|
2015-11-24T13:00:07
|
|
Add checks for FBO attachment layer.
We would allow the app to attach layers that were out-of-bounds. Fix
this by checking against the underlying resource dimensions. Also
rework the code a bit to clean up the texture size query, which is
available from the ImageDesc.
BUG=angleproject:869
Change-Id: I984f1db16daea6ca650d795884d8ec2cb8f05ebb
Reviewed-on: https://chromium-review.googlesource.com/313991
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4d61f7ed
|
2015-08-12T10:56:50
|
|
Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b195643c
|
2015-08-12T17:35:20
|
|
Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c5cf9bc4
|
2015-08-06T10:46:48
|
|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b459fb04
|
2015-08-07T16:12:39
|
|
Fixed compiler warning C4456 'declaration of variable hides previous local declaration'.
BUG=angleproject:1119
Change-Id: I99572711ceeae94fb920d197c86e741945d3b60b
Reviewed-on: https://chromium-review.googlesource.com/292279
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e62cedd0
|
2015-06-30T11:03:54
|
|
Load Clear11 resources lazily.
Again this saves on startup time and memory use.
BUG=angleproject:1014
Change-Id: I3890dc2ea50ff4e4f1ff9d7cb223e1ab57c330ce
Reviewed-on: https://chromium-review.googlesource.com/282552
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f33ab835
|
2015-06-30T19:08:16
|
|
Fix some clang warnings with -Wmissing-braces in ANGLE.
Clang warns if there are missing braces around a subobject
initializer. The most common idiom that triggers this is:
STRUCT s = {0};
which can be more simply written as:
STRUCT s = {};
BUG=505297
Change-Id: Ib4513ee195d43e7c4a4a2f46c328866f0023a2a5
Reviewed-on: https://chromium-review.googlesource.com/282921
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
405f3471
|
2015-06-04T13:09:06
|
|
In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
The last patch added new tests which failed on some Intel Win7
machines. This was due to a driver bug. Windows Updates have
been applied to the failing machine, and the tests now pass.
Changes between second and current (third) failed 16-bit patch:
- Reenable usage of 16-bit DXGI textures on all Intel cards
- Disable 16bpp tests on Intel D3D11 until the bots are updated
- Updated Win7 test machine. Tests now pass
Changes between first and second failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Id8ea89bfbc450beea54afdd398956bc97ecf3c01
Reviewed-on: https://chromium-review.googlesource.com/275082
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
6bef4ff7
|
2015-06-01T21:08:31
|
|
Revert "In D3D11, check for 16-bit texture support and use if possible"
Seeing failures on Win7 + Intel machines.
Example build:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11756
This reverts commit 673115d9cc4251cd690e14a98ef0c717ba9de0b9.
Change-Id: Ie2b6cc1ae9c4e83dde3a531e38252c95ac2e2a0a
Reviewed-on: https://chromium-review.googlesource.com/274450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
673115d9
|
2015-05-28T09:27:57
|
|
In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
Changed since last failed 16-bit patch:
- Disabled usage of 16-bit DXGI textures on all Intel cards
- Added DXGI->GL conversion entries for 16-bit formats, which
fixes FBO readback issues. The ES CTS and dEQP tests which
failed with the last patch now pass.
Change-Id: Ib66abf73f23dbb4329f0a32d7f3dafbbc23e6c08
Reviewed-on: https://chromium-review.googlesource.com/273712
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8e7549bd
|
2015-05-27T14:05:10
|
|
Revert "In D3D11, check for 16-bit texture support and use if possible"
Causing failures on Windows 8 bots running ES CTS and Windows 7 Intel bot running angle tests.
Example failures:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/14442
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28Intel%29/builds/11627
This reverts commit d63f08fcc32ea17bac2b025f0ad3261664ff79c9.
Change-Id: I841aee5fb0973432f249277126424b909d5b3e17
Reviewed-on: https://chromium-review.googlesource.com/273416
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d63f08fc
|
2015-05-21T10:22:04
|
|
In D3D11, check for 16-bit texture support and use if possible
BUG=angleproject:1002
Change-Id: I36a5ee774b38e9865b2eb6c6789afd316c4eff16
Reviewed-on: https://chromium-review.googlesource.com/272061
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
ba8a0bf8
|
2015-05-13T09:48:59
|
|
Add plumbing for D3D11 device caps
BUG=angleproject:1002
Change-Id: Id24783c75377ea92a73a43f2605693e07f63dc15
Reviewed-on: https://chromium-review.googlesource.com/270545
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
8cf813c7
|
2015-05-04T12:55:18
|
|
Query attachment render targets from Impl class.
*re-land with fix for D3D9*
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8
Reviewed-on: https://chromium-review.googlesource.com/269006
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e737b06c
|
2015-05-04T16:53:56
|
|
Revert "Query attachment render targets from Impl class."
D3D9 bug is causing failures in the WebGL depth texture test.
BUG=angleproject:963
This reverts commit 804e8436f91733e1d0f769ec10082e4741f2e549.
Change-Id: I660f05033360e97258794138cb50b604f5ac16b6
Reviewed-on: https://chromium-review.googlesource.com/269005
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
804e8436
|
2015-04-30T09:42:23
|
|
Query attachment render targets from Impl class.
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Ifc227b5f42e87bd4deb451d685618cf61fea39f1
Reviewed-on: https://chromium-review.googlesource.com/263491
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2d06b738
|
2015-04-20T12:53:28
|
|
Store value types for FBO attachments.
*re-land with fix for Mac*
This prevents us from re-allocating FBO attachments every set.
This change requires quite a bit of refactoring.
BUG=angleproject:963
Change-Id: Ia1f83e3c427d446ddbe16c6703db136942149e91
Reviewed-on: https://chromium-review.googlesource.com/266691
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
aed081ce
|
2015-04-21T13:55:21
|
|
Revert "Store value types for FBO attachments."
In file included from ../../third_party/angle/src/libANGLE/Framebuffer.cpp:10:
In file included from ../../third_party/angle/src/libANGLE/Framebuffer.h:13:
In file included from /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/vector:68:
/Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_construct.h:81:38: error: call to implicitly-deleted copy constructor of 'gl::FramebufferAttachment'
::new(static_cast<void*>(__p)) _T1(__value);
^ ~~~~~~~
This reverts commit 13773b26dfb29b963ea727e1ebf7bdabdc5892b1.
Change-Id: If79f2797fe46798cbe5b39d83c9bcb1a7e87026d
Reviewed-on: https://chromium-review.googlesource.com/266643
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
13773b26
|
2015-04-20T12:53:28
|
|
Store value types for FBO attachments.
This prevents us from re-allocating FBO attachments every set.
This change requires quite a bit of refactoring.
BUG=angleproject:963
Change-Id: Iafa4e4a0f3dd66c9e7452e0e96a0cbb9753487bb
Reviewed-on: https://chromium-review.googlesource.com/263489
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|