|
d55464ff
|
2024-04-04T14:13:02
|
|
Vulkan: Remove the supportsDepthClipEnable feature
This feature is unused since:
https://chromium-review.googlesource.com/c/angle/angle/+/4545084
Bug: angleproject:3970
Change-Id: I78acfda80d4ae04d1387a452e9f52a55a4298a4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426530
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
13829f20
|
2024-03-26T23:03:12
|
|
Vulkan: Optimize depth/stencil resolve with glBlitFramebuffer
Like color resolve, depth/stencil resolve is now also possibly done by
modifying the render pass and attaching a depth/stencil resolve
attachment.
Bug: angleproject:7551
Change-Id: I045e3875e24006d2473a55b6c3856dd768fe8b84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398004
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
76636ddb
|
2024-04-04T15:39:08
|
|
CL/VK: Update missing reflection ops & DS creation
Adding CLProgramVk routine to allocate DS.
Also adding reflection parsing support for
WGS IDs and PushConstantGlobalSize.
Additionally, we now check VK implementation
if non-semantic reflection data (in SPIR-V) is
supported. If not, we strip that data from binary
(via vk_feature check).
Bug: angleproject:8631
Change-Id: Ife02867c7c30b919abf663865adc92858e1bff8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5421574
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Austin Annestrand <a.annestrand@samsung.com>
|
|
dc643d9b
|
2024-04-01T15:59:46
|
|
Vulkan: add feature control for client buffer merge
add feature control for client attribute buffer
merge. default is off to reduce memeory usage for
some application.
Bug: b/328301788
Change-Id: I5bfd39fb1ea656ebb29bd2dc21726b60bbc1a8d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5410942
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
4d317b52
|
2024-03-22T15:48:51
|
|
Vulkan: Add MSRTSS preferred usage for tex init
The image create flag related to multisampled render to single-
sampled was used when this feature flag was enabled. However, this
could lead to some platforms allocating extra memory for the image,
even if the image did not use this feature.
In this change, a new feature is added regarding whether to prefer this
flag from the start. If disabled, ANGLE will only use this bit for the
texture if it is actually bound to an MSRTT framebuffer object (through
FramebufferTexture2DMultisampleEXT()).
* Added a new feature: preferMSRTSSFlagByDefault
* If enabled, the MSRTSS is used for all image inits.
* (TextureVk::initImage())
* Otherwise, it will create the image without the flag at first.
* Added member to texture frontend to track if the texture has been
bound to an MSRTT framebuffer.
* mHasBeenBoundToMSRTTFramebuffer
* During TextureVk::syncState(), if the image without the MSRTSS bit
is bound to an MSRTT framebuffer, it is recreated using the
MSRTSS flag.
* Checked in respecifyImageStorageIfNecessary().
Bug: b/329911999
Bug: angleproject:8622
Change-Id: I5e7d43e3828ae272441d65b2be35d09b23b68f84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5402978
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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ad013650
|
2024-03-22T03:42:44
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|
Revert "Rename LinkSubTask -> PostLinkTask"
This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64.
Reason for revert: Sub tasks are not actually post-link tasks for all
the other backends (other than Vulkan), but they are a real part of
the link job.
Original change's description:
> Rename LinkSubTask -> PostLinkTask
>
> This is a renaming change, no behavior changes are expected.
>
> Bug: angleproject:8297
> Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:8297
Change-Id: Iaebf9d165d810344bfc524042206ca427d270034
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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00eb6edb
|
2024-03-20T06:49:38
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|
Rename LinkSubTask -> PostLinkTask
This is a renaming change, no behavior changes are expected.
Bug: angleproject:8297
Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
21d124c4
|
2024-03-16T10:06:02
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|
Vulkan: Remove support for pipeline cache control
For current and upcoming uses for pipeline caches the benefits of having
an externally synchronized pipeline cache is minimal at best. Remove
support for that and have all caches be internally synchronized by the
Vulkan driver.
Bug: angleproject:8601
Change-Id: Ic5d9740934641f61b527094aa301e27302b02a57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5375102
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c3fdc811
|
2024-03-14T14:20:43
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|
Raise the WebGL texture size limit on Android >= 14
The previous limit of 4096 is overly restrictive for newer devices
that can have screen sizes close to or greater than 4096.
Bug: angleproject:8611
Change-Id: If453b7e0c6e2af218b65a631821b441330a50b69
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370399
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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9bae5859
|
2024-03-13T10:55:18
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|
Vulkan: Add blend factors to allow dithering to work
Previously, we had
- src: GL_SRC_ALPHA, dst: GL_ONE_MINUS_SRC_ALPHA
Now, this adds
- src: GL_ONE, dst: GL_ONE_MINUS_SRC_ALPHA
This showed up in app "com.inertiasoftware.justjigsaws".
Bug: b/328837151
Change-Id: I88208b1ed4dd050283d8d02cf31ccdcb3d02a444
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5369638
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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74af31ad
|
2024-02-28T00:00:00
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|
GL: Add ClearsWithGapsNeedFlush workaround
Enabled on older Adreno drivers to avoid
clear/draw race conditions in certain cases.
Fixed: angleproject:8374
Change-Id: Ifc30f66ece562027ae4dd7672fcb121f91ec4696
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335662
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0ed0de4f
|
2024-01-18T10:47:50
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|
OpenCL/Vulkan: Add initial program build support
Introducing both clspv compiler lib integration,
and clBuildProgram support.
Internally we also add buildInternal() routine
to abstract compile, link, and build phases.
Output SPIR-V is also parsed internally via
parseReflection() so that we can extract
needed reflection information for CL runtime.
Bug: angleproject:8549
Change-Id: If0563f4bea7ed0e04a13ea7a46c125c811d9c2a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5303564
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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cdf6220c
|
2024-02-25T05:12:21
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Reland "Vulkan: Feature addition for QCOM foveated rendering extensions"
This is a reland of commit 72cf9915f561ca6ca72fa4b6c84c36bba815bf29
In the reland, cache the sample counts as VkSampleCountFlags type
and clamp framebufferColorSampleCounts with kSupportedSampleCounts
Also evaluate supportsImagelessFramebuffer feature before evaluating
supportsFoveatedRendering
Original change's description:
> Vulkan: Feature addition for QCOM foveated rendering extensions
>
> Add a new vulkan feature gating support for QCOM foveated rendering
> extensions and cache shading rates and sample counts of Vulkan ICD.
>
> Bug: angleproject:8484
> Change-Id: Id2925541098a605749f93ad5a54c885f4a4a2c66
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5322317
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:8484
Change-Id: Ie831d27ecc0e1429a3fe365d7728f264496e234c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5328188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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a627dd89
|
2024-02-27T19:00:07
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Revert "Vulkan: Feature addition for QCOM foveated rendering extensions"
This reverts commit 72cf9915f561ca6ca72fa4b6c84c36bba815bf29.
Reason for revert: Causing crashes on Win/NVIDIA
crbug.com/327027614
Original change's description:
> Vulkan: Feature addition for QCOM foveated rendering extensions
>
> Add a new vulkan feature gating support for QCOM foveated rendering
> extensions and cache shading rates and sample counts of Vulkan ICD.
>
> Bug: angleproject:8484
> Change-Id: Id2925541098a605749f93ad5a54c885f4a4a2c66
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5322317
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:8484
Change-Id: I45764d8119388fa2edb3e08825957fbc811b31a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5328729
Auto-Submit: Brian Sheedy <bsheedy@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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72cf9915
|
2024-02-25T05:12:21
|
|
Vulkan: Feature addition for QCOM foveated rendering extensions
Add a new vulkan feature gating support for QCOM foveated rendering
extensions and cache shading rates and sample counts of Vulkan ICD.
Bug: angleproject:8484
Change-Id: Id2925541098a605749f93ad5a54c885f4a4a2c66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5322317
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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b7bacdb7
|
2024-02-15T11:14:21
|
|
GL: Generate mipmaps through draw calls on Pixel7/Pixel8.
Some patterns that use a texture as a framebuffer attachment and then
generate mipmaps on that texture multiple times cause context loss or
driver hangs.
Extend the sRGB mipmap generation to also generate mipmaps on non-SRGB
textures using draw calls and linear samplers to do the downsampling.
Bug: chromium:40279678
Change-Id: I19c6bf9c702ddf2c400ef03ff076fbd4cf15d285
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5297413
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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e04b7c73
|
2024-02-17T10:42:56
|
|
Vulkan: Expand feature to enable sample usage for all AHBs
Rename forceSampleUsageForImageWithExternalFormat to
forceSampleUsageForAhbBackedImages and expand scope to force enable
VK_IMAGE_USAGE_SAMPLED_BIT usage flag for all AHB images irrespective
of the AHB usage requested by the app.
Bug: b/155487768
Change-Id: I81cc4b705339b6ff00d187faf37f66d1be1a2c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5304997
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3fdf576a
|
2024-01-26T14:37:42
|
|
Vulkan: Workaround Nvidia driver bug with OpSelect
Bug: angleproject:8503
Change-Id: I4bd2580056df3d970a1316d0dbeaaad7590aa947
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5237873
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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9318a143
|
2024-01-11T15:58:44
|
|
Add __asm__("") statements to loop bodies in MSL.
This prevents erasure of infinite loops during optimization passes.
Bug: chromium:1513738
Change-Id: I84a305b5e7fd824531d9e3ebae5496ddec030bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5191166
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
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341906d5
|
2024-01-22T10:19:25
|
|
Vulkan: Never delay device and queue selection
Previously, when multiple queue families where eligible, ANGLE delayed
the decision on which queue family to use and delayed device creation
until a window surface was created.
This assumption was never correct. The application may start rendering
to pbuffers or using EGL_KHR_surfaceless_context long before it creates
a window surface. So a queue may need to be chosen regardless of its
surface present capabilities. Once done, ANGLE has no mechanism to
change that queue should a window surface require a different queue.
This change drops the pretense to support multiple queue families
properly and makes ANGLE always choose the first graphics queue family
it encounters. So far, only MoltenVk seems to expose multiple graphics
queue families, and choosing the first one ultimately correct for the
purposes of presenting to a MacOS surface.
Bug: angleproject:8478
Change-Id: I8efbfe0c8036be5f9cee01eb657f83f85a4864fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5225081
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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572323cc
|
2024-01-11T16:20:02
|
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Fix program link after backend rejects program binary
If ANGLE believes the program binary is fine, it populates the program
executable. If the backend then rejects the program binary, the
executable was not reset. After the rejection, ANGLE proceeds to redo
the program link, in which case it fails in various ways (ASSERT
failures, incorrect data etc) as it tries to accumulate info on top of
the previous executable.
Bug: angleproject:8471
Change-Id: Ia4d626f5f9643c39a81062da3d5d58aa4c6be762
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189152
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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295eece6
|
2023-12-26T17:28:04
|
|
Vulkan: Add feature to force enable sample usage
Add a feature that would force enable the
VK_IMAGE_USAGE_SAMPLED_BIT usage flag for an image with
external format, irrespective of the requested AHB usage.
Bug: b/155487768
Change-Id: Ie46012d6f905317cd42a69768b4d35b44db474c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5153131
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
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40f4de8f
|
2023-12-15T10:17:32
|
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Vulkan: Ensure we use cached memory for readPixels stagingBuffer
Previous CL crrev.com/c/5112759 does not solve the performance issue for
ChromeOS. The reason is that on more recent intel GPU, there is no
hostVisibleCachedCoherent heap. When we allocate staging buffer, we
specify CachedCoherent as the preferredFlags instead of requiredFlags.
This means we still end up getting UncachedCoherent since VMA tries to
respect coherent bits as first priority. This CL Changes CachedCoherent
to CachedPreferCoherent, and made Cached as required bit, thus ensures
the memory allocated is cached. Since coherent bit may not be honored,
thus we have to call invalidate/flush (which underline implementation
will check the bit and early out if no need).
Somehow on ARM GPU using cachedNonCoherent staging buffer causing many
test failures, even though we do call invalidate() after allocation, and
tests pass on all other GPUs. It almost indicates ARM driver have a bug
with invalidate() that it is not doing expected. But before I can be
sure and fixed, I added feature bit to keep ARM the old behavior, which
uses UnCached memory for readPixels which should suffer the performance
as well.
Bug: b/315836169
Bug: b/310701311
Change-Id: I1eec6105ce74275faa893b0206be8470f0cde72f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5122318
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3439e421
|
2023-12-15T11:37:53
|
|
Vulkan: Remove AHB workaround for camera app
This is now fixed in camera app main branch. The workaround is removed
here.
Bug: b/239181279
Change-Id: I782baf7a42a8c9a897f1947d8b2f6feba606ce29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5126931
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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6d9f0aee
|
2023-11-30T00:00:00
|
|
Metal: Ensure helper invocations when derivatives are used
Set sample coverage mask to ensure that
fragment shader helper invocations are
performed when derivatives are used.
Fixed the following tests on Apple silicon:
dEQP-GLES2.functional.texture.mipmap
.2d.projected.nearest_linear_repeat
.2d.projected.linear_linear_repeat
.cube.projected.linear_nearest
.cube.projected.linear_linear
dEQP-GLES3.functional.texture.mipmap
.2d.projected.nearest_nearest_mirror
.2d.projected.linear_nearest_clamp
.2d.projected.linear_nearest_repeat
.2d.projected.linear_nearest_mirror
.2d.projected.nearest_linear_repeat
.2d.projected.linear_linear_clamp
.2d.projected.linear_linear_repeat
.3d.projected.nearest_nearest_mirror
.3d.projected.linear_nearest_clamp
.3d.projected.linear_nearest_repeat
.3d.projected.nearest_linear_clamp
.3d.projected.nearest_linear_mirror
.3d.projected.linear_linear_clamp
.3d.projected.linear_linear_repeat
Fixed: angleproject:8443
Fixed: angleproject:7023
Change-Id: I13fc52532b94de098dcf3e9f5f02d48a6c8913c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5089131
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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fb6b960c
|
2023-11-27T14:24:28
|
|
Remove GL_CHROMIUM_texture_filtering_hint
This was using an unregistered Vulkan extension to set the precision of
SwiftShader's internal filtering for the sake of Chrome. That's baked
in at build instead.
Bug: angleproject:8349
Bug: chromium:726075
Change-Id: I12849d2d29d99626f22a92ee9d74366f78658476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063344
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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edcfab40
|
2023-11-23T00:00:00
|
|
Metal: Implement textureCubeGrad transformation for AGX
Wrapped all affected built-in function calls
with helpers that transform derivative values.
Fixed all *.texturegrad.* dEQP failures on Apple silicon.
Fixed: angleproject:7021
Fixed: angleproject:8433
Change-Id: I16b023840ad267ab72d31fde3cb0fa7048e5310c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5071254
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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3680a5dc
|
2023-11-17T13:51:07
|
|
Vulkan: Let program warmup continue passed link
The warmup task does not actually affect the link results, so there is
no reason to wait for it when the application queries the link status.
This change allows the warm up task to continue in parallel until the
program is used at draw time. This allows the warm up to be more
efficient when the link itself is not parallelized.
For applications that create programs in the middle of every frame, it's
still likely best to disable warm up (as the following immediate draw
will already effectively do the warm up).
Note that currently the warm up code in the Vulkan backend is not
completely thread-safe, and so the program still blocks on that task
before the first draw can happen (or the program is modified in any
way).
Bug: angleproject:8417
Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
d842f3db
|
2023-11-29T06:53:58
|
|
Vulkan: add a disableSeparateShaderObjects feature
Dota Underlords uses one PPO and keeps swapping the attached program.
Though we get cache hit, the hundreds pipeline creation calls still
amount to non-trivial CPU overhead via ANGLE. The use of SSO has been
disabled by the app in certain cases, and this feature is added to
support entirely disabling SSO in ANGLE on all Vulkan backend impls.
Bug: b/309028728
Test: Dota Underlords easily hits target FPS on ANV and RADV
Change-Id: I54532975237218563b8750f1878a83e386fe776d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5073414
Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2155534b
|
2023-11-06T11:49:20
|
|
Don't set dirty bits for attribs that are out of range.
PrivateState::setAllDirtyBits sets all bits in mDirtyCurrentValues.
When the context has fewer max attibutes than MAX_VERTEX_ATTRIBS, this
can cause out-of-bounds access to
PrivateState::mVertexAttribCurrentValues if the dirty bits are iterated
over without range validation.
Bug: chromium:1496378
Change-Id: I65481c432263a6e353a9361bba741b97dc5e20b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008034
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
12cc04d0
|
2023-11-07T10:26:18
|
|
Vulkan: Workaround camera AHB's layerCount being random value
We are seeing AHB used by google's camera app has random value in the
layerCount. In my reproduced case, it is 0, which translates to
layerCount in the VkImage. Sometimes I am also seeing a huge number in
the layerCount as well. This causes problem in ARM driver that end up
with assertion and other problems that end up with crash later. We need
to root cause the underlying bug which is tracked by b/239181279. But
before we have an actual fix in AHB creation code, this CL forces
com.google.android.GoogleCamera AHB's layerCount to be 1 as a temporary
app specific bug workaround so that we can move forward to get camera
app up running with ANGLE.
Bug: b/309480316
Bug: b/239181279
Change-Id: I219f6f89863a2cb8dee6c5efb0812389272373ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5010082
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
5a71be90
|
2023-11-03T15:07:06
|
|
D3D: Make non-constant loop indexing limitation a feature flag
... instead of exposing it as a front-end limitation only to set a
shader flag in the front-end.
Bug: angleproject:1130
Change-Id: Idbd9a1b7b79d231bd9fc1c0061c768df4aaab92d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5004847
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e7ce481f
|
2023-11-01T22:44:22
|
|
Consolidate parallel compilation in front-end
This cleans up the multiple compilation task implementations in the
backends and consolidates them in the front-end. The front-end is then
able to do the compilation in an unlocked tail call instead if
desired (in a future change).
This change is in preparation for having the program link tasks directly
wait on the shader compilation tasks. As a result, the "shader resolve"
should not be needed to access the shader compilation results; it should
be enough to wait for the compilation job. This change therefore moves
post-processing of results to the compilation job itself as they did not
need to actually be done after compilation is done (merely after
translation is done). As a side effect, shader substition and other
debug features should now work for the GL backend as they are now done
before back-end compilation.
Bug: angleproject:8297
Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
3b555e8d
|
2023-10-26T00:00:00
|
|
GL: Add emulateClipOrigin workaround
Older Adreno drivers apply GL_CLIP_ORIGIN_EXT
to the framebuffer instead of the clip space,
thus causing various side-effects.
Used a uniform to emulate the correct behavior.
Drive-by:
* Fixed a typo in ClipControlTest.OriginFrontFacing
Fixed: angleproject:8392
Change-Id: I2f7145977ab0e11dc88e8dbfec2cd32c4c31f830
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4987326
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
65f6c2ea
|
2023-10-22T18:07:55
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|
Metal: always implicitly resolve MSAA render buffers on tiled GPUs.
On tile based GPUs, implicitly resolving MSAA render buffers to
single-sampled is preferred. Because it would save bandwidth by avoiding
storing the MSAA textures to memory. Furthermore resolving as
StoreAction is almost a free operation on these GPUs.
Traditional desktop GPUs almost always store MSAA textures to memory
anyway, so this feature would have no benefit besides adding additional
resolve step as well as memory overhead of the hidden single-sampled
textures.
Bug: chromium:1486094
Change-Id: I5eb3b1314560024dd5c0834b0c0b43a6b4d3d51b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4962114
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
6258acae
|
2023-10-19T00:00:00
|
|
GL: Add resyncDepthRangeOnClipControl workaround
Some drivers do not apply GL_CLIP_ORIGIN_EXT and
GL_CLIP_DEPTH_MODE_EXT state changes until other
transformation states are updated.
As a workaround, force-resync the depth range on
clip control updates.
Fixed: angleproject:8381
Change-Id: I26f95108e9419be30ea0b562e02ab4bae78f65bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4966525
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cfc40d2b
|
2023-07-19T17:47:13
|
|
Vulkan: Adjust clear color precision for GL_RGB5_A1 FBO
When clear color has more precision than the framebuffer
format can hold, dithering is automatically applied on
some hardware.
This issue causes below dEQP tests to fail when the FBO
color attachment format is RGB5_A1:
KHR-GLES31.core.draw_buffers_indexed.color_masks
KHR-GLES32.core.draw_buffers_indexed.color_masks
Adjust the clear color precision for RGB5_A1 format to
workaround the issue.
We can remove this workaround once the vulkan driver
fixes the auto-dithering problem.
Bug: b/292282210
Change-Id: Ic3ffebd2d20c8782612619a60d1ec2cc6d613c22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4937472
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
57fcee54
|
2023-10-11T14:48:53
|
|
Vulkan: Add feature flag for externalFormatResolve
This CL adds supportsExternalFormatResolve feature flag and enable the
vulkan extension if existed.
This CL is split from Chris Forbes's CL on android gerrit.
Bug: b/223456677
Change-Id: I731f35dc629c12c7290c6ed24ff54967e2e4eab7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4932592
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
|
|
ffb32380
|
2023-10-02T16:01:37
|
|
Vulkan: Fix device creation on multi-queue devices
When multiple eligible queue families are exposed by the device, ANGLE
defers devices creation until a surface is made current, at which point
it selects a queue family that supports presentation to that surface.
This path was largely untested and was broken:
- Some post-device-creation initialization was not deferred until the
device was actually created
- Some cap calculation depended on the chosen queue family index
- Query of device capabilities was done too late, such that ANGLE could
not correctly determine the level of support for ES versions.
Bug: angleproject:8300
Change-Id: I2a35396d1fd08ed26d217dff07d10e9a9c1ac55f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4907895
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
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|
97a48912
|
2023-09-26T10:31:58
|
|
Turn is-link-thread-safe feature into a positive condition
Chrome's --disable-gpu-driver-bug-workarounds currently sets every
feature to false, which breaks the GL backend.
Bug: angleproject:8297
Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
141bada9
|
2023-09-22T10:25:30
|
|
Vulkan: add prefer cached memory type for dynamic buffer usage.
Bug: b/288119108
Change-Id: I0fb5d91780e83af06762b9f3e6122313e76624da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886846
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
cd8495b0
|
2023-09-14T20:00:32
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|
Re-enable Metal on AMD FirePro.
Instead of disabling Metal altogether, test whether it works to just
disable the rescobeGlobalVariables compiler workaround on FirePro
devices.
Bug: angleproject:8317
Change-Id: Ia93a1fef04a387c5756d14660a2da4eb39b8db08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864732
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ffd6ec26
|
2023-09-07T15:39:19
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|
Reland "Make egl surface uncurrent when being destroyed"
This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57.
This is to workaround errors when app does below behaviors:
1) while there is a context still bound to the current
rendering thread and the surface, call eglDestroySurface()
2) create a new surface eglCreateWindowSurface()
3) call eglMakeCurrent() with the surface created in step 2)
4) does work on the new surface
The old surface won't be destroyed in step 1) because
it was still bound by the context of the current rendering
thread. When creating new surface on step 2), some hardware
will return error code EGL_BAD_ALLOC, because the old egl
surface is still associated with the native window.
To workaround, when destroying surface, if the surface
is still bound by the context of the current rendering
thread, release the context and surface by passing
EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent().
The workaround is controlled by a frontend feature
uncurrentEglSurfaceUponSurfaceDestroy. This feature
is only enabled on vulkan backends.
Bug: b/292285899
Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
b4852ef9
|
2023-02-08T14:18:06
|
|
Vulkan: Drop support for Vulkan 1.0
Bug: angleproject:7959
Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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|
68bfa1ed
|
2023-08-22T22:02:15
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|
Support for link to be entirely parallelized
The link job is split as such:
- Front-end link
- Back-end link
- Independent back-end link subtasks (typically native driver compile
jobs)
- Post-link finalization
Each step depends on the previous. These steps are executed as such:
1. Program::link calls into ProgramImpl::link
- ProgramImpl::link runs whatever needs the Context, such as releasing
resources
- ProgramImpl::link returns a LinkTask
2. Program::link implements a closure that calls the front-end link and
passes the results to the backend's LinkTask.
3. The LinkTask potentially returns a set of LinkSubTasks to be
scheduled by the worker pool
4. Once the link is resolved, the post-link finalization is run
In the above, steps 1 and 4 are done under the share group lock. Steps
2 and 3 can be done in threads or without holding the share group lock
if the backend supports it. Step 2 is not yet made independent of the
Context on some backends, and a frontend feature is used to make that
step either run on the main thread or as a worker thread.
Bug: angleproject:8297
Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5afc76e3
|
2023-09-12T11:05:08
|
|
Disable Metal on AMD FirePro devices.
These older drivers are crashing in the driver for unknown reasons.
Only 0.5% of Chrome users are on these devices, so we'll disable
Metal on them.
Bug: angleproject:8317
Change-Id: Ia3ca5c3fa8e96aab903e15d989cfbd459679b15d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4859020
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
8a7ad933
|
2023-09-13T15:11:46
|
|
Revert "Make egl surface uncurrent when being destroyed"
This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57.
Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891.
Original change's description:
> Make egl surface uncurrent when being destroyed
>
> This is to workaround errors when app does below behaviors:
>
> 1) while there is a context still bound to the current
> rendering thread and the surface, call eglDestroySurface()
> 2) create a new surface eglCreateWindowSurface()
> 3) call eglMakeCurrent() with the surface created in step 2)
> 4) does work on the new surface
>
> The old surface won't be destroyed in step 1) because
> it was still bound by the context of the current rendering
> thread. When creating new surface on step 2), some hardware
> will return error code EGL_BAD_ALLOC, because the old egl
> surface is still associated with the native window.
>
> To workaround, when destroying surface, if the surface
> is still bound by the context of the current rendering
> thread, release the context and surface by passing
> EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent().
>
> The workaround is controlled by a frontend feature
> uncurrentEglSurfaceUponSurfaceDestroy. This feature
> is only enabled on vulkan and gl backends.
>
> Bug: b/292285899
> Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255
> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: b/292285899
Change-Id: I760054d856294e6691e79e165fd73ce9e560621f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
497440cd
|
2023-09-07T15:39:19
|
|
Make egl surface uncurrent when being destroyed
This is to workaround errors when app does below behaviors:
1) while there is a context still bound to the current
rendering thread and the surface, call eglDestroySurface()
2) create a new surface eglCreateWindowSurface()
3) call eglMakeCurrent() with the surface created in step 2)
4) does work on the new surface
The old surface won't be destroyed in step 1) because
it was still bound by the context of the current rendering
thread. When creating new surface on step 2), some hardware
will return error code EGL_BAD_ALLOC, because the old egl
surface is still associated with the native window.
To workaround, when destroying surface, if the surface
is still bound by the context of the current rendering
thread, release the context and surface by passing
EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent().
The workaround is controlled by a frontend feature
uncurrentEglSurfaceUponSurfaceDestroy. This feature
is only enabled on vulkan and gl backends.
Bug: b/292285899
Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
b185c3ea
|
2023-09-11T12:28:43
|
|
Vulkan: Add host-image-copy usage to images when optimal
The change currently doesn't actually copy on host, but prepares the
image for it.
Bug: angleproject:8341
Change-Id: I4458712dca46ef9872020e158a3f902e94f5eb93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856146
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
e234c182
|
2023-09-08T16:19:29
|
|
Add features for VK_EXT_host_image_copy
Bug: angleproject:8341
Change-Id: Id076e6c9e040f3c19a1eb221f6099ac11d4d091a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852280
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0688a940
|
2023-08-21T00:00:00
|
|
GL: Disable EXT_texture_mirror_clamp_to_edge on Mesa
Although the extension string is exposed,
the new enum is currently rejected when
using an OpenGL ES context.
Bug: angleproject:8319
Change-Id: I17c4105344fe7ca3038a79e0e09528db1d96376b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4807744
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
9f258f8a
|
2023-08-21T00:00:00
|
|
GL: Add disableRenderSnorm workaround
Disable the extension on Mesa versions that
clamp negative snorm values to zero on read.
Fixed: angleproject:8315
Change-Id: I5459db40cb08c546fba15f5e6d70578029a8218a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804324
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
d8f088e0
|
2023-08-14T11:07:24
|
|
GL: Remove parallel compile/link without driver support
This feature was practically disabled everywhere due to various bugs,
and is complicating the code. In effect, the code was always spawning a
thread for the compilation and link jobs, immediately fail it (due to a
workaround), then do the job when compile/link is resolved (much closer
to draw time). This leads to bad user experience, but also is racy
because the shaders may get recompiled in the meantime and there is
little the GL backend could do to stop that (efficiently).
After this change, parallel compile/link
is either done by the driver (if supported), or it isn't done.
This is a partial revert of a100d8f471f79b9f88d387164992cc5bd9c6ee9f.
Bug: angleproject:3031
Bug: chromium:922936
Bug: chromium:1184692
Bug: chromium:1202928
Change-Id: I6348bee3249ccb3828bb98ac2a69dc7d305f821c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774785
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
59f158c1
|
2023-08-10T00:00:00
|
|
GL: Add explicitFragmentLocations workaround
Some drivers produce incorrect results when
a fragment output has an implicit location
and gl_SampleMask[] is written to.
Fixed: angleproject:8308
Change-Id: I615952ef61b1cb611984ec7defb189d89ab3281c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777702
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
16cfa28e
|
2023-08-08T22:08:24
|
|
Vulkan: Basic infra for parallel link
This change moves pipeline warm up to a parallelizable task, mostly as
an exercise to put in the infrastructure for parallel link in the Vulkan
backend. Follow up changes will move more of the link step to this
task.
The end goal is to be able to make the link task independent of
ContextVk, which would allow it to be run as an UnlockedTailCall, even
if not using a worker thread.
Bug: angleproject:8297
Change-Id: I17047162b2a41f0d681d9e3ee33f2e0239b4280d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4764231
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ffe81dd3
|
2023-08-03T14:53:32
|
|
Vulkan: allow opt-in to MSRTT emulation via overrides
The existing enableMultisampledRenderToTexture feature combines
conditions for device feature support and the policy decision of whether
to allow MSRTT emulation.
This change splits it into two features, allowing application developers
to control the policy condition for the emulation path without impacting
the device capability checks.
Bug: angleproject:8291
Change-Id: Ic1525c878906b10df777c582e44b931028aae928
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749525
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f395f34b
|
2023-08-03T13:58:43
|
|
features: frontload feature overrides
This allows us to have features that depend on the state of other
features more reliably.
For example, let's say you have two features:
ANGLE_FEATURE_CONDITION(&mFeatures, allowX, (benefitsFromX || isSpecificHardware) && !isBadHardware);
ANGLE_FEATURE_CONDITION(&mFeatures, supportsX, hardware.featureXSupported && mFeatures.allowX.enabled);
Before this change, if you overrode allowX, the override would be
applied too late for the supportsX test.
This also helps with disabling dependent features via overrides. For
example, if you disable "supportsRenderpass2", it will also disable
features depending on it, such as "supportsDepthStencilResolve" and
"supportsFragmentShadingRate".
By frontloading the feature overrides, we can have cross-dependencies
between "feature supported on this platform" and "allow this feature by
policy".
Bug: angleproject:8291
Change-Id: Id6da2c89428fa896d677fe8d5a41369277a21b31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749524
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d2236b58
|
2023-07-29T23:50:05
|
|
Support substituting translated shaders.
Add dumpTranslatedShaders and enableTranslatedShaderSubstitution
frontend ANGLE features, which allow ANGLE developers to prototype
optimizations and other transforms without fully implementing them in
the shader translator.
Tested on macOS with ANGLE's Metal backend, but should work with the
other source-level translator backends.
Add documentation for pre-existing substitution of shader sources, and
of translated shaders added in this CL.
Fixed: angleproject:8280
Change-Id: I24d5ef88a479b23e81cc8169fe813c263acfc71f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4731553
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
9aadc7aa
|
2023-07-13T11:44:51
|
|
Metal: Require MSL 2.1.
We had previously shipped both MSL 2.0 and 2.1 shaders to support
MacOS 10.13 (MSL 2.0 only) while also supporting the stencil blit
fast path that MSL 2.1 provides with the has_shader_stencil_output
feature.
Each configuration of precompiled shaders is ~300kb so we will drop
support for MacOS 10.13 and only ship the MSL 2.1 shaders.
Rework of the disablement for NVIDIA and GPU family 1 to be more
readable. The features themselves are always true because "disable on
NVIDIA" is always true and the check for "is NVIDIA" is moved to the
code which fails the initialization.
Bug: angleproject:8258
Change-Id: Icc8c69540e43fd2b0b237fffbfe170bb3422903f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4681130
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4cab5e94
|
2023-07-12T10:04:10
|
|
Vulkan: Enable timeline semaphores if supported by device
This is needed for a similar change in Chromium to function with
`--enable-features=VulkanFromANGLE`.
Bug: angleproject:8253
Change-Id: I422964ea010c650439dd4797ee8ba7b533f26a87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4675807
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4e6124da
|
2023-06-23T14:46:28
|
|
GL: Ensure all instanced attributes have a buffer with data
Apple OpenGL drivers sometimes crash when given an instanced draw with
a buffer that has never been given data.
It's not efficient to check if the attribute is both zero-sized and
instanced so just ensure that every time a zero-sized buffer is bound
to an attribute, it gets initialized with some data.
Bug: chromium:1456243
Change-Id: I66b7c7017843153db2df3bc50010cba765d03c5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4642048
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f5ad056b
|
2023-07-10T22:13:34
|
|
GL: Fix ScalarizeVecAndMatConstructorArgs and move to gl/
This transformation was buggy and was disabled. Originally, it was
intended to be used everywhere. It is now needed for a GL driver
workaround.
This change reimplements this transformation and uses it as a GL
workaround.
Bug: chromium:1420130
Change-Id: I42d63fa5844bcf683ac41e61925aa637e033ca2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4676634
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
42c3a9fe
|
2023-06-23T03:53:09
|
|
Vulkan: support creating context with MoltenVK on macOS
The Vulkan loader somewhat recently introduced a requirement that
clients must opt-in to using portability implementations of Vulkan (such
as MoltenVK). Since there is no native Vulkan driver for macOS (and
therefore no alternative), unconditionally enable the portability
enumeration extension there.
Bug: angleproject:8229
Change-Id: I24f0f24e25abd277855ed9ac4de370cfb47d3266
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4639495
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Steven Noonan <steven@uplinklabs.net>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Steven Noonan <steven@uplinklabs.net>
|
|
0fe6f282
|
2023-06-24T14:06:17
|
|
Reset and then populate frontend features during display initialize
Overwritten features were never reset even if a display was
terminated. On platforms that reuse displays for all tests
in the end2end suite, overridden feature would leak into
subsequent tests causing unexpected failure.
Bug: angleproject:8235
Change-Id: I1b359bc762a2bca8db4e4dbc7a587604e5bd6a5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4643453
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
ac263582
|
2023-06-19T12:26:44
|
|
Vulkan: add workaround for VK_EXT_full_screen_exclusive on AMD
On outdated (but recent) AMD drivers, the Windows-only Vulkan extension
VK_EXT_full_screen_exclusive appeared to be implicitly enabled and set
to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT mode. Even though
ANGLE did not enable or interact with this extension at all, the driver
was incorrectly returning VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
error codes on various swapchain operations when the full screen window
focus was lost (i.e. alt-tab out and back in). Naturally, ANGLE was not
expecting these error codes and did not know how to handle them.
Depending on where the errors occurred, ANGLE might crash or retry
creating the swapchain repeatedly.
Treating the unexpected VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
error code as VK_ERROR_OUT_OF_DATE_KHR/VK_SUBOPTIMAL_KHR was not
sufficient, because the driver would repeat the error on every swapchain
operation, apparently expecting the error to be handled by
a vkAcquireFullScreenExclusiveModeEXT call (even though that would make
no sense, since the extension was not enabled).
The incorrect driver behavior was reported to AMD and was fixed in
recent driver releases. The earliest driver I've tested and know to be
working is AMD's Adrenaline driver version 23.5.2
(VkPhysicalDeviceProperties calls this driverVersion 2.0.262/0x800106).
The last known bad version was 0x8000e9.
The simplest workaround on these older AMD graphics drivers is to
explicitly enable the extension, but set it to
VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT mode. On newer drivers we do not
need to do anything with the extension and can ignore it.
Bug: angleproject:8215
Change-Id: I7c58d47a0350f4b0bc1a77f200c1e2f72fcde8d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4627279
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
88c6dfcc
|
2023-06-02T16:09:24
|
|
Mali: Make the placeholder FBO complete for timer queries
Change the bindFramebufferForTimerQueries workaround to ensure
the framebuffer is complete.
Bug: chromium:1356053,b/269068358
Change-Id: Ief3198fdc4800468670a3f4323a1ffd3ca083c6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4582606
Auto-Submit: Kramer Ge <fangzhoug@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1572f609
|
2023-06-09T18:39:52
|
|
Disable hashes for ANGLE features generator
Features autogen files are small, fast to regenerate.
Run the generator in --verify-only mode and check content every time,
instead of using hashes.
Bug: angleproject:8193
Change-Id: I3988ab50a6c33171b7b7252c03f34a74f09fcf18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604579
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
21f16cb1
|
2023-06-09T17:30:38
|
|
Disable clang-format on ANGLE features autogen outputs
Updates the script to produce reasonably formatted code without
clang-format.
Autogen files moved to autogen/ sub-directories because clang-format
does not support per-file settings ;(
This allows to run this codegen very quickly
(~50ms on my machine)
Bug: angleproject:8193
Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b0e9bbd7
|
2023-05-31T14:23:40
|
|
Vulkan: Split features for dynamic state
When a driver bug with dynamic state is encountered, it is hard to debug
which dynamic state exactly is causing an issue, due to the current
granularity of disabling all entire state from an extension. With this
change, every dynamic state gets its own ANGLE feature, and can be
toggled as necessary.
Disabling the supportsExtendedDynamicState* features implicitly
disables all dependent features.
Bug: b/285124778
Bug: b/275210062
Bug: fuchsia:107106
Bug: angleproject:5906
Change-Id: Ic291279872df2d0eb58618ff364ab118bdcc4a9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4577553
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
dfb2bab0
|
2023-05-25T15:08:19
|
|
Apply Aliased Decorators To Image DataTypes
Bug: b/274478912
Bug: b/266235549
Change-Id: I2cd272a1e7481a8803be63efe0be11c61560b23e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4568287
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
16b9a16a
|
2023-05-26T14:45:15
|
|
Add supports_legacy_dithering feature
VK_EXT_legacy_dithering =>
VkPhysicalDeviceLegacyDitheringFeaturesEXT.legacyDithering =>
supportsLegacyDithering
Now getting enabled=true on Android master.
Bug: b/284462263
Change-Id: Ibf43184c78d9847044b10413d2050b653e452c9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4567572
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aea88562
|
2023-05-19T16:52:43
|
|
Reland "Metal: Optimized BufferSubData per device"
This reverts commit ee64836f702332adaca58d9f452063a04b2da955 ,
relanding the patch stack described there.
Between patchsets 1 and 5:
- The shadow buffer allocation has been replaced with a multimap of
precisely-sized buffers, rather than rounding up buffer sizes.
- Garbage collection of shadow buffers is triggered in three situations:
- A certain number of context switches have occurred; this number
was hand-tuned to avoid GC every frame.
- A certain number of command buffer submissions has occurred; this
number was hand-tuned to GC no more often than every few seconds
on representative workloads.
- The total size of the allocated shadow buffers is more than 1 MB,
and either more than twice the size at the last garbage
collection, or 64 MB more than at the last garbage collection. In
this case, aggressive GC is performed in order to reclaim shadow
buffers more quickly.
Performance before and after these changes appears identical on
microbenchmarks. On one Figma test case, comparing GPU memory
allocated inside the BufferManager, peak consumption is decreased by
over 75%, and steady-state consumption decreases by over 88%.
Patchset 6 adds a needed workaround for a bug in the
AMDMTLBronzeDriver affecting uploads of client-side data, and
therefore some dEQP tests. It also streamlines the aggressive GC.
Bug: angleproject:7544
Change-Id: I81b061f0b33c27fa403527fa12d626f4e9c88ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4497413
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
33e38862
|
2023-05-24T00:00:00
|
|
Vulkan: Limit clampFragDepth workaround to affected drivers
Bug: angleproject:3970
Change-Id: I708591d86b8f2cb10d0cbdc7c14518fda45ac626
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4562134
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
6d3e5870
|
2023-05-17T16:42:47
|
|
Metal: Disable Metal support on NVIDIA GPUs
NVIDIA GPUs are in a very small number of Macs and we don't have have
adequate test coverage to properly support them.
Add the disable_metal_on_nvidia feature to control support for NVIDIA
at runtime. Also factor the support of GPU family 1 into a feature.
Bug: angleproject:8170
Change-Id: I160036d710cc9e278eb77e351a483b9f5b69e8ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544659
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
7abc5248
|
2023-05-19T00:00:00
|
|
Vulkan: Enable VK_EXT_depth_clamp_zero_one
Replaced the 'depth_clamping' workaround
with the dedicated extension or explicit
fragment depth clamping.
Fixed: angleproject:3970
Bug: angleproject:8077
Change-Id: Ia7666fcb3e0e949922c13a3fd11b818cbc5a8e26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4545084
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ea0b1b7b
|
2023-05-19T15:26:50
|
|
Selectively advertise base vertex and instance fns
On newer Mali GPUs (Valhall), the glDraw*BaseVertex* implementations
seem to be buggy and cause noticable artifacts. Chrome uses the
presence of baseVertexBaseInstanceANGLE and baseInstanceEXT
extensions to determine whether it can draw with a base vertex or to
fallback to manually offsetting the vbo.
This CL disables these extensions on Mali Valhall so that Chrome
takes the fallback path instead to fix the visual artifacts.
Bug: b/280931795
Change-Id: Ic27e37465283ca3338747b53aa7888c7eba4b7b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4549682
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b76166d0
|
2023-05-18T09:57:25
|
|
Vulkan: Separate image and sampler 2D view of 3D features
The sampler feature is used to determine if EGL_KHR_gl_texture_3D_image
can be exposed. The image feature is used to support base GLES 3.1
storage images.
Bug: b/274478146
Change-Id: Ifb283633078ace7ee65f8aafe756d0a02b727bd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4545005
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c9ce8f33
|
2023-05-18T16:20:04
|
|
Revert "Don't export ANGLE platform methods."
This reverts commit 7a11f4415e37ffba18023eaf1722d3f568ee12ba.
Reason for revert:
Running Android games using ANGLE results in crashes or hangs.
Original change's description:
> Don't export ANGLE platform methods.
>
> These functions are loaded through eglGetProcAddress. We don't need
> to export these extra symbols and increase our binary size.
>
> Bug: chromium:1445969
> Change-Id: I494bbcb86973f167e8245b56e6eb73da7eab69f5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4538367
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/283233503
Change-Id: I42418c0dabc440fb13ce3d48d63b2622b9edd15e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544216
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7a11f441
|
2023-05-16T11:14:44
|
|
Don't export ANGLE platform methods.
These functions are loaded through eglGetProcAddress. We don't need
to export these extra symbols and increase our binary size.
Bug: chromium:1445969
Change-Id: I494bbcb86973f167e8245b56e6eb73da7eab69f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4538367
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ec308b35
|
2023-05-15T15:03:10
|
|
Vulkan: Add feature to limit sample count to 2
This CL adds a feature called `limitSampleCountTo2`. Using it will
have the Vulkan backend limit max samples to 2.
Why 2? That's the minimum required in Vulkan to multisample without
error. Here's an example validation error:
vkCmdResolveImage: srcImage sample count is VK_SAMPLE_COUNT_1_BIT.
The Vulkan spec states: srcImage must have a sample count equal to
any valid sample count value other than VK_SAMPLE_COUNT_1_BIT.
https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkCmdResolveImage-srcImage-00257
Using a limit as opposed to forcing a value allows non-multisampling
(sample count of 1) to continue working.
To see how tests fare when the feature is set, see the following test
results that force the value on:
https://chromium-review.googlesource.com/c/angle/angle/+/4534098/4
Test: adb shell setprop debug.angle.feature_overrides_enabled limitSampleCountTo2
Bug: b/279498079
Bug: angleproject:8162
Change-Id: I1df2822709151e6084c32055b5aff444e0b10db5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4518562
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b1395bcb
|
2023-05-09T12:34:55
|
|
GL: Disable EXT_clip_control on Mali-G72 and G76.
Querying the clip control state from the driver when sychronizing
external contexts generates driver errors.
Simply disable this extension in this configuration for now.
Chrome is currently not using it for rasterization.
This issue was noticed on specific Huawei devices in the wild. It
hasn't been observed on other OEMs.
Bug: chromium:1434317
Change-Id: I88d9bff1933274f61020b75e68aee9c94b0b684a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4518062
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Colin Blundell <blundell@chromium.org>
|
|
8b9440b6
|
2023-05-01T15:31:01
|
|
Vulkan: add option to control pipeline cache data compression.
Bug: b/258207403
Change-Id: I487b1cadbacfa2f7ee889a8f58278307a126a391
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4497248
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
|
|
b0f9c01e
|
2023-05-01T12:54:10
|
|
metal: adds feature that minimizes generated shader differences
This adds a feature (enabled by default) that results in
generating the same code regardless of whether emulateAlphaToCoverage
is enabled or addExplicitBoolCasts. This is done to maximize
cache sharing.
Bug: chromium:1423136
Change-Id: Ia491f13469c750fc2c45aecf1f93fed53b782dc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4496254
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
|
|
3e281219
|
2023-04-27T14:52:18
|
|
Adds feature to output blob cache key and source for shader
Bug: chromium:1423136
Change-Id: Ic03e1b9971b2f1417c0b2e95c8d3846f28a01572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4480976
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
|
|
059bfe89
|
2023-04-27T16:13:06
|
|
metal(ish): Adds platform function for logging cache hits/misses
And adds call from metal.
This way chrome can log overall cache stats.
Bug: chromium:1423136
Change-Id: Iba5b3bd138adf15fe5e999d3dee0002f140edac1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4484260
Commit-Queue: Scott Violet <sky@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
20b6624a
|
2023-04-17T13:55:09
|
|
Metal: Support compiling on iOS without EAGL
Makes EAGL and CGL compilation exclusive to each other. Catalyst would
compile with both on ARM64, but only use EAGL.
Remove use of GLSL generation in MSL. Generating GLSL for MSL
compute and geometry shaders do not make sense.
Remove compilation of RewriteRowMajorMatrices for Metal.
It was removed from Metal in:
b23bf47c9e999532a684beab9ac901552420b0b8
Reland "Metal: rewrite default uniforms and uniform blocks"
Remove use of ANGLE_ENABLE_APPLE_WORKAROUNDS and gn variable
angle_enable_apple_translator_workarounds. The workarounds are just
unconditional business-as-usual implementation of ANGLE when ANGLE is
compile for PLATFORM_APPLE.
Fixed: angleproject:8129
Change-Id: I3af249708803fba816e2a7c92c35dddb84ce6946
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428875
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
6deca89e
|
2023-03-22T22:33:40
|
|
Add Spirv Instruction to explicitly cast mediump float to 16 bit
If the GLSL shader code expects the comparison between
two mediump float values returning true, but the SpirV
compiler treats one of them as 32-bit, and treats the
other one as 16-bit, the comparison would return false
instead. The SpirV compiler may not automatically cast
the mediump float values to 16 bits, because it may
utilize the RelaxedPrecision decoration to keep a mediump
float as 32-bit, so that the compiler can avoid the
type cast from 32-bit highp to 16-bit mediump.
This change adds an additional OpQuantizeToF16 SpirV
instruction to explicitly cast mediump float scalar
or mediump float vector to 16 bit, if they are assigned
with a highp float value. This ensures that if the
GLSL shader code ever compares two meiump float values,
the SpirV shader compiler is not accidentally comparing
a 16 bit with a 32 bit float value.
This fixe the deqp test failure on Pixel 6 and Pixel 7:
dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex.
Bug: b/274859104
Bug: b/274408172
Change-Id: Ifd996cea14c0f77f45ae90f38c8e53cf5035139f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400404
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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65f4d2a4
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2023-04-17T10:08:18
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Adds features to enable loading/saving metallibs to blobcache
CompileMetalShaders results in the appropriate command line tool
being run to generate metallib blobs from shader source.
DisableProgramCaching results in not saving programs to BlobCache
LoadMetalShadersFromBlobCache results in trying to load metallibs
from BlobCache.
Bug: chromium:1423136
Change-Id: I01a4d7a5d60ed5ac978fb99db01b741e0f19e76b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4434293
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
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7bc4b7e3
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2023-03-27T00:00:00
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Metal: Implement OES_sample_variables
New ESSL built-ins are mapped to their Metal
counterparts and tweaked to follow OpenGL ES
semantics when needed.
Fixed A2C interaction with sample coverage
by emulating the former on non-Apple GPUs.
Bug: angleproject:8097
Fixed: angleproject:5087
Change-Id: I5d28a941af5cbc14743a3930731529f11f55febd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404896
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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c26011b8
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2023-04-11T15:16:29
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Vulkan: Make advanced blend alpha div workaround permanent
This workaround turned out to affect pretty much every driver, and
numerous GL implementations were found to work around it similarly to
ANGLE. It seems like this workaround may only be necessary for
colorburn and colordodge, but for now ANGLE applies it to all modes.
Bug: b/274528004
Bug: b/277777623
Change-Id: Id555c981a9775f949a3022b7e92c755accea7cea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4416158
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3aea3cfd
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2023-04-03T16:38:29
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Vulkan: Workaround depth bias constant factor on ANV
Bug: b/249380591
Change-Id: Iaeda7faf5eb40e0e2086674d3e63bf5bc9911ab4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392893
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f1f80e1e
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2023-03-22T12:54:08
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Metal: Always prefer staged GPU uploads for textures.
Uploading Metal texture data via MTLTexture::replaceRegion is a source
of lots of CPU hangs and jank. There may be better heuristics to
determine if we should do a CPU vs GPU upload but for now preferring
GPU uploads has better overall performance.
This also improves the MotionMark images test:
- 40 -> 100 when using Metal.
- 217 -> 235 when using Metal +
https://chromium-review.googlesource.com/c/chromium/src/+/4091749
Bug: angleproject:8024, angleproject:8092, angleproject:8109
Change-Id: I36b5f585884391b4cc416365ae65f8542745beee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4264963
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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29abd5a2
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2023-03-06T11:35:45
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Explicitly Add Aliased Memory Decoration in SpirV
In GLSL, aliased memory qualifier is implicitly available,
unless we explicitly specify the memory is restrict:
https://www.khronos.org/opengl/wiki/Type_Qualifier_(GLSL)#Memory_qualifiers.
However, in SpirV, aliased memory qualifier has to be
explicitly specified:
https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#AliasingSection
This change adds the aliased memory decorations to SSBO
if the GLSL does not specify the restrict memory qualifier.
This is a temporary workaround to fix the deqp test failures
on some android devices. Eventually we would like to waive this
test for ANGLE due to alised memory in Vulkan does not suppose
to affect SSBOs that have different set/binding, please refer
to this Khronos ticket for more details:
https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4321
Bug: b/266235549
Change-Id: Ic7afc417a5d421664b60e0413a011314787e14e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4312130
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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97897d92
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2023-03-27T16:02:57
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Vulkan: Work around driver bug with dynamic primitive restart
This CL forces the state to be static on buggy drivers.
Bug: b/275210062
Change-Id: Ia3391ecb19c3c9d19c05a83e11da8c718513a4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374104
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
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888ca8d9
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2023-03-21T18:56:56
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Bind FBO before timer query on Mali GL driver.
glBeginQuery(GL_TIME_ELAPSED/GL_TIMESTAMP) on Mali implementation
assumes a complete FrameBuffer. Without it glGetQueryObject will return
a meaningless value, causing some applications to misbehave.
This workaround caches and binds a default FBO in this case.
Bug: chromium:1356053,b/269068358
Change-Id: I756ded948c2c5aada744f9dd428ad77c37a009c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359032
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
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4256c022
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2023-03-01T00:00:00
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Metal: Implement ANGLE_stencil_texturing
Used texture views to sample stencil values
from combined depth/stencil textures.
Texture2DDepthStencilTestES3.TexSampleModes* tests
were split into swizzled and non-swizzled variants
to suppress only swizzled cases on some platforms.
Added a new avoidStencilTextureSwizzle workaround to
skip creating swizzled texture views of stencil-only
textures on platforms that fail to sample from them.
Fixed: angleproject:8051
Change-Id: I0b1148f8d30fc6459239efcdaeee6c0364633cc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304058
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4f87f4e9
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2023-03-03T13:19:09
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Vulkan: Add useResetCommandBufferBitForSecondaryPools feature.
Currently ANGLE does not use "vkResetCommandBuffer()" on Vulkan
Secondary Command Buffers. Instead it uses "vkFreeCommandBuffers()" and
"vkAllocateCommandBuffers".
According to spec, "VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT" is
required only for command buffer reset operations.
However, some ARM drivers may not free memory in
"vkFreeCommandBuffers()" without this flag.
Bug: angleproject:8059
Change-Id: Ibfe45bca345dc48484b625c450369d30805cec77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306722
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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3fed0866
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2023-02-22T00:00:00
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Implement EXT_texture_mirror_clamp_to_edge
Support GL_MIRROR_CLAMP_TO_EDGE_EXT address
mode when native support is available.
Adjusted validation, sorted switch cases by
target enums order.
Added new TextureMirrorClampToEdge* end2end
tests.
Drive-by: fixed texture address computation
for integer formats with GL_MIRRORED_REPEAT
on D3D11.
Fixed: angleproject:7968
Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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6d282d62
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2023-02-08T16:51:07
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Vulkan: Move retireFinishedCommands/garbageCleanup to worker thread
This CL separate out the logic of mLastCompletedQueueSerial update and
retireFinishedCommands and garbage clean up into different functions. At
submission, previously we are always check fence and update
mLastCompletedQueueSerials and calling reset on finished commands and do
garbage clean up. With this CL, we only do the fence check and update
mLastCompletedQueueSerials. Then it request worker thread to do the
command buffer reset and garbage cleanup. We uses the CommandProcessor's
thread for the reset and cleanup, since async submission path needs to
handle this clean up anyway.
This CL also added a new feature flag asyncCommandBufferReset and it is
disabled right now. This will be enabled in the follow up CL.
Bug: b/255411748
Change-Id: I6da558f8d4c962eb038e2378ccc76c464101cde2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4244823
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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a1f9b9aa
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2023-02-20T00:00:00
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Implement more texture border color adjustments
D3D11:
* Exposed EXT_texture_border_clamp extension string,
to ensure that the relevant CTS tests are running.
* Updated StateManager11::setSamplerState to adjust
the border color based on the texture format.
* Refactored ShaderConstants11::updateSamplerMetadata to
correctly adjust the border color for integer formats.
* Removed unused SamplerMetadata.internalFormatBits
D3D9:
* Updated Renderer9::setSamplerState to adjust the border
color value based on the current texture format.
* Added borderColorSrgb feature required for some drivers.
GL:
* Copy alpha value to green for A and LA legacy formats to
workaround driver bugs when lumaWorkaround is not used.
Tests:
* Added ES 2.0 tests for texture formats
that require border color adjustments.
Fixed: angleproject:7969
Change-Id: I3d36cce43e76e6d5069a51865152c2250ecbb017
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4291000
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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