Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 48dcae7b | 2014-02-05 16:28:24 | Added transform feedback shader generation. BUG=angle:495 Change-Id: I41a0177fd3eb43c9f4ab9e54faeadac3eb483c2c Reviewed-on: https://chromium-review.googlesource.com/185035 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| 1b6edcb6 | 2014-02-03 14:27:56 | Add remaining transform feedback queries. BUG=angle:493 Change-Id: I8841af50dcb90e7fb8a811b95d015bfdd2c5d226 Reviewed-on: https://chromium-review.googlesource.com/191035 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| e684b58a | 2013-05-30 00:07:42 | Add support for querying number of active uniform blocks/block name max length from a program object. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2311 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 70eb1ea2 | 2013-05-30 00:07:20 | Implement UniformBlockBinding, and necessary state to track uniform block bindings on the API side. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2308 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 486d9e9b | 2013-02-28 23:15:41 | Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 70062c98 | 2012-11-28 19:32:30 | Passes the Renderer to various objects at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 60dafe8f | 2012-09-05 22:26:10 | Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 989c1c85 | 2012-07-24 18:40:38 | Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 716056c7 | 2012-07-24 18:38:59 | Restore the explicit isLinked() method for Programs and fix link(). Trac #21270 Bug=351 Signed-off-by: Nicolas Capens If link fails we still need to keep the failed binary around for information such as number of active attributes, varyings, etc. Thus we can no longer use the presence of a binary to tell us if we've successfully linked a program object. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1241 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4c962bf1 | 2012-07-24 18:37:02 | Make Program link() and setProgramBinary() return the status of the operation Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1239 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 39c9d952 | 2012-07-24 18:32:29 | Remove Program serial tracking. It is no longer useful (or used). Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1234 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 90080e3b | 2012-07-09 22:15:33 | Support for serializing a linked program to binary. The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated. Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions. Review URL: https://codereview.appspot.com/6295092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 253b8d20 | 2012-06-22 19:27:21 | Refactor program info log out of ProgramBinary and in to Program. Tested by setting breakpoint in esLoadProgram with the broken program. Review URL: https://codereview.appspot.com/6305114 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3ce8dbcd | 2012-06-08 17:52:30 | Add placeholder entry points for GL_OES_get_program_binary. Review URL: https://codereview.appspot.com/6279054 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1146 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea09f9b4 | 2012-06-08 00:45:32 | Move ProgramBinary into new file. Review URL: https://codereview.appspot.com/6299058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1144 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e2a59bba | 2012-06-07 21:09:53 | Refactor Program into Program and ProgramBinary. Program manages the state and lifetime of the program object. ProgramBinary holds the linked program and the code to do the linking. There should be no functional change. WebGL conformance tests did not regress. Review URL: https://codereview.appspot.com/6267047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1143 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9a30b095 | 2012-06-06 20:21:55 | Program::link() and callees do not access mPixelHLSL, mVertexHLSL, mFragmentShader, mVertexShader, mAttributeBinding. mPixelHLSL and mVertexHLSL are deleted because they are only used during linking. Review URL: https://codereview.appspot.com/6306047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1141 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f5c8a2e2 | 2012-06-05 19:51:43 | Refactored setting the register information. Avoided calling GetConstantByName. TRAC #20948 Issue=337 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1137 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea7c345f | 2012-06-05 19:51:40 | Store multiple register indices per uniform. TRAC #20948 Issue=337 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1136 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e057c5dd | 2012-01-26 19:18:24 | Fixed more warnings. Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well. MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file. esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it. Review URL: https://codereview.appspot.com/5577048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d9a54f98 | 2011-12-22 18:32:53 | Fixed gl_FragCoord.y calculation TRAC #19349 ANGLEBUG=272 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@925 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9a84912a | 2011-11-12 03:18:00 | Add support for glGetnUniform*vEXT Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@870 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 96a4a6ce | 2011-10-26 02:33:46 | Avoid repeated getDevice() calls when applying uniforms. TRAC #18399 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@806 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 72e8f447 | 2011-10-20 00:22:01 | Avoid unnecessarily copying uniforms Transpose and expand matrices and float vectors when copied on setUniform (and getUniform) to avoid allocating an array and doing that on applyUniform. Then use straight D3D calls, not D3DX, to possibly avoid another copy. Gets NaCl donuts test from 19->25 fps. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5229056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@800 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b6e7222c | 2011-10-18 23:01:46 | Avoid iterating over unused samplers. Keep track of the maximum used sampler to avoid expensive iterations in applyTextures and validateSamplers. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5246061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@795 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a28233e5 | 2011-10-12 16:51:33 | Iterate directly over uniforms when applying them Directly iterate over uniforms, not over uniform locations, so we don't waste time looking at locations in the middle of arrays. Gets about 1 fps on a NaCl benchmark. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5210042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@792 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c72c6416 | 2011-09-20 16:09:17 | Decorate arrays uniforms with "ar_" to identify arrays of size 1. TRAC #16567 Bug=136 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@760 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 024f1a91 | 2011-09-20 16:06:25 | Optimize uniform handling by storing both decorated and undecorated names. Use a consistent naming scheme to clarify decorated/undecorated name usage. TRAC #16567 Bug=136 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@759 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 87891f74 | 2011-06-01 15:28:35 | Remove path from D3DCompiler warning messages Issue=162 Trac #16209 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@662 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f494c9ca | 2011-05-11 15:37:05 | Validate the sampler uniform against the number of (combined) texture image units. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@642 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d4a35179 | 2011-05-11 15:36:45 | Apply vertex textures and sampler states to the D3D9 device. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@639 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0e64dd6d | 2011-05-11 15:36:37 | Rename SamplerType to TextureType (refactoring). Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@638 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8ea5afef | 2011-03-23 20:44:36 | Switched to D3D10 shader compiler. I figured out how to call in to D3DCompiler_xx.dll and still get the ID3DXConstantTable metadata used by ANGLE. There are more optimization levels available with this compiler and the lowest level (0) allows MetaTunnel and MandelBox to compile their shaders quickly. MetaTunnel still does not render correctly unfortunately. I benchmarked eight of the ShaderToy demos and did not notice any performance regression on an nVidia Quadro FX 380. Intel might be adversely affected. I built ANGLE against D3DCompiler_43.dll, while Chrome still ships with 42. I'm not sure if that will make a difference but I'll rev Chrome soon. I also checked WebGL Aquarium and ran the WebGL conformance tests. This will also let me roll r590 into Chromium. It turns out the ForceSymbolReferences setting I added to the libGLESv2 target caused the linker to sometimes crash when making changes and the changes between r577 and r590 consistently lead to a crash. libGLESv2 now has a hard dependency on D3DCompiler_xx.dll via the call in Program.cpp and this seems to not make the linker crash. Review URL: http://codereview.appspot.com/4275063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@591 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 38e76e53 | 2011-03-21 16:39:10 | Keep track of applied textures and dirty state to minimize D3D calls. TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@588 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 3175496d | 2010-11-28 02:02:52 | Implement gl_DepthRange using a single uniform vector. TRAC #14504 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 73a5db67 | 2010-10-15 17:58:13 | Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| da13f3e9 | 2010-07-28 19:20:56 | Adds resource manager class. TRAC #12493 The resource manager class is now in charge of allocation & management of objects which may be shared by multiple contexts. Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@360 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4f921eb4 | 2010-07-28 19:20:44 | Renamed dx_Window to dx_Viewport TRAC #11594 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@356 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a3bbfd43 | 2010-06-07 02:06:09 | Fixes double-decoration when getUniformLocation is called from defineUniform. TRAC #12437 This fixes the WebGL Teapot Per Pixel sample rendering Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@329 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 91fd1de6 | 2010-05-18 18:51:40 | Caches the location of generic uniforms TRAC #12215 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@298 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 2d84df0c | 2010-05-14 17:31:13 | Cache D3D constant handles with their associated uniforms. TRAC #12237 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@285 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4af7acca | 2010-05-14 17:30:53 | Implemented varying packing TRAC #11736 The OpenGL ES Shading Language 1.00 rev. 17 appendix A section 7 page 111, details how varyings should be packed into generic varying registers. To implement this the HLSL main() function is now generated and appended to the code during link time, where the packing and mapping can happen. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@282 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5a0b0a8b | 2010-05-12 03:45:07 | Minimizes texture state changes TRAC #12203 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@267 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4fa08339 | 2010-05-11 02:29:27 | Prevent redundant uniform updates TRAC #12154 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@255 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| feba9ba5 | 2010-04-29 03:32:45 | Undecorate uniform names when computing max length TRAC #12050 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@200 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 86a7a138 | 2010-04-29 03:32:32 | Implements ValidateProgram TRAC #11654 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@196 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 916ffaa9 | 2010-04-23 18:34:52 | Implements support for retrieving uniforms by subscripted name. TRAC #11796 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@189 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 1b3a8155 | 2010-04-22 13:35:37 | Fix getActiveUniform array size and refactor uniform size TRAC #11929 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 09fbfefa | 2010-04-22 13:35:31 | Implemented glGetActiveUniform TRAC #11929 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@181 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 85423183 | 2010-04-22 13:35:27 | Implemented glGetActiveAttrib TRAC #11929 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@180 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b4ff1f8f | 2010-04-22 13:35:18 | Implemented aliased attributes support TRAC #11092 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@177 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e6842296 | 2010-04-20 18:52:50 | Fix more relative #include paths (mostly header files) Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 72d0b52e | 2010-04-13 19:53:44 | Decorate all GLSL user-defined names with an underscore to avoid name clashes TRAC #11314 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@143 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| bb3d9d03 | 2010-04-13 03:26:06 | Implements glGetUniform TRAC #11647 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@123 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9a95e2bb | 2010-04-13 03:26:03 | Implements Uniform*i{v} TRAC #11649 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@122 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f4a0c8e8 | 2010-04-13 03:26:01 | Implements support for boolean uniforms TRAC #11734 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@121 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0e3358a6 | 2010-04-05 20:32:42 | Compiler - implement proper varying linking TRAC #11716 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@97 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6c78521e | 2010-03-30 03:36:17 | Implement glGetAttachedShaders and glGetShaderPrecisionFormat. TRAC #11599 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0361b92f | 2010-03-28 19:36:15 | Compiler - active uniforms and attributes TRAC #11590 Preparation refactoring that removes UniformType since there are already GL enums for uniform types. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@78 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| cba5057c | 2010-03-28 19:36:09 | Compiler - implement shader and program queries TRAC #11599 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@76 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7c46b9e6 | 2010-03-17 13:12:58 | mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226 |