src/libANGLE/capture


Log

Author Commit Date CI Message
Steven Noonan a01a566c 2023-06-09T00:31:06 extension xmls: fix incorrect use of <ptype> tags I was having trouble using some GL/EGL loader generators because of some errors in the XML definitions for ANGLE. The first major problem is the content of the <ptype> tags. Let's refer to the Khronos registry XML schema (which is annoyingly a PDF rather than an xsd that we can test against, though I don't know if an xsd would catch this anyway): https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/readme.pdf In section 12.4.2, "Contents of <param> tags" it states: The <ptype> tag is optional, and contains text which is a valid type name found in <type> tag, and indicates that this type must be previously defined for the definition of the command to succeed. Builtin C types, and any derived types which are expected to be found in other header files, should not be wrapped in <ptype> tags Note that the above is repeated for the contents of <proto> tags as well. The extension XML files currently have a bunch of <ptype> tags which don't meet the expectations described above. The correct transformation for them would be, for example: <ptype>GLfloat *</ptype> -> <ptype>GLfloat</ptype> * <ptype>void *</ptype> -> void * <ptype>const char *</ptype> -> const char * <ptype>EGLAttrib *</ptype> -> <ptype>EGLAttrib</ptype> * The next issue is that some tags have some typos, such as "<pytpe>" instead of "<ptype>". (Now *that* is something an .xsd would catch...) The last issue is the use of the typename "GLvoid" which is not as serious a problem. It is still defined in Khronos' gl.xml <types> block, but Khronos no longer uses it in their XML registries. The comment for the "GLvoid" type in their <types> block states: <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type> So we might as well replace those with just plain "void". Anyway, long story short: to apply these transformations, I used Perl regular expressions, and applied these expressions in order: - Fix the tag misspellings: s#<(/?)pytpe>#<\1ptype>#g - Move the const qualifiers (if present) and pointer asterisk(s) (if any) outside the <ptype> tag itself: s#<ptype>(const )?([A-Za-z0-9]+)[ ]?(\*\*?)</ptype> #\1<ptype>\2</ptype> \3#g - Replace "GLvoid", "char", and "void" inside ptype tags to normal C types outside tags: s#<ptype>(GLvoid|void|char)</ptype>#\1#g Bug: angleproject:8190 Change-Id: Ib0bea79fecb7e714910b6e92124bb9f52994d0fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4603709 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop d8339e78 2023-05-25T08:40:48 FrameCapture: Support EGLSync in MEC This CL starts treating EGLSync as a tracked resource, such that we can detect when they need to be created in Setup, or regenerated in Reset. Test: MEC of infinity_ops trace Test: Replay new kentucky_route_zero trace without error Bug: angleproject:8176 Change-Id: I130212f6edb78d9df29dd6e572843df25493ae09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4566949 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski 9e47cbd3 2023-05-18T14:40:37 Capture/Replay: Rework trace EGLDisplay handling Refactor the trace-replay EGLDisplay handling to allow initializing the global EGLDisplay handle in the InitializeReplay4() body. This included adding support for eglGetCurrentDisplay() to the EGL-on- WGL shim. Test: angle_trace_tests --gtest_filter=infinity_ops Bug: b/282725258 Change-Id: I2319fd9a35f8fb9c0a7f10547ca39f49ce402b8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4546267 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Mark Lobodzinski 8fdb164b 2023-05-11T10:03:57 Capture/Replay: Get and use actual EGLDisplay in trace ANGLE traces were using ANGLE_NO_DISPLAY for EGLDisplay args in traces. After the EGLSyncMap was added this caused error messages in Android and Linux playback of some traces. Added a global EGLDisplay to traces and initialized it with the proper value. Test: angle_trace_tests --gtest_filter=infinity_ops Bug: b/282725258 Change-Id: I1e6522cd4fdfee136c1e296805dac9d9f71256f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4534096 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mark Lobodzinski c687078a 2023-05-01T16:45:19 FrameCapture: Add GLES1 case for BlendFunc state init/reset A recent frame capture change added state init/reset for glBlendFunc/glBlendFuncSeparate calls and combined them to avoid complexity, but this caused crashes in GLES1 native trace playback. This CL separates handling of the two calls. Test: angle_trace_tests --gtest_filter=TraceTest.street_fighter_iv_ce Bug: b/280329971 Change-Id: I34d674e2fc051f5af70a60a24e5b65c5ce54fd49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4494261 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Justin Novosad fbff065c 2023-05-03T22:19:07 Replace GetResourceFromHashSet with map lookup Function GetResourceFromHashSet had linear time complexity because it was sweeping through the set until a resource with a matching ID was found. This change replaces hash sets with hash maps to get constant time lookup. This solves, among other things, O(N^2) time complexity for rendering scenes containing a large number of surfaces. Function GetResourceFromHashSet was consuming over 50% of all CPU time on the main thread of Chrome's GPU process while running the MotionMark 1.2 Images test. With this change, the benchmark score increases by 70% on an M1 MacBook running a PGO official build of Chrome. Bug: chromium:1435066 Change-Id: I895ac0141a91d324c63adec2c0efb8e030d9675b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4505950 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Justin Novosad <junov@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Alexey Knyazev 73f9cf00 2023-03-31T00:00:00 GL: Implement polygon mode extensions * Implemented polygon mode extensions on the OpenGL backend * Supported capture and serialization of the new commands and state * Added PolygonModeTest end2end tests Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I3bc08546a02f110dd739950129bee25ccc507bf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492683 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi cd6a58f2 2023-04-18T12:45:10 Vulkan: Make eglPrepareSwapBuffersANGLE less special This function now uses the UnlockedTailCall mechanism so it doesn't require as much special-case code generation. This change does not fix the bug that this function is doing too much work without holding any locks. That will be done in a follow up. Bug: angleproject:6851 Bug: angleproject:8133 Change-Id: I77f4d514ff4aeef85bc1cc59214f7caa23aca7df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4443186 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev b7a5714f 2023-03-31T00:00:00 Add polygon mode extension stubs * Added NV_polygon_mode * Specified a portable polygon mode extension implementable on all ANGLE backends Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I018aaaf1fb43ec16910859b152049e02169ede91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492684 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Mark Lobodzinski 1810995c 2023-04-25T13:09:27 Capture/Replay: Initialize MEC alpha test state Fixes Street Fighter IV CE rendering issues when capturing. Test: angle_trace_tests --gtest_filter="*street_figher_iv_ce*" Bug: b/278606770 Change-Id: Ifb44c45b19514e4cabed1e81be99bce5706ac4d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4475732 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Vikas Soni b5fa8728 2023-04-20T14:59:28 Add extension to skip texture renderability validation in ANGLE. Add a new extension to skip the texture renderability validation in ANGLE. Bug: angleproject:0000 Change-Id: Ia9e5a1eff233f5aced4706b7d3c183058d474c41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4455549 Auto-Submit: vikas soni <vikassoni@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: vikas soni <vikassoni@chromium.org>
Constantine Shablya e975f9dc 2022-11-09T06:44:06 Capture/Replay: handle paletted textures Add a method for recompressing paletted textures on capture. Bug: angleproject:7710 Change-Id: I11af0c1cd7c3b63850c5daf96eafcd3efce65f16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178311 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Chris Dalton a491bbe3 2023-03-18T19:05:08 Add PLS utilities for interrupting a rendering pass Adds two more simple commands to ANGLE_shader_pixel_local_storage that allow WebGL and the command buffer to interrupt rendering passes without having to either (1) make expensive queries, or (2) track lots of complex state for validation that they are not currently equipped to track. Bug: chromium:1421437 Change-Id: I80eaef3ae6b0b4bbbecb9cd2268ac90b43675d1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355032 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev e809e7bd 2023-03-13T00:00:00 Reland "Implement EXT_depth_clamp" This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f Host GPU bugs are observable in iOS Simulator Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 4a77b0f5 2023-03-18T00:16:24 Revert "Implement EXT_depth_clamp" This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f. Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev f8c14183 2023-03-13T00:00:00 Implement EXT_depth_clamp * Added depthClamp to the RasterizerState * Added DepthWriteTest end2end tests covering both clipped and clamped depth writes Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Requires GL 3.2 or ARB_depth_clamp on desktop contexts * Maps to EXT_depth_clamp on ES D3D11 * Maps to the opposite of D3D11_RASTERIZER_DESC.DepthClipEnable * The new tests uncover several edge cases where a workaround is needed to implement unextended OpenGL semantics on top of D3D Metal * Maps to the setDepthClipMode command Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev bf5e9dbc 2023-03-09T00:00:00 GL: Reset clip origin before scissored clears Clip origin must not affect scissor box but some drivers flip it for clear operations. Added capture/replay support for ClipControl. Bug: angleproject:8066 Change-Id: I9292cb4945b49c56c80da4c5813e89df3453b6b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328267 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Chris Dalton b468e4dd 2023-03-08T14:21:47 Add back "non-robust" PLS queries Chrome doesn't have a codegen template for queries that model the "robust" signature, so support both types. Specify that the robust variants are only supported if ANGLE_robust_client_memory is supported, so Chrome and other implementations don't have to support them. Bug: chromium:1421437 Change-Id: Icc69b69ce9ce0a2cfad0dbeed1f3b29bcfa92d20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321867 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 52ba6071 2023-03-06T00:00:00 Add EXT_texture_filter_minmax stubs Bug: angleproject:8072 Change-Id: Idfc2f2ff0eff7b0f6c131c37aeb53fb04019257d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4315865 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Chris Dalton a65f6a9d 2023-03-07T16:11:44 Make PLS queries robust There's no reason not to mirror the ANGLE_robust_client_memory API here. Bug: chromium:1421437 Change-Id: Ifb8b1a9675abe2ceb35272dc905f3c38f29dceda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317485 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Gert Wollny bd08c309 2023-02-20T08:17:31 Capture/Replay: Don't serialize shader refcount with context The shader and program reference count is not an OpenGL state, it is only an implementation dependent value and should, therefore, not be part of the context serialization. In fact, it is actually misleading, because for shared contexts its value depends on the state of all contexts and not just the current one. Especially with MEC this may lead to validation errors, because a sequence Context 1 (shared): create program A Context 2: use program A -> start MEC will result in a refcount of "1" when the state of context 1 is serialized during MEC startup, because at this time context 2 already holds a reference. However, when the valiation checkpoint at the end of the setup for context 1 is executed during replay, then the setup for context 2 has not yet been run and the refcount will be "0". Bug: angleproject:8029 Change-Id: Ia7236e5f35634ba1506117abc19efa94b816e572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4270930 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 1174582a 2023-03-06T00:00:00 GL: Implement EXT_clip_control The extension is trivially exposed if the current context supports it. * Added packed clip control enums * Removed unused state query code * Aligned symbol names with the specs Bug: angleproject:8066 Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny a8ba5112 2023-02-10T10:04:41 Capture/Replay: Deal with swap called in different contexts Move recording the context setup of the main context to the same location where all other context setups are recorded and drop the assertion that checks that swap is always called from the same context. Invoke the context setup at the time the secondary contexts are set up, and make sure the main context is correctly mapped. Bug: angleproject:7911 Change-Id: I327bce318b1a0e26ffdbf096343f99cedd78c116 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4236541 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny 0e9b8f36 2023-02-08T13:39:09 Capture/Replay: Drop context ID from file and frame func names This is needed when we want to be able to deal with swap called from different contexts. Bug: angleproject:7911 Change-Id: I83023308109852179f434be2290b33b7844ddcda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4236540 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev a2efea13 2023-03-01T00:00:00 Add ANGLE_stencil_texturing This extension allows texturing of the stencil component of a packed depth stencil texture on OpenGL ES 3.0 contexts. Trivially exposed on backends that support OpenGL ES 3.1, which requires this feature. Adjusted the tests to check for the new extension string instead of the context version. Bug: angleproject:8051 Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 1ca860ac 2023-02-22T00:00:00 Add extension stubs * GL_EXT_conservative_depth * GL_EXT_depth_clamp * GL_EXT_render_snorm Bug: angleproject:8046 Bug: angleproject:8047 Bug: angleproject:8048 Change-Id: I7deb4f25f76008103c2754747db2d90be880b6ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4296803 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev e2cf65ed 2023-02-22T00:00:00 Implement QCOM_render_shared_exponent Fixed: angleproject:8043 Change-Id: Ia76b8e4b60a640180bae77cba523142749051398 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289140 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev dd1cf777 2023-02-16T00:00:00 Add EXT_texture_mirror_clamp_to_edge entry points Bug: angleproject:7968 Change-Id: I04b0c5d7b5148fbaca24d77a2c8688ea7a96cb64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4262073 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com>
Gert Wollny a52c0a6c 2023-02-06T16:01:27 Capture/Replay: Add and handle new resource type for EGLSync So far calls involving EGLSync were not tracking the actual sync objects, and this may lead to race conditions in multi-threaded and multi-context scenarios. This CL adds the type EGLSyncID and some specialized code handling of egl::Sync to distinguish EGLSync from the already existing GLSync objects in order to track them separately. Bug: angleproject:7911 Change-Id: I91b188a41069bc0620f51c55ee516d23b55bdd38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4200095 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 111aca40 2023-02-15T14:06:15 Capture/Replay: Emit NULL instead of nullptr in trace When created C traces the value "nullptr" is not defined, so emit NULL instead, because this is supported in both, C and C++. Bug: angleproject:8018 Change-Id: I77584c462b1b02df39871929c1979d7ee7624361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4254388 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny 91bd7e6e 2023-01-09T15:57:35 Capture/Replay: VertexArrayState: also track binding index too We have to capture the case when only the binding index is not at the default value. Bug: angleproject:7912 Change-Id: Id08b20788422694db60f38c6e0b8b4a9191890c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4143841 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Roman Lavrov a77e8e3a 2023-02-06T16:24:06 Limit logging when invalid calls are not captured. An app was crashing during capture due to a huge volume of such calls: % adb logcat -d | grep 'Not capturing invalid call' | wc -l 20609 There are a couple of cases where validation silently ignores "benign" invalid calls, such as glUniform*(-1, ...): https://crsrc.org/c/third_party/angle/src/libANGLE/validationES.cpp;drc=0c4306fc554c80506eb0f9b833a5d2a5fdd452d5;l=2815 Limit to (separately for active and inactive capture so that we still see these after triggering mid-execution capture). Example log after this CL: 02-07 11:54:45.869 7657 7749 I ANGLE : INFO: FrameCapture (capture inactive): Not capturing invalid call to glUniform1f 02-07 11:54:45.874 7657 7749 I ANGLE : INFO: FrameCapture (capture inactive): Not capturing invalid call to glUniform1f 02-07 11:54:45.882 7657 7749 I ANGLE : INFO: FrameCapture (capture inactive): Not capturing invalid call to glUniform1f (will no longer repeat for this entry point) ... (then I triggered capture) ... 02-07 11:55:13.049 7657 7749 I ANGLE : INFO: FrameCapture (capture active): Not capturing invalid call to glUniform1f 02-07 11:55:13.049 7657 7749 I ANGLE : INFO: FrameCapture (capture active): Not capturing invalid call to glUniform1f 02-07 11:55:13.050 7657 7749 I ANGLE : INFO: FrameCapture (capture active): Not capturing invalid call to glUniform1f (will no longer repeat for this entry point) Bug: b/267795212 Change-Id: I2f150cfa5b4c74fc1ebe5abeb1201cc4caad80e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4224875 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Cody Northrop 0931b679 2023-01-26T13:20:22 FrameCapture: Update shader capture for CRLF Shaders with CRLF were breaking the way we capture strings after the move to C format, causing compile failures. To fix, strip out carriage returns ("\r") before splitting the string. See previous patchsets on this CL to see other approaches we tried. Test: LIMBO and Pokemon Masters EX traces Bug: angleproject:7945 Bug: angleproject:7953 Change-Id: Ia15d3a098cb4fcad85a7d7dbd365acdbff8346ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4159055 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev ef0fe638 2023-01-16T00:00:00 Implement EXT_polygon_offset_clamp * Added polygonOffsetClamp to the RasterizerState * Adjusted State::setPolygonOffsetParams * Added PolygonOffsetClampTest end2end tests * Added StateChangeTestES3.PolygonOffsetClamp test * Suppressed the affected dEQP test as it has a bug Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Rely on the EXT extension defined both for desktop and ES contexts * On desktops, might as well use the ARB extension or GL 4.6 once ANGLE supports them D3D11 * Requires FL10_0 or higher * Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp * Drive-by cleanup of extensions init code Vulkan * Requires depthBiasClamp physical device feature * Maps to the depthBiasClamp parameter of the vkCmdSetDepthBias command Metal * Maps to the clamp parameter of the setDepthBias command Bug: angleproject:7957 Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Sean Risser 0133b6f1 2023-01-20T16:02:27 Add GL_ARM_shader_framebuffer_fetch builtins Bug: b/242419750 Bug: angleproject:7882 Change-Id: I85582ad21e58e448b740789ec88f783c8b95ee01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4189028 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Sean Risser <srisser@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov dfcdae3b 2023-01-23T15:59:49 FrameCapture: Add blend state updates to resetCalls. Adds calls to ResetReplay if modified during capture, for example: glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE); glBlendFunc and glBlendFuncSeparate need to be "merged" into a single path to avoid both being tracked while using the same underlying state, so I mapped them both to glBlendFuncSeparate. Also handling glBlendEquation the same way, previously only glBlendEquationSeparate calls were tracked. Test: Bubble Shooter with Friends MEC Bug: b/266244734 Change-Id: I02c4a0da46f35aa496308bf9df6ac15f3297de27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4189035 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 2c582dcb 2023-01-03T10:27:03 Trace Interpreter: Support Manhattan trace. Adds the following fixes and features: - support transform feedback varying strings - support infinity and NaN constants - support for sampler and query resources Bug: angleproject:7887 Change-Id: Ib01afe66e4fda9bc77d0cb5eed52fa83a694a7d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126885 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f7b5d5d1 2022-12-15T10:52:07 Capture/Replay: Remove inline variable declarations. This makes parsing easier for the "simplified C" interpreter. We introduce a resource ID buffer as a way to manage a list of resource IDs to replace the inline resource lists. Turns on the Among Us trace in the interpreter tests. Bug: angleproject:7775 Change-Id: I1bb9c0e9b087965a18691bc99b2e9947610b9eaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4128719 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fdada9ee 2022-12-13T14:52:53 Re-land: "Make SyncIDs a packed type." This re-land fixes the sync map size tracking. This prepares syncs to use a simple resource map like other types, which will make life easier in the trace interpreter. Bug: angleproject:7775 Change-Id: If2114c51d5b68503890eacbf549182823667fedc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178012 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8971a592 2023-01-18T14:35:09 Revert "Make SyncIDs a packed type." This reverts commit 9de913077a5fcc3d2f2e327b56bbe30efe2fde96. Reason for revert: Fails win-trace, somewhat flakily. Original change's description: > Make SyncIDs a packed type. > > This prepares syncs to use a simple resource map like other > types, which will make life easier in the trace interpreter. > > Bug: angleproject:7775 > Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> Bug: angleproject:7775 Change-Id: I29534b14c973fa34a4cb7457d534cd6156f33cd2 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178010 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 9de91307 2022-12-13T14:52:53 Make SyncIDs a packed type. This prepares syncs to use a simple resource map like other types, which will make life easier in the trace interpreter. Bug: angleproject:7775 Change-Id: Ic2867f6133256f5ce2320eb2b322c1059266b201 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4103720 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Roman Lavrov 56eb961f 2023-01-17T17:03:39 Revert "Capture/Replay: Capture the attr locations as set by the program" This reverts commit 585d2a9e5c546c7aa59b987da6c70d310cccd3ee. Reason for revert: glBindAttribLocation calls added by frame capture, even when location was not set explicitly, are currently necessary for replay stability across different platforms. Example from a trace: glGetAttribLocation(gShaderProgramMap[24], "position"); ... glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 112, nullptr); Note how "0" is hard-coded instead of using the value returned by glGetAttribLocation above, and that can be different on a different platform. This was resolved before this CL by calling glBindAttribLocation to map "position" to 0, and after this CL glBindAttribLocation calls are missing from the trace and we end up with inconsistent native replays (found in Android b/265429003) Original change's description: > Capture/Replay: Capture the attr locations as set by the program > > Setting the attribute location based on the input declaration > results in a discrepancy with MEC when recording the context state, > because if a location was never set explicitely, the captured > context state will hold no attribute location information, but > since calls were recorded to set the default attribute locations, > the context state recorded during replay will contain these extra > entries. > > To avoid this, only record the attribute locations that were > explicitely set. > > Bug: angleproject:7564 > Change-Id: Ib9d6c7b098935d199921e0fe5c0ef985e6187f1b > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827345 > Commit-Queue: Gert Wollny <gert.wollny@collabora.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> Bug: angleproject:7564 Bug: angleproject:7964 Bug: b/265429003 Change-Id: I4f97c8162601cc1b749bbc8a06851561654205e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4172756 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Alexey Knyazev 9bd37934 2023-01-12T00:00:00 Add EXT_polygon_offset_clamp entry points Bug: angleproject:7957 Change-Id: Ida28b852b1db3e6017b6e91a9424381eb8fe29f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169943 Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny 4194dab4 2023-01-09T12:03:47 Capture/Replay: Test the correct context ID when emitting setup Fixes: b432c84c2b8cb6d20873e2b33b6684bee76db90d (origin/chromium/5455) Capture/Replay: Fix collecting the initialized contexts Bug: angleproject:7805 Bug: angleproject:7938 Change-Id: Ia321179bef8fd33c7968177ffcb4da78103a99fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4143840 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 18950e64 2023-01-05T11:33:59 Capture/Replay: Fix unpack alignment inconsistency. We were checking the current value of the unpack alignment in the replay when we should have been comparing vs the set value in the context. Bug: angleproject:7816 Change-Id: Ib7e6ed785e07e06a7f55f4b727f640912b75b7a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4139299 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Auto-Submit: Jamie Madill <jmadill@chromium.org>
Jamie Madill d0fa9fe2 2023-01-04T12:15:02 Capture/Replay: Fix GetProgramInterfaceiv write location. This was mistakenly writing to the read-only binary data blob. Instead properly write to the read buffer. Bug: angleproject:7887 Change-Id: I039981b0bd03983542f6432d1091651c1d553479 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4135796 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org>
Cody Northrop b354667e 2022-12-24T12:21:17 FrameCapture: Fix tracking of glCopyImageSubData When tracking texture updates during glCopyImageSubData, choose an enum supported by PackedEnum when looking up the textureID. Also add a test for a common pattern used by the Unreal Engine that trips up FrameCapture. Test: CopyImageTestES31.CubeMapCopyImageSubData/* Bug: angleproject:7913 Change-Id: I6c0fee69064cc6dc81177093ec9461dd5ccc152a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126449 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 067ace47 2022-12-21T00:00:00 Add ANGLE_clip_cull_distance extension Added an extension spec. Trivially exposed it on GL, Vulkan, and D3D11. Adjusted tests and validation to allow no cull distance support for this extension string. Removed extra built-in variable definitions. Bug: angleproject:7904 Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Gregg Tavares be9e8e7b 2022-12-14T14:13:39 Add EGL_ANGLE_wait_until_work_scheduled extension We're changing eglReleaseTexImage so it calls flushCommandBuffer(mtl::NoWait) instead of flushCommandBuffer(mtl::WaitUntilScheduled) and then adding an extension to allow us to WaitUntilScheduled. This is because Chrome calls eglReleaseTexImage for every canvas and having it WaitUntilScheduled per call is very slow. So instead we'll call eglWaitUntilWorkScheduledANGLE once which will effectively wait just once. Bug: angleproject:7890 Change-Id: I87bc9f9a1a7f4a0f99d93736cc3083799e76afeb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4109311 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Cody Northrop 7fe33996 2022-12-02T00:04:28 Capture/Replay: Regen/Restore shaders and programs Add missing functionality that can recreate shaders and programs that are deleted during the run. Test: Plants vs. Zombies Heroes MEC Bug: angleproject:5968 Bug: angleproject:7848 Change-Id: I2d41ebe9df1e2ad1beef831acd72fd3f06f4eb1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4060241 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny f7cf3226 2022-12-08T10:08:56 Capture/Replay: Only create active secondary contexts in MEC This finalized the fix attempted in b432c84c2b8cb6d20873e2b33b6684bee76db90d Capture/Replay: Fix collecting the initialized contexts Bug: angleproject:7858 Change-Id: Ie2bbcdb3f23fe4970ce3a9bb46df6f60fe6c8ab6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4084926 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 384ce5cf 2022-11-29T14:18:34 Capture/Replay: Corretly reset the UnpackAlignment at end of MEC Direcly setting the value doesn't set the relevant dirty state, use the appropriate setter call instead. This fixes the reported difference between the UnpackAlignment value stored in the trace and the one recorded ruring validation for MEC. Bug: angleproject:7564 Bug: angleproject:7180 Change-Id: Ic931cac9b7e33519e992ae55ee5cab2adb2958ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4063892 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 0790a807 2022-12-01T23:58:36 Capture/Replay: Add ResourcesToDelete For resources that are deleted but not recreated by the app, we need to skip the delete call we've been making for ResourcesToRegen. To support this, track which resources need to be deleted. We've gotten by without this for so long because most apps will immediately recreate a resource after deleting it. When they simply delete starting resources, we can't try to delete them again. Test: MEC of multiple apps Bug: angleproject:4599 Change-Id: I226ba7887e2b7b31d4ce9a75d6a8d0a24f3f32ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4075486 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny b432c84c 2022-12-01T10:40:03 Capture/Replay: Fix collecting the initialized contexts The main context initialization function will be emitted as "Shared" and not based on the context number, so only add the secondary contexts to the list of contexts that need additional setup. Fixes: b301b82235ca686d036a8d29380da22bb2060060 Capture/Replay: emit context setup for pre-MEC contexts only Bug: angleproject:7805 Change-Id: I4ac770a303ac93a448c9b46bf8c4cd58900ddd54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4068124 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny b301b822 2022-11-07T09:37:14 Capture/Replay: emit context setup for pre-MEC contexts only When a context is made current for the first time it is added to the shared context set. If this happens after the mid execution capture has started, then the call to the context setup function is created, but the according function implementations was not emitted leading to compilation failure of the so created trace. Since a context that was never current doesn't actually have any setup that needs to be done when starting a MEC replay. Hence, there is no need to emit the calls fot SetupReplayContextXX. So track which context where actually in the shared context set when MEC started, and only emit the according calls to the setup functions. Bug: angleproject:7805 Change-Id: I83f8714733ead5c0d71560013c360b5671f0822a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4008199 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 11de5157 2022-11-14T14:48:33 Capture/Replay: Reset Shaders We've been resetting Programs correctly, but not Shaders. This hasn't been a blocker so far, but it has been identified as a performance problem for traces that compile mid-trace. We're not getting cache hits because the persistent blob cache is not updated until a shader is deleted. Part of the challenge here is ShadersIDs and ProgramIDs share a ResourceIDType, so separating them requires a bit more tracking. To fix, start tracking which ShaderProgramIDs are actually shaders and emit the correct glDelete* command. Test: diablo_immortal MEC Bug: angleproject:7823 Change-Id: I934f6eee243ab9681dca5fdebdad33ba31457cf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4029226 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny 494640e5 2022-11-18T12:02:28 Capture/Replay: Make secondary contexts current during MEC When replaying, the context is made current at the beginning of the context setup function, and is still current when we hot the validation point at the end of the setup function. When a context is current is has a valid default framebuffer, and hence, during a replay of the trace the context serialization will contain this framebuffer. However, during MEC the secondary contexts were not made current during capture, and hence they dind't have a default framebuffer which resulted in a validation error. Therefore, make the secondary contexts current when they are captured during MEC to make sure we also capture the default framebuffer. Bug: angleproject:7812 Change-Id: Iaccc4150e8a71a02286e772882fb150bef1d82a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4037982 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 27727e50 2022-11-21T00:00:00 Fix ProvokingVertex typos Aligned the parameter name with the upstream specs Moved ValidateProvokingVertexANGLE to validationESEXT.cpp Bug: angleproject:2829 Change-Id: I820a90c20ef0a1873640c933b1de52526cac7e70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4043701 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Lubosz Sarnecki 2fa255da 2022-11-09T16:44:02 FrameCapture: Don't capture trailing zeros in shader strings. This prevents C build errors like the following when applications provide incorrect shader string lengths: error: null character(s) preserved in string literal Bug: angleproject:7402 Change-Id: Iac7bab58533d152c4b6ed525f0cbcbcb8a7c35ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4020417 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 66fda678 2022-11-14T11:10:54 Capture/Replay: Delete buffer after test support for coherent The buffer created to test coherent and persistzent mapping is not used later, so it should be deleted. Since this buffer is created and deleted before any VAO is created, we also have to check whether a VAO exists before the buffer may be detached from it. Bug: angleproject:7814 Change-Id: I875f845e592325093dd90b48ba9cd3c7228fad47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4023047 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki e99e40c9 2022-10-11T12:27:18 FrameCapture: Implement shadow memory for coherent buffers. On certain devices like the Pixel 6 it is not possible to mprotect Vulkan allocated memory required for coherent buffer tracking. To overcome this limitation implement a shadow memory for coherent buffers when running FrameCapture that is exposed to the app and syncronized with the Vulkan memory and can be mprotected for coherent buffer tracking. Add a test to determine whether memory protection can be used directly or will require shadow memory. Run this test only on build configurations with assertions enabled. Determine the requirement of shadow memory through a deny list of device manufacturers and models, which is checked against ANGLE's SystemInfo. Add ANGLE_CAPTURE_FORCE_SHADOW environment setting and Android equivalent to force enable shadow memory. Test: angle_end2end_tests --gtest_filter="BufferStorageTestES3.*/ES3_Vulkan" Bug: angleproject:7402 Change-Id: I74b7930259d3bc1846ef96fffa782f8bc553b043 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3945018 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 335b5aba 2022-11-07T09:28:10 Capture/Replay: Make CaptureMidExecutionSetup param constant There is no need for for the context parameter to be non-constant. Bug: angleproject:7805 Change-Id: I1d998cf40f61a977ebce6d1160a859e082d99688 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4008198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 109604b8 2022-11-07T09:26:05 Capture/Replay: remove unused context param from scanSetupCalls Bug: angleproject:7805 Change-Id: I4e00876ad6174c15aaa9503cf9eeaa6ea041c2a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4004416 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Chris Dalton 9bda9a79 2022-10-22T22:05:11 Add Store Ops to pixel local storage Browsers will need the ability to pre-empt pixel local storage, which means every plane will need a backing store to dump to. Store Ops allow the app to still avoid memory transactions at the end of PLS even if their plane has a backing texture. Bug: angleproject:7279 Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Lubosz Sarnecki 7fa69511 2022-11-04T10:10:05 FrameCapture: Skip glGetActiveUniformBlockName calls. Since moving to plain C traces removed references to uniform block indices, this call should also be part of the related skip list. This fixes capturing traces using the call an not hitting UNREACHABLE when handling TUniformBlockIndex. Bug: angleproject:7731 Bug: angleproject:7402 Change-Id: I510aceaa0965c2469367212784b504ea251a2541 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003222 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Chris Dalton 3605b399 2022-10-20T17:00:02 Move PLS clear values back into context state The API that required packing raw data into a buffer was un-ergonomic for developers and difficult to implement for WebGL vendors. Bug: angleproject:7279 Change-Id: If7c98908c285462c5775e8e2d8811883be139f64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny 27561f04 2022-10-30T09:38:00 Capture/Replay: Emit always gContextMap2 when capturing traces Bug: angleproject:7800 Change-Id: I12fc39d709527865a9b248a00c95d281c4e4d743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993317 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuxin Hu ce62d52f 2022-10-27T18:41:11 Fix Mid Execution Capture for External Texture How we capture eglCreateImage and eglCreateImageKHR have changed recently. Fix the code that recreate eglCreateImageKHR calls for external texture type in Mid Execution Capture. Bug: angleproject:7758 Change-Id: I2bd35ec3349f1d4f1aef1bf7f76ac50d4abca53d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3989645 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill dc62b3ee 2022-10-10T21:00:16 Capture/Replay: Add trace interpreter. Also adds a self-test using the retrace script. Bug: angleproject:7752 Change-Id: I1985b47250bef99726d2ca2d90bef859208e357e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3965128 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 06ecc918 2022-10-10T20:59:38 Capture/Replay: Optionally emit C sources. This adds an option that controls if we can write out simplified C replays. Once the work is finished we can remove the option and only allow emitting C instead of both C and CPP. Required emitting multi-line strings differently, as well as conditionalizing a few other language differences. Bug: angleproject:7713 Change-Id: I3303134316ed3fc1b4286bcd32961e8f7ecfbb06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953339 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 596c2acf 2022-10-20T18:59:04 FrameCapture: Fix FenceSync for MEC Follow up to: https://chromium-review.googlesource.com/c/angle/angle/+/3957164 Test: MEC for Grimvalor Bug: angleproject:7758 Change-Id: Ia0895e923d9bee41bcfbff48d15bf9aa86e29d17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3969519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6193274a 2022-10-10T21:00:12 Capture/Replay: Redesign in-memory call capture replay. This will allow the replay to use the call captures returned by the interpreter's parser. Bug: angleproject:7752 Change-Id: If1b281d9ce7ccfbdc23bea615e1e2258c8a029f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963367 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill fd45cec3 2022-10-10T20:59:58 Entry Points: Move enum helper to registry_xml. This will make it accessible to other generators. Bug: angleproject:7752 Change-Id: I91bc9a4d6c919266ea329f66d271bf881d99d17a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963364 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d25911de 2022-10-10T20:59:53 Capture/Replay: Move trace fixture into util/ This will allow us to cleanly import the fixture headers outside of libANGLE. We'll need to call into the trace fixture in the trace interpreter, which will be in util/. Bug: angleproject:7752 Change-Id: I3438989db8482924272c69e78d7ac5702e510648 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963363 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4bfb749f 2022-10-10T20:59:48 Capture/Replay: Move shared trace code into src/common. This will let them be accessible to the test harnesses. The trace tests interpreter will need direct access to the classes that we move in this CL. This CL also moves the GLenum utils into the common folder, where they were already used by some other tests. Bug: angleproject:7752 Change-Id: I97ad607938ef29bc316f6d40098478e002ea8128 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963362 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 5ec6f8dd 2022-10-10T20:59:42 Capture/Replay: Only inline strings. This will simplify the trace code and the parsing logic. Previously we wrote some integer data in the cpp file, e.g.: const GLenum glDiscardFramebufferEXT_attachments_0[] = {...}; glDiscardFramebufferEXT(..., glDiscardFramebufferEXT_attachments_0); Bug: angleproject:7731 Change-Id: If7924b1bf231f584f4677a438232bedc7ea9bd69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953338 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 8403e4c5 2022-10-10T20:59:29 EGL: Resource IDs for Surface, Context and EGL Image. This will make these classes play nicely with resource maps. As these objects are used in a lot of places, and simplified C can't handle unordered_map, it's necessary to index the maps by simple packed IDs in capture/replay code. This indirection will also have increased safety as we validate EGL resource ID handle values before accessing the memory directly. Also hides some of the other EGL capture methods behind helper methods to simplify the C code and hide assignments and other complex maps. Bug: angleproject:7758 Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Cody Northrop 315b07b2 2022-10-19T22:06:44 FrameCapture: Fix UniformBlockBinding Follow up to: https://chromium-review.googlesource.com/c/angle/angle/+/3953334 Test: MEC for Grimvalor and Wild Arena Survivors Bug: angleproject:7731 Change-Id: I2a246c5701aaf42d77fd45487804f0f21562342e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3967870 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bb420af7 2022-10-10T20:59:24 Capture/Replay: Rewrite map buffer calls. This wraps the map calls into simple helper functions that hide the return value assignment, which in turn will simplify C parsing. Allows us to remove storing the mapped buffer ID in the params. Bug: angleproject:7731 Change-Id: I756574cc0fa3d63cce4e0103b8f2861d093de186 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953335 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 4f85f862 2022-10-10T20:59:19 Capture/Replay: Remove references to uniform block indexes. This removes the references in captured traces to the uniform block index map. Because uniform block indexes use a double indirection, we store them in an unordered map. Moving to plain C precludes all uses for templated types, so we need to funnel the calls through a custom function. Bug: angleproject:7731 Change-Id: I35ae010b880ee669df09d750d5fb26d3baf907cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3953334 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2265e37b 2022-10-12T09:27:16 Capture/Replay: Auto-generate EGL capture code. Replaces the custom code in the EGL stubs. Skips a few "Get" entry points because this CL doesn't implement pointer capture like we do for all the GL entry points. Includes a new state in the AttributeMap that indicates which type of attribute values we used when initializing the map. Bug: angleproject:4035 Change-Id: I272eac5e4068602ce710ef66c9a1dce5387943a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949911 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 7c4dc253 2022-10-12T08:38:46 Capture/Replay: Clean up EGL capture. This switches the EGL capture types to ANGLE-casted pointers since that's what we receive in the capture layer. Note that even if the capture layer were used as a pure layer, not an EGL implementation, we'd still have these types for state tracking. This also prefixes each EGL class in the entry points with the egl namespace for consistency and for simplifying the ParamType code. Required changing to non-const gl::Context * in a few places. Also changes the gSurfaceMap to be indexed by the raw pointer value, which cleans up the code somewhat. Bug: angleproject:4035 Change-Id: Id800c1ba25e5819ac7ea1df8aab806bc393fe192 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949910 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuxin Hu c22f091d 2022-09-29T18:58:33 Replace Hard-Coded egl image attribs This change is adapted from https://crrev.com/c/3838866 Added two hash maps to track below information: EGLImage* --> EGLint* attrib TextureID --> EGLImage* During the CaptureShareGroupMidExecutionSetup, when we iterate through all the textures the app created, if the texture is bound to External target, we will refer to the hash map TextureID --> EGLImage* to find the EGLImage* pointer, and then use the result as the key to refer to the other hash map EGLImage* --> EGLint* attrib to find the attributes used to create that EGLImage object. We can then use the attributes to populate eglCreateImage or eglCreateImageKHR calls in the trace calls. Bug: angleproject:7570 Change-Id: I729de4ddea59242ccbe6243e036451f290545185 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3928212 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 135022e4 2022-10-11T00:03:11 Vulkan: Create robust pipelines based on context state Previously, pipelines were made robust based on whether any context in the share group has so far been made robust. This means that pipelines created on non-robust contexts would still be compiled as robust. Inefficiency aside, this was buggy because robustness was not part of the pipeline cache key, so if a pipeline was created as non-robust first, then recreated in a robust context, it would reuse the non-robust variant. With VK_EXT_pipeline_protected_access, a similar situation arises for context protected-ness. However, it is incorrect in that case to create pipelines as protected unnecessarily. This change makes pipeline robustness a part of the pipeline cache key, in preparation for protectedness to be added similarly. Compute programs may now generate multiple pipelines as a result too. Bug: angleproject:7629 Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Gert Wollny f2785e41 2022-10-10T08:21:36 capture/replay: validate after resetting unpack alignment Otherwise validation will fail, because we try to validate the temporary set alignment against the alignment that would be active without MEC. Bug: angleproject:7564 Bug: angleproject:7180 Change-Id: I40cac84be122c779b9beba39f155567f9edbee75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3936631 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 5bafe449 2022-10-05T20:09:23 FrameCapture: Create default context reset calls Add support for emitting default reset calls for some entrypoints when recording a capture from the beginning. Test: Lineage 2 Revolution MEC Bug: angleproject:7741 Change-Id: I8e4e1184f3e3b68527a65283c459a43d135e95b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3938442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill ad2fbc7d 2022-10-07T14:35:49 Roll third_party/OpenGL-Registry/src/ 11d7b7bae..5bae8738b (5 commits) Also removes our copy of gl.xml now that upstream patches are merged. https://chromium.googlesource.com/external/github.com/KhronosGroup/OpenGL-Registry/+log/11d7b7baebfc..5bae8738b23d $ git log 11d7b7bae..5bae8738b --date=short --no-merges --format='%ad %ae %s' 2022-09-29 sunserega2 [xml] Fixes for defined but unused enum groups (#520) 2022-09-29 julius_hager Added group PixelType to multiple-enums (#529) 2022-09-29 gnl021 EXT_separate_depth_stencil: Explicit unsupported cases (#531) 2022-09-29 jmadill Add enum groups for ANGLE use cases. (#538) 2022-09-29 syoussefi Clarify that PLS doesn't allow leak from outside framebuffer (#540) Created with: roll-dep third_party/OpenGL-Registry/src Bug: angleproject:6461 Change-Id: I6b7d8471144babe5cdd465c64574804f85c9e4f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3937049 Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 63c54da3 2022-09-29T22:32:54 FrameCapture: Fix default uniform sampler base loc Follow up to: https://chromium-review.googlesource.com/c/angle/angle/+/3928253 Samplers are handled specially above the previous changes. Test: Darkness Rises MEC Bug: angleproject:7719 Bug: angleproject:7720 Change-Id: I72848eaced4da379fe724aebf61a75616f614e1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3929328 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Cody Northrop 6dc30c00 2022-09-29T08:41:53 FrameCapture: Reset default uniform arrays If an application has updated a single uniform in the middle of an array, we need to emit the Reset call for the entire array. We don't track Reset calls per individual location in an array. Test: Life is Strange MEC Bug: angleproject:7711 Change-Id: Idec991ad060eb5e12272713a58aa921c5912f1cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3928253 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Constantine Shablya e82eaff9 2022-09-22T16:01:06 Stubs for paletted images Bug: angleproject:7599 Change-Id: Idb49f8ba07ebd3b6cad461fa9e90b856af666183 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909396 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Chris Dalton 8b2aff28 2022-09-12T10:27:28 Implement the ANGLE_shader_pixel_local_storage API Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and adds thorough validation and testing as outlined in the spec. This feature is still implemented entirely in the frontend, but the extension now works end-to-end with a passing test suite, and can be used externally. Over time we can start gradually moving the implementation into backends as appropriate. Bug: angleproject:7279 Bug: angleproject:7647 Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Lubosz Sarnecki dbb9f38d 2022-09-13T12:08:02 FrameCapture: Capture Texture Environment in MEC. Persist the state of glTexEnv in mid-execution capture for OpenGL ES 1.X contexts. Implement equality operators overload for the TextureEnvironmentParameters struct. Test: angle_end2end_tests --gtest_filter="TextureEnvTest.*" Bug: angleproject:7652 Change-Id: I131eec5c838c9e434e135bd3c6b050fca44c3231 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3892015 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 9393fd54 2022-09-13T20:06:57 FrameCapture: Ignore GetActiveAttrib Similar to how we skip glGetActiveUniform, we also need to skip glGetActiveAttrib. Attribute active status varies based on the underlying shader compiler. More aggresive stacks can find ways to eliminate them. If the application asks about attributes above GL_ACTIVE_ATTRIBUTES, a GL error is thrown, causing a trace to be non-portable. Tested with Eve Echoes and Monster Hunter Stories. Also added an end2end test that showcases a way apps ask about attributes, verified we can capture and replay it across multiple vendors now. Test: VertexAttributeTestES3.UnusedAttribsMEC Bug: angleproject:7215 Bug: angleproject:7557 Bug: angleproject:7402 Change-Id: I3c655bcead0ddb1677f8e1d49cb7d3f3c6b4feba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 8581e5fa 2022-08-05T14:52:22 FrameCapture: Improve renderbuffer reset Add support for recording calls to regenerate renderbuffers, and track when renderbuffers are deleted. Test: Monster Hunter Stories MEC Bug: angleproject:7557 Bug: angleproject:4599 Change-Id: Ib32abaaf4b5f4767c5c9ede312a29e7f108bd93d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3815224 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi de73f7cd 2022-09-14T22:27:28 Introduce GL_ANGLE_logic_op This extension exposes the desktop GL glLogicOp function as a GLES extension. This is supported by Vulkan through the logicOp feature as well. The goal is to directly use this extension in GLES1 emulation where the backend supports it, avoiding a more costly fallback. Bug: angleproject:3862 Change-Id: I7ed436cdf401437157ca9724168849b4c819b91b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898310 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Chris Dalton 04f46f39 2022-09-12T10:15:16 Reland "Generate stubs for ANGLE_shader_pixel_local_storage" This is a reland of commit 8208e8a234d05b413d79e7a93b6a428adea41b33 In Take 2 we omit the GLenum groups PixelLocalLoadOpANGLE and PixelLocalInternalFormatANGLE. We can add these back once the extension is published and we can update Khronos's gl.xml, or else once we figure out how to make this work without updating the Khronos gl.xml. Original change's description: > Generate stubs for ANGLE_shader_pixel_local_storage > > Bug: angleproject:7279 > Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 > Commit-Queue: Chris Dalton <chris@rive.app> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:7279 Change-Id: I02f42c1cfc685ed95164744108e0c185d3a7fefb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900491 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton 8c45e3c4 2022-09-15T01:07:47 Revert "Generate stubs for ANGLE_shader_pixel_local_storage" This reverts commit 8208e8a234d05b413d79e7a93b6a428adea41b33. Reason for revert: Compile failures Original change's description: > Generate stubs for ANGLE_shader_pixel_local_storage > > Bug: angleproject:7279 > Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 > Commit-Queue: Chris Dalton <chris@rive.app> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:7279 Change-Id: Ic9a232f9d722b42e615de3827ce118616f3acc71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3897425 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Chris Dalton <chris@rive.app> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Chris Dalton <chris@rive.app>
Chris Dalton 8208e8a2 2022-09-12T10:15:16 Generate stubs for ANGLE_shader_pixel_local_storage Bug: angleproject:7279 Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny 585d2a9e 2022-08-11T16:45:54 Capture/Replay: Capture the attr locations as set by the program Setting the attribute location based on the input declaration results in a discrepancy with MEC when recording the context state, because if a location was never set explicitely, the captured context state will hold no attribute location information, but since calls were recorded to set the default attribute locations, the context state recorded during replay will contain these extra entries. To avoid this, only record the attribute locations that were explicitely set. Bug: angleproject:7564 Change-Id: Ib9d6c7b098935d199921e0fe5c0ef985e6187f1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827345 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 1cac338a 2022-08-30T11:15:16 FrameCapture: Fix GLES1 vertex array state This CL restores the check for default state before binding a vertex array in Setup. When hooking up reset of Vertex Array state, we inadvertently started recording glBindVertexArray, even for default state. This prevented traces from running on GLES1 implementations that don't support GL_OES_vertex_array_object. Test: Wayward Souls MEC Bug: angleproject:7507 Bug: angleproject:7608 Change-Id: I7aea74b7eb66c0e79a04d81c2dce61fa33dde807 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>