|
16a61bbb
|
2021-08-05T23:06:22
|
|
D3D: Fix not notifying RenderTarget release in TextureD3D
This could lead to use-after-free for the RenderTarget object.
Bug: chromium:1234829
Change-Id: I73d4547b8f09f2f2cf3f7f8394f7f573fe5a4ef5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c5fa9a44
|
2021-08-05T15:27:47
|
|
Vulkan: Add test for BufferData change is propagated to SSBO properly
When BufferData is called while previous reference is still pending,
ANGLE may allocate a new storage. When this happened, we need to ensure
context gets notified so that it can pick up new buffer storage.
Bug: b/195678877
Change-Id: Idb591ed49e7d2c9e2dc5803f65d00894687ae1d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076820
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
e28fb127
|
2021-08-05T14:32:16
|
|
Vulkan: Propagate BufferData changes to atomic counter binding
This CL adds context to the observer list of atomic counter buffer
so that it gets notified when BufferData is called on atomic counter
buffer and set dirty bit accordingly.
Bug: b/195678877
Change-Id: I924cf12ef54b5986d5c56b9e3b71584039490206
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076170
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
52aae056
|
2021-08-05T14:22:26
|
|
Vulkan: Test for buffer storage propagate to AtomicCounter properly
When BufferData call result in storage change, it should propagate the
change to atomic counter buffer binding properly. This CL adds a test to
call BufferData on the same buffer while the previous usage of buffer is
still pending (thus may trigger reallocation of buffer storage) and see
if shader reads correct atomic counter buffer data.
Bug: b/195678877
Change-Id: Iac94c3bd0a73573da0bfc814d33b5cd43475772d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076819
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
09d5047b
|
2021-08-03T01:31:03
|
|
GL: Remove the rewriteVectorScalarArithmetic workaround
This workaround was implemented for a bug in Nvidia driver 387 which is
end-of-life. More recent driver branches (390 and 4XX) are fixed, and
so this workaround is no longer required. The implementation of the
workaround itself could introduce bugs.
Bug: chromium:772651
Bug: chromium:1201084
Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
215d00b1
|
2021-08-03T23:34:02
|
|
D3D11: Add validation for storages size in updateBufferStorage
The source/dest BufferStorage used by the updateBufferStorage
may have a raw buffer ptr value of null.
Add size validation to prevent null crashes.
Bug: angleproject:6235
Change-Id: I57ed1ae0e558bd2f61273c64ed067958a1603425
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3069000
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
217acac2
|
2021-07-21T12:42:56
|
|
Vulkan: Add support for EXT_primitive_bounding_box
1. Added support for EXT_primitive_bounding_box extension
2. Renamed shader variable gl_BoundingBoxEXT[] to ANGLEBoundingBox[]
Bug: angleproject:3576
Test: dEQP-GLES31.functional.primitive_bounding_box.*
Change-Id: I15fa9af50c6fd8e86d225670ddd8eb39f6e65d35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aca9f2e2
|
2021-07-29T17:49:26
|
|
Vulkan: SPIR-V Gen: Fix constructors with uniform parameters
When the constructor contains parameters from interface blocks, they may
have SPIR-V type specializations that was not previously accounted for.
The code is made more robust by retrieving the column/component types
when generating constructors through TTypes instead of modifying
SpirvTypes directly.
Bug was caught by the WebGL CTS.
Bug: angleproject:4889
Change-Id: I6c9df17a97fac8622dea55ed67c7bae1ce16d1bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3061640
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3a6a0e91
|
2021-08-02T08:01:33
|
|
Remove ASSERT in computeRowPitch about row length.
Compressed texture image uploads ignore unpack parameters. So it's
not an error if these parameters have non-default values. We just
ignore them anyway. This ASSERT was causing a crash in some edge
cases in debug and dcheck builds.
ASSERT introduced in https://crrev.com/c/348064
Bug: chromium:1235031
Change-Id: I1db6ebc9f5572a92ab16bb13da4c236f6fcb8ce2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064986
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae8ef039
|
2021-07-30T00:43:14
|
|
Translator: Correctly respect precision of gl_FragColor/Data
These builtins are declared with a mediump precision. However, during
translation to Vulkan GLSL, the precision was not output and as such
glslang treated them as highp.
Discovered through comparison with SPIR-V output from ANGLE which
included more RelaxedPrecision operations.
Bug: angleproject:4889
Change-Id: I7974478e87ad20115345d679f8f035492be1f349
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3062204
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebe943e2
|
2021-07-29T11:19:33
|
|
Vulkan: SPIR-V Gen: Fix gl_Clip/CullDistance
These built-ins can be redeclared in the shader. The translator took
these redeclarations (and gl_LastFragData) as UserDefined symbols.
There were a number of hacks such as in name generation and
CollectVariables, to special-case these redeclarations.
This change instead makes sure that these variables continue to be
considered built-ins with the appropriate qualifiers. A number of fixes
are made accordingly:
- Hacks are removed.
- In fragment shaders, ANGLEClipDistance was initialized with
gl_ClipDistance for further use by the shader. The code generation
however mistakenly produced `gl_ClipDistance[0] =
ANGLEClipDistance[0];`, which caused compilation failures by glslang,
but passed the tests accidentally because they expected link failures
(see next item).
- CollectVariables is fixed to correctly collect gl_Clip/CullDistance
in fragment shaders; previously they were collected as output
varyings, and therefore the aforementioned link error was not produced
in the tests after the compilation error was fixed.
Additional fixes:
- The transformation of gl_Clip/CullDistance was always ever done on one
of them due to misplaced breaks in the loop that detected their
presence.
- The transformation of gl_CullDistance was skipped when it was not
redeclared.
Validation is added to make sure these built-ins always have the correct
qualifier even when redeclared. SPIR-V gen support for these variables
have been fixed as well.
Bug: angleproject:4889
Change-Id: Ic8bf2c508357035cb937ef41a28ae22ffc533ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3059921
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a83c9108
|
2021-07-29T17:13:41
|
|
Vulkan: SPIR-V Gen: Fix nested ternary operators
The OpPhi instruction used to implement ternaries referenced to the
blocks pregenerated for the true and false cases. However, if there
were other code nested inside that could generate blocks (other
ternary expressions or short-circuits), that would be wrong.
Instead, the last block id is taken every time the true or false case is
entirely visited (similar to how it's done in the short-circuit
implementation).
Bug was caught by the WebGL CTS.
Bug: angleproject:4899
Change-Id: I71be86989dfe9596a13940ce657a7e67849e86bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3061639
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2b23aae4
|
2021-07-29T16:39:28
|
|
Vulkan: SPIR-V Gen: Support vec(..., mat)
Matrices specified in vector constructor arguments were not correctly
handled w.r.t to casting (caught by the WebGL CTS).
Bug: angleproject:4889
Change-Id: I70253f049a651fc5f439b56d1e4d8f785813b605
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3061638
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aec5e65c
|
2021-07-28T00:36:12
|
|
Get direct-to-Metal backend to run angle_end2end_tests.
Cherry-pick nameless struct fix from Apple in
https://bugs.webkit.org/show_bug.cgi?id=227482 .
Fix SeparateCompoundStructDeclarations pass to stop generating
multiple declarations; thanks syoussefi@ for advice.
Incorporate additional passes from TranslatorVulkan
(MonomorphizeUnsupportedFunctionsInVulkanGLSL,
RewriteArrayOfArrayOfOpaqueUniforms,
SeparateStructFromUniformDeclarations) needed by RewriteStructSamplers
pass in TranslatorMetalDirect. Fixes many assertion failures in GLSL
tests. Moved these passes out of tree_ops/vulkan. Thanks again to
syoussefi@ for advice and help.
Disable a validation check related to the RewritePipelines pass. Skip
two tests that were failing for other reasons.
With these changes, angle_end2end_tests runs to completion when the
direct-to-Metal backend is turned on. There are still ~1300 failures
of the ~4000 tests which will be investigated next.
Bug: angleproject:5505
Change-Id: Ibca77822543e8e8e8d2a8c862e92cdf74bfa3545
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3058524
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
96ccf3f4
|
2021-07-29T12:38:21
|
|
Translator: Consolidate EvqFragDepth and EvqFragDepthEXT
They were the same thing. Fixes SPIR-V generation which only handled
EvqFragDepth.
Bug: angleproject:4889
Change-Id: Id2c35f4c5a26e43ad16a420cc0306756a1add082
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3059922
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0d06c3cf
|
2021-07-26T04:30:39
|
|
Fix some instances of -Wunused-but-set-variable.
Bug: chromium:1203071
Change-Id: I144165ae5ec47aba88658030a6ba3e371bf31ee7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053616
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8bf2e5ec
|
2021-07-23T16:54:16
|
|
Vulkan: SPIR-V Gen: Fix switch with default at the end
A minor bug was making a switch with default at the end to jump to the
merge block instead of the default block.
Bug: angleproject:4889
Change-Id: Ied434fab949b10d45a0db1242c1b8535a5f4f773
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3048321
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d0c03ff4
|
2021-07-22T14:55:51
|
|
Vulkan: SPIR-V Gen: Fix lvalues passed to in/inout parameters
In GLSL, these values are semantically copied when passed to a function
as an in or inout parameter. For example in:
bool f(inout vec4 a, inout vec4 b)
{
a = vec4(0);
return all(equal(a, b));
}
var = vec4(1);
bool result = f(var, var);
result is expected to be false. In SPIR-V, every parameter is
semantically passed by "reference".
glslang conservatively uses temporaries to pass to functions. An
optimization in ANGLE didn't create temporaries for unindexed lvalues,
which did not take into account the above fact. This optimization is
limited to out parameters now.
Bug: angleproject:4889
Change-Id: Ie1b4b1cecba847ba63d5810d01d0856823b89ddc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046103
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d23ae62
|
2021-07-22T12:32:44
|
|
Vulkan: SPIR-V Gen: Fix conditionals with pruned blocks
Rewored the visitIfElse function to simplify the logic and correctly
handle if-else constructs where the true block is pruned.
Bug: angleproject:4889
Change-Id: Ib968a2fe65f4b6463158fd76e7d67757115ee832
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046101
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
951b04bb
|
2021-07-21T12:20:13
|
|
Vulkan: SPIR-V Gen: Support scalar constructors
In GLSL, the scalar constructor can be given a vector and matrix, in
which case the first element is selected. This case was not previously
handled.
Bug: angleproject:4889
Change-Id: Ibf276883fc7396b750981a4e469ff9b152c6e700
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3042554
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7f199d75
|
2021-07-20T00:11:23
|
|
Vulkan: SPIR-V Gen: Support geometry shaders
Geometry shader built-ins are implemented. A bug in
DeclarePerVertexBlocks is fixed w.r.t to gl_PerVertex arrays and a new
AST validation option is added to catch that sort of error.
Bug: angleproject:4889
Change-Id: I40b2929e450eac8ae840bbf1a1583e6c4c047c88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041623
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e261453
|
2021-07-20T22:34:33
|
|
Vulkan: SPIR-V Gen: Fix I/O block arrays
Since the qualifier on intermediate nodes are EvqTemporary, the code
that autodeduced the block storage of I/O blocks was incorrectly
assigning them std140 when an indexed I/O block array was encountered.
This resulted in duplicate types in the SPIR-V. This is generally
benign (other than creating an unnecessary type) except for gl_PerVertex
as it adds BuiltIn decorations. gl_PerVertex may be an array in
geometry and tessellation shaders.
Bug: angleproject:4889
Change-Id: Iaa8e414ae01a4be127dc52df0e9406546b23d24c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e9decf0c
|
2021-07-19T14:29:21
|
|
Vulkan: SPIR-V Gen: Support framebuffer fetch
Bug: angleproject:4889
Change-Id: Ia75b45b5d0f6cb3b6ca8a8f8a987bb857e45ad33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040120
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a8807cbf
|
2021-07-17T00:00:27
|
|
Vulkan: SPIR-V Gen: Support interpolateAt*
The interpolateAt* builtins take their first argument as a pointer, so
only the OpAccessChain result should be given to the corresponding
SPIR-V instruction.
A test is written in this change to handle interpolateAt* when given a
swizzled lvalue, which is not representable in SPIR-V. This can be
supported by having the AST transform:
interpolateAtX(value.zy)
to:
interpolateAtX(value).zy
which can be done right when the function is parsed and the AST node for
it is created (by taking the swizzle out of the parameter and applying
it to the node). However, swizzled lvalues as parameter to
interpolateAt* is only allowed in desktop GLSL, and so the test is
disabled. From the GLSL ES3.2 spec:
> Component selection operators (e.g. .xy) may not be used when
> specifying interpolant.
Bug: angleproject:4889
Change-Id: I043969f22011e6171c7ae225ded3a5013e8cfa4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035588
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
32196d8f
|
2021-07-16T14:49:08
|
|
Vulkan: SPIR-V Gen: Support built-ins with out parameters
Some built-ins have out parameters; modf, frexp, uaddCarry, usubBorrow,
umulExtended and imulExtended. In SPIR-V, they are translated as such:
- modf and frexp: Returns the same result as GLSL, with a pointer to
store the output parameter. Since SPIR-V cannot create pointers to
swizzles, a temp variable is used in that case.
- uaddCarry, usubBorrow, umulExtended and imulExtended: These return a
struct in SPIR-V, which contains the two output parameters; with lsb
in field 0 and msb in field 1.
Bug: angleproject:4889
Change-Id: Ic5114f74b9c1013093007e91939f78d5218f2a07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036088
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5c8bf081
|
2021-06-08T13:12:24
|
|
Vulkan: Add support for YUV internal format extension
1. Add a function to upload YUV image data to textures
2. Modify stageSubresourceUpdate method to account for YUV images
3. Create VkSamplerYcbcrConversion when initializing ImageHelper
4. Update hasImmutableSampler to account for native YUV format support
5. Skip initializeNonZeroMemory for YUV formats
Bug: angleproject:5773
Test: Texture2DTestES3.TexStorage2D*Yuv*Vulkan*
Change-Id: I270f04bbf903cf2bf19f100eb95f32953d491c39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9ddaa686
|
2021-07-16T14:57:13
|
|
Call getNearestSamples() in Framebuffer::setAttachment()
The app jp.garud.ssimulator uses the same sample count of '2' for both
glRenderbufferStorageMultisampleEXT() and
glFramebufferTexture2DMultisampleEXT(). However, when
glRenderbufferStorageMultisampleEXT() is called,
Renderbuffer::setStorageMultisample() calls
TextureCaps::getNearestSamples() which rounds up the sample count from
'2' to '4'. Later, when the app tries to draw with the framebuffer,
an error is generated by ANGLE:
Framebuffer is incomplete: Attachments have different sample counts.
The fix is to also call TextureCaps::getNearestSamples() in
Framebuffer::setAttachment() to make sure the sample count passed
into glFramebufferTexture2DMultisampleEXT() is also rounded up to
match the renderbuffer.
Bug: angleproject:6183
Test: MultisampledRenderToTextureTest.FramebufferCompletenessSmallSampleCount
Change-Id: I58be9986077257f4767f2e528c2f87e496d9d774
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036254
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
232e5236
|
2021-07-08T15:08:35
|
|
Remove the explicit context extension.
This extension currently has no known users and doubles the
number of entry points that ANGLE exports which is a significant
binary size cost.
This saves about 130kb of binary size on Android.
Bug: chromium:1084580
Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f4ce6d00
|
2021-07-15T11:07:25
|
|
Vulkan: SPIR-V Gen: Support bool in interface blocks
SPIR-V doesn't allow bool in interface blocks. Another type
specialization is added for this purpose, turning those bools to uint.
Bug: angleproject:4889
Change-Id: I803bffcf5ea58c913d4df6e7aae3386c67901b25
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3032021
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
48da1c35
|
2021-07-16T13:24:34
|
|
Vulkan: Prefer the local vulkan loader over the system one.
Load the Vulkan loader ourselves and give vkGetInstanceProcAddr to
volk. This allows us to always prefer loading from the current module
directory instead of using the platform-specific ordering.
Refactor angle::Library loading to use ModuleDir instead of
ApplicationDir.
CL originally authored by Geoff Lang.
Bug: chromium:1219969
Change-Id: I21d1926e90fd66e1c23cea7323991ae55f3d22d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035444
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9c6fb52c
|
2021-07-13T14:10:41
|
|
Vulkan: SPIR-V Gen: Assignment between mismatching SPIR-V types
In general, GLSL qualifiers translate to SPIR-V decorations on SPIR-V
variables. In the case of blocks (struct or interface block),
OpMemberDecorate is used, which due to its specification in SPIR-V, can
only apply decorations to direct members of a block. This makes it
impossible for example to decorate a nested member of a block through
its variable id.
As such, some decorations such as RowMajor and Invariant apply to
members of a block given its _type_ id. Unfortunately SPIR-V requires
ArrayStride to also be applied to a type directly, rather than a member
of a block. This implies that some types, such as structs used in
uniform/buffer interface block, or decorated with invariant or
row_major, as well as arrays (of any type) used inside and outside
interface blocks to produce different SPIR-V types from the same GLSL
type. The SpirvTypeSpec data previously introduced specialize these
types.
It's necessary to "cast" between these types when needed. The
translator handles casts at load/store boundary:
- Upon load, the value is cast to the type with the default
SpirvTypeSpec.
- Upon store, the value is cast from the default to the store target
SpirvTypeSpec.
- All intermediate results use the default SpirvTypeSpec.
Bug: angleproject:4889
Change-Id: I6fa28e518ec6b517ff163f44b6892859eb4b10fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3026145
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
992a2f70
|
2021-07-15T14:32:11
|
|
Skip DrawRepeatUnalignedVboChange on Mac ARM Metal
SimpleStateChangeTest.DrawRepeatUnalignedVboChange/ES2_Metal
flaky on Mac FYI arm64 Release (Apple DTK)
Bug: angleproject:6171
Change-Id: I9fa8b39e172c6422d9430ab3a0aa8ce9e7558b9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3032024
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f46df397
|
2021-07-14T19:41:03
|
|
Vulkan: Suppress VVL errors triggered by external formats
Since several tests are hitting these and it may be a VVL bug,
moving to ignore rather than skips.
Bug: angleproject:6155
Bug: angleproject:6168
Change-Id: I38a5be8d792b8b13a490be895a68349bffe69c6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028809
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
e66e3344
|
2021-07-12T13:28:54
|
|
Vulkan: Add GL_ANGLE_yuv_internal_format extension
1. Add a new extension to support creation of immutable textures with
sized internal YUV formats
2. Rename YUV format enums from *_ANGLEX to *_ANGLE
3. Move YUV format enums from angleutils.h to glext_angle.h
Bug: angleproject:5773
Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
715a49c7
|
2021-07-03T08:48:07
|
|
Vulkan: Handle incompatible immutable sampler formats
If the immutable sampler format of an active texture is not
compatible with those supported by the pipeline layout, recreate
the pipeline layout.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Test: ImageTest.SourceAHBTarget2DExternalCycleThroughYuvTargetsNoData*Vulkan
Change-Id: Iea78e1738ea2fb133a24dc88f5b68daf4cc1bdfe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2997289
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
07c39616
|
2021-07-08T17:01:31
|
|
Vulkan: SPIR-V Gen: Enable GLSLTest*
This change includes an assortment of small fixes to enable most of
GLSLTest* end2end tests.
- User-defined std140 storage buffers were mistakenly turned to std430.
- External and WEBGL samplers were redundantly redeclaring the sampler2D
type.
- `invariant` specified on a field of struct type didn't apply it to
said struct's members.
- Arrays of struct as a member of an interface block didn't have their
size aligned, producing incorrect stride
- Interpolation and auxiliary qualifiers are now generated
- Arrays of opaque uniforms are now correctly passed to functions when
indexed.
- atan(x, y)'s built-in Op is fixed
- early_fragment_tests is now generated
Additionally, the SPIR-V transformer didn't handle the Invariant
decoration applied to gl_PerVertex built-ins, which is possible as a
result of:
#pragma STDGL invariant(all)
This bug existed in the transformer due to two bugs:
- ANGLE didn't generate this line when generating GLSL to feed to
glslang. This is fixed by this change.
- glslang itself ignores this line:
https://github.com/KhronosGroup/glslang/issues/2689
Bug: angleproject:4889
Change-Id: I15ad9fcc178abc1eae944e7a58f4e6153fa5dfd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2534ee4c
|
2021-07-02T12:18:07
|
|
Limit the size of declared variables in WebGL shaders.
Add an implementation-specific limit for the sizes of variables
(specifically arrays, structs, and arrays of structs) in WebGL 1.0 and
2.0 shaders, and interface blocks in WebGL 2.0 shaders, no matter
whether they're input, output, or local variables.
It is legal in the OpenGL ES and OpenGL ES Shading Language
specifications to fail to compile shaders for implementation-specific
reasons.
Add WebGLCompatibilityTests covering the new limit.
Bug: chromium:1220237
Change-Id: I6c1d24a5d9a382ba4454c2dfbb856ab9468f5409
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3023033
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c4404da
|
2021-07-09T13:37:29
|
|
Vulkan: update D/S state in ContextVk::onFramebufferChange
ANGLE needs to ensure that the stencil test is correctly handled
when framebuffers are cleared before stencil attachments are
configured.
Adds two stencil tests for clearing fbo before stencil attached
which fail before this change and which replicate the behavior of
CtsNativeHardwareTestCases's StencilAffectsDrawAcrossContexts.
BUG=b/192315789
TEST=newly added tests on Cuttlefish
Change-Id: I58d97af97d3f78787051b069d2594041ccd2bfba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018486
Commit-Queue: Jason Macnak <natsu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
b202d5cf
|
2021-07-13T13:34:19
|
|
Suppress BlitFramebufferTest.MultisampleDepth on Metal
This test is failing on Intel as well, expand the suppression.
Bug: chromium:1228433
Bug: angleproject:5505
Change-Id: I98e240897b996d5d8d9a5977ef777f928b25c9dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024591
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
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d33a2222
|
2021-04-26T16:56:15
|
|
Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
a34f668d
|
2021-07-09T10:55:48
|
|
Skip BlitWithDepthUserToDefault for Linux+Intel+OpenGL
The test BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES2_OpenGL
is failing on Linux+Intel. This CL skips the test to unblock the
vulkan-deps roll into Chromium.
Bug: angleproject:6154
Change-Id: I098622ca23b79027e6166d3308c3c41948eca285
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018109
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
aa727b78
|
2021-07-09T11:26:36
|
|
Skip ImageTests generating VUID-vkCmdDraw-None-02699
The latest VVL roll is generating VUID-vkCmdDraw-None-02699 on Pixel 4
devices. This CL will skip the failing tests to unblock the roll while
the VVL error is investigated.
Bug: angleproject:6155
Change-Id: Ie9e21f7df13baa8b9252a3273d1985513404bdfe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018114
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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|
81ed8d40
|
2021-07-02T00:54:25
|
|
Vulkan: SPIR-V Gen: Support barrier* built-ins
This change enables the ComputeShaderTest suite and additionally
includes the following fixes:
- OpArrayLength was given the array type instead of variable.
- Struct arrays inside interface blocks were not decorated with
ArrayStride.
Bug: angleproject:4889
Change-Id: Ibae95371bcea10e58c86b8fe1d1e172a18d56a09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3001908
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
afdf378f
|
2021-07-01T21:55:58
|
|
Vulkan: SPIR-V Gen: Support == and != on complex types
In GLSL, == and != produce a bool. In SPIR-V, there are only
component-wise comparison operations. For ==, OpAll should be used to
reduce it to a single bool, and for !=, OpAny. For matrices, the
comparison is done column by column with a similar reduction for each
column, and one for the final result. For structs and arrays, the
comparison is similarly done field by field or element by element
respectively.
Bug: angleproject:4889
Change-Id: I8157c1931b7d1dedd74a3825967f5e212d346900
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3001905
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
68d4e392
|
2021-07-02T14:18:54
|
|
Trace Tests: Add option for ASAN builds.
ASAN builds can detect OOB memory accesses. This is very useful for
diagnosing some kinds of flaky OOB crashes.
Removes a test that was calling BufferSubData with a null data
argument. This behaviour is undefined and we shouldn't be testing it.
Also includes some minor refactorings and script changes.
Bug: angleproject:5133
Change-Id: I5a7d9a5500c50a51f6369e944a5f0a533709f00d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3002510
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
4964513a
|
2021-06-28T20:07:46
|
|
ANGLETest: When on WebGL compatibility then use index buffers
WebGL actually requires the use of index buffers, otherwise the
call is invalid, therefore explicitely request index buffers in
the according VertexAttributeOORTest tests.
In addition, assert on the indices when the glDrawElements call is
captured.
With that we can enable VertexAttributeOORTest.*
Bug: angleproject:6125
Change-Id: Id3855c78d4c5fcab5599f19dd74ce745d059fb1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999523
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4b464dd4
|
2021-06-28T14:50:22
|
|
tests: Skip WebGL/EnableProgramBinaryExtension with no formats
If the extensions is exposed, but the backend doesn't support binary
formats, then the part of the tests loading and storing a binary shader
are skipped. With that also Capture/Replay of the test is fixed.
Bug: angleproject:6112
Change-Id: Iaa25860a9be69207e4dbd6213cf77e75fd87a766
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2993090
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5d314b59
|
2021-06-01T03:03:22
|
|
Fix undefined behavior associated with Runescape Mobile
Bug: b/184287970
Change-Id: I5d3baf5e7a8a20c30e1b787b69597110226521d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2929352
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f256d10
|
2021-07-07T02:14:13
|
|
D3D11: Fix incorrect bounds checking in Blit11
This could lead to blitting depthStencil buffer incorrectly.
Bug: angleproject:6140
Change-Id: I2c5786c0375f8e2fefe862da68929340844ce9ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3009736
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cfaaf2ab
|
2021-06-30T17:23:55
|
|
Vulkan: SPIR-V Gen: Fixes to std430 block definition
Bug: angleproject:4889
Change-Id: I18feff0916f348c8514cc97ba438d42fc00d0cba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999023
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3b0fcf6a
|
2021-06-30T15:14:48
|
|
Vulkan: SPIR-V Gen: Support type casts in constructors
GLSL basic, vector and matrix constructors can convert between types.
This was already done for constants used in constructors. This change
implements the cast for non-constant expressions.
Bug: angleproject:4889
Change-Id: I0a8c1a6e97ffced0d1652032a41fb87c70be16ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999022
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0461d8d4
|
2021-06-23T23:20:33
|
|
Vulkan: SPIR-V Gen: texture and image built-ins
GLSL contains a large number of built-in texture* and image* functions,
but these map to only a handful of SPIR-V instructions. The bulk of the
work to map these is to extract the arguments from the built-ins based
on their ordinal position.
Bug: angleproject:4889
Change-Id: I760d986bd9171ddde35f9f046c549ca53252df17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992980
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d665593b
|
2021-07-05T15:02:11
|
|
Update TextureState::getEnabledLevelCount.
Instead of simply returning a count of all non-empty texture
desc levels, we iterate the levels from the base level and return
the count of levels that make a consistent mip chain. This will
fix edge cases where Textures are defined sequentially with
inconsistent mip levels, but valid rendering states.
Bug: angleproject:4780
Change-Id: Id3ebf2d7ad706070896cb5cdf2a311dba2c88949
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007135
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1bffabe8
|
2021-06-29T18:13:39
|
|
Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dc59772e
|
2021-06-22T22:37:26
|
|
Vulkan: SPIR-V Gen: Support switch
With the infrastructure to support this in place, switch is simply
implemented as a conditional with multiple blocks. Each block either
ends with a branch to the merge block or the next block, implementing
fallthrough.
Bug: angleproject:4889
Change-Id: I5831531d918ac06648cced7707d1d48ffeb6b1b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2983559
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a8c9cecf
|
2021-06-12T00:12:34
|
|
Vulkan: SPIR-V Gen: Support break and continue
This is simply done by issuing a branch to the merge or continue blocks
respectively.
Bug: angleproject:4889
Change-Id: I3e96a3b0f1a0533aa4eac519ab64a87600c0983b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957810
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e2881e25
|
2021-06-27T10:45:41
|
|
Vulkan: Handle incompatible pipeline layouts
It is necessary that a pipeline layout be compatible with active
textures. Make sure to recreate the pipeline layout otherwise.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Test: ImageTest.SourceAHBTarget2DExternalCycleThroughRgbAndYuvTargets*Vulkan
Change-Id: Iab371a9035b6cd143585e5000e2e68c7302ef447
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992056
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
153240b2
|
2021-06-11T16:36:32
|
|
Vulkan: SPIR-V Gen: Support loops
Loops are similar to if-else in that they generate a number of blocks
where the first block specifies divergence (OpLoopMerge) and the merge
block. Differently from if-else, there is a block where the condition
is evaluated and a block which `continue;` leads to (this last block is
the only one allowed to back-jump to the beginning of the loop).
Bug: angleproject:4889
Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f8d2c429
|
2021-06-24T11:22:59
|
|
Capture/Replay: Add test to capture an uninitialized buffer
Handle the serialization in case the buffer is not yet set up.
Bug: angleproject:6093
Change-Id: I06a8e15d181c4ec514a334f952ce29a4026970a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982549
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
5fc3fa9a
|
2021-06-25T10:18:06
|
|
Fix -Wimplicit-int-float-conversions.
Bug: chromium:989932
Change-Id: Id7a49a4bd925508ea0362d1e6b9d853bf860ddb9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987733
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bd797f75
|
2021-06-14T11:27:27
|
|
D3D11: Fix OOB write in Blit11.
This could happen for specific values of the 'dest' target.
Bug: chromium:1219082
Change-Id: Ic19a5dc4a95531f9513403ad9c97a4b4c5dc5a6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961070
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7d023dac
|
2021-06-10T00:13:41
|
|
Vulkan: SPIR-V Gen: Basic support for fragment shaders
Fragment shader built-ins are implemented in this change and direct
SPIR-V generation for fragment shaders is enabled.
Bug: angleproject:4889
Change-Id: I6f92a5585f242122a81c97a9b1aa2763009161a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4375d6c7
|
2021-06-18T23:51:23
|
|
Vulkan: Support multiview queries
When using queries with multiview, Vulkan specifies that N queries are
actually produced (N being the number of views) which must be summed by
the application.
Bug: angleproject:6048
Change-Id: I5ea615536f1a357806b7ea8093280b9122f1d66a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971562
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
977a28f3
|
2021-06-22T12:30:07
|
|
No-op glGenerateMipmap on zero-sized textures
The spec says:
> Otherwise, ... if any dimension is zero, all mipmap levels are left
> unchanged. This is not an error.
Bug: chromium:1220250
Change-Id: I45e007c1f8e9b80f405d3d096eb896a7246f7c8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2979853
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5b314268
|
2021-06-15T17:37:45
|
|
Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
13ac4dfb
|
2021-06-23T12:19:40
|
|
gl_tests:DrawArraysThenDrawElements: glFinish instead of swap
Later in the test we read from the backbuffer to confirm that the
triangles were drawn correctly, but without EGL_BUFFER_PRESERVED
the content of the backbuffer is undefined.
Since glReadBuffer is not supported in GLES2 don't swap, instead to
a glFinish to force the drawing in each iteration.
Bug: angleproject:6088
Change-Id: Iac485cc6ec92626a74a4428bcdb32cc535a2691f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982112
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
b6adeb2f
|
2021-06-21T11:11:30
|
|
Vulkan: Use pipeline statistics query to emulate primitives generated
The VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT query produces
the same result as the GL primitives generated query. One caveat is
that in combination with rasterizer discard this query may not work.
This is emulated by disabling rasterizer discard when this query is
active and applying an empty scissor instead.
When VK_EXT_primitives_generated_query is released and supported, a
similar issue with rasterizer discard persists so this change will
facilitate using that extension as well.
Bug: angleproject:5430
Change-Id: Id45b6f058c5cb6837e04aa64b1efde28c104e4cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976181
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
dbfc119a
|
2021-06-22T08:56:33
|
|
Fix overflow in gl::ValidateES2TexImageParametersBase
Bug: chromium:1222516
Change-Id: I532dc6e1c80c442af2c35d1facc262c48222def3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2978251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
3d37a374
|
2021-06-22T00:37:22
|
|
Add regression test for GL bug w.r.t cached programs
Bug: angleproject:6073
Change-Id: I22ffabea8a686e2ae615e99607cb557324c23c78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976185
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
96dd515a
|
2021-03-31T14:21:16
|
|
Update glColorspace(EGL_KHR_gl_colorspace) enable logic
1. Enable glColorspace if VK_EXT_swapchain_colorspace is
supported, remove dependency on VK_KHR_image_format_list.
2. Enable VK_KHR_image_format_list support on Mali GPU.
3. Fix PbufferTest.ClearAndBindTexImageSrgbSkipDecode
test tolerance issue.
Bug: angleproject:2514
Bug: angleproject:5281
Change-Id: I2ed54a14afc7c3aee5a5980bd300ab052ebab3d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2793852
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c51c59c7
|
2021-06-15T13:43:50
|
|
Test for missing index dirty bit bug
Bug fixed in
https://chromium-review.googlesource.com/c/angle/angle/+/2961690
triggers only in the following situation:
- Context 1: draw indexed -> clears index dirty bit
- Context 1: change state in such a way that closing the render pass is
deferred to dirty bit handling (for example, change FBO)
- Context 1: issue a non-indexed draw call. This closes the render pass
and starts a new one -> bug was that the index dirty bit
was not set
- Context 2: flush the command buffer, which submits the previous render
pass of context 1 (which contained vkCmdBindIndexBuffer).
The primary command buffer is now reset.
- Context 1: issue an indexed draw call. Since the index dirty bit was
not set, this was missing the vkCmdBindIndexBuffer call.
This change implements a regression test based on the above scenario.
Bug: chromium:1183068
Bug: chromium:1190493
Change-Id: I729bd48cd6df2621ca763f6231023a52ac08b0fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2963836
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3f9dcb00
|
2021-06-12T01:37:32
|
|
Translator: Prune trivial dead code
Code after discard, return, break and continue is discarded with this
change. This simplifies SPIR-V generation as no code is allowed after a
branch instruction and no special handling is necessary after this
change.
Bug: angleproject:4889
Change-Id: Ife9c8de8a6d0db9d682561daf44366aad9b1cf61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957811
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eb882040
|
2021-06-08T11:17:59
|
|
test/ImageTest: Clear back buffer when test cleanup
Many tests don't actually use the back buffer, so uninitialized data
is used when capturing leading to failure. Hence, clear the back buffer
when the test ends and before swap is called triggering the capture.
Bug: angleproject:6035
Change-Id: I0a500ae9f5203feaf0b492dc18e84c5a92ee1497
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944953
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
d769742c
|
2021-06-03T19:43:58
|
|
Vulkan: SPIR-V Gen: Default uniforms
Default uniforms are gathered in a uniform block, so treat them like
other nameless uniform block fields.
Bug: angleproject:4889
Change-Id: If340040ab4c59f3243c40de7daba530b2289e147
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
19209666
|
2021-06-09T07:55:04
|
|
Fix -Wc++11-narrowing in ANGLE.
This adds a few explicit casts where necessary and changes some double
constants to floats to avoid truncation.
Bug: chromium:1216696
Change-Id: Ie1a3ad94284185fb20a6feff75290cabb7ee09e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ac2fc259
|
2021-06-03T17:11:14
|
|
Vulkan: SPIR-V Gen: Support function forward declaration
The generation of function-related ids is moved to
visitFunctionPrototype to support forward declarations. The
DeferGlobalInitializers AST transformation produces such code.
Bug: angleproject:4889
Change-Id: Iefee534575092ca25ff86e416e35703d7022bc07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939332
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
013613ea
|
2021-06-08T01:33:30
|
|
Translator: Allow invariant on I/O block members
The GLSL ES 3.2 spec says:
> Only variables output from a shader can be candidates for invariance.
And:
> All uses of invariant must be at global scope or on block members, and
> before any use of the variables being declared as invariant.
As a result, it's possible to specify `invariant` on a member of an
output I/O block.
Bug: angleproject:4889
Change-Id: I8822ed214813db8424d6a67dfef7f069a448b19d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2946115
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0c26ff11
|
2021-06-03T17:09:22
|
|
Vulkan: SPIR-V Gen: Support initializers in declarations
If the initializer is a constant, it's specified directly in the
OpVariable instruction. Otherwise an OpStore is generated where the
declaration is visited.
Bug: angleproject:4889
Change-Id: I79291552ecc50c0878f921aff9f6d8618be34116
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939331
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6746e5dd
|
2021-06-01T22:48:14
|
|
Vulkan: SPIR-V Gen: Basic support for compute shaders
This change enables direct SPIR-V generation for compute shaders and
enables a few tests. A handful of built-in functions are translated to
support said tests.
Bug: angleproject:4889
Change-Id: I8fd6dc50ff31559a738ba680a993fb197e29fcf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939330
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ee4a5266
|
2021-06-01T14:57:24
|
|
Vulkan: SPIR-V Gen: Function calls
This change implements function calls. As a result, transform feedback
tests are enabled as well as support for transform feedback emulation
(which contains functions and if blocks).
`const` and opaque uniform function arguments take intermediate values,
while the rest take memory objects. If the argument being passed is an
unindexed lvalue, it can be directly given to the function. Otherwise a
temporary variable is made which is initialized by the parameter if
necessary (in and inout parameters) and later overwrites the parameter
if necessary (out and inout parameters).
Bug: angleproject:4889
Change-Id: I8976cdd17870c35d5a2daeed3c38de57ada931d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930363
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
052713da
|
2021-06-07T12:25:53
|
|
Lift OpenGL Win/Intel test expectation.
This was fixed in a prior patch.
Bug: angleproject:5444
Change-Id: I6df4b71b8dabd66eb151d94d757f89d88a864dab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939468
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1b680b77
|
2021-06-02T22:04:45
|
|
Reland "Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation"
This is a reland of a474fd7de769ae817db83490d410510cdbed75b2
The integer clamp used in this transformation is not available in es100
shaders, and float clamp is used instead.
Original change's description:
> Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation
>
> This translator flag adds a clamp to non-literal indices to arrays. Two
> strategies were provisioned, using the clamp intrinsic or a hand-written
> function. The latter is ununsed in angle, chromium, firefox and
> webkit, so this change removes this option and uses the clamp intrinsic
> unconditionally.
>
> The clamp itself was added at output generation time with special flags
> set on the index node. This is changed such that a proper AST
> transformation is done and no-special handling would be necessary.
>
> Bug: angleproject:4361
> Bug: angleproject:4889
> Change-Id: Ieccfd2c1c347563fb5282e9fa66d39304e62f2ca
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935041
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:4361
Bug: angleproject:4889
Change-Id: I9397ec7e6bdfb706c2a891b33fd3b2b79e883ccc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940902
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
26a54260
|
2021-05-26T16:53:29
|
|
Reland "Vulkan: Handle immutable sampler state change in TextureVk"
This is a reland of 349c08300e08bc809c448d62e0ad969ecb17c047
Skip YUV tests on Pixel2
Original change's description:
> Vulkan: Handle immutable sampler state change in TextureVk
>
> Transitioning between sources in RGB and YUV colorspace or between
> YUV formats with different layout should force the recreation of
> pipeline layout and the invalidation of texture's sampler.
>
> Only textures that are EGLImage targets are handled for now.
>
> Bug: b/155487768
> Bug: angleproject:5033
> Bug: angleproject:5773
> Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan
> Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Change-Id: Ie3791bc6f6e9b53eb0db23759a14fdc038c8f5b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939354
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
03d8e7c9
|
2021-06-04T21:22:52
|
|
Revert "Vulkan: Handle immutable sampler state change in TextureVk"
This reverts commit 349c08300e08bc809c448d62e0ad969ecb17c047.
Reason for revert: anglebug.com/6028
Original change's description:
> Vulkan: Handle immutable sampler state change in TextureVk
>
> Transitioning between sources in RGB and YUV colorspace or between
> YUV formats with different layout should force the recreation of
> pipeline layout and the invalidation of texture's sampler.
>
> Only textures that are EGLImage targets are handled for now.
>
> Bug: b/155487768
> Bug: angleproject:5033
> Bug: angleproject:5773
> Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan
> Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Bug: angleproject:6028
Change-Id: Ib8b3b54ff61f26910df2af4a6b894b3d2d5906bb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941547
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
349c0830
|
2021-05-26T16:53:29
|
|
Vulkan: Handle immutable sampler state change in TextureVk
Transitioning between sources in RGB and YUV colorspace or between
YUV formats with different layout should force the recreation of
pipeline layout and the invalidation of texture's sampler.
Only textures that are EGLImage targets are handled for now.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan
Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
cf853b30
|
2021-06-03T13:54:44
|
|
Add missing buffer validation to BeginTransformFeedback.
A change to Vulkan exposed this missing validation. In the Vulkan
back-end we do some caching on BeginXFB, which would perform an
invalid memory access. Adding the missing validation correctly
traps the error before we reach the back-end.
Bug: chromium:1171685
Bug: angleproject:4622
Change-Id: I5c92575a07149e431c4f260a4555ff196822c64e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937022
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
be873929
|
2021-05-26T21:55:50
|
|
Vulkan: SPIR-V Gen: Handle constants and constructors
This change translates constants and constructors (minus type
casting). With this change, shaders such as
gl_Position = vec4(aposition, 0, 1);
are translated correctly.
Bug: angleproject:4889
Change-Id: I4463717cf880c6d05db179b98691d5cabc1a2d7c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920192
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
aa2626f9
|
2021-05-21T15:24:55
|
|
Vulkan: SPIR-V Gen: Handle load/store access chain
This change implements a key instruction of SPIR-V, OpAccessChain.
Inspired by glslang's implementation, a class is added (AccessChain)
that tracks "indices" into a base value. These indices could select a
field of a block, an element of an array, a column of a matrix, or a
component of a vector. Nuances (such as multi-component swizzle as an
lvalue not representable in SPIR-V) and optimizations (such as
all-literal indices to an rvalue) that are implemented in glslang have
also been implemented in this change. As a result, this change
implements all manners of loads and stores (with the exception of this
gotcha: https://github.com/KhronosGroup/glslang/issues/2637).
The change uses this feature to translate the basic shader which does
`gl_Position = positionAttr;` (by implementing EOpAssign), and enables a
test that uses this shader.
Bug: angleproject:4889
Change-Id: I22dbe5b169ce499eaac657902164aca3b0ebc193
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911880
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bcb678a5
|
2021-05-27T16:50:55
|
|
Vulkan: Fix deferred clears vs 3D textures
Two bugs are fixed in this change.
One is that framebuffer attachments to 3D textures should not attempt to
defer clears. The clear staged for the 3D texture applies to all
slices, not just the slice the framebuffer is attached to (and that
would get cleared through deferred clears).
Secondly, when clearing an attachment to a 3D texture, the clear must be
applied immediately through a render pass loadOp to affect only the
slice that's attached. This was already handled for layered
framebuffers where the clear was applied immediately if the 3D texture
render target had more layers than the framebuffer. The condition for
this is generalized to check whether the 3D texture has more slices
(regardless of whether the render target is layered or not).
Test is based on one written by Austin Eng <enga@chromium.org>
Bug: angleproject:5967
Change-Id: I43cf5fc24673323eda8390021641e2238be6e375
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
778a4ed9
|
2021-06-01T22:51:24
|
|
Re-enable atomic counter tests on Vulkan/Windows
Since --bot-mode, the situation that prevented these tests from working
is no longer possible.
Bug: angleproject:3738
Change-Id: I9ef8af8ebd204cb490e3907ca621eb30bb829532
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2931757
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f7843da2
|
2021-05-27T16:41:51
|
|
Create tests for GL_EXT_shader_framebuffer_fetch extension
This CL refactors most of the existing tests for the
GL_EXT_shader_framebuffer_fetch_non_coherent extension, sharing shader
and test code with new tests for the coherent extension.
Bug: b/188095445
Change-Id: I23eac5dae9055f1c8f9eeb9c33429fd1091e68fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923323
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
f410e81a
|
2021-04-20T14:26:54
|
|
GL: Implement multisampled_render_to_texture
Bug: angleproject:2894, angleproject:5988
Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a280c671
|
2021-05-24T19:05:44
|
|
Vulkan: Move framebuffer dirty bits handling after texture
When texture changes, it notify the observer. Framebuffer object is one
of the observer and is able to respond to the changes in texture object.
In this specific case, when texture called TextureVk::releaseImage and
requires framebuffer object to syncState and call
TextureVk::initRenderTargets. The problem right now is that framebuffer
object's dirty bits are processed before texture, which means if the
texture is being used by currently bound framebuffer object, it will not
trigger the FBO's dirty bit handling. This CL moves container object
dirty bit (DIRTY_OBJECT_DRAW_FRAMEBUFFER and
DIRTY_OBJECT_READ_FRAMEBUFFER) after texture/image object's dirty bits.
Bug: chromium:1212206
Bug: chromium:1197431
Change-Id: I95723da1ce5b8936d66692242f2e25e7a73bafe6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915764
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ecf2956d
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2021-05-24T10:57:40
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Vulkan: Convert web_gl.fuzz545ImmutableTexRenderFeedback to gl_test
Bug: chromium:1212206
Change-Id: I4b87906a9e877da12d64e39bfe54b9b7cec409a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912928
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7761ed1d
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2021-05-11T22:55:15
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Add test for Vulkan crash with texture MAX_LEVEL change
Bug: chromium:1197431
Change-Id: I05fba78b32a7c5d5f1da0435084f96c510b15ed5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889600
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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81db1a46
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2021-05-20T13:45:26
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Vulkan: TextureVk inherits a few attributes from ImageHelper
Cache VkImageCreateFlags in ImageHelper. This allows texture target
siblings to inherit a few VkImage create attributes thus avoiding
image respecification in certain code paths.
Bug: angleproject:2514
Bug: angleproject:5281
Test: PbufferTest.ClearAndBindTexImageSrgbSkipDecode*Vulkan
Change-Id: Ic7397fabdce185264e06488355ca47f809338519
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2910473
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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e697e379
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2021-03-10T23:59:45
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Vulkan: Allow certain usecases to have non-zero stride
When glVertexAttribPointer is called with a type parameter that doesn't
match the vertex attribute binding's type in shader, the vulkan backend
used to force the stride to 0. This is acceptable since this usecase is
unspecified in spec.
To allow for better app compatibility, introduce a new extension that
requires normal glVertexAttribPointer functionality to be maintained if
the mismatched vertex attribute type is a mismatched integer type sign.
This change also modifies the VkFormat used when a mismatch in
signedness occurs to use a VkFormat with the same component width as
the type parameter.
Bug: angleproject:5762
Test: VertexAttributeTestES3.DrawWithRelaxedVertexAttributeType*
Test: VertexAttributeTestES3.DrawWithMismatchedComponentCount*
Change-Id: I7e5281500afc3d77f0775821447cabfad3ff2d66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765012
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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26973584
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2021-05-20T12:22:46
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D3D11: Fix respecifying 3D textures.
The missing check for the "Depth" dimension could lead to a bug
where we would not recreate a texture when the dimension changed.
Bug: chromium:1210414
Change-Id: Id59097ad14ae77ff80d27081f61786dad17a77ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911032
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2b8ceb28
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2021-05-19T14:08:03
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Update skip list for Texture2DTest.TextureSize
It is also failing on Linux+Vulkan+TSAN.
Bug: angleproject:5982
Change-Id: I742a65ef6076e4f00cc8030cfea46619effaa4d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906815
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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8bd3d7d5
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2021-05-17T13:45:33
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Vulkan: Fix a bug releasing DynamicBuffer-owned buffer
There was one instance of BufferVk releasing a buffer it had allocated
from a DynamicBuffer. This shouldn't have happened as the DynamicBuffer
owns the buffers.
Bug: angleproject:5720
Change-Id: I435512f4bb099130126bf3efb48a238fcd9f3ddb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896168
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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