src


Log

Author Commit Date CI Message
Mark Lobodzinski 1afb8058 2022-05-12T16:19:14 Add Vulkan backend support for texture labels Add onLableUpdate support for textures in the Vulkan backend. Bug: b/229105865 Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Cody Northrop 7a243dbe 2022-05-22T19:48:34 Capture/Replay: Allow repeated Gen-on-Bind for resources We aren't clearing items from the map of resource IDs used to track Gen-on-Bind. Before this CL, an app could Gen-on-Bind, delete the resource it genned, then Gen-on-Bind again to trigger this error. The options are to add tracking to remove items from the map when they are deleted, or just remove the error and allow it to happen. Since this happens so rarely, going with the simple approach of removing the error. Test: Star Wars: KOTOR MEC Bug: angleproject:7353 Change-Id: I320771692e1c01e254fc977f5eef99284cc95f67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3659505 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Shahbaz Youssefi 11e9c835 2022-05-22T23:52:35 Vulkan: Dump graphics pipeline cache graph Bug: angleproject:6565 Change-Id: Ica8fdc40ece3e1c66fae8a4f8f70a3d33374fdb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656639 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Hailin Zhang 35e54dbb 2022-05-20T17:24:11 Vulkan: Fix EXT_texture_buffer support condition More formats than necessary where required to have the STORAGE_TEXEL_BUFFER feature. This was based on the table in the EXT_texture_buffer spec, but that only applies to sampler buffers. Support for image buffer formats is based on acceptable formats to glBindImageTexture. Bug: b/206367167 Change-Id: I0c94c3d5a99c1e99ee1f9b05b1accdfaa38101af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3658000 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Antonio Caggiano f6c14933 2022-01-19T17:19:48 dEQP: Support Wayland Improve ANGLE native display factory by supporting creation of a Wayland native display. Bug: angleproject:7065 Change-Id: I0882d8666b1d07ced0804b99d1998ca45f4ad73b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3525753 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Antonio Caggiano 6e258863 2022-05-09T18:45:02 Vulkan: Use packed enum for present modes This will be useful for cases where ANGLE would need a non-Vulkan present mode. Bug: angleproject:7217 Change-Id: I3428ac9fb20788543cb24a0aa5f140e992e94001 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636057 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 9e0a7be6 2022-05-11T10:08:57 Traces: Update restricted_trace_perf.py This CL includes the following changes: * Fixes for swapped device power rails * Add process memory stats * Add shared column widths This version of the script was used for numbers generated on 2022-05-20. Test: restricted_trace_perf.py Bug: angleproject:6970 Change-Id: Idb2cb9266bb6168315b53164534a10b1df47a9da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3661363 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi e4a517c9 2022-05-17T23:58:23 Vulkan: Rearrange GraphicsPipelineDesc to reduce footprint Bits for VK_EXT_extended_dynamic_state2 are moved to the end of the desc. Some bits are also rearranged and some paddings removed for a total of 4 bytes of reduction in desc size. Bug: angleproject:7328 Change-Id: I48f20408a8a2cb7bce0d8e2d0d2ccd8a121f7894 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652747 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi f52c629b 2022-05-21T21:42:04 Capture/Replay: Make sure replay tests build libEGL Bug: angleproject:7352 Change-Id: Idd294af9f7359d94cd3e1708b5bb699675a538cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656635 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Alan Zhao 0b808c74 2022-05-21T02:00:55 Silence all std::iterator deperecation warnings This CL applies the config :angle_deqp_framework_common_warnings, which was introduced in https://crrev.com/c/3651152, to more targets. The headers that contained std::iterator, identified in https://github.com/KhronosGroup/VK-GL-CTS/pull/323, are included in files that belong to build targets that do not explicitly include those headers, so the previous CL failed to remove all warnings and allow the libc++ roll CL (https://crrev.com/c/3655638) to pass the swangle tryjobs. To verify: Checkout the libc++ roll patch at https://crrev.com/c/3655638 args.gn: build_angle_deqp_tests = true dcheck_always_on = true is_component_build = true is_debug = false symbol_level = 1 In a chromium source directory, run the following command to build all targets under //third_party/angle: autoninja -C out/Default `gn ls out/Default |\ grep '^//third_party/angle' |\ sed 's/\/\///' |\ sed 's/([^()]*)//'` Bug: angleproject:7349 Change-Id: I295872d38137794569598c39061822161d6cd655 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651154 Reviewed-by: Nico Weber <thakis@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org>
Shahbaz Youssefi bb3afdf4 2022-05-17T16:08:06 Drop support for 64xMSAA+ Hardware that supports anything more than 32xMSAA is rare (practically only Nvidia). That high number of samples is hardly useful either way. This change reduces the number of words for the sample mask to 1, reducing the amount of state needed to track it. Bug: angleproject:7328 Change-Id: Iea9add1cbeef494ff9bb383b10c82b839d1e53a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652738 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 688553c0 2022-05-16T23:27:29 Vulkan: Dynamic state for primitive restart enable Bug: angleproject:5906 Change-Id: Ida2cbe904604c638fd3a8ab498d49584dfd9c860 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651593 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Sunny Sachanandani c76fb2d8 2022-05-18T15:29:19 Enable EXT_texture_norm16 on ES2/D3D11 Windows HDR regressed recently due to format checks added in Skia: crbug.com/1324371 Skia thinks R16/RG16 texturing is not supported, which it bases on GL_EXT_texture_norm16 not being reported on its ES2 context. Migrating to ES3 for the compositor context is a large project, and reverting the format checks in Skia is also not desirable because it helps catch bugs in ANGLE-Metal. Enable texture_norm16 on ES2 for R16/RG16 texturing since Chromium needs it for HDR video playback for P010 textures. This used to work before even though the extension wasn't advertised. Also, enable the P010 test on ES2/D3D11 which was previously ES3/D3D11 only. Bug: angleproject:7322, chromium:1324371 Change-Id: I4c2527996e37ba5365bb94b5764413e5a9fdda7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645892 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 3b78e0d5 2022-05-16T23:13:57 Vulkan: Dynamic state for depth bias enable Bug: angleproject:5906 Change-Id: I679a764e0a9ef74cc8a58f9061b42c0aaef56df2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651592 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7c83a363 2022-05-16T22:22:44 Vulkan: Dynamic state for rasterizer discard enable Interaction with primitives generated query are tested by those tests added in https://chromium-review.googlesource.com/c/angle/angle/+/2976181 Bug: angleproject:5906 Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2faabfe5 2022-05-16T16:19:03 Vulkan: Optimize pipeline desc w.r.t dynamic state State corresponding to VK_EXT_extended_dynamic_state is moved to the back of the description and is excluded from the hash. Bug: angleproject:5906 Change-Id: I3b6efb2674e955eed6e12b6c7096a7fea63748a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651581 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ee1894e5 2022-05-18T16:39:22 Account for GL_ANGLE_yuv_internal_format when setting yuv state With the introduction of GL_ANGLE_yuv_internal_format an EGLImage source can be a YUV texture. Account for this possiblity when setting up EGLImage's state related to YUV. Bug: angleproject:5773 Test: ImageTestES3.SourceYUVTextureTargetExternalRGBSampleYUVSample* Change-Id: I7d06befa27dd6bd3408bda4d3f0cbe7cc21cd59a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3655129 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3da24b5c 2022-05-16T11:58:59 Move trace loader code to a common location. With that Capture/Replay will be able to make use of the same code. CL authored by gert.wollny@collabora.com. Bug: angleproject:4964 Change-Id: Ie1ba663169a34929f5a169ab74c7042e9fd5deb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645441 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Nico Weber 52c42e5a 2022-05-20T09:28:29 Temporarily disable deprecation warnings for VK-GL-CTS Merging the real fix will take a few weeks, so disable the warning until then to unblock the libc++ roll. This isn't ideal, but the alternative is temporarily brancing VK-GL-CTS, which also comes with downsides. So let's try this first. Bug: angleproject:7349 Change-Id: Ib1bb6cdb9470801f3202f75cce46ee88efb0730b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651152 Auto-Submit: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Stephen White 88f582f6 2022-05-19T09:48:21 D3D: fix whole-array assignment to SSBOs. SSBOs in HLSL are implemented as RWByteAddressBuffer, which can only Load() or Store() up to 16 bytes at a time, so value-assignment of arrays doesn't work. The fix is to implement a traversal which unfolds such assignments into an element-by-element for-loop. Bug: angleproject:7334 Change-Id: I840c8ff7b62b67dc8935d4c09589d955798d96ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656070 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 58fd3157 2022-05-12T00:01:19 Vulkan: Dynamic state for vertex stride Bug: angleproject:5906 Change-Id: I73b7e004fc25bf3777982736412adc1ca57504b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Brian Osman e71a3e5f 2022-05-05T10:08:18 Insert Metal polyfill for Matrix /= Scalar when needed Bug: skia:13290 Change-Id: Id82398581b84f1990fef632006604d12341e29be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630018 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Yuxin Hu 78ea8521 2022-05-19T19:04:31 Suppress Flaky Tests Suppress the flaky deqp gles3 d3d tests on NVIDIA Bug: angleproject:7345 Change-Id: I2e49af4f57ecd56c5415aa93b7a636adc939f418 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656317 Auto-Submit: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu af869f4a 2022-05-19T18:39:56 Update capture replay expectation file Capture/Replay was enabled for ES3, update the expectation file to reflect the latest test results Bug: angleproject:6605 Bug: angleproject:7339 Bug: angleproject:3886 Change-Id: I1f51eee36e98edde4b3dea6ee0285eabe845547e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656315 Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gregg Tavares 118a6484 2022-05-19T15:11:31 Metal: Upstream buffer cache fix from WebKit Patch is from: https://bugs.webkit.org/show_bug.cgi?id=239015 BufferMtl::getRestartIndices() would recalculate restart indices on each draw because RestartRangeCache::operator bool() would return m_isDirty instead of the intended !m_isDirty. Use std::optional to hold the RestartRangeCache instead of maintaining m_isDirty. This allows the type system to contribute to the correctness of the code. Dirty restart range cache is not useful and takes up memory. Bug: angleproject:7340 Change-Id: I6e3ce527700780b5fea59af405bfe06d3714e79f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656450 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Cody Northrop f674e501 2022-05-18T22:38:12 Tests: Add Bridge Constructor Portal trace Test: angle_perftests --gtest_filter="*bridge_constructor_portal*" Bug: angleproject:7335 Change-Id: I9f66a739c8176b629c4ba31d713656d73590dd69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3654268 Auto-Submit: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Yuxin Hu 728dea2b 2022-05-19T13:04:58 Suppress Vulkan Validation Error Suppress Vulkan Validation Error to unblock the vulkan-deps roller. We should remove the suppression when the VVL issue in the commit e23f82fc84c891b3a34e6e8787913b335cbe3934 in Vulkan-ValidationLayers.git is resolved Bug: angleproject:7338 Change-Id: I3322a5b10d271dcd95da9354328facf7e3b9113d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651531 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c7182af2 2022-05-18T15:35:30 Vulkan: Reserve varying for xfb if pre-rotation is enabled In https://chromium-review.googlesource.com/c/angle/angle/+/3562379, the varying was no longer reserved when VK_EXT_depth_clip_control is present. This is incomplete, as pre-rotation support still requires a varying to be reserved for capturing gl_Position. Bug: angleproject:5421 Change-Id: I87feea6ed738fa685b037c14c0a24349ce496cc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645816 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peter Kasting 54a6b76f 2022-05-19T07:36:54 Roll third_party/rapidjson/src/ 7484e06c5..781a4e667 (156 commits) Bug: chromium:1284275 Change-Id: I5351f6b38ad56da0a5ccae82a1b340dfe2a3c588 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646003 Auto-Submit: Peter Kasting <pkasting@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Peter Kasting <pkasting@chromium.org>
Steven Noonan 6ae0c321 2022-05-15T18:18:47 Vulkan: clamp dynamic line width to supported values On my Apple M1, MoltenVK reports wide lines are not supported. Trying to use vkCmdSetLineWidth with any value other than 1.0f will cause MoltenVK to throw an exception and stop accepting render commands. I originally tried making this a change in the frontend Context class, by clamping the value to the supported line width range. But that approach failed the WebGL conformance tests, because queries of of GL_LINE_WIDTH must match the value specified by glLineWidth. OpenGL ES docs state: The line width specified by glLineWidth is always returned when GL_LINE_WIDTH is queried. Clamping and rounding have no effect on the specified value. Bug: angleproject:7317 Change-Id: I7a3c3454e1483f9124fd70b7e9f2138bd717e1de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3654264 Auto-Submit: Steven Noonan <steven@valvesoftware.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White d3eb61d4 2022-05-18T11:00:34 D3D11: fix SSBO load in a return statement. Add a special case to load from an SSBO in a return statement. Add tests that exercise reading from an SSBO in a function, in both a fragment shader and a compute shader. Bug: angleproject:7226 Change-Id: I08e6c695bf080eb23661ef4df047f0f1a787b06e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Hailin Zhang b7474d0a 2022-04-28T14:44:54 D3D11: Add GL_EXT_texture_buffer support tested: deqp-gles31.exe --deqp-gl-context-type=egl --deqp-case=dEQP-GLES31.functional.texture.texture_buffer.* passed Bug: b/206367167 Change-Id: I31a6f84bd701a737735a6bac2f4eef780c24a979 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639722 Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 87ea0c7d 2022-05-17T22:33:57 Vulkan: SPIR-V Gen: Apply Flat to gl_Layer in FS Not directly specified by the spec on gl_Layer itself, but required according to this more generic statement: > Fragment shader inputs that are, or contain, integral types must be > qualified with the interpolation qualifier flat. Bug: angleproject:7332 Change-Id: Ieaa389e9b1318d3f13147cba7949cff6491c4b61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652746 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Brandon Schade <b.schade@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 8701f53a 2022-05-17T13:54:53 Vulkan: Fix clear value for incomplete MS textures * Added initializeContentsWithBlack() for the cases we wish to use opaque black. * Added stageResourceClearWithFormat(), which also takes an initial clear value. stageRobustResourceClearWithFormat() is included as a special case. Bug: angleproject:7151 Change-Id: I32d7a9af53b51499fe46d6e397301744dbf3c236 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652995 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gregg Tavares dbeba900 2022-05-17T16:52:23 Reland "CGL, MTL: pbuffer for IOSurface fails for some formats" Fixed iOS compiler error https://chromium-review.googlesource.com/c/angle/angle/+/3568380 Bug: angleproject:7175 Change-Id: I1d15ecf0081891db31470abc305e6780c81ab574 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648215 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Stephen White b4ec8eac 2022-04-12T12:16:40 D3D11: implement image load/store for non-compute shaders. Output image metadata and image2d replacement string in other shader types. Implement the actual HLSL transform for fragment shaders. Re-enable problematic test. Bug: angleproject:7121 Change-Id: I49b815695757e822e6fdfe599e07ceb5b1d6a75c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550544 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 2fdd7bfd 2022-05-17T13:31:58 Vulkan: Support binding 2D slice of a 3D texture to an image unit Support binding a 3d texture as a 2d texture by specifying that it is non-layered during glBindImageTexture and expose support for EGL_KHR_gl_texture_3D_image when VK_EXT_image_2d_view_of_3d vulkan extension is supported. Tests: ComputeShaderTest.BindImageTexture3D dEQP-GLES31.functional.image_load_store.3d.*single_layer Bug: angleproject:7320 Change-Id: Ie2f0dfcdf302a4aa58990f74329ca36e62cd3902 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648586 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 14ca09bc 2022-05-17T15:40:22 Metal: Remove the long type from program preludes The long types were not added until Metal 2.2 but they are not needed to represent any ESSL types so simply remove them. Bug: chromium:1323265 Change-Id: I10e96c72067ef8c002395010e0dbc6130b8b4b78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652737 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao ff011779 2022-05-13T12:36:24 Vulkan: Let texture buffer handle BufferVk's storage change When buffer's storage changed due to glBufferData call, texture buffer code should also respond to this and update the texture descriptor set. This CL merges BufferVkStorageChanged message into InternalMemoryAllocationChanged and removed BufferVkStorageChanged all together. Bug: angleproject:7283 Change-Id: I230ee7268634e747d06eab1954f5a76ecf84c9d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646955 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 3d430f5f 2022-05-17T11:38:39 Vulkan: Add test for texture buffer and buffer data interaction When glBufferData is called on a buffer that is bound to texture buffer, we may create a new buffer storage. This adds a test to ensure this bufferData optimization does not break texture buffer usage. Bug: angleproject:7283 Change-Id: I8153c6c7b8287b5a4265eec82b1ca70ac66992c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652244 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 2abf9adf 2022-05-17T12:06:02 Vulkan: Bug fix in YUV descriptor pool allocation The commit d8d396dbc0c88 refactored descriptor set and pool logic but introduced a bug where it did not account for multiple immutable sampler descriptor count. Tests: Texture2DTestES3*Yuv*Vulkan Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Bug: angleproject:6141 Bug: angleproject:6776 Change-Id: I8f5d88ff829b8d0be4c73ff7aa33a76931581f1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652249 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Trevor Black <vantablack@google.com>
Cody Northrop 428cd884 2022-05-17T22:38:34 Tests: Add Stardew Valley trace Test: angle_perftests --gtest_filter="*stardew_valley*" Bug: angleproject:7330 Change-Id: I7df1edee9e9887c9b17e9685d3cd6051cdf5ce04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3653495 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Peng Huang c649979b 2022-05-17T20:53:16 Create EGLImage from VkImage correctly with non sized format Sometime, client may pass in non-sized internal formats (GL_BGRA, GL_RED and GL_RG) for creating EGLImage from VkImage. For those formats, angle::Format::InternalFormatToID(internalFormat) can not return valid result. Fix the problem, by converting internalFormat to sized format first. Bug: chromium:1326658 Change-Id: Id88e0614a2a9f55aabac116ea95ed8cec02672a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652741 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Yuxin Hu 93c0c90d 2022-05-17T11:00:59 Suppress the failing egl test to unblock roller Suppress this failing tsan test to unblock the VK-GL-CTS roller Bug: angleproject:7327 Change-Id: I077a7e5b1474d08b6c9bcf08187b634da911e75d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648309 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Antonio Caggiano a277f1bc 2022-04-13T15:47:10 Vulkan: Fix Wayland surface size queries On Wayland, VkSurfaceCapabilitiesKHR currentExtent is the special value (0xFFFFFFFF, 0xFFFFFFFF), so we can not use it to query its size. Bug: angleproject:6902 Change-Id: Icf350bfc41577f2b95da08a8dbb7773318a3e568 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583986 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stephen White 6136ba27 2022-05-16T12:35:43 D3D: minor cleanup of gl::RangeUI usage. Bug: angleproject:7121 Change-Id: I444f1e5e96dab84315afc290d6044d0dee560d6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651055 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Antonio Caggiano 4ece3b08 2022-02-24T15:07:25 Vulkan: Multiple DRM formats A DRM format may be converted into more than one Vulkan format, therefore we try to create a dmabuf image with all candidate Vulkan formats until we succeed. Bug: angleproject:7065 Change-Id: I376d10a596ce81347c8ae21464c2c2db048f01d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516018 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny d75bf9ad 2022-04-29T09:15:35 Capture/Replay: Also limit the number of per shader SSBOs The compiler checks these values, so they should be in sync with the global limits. Fixes test not yet listed in the expectations: ProgramPipelineTest31.MaxFragmentShaderStorageBufferObjects/* Bug: angleproject:7252 Change-Id: Ie967ded15434cf7144d322b6fd4ee5fc7175f8dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 807c94ea 2022-04-29T08:44:39 Capture/Replay: Adjust tests do adhere to capture limits Since with capture/replay the number of draw buffers is limited to 4 change the tests so that this number is not exceeded. The nature of the test is not changed by this. Fixes failures not yet listed in the expectations: ProgramInterfaceTestES31.GetResource/ES3_1_Vulkan_SwiftShader ProgramInterfaceTestES31.GetResourceLocation/ES3_1_Vulkan_SwiftShader Bug: angleproject:7251 Change-Id: Ifeeeb8c9aaea2a4de26770d5a6b25b82db449c1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613920 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 891a4682 2022-05-12T22:32:07 Vulkan: Dynamic state for stencil test/op Bug: angleproject:5906 Change-Id: I436c6c238a15e54919a74d2a697d1f114bb3eaf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3647207 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 66dcca5e 2022-05-12T11:14:27 Vulkan: Dynamic state for depth test/write/op Bug: angleproject:5906 Change-Id: Ie48a0780406c6dbbdd47639f2e185dc854879140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646429 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang bedb3075 2022-05-16T09:46:11 Do not call RendererVK::handleDeviceLost() for device lost RendererVK::handleDeviceLost() need to hold the mCommandQueueMutex for releasing some resources. For some cases, Locking mCommandQueueMutex may cause deadlock, because the same lock has been acquired by the same thread. Fix the problem by not calling RendererVK::handleDeviceLost() for device lost. It is OK, because RendererVK::onDestroy() will call handleDeviceLost() if the device is lost already. Bug: chromium:1273643 Change-Id: Iaaa77bdf429b703363d4155323b91baf5947d95e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 15ecf068 2022-05-12T10:33:00 Vulkan: Dynamic state for depth bounds This state is actually unused. EXT_depth_bounds_test (which can set this state) is a desktop GL extension. If ever implemented, it should be implemented as a dynamic state. Bug: angleproject:5906 Change-Id: If613008952bb80cd98858f33eac7cdf31267ca29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646428 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 20820bb4 2022-05-13T10:50:47 Make BitSetArray constexpr Bug: angleproject:5906 Change-Id: If1ccacfc81e3e01b4bdbd10d47cf4ec860e3fe0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645494 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Antonio Caggiano 36f5e6ce 2022-05-03T12:08:35 Vulkan: Fix DRM to GL format conversion Do not ignore unused alpha channel for a proper conversion from DRM to GL to Vulkan format. Bug: angleproject:7217 Change-Id: I598ae030005e7375b36c6456864150aa8aaf50c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3624139 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 459c367e 2022-01-21T10:02:33 D3D: Initialize storage after generating mipmap images. When TextureD3D generates mipmaps without a storage present, it initializes all the images and then generates mipmaps on the CPU. Attempt to generate a storage after initializing all the mip images so that the mipmap generation can be done on the GPU. Fix several edge cases where texture storage was not copied back to images when redefining for mipmap generation. This resulted in the newly generated mipmaps not using the correct data. Bug: chromium:1256340 Change-Id: I76122d36385450d973bf00f7d07402a1f975492c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406643 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 48b1f07b 2022-05-11T15:20:24 Vulkan: Dynamic state for front face Bug: angleproject:5906 Change-Id: I649b9d2ab10daac6831f0ecb23f8211d3963c8c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3643098 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 4e5da2d2 2022-05-11T13:58:07 Vulkan: Dynamic state for cull mode Bug: angleproject:5906 Change-Id: I3d7b888e7999d4892ff71d636ea16a2edcf7a27f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3642800 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 62fe36d3 2022-05-04T22:46:52 Vulkan: Emulate YUV built-ins In this change, the rgb_2_yuv and yuv_2_rgb built-ins are emulated with normal functions that perform matrix multiplication based on the given conversion function. Bug: angleproject:6818 Change-Id: I67adb029109aaf6a674b1ee75105c1b352325eb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630599 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4b95ac7d 2022-05-12T11:29:11 Vulkan: Don't invalidate pipeline on dynamic state change Bug: angleproject:5906 Change-Id: I3a959dc5b1f62869ff77d62dce82555d00bd18e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646427 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 81c84292 2022-05-13T14:44:45 Do not do cleanup for Vulkan device lost When vulkan device lost happens caused by some gl calls, the GL calls may hold a lock in RendererVk. And ANGLE will try to cleanup resources in RendererVk. Those cleanup needs to hold the same lock as well. Since the lock is not recursive lock, acquiring the same lock again will cause deadlock. Fix the problem by not cleanup resources for device lost. It should be fine, all resource should be released when client destroy the lost context. Bug: chromium:1273643 Change-Id: I93ab0c966c8e9f3579b4e6742503d8588f16ebb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645497 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 808192a7 2022-05-09T16:39:45 Code Cleanup In Context::initCaps(), we first read the compressedTextureFormats from the contextImpl::getNativeCaps(), then we are clearing the retrieved compressedTextureFormats array in Context::updateCaps() immediately. We shouldn't need to fill the same array twice. Removing the first array value assignments in all backend. Bug: angleproject:3408 Change-Id: Iea85d367d2c5792de4780995d8d03bcf14af484e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3635275 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Roman Lavrov 87058cb8 2022-05-13T18:14:46 Re-skip flaky test un-skipped by crrev.com/c/3641181 Bug: angleproject:1442, angleproject:7313 Change-Id: Iead8af6f5eec85cafcf373085ed663bb6f5f54e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645501 Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Roman Lavrov 1b434e96 2022-05-13T17:15:51 Skip flaky test on Mac NVIDIA. DepthStencilFormatsTestES3.DrawWithLargeViewport/ES3_OpenGL Bug: angleproject:7314 Change-Id: I3cb59a0a721f140f8c33845fb6ae5c04db13fbae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645499 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Roman Lavrov <romanl@google.com>
Gregg Tavares 4a7dd942 2022-05-12T12:34:29 Metal: Fix dangling pointer warning in IntermRebuild.cpp I don't think anything was wrong with the original code. This code is doing exactly the same thing but maybe won't trigger the warning? I have another version using std::vector if this fix is unacceptable. Bug: angleproject:7288 Change-Id: I122b8fc6600f6860ba96339c93a4ab9791ec789a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645992 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Min Zhang e56f227d 2022-05-13T08:50:12 Vulkan: Add case: TextureSampleByDrawDispatchDraw This case is used to verify the implicit synchronization when GL executables switch from draw to dispatch. Besides, suppress a VVL on it. Bug: angleproject:7031 Change-Id: Idab68cfd0d4b17685f5eb5b3eec7f2cad12e5877 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646927 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 03ccd9cc 2022-05-13T16:12:11 Revert "Vulkan: Flush texture updates more often" This reverts commit 8bb7c35c2159de2fa9e9a008679c692edd4402a6. Reason for revert: crashes tests in linux-rel Example: https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/1012030/overview Also possible flakiness https://anglebug.com/7308 Repro: out/Debug/bin/run_blink_web_tests fast/canvas/OffscreenCanvas-2d-drawImage.html Original change's description: > Vulkan: Flush texture updates more often > > * Added a pointer to the previous texture in ShareGroupVk so we can > flush the texture updates once we switch to a new texture. > > * We check if mip levels 0 and 1 are conformant in terms of > size, format and number of samples. > > * As a part of size check, we also check depths if the texture > target is either 3D, 2D array, or cube map array. For the former > two, they have to conform to mip scaling similar to width and > height. For the latter, the depth represents layer-faces and does > not change for mipmaps. > > * Added a test to ensure the pointer to the previous texture is > deleted when the corresponding texture is deleted, so the old value > is not accessed by a future mutable texture. > > * Added tests to make sure the mutable texture is uploaded with > the appropriate mip level attributes, and not uploaded in cases of > size/format inconsistencies, incompleteness, and no base level. > > Bug: b/202744914 > Change-Id: I9c2c1af87a8a49e75d3ad25523436b0cd51a7e81 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3606329 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Bug: b/202744914 Change-Id: Id51fd4c76d058aa5100ec58ba618098c8f614253 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645493 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Lingfeng Yang <lfy@google.com>
Jamie Madill 21ad9b3c 2022-04-07T09:57:26 Vulkan: Add generic descriptors for DS cache. With the new design, the descriptor set cache keys include all identifying information needed to reconstruct the update descriptor sets calls except the specific resource handles. The places for the resource handles are held by serials intead. When we miss the cache, we no longer need a second step to then construct the update calls, and can build the update calls directly from the key structures in combination with a list of resource handles. Bug: angleproject:6776 Change-Id: If1660a557585a75e9aa2560d6a38c56b62f555c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484981 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d8d396db 2022-04-07T09:57:25 Vulkan: Add shared descriptor set caches. This allows programs with the same sets of descriptors to share descriptor sets. Currently there is no cache eviction. This CL adds a new "Meta" class to manage the descriptor set caches. Each shared descriptor pool is unique to a descriptor set layout. The descriptor set cache is moved into the pool class. Now every instance of a descriptor pool in ANGLE has easy access to a descriptor set cache as well. Bug: angleproject:6776 Change-Id: I06982e0349f5a87e4578e769fa356ce8e7ab49f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424660 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki 0f2fc766 2022-05-04T12:51:15 TracePerfTest: Add ability to screenshot after reset. This patch makes --screenshot-frame take frame arguments that are greater than the frame range of the test. This makes it possible to capture screenshots after reset. E.g. the trace has 100 frames, the argument 1 and 101 should give the same result, but will differ if reset fails. Bug: angleproject:7307 Change-Id: Ie149e6046d0384d93341c677a7b391b5342917d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644577 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi 8bb7c35c 2022-03-23T19:14:54 Vulkan: Flush texture updates more often * Added a pointer to the previous texture in ShareGroupVk so we can flush the texture updates once we switch to a new texture. * We check if mip levels 0 and 1 are conformant in terms of size, format and number of samples. * As a part of size check, we also check depths if the texture target is either 3D, 2D array, or cube map array. For the former two, they have to conform to mip scaling similar to width and height. For the latter, the depth represents layer-faces and does not change for mipmaps. * Added a test to ensure the pointer to the previous texture is deleted when the corresponding texture is deleted, so the old value is not accessed by a future mutable texture. * Added tests to make sure the mutable texture is uploaded with the appropriate mip level attributes, and not uploaded in cases of size/format inconsistencies, incompleteness, and no base level. Bug: b/202744914 Change-Id: I9c2c1af87a8a49e75d3ad25523436b0cd51a7e81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3606329 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Lubosz Sarnecki 8e844d0f 2022-05-10T15:24:32 Tests: Add Black Desert Mobile trace. Test: angle_perftests --gtest_filter="*black_desert_mobile*" Bug: angleproject:7139 Change-Id: Ia456b3e8266049970f0201f9c2041d0e7cdcac3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645269 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 389ae6b9 2022-05-09T08:44:50 Add extension for read-only DS feedback loops. This will facilitate testing. Also moves some feedback loop tests from FramebufferTest to a specialized test class. Bug: angleproject:4778 Bug: angleproject:4969 Change-Id: I61235f2663a58644bf506254a869f550f1706de3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634726 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 40583b0f 2022-05-12T09:09:37 Tests: Skip pubg_mobile_skydive on Nvidia Test: angle_perftests --gtest_filter="*pubg_mobile_skydive*" Bug: angleproject:7283 Change-Id: Iba6c7c9caa2f887b0c5016869416ec4897975e1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645587 Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4df8ca04 2022-05-11T09:03:33 Remove angle_util from restricted traces. This target is not needed because the traces use a custom GL/EGL loader. This way we can be sure we don't call the wrong entry points. Bug: angleproject:4964 Change-Id: I5bfa29f087d47ab598ae0ae5ac2ddf9aa04806b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3641924 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 580f90c7 2022-05-12T09:53:17 Test Runner: Accept Chromium bot mode flag. This is for compatiblity with Chrome's windowed test launcher. Bug: angleproject:5417 Change-Id: I3a366b2b8aa895ab996fbcab68a777514038a206 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644854 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 73cb1e6e 2022-05-11T12:53:46 Vulkan: Tag dynamic dirty bits with DYNAMIC Bug: angleproject:5906 Change-Id: Ia4294827f4c9f590448b791756ba7e95a90c8c09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3642799 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4ffab3bf 2022-05-10T16:17:54 Vulkan: Dynamic state for stencil reference Bug: angleproject:5906 Change-Id: I1aaf54208b173ca58ff1afd2900eca7ee78726cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Min Zhang 3d55cf0c 2021-12-30T11:27:26 Vulkan: Optimize the vkImage layout when used as GL_image If one vkImage has been used as GL_image in compute shader and as a GL_texture in fragment shader, no dependencies are needed for the fragment shader and other pre-fragment graphics shaders, like vertex/tess/geom. If we only assign the vkImage layout as writable when running GL executables that have Image Textures, we can specify more precise read-only barriers when running read-only GL executables. Bug: angleproject:6862 Change-Id: Iff37fdce13fea637751899253e535bf3f6663200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3366014 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 1d8227da 2022-05-10T16:00:39 Vulkan: Dynamic state for stencil write mask Bug: angleproject:5906 Change-Id: I74adf56ec0b7b251ab3c5204b68b062d5fbc91eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638989 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c3def6fa 2022-05-10T14:28:04 Vulkan: Dynamic state for stencil compare mask Bug: angleproject:5906 Change-Id: Ie581c6e9fe15c90c7a6d0c7c246dd5b1b30b6507 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Stephen White e9dc0f86 2022-05-10T12:44:28 Cleanup from glBlitFramebuffer() 3D texture fix. Some minor refactoring. Move skips to test expectations and add a bug ID. Bug: angleproject:7291 Change-Id: I8d900a26508a28f6202a009c770cffb0e623dc5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638985 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi dcaa18b9 2022-05-10T12:27:15 Vulkan: Dynamic state for blend color Bug: angleproject:5906 Change-Id: If450e0d84410069126027142414586181fd5f0de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638986 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 536d6f57 2022-05-10T11:44:58 Vulkan: Dynamic state for depth bias Bug: angleproject:5906 Change-Id: I8fd7e3262fddf3aec855afdd3e4c1b9801040da1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638983 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White 42789b63 2022-05-11T11:56:43 Use GLTexture in TextureTest for RAII goodness. Change-Id: I2a9fd5ddeacb9f7947a8090748b2e1cbbabb4fe6 Bug: angleproject:7266 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3623862 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 780f1a41 2022-05-10T00:30:35 Vulkan: Dynamic state for line width Bug: angleproject:5906 Change-Id: Iacf9c14d9d255c8048c71c725173e4764bcfe166 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634733 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Stephen White 9b15e1c2 2022-05-11T11:47:52 D3D11: clean up ES31 test expectations. Remove expectations for now-passing tests. Make some expectations more precise. Bug: angleproject:1442, angleproject:1729 Change-Id: I9843b7ef438599d121d3dd028273ae50fcf89e2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3641181 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f6610106 2022-05-10T12:05:52 Add a draw call perf test for changing a single uniform. Bug: angleproject:6776 Change-Id: I0621c813a654b3378b48d03219620627605b24a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638984 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e73121b1 2022-05-10T22:47:20 Vulkan: Fix VulkanPipelineCachePerfTest Bug: angleproject:5906 Change-Id: Ide86708df10679309cc2aca0df088e8595d2a8c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3641142 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White dd9b4afe 2022-05-10T17:57:29 D3D: minor cleanup for image load/store. Change-Id: I633d51f01845b92f864df1229d501d572b96b314 Bug: angleproject:7121 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638991 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Shahbaz Youssefi 1fa4442b 2022-05-10T14:31:28 Vulkan: Set dynamic state after binding pipeline The helper function that binds the graphics pipeline also resets dynamic state. This refactoring change moves dynamic state setting to after pipeline bind, for future CLs that may override what would be reset. Bug: angleproject:5906 Change-Id: I28e5bfd7a7a5492f066df98604489808dafd560b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638987 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 089f2871 2022-05-10T13:05:18 PerfTests: Add support for eglCreateImage and eglDestroyImage Bug: angleproject:4964 Change-Id: I7a028b72cf7a44230f8d129753daef8c04f2fac5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636061 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 5b623dd4 2022-05-10T00:00:00 D3D9: Enable OES_fbo_render_mipmap Bug: angleproject:905 Change-Id: I82a4eac47950ea35387857d7f7b79d326bbfdbd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639204 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuxin Hu a8ebdf2b 2022-05-05T19:01:22 Basis Universal Texture Experiment Adding ETC1 image decoder code to decompress the ETC1 data into RGBA data, so that we can compare the pixel values in the test Bug: angleproject:7250 Change-Id: I0b8d6143473c38818407c42db3227d1f93e1c0a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3631572 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Geoff Lang 6ddbfa39 2022-05-09T09:06:16 Metal: Log the shader source when a shader fails to translate Refactor Metal logging to include a message string. Bug: chromium:1322521 Change-Id: I3a7b5c36fcf140b3664ad96a9da924819326bf94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634725 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 52904367 2022-05-10T00:00:00 D3D: Mark images clean after syncing from storage Bug: angleproject:2192 Change-Id: I114da8962f6f7aec3134d39bc51c62455e4a62ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3637565 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
John Stiles f1640db8 2022-05-10T11:13:48 Fix crash when calling certain gl APIs before initialization. ANGLE attempts to report an error if various APIs (incl. glClearStencil) are used before the context is set up. On Mac, when ANGLE attempts to report the error, if the egl platform is still uninitialized, it attempts to access NULL thread information via GenerateContextLostErrorOnCurrentGlobalContext. This leads to an assertion/crash. We can guard against this by calling egl::GetCurrentThread() first, which will do the lazy-initialization work that is needed. If egl is already initialized, this is harmless and very inexpensive. Bug: angleproject:7290 Change-Id: Iadc89dba52f8da1dff17610099a0c0a38d947571 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638982 Reviewed-by: Jamie Madill <jmadill@chromium.org> Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny 66b9214f 2022-05-03T14:48:07 Capture/Replay: rename ANGLE_CAPTURE to ANGLE_CAPTURE_GL In addition gunning "git cl format" on the current tree resulted in additional changes. Bug: angleproject:4964 Change-Id: I3df4888aef763d06f91227409dbd943d0d25689e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634699 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Antonio Caggiano 2fb58a95 2022-02-15T15:40:23 Re-land: "Vulkan: GBM platform" Add support for GBM platform by implementing a Display with no WSI extension. Re-land fixes build script, including GBM Vulkan backend whenever ozone platform GBM is enabled. Bug: angleproject:7217 Change-Id: Icbf2d034b700e22ab4c351e479f472d65d832ebe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3637562 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4ecb1e3e 2022-05-09T23:59:10 Vulkan: Support wide lines The supported range of wide lines was set to [1, 1] previously while the Vulkan feature was not queried. Now that the features are correctly queried and enabled, wide lines can be properly exposed. Bug: angleproject:2706 Change-Id: Ieb646c7d10eb6690009d17a7acf43780fb26bc5e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634732 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>