|
43187a24
|
2023-10-25T09:43:56
|
|
Vulkan: remap YUV clearColor component from GL order to vulkan order
For EXT_YUV_TARGET, OpenGL and vulkan uses difefrent mapping between YUV
to RGB. OpenGL spec says "When clearing YUV Color Buffers, clear color
should be defined in yuv color space and so floating point r, g, and b
value will be mapped to corresponding y, u and v value and alpha channel
will be ignored.", but vulkan spec says "Values in the G, B, and R
channels of the color attachment will be written to the Y, CB, and CR
channels of the external format image, respectively.". This CL adjusts
clear color to remap the clear color from GL ordering to vulkan
ordering.
This CL also adds a temporary workaround for ARM driver bug where they
were looking at unused color attachment instead of resolve attachment.
Bug: b/223456677
Change-Id: I9800bffc18ccd9d77b4e86995161cdde06257e1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4973355
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
889b01ef
|
2023-10-17T12:13:10
|
|
Vulkan: Fix VK_android_external_format_resolve VVL error part 1
VUID-VkSubpassDescription2-nullColorAttachmentWithExternalFormatResolve-09337:
The Vulkan spec states: If the
nullColorAttachmentWithExternalFormatResolve property is VK_TRUE and
pResolveAttachments is not NULL, for each resolve attachment that has a
format of VK_FORMAT_UNDEFINED, the corresponding color attachment must
have the value VK_ATTACHMENT_UNUSED
VUID-VkFramebufferCreateInfo-attachmentCount-00876 The Vulkan spec
states: attachmentCount must be equal to the attachment count specified
in renderPass
Fix assertion in FramebufferVk::getFramebuffer()
Bug: b/223456677
Change-Id: I538a44753a2ba9b432fa3b1814748942cd8a3500
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4948652
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
cfc40d2b
|
2023-07-19T17:47:13
|
|
Vulkan: Adjust clear color precision for GL_RGB5_A1 FBO
When clear color has more precision than the framebuffer
format can hold, dithering is automatically applied on
some hardware.
This issue causes below dEQP tests to fail when the FBO
color attachment format is RGB5_A1:
KHR-GLES31.core.draw_buffers_indexed.color_masks
KHR-GLES32.core.draw_buffers_indexed.color_masks
Adjust the clear color precision for RGB5_A1 format to
workaround the issue.
We can remove this workaround once the vulkan driver
fixes the auto-dithering problem.
Bug: b/292282210
Change-Id: Ic3ffebd2d20c8782612619a60d1ec2cc6d613c22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4937472
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
2e11fcc5
|
2023-10-16T16:40:35
|
|
Vulkan: Fix assertion when YUV image attached to resolve attachment
When YUV image attached to resolve attachment, mSamples is 1. Righ now
the code assumes resolve is a MSRT attachment, so it asserts mSamples>1.
This CL adds a new API packYUVResolveAttachment so that we can assert
properly for YUV and MSRT.
Bug: b/223456677
Change-Id: Ib65fd3fe1e6561b85395cc27204bbd85c1f464c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4942907
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
58ffa778
|
2023-10-11T09:41:23
|
|
Vulkan: Implement YUV_TARGET use VK_ANDROID_external_format_resolve
This implements EXT_YUV_TARGET using VK_ANDROID_external_format_resolve
extension.
This CL is based on Chris Forbes's CL on android gerrit.
Bug: b/223456677
Change-Id: Ieb6970a0787b0c2a72a76b208695a678d2c79e80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4857459
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
adb17c80
|
2023-10-06T10:39:17
|
|
Vulkan: Copy 3D<->2DArray images with vkCmdBlitImage anyway
Despite the validation error, do the copy with vkCmdBlitImage anyway.
Drivers seem to work correctly, and the validation restrictions seem
unintentional.
Bug: angleproject:7291
Change-Id: Ie7a0ecfe559be44738da3eada281ea97424b38ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4916359
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8c341cfd
|
2023-10-04T12:49:59
|
|
Vulkan: Fix blits involving 3D images
The layer vs depth value involved with 3D images when calling
vkCmdBlitImage is fixed in this change.
However, that brought to light that the combination of
VUID-vkCmdBlitImage-srcImage-00240 and
VUID-vkCmdBlitImage-dstImage-00252 make it impossible to blit between 3D
and 2D array images, which is likely a spec oversight.
This change makes 3D<->2DArray blits fall back to draw-based blit. This
in turn exposed the fact that 3D images as src were not handled in
BlitResolve.frag. A new Blit3DSrc.frag shader is added which shares
code with BlitResolve.frag to implement this. This is a separate shader
to avoid creating unnecessary and invalid combinations of shaders.
VK_EXT_image_2d_view_of_3d could have been used to avoid this new
shader, but that is not ubiquitous.
Bug: angleproject:7291
Bug: dawn:1962
Change-Id: I6a96162f95829304b4731d43208d9d054f538105
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4911800
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
6b0ddce0
|
2023-09-22T13:13:38
|
|
Backends need to handle invalid render area during a clear
1. Frontend no longer noops empty scissors during clear
2. FramebufferVk is updated to handle invalid render area by restaging
deferred clears in clearImpl(...) if render area is invalid
Bug: angleproject:8348
Tests: EGLSurfaceTest*WindowThenScissoredClear*
Change-Id: Iec51914a083a59bad7f939798c932dffada56a6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867641
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
826e5f95
|
2023-09-24T09:48:55
|
|
Vulkan: Rename redeferClears as restageDeferredClears
This is a simple rename to better reflect implementation
and has no functional changes.
Bug: angleproject:8348
Change-Id: I53ce42e8bb14687a0dda167b8d79eba1eb357254
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4888691
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
430a4f55
|
2023-07-21T13:45:52
|
|
Fix read size validation for RGBX formats.
GL_RGBX8_ANGLE is the only format where the upload format is 3-channel
RGB, whilethe download format is 4-channel RGBX. As such, the internal
format corresponding to format+type expects 3-byte input/output. The
format is fixed here for readPixels to output 4 bytes per pixel.
Bug: chromium:1458046
Change-Id: Iec737ed64bade003cfab50dc5f595eb4875e81e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4706957
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c0f2f71e
|
2023-06-27T16:00:09
|
|
Use VK_EXT_legacy_dithering when available instead of emulation
Yields improvement in gpu power: http://b/284462263#comment45
Bug: b/284462263
Change-Id: I5bfd115557b6baac17c05639118feaebf19c5cd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4652590
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
6ffd0d20
|
2023-07-12T12:09:45
|
|
Vulkan: Clean up depth stencil feedback mode part 2
Right now the tracking of depth stencil buffer readOnly or feedback loop
is in FramebufferVk class. This really belongs to ContextVk, since it is
not a permanent state of framebuffer, but current state of context. This
CL moves it to ContextVk and changes to use BitSet instead of four
boolean.
Bug: b/289436017
Change-Id: I955c439259935f82eff30ddfff776a69723e5d0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4679886
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
a33ec5dd
|
2023-07-11T18:01:12
|
|
Vulkan: Clean up depthStencil feedback loop implementation Part1
This is first clean up effort for depth stencil feedback loop
implementation. This CL moves updateRenderPassStencilReadOnlyMode and
updateRenderPassDepthReadOnlyMode methods from FramebufferVk to
RenderPassCommandBufferHelper class. The method is actually updating
renderPass's state, not FramebufferVk's state. In the next CL,
FramebufferVk will be removed from the argument as well. With this
change, I also removes updateStartedRenderPassWithDepthMode() and
updateStartedRenderPassWithStencilMode() to use
updateStartedRenderPassWithDepthStencilMode() directly.
This CL is mechanical changes only, no behavior chnage is expected.
Bug: b/289436017
Change-Id: Id3960f973a7115c05ebea199cb8ef802e995941a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4679365
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
f5986fbb
|
2023-07-11T12:11:20
|
|
Vulkan: Dont break RP if there is actual render feedback loop
There is a bit terminology confusion here that will be fixed in next CL.
If a depth attachment is read only, then there is no feedback loop, we
should not call feedback loop for read only depth attachment. The real
depth render feedback loop mode is formed when we write to depth and
sample from depth at the same time. In this condition, the content is
undefined per OpenGLES spec section 9.3.1
(https://registry.khronos.org/OpenGL/specs/es/3.2/es_spec_3.2.pdf). The
shouldSwitchToReadOnlyDepthStencilFeedbackLoopMode() implementation
handles the usage case that the same render pass has depth write and
then switch to read only. Under this usage there is no actual feedback
loop, and we should still work properly by end current render pass and
start a new render pass with read only depth attachment. This
implementation also treating the actual feedback loop case exactly the
same way by ending render pass first, even though this is undefined
behavior. gangstar_vegas has the exact this undefined behavior usage
case, where it write and sample from depth buffer at the same draw call.
Native driver is not ending the render pass but ANGLE currently does.
This puts ANGLE into worse performance. Since this is undefined
behavior, either way is correct. This CL checks if there is an actual
feedback loop in the current render pass and if yes, we adopt the native
driver's behavior that keep the current render pass going. This improves
gangstar_vegas frame time from 4.365ms to 3.89ms, and interestingly,
yield the same golden image.
Bug: b/289436017
Change-Id: Ifc04ecd8ad6455a88e8615bd5452b9cce88c6687
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4679361
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
0e7c79e3
|
2023-06-29T00:00:00
|
|
Vulkan: Fix resolve with multiple targets of different formats
Ensure that the appropriate code path is taken
when resolving into multiple target buffers of
different formats.
Bug: chromium:1123524
Change-Id: Ic25a52ba069a2209c907226613fde1109823c094
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4650561
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
e394cb46
|
2023-06-10T23:12:35
|
|
Vulkan: Refactor framebuffer fetch shader emulation
This change fixes simultaneous usage of EXT_shader_framebuffer_fetch and
ARM_shader_framebuffer_fetch, which previously declared two identical
input attachment variables.
The code is additionally greatly simplified.
Bug: angleproject:8196
Bug: angleproject:8197
Bug: angleproject:8198
Change-Id: Iaaa2a5539a95727e67001a4da1d45092c9db4f2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4615187
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f1e19872
|
2023-06-12T14:38:23
|
|
Vulkan: Fix read pixels with RGBX
Typically, the format used for data uploads and downloads as well as the
storage format are consistent. That is unfortunately not the case for
GL_RGBX8_ANGLE where data uploads are through 3-byte RGB pixels while
downloads are through 4-byte RGBX pixels. This change swaps out RGBX
for RGBA on the read pixels path.
Test credit of Jason Macnak <natsu@google.com>
Bug: b/246008627
Test: atest CtsSkQPTestCases
Change-Id: I531ebd8318bf4fe5ac09c623068b790a7e301428
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4608488
Reviewed-by: Jason Macnak <natsu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
fa9172a3
|
2023-03-27T09:49:33
|
|
Reland "Vulkan: Use midRenderPass clear if RP has started but inactive"
This is a reland of commit 98151770adfd990c533991da27615b4879494307
Original change's description:
> Vulkan: Use midRenderPass clear if RP has started but inactive
>
> This CL extends prior CL's optimization so that if clear is issued right
> after blitFramebuffer call (this could make sense if blit and clear are
> on different buffer), we can keep the started render pass and do the
> midRenderPass clear instead of endRenderPass and start another
> renderPass.
>
> Bug: b/273808966
> Change-Id: Ia2504e8e260867a6f797d42cd4c8a72f187280ef
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374145
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/273808966
Change-Id: I5c8c85c173f021a7753ef579f83d9ceb24147a7c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4442911
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2f19bb74
|
2023-03-16T16:03:29
|
|
Reland "Vulkan: Reactivate already started render pass when possible"
This is a reland of commit ad9537af7f2bb5e22bc73f4e833fd3789adaa217
Original change's description:
> Vulkan: Reactivate already started render pass when possible
>
> In some usage case (such as lineage_mobile), we are seeing in the middle
> of render pass, app switch to another fbo just to issue a glClear()
> call, which the clear call itself gets deferred. Application then switch
> back to the original frame buffer. Before this CL, the render pass gets
> recreated due to frame buffer binding change, even though the clear gets
> deferred and new render pass and the previous render pass are
> essentially the same. This CL detects this situation and reactivate the
> current render pass instead of creating a new one. With this CL,
> lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
> one render pass is used instead of two.
>
> This CL also allows the render pass started by BlitFramebuffer reused by
> subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
> reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
> pro)
>
> Bug: b/273808966
> Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/273808966
Change-Id: Ice9062122ae320b1a0108ff981bc65bd13b2ada0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4406888
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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41f0a321
|
2023-04-03T21:58:43
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|
Revert "Vulkan: Reactivate already started render pass when possible"
This reverts commit ad9537af7f2bb5e22bc73f4e833fd3789adaa217.
Reason for revert: Suspected cause for flakiness. anglebug.com/8118
Original change's description:
> Vulkan: Reactivate already started render pass when possible
>
> In some usage case (such as lineage_mobile), we are seeing in the middle
> of render pass, app switch to another fbo just to issue a glClear()
> call, which the clear call itself gets deferred. Application then switch
> back to the original frame buffer. Before this CL, the render pass gets
> recreated due to frame buffer binding change, even though the clear gets
> deferred and new render pass and the previous render pass are
> essentially the same. This CL detects this situation and reactivate the
> current render pass instead of creating a new one. With this CL,
> lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
> one render pass is used instead of two.
>
> This CL also allows the render pass started by BlitFramebuffer reused by
> subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
> reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
> pro)
>
> Bug: b/273808966
> Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/273808966
Change-Id: I81cc2dcacb52466808b2ccf5819feda466c39fc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4396502
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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96cda1ac
|
2023-03-31T15:08:11
|
|
Vulkan: Switch to modified framebuffer should trigger submit
The feature flag preferSubmitAtFBOBoundary intended to trigger
submitCommands call when FBO is switched. Right now there is a bug that
when FBO is switched, submitCommands did not get called even if feature
is enabled. The reason is that when framebuffer changed, we first get
FramebufferVk::syncState call, and if the FBO that we switched to is
drity, we will end up calling ContextVk::flushCommandsAndEndRenderPass
to immediate end the render pass. The problem with that is that later on
when we get to ContextVk::syncState and saw
DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING dirty bit and try to issue a submit,
we notice render pass already ended, so mHasDeferredFlush never gets
set, which means we never call submitCommands. All apps render to system
framebuffer in the last render pass, and system framebuffer is always
dirty due to swap chain image rotation, we hit this almost with every
app. This CL avoid flushCommandsAndEndRenderPass() call from
FramebufferVk::syncState. We now relies on
ContextVk::onFramebufferChanged (which calls onRenderPassFinished()
which will set DIRTY_RENDER_PASS bit to trigger deferred endRenderPass)
to end the current render pass.
This CL also add a regression test to ensure the submit indeed occur.
Bug: b/275624771
Change-Id: I92b95a7a6c435f242d6684cb7852172cf41896c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4390642
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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c5e9de23
|
2023-04-03T15:14:03
|
|
Revert "Vulkan: Use midRenderPass clear if RP has started but inactive"
This reverts commit 98151770adfd990c533991da27615b4879494307.
Reason for revert: Suspected cause for flakiness. anglebug.com/8118
Original change's description:
> Vulkan: Use midRenderPass clear if RP has started but inactive
>
> This CL extends prior CL's optimization so that if clear is issued right
> after blitFramebuffer call (this could make sense if blit and clear are
> on different buffer), we can keep the started render pass and do the
> midRenderPass clear instead of endRenderPass and start another
> renderPass.
>
> Bug: b/273808966
> Change-Id: Ia2504e8e260867a6f797d42cd4c8a72f187280ef
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374145
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/273808966
Change-Id: I7a11635a6eceafb6f4fb3a0d95f6627ee98321c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4393497
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
98151770
|
2023-03-27T09:49:33
|
|
Vulkan: Use midRenderPass clear if RP has started but inactive
This CL extends prior CL's optimization so that if clear is issued right
after blitFramebuffer call (this could make sense if blit and clear are
on different buffer), we can keep the started render pass and do the
midRenderPass clear instead of endRenderPass and start another
renderPass.
Bug: b/273808966
Change-Id: Ia2504e8e260867a6f797d42cd4c8a72f187280ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374145
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ad9537af
|
2023-03-16T16:03:29
|
|
Vulkan: Reactivate already started render pass when possible
In some usage case (such as lineage_mobile), we are seeing in the middle
of render pass, app switch to another fbo just to issue a glClear()
call, which the clear call itself gets deferred. Application then switch
back to the original frame buffer. Before this CL, the render pass gets
recreated due to frame buffer binding change, even though the clear gets
deferred and new render pass and the previous render pass are
essentially the same. This CL detects this situation and reactivate the
current render pass instead of creating a new one. With this CL,
lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
one render pass is used instead of two.
This CL also allows the render pass started by BlitFramebuffer reused by
subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
pro)
Bug: b/273808966
Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
7eb6869a
|
2022-08-30T16:28:08
|
|
Vulkan: Change ResourceAccess::Write to ResourceAccess::ReadWrite
AS a preparation for the next CL which will optimize for WriteOnly
access, this CL changes Write to ReadWrite and adds WriteOnly access
(but not used yet). Mechanical changes only and no function difference
is expected.
Bug: b/243711628
Change-Id: I509d6045ae87635e24076b646af42f35d88d52cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866672
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
3886af6e
|
2023-01-16T15:17:40
|
|
Vulkan: Generalize AHB optimization prohibitions
... to all external images.
Bug: angleproject:7962
Change-Id: Ib8e090b995330b651865953057869adb4d14c83b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169559
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
90b6d511
|
2023-01-13T10:06:12
|
|
Vulkan: Add support for AHB usage FRONT_BUFFER flag
AHB usage flags have been updated to include front buffer usage.
AHBs tagged with this flag need to be handled similar to single-buffered
window surfaces especially w.r.t glFlush semantics. Account for the
new usage flag when deferring flushes.
Bug: angleproject:7956
Test: Android VTS GraphicsFrontBufferTests.*
Change-Id: I79440d8447ac569c3d785de191815d2d2f3f069f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4167063
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
410d8ba5
|
2022-12-21T13:27:00
|
|
Vulkan: Cleanup ContextVk::hasStartedRenderPass APIs
ContextVk has a few hasStartedRenderPass APIs which interpret "start"
inconsistently. A RenderPassCommands' life should be notStarted,
started, requestEnd, and end (which is equivalent to notStarted). When
someone calls onRenderPassFinished on a started renderpass, it does not
immediate endRenderPass, but it will set DIRTY_BIT_RENDER_PASS dirty bit
so that next draw call will trigger endRenderPass and start a new
renderPass. We do not have a name for this state, which adds some
confusion. This CL renames the stage between start and
onRenderPassFinished to be "active" renderpass, when you have
mRenderPassCommandBuffer pointer being valid and you can actively adding
draw commands into the renderPass. For this purpose, I haves renamed
hasStartedRenderPass to hasActiveRenderPass. This CL also simplifies
hasStartedRenderPass implementation to only check
mRenderPassCommandBuffer and turned mRenderPassCommands.started as
assertion. This CL also changes hasStartedRenderPassWithQueueSerial to
actually check mRenderPassCommands.started instead of being "active", so
that name reflects what it is actually checking. This CL also changed
hasStartedRenderPassWithCommands to hasActiveRenderPassWithCommands to
make name and implementation consistent. One added benefit of this is
that after this CL we now allow load/store optimization on a started but
inactive renderPass as well (for example glInvalidateFramebuffer call
after glFenceSync call, or invalidate after FBO blit as demonstrated by
MultisampleResolveTest.ResolveD32FSamples tests).
Bug: angleproject:7903
Bug: angleproject:7551
Change-Id: I8c8ec4c0d54b9ad0a9e373108dfce6b151c8fe0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4119693
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
5f1ab1d1
|
2023-01-03T11:48:51
|
|
Fix Deferred Flush Bug On Android Hardware Buffer
When does app read from Android Hardware Buffer
is outside of ANGLE's control. If we defer glFlush,
it is possible that when the app is reading from
AHB, the commands have not been flushed and executed,
causing app to read unexpected data. This change
adds a check to not defer glFlush when the Framebuffer
draw attachment is Android Hardware Buffer.
Bug: b/262886794
Change-Id: Ie0606f71b1a4f4f20511b7327e7ffb8c096ac727
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126700
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
6c41793f
|
2022-12-20T15:20:50
|
|
Vulkan: Use read/write depth/stencil layouts
This allows an application to have depth in read-only feedback loop
while stencil is being written to for example.
Bug: angleproject:7899
Bug: b/192477489
Change-Id: Ic2e11d32da7c7e3a7f3cd86dbafc5c56a0dbbfd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116730
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
412dd368
|
2022-10-05T23:51:52
|
|
Vulkan: Use vkCmdClearAttachments for unmasked scissored clears
Building on work by Tim Van Patten <timvp@google.com>
In https://chromium-review.googlesource.com/c/angle/angle/+/3388635, not
only were unmasked scissored clears made to use vkCmdClearAttachments,
but also scissored clears could use loadOp=Clear. While this is
potentially faster, it comes with a number of complications.
This change only does the former. Unfortunately, due to a Qualcomm
driver bug that forces ANGLE to avoid vkCmdClearAttachments, code
simplification in the draw path cannot be made.
Bug: angleproject:5194
Change-Id: Iec4184a09ca7fd09e3e8148c53db503512e6b8f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3935893
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8181c056
|
2022-11-22T15:34:48
|
|
Vulkan: Remove RenderPassSerial
RenderPassSerial was introduced to uniquely identify a
RenderPassCommands. With the work of per current context queue serial,
now every started RenderPassCommands already have a unique QueueSerial.
This CL removes RenderPassSerial and use renderPass's queueSerial
instead.
Bug: b/255414841
Change-Id: Id0a87319a9132cdb74aba195f1f05aa31454592b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4049966
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
2dde7357
|
2022-11-16T10:39:32
|
|
Vulkan: `const` render passes
Bug: angleproject:7369
Change-Id: I1ee1449bd8ea8c6a3e26e50a7f3734fad91dc911
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031488
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fbd7d5fa
|
2022-10-17T17:20:09
|
|
Move thread pool classes to common/
In preparation for access by image_util files.
Bug: b/250688943
Change-Id: I24777269a5071eae9a60f939635d01ed7246461f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9b5fff82
|
2022-10-05T21:56:00
|
|
Vulkan: Emulate shader stencil export for MSRTT
The MSRTT emulation code had one corner case issue that could lead to
performance and memory inefficiencies. That is when stencil needs to be
unresolved and VK_EXT_shader_stencil_export is not supported.
This change adds a path to emulate VK_EXT_shader_stencil_export and
removes this inefficiency.
This should help Chromium on older Android devices that lack both this
and the recent VK_EXT_multisampled_render_to_single_sampled extensions.
Chromium frequently breaks the render pass (crbug.com/1336981), which
easily leads to this situation.
Bug: angleproject:4836
Change-Id: Ifceec43f7f3807b7e32f4b379edcd4351ae76414
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3935892
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
c19ec948
|
2022-08-23T10:43:59
|
|
Vulkan: Implement imageless framebuffers
* Added the attachment image and create info objects to be used
for imageless framebuffers created in getFramebuffer().
* New helper class for framebuffers in RenderPassCommandBufferHelper:
MaybeImagelessFramebuffer, which includes a framebuffer object, if
the framebuffer is imageless, and the image views. This is to make
sure that the args for render pass begin info will be correctly set
up according to the status of the used framebuffer.
* Refactored the collection of attachments in getFramebuffer() into
a new function, getAttachmentsAndImagesFromRenderTargets(). It also
returns their corresponding ImageHelper* objects used to create the
framebuffer (from their image properties).
* New struct: RenderTargetInfo; which keeps track of render targets
and whether resolve image should be used for the render pass in the
form of the enum class RenderTargetImage.
* Added a new arg to getFramebuffer(): resolveRenderTargetIn; to use
when there is a valid resolveImageViewIn.
* Without using the framebuffer cache, we would require to handle
the framebuffer destruction by adding it to the garbage instead
of releasing it. For example, FramebufferVk::destroy() now adds
mCurrentFramebuffer to the garbage.
* Added new framebuffer unit tests.
* Added tests where two textures with different attributes are bound
to the same framebuffer before drawing, one after another.
* Added test where a blit occurs from a multisample texture into a
non-zero level of a resolve texture, each bound to a separate FBO.
* Added a new perf test to compare performance for enabled imageless
framebuffers vs disabled. (Credit: cclao)
Bug: angleproject:7553
Change-Id: Iacdbd73aaa01cbb0e37abf01ae4892bdfdd4b12f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827644
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
06d0389a
|
2022-10-04T19:26:48
|
|
Remove leftover code regarding render pass serial
* Removed the render pass serial reset in the function where the
current framebuffer is released. (left over from a prior CL.)
Bug: angleproject:7553
Change-Id: I61b4a12ac8957f6e1dcd4bf0f4e233c068736dff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931901
Auto-Submit: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5d7c4eca
|
2022-10-02T02:27:27
|
|
Vulkan: Don't flush depth/stencil on color blit
When syncing the read framebuffer for blit, deferred clears are picked
up for the attachments that are not being synced. They are then
redeferred so a future command would pick them hopefully as loadOp.
This change improves the frame time of Pretty Derby on Pixel 6 by ~23%.
Bug: angleproject:7727
Change-Id: Ie7d84c58315cd09204e5229f1ec73605d5a7f639
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931973
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
836cc5e2
|
2022-09-09T22:06:22
|
|
Vulkan: add etc to bc compute transcoding.
use compute shader to transcode etc format to bc format.
Bug: b/243398683
Change-Id: Idbd0820a2df8d92fe690055dae2933bc559e9bfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888501
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
|
|
053c6a06
|
2022-09-20T15:17:28
|
|
Vulkan: Add more tests for attachmentless framebuffer
This CL adds below test scenarios for attachmentless framebuffer:
1. Create first attachmentless framebuffer with larger size,
and create second attachmentless framebuffer with smaller size.
2. Create an attachmentless framebuffer with smaller size,
and grow its default width and height.
3. Create an attachmentless framebuffer with larger size,
and shrink its default width and height.
4. Create an attachmentless framebuffer with larger size,
given it an attachment with a medium size,
and shrink its default width and height.
This CL also splits the test failure bugs on different
vendor and renderer to different bug tickets.
This CL addresses a bug on vulkan backend:
only skip onFramebufferChange()
if the framebuffer has at least one attachment,
and mCurrentFramebufferDesc equals to priorFramebufferDesc.
Otherwise in test scenario 2 and 3 above,
we will use the wrong scissor size,
because the FramebufferDesc remains the same before and after
changing the default width and height,
and we will wrongly skip onFramebufferChange() where we update scissor
area to match with the new default width and height.
Bug: angleproject:7666
Bug: angleproject:7697
Bug: angleproject:7699
Bug: angleproject:7700
Bug: angleproject:7705
Change-Id: Ieb143b27f8c1a229dab8f43d0a16e3e871185941
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3908332
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b9cd542e
|
2022-09-15T17:31:35
|
|
Vulkan: Use serial to check which FBO has open RP
In preparation for the scenario where an imageless framebuffer is
shared, checking whether the started render pass belongs to a certain
framebuffer is tweaked to use a serial-based method instead of checking
the framebuffer handle.
* Added the last render pass serial to ContextVk, which increments
every time a render pass begins. The serial is also stored in the
FramebufferVk object invoking it.
* Added the type RenderPassSerial for this purpose.
* Serials are generated through a serial factory in ContextVk.
* Updated hasStartedRenderPassWithSerial() to match the serials
instead of the handles.
* Removed the getFramebuffer() calls from FramebufferVk and UtilsVk
that are now unused.
Bug: angleproject:7553
Change-Id: Id60dcbf7973558d35e55ff4af4c71e50c6853bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3897970
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
0fefbe83
|
2022-09-14T15:20:00
|
|
Vulkan: Do not cache the FramebufferHelper with no attachment
If two FBOs don't have any attachments,
and their GL_FRAMEBUFFER_DEFAULT_WIDTH
and GL_FRAMEBUFFER_DEFAULT_HEIGHT are
different, there is no difference in
their cache key (vk::FramebufferDesc).
Therefore the Vulkan backend is not able
to distinguish between the two FBOs.
This can create issues when we
1. create first FBO with a smaller size, renders to it
2. create second FBO with a bigger size, renders to it
The second renderpass will use the FBO created
in the first renderpass, because it managed to
retrieve the first FBO from the cache with
the same cachekey. This triggers the
vulkan validation error:
VUID-VkRenderPassBeginInfo-pNext-02853,
saying the render area exceeds the
framebuffer size.
This CL fixed it by not adding the FramebufferHelper
to the cache, if it doesn't have any attachment.
These framebufferHelpers are cheap, without
cache there should not be much performance
drop.
Bug: angleproject:3579
Bug: angleproject:7351
Bug: angleproject:7666
Bug: b/246334302
Change-Id: Iddecafddb042bd16401f983f9ee1a021b845d8bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891543
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
79aa846e
|
2022-08-17T13:40:33
|
|
Reland "Not recreate Framebuffer for eglMakeCurrent() call"
This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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02e8497f
|
2022-09-07T01:12:31
|
|
Revert "Not recreate Framebuffer for eglMakeCurrent() call"
This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208.
Reason for revert: compile errors
https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
bf9c8152
|
2022-08-17T13:40:33
|
|
Not recreate Framebuffer for eglMakeCurrent() call
Right now, in eglMakeCurrent() call, ANGLE always release the
default framebuffer object associated to the current context,
and create a new default framebuffer object for the new current
context. It impacts chrome performance, since chrome call
eglMakeCurrent() a lot. With this CL, the default framebuffer
will be created with gl::Context. When the surface is changed
by eglMakeCurrent() call, ANGLE will detach the previous surface
from the associated framebuffer, and attach the new surface to
the next current context's default framebuffer.
Bug: chromium:1336126
Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
badfeecd
|
2022-08-10T14:38:43
|
|
Vulkan: Destroy fb1 should not affect fb2 with same attachments
If two FBOs has the same attachments. they will share the same
VkFramebuffers. Destroy one fbo should not cause trouble for the other
fbo.
Bug: chromium:1351170
Change-Id: I032da8cc12eb8556c3e325c8fd7a3de9974ae909
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3824302
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
81554b66
|
2022-07-27T16:53:03
|
|
Vulkan: Reduce Framebuffer dirtyBits for swapchain only changes
For window system framebuffer, the change to it is very limited. Most
time it is only swapchain image changes. Right now we are also setting
depth/stencil buffer dirty and processing layer count update and color
mask and blending update when only color image changed. This CL avoids
setting depth/stencil dirty bit for swap chain image changes. It also
avoids color mask and blending update (they still gets updated for draw
buffer change or draw franmebuffer binding changes).
Bug: b/240475351
Change-Id: I0697a38d5939187244d67f01c0bc53fc28e11664
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3789471
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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c2aaeadb
|
2022-07-14T13:27:38
|
|
Vulkan: Skip nonexistent attachments when calculating samples
When FBO 0 is bound, FramebufferVk can get into a state where the color
attachment is considered null (such as surfaceless).
Then, getSamples() is called with null color attachment, resulting in an
assertion or nullptr crash.
Fix getSamples() to respect the color attachments mask.
The entry point that brought this about was also a dispatch, not a draw.
In a future CL, we should also optimize syncState to not consider draw
related state if the task is a dispatch.
Also fixes b/234620157
Bug: b/223456677
Change-Id: I8cc969de941f43a2eb66871033d6ec7ddf8b8a66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764435
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
6c418f8c
|
2022-07-07T14:28:06
|
|
Vulkan: __samplerExternal2DY2YEXT-aware TextureVk
This CL adds the ability for TextureVk to return an ImageView that is
created with a VkSamplerYcbcrConversion object that uses an identity
conversion model.
This allows direct sampling of YUV values without RGB conversion, which
is needed for __samplerExternal2DY2YEXT.
Bug: b/223456677
Change-Id: Ie1d4e12375b7808a1f060747bc2d74baeda3fdea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3751889
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1ae7a56c
|
2022-07-14T13:11:16
|
|
Vulkan: Fix double clear of AHBs
Originally when deferred clears were implemented, it was assumed that
it's impossible at glClear time to have a render pass open without any
commends. This assumption was broken under two circumstances:
- Clear of 3D attachments that don't include all layers
- Clear of AHBs
In these cases, the clear immediately opened a render pass with nothing
but loadOp=CLEAR. If another clear followed, an assertion would fire.
In this change, open render passes without commands are handled such
that clears are accumulated in the loadOps.
Bug: b/223456677
Change-Id: If99bcf9e24454b0c9e140cb93df7e7f76f175363
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3763169
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
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|
b47603e0
|
2022-06-14T05:47:54
|
|
Implement GL_NV_read_depth_stencil
The implementation will perform two readPixels calls, once for each
aspect, and then interleave and pack the result.
Bug: angleproject:4688
Change-Id: I46390df893de50b93e855e9333ffab567215a2bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3702686
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com>
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4c5e9d47
|
2022-06-21T17:12:56
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|
Do not defer clear if FBO attachment is AHB image
When application uses Android Hardware Buffer (AHB)
image as the Framebuffer Object (FBO) attachment,
it is possible the app doesn't call glReadPixels
to fetch the FBO color. In this case deferred clears
will not be flushed when the app reads the FBO pixel
color, and the app will read the old FBO color.
This CL fixes the issue by flushing the glClear calls
immediately when any of the FBO color attachments is
AHB image.
Bug: b/236394768
Bug: angleproject:7458
Change-Id: I9151ab57750007c4ac18af39c3fa4abe752ede5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3715851
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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e50351cb
|
2022-06-10T22:28:58
|
|
Vulkan: Don't close render pass on framebuffer fetch
For applications that use framebuffer fetch in the same RP as
non-fetch programs, we can save some extra RenderPasses by always
creating our RP objects with input attachments enabled. This works
almost identically except for needing to use the images in a
"GENERAL" layout instead of "COLOR_ATTACHMENT_OPTIMAL". According
to partners it is possible to achieve performance parity even with
GENERAL layout.
To remove any potential negative impacts of using the GENERAL layout,
the context enters this always-framebuffer-fetch mode only and as soon
as a framebuffer fetch program is created. Applications that don't use
framebuffer fetch are thus unaffected.
This eliminates 20 render passes in the Genshin Impact trace (out of
about 58). On a Pixel 6 the resulting benchmark score speeds up by
~25%. For Real Racing 3, the speed up is ~30%.
Based on change by jmadill@chromium.org
Bug: angleproject:7375
Change-Id: Ib6c73e95d06229f8545d502b388ee2a55a582323
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697308
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6d3c6370
|
2022-06-18T00:13:56
|
|
Vulkan: Fix 180 and 270 degree rotated resolve
Bug: angleproject:7197
Bug: b/235877059
Change-Id: I4d4ee622f49bb3218449414a1f0dd91fa4e4f541
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3708997
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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72e457fe
|
2022-06-03T15:36:01
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Vulkan: Promptly destroy cached framebuffer when it becomes invalid
When Texture gets respecified, the VkFramebuffer cache created out of it
becomes invalid and will never possibly get used. Before this CL, we
never clear such invalid framebuffer objects from the cache. This CL
keeps a reference to the cache key in each attachment and will
immediately destroy the cached VkFramebuffer object when one of the
attachment has become invalid.
Bug: b/234769934
Change-Id: Ib01f6dffe9211084b1ada340081daf905e3f1bef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3682164
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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a0b5299b
|
2022-04-12T00:38:50
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Vulkan: Fix resolve with subpass into smaller framebuffer
The condition to optimize resolve with subpass did not take into account
that the resolve area must match the render pass are, neither did it
disallow flipping and rotation.
Bug: angleproject:7196
Bug: chromium:1314383
Change-Id: I57e50da4d6e04dfebcce3c0a5061015e5ee8773b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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607d398e
|
2022-03-14T16:32:21
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Vulkan: Optimize resolve of multisample swapchains
* Resolves the multisampled image if the last render pass
draws into the default framebuffer.
* Added test to check the number of resolves in the optimization
subpass (credit: Xinyi He)
* Added test to check the number of resolves outside the subpass.
* Added disabled test to see if the subpass resolve works.
Bug: angleproject:6762
Change-Id: I86a8db3387851ab97d5f7a3d8a0ff26961254c14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3523062
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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256bbb8a
|
2022-04-04T22:24:55
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|
Vulkan: Don't invalidate resolve attachment except with MSRTT
Previously, resolve attachments were only used with MSRTT emulation. As
such, when an attachment was invalidated, its corresponding resolve
attachment was also invalidated implicitly. This changed when
glBlitFramebuffer was optimized to resolve attachments, though the
render pass is immediately closed and no chance is currently given to
invalidation.
An upcoming change needs to invalidate the multisampled attachment
independently from the resolve attachment. That is fixed in this change
so that the implicit invalidation is done only for MSRTT emulation.
Bug: angleproject:6762
Change-Id: Ia730d4bea1f4229c8068a41b151a7af95649b606
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569483
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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36a051d8
|
2022-03-28T22:53:38
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|
Vulkan: Move mid-RP color clear to loadOp if content undefined
Instead of using vkCmdClearAttachments, if the color attachment has not
been written to, modify the loadOp of the currently open renderpass to
CLEAR.
This is an adaptation of
commit cfe5a1735a934cc83133bb6c69d19aa27278a270
The difference with that commit is that, with the prior changes that
added tracking of color attachment access in the render pass, this
change is greatly simplified by being able to immediately know if clear
can be moved to the beginning of the render pass.
Bug: angleproject:5048
Change-Id: I72b3613ad08ff869b71aced7e1f4e9be916d7b49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557815
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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1205a7e1
|
2022-03-24T22:15:44
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Vulkan: always respect deferred clears in render pass
I had a situation which was like this:
- glBindFramebuffer(fbo)
- glClear(color + depth)
- series of depth-only draws:
- glDrawBuffers() - disable all color buffers
- glColorMask() - all false
- glDrawElements/glDrawArrays
- glBindFramebuffer(0)
Even though the glClear happened before glDrawBuffers/glColorMask, it
only got executed on the first glDraw* call. And since the draw buffers
got disabled before it decided to act on the Clear, it thought it
couldn't touch the color buffer in the render pass.
So it ended up doing:
vkCmdClearColorImage() on the color buffer
vkCmdBeginRenderPass() with LoadOp C=Load, D=Clear before the draw
instead of:
vkCmdBeginRenderPass() with LoadOp C=Clear, D=Clear
Bug: angleproject:7127
Change-Id: Ibc3b55b0c7815defcf6d711fa876eff43ba29d40
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551298
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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041c4c6d
|
2022-03-25T16:30:03
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Vulkan: Track color attachment usage like D/S in render pass
That is in preparation for optimizing mid-render-pass clears, which
requires an answer to the following query: "has this color image been
read from / written to so far in the render pass?"
With this change, a future CL will also be able to optimize color
attachment invalidates, which currently break the render pass
unconditionally, the same way depth/stencil is optimized.
Bug: angleproject:5048
Change-Id: I3d3ee40d8444e6861c06340d5d52b17f5ee895b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542989
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3f331fae
|
2022-03-22T15:23:38
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Vulkan: Dirty bits for depth/stencil access and feedback loop
In preparation for doing the same for color, the depth/stencil render
pass access and feedback loop modes are now updated with ContextVk dirty
bits.
This change also fixes clear after read-only depth/stencil feedback
loop. The render pass wasn't broken in that case.
Bug: angleproject:5048
Change-Id: I40f9b49593f9e6f35f42408e41c9d6267edb375e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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20e7bbb7
|
2022-03-18T17:03:18
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Vulkan: Fix invalidate of attachments with emulated format
Some image formats may be emulated such that the emulated format has
more channels than the original. ANGLE clears the image once so that
these extra channels contain valid values, and carefully ensures they
are never modified.
For swapchain images with such formats, as they are automatically
invalidated at the end of the frame, a workaroud was added to make sure
they are re-cleared in the beginning of the next frame. This however
doesn't fix the issue of glInvalidateFramebuffer resulting in the
contents of attachments with such formats to be discarded (even if the
following render pass clears it, the contents are invalid in between).
This change instead makes sure invalidate of images with emulated
formats that have extra channels are handled appropriately:
- On IMR hardware, the invalidate is dropped altogether as it provides
little to no benefit.
- On TBR hardware, a clear is automatically staged on the invalidated
image.
The latter replaces the workaround that was added to make the following
render pass use loadOp=CLEAR, by adding a clear that's respected
regardless of what the future usage is.
This change also paves the way for a future change where the invalidate
of color attachments is tracked in render passes similarly to how
depth/stencil currently is. With this change, the image is no longer in
an inconsistent state where its contents are considered invalid, even
though some channels are meant to remain valid.
Bug: angleproject:6860
Change-Id: Iec5b4854dfbe3a0bf93cd5aa82c19fe116065744
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536389
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e8ee847d
|
2022-02-23T12:25:39
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Vulkan: Add UpdateDescriptorSetsBuilder.
This helper class encapsulates the vkUpdateDescriptorSets caching.
As part of the refactor, we switch passing a ContextVk to passing
a vk::Context with some mutable variables. This helps encapsulate
ContextVk. Since we use the perf counters in many places, this CL
moves the perf counters to vk::Context, so we can access them
everywhere.
Refactoring change only.
Bug: angleproject:6776
Change-Id: Id529962b2f425bece6f9b3bd0cd1698c692e58cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484980
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a956162c
|
2022-03-01T13:05:29
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Vulkan: Expose performance counters via extension.
This CL rewrites the Vulkan perf counters test to work in the
angle_end2end_test suite using the newly exposed AMD extension.
Note that we implement only a subset of the extension. Instead
of generating monitors and starting/stopping them we simply
read back all performance counter data at once using the special
montior value "0".
The CL also enables these tests on SwiftShader.
Bug: angleproject:4918
Change-Id: I5d8f6eecb1ccff448657cbdb65b51a225dfb90c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497538
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5749ec7d
|
2022-03-01T02:14:42
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Revert "Vulkan: Move mid-RP color clear to loadOp if content undefined"
This reverts commit cfe5a1735a934cc83133bb6c69d19aa27278a270.
Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=5048#c7
@timvp That change just caused a regression in my project. I clear the color + depth buffer before drawing, but initially draw only to the depth buffer. It seems that it decided to ignore the color buffer clear as a result of that.
Original change's description:
> Vulkan: Move mid-RP color clear to loadOp if content undefined
>
> Instead of using vkCmdClearAttachments, if the color attachment has not
> been written to, modify the loadOp of the currently open renderpass to
> CLEAR.
>
> Bug: angleproject:5048
> Test: VulkanPerformanceCounterTest.MidRenderpassClear
> Change-Id: Ida47e6ac7d0f29e2c49bdf2e74c1d876a5d7c223
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3381912
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Tim Van Patten <timvp@google.com>
Bug: angleproject:5048
Change-Id: Iec5c73632429a80f955f7d659cf670f9cbb6c9b7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3496662
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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cfe5a173
|
2022-01-11T19:26:42
|
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Vulkan: Move mid-RP color clear to loadOp if content undefined
Instead of using vkCmdClearAttachments, if the color attachment has not
been written to, modify the loadOp of the currently open renderpass to
CLEAR.
Bug: angleproject:5048
Test: VulkanPerformanceCounterTest.MidRenderpassClear
Change-Id: Ida47e6ac7d0f29e2c49bdf2e74c1d876a5d7c223
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3381912
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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71d06198
|
2022-02-07T11:16:41
|
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Vulkan: Fix vkCmdClearAttachments vs multiview
Bug: angleproject:6262
Change-Id: I5a24693bb1b35201213c2e3fa25f7864609357b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442255
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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02ad19e3
|
2022-02-07T13:46:46
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Vulkan: Fix vkCmdResolveImage offsets
glBlitFramebuffer takes identical regions for src and dst when
resolving. vkCmdResolveImage should use the clipped area instead of
using the actual offsets passed to this function.
Bug: chromium:1292537
Change-Id: I13b91a4e14bdb3fcbf8f01edb36d7fb4110429ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3444340
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7d7cca47
|
2022-01-17T18:00:25
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Vulkan: Update default FBO when fetch in use
If the fetch mode of the default framebuffer changes, lazily create
and use a new set of framebuffers (one per swapchain image) that are
setup for fetch (i.e. have a matching renderpass).
Test: FramebufferFetchES31.DefaultFramebufferTest
Test: FramebufferFetchES31.DefaultFramebufferMixedProgramsTest
Bug: angleproject:6893
Change-Id: Iff2b73d7c34b9b8ca9429c3f24aa700c2746cc81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3401933
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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33427a4b
|
2022-01-31T12:07:43
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Vulkan: Fix vkCmdResolveImage extents
The source framebuffer's extents were accidentally used instead of the
blit area extents.
Bug: chromium:1288020
Change-Id: Ib723db50d9687fee0453d027141a94ea26d8a4b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427561
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9d11a341
|
2021-12-16T13:47:04
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Vulkan: Fix Vulkan SCB vs multiple subpasses
vkCmdNextSubpass must be called on the primary command buffer, so the
render pass command buffers need to be split on subpass boundaries.
This is only done when using Vulkan secondary command buffers.
Bug: angleproject:6811
Change-Id: I087fff305c757c78e87bfde4410e7de6bd1a6ba6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3344774
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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acd8fc76
|
2021-12-16T01:05:02
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Vulkan: Distinguish RP and outside-RP command buffer types
What goes inside and outside a render pass command buffer is largely
mutually exclusive. Moreover, the size and frequency of allocations is
different between the two.
This change distinguishes the C++ types used for inside and outside
render pass command buffers:
- The type now documents which command buffer a function is able to
receive.
- `isRenderPass` flag passing, checking and asserting is largely
removed.
- A follow up change experiments with using different (Vulkan vs ANGLE)
secondary command buffers for inside and outside RP command buffers.
- A future change could specialize the pool behaviors per command buffer
type.
Bug: angleproject:6811
Change-Id: Ia4bc669d26ac7e94e8a0dfb9b361666c82f42cc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3344373
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6da1ac81
|
2021-12-22T10:13:43
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Vulkan: Switch ReadPixels from DynamicBuffer to shared pool
FramebufferVk::readPixelsImpl() and ImageHelper::copyImageDataToBuffer()
use per FramebufferVk DynamicBuffer. This CL removes this and uses
shared buffer pool to allocate a temporary staging buffer for readPixels
as needed and frees it immediately afterwards.
Bug: b/208323792
Change-Id: I65ddf9bf9f1f14578d9def63f5287cb1a4121dff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3354038
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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c1598640
|
2021-11-30T23:44:30
|
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Vulkan: Improve mid-RP clear warning message
One app does:
- Draw
- Draw
- Clear depth, then disable it
- Draw
In this case, the message generated for mid-RP clear, suggesting the
clear be done earlier is not meaningful as the previous draw calls did
use the depth/stencil image. The message now includes an alternative
suggestion to invalidate the depth/stencil image instead of clearing it.
Note that the app may still legitimately do multiple passes in one
render pass where depth/stencil is cleared in between, so the warning is
not applicable in all cases. It's still useful to notice issues in more
common scenarios.
Bug: angleproject:2472
Change-Id: I3abbecf8c83b7b856c2430675e69b1471e91c0c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3308920
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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cf8ac00a
|
2021-12-20T11:57:25
|
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Vulkan: Fix MSRTT w.r.t stencil-only unresolve
The stencil bit was being silently masked out in a bitset in
FramebufferDesc that tracked whether the framebuffer requires any
unresolve. If only stencil needs unresolving, this mask was zero,
leading to an incorrect framebuffer getting pulled from the cache.
A follow up change will add an ASSERT in BitSetT to catch such errors
in the future.
This issue was only reproducible on SwiftShader and AMD as the only
implementers of VK_EXT_shader_stencil_export.
Bug: angleproject:6840
Bug: angleproject:6324
Change-Id: I4f055982ebd75f621ec1e34b0d60eaa497c27b17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3349979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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55840e90
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2021-12-03T15:24:00
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Vulkan: Fix deferred flush vs UtilsVk
Take the following scenario:
1. Draw
2. Flush (this is deferred)
3. Get image view (this is retain()ed)
4. Pass view to a draw-based UtilsVk function
5. Flush
6. Delete image view
At step 4, UtilsVk may start a new render pass and use the image view
from step 3. Since the flush at step 2 is deferred, it will be
performed at this step, and so the serial of the image view is set to
the previous submission.
When step 4 uses this view, it doesn't retain it. Step 5 submits the
new command buffer using this image view.
At step 6, if the previous submission has finished, it will destroy the
view immediately even though it's in use by the new submission.
One solution could have been to make sure render pass closure
originating from UtilsVk doesn't incur a flush. However, due to the
current design where the render pass is immediately recorded in
RendererVk's primary command buffer, it's possible that an unrelated
context would perform the flush anyway.
This change makes sure instead that the render pass is closed before any
views are allocated/retained to be used by UtilsVk.
Bug: chromium:1272266
Change-Id: I5bdefb34e03c368511c4c174cf7965fda158d2b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315976
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dbc0c646
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2021-11-06T01:09:26
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Vulkan: Output the reason for RP closure in command buffer
To make it easier when viewing the command buffer in a graphics
debugger, this change inserts a marker just before closing the render
pass that specifies why the render pass was closed.
Bug: angleproject:2472
Change-Id: I862e500cd58332d6e199c853315c560fe6a73dc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265609
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d2d3a546
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2021-11-11T12:22:04
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Vulkan: Write perf warnings in command buffer
It's much easier to understand what command the perf warning refers to
when it's visible in the command buffer using a graphics API debugger.
This change creates ANGLE_VK_PERF_WARNING which gives the warning both
to the application (through ANGLE_PERF_WARNING) and inserts it in the
command buffer.
Bug: angleproject:2472
Change-Id: Ie84feed53eca5cda93e1f2bc653fcbf9bcd57b56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3275839
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2aa62964
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2021-11-11T13:24:27
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Vulkan: Reset mFramebuffer when mFramebufferCache is cleared
The mFramebuffer pointer becomes stale when mFramebufferCache
is cleared. Set mFramebuffer to nullptr when this happens.
Test: --deqp-surface-type=fbo --deqp-case=KHR-GLES31.*
Bug: angleproject:6682
Change-Id: I5fd21a64f0f935de04e2934e794c915ccf880c16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276701
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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ef93b32c
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2021-11-09T00:26:13
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Vulkan: Fix deferred clears vs invalidate
In this scenario:
- Clear color
- Invalidate depth
- Clear color
The invalidate step flushed the deferred color clear, but the following
clear did not expect an open render pass without any draw calls in it.
This change fixes this issue, while simultaneously optimizing invalidate
by making sure the clears accumulated during syncState() are redeferred
instead of flushed.
This issue was discovered in
https://chromium-review.googlesource.com/c/angle/angle/+/3266176 where,
as part of an unrelated fix, an accidental render pass closure is
removed.
Bug: chromium:1267424
Change-Id: Icfc0a53dbf84e6339ee23960ed847444830054e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266178
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3a9f18f1
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2021-10-18T10:44:38
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Refactor program pipeline handling.
In preparation for moving more code from gl::Program to
gl::ProgramExecutable so it can be shared with ProgramPipeline.
Bug: angleproject:6566
Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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aac5d678
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2021-10-20T11:48:57
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Make "isCompute" private to ProgramExecutable.
This eliminates uses of "isCompute" is the Vulkan back-end. Instead
of checking the state flag, we can use the context of the current
command to determine if we're running a compute or a graphics
command. This will eventually lead to us being able to compile the
program pipeline objects before we run a draw or dispatch command.
Changes the driver uniforms descriptor desc to bind to both graphics
and compute shader stages to simplify the code. This could have
theoretical but low-risk performance implications.
Bug: angleproject:6595
Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e637e4c9
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2021-10-18T13:54:00
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Vulkan: Optimize updating blend state in pipeline desc
Updating blend funcs and equations always updated all 8 slots. Now
that's only done for the attachments that are present.
Bug: angleproject:6298
Change-Id: I58fa7e4dfa27d05fef54cc9d56c7b2aa5ef43dd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3202550
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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6cb599f9
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2021-10-06T13:07:27
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Vulkan: Change dest to dst for consistency
Cleanup only, no functional change. dst aligns better with src.
Bug: angleproject:6502
Change-Id: I69821b1aae50a7ce647c7cc876468b6de309eec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208514
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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4ad55d07
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2021-10-05T15:45:05
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Vulkan: Turn 1-view multiview FBOs into no-multiview
When only 1 view is enabled, ANGLE continued to append a
VkRenderPassMultiviewCreateInfo struct to the render pass. VVL produced
an error when transform feedback was used in this case, quoting that
multiview and transform feedback cannot mix.
This change makes sure that 1-view framebuffers are threated as if they
were not multiview.
Bug: angleproject:6478
Change-Id: If079c9a052f822342a49a9cc880be2577a356b64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206269
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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eb1d5ca5
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2021-01-29T15:34:49
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Vulkan: Enable sync validation
Based on a change by tobine@google.com
Bug: angleproject:5290
Change-Id: Ieae1be5a29f0dcb3ea8aaa04e77fc402380a08b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3171432
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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371542cd
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2021-08-23T23:10:09
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Vulkan: Use VK_EXT_load_store_op_none
With read-only depth/stencil attachments, ANGLE utilizes storeOp=NONE to
optimize memory bandwidth (by avoiding write back of tile memory at the
end of the render pass). Simultaneoulsy, this avoids a synchronization
hazard with the next write to that depth/stencil image.
If a framebuffer contains a depth/stencil attachment but it's unused,
ANGLE utilizes loadOp=NONE/storeOp=NONE to effectively remove any memory
bandwidth wasted on the attachment.
Bug: angleproject:5371
Change-Id: I76cbadbf1194041532ac4b690ffe087298f2de51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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8ea87a67
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2021-08-17T18:46:36
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Vulkan: Avoid texture format fallback when possible
Some texture formats are not renderable on some hardware. For example,
R4G4B4A4 are not renderable on nvidia and not blendable on ARM.
R5G5B5A1 are also not blendable on nvidia. Right now when we generate
format table, we are being most conservative, picking an actual format
that is always renderable and blendable. This means when R4G4B4A4 is
used on one of these GPUs, we are always falling back to R8G8B8A8
regardless if the texture is actually being used as color attachment or
not. This CL adds a actualRenderableImageFormatID field in vk::Format.
Initially we will pick actualImageFormatID which only ensures texture
sample capability. If later on the texture is being attached to FBO,
then we will switch to actualRenderableImageFormatID and do data copy if
necessary. This way we save memory and reduce texture bandwidth for most
usage of these textures. For renderBuffer and surfaces and EGLImages, we
always pick the renderable textures.
Bug: b/196456356
Change-Id: I02eec3365c2a317b0d1bad6dbdc3e741114c5bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104514
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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6977fa6f
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2021-08-31T09:47:59
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Vulkan: Store actualFormatID (not intendedFormat) in RenderPassDesc
Today we store intendedFormatID in the RenderPassDesc. At unpack time,
we convert intendedFormatID to vk::Format and then get the actual
VkFormat. This is a bit complex and unnecessarily confusing. And this
will be very error prone in the future when vk::Format has two actual
image formats. This CL packed actualFormatID into RenderPassDesc and
converts to VkFormat directly. Once packed in the RenderPassDesc, we
never needs to reference to intendedFormat or vk::Format since all these
does not matter. The only format matters is actualFormatID once you
packed into the RenderPassDesc. This simplifies the logic and prepare
for the future CLs.
Bug: b/196456356
Change-Id: Ia282115c824e3ec446d2be15b40b1e2974b99afa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133761
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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6eeab192
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2021-08-27T16:26:25
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Vulkan: Don't defer clear for read render target
We shouldn't collect deferred clears for the read render target because
they get applied to the draw render target. This CL flushes stages
updates to the read render target only if it's not the same as the draw
render target. This can happen when the read render target is bound to
another surface.
Bug: b/192327017
Change-Id: I7c9e804f4eff10728aed7aeeaf41ef3869c9bdbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3125462
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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e98539f0
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2021-08-17T14:42:26
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Vulkan: Add ImageHelper::getIntendedFormatID()
This adds helper API to return intendedFormat directly from ImageHelper
object instead of vk::Format, to make API symmetrical. It is also
necessary. It is also needed in some places where we no longer have
access to vk::Format any more due to refactoring.
Bug: b/196456356
Change-Id: Ie0502793623138ded28c3f01320c57ffea2d93df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3101925
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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cf24931a
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2021-08-17T10:48:23
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Vulkan: Add ImageHelper::getActualFormat()
This is preparation for future CLs. In the future vk::Format may not
tell you what actual format is. This CL adds a new method of
ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so
that we can use these two APIs and avoid using vk::Format, thus reduce
reliance on vk::Format.
Bug: b/196456356
Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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0be285c6
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2021-07-20T11:36:22
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Vulkan: Flush read RT if color attachment is the read buffer
Prior to this change, the following sequence:
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glClear(...);
* eglMakeCurrent(..., draw=surface2, read=surface1, ...);
* glBlitFramebuffer(...);
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glReadPixels(...);
would end up with the `vkCmdClearColorImage()` on surface1
occuring after the `vkCmdBlitImage()`.
This CL updates flushColorAttachmentUpdates() to flush any staged
updates to both the read and draw attachments, since they can be
different if different read and draw surfaces are bound.
Adds a test which is a small repro of
android.opengl.cts.FramebufferTest#testBlitFramebuffer failure.
Bug: b/192327017
Test: EGLSurfaceTest.BlitBetweenSurfaces/*
Change-Id: Iabad26dfcd8633e9dcfcee2fb16ba352bc3931d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078980
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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cf090996
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2021-08-05T16:20:39
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Vulkan: Call onFramebufferChange from a single place
When sRGB control mode was dirty, onFramebufferChange was called which
may not have been necessary if the actualy state hadn't changed. This
removes a call to onFramebufferChange() in this path, and leaves it to
be naturally called if the framebuffer desc actually changes.
Bug: angleproject:5075
Change-Id: I177572a3cb819d7e1ecd589f46e03da4b967529e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076619
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5b314268
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2021-06-15T17:37:45
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Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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ebf75698
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2021-06-10T18:55:04
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Vulkan: Fix AGI clear hierarchy bug for clear commands
This approach properly handles outside-render-pass clears.
Bug: b/190622922
Change-Id: Ia4a9d6ec13d7da8c4a445af1127e82c03f37e8b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951960
Reviewed-by: Mark Lobodzinski <mark@lunarg.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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4bafc503
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2021-06-01T10:59:17
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Vulkan: Fix AGI hierarchy for clear commands
Treat mid-render-pass glClear* commands the same as glDraw*
commands, generating a hierarchy. This results in
vkCmdClearAttachment commands being nested under glClear, instead of
being a peer of glDraw* commands.
Bug: b/183547523
Change-Id: Ibc6900b0485fd174d79c8fe6c94ea17dbefa520b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941364
Reviewed-by: Mark Lobodzinski <mark@lunarg.com>
Reviewed-by: Mike Schuchardt <mikes@lunarg.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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bcb678a5
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2021-05-27T16:50:55
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Vulkan: Fix deferred clears vs 3D textures
Two bugs are fixed in this change.
One is that framebuffer attachments to 3D textures should not attempt to
defer clears. The clear staged for the 3D texture applies to all
slices, not just the slice the framebuffer is attached to (and that
would get cleared through deferred clears).
Secondly, when clearing an attachment to a 3D texture, the clear must be
applied immediately through a render pass loadOp to affect only the
slice that's attached. This was already handled for layered
framebuffers where the clear was applied immediately if the 3D texture
render target had more layers than the framebuffer. The condition for
this is generalized to check whether the 3D texture has more slices
(regardless of whether the render target is layered or not).
Test is based on one written by Austin Eng <enga@chromium.org>
Bug: angleproject:5967
Change-Id: I43cf5fc24673323eda8390021641e2238be6e375
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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bccb0d56
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2021-05-11T13:53:05
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Add messages for framebuffer completeness errors.
This also creates a common code path for all framebuffer
completeness errors (FramebufferStatus::Incomplete) which
helps for adding a debug breakpoint.
Bug: angleproject:5949
Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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