|
d0c936cf
|
2022-12-23T00:00:00
|
|
Check clip and cull distance storage qualifiers
When redeclared, these built-ins must be outputs in
vertex shaders and inputs in fragment shaders.
Bug: angleproject:4452
Change-Id: I811764009669ec358f05eb7a26297742baf2de63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4120264
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
0103213e
|
2022-12-05T00:00:00
|
|
GL: Support clip and cull distance redeclarations
* Fixed gl_PerVertex qualifier string.
* Updated ValidateClipCullDistanceTraverser to output
redeclared array sizes and maximum constant indices.
* Made DeclarePerVertexBlocks available for non-Vulkan
outputs.
* Updated DeclarePerVertexBlocks to remove gl_ClipDistance
and gl_CullDistance redeclarations.
* Enabled DeclarePerVertexBlocks for ESSL output when
gl_ClipDistance or gl_CullDistance are redeclared.
* Updated ESSL output to use 3.10 shading language version,
when the context has GL_EXT_clip_cull_distance enabled.
* Updated ESSL output to enable GL_EXT_shader_io_blocks
when gl_ClipDistance or gl_CullDistance are redeclared.
* Updated extension exposure conditions.
* Fixed typos in ParseContext.
Bug: angleproject:7763
Change-Id: Ib87368a1953ad546a407d634d8b00f71cf92c40c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083705
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fa37af38
|
2022-07-12T22:47:22
|
|
Translator: Support SSO's built-in redeclaration
EXT_separate_shader_objects requires that gl_Position and gl_PointSize
be redeclared in the vertex shader. This is not adopted by GLES3.2, but
is nevertheless required to be supported if the shader enables this
extension explicitly.
Bug: angleproject:6590
Change-Id: I3428851ff9f00fb63573e4322bb62fe04bf0a095
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3757918
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
493b5aff
|
2022-08-09T14:57:24
|
|
Vulkan: Workaround ARM bug with stencil write mask
Bug: angleproject:7556
Change-Id: I0aa17c178071cc15d8ee15f700b0c4932819c72a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3821367
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
6f80f0f0
|
2022-08-06T02:29:19
|
|
Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c460c299
|
2022-06-21T11:20:45
|
|
Implement GLSL additions for ANGLE_shader_pixel_local_storage
Specs out, implements, and thoroughly tests the GLSL additions for
ANGLE_shader_pixel_local_storage. Adds a simple transformation that
rewrites PLS directly into shader images. Updates the existing PLS tests
to use the newly built-in PLS features and ensures they continue
passing.
For now, applications call glBindImageTexture to configure their pixel
local storage. The OpenGL ES API side of this extension will follow
shortly.
Bug: angleproject:7279
Change-Id: I141183069b5cbfcca01cbb77b5b36d3e5f834bf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3761876
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
5113ae8e
|
2022-04-29T22:42:59
|
|
Vulkan: Explicitly enable per-sample shading if `sample` used
The Vulkan spec is not explicit about the `Sample` decoration implicitly
enabling per-sample shading. While this is being corrected in the spec,
the ARM Vulkan driver does not have this implicit behavior.
A workaround is added such that the usage of the `sample` qualifier is
reported, and used to explicitly enable per-sample shading through the
API.
Bug: angleproject:6876
Change-Id: Idb8345aacdcfa45cb37fefcd30aa5405168d21e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615738
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e10803f7
|
2022-01-20T09:03:55
|
|
Compiler: Allow deferred array sizing in geometry shaders
Based on work by Brandon Schade <b.schade@samsung.com>.
When a shader sets an array input size in a GS after declaring input
variables, compilation would fail.
Example shader -
in vec3 normal[];
in vec3 view_dir[];
in float patch_dist[];
in float e_patch_wire_scale[];
...
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
void main() {
...
Update translator to handle such cases.
Also add a new check that there are no remaining unsized
arrays when compilation has completed.
Test: GeometryShaderTest.DeferredSetOfArrayInputSize
Bug: angleproject:3571
Bug: angleproject:7125
Change-Id: I4853832c27f9551284bcca92b98cbf5f3a63aaf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564259
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
1e773db9
|
2022-02-22T10:51:15
|
|
Vulkan: Shader support for KHR_blend_equation_advanced
Translator can accept the layout qualifiers for the advanced blend
equation. No emulation code is currently generated, and ANGLE will
initially rely on the corresponding Vulkan extension.
Based on change by Brandon Schade <b.schade@samsung.com>
Bug: angleproject:3586
Test: angle_unittests --gtest_filter=*KHRBlendEquationAdvanced*
Change-Id: I3b728c5f144386d7030bbbb301ddb07daa1492b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3481309
Reviewed-by: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
ebe943e2
|
2021-07-29T11:19:33
|
|
Vulkan: SPIR-V Gen: Fix gl_Clip/CullDistance
These built-ins can be redeclared in the shader. The translator took
these redeclarations (and gl_LastFragData) as UserDefined symbols.
There were a number of hacks such as in name generation and
CollectVariables, to special-case these redeclarations.
This change instead makes sure that these variables continue to be
considered built-ins with the appropriate qualifiers. A number of fixes
are made accordingly:
- Hacks are removed.
- In fragment shaders, ANGLEClipDistance was initialized with
gl_ClipDistance for further use by the shader. The code generation
however mistakenly produced `gl_ClipDistance[0] =
ANGLEClipDistance[0];`, which caused compilation failures by glslang,
but passed the tests accidentally because they expected link failures
(see next item).
- CollectVariables is fixed to correctly collect gl_Clip/CullDistance
in fragment shaders; previously they were collected as output
varyings, and therefore the aforementioned link error was not produced
in the tests after the compilation error was fixed.
Additional fixes:
- The transformation of gl_Clip/CullDistance was always ever done on one
of them due to misplaced breaks in the loop that detected their
presence.
- The transformation of gl_CullDistance was skipped when it was not
redeclared.
Validation is added to make sure these built-ins always have the correct
qualifier even when redeclared. SPIR-V gen support for these variables
have been fixed as well.
Bug: angleproject:4889
Change-Id: Ic8bf2c508357035cb937ef41a28ae22ffc533ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3059921
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3036e090
|
2021-07-29T15:55:39
|
|
Vulkan: Direct SPIR-V Gen: Support the precise keyword
The precise keyword is different in GLSL in that it defines what
arithmetic operations _that have led to the value being assigned to a
variable_ should be done precisely (i.e. not "contracted").
A tree traverser is implemented that detects precise access chains and
applies precise-ness to the right hand side of assignment expressions to
said access chains. This is only done if the shader uses the precise
keyword in the first place. The algorithm for this is inspired by the
implementation in glslang.
This change additionally:
- Fixes parser to allow precise on function parameters
- Fixes GLSL code generation to output precise on struct members and
function parameters.
Bug: angleproject:4889
Change-Id: Ie3808c3c8c08da308e88af20f5f90379d9d14d47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056369
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c8c9e15b
|
2021-07-26T22:51:49
|
|
Translator: Fix sizing of tessellation shader arrays
If layout(vertices=N) is specified after implicitly sized array
declarations, the correct size was not being specified on them.
Bug: angleproject:4889
Change-Id: I86ccf45a7f264b493a137b87316eff744079ed6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3054614
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
58eabfd7
|
2021-04-08T23:57:04
|
|
Translator: Validate consistent variable references
Some transformations change variable declarations. This validation
ensures that all references to said variables are appropriately replaced
as well.
Bug: angleproject:2733
Change-Id: I6c2873968eeed4cba66e70069f84eb69a1f77074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
570970f9
|
2021-03-19T13:43:35
|
|
Vulkan: Handle compilation error involving gl_InvocationID
We need to generate a compiler error only when the vertex index
of an output variable as an l-value, in a tessellation control shader,
is not the indentifier gl_InvocationID.
Bug: angleproject:5557
Tests: dEQP-GLES31.functional.tessellation.shader_input_output.barrier
Change-Id: Ica075b8d85916caa228f057b203ae81b27f65e2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2758915
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
550f2a3e
|
2021-02-24T09:49:42
|
|
Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
Translator can accept gl_LastFragData and 'inout' variable to gain
access to framebuffer attachment data. The Vulkan translator replaces
it with the SubpassInput type variable. Note that this works only for
the noncoherent version of the extension.
Bug: angleproject:5454
Test: *EXTShaderFramebufferFetchNoncoherent*.*
Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
e670fc72
|
2021-01-18T15:51:42
|
|
Implement shader compiler changes for Tessellation.
Numerous rule changes to support validating Tessellation Control and
Evaluation shaders. New per-patch inputs and output variable support.
Includes a new traverser step that validates barrier function calls.
Functionality changes upcoming in http://crrev.com/c/2568234
Bug: angleproject:3572
Change-Id: If8da1c21d30efa12c60ed0d6c3f8cf0b27e4c86f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633936
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
|
|
cea86910
|
2021-01-14T08:13:00
|
|
Vulkan: Support EXT_clip_cull_distance extension
EXT_clip_cull_distance extension is supported except for
some features related to EXT_tessellation_shader and
EXT_geometry_shader. Also added a few compiler tests to validate
the transformation from ESSL to GLSL for Vulkan backend.
Bug: angleproject:5458
Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest*
angle_unittests --gtest_filter=*Clip*Distance*
Change-Id: Ie74e6b2b55112ad92ad111191d629b63506032ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585987
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
2c90a90a
|
2020-12-04T12:39:50
|
|
Geometry Shaders: Don't require 'flat' for integer varyings.
The 3.2 spec and the dEQP tests are quite clear in only requiring
the 'flat' on fragment shader inputs. This restriction remains on
older shader versions.
Bug: angleproject:5409
Change-Id: Icc4b113b404280c2867a3e0bf6f77256a4316bff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574826
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
abe96578
|
2020-11-30T14:09:11
|
|
Vulkan: I/O blocks: Support unsized arrays
Geometry shader inputs have an extra array dimension, which can be
unsized as it can be derived from the primitive type. This change fixes
the grammar to support such arrays.
Additionally, it enables EXT_shader_io_blocks automatically with
EXT_geometry_shader and EXT_tessellation_shader per spec.
Bug: angleproject:3580
Change-Id: Ia7eb3e8be28c2eef2072dbe2a546fa34973104ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568242
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5d0458fa
|
2020-10-23T12:52:34
|
|
Vulkan: Add OES_shader_multisample_interpolation support
Support OES_shader_multisample_interpolation extension if
maxInterpolationOffset >= 0.5
Bug: angleproject:3589
Tests: dEQP-GLES31.functional.shaders.multisample_interpolation.*
dEQP-GLES31.functional.state_query.multisample_interpolation.*
Change-Id: I42997f10be82e3be8b63c56833cbbf791bf4be9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477905
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
07c03b6d
|
2020-09-11T14:43:37
|
|
Validate GLSL attribute location range
The location index of a vertex shader input's layout qualifier must be
less than GL_MAX_VERTEX_ATTRIBS to link successfully. We can check for
this during shader compilation to not rely on other layers to handle
pathological cases.
While strictly speaking only 'active' attributes are considered during
shader linking, this is merely intended to allow for 'uber' shaders to
declare more inputs than GL_MAX_VERTEX_ATTRIBS but only use a subset of
them. There is no known reasonable use case for a manually specified
location to exceed the valid range.
Note that according to http://opengl.gpuinfo.org, the highest
GL_MAX_VERTEX_ATTRIBS value at the time of writing is 32. Also,
D3D12_VS_INPUT_REGISTER_COUNT = 32. Hence the unit test's value of 1000
should be sufficiently future proof.
Also address the case where the uniform location might be close to
INT_MAX and not be detected as out-of-range due to numeric overflow.
Bug: chromium:1110800
Change-Id: I9985c8eab3bb8a2a59b8f985e8f5b6884756383c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405368
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Nicolas Capens <capn@chromium.org>
|
|
3797fc85
|
2020-03-05T11:44:28
|
|
Generate new compiler errors for array-of-arrays
The GLES GLSL 3.1 spec states that it is an error to use array-of-arrays
in the following cases:
- Vertex shader outputs
- Fragment shader inputs
- Fragment shader outputs
ANGLE currently generates errors in the case of vertex shader inputs.
It needs to add the above cases.
Reproduce by running "angle_deqp_khr_gles31_tests" with:
--gtest_filter=dEQP.KHR_GLES31/core_arrays_of_arrays_InteractionInterfaceArrays2* --use-angle=swiftshader
Bug: angleproject:4148
Change-Id: I1147fc7d4755e5b6c07d2ab5d14566d919dec530
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087647
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
230e14dd
|
2020-01-21T23:32:06
|
|
Add support for layout(early_fragment_tests) in;
Bug: angleproject:4314
Change-Id: I37b228f37201cc4188834e68459cd7294727c3ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2014240
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a35aa03a
|
2019-12-20T16:15:53
|
|
Vulkan: EXT_gpu_shader5: textureGatherOffsets
The validation of the offsets parameter is added in this change.
Bug: angleproject:3569
Change-Id: Ide2ea4b9e88b28ca5ef34d5f3f5203f6e48d5f74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979133
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d674e1e5
|
2019-12-12T14:47:24
|
|
Vulkan: EXT_gpu_shader5: non-const offset in textureGatherOffset
This change includes preparatory work for textureGatherOffsets as well,
though that requires special handling which is addressed in a follow-up
change. This special handling is due to the fact that this family of
functions is the only built-in with an array parameter, and our built-in
table generation doesn't handle it correctly.
Bug: angleproject:3569
Change-Id: Ic1c8dd03878a184be00f578ab9fc42af8f6e47ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965435
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
249cb200
|
2019-12-03T11:10:06
|
|
Translator: Rename TIntermInvariantDeclaration to ..GlobalQualifier..
This is to support the upcoming `precise` keyword.
Bug: angleproject:3569
Change-Id: Idbcc8fd6f261757dbbf81b381e7a2dae938d8101
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947451
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d02157e
|
2019-09-24T10:54:40
|
|
Only enable shader array size restrictions for HLSL
Shader arrays are currently restricted to 64K entries for all translator
back ends. This is being changed to just HLSL, since the other back
ends appear to have support for larger sizes.
Bug: angleproject:3865
Test: dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large
Test: dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large
Test: ComputeShaderTest.VeryLargeArrayInsideFunction/*
Change-Id: I9a9d1322e24b3206debdea6a3fd517b4d6869ed9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821943
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b7418a17
|
2019-07-03T13:53:11
|
|
Restore flatten invariant behavior
This was removed with a previous commit to fix behavior of invariant
pragma overall, however, the flattening is still needed for the initial
translation step of webGL VSs.
This change restores the flattening as it previously existed, however it
is now only applied to VS outputs. FS inputs are no longer flattened as
the previous fixes preclude the need for that workaround any longer.
Bug: 980675
Change-Id: Ia3c0471e24cae2905eb0d7bde153091e4d3829b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687788
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
38ff3c70
|
2019-05-15T10:07:09
|
|
Vulkan:Allow same-named var in nested scope
ESSL 1.00 spec allows for variable with same name to override outer variable
inside of a nested scope. This change adds new scope to symbol table inside
of a function defintion, but after function parameters for ESSL 1.00
shaders (but not webGL). This prevents an error while parsing.
This also includes some new code in translator to rename any vars that are
redefined between the function body and the function parameters. This
prevents an error later on when the translated shader is then parsed as
a desktop GLSL version.
Bug: angleproject:3287
Change-Id: I3f025805cf8d65bf912283bb15e6dad6e5e9b967
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601553
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ebab670c
|
2019-04-19T14:36:45
|
|
Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e9421b2c
|
2019-04-08T15:16:56
|
|
Vulkan:Only apply invariant pragma to output vars
The "#pragma STDGL invariant(all)" directive should only be applied to
shader output vars. This change also removes the workaround
SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT which is no longer needed.
This change fixes two tests that were incorrectly assuming that the
pragma would be applied to inputs: GLSLTest.InvariantAll[Both|In].
Bug: angleproject:1293
Bug: angleproject:3285
Change-Id: I4eb03fa89fbc7c560150ee0cc32382024b0cb3e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558678
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
ee7ffd9e
|
2018-12-13T14:07:52
|
|
ES31: Enabling skipped deqp atomic counter tests on D3D11
Enabling deqp tests previously skipped due to lack of atomic counters. Fixing
bug found in translator found by new tests.
* Switching atomicCounterDecrement from pre to post decrement
* Added 4 byte alignment check to atomic_uint offset
* Added workaround for NVIDIA D3D bug
* Added globallycoherent to atomic counters
Bug: angleproject:1729
Change-Id: If62ea003826fbe2df0834b905ff3ad7b76328399
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480867
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a78092cb
|
2018-09-26T14:16:13
|
|
Support ESSL 3.00 EXT_blend_func_extended shaders
This adds support for the index layout qualifier that's used in
EXT_blend_func_extended to set whether a fragment output should be
bound to the primary or secondary blend source color.
Output locations are now validated correctly so that two outputs can
have the same location as long as they have a different index. Some
tests are fixed to allow this.
BUG=angleproject:1085
TEST=angle_unittests
Change-Id: I1de3ad1406398952287791eca367562bed59d380
Reviewed-on: https://chromium-review.googlesource.com/1245982
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
72e3589c
|
2018-06-20T11:43:08
|
|
Refactor debug output of types
Instead of passing around strings from TType::getCompleteString(),
add a stream operator to InfoSinkBase that takes a TType. This makes
the compiler executable a few kilobytes smaller and will help with
getting rid of TString altogether.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I31a6693b40a28824b3959e19ad3c0a2ce0f0a35f
Reviewed-on: https://chromium-review.googlesource.com/1107712
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
197d5294
|
2018-04-25T14:29:00
|
|
Wrap all preprocessor code in the angle namespace.
BUG=836820
BUG=801364
Change-Id: I08b6a2f9f12b689e09df6efd916c313e71e8a051
Reviewed-on: https://chromium-review.googlesource.com/1028581
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5fec7ab2
|
2018-04-04T11:58:33
|
|
Identify functions by unique id in BuiltInFunctionEmulator
Now that unique ids of all builtins are compile-time constants, we can
use them to look up functions in BuiltInFunctionEmulator. This is
simpler than using a custom struct with the name and parameters for
identifying functions.
This requires that we store a reference to a TFunction in those
TIntermUnary nodes that were created based on a function.
This decreases shader_translator binary size by about 6 KB on Windows.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: Idd5a00c772c6f26dd36fdbbfbe161d22ab27c2fe
Reviewed-on: https://chromium-review.googlesource.com/995372
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
59c5b897
|
2018-04-03T11:44:50
|
|
Validate gl_FragData and gl_FragColor access after parsing
After this simply declaring both variables invariant is not treated as
static use.
This simplifies ParseContext a bit, but the effect on compiler
performance tests seems marginal.
BUG=angleproject:2450
TEST=angle_unittests
Change-Id: Ib90cb1d2bd1331542d1cd37732f24efb7833036a
Reviewed-on: https://chromium-review.googlesource.com/992112
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
94bbed1e
|
2018-03-20T14:44:53
|
|
Collect static use information during parsing
We now collect metadata for variables in the symbol table. The
metadata is stored in a map using the variable unique id as a key, so
we can store the variables themselves as constexpr while still having
dynamic metadata.
For now we collect whether a variable is statically read or written.
This can be used to more accurately determine whether a variable is
statically used, but can also enable more optimizations in the future,
such as pruning variables that are never read or folding variables
that are never written after initialization. The collection is done
during parsing, so that nothing is pruned from the AST before the
static use is recorded.
Static writes are flagged in ParseContext::checkCanBeLValue, as that
function is already called for all variables that are written.
Static reads are flagged whenever there's an operation that requires
a variable to be read. This includes:
* Unary and binary math ops
* Comma ops
* Ternary ops
* Assignments
* Returning the variable
* Passing the variable as an in or inout argument to a function
* Using the variable as a constructor argument
* Using the variable as an if statement condition
* Using the variable as a loop condition or expression
* Using the variable as an index
* Using the variable as a switch statement init expression
In case there are statements that simply refer to a variable without
doing operations on it, the variable is being treated as statically
read. Examples of such statements:
my_var;
my_arr[2];
These are a bit of a corner case, but it makes sense to treat them as
static use for validation purposes.
Collecting correct static use information costs us a bit of compiler
performance, but the regression is on the order of just a few percent
in the compiler perf tests.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234
Reviewed-on: https://chromium-review.googlesource.com/977964
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7b7d2e6a
|
2018-03-23T16:37:36
|
|
Remove createAssign: only called once
This will make it easier to add tracking of static reads.
BUG=angleproject:2262
TEST=angle_unittests
Change-Id: I23e0587c022c45ac62434a2a0d8170e8978d1c24
Reviewed-on: https://chromium-review.googlesource.com/983916
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
697bf65c
|
2018-02-16T11:50:54
|
|
Avoid redundant symbol lookup when parsing functions
The lexical phase looks up symbols when it encounters an identifier.
Instead of duplicating this work when parsing non-constructor
functions, we now store the symbol looked up in the lexical phase in
TFunctionLookup.
This improves scores of the real world shader compiler perf test by
1-2%.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Idc99776571313d8b654910f9daaf9bf34a048228
Reviewed-on: https://chromium-review.googlesource.com/923725
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fbb1c792
|
2018-01-19T16:26:59
|
|
Store symbol names as a ImmutableString
This will enable compile-time initialization of built-in symbols as
well as reducing copying strings.
Most of the code that deals with names is changed to use
ImmutableString where it makes sense to avoid conversions.
The lexer/parser now allocate const char pointers into pool memory
instead of allocating TStrings. These are then converted to
ImmutableString upon entering TParseContext.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c
Reviewed-on: https://chromium-review.googlesource.com/881561
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
95ed1947
|
2018-02-01T14:01:19
|
|
Add a class for function lookups
Using a purpose-built class for function lookups instead of using
a combination of TFunction and a struct container for the this node
and arguments makes the code clearer.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I3f345d836abeaa7f84cc46b4b840fd06c7e2e1a7
Reviewed-on: https://chromium-review.googlesource.com/897363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
dd21ecf8
|
2018-01-10T12:42:09
|
|
Add const qualification to symbol accesses
All accesses to built-in symbols now happen through const-qualified
pointers.
This also encapsulates TSymbolTableLevel inside TSymbolTable.
This prepares for statically allocating built-in symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I473014d978daa765b4a733d761d6c08b28288776
Reviewed-on: https://chromium-review.googlesource.com/859959
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b60d30f7
|
2018-01-16T12:31:06
|
|
Make TVariable type immutable
This enables using constexpr types for built-in variables and some of
the variables created in AST transformations.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ie85b3c9872a071a7c023ced013b14ad91cff7cee
Reviewed-on: https://chromium-review.googlesource.com/868134
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c74ec1a5
|
2018-01-09T15:23:28
|
|
Record gl_in array size in a symbol in ParseContext
Instead of referring to the gl_in symbol in the symbol table, create
a gl_in symbol with the right array size once the array size is known.
This makes the type of TIntermSymbol nodes pointing to gl_in
consistent with the variable type.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I31673d33526a91f8d069ee8d7d2f181a49665fd0
Reviewed-on: https://chromium-review.googlesource.com/857004
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
765924f0
|
2018-01-04T12:48:36
|
|
Fold ternary and comma ops only after parsing is done
In case folding a ternary op or a comma op would change the qualifier
of the expression, the folding is deferred to a separate traversal
step.
After this there are no more cases where the type of a TIntermSymbol
node needs to differ from the type of the variable it is referring to.
There are still some cases where some parts of TIntermSymbol type are
changed while keeping the TVariable type the same though, like when
assigning array size to gl_PerVertex nodes or sanitizing qualifiers of
struct declarations.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: I1501c8d361f5f765f43ca810d1b7248d9e2c5986
Reviewed-on: https://chromium-review.googlesource.com/850672
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bed35d76
|
2017-12-20T16:36:26
|
|
Don't query names of empty symbols
This makes it possible to return a reference from TSymbol::name()
instead of a pointer. This is safer since it completely avoids the
possibility of a nullptr dereference. An assert is making sure that
the function is not being called for empty symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I44279f65989dbb828322843fc0216ba84d91dedf
Reviewed-on: https://chromium-review.googlesource.com/836894
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0c37100d
|
2017-12-13T17:00:25
|
|
Always create TFunctions for function call nodes
This simplifies code and ensures that nodes get consistent data.
In the future function call nodes could have a pointer to the
TFunction instead of converting the same information into a different
data structure.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ic0c24bb86b44b9bcc4a5da7f6b03701081a3af5c
Reviewed-on: https://chromium-review.googlesource.com/824606
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d5f44c98
|
2017-11-29T17:15:40
|
|
Simplify parsing struct field declarators
This removes the dummy type that was attached to struct declarators
while parsing. This makes TParseContext::addStructDeclaratorList in
particular simpler to understand.
The new TDeclarator data type is the parsed representation of the
struct_declarator grammar rule. It is completely immutable. The name
and location stored in TField can also be qualified as constant now.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2834f87fc0eee0bdb7673ef495a55fb463023c55
Reviewed-on: https://chromium-review.googlesource.com/797033
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebee5b3b
|
2017-11-23T12:56:32
|
|
Add GLSL support for runtime-sized arrays in SSBOs
The GLSL parser now allows a runtime-sized array as the last member in
a shader storage block. Clamping indexing against the memory bounds is
done by determining the array length at runtime.
Runtime-sized arrays are used in dEQP tests for many compute shader
tests, so these now work on the OpenGL backend.
BUG=angleproject:1951
TEST=angle_unittests,
dEQP-GLES31.functional.shaders.linkage.shader_storage_block.*
dEQP-GLES31.functional.shaders.builtin_functions.*compute*
Change-Id: Ibecca24623ca8e4723af6f0e0421fe9711ea828d
Reviewed-on: https://chromium-review.googlesource.com/787976
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7881cfdf
|
2017-08-23T18:00:21
|
|
Add parsing of arrays of arrays
This changes the grammar so that multiple array sizes can be chained
together, and adds arrays of arrays support to TPublicType. In
TPublicType the array sizes are stored using a pointer to a vector, a
plain vector won't work due to bison restrictions.
A larger subset of program interface query tests now pass. Some are
still failing due to unrelated bugs.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.shaders.arrays_of_arrays.*
dEQP-GLES31.functional.uniform_location.nested_array.*
dEQP-GLES31.functional.program_interface_query.*
dEQP-GLES31.functional.ubo.*level*array.*
Change-Id: Iee16477a3752b953f5068c0473a2ed62fead8155
Reviewed-on: https://chromium-review.googlesource.com/633944
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a3106c58
|
2017-11-03T09:39:39
|
|
ES31: Add atomic memory functions
BUG=angleproject:1442
TEST=angle_unittests, angle_end2end_tests
dEQP-GLES31.functional.compute.shared_var.atomic*
dEQP-GLES31.functional.compute.basic.shared_atomic_op*
dEQP-GLES31.functional.ssbo.atomic.*
Change-Id: I82b54fde3a852d3bd917b1e19680baa1c28fce4d
Reviewed-on: https://chromium-review.googlesource.com/765061
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
703671e9
|
2017-11-08T17:47:18
|
|
Unify extension behavior checks
Some supportsExtension and isExtensionEnabled checks are now turned
into checkCanUseExtension checks. Using checkCanUseExtension is
preferable so that warnings are generated correctly when an extension
is used and a warn directive is present.
isExtensionEnabled is still used in some places where an error message
about the extension could be confusing, particularly when a core spec
version adds support for something that is also present in an
extension.
Also make it possible to disable ARB_texture_rectangle extension using
an extension directive. ARB_texture_rectangle extension functionality
is enabled by default in GLSL when the extension is supported.
BUG=angleproject:2238
TEST=angle_unittests
Change-Id: I7455293412ff469f54bc7da79df146e7bc127379
Reviewed-on: https://chromium-review.googlesource.com/760737
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8ee9dd3
|
2017-10-30T12:43:27
|
|
Validate empty statements in switch statements
Even an empty statement like ";" is a statement according to the
grammar. They should not be allowed in switch statements before the
first case statement, but on the other hand a switch statement that
has just an empty statement after the last statement is valid.
Now the parser creates AST nodes from empty statements so that we can
validate switch statements correctly. However, they are pruned shortly
after parsing completes in PruneNoOps, so they don't affect further
processing of the AST.
BUG=angleproject:2181
TEST=angle_unittests
Change-Id: I1085056fc34b146142546fc5f2b7f3124b910ab9
Reviewed-on: https://chromium-review.googlesource.com/743621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
722bfb51
|
2017-10-26T17:00:11
|
|
Fix detecting duplicate field names in structures
Previously field names that were listed in the first declarator list
inside a struct declaration were not checked against each other.
BUG=angleproject:2204
TEST=angle_unittests
Change-Id: Ibf821d45556f6dfe0223dae673644f6795daf4cb
Reviewed-on: https://chromium-review.googlesource.com/739825
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
55bc905f
|
2017-10-25T17:33:06
|
|
Always consider type arrayness for atomic counters
Atomic counter arrays may be declared with various different syntax -
the array size may be declared as a part of the type or as a part of
the declarator. Take this into account when determining whether atomic
counter offsets overlap.
BUG=angleproject:1729
TEST=angle_unittests
Change-Id: I7435ded9401c4c1caab22c22d83fd2ad301df768
Reviewed-on: https://chromium-review.googlesource.com/738140
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ca68d988
|
2017-09-18T16:41:56
|
|
ES31: Add std430 support for OpenGL backend
BUG=angleproject:1920
TEST=angle_unittests
Change-Id: Ie8e171abec053c2c5dca93d6e79db534f74520e7
Reviewed-on: https://chromium-review.googlesource.com/737532
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4ddae359
|
2017-10-26T16:20:18
|
|
Use array_specifier in struct declarator parsing
This will make implementing arrays of arrays simpler for struct
members as well. Similar refactoring was already done for other types
of array declarations.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I0483c3a7c006d37090c7c972cb3d7763d3909c8f
Reviewed-on: https://chromium-review.googlesource.com/739824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
454c34cb
|
2017-10-25T16:35:56
|
|
Accept valid geometry shader inputs regardless of syntax
Before, only the following style of declarations were accepted:
in float f[];
Now also these styles are accepted:
in float[] f;
in float f[], g[];
BUG=angleproject:2201
TEST=angle_unittests
Change-Id: I0af7d355a5e06a67ceef2d6bd69af7e23c180a04
Reviewed-on: https://chromium-review.googlesource.com/738234
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
55bde916
|
2017-10-25T13:41:13
|
|
Parse array specifier with a separate grammar rule
This brings the grammar closer to the GLSL ES 3.10 spec.
Some corner cases related to handling unsized arrays are fixed.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests
Change-Id: I9bcf87b17b97da0e2ec2954d32037c272fde3080
Reviewed-on: https://chromium-review.googlesource.com/738233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8e4b355b
|
2017-08-30T14:20:58
|
|
ES31: Implement Geometry Shader inputs and outputs
This patch intends to implement Geometry Shader inputs and
outputs in ANGLE GLSL compiler.
1. Only accept arrays as the inputs of a Geometry Shader.
2. Allow unsized arrays as the inputs of a Geometry Shader after a
valid input primitive declaration and assign size to them.
3. Implement Geometry Shader outputs.
4. Allow Geometry Shader inputs and outputs using interpolation
qualifiers ('flat', 'smooth', 'centroid').
5. Allow using 'location' layout qualifier on Geometry Shader inputs
and outputs.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ia7e250277c61f45c8479437b567c2831ff26b433
Reviewed-on: https://chromium-review.googlesource.com/650211
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
84aa2dcf
|
2017-09-11T15:51:02
|
|
Add textureGather and textureGatherOffset
The patch adds new built-ins and extends the semantic parser to add
support for textureGather and textureGatherOffset.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_deqp_gles31_tests.exe
--deqp-case=dEQP-GLES31.functional.texture.gather*
--deqp-egl-display-type=angle-gl
Change-Id: Iaf98c3420fbd61193072fdec8f5a61ac4c574101
Reviewed-on: https://chromium-review.googlesource.com/660124
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2a1e8f95
|
2017-07-14T11:49:36
|
|
Refer to GLSL extensions through TExtension enum
Extensions are now referred to by enum values instead of strings most
of the time. This gets rid of unnecessary copying of strings. The code
is easier to work with than before as typoing the extension enum names
will be caught by the compiler.
BUG=angleproject:2147
TEST=angle_unittests
Change-Id: Ifa61b9f86ef03211188fc23bc23a5ce4e4d8c390
Reviewed-on: https://chromium-review.googlesource.com/571002
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ec3a9cbb
|
2017-09-07T12:18:01
|
|
Only support GL_OVR_multiview extension variant
The WebGL spec proposal was changed so that only GL_OVR_multiview
extension name is supported, instead of having two variants
OVR_multiview and OVR_multiview2. We're only supporting the WebGL
version of the shader extension, so we drop compiler support for
GL_OVR_multiview2. Shader restrictions were also removed from the
WebGL spec, so no special validation for how ViewID_OVR gets used is
needed.
Tests that were testing for the shader restrictions are either removed
or changed from negative tests to positive tests.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I83f92b879376d41b727b5aca419fd75fb6f53477
Reviewed-on: https://chromium-review.googlesource.com/654608
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e080387e
|
2017-08-23T15:30:23
|
|
Refactor array element type checks
Remove checks that would never fail, and refactor the functions into
more self-contained checks. For example, it doesn't make sense to
check the qualifier from the part of the type that doesn't contain the
qualifier.
This prepares for adding the parsing of arrays of arrays.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I1144bee35d2b04c7cb22e2bb7e17307298e35f8c
Reviewed-on: https://chromium-review.googlesource.com/629016
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
96f6adfa
|
2017-08-16T11:18:54
|
|
Add support for arrays of arrays in AST processing
Data concerning arrays of arrays is added in TType.
Parsing arrays of arrays and support for arrays of arrays in
TPublicType are still left to be implemented later.
ShaderVariable interface for arrays of arrays is also left to be
implemented later.
We rely on existing test coverage to make sure that arrays of arrays
are not accidentally exposed.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: Ie17d5ac9b8d33958e9126dc0fb40bf1c81ddeec9
Reviewed-on: https://chromium-review.googlesource.com/616146
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d8105a03
|
2017-08-08T09:54:36
|
|
ES31: Implement gl_in in Geometry Shader
This patch intends to implement geometry shader built-in interface
block instance gl_in defined in GL_OES_geometry_shader.
1. Add the definition of gl_in and its interface block gl_PerVertex
into the symbol table.
2. Support gl_Position as a member of gl_in.
3. Set the array size of gl_in when a valid input primitive type is
known.
4. Add check that it should be a compile error to index gl_in or
call length() on gl_in without a valid input primitive declaration.
This patch also adds unit tests to cover all these new features.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1
Reviewed-on: https://chromium-review.googlesource.com/605059
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b5cc1198
|
2017-07-06T10:47:20
|
|
ES31: Add Geometry Shader layout qualifiers in GLSL compiler
This patch intends to implement Geometry Shader layout qualifiers
required in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE
GLSL compiler.
1. Add support to the shader type GL_GEOMETRY_SHADER_OES.
2. Implement Geometry Shader layout qualifiers in the GLSL compiler:
(1) Add support to OpenGL ES 3.1 extension "GL_OES_geometry_shader".
(2) Add validations of the input and output primitive declarations
in the Geometry Shader layout declarations.
(3) Add 'invocations' and 'max_vertices' support in the Geometry
Shader layout declarations
3. Add unit tests to cover all the new features added in this patch.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ie693e11f8a00dab3552626ed63e9336c7fbd3cb8
Reviewed-on: https://chromium-review.googlesource.com/560647
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bc58515e
|
2017-06-23T15:42:17
|
|
ES31: Add 'buffer' qualifier support in shader
This change added 'buffer' qualifier support in shader which
corresponds to ESSL 3.1 spec, session 4.3.7 'Buffer Variables'.
BUG=angleproject:1951
TEST=angle_unittests:BufferVariablesTest
Change-Id: I2ecb5317d5ea9d378a60b03f86bdae04dbd89e9f
Reviewed-on: https://chromium-review.googlesource.com/534960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3ec75686
|
2017-07-05T17:02:55
|
|
Collect AST transform utilities to a separate file
Collect static functions that are used to create nodes in AST
transformations into a single file.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I6f87422988fa088f2f4b48986e378a2909705cb7
|
|
56229f1b
|
2017-07-10T14:16:33
|
|
Remove TIntermediate::addConstantUnion
This includes asserts in TConstantUnion to reveal incorrect usage of
union - reading a different field of an union that has last been set
is undefined behavior in C++.
Existing issues with accessing incorrect fields of constant unions
are fixed.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Idd6b7a871d73e2928f117a9348c92043612fab82
|
|
eb7f90fd
|
2017-07-07T17:25:23
|
|
Remove simple Intermediate.h functions
Most of the functions were just simple wrappers around node
constructors. Dropping this extra redirection makes the code simpler.
The fold() functions of node types are simplified, so that if the node
can't be folded the pointer to the node itself is returned. This makes
the code in ParseContext more straightforward.
The few remaining functions in Intermediate are a bit more complex so
they should be handled separately, but they'll be removed eventually
as well.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I85e11919d1f62358cfba9c011b841e32bc25402f
Reviewed-on: https://chromium-review.googlesource.com/563393
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cce8965d
|
2017-06-19T16:04:09
|
|
Remove most of the remaining logic from glslang.y
Move most of the logic in glslang.y to ParseContext. This will make it
easier to change the code in the future.
Only a few specific bits of logic are kept in glslang.y:
* Disabling a parsing rule when a given shading language version is
being parsed. This makes it easier to check the grammar against the
grammar in the GLSL ES specs.
* Scoping calls that need to be paired with another call. It's much
easier to check these for correctness when the paired calls are next
to each other.
BUG=angleproject:911
TEST=angle_unittests
Change-Id: I52f42a1fc0f28463ca4b237dc6e88345e5173064
Reviewed-on: https://chromium-review.googlesource.com/539640
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
914b79a6
|
2017-06-19T16:03:19
|
|
Fix parsing GLSL loop conditions that declare a variable
Now the variable declaration is included in the AST, so that the loop
body may refer to the variable. The variable declaration is placed in
a block that wraps the loop. This way we can still only have
TIntermTyped loop conditions in the AST, which keeps the code dealing
with loops fairly simple and type safe.
This change includes reversing the return value of executeInitializer,
so that it returns true on success and false on error. This is more in
line with other ParseContext member functions.
BUG=angleproject:2073
TEST=angle_end2end_tests
Change-Id: I5c4ecbf1b438d3fff6d6237c0dcf191e2a19664c
Reviewed-on: https://chromium-review.googlesource.com/539639
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4cdac9eb
|
2017-05-08T11:01:20
|
|
ES31: Add atomic counter for GLSL parsing
This makes shader compiler support the new basic type 'atomic_uint'
and validate its layout qualifiers properly.
BUG=angleproject:1729
TEST=angle_unittests:AtomicCounterTest
angle_deqp_gles31_tests:dEQP-GLES31.functional.atomic_counter.layout.invalid*
angle_deqp_gles31_tests:dEQP-GLES31.functional.debug.negative_coverage.*.atomic*
Change-Id: Ia237eadf6ea72314f436a0abbb93a05598e71eba
Reviewed-on: https://chromium-review.googlesource.com/500088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
af713a24
|
2017-04-19T09:10:56
|
|
ES31: Implement binding layout for uniform blocks
The binding point of uniform blocks can be specified in shaders with
this CL. See spec ESSL 3.10, section 4.4.4, page 58 for more info.
dEQP-GLES31.functional.ubo.* still can't completely pass as
the missing of arrays-of-arrays feature. Neither can
dEQP-GLES31.functional.layout_binding.ubo.* due to the incomplete
implementation of program interface APIs.
TEST=angle_end2end_tests:UniformBufferTest
BUG=angleproject:1442
Change-Id: If95d468fc109834a132b9b817730d3fdc3a615da
Reviewed-on: https://chromium-review.googlesource.com/483848
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
95468d17
|
2017-05-04T11:14:34
|
|
Support multiview in ESSL 1.00 shaders
Support is added according to the proposal for WEBGL_multiview. When
the multiview extension is enabled in an ESSL 1.00 shader, num_views
can be specified using a layout qualifier. To support this, enabling
the multiview extension makes "layout" a keyword rather than an
identifier in ESSL 1.00.
The type of gl_ViewID_OVR is also different in case of ESSL 1.00: it
has to be a signed integer, since unsigned integers are not supported
in ESSL 1.00.
Some existing tests for multiview shaders are extended in this patch.
The changes make sure that vertex shader "in" qualifier is still
allowed in ESSL 3.00 multiview shaders, since this patch adds code to
disallow it in ESSL 1.00 multiview shaders.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I65dbbbebabdb24cf0bb647d40aa80cebf713c4f7
Reviewed-on: https://chromium-review.googlesource.com/506088
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a7ecec38
|
2017-05-08T17:43:55
|
|
GLSL: Simplify constructor parsing
Constructor argument checking rules are reorganized to make them
easier to understand and constructor node creation is made simpler.
This removes usage of constructor op codes from ParseContext. This
paves the way for getting rid of constructor op codes entirely, which
will remove duplicate information from the AST and simplify lots of
code.
This refactoring will make adding arrays of arrays slightly easier.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I4053afec55111b629353b4ff7cb0451c1ae3511c
Reviewed-on: https://chromium-review.googlesource.com/498767
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc2a10e9
|
2017-05-03T14:05:12
|
|
Unify opaque type validation in GLSL parsing
Refactor separate sampler and image validations into unified opaque
type handling. This paves way for adding atomic counter, another
new opaque type.
BUG=angleproject:1729
Change-Id: I201d28e31c84534db43e656d518650e378bab76c
Reviewed-on: https://chromium-review.googlesource.com/493618
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
bb7e5a7c
|
2017-04-24T10:16:44
|
|
GLSL parser: Fix empty declaration qualifier checks
The shader validation now does the same checks for qualifier
combinations regardless of if a declaration is empty, as is specified.
Some of these checks used to be in singleDeclarationErrorCheck, and
have now been moved to a new function declarationQualifierErrorCheck.
The other parts of singleDeclarationErrorCheck are under a renamed
nonEmptyDeclarationErrorCheck.
The patch also contains another related cleanup: Unnecessary symbol
nodes won't be created for empty declarations any more.
BUG=angleproject:2020
TEST=angle_unittests
Change-Id: I1c864a5e151c52703926d8c550450b2561bfcbb2
Reviewed-on: https://chromium-review.googlesource.com/493227
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a5527071
|
2017-03-22T16:46:30
|
|
Add support for EXT_YUV_target
Add new sampler type "__samplerExternal2DY2YEXT"
to sample a YUV texture image and output color value
without any color conversion,
new additional type to specify color space standard formula and
built-in functions for yuv to rgb transformation.
Change-Id: I1780650fe84cd75191c1ca1e4118e89d585bfd92
Reviewed-on: https://chromium-review.googlesource.com/454697
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
6ca2b65c
|
2017-02-19T18:05:10
|
|
Implement location layout qualifier for uniforms
This is a complete implementation of the uniform location layout
qualifier. Uniform location set in the shader is plumbed to shader
linking, which does several link-time checks for conflicts and
recursively applies the location to struct members.
Validate that location is consistent as specified in the table in
section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader
overrides the one set via the CHROMIUM_bind_uniform_location API.
Location conflicts must be checked even if the uniforms are not
statically used. Because of this unused uniforms are now recorded
during uniform linking. After linking checks are done, unused uniforms
are pruned from the program state.
Location is validated against the maximum number of uniform locations
at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec.
All dEQP uniform location tests don't yet pass due to unrelated bugs.
BUG=angleproject:1442
TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.*
Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f
Reviewed-on: https://chromium-review.googlesource.com/447942
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4336489f
|
2017-02-13T16:00:12
|
|
Parse binding layout qualifier for opaque types
This patch adds binding layout qualifier support for opaque types.
Binding layout qualifier on blocks is not yet supported.
This includes support for GLSL output and some minor simplification of
related functionality in ParseContext.
TEST=angle_unittests, dEQP-GLES31.functional.layout_binding.*
BUG=angleproject:1442
Change-Id: I53fb505b5a539bccee70613f3969fba81965ae84
Reviewed-on: https://chromium-review.googlesource.com/441586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
af6fc1b4
|
2017-01-26T17:45:35
|
|
Make aggregate node creation more robust
Now aggregate nodes are always built with their return type, op and
arguments set. They'll determine their qualifier and precision
automatically.
This fixes setting of gotPrecisionFromChildren in a few cases.
This will also make it easier to split TIntermAggregate further into
specialized classes if that is desired.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I1fbe0c75679c517a22d44dfc1ea160ad7a7fdfda
Reviewed-on: https://chromium-review.googlesource.com/433468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2be2d5ae
|
2017-01-26T16:34:30
|
|
Clean up unary node creation
When createUnaryNode() is called, the child node is guaranteed to be
non-null. This enables simplifying it.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib1d021bbbeab99a6bf1b1be470181e9efbe301c6
Reviewed-on: https://chromium-review.googlesource.com/433467
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
72d1020e
|
2017-01-19T15:58:30
|
|
Refactor function call node creation
This makes function call node creation code simpler and more type
safe. It also prepares for further simplification by removing usage of
TFunction in places where the arguments node is sufficient.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I75d9e059bb32c475487f0be24e40ac0d78012d86
Reviewed-on: https://chromium-review.googlesource.com/433217
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8ad9e757
|
2017-01-16T19:55:20
|
|
Always store function headers in TIntermFunctionPrototype nodes
TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype
child that stores the function signature, instead of having a separate
type and an aggregate child that stores the parameters.
This makes parsing functions simpler, and paves the way for further
simplifications of function parsing, like reducing conversions between
symbol table structures and AST structures.
TIntermAggregate is now only used for function calls.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987
Reviewed-on: https://chromium-review.googlesource.com/427945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
16c745a3
|
2017-01-16T17:02:27
|
|
Split TIntermFunctionPrototype from TIntermAggregate
Function prototypes now have their own class TIntermFunctionPrototype.
It's only used for prototypes, not function parameter lists.
TIntermAggregate is still used for parameter lists and function calls.
BUGS=angleproject:1490
TEST=angle_unittests
Change-Id: I6e246ad00a29c2335bd2ab7f61cf73fe463b74bb
Reviewed-on: https://chromium-review.googlesource.com/427944
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
09b04a2f
|
2016-12-15T13:30:26
|
|
Add shader translator support for OVR_multiview
The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to
shaders. gl_ViewID_OVR can be translated either as is in GLSL output
or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM
compiler flag.
If WebGL output is selected, the shaders will be validated according
to proposed rules in the WEBGL_multiview spec.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0
Reviewed-on: https://chromium-review.googlesource.com/422848
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
77ba408a
|
2016-12-16T12:01:18
|
|
Unify Diagnostics interface
Use the same kind of interface for reporting preprocessor errors as
for reporting regular compiler errors, and make global errors like
having too many uniforms also go through Diagnostics. Also don't
create std::string objects unnecessarily.
Includes cleanups of some dead code related to reporting errors.
BUG=angleproject:1670
TEST=angle_unittests
Change-Id: I3ee794d32ddeec1826bdf1b76b558f35259f82c0
Reviewed-on: https://chromium-review.googlesource.com/421527
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4de340ac
|
2016-12-16T09:32:03
|
|
Remove extraInfo parameter from compiler diagnostic functions
This makes error messages more consistent. It was not clear what was
supposed to go to the extraInfo parameter, and previously it was
mostly being misused, resulting in poorly formatted error messages.
Sometimes the order of parameters to the diagnostic functions like
error() and warning() was wrong altogether. The diagnostics API is
simpler when there's only the "reason" and "token" parameters that
have clear meaning and that are separated by consistent punctuation
in the output.
Fixes error messages like
"redifinition interface block member"
to be grammatically reasonable like the rest of the error messages. For
other error messages, punctuation is added to make them clearer. Example:
"invalid layout qualifier location requires an argument"
is changed to
"invalid layout qualifier: location requires an argument".
Extra spaces are also removed from the beginning of error messages.
BUG=angleproject:1670
BUG=angleproject:911
TEST=angle_unittests
Change-Id: Id5fb1a1f2892fad2b796aaef47ffb07e9d79759c
Reviewed-on: https://chromium-review.googlesource.com/420789
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bf4e1b73
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2016-12-09T11:30:15
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Split TIntermInvariantDeclaration from TIntermAggregate
This change is pure refactoring and doesn't fix bugs related to
invariant declarations. Invariant declarations are supposed to accept
a list of identifiers, but this refactoring keeps the current behavior
of only accepting a single identifier in an invariant declaration.
When the bug will be fixed, the new TIntermInvariantDeclaration class
that now has only a single child node can be changed so that it may
have multiple children.
TIntermAggregate is still used for function calls, function
prototypes and function parameter lists.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I3e22092c87e1c06445fd7e123d9922c2fcb59428
Reviewed-on: https://chromium-review.googlesource.com/419415
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b8b0122f
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2016-11-20T23:25:53
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Add compiler support for shared memory
The patch adds handling of the 'shared' qualifier in the shader
compiler.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: Iaa288026af0faf2a30e40495faa6ea1f5ff02323
Reviewed-on: https://chromium-review.googlesource.com/413200
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d7b1ab58
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2016-12-12T14:42:19
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Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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45bcc784
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2016-11-07T13:58:48
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translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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acb4b81a
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2016-11-07T13:50:29
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translator: Put ShaderLang APIs in "sh" namespace.
Working with glslang in Vulkan means we are static linking libANGLE
with functions that have the same name as our translator APIs. We
can fix this by scoping our APIs. We don't need to scope the types
of the file, since they don't conflict.
This will require a follow-up patch to remove the unscoped APIs
once we switch over Chromium.
We also scope TCompiler and some related classes to avoid multiply
defined link errors with glslang.
BUG=angleproject:1576
Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16
Reviewed-on: https://chromium-review.googlesource.com/408337
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0e3aee3f
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2016-10-27T12:56:38
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Check precision qualification for all declarations
Precision qualification is now checked properly also for declarations
that don't have qualifiers.
BUG=angleproject:1574
TEST=angle_unittests
Change-Id: I3d186df0763e071614c1da9a355a6f6fefdc8091
Reviewed-on: https://chromium-review.googlesource.com/403949
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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13389b66
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2016-10-16T11:48:18
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Split TIntermDeclaration from TIntermAggregate
The new class TIntermDeclaration is now used for struct, interface
block and variable declarations. TIntermDeclaration nodes do not have
a type - rather the type is stored in each child node. The types may
differ in case the declaration is a series of array declarators with
mismatching sizes.
TIntermAggregate is still used for function calls, function
prototypes, function parameter lists and invariant declarations.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I0457188f354481470855f61ac1c878fc2579b1d1
Reviewed-on: https://chromium-review.googlesource.com/400023
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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