src/libANGLE


Log

Author Commit Date CI Message
Jonah Ryan-Davis 1da7ac0f 2020-10-13T12:13:36 GLX: Workaround to disable GLX_OML_sync_control support. Some users on Linux/Wayland are reporting issues rendering Chrome unusable when ANGLE exposes GLX_OML_sync_control. This CL adds a new feature to ANGLE to disable this extension, but for now we leave the feature off by default, so users can test it via command line flags. Bug: chromium:1137851 Change-Id: I804ea935fe441c4794b93ee62ca335e78b9e453a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468216 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Ian Elliott 82817c9a 2020-10-12T15:27:28 Reimplement WindowSurfaceVkAndroid::getCurrentWindowSize() Use vkGetPhysicalDeviceSurfaceCapabilitiesKHR() instead of ANativeWindow_getWidth() & ANativeWindow_getHeight(). The former gives the proper size of the window, where the latter gives the size of the device's display (which is the default size of a window). Bug: b/168327817 Change-Id: I524116b7b07bf2ec7637fe2874806c5eb8318171 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464920 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 39b5e771 2020-10-09T11:06:10 Vulkan: Fix vector size issue with clearWithCommand gl::DrawBuffersVector was used to hold the clear values, but that didn't have enough space for depth/stencil clear values if MAX draw buffers where used and cleared. The added test in this change exposes the vkCmdClearAttachment Qualcomm bug (previously presumed to affect color clears only) with depth/stencil buffers, so the workaround is expanded to avoid vkCmdClearAttachment entirely. Bug: b/159808300 Change-Id: I27c58d9b534bce0bdd27cc53fc64e139f1363c1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455166 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi df8f71d1 2020-10-09T15:27:28 Vulkan: Don't break the render pass on scissored clears clearImmediatelyWithRenderPassOp is removed and the draw path is used for the scissor. That path was added to avoid creating a large number of graphics pipelines due to the scissor state. This is now done by using dynamic state for scissor in the draw path for clear. Running the following dEQP tests without and with dynamic state for scissor: dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* the number of graphics pipelines is reduced from 95392 to 16. Bug: angleproject:4617 Bug: angleproject:4836 Change-Id: Ib373d8cd23ca2b67e6fd26aa2a1103f281f7e473 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2463985 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 5dd82cac 2020-10-13T09:58:01 Vulkan: Remove Arm from perFrameWindowSizeQuery The perFrameWindowSizeQuery feature was enabled for Arm, based on a faulty dEQP test, that says that it is resizing a window on Android, but doesn't actually. The Arm team has verified that this feature is no longer needed for Arm/Mali, and so it is being removed. Bug: b/170733470 Bug: angleproject:5150 Change-Id: I8b9d7cb45983b6bbf8d52d37bf5b237f2c3e4fe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468176 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 426fa735 2020-10-13T11:51:50 Vulkan: Fix command reordering on release to external When releasing buffer/image to external, the necessary barrier was recorded on the "outside render pass command buffer". However, if the resource was used in the current render pass, that render pass should have closed before this, otherwise the barrier was reordered before it which is incorrect. Bug: chromium:1136367 Bug: chromium:1135792 Bug: angleproject:5002 Change-Id: I237d5e6bb46189a4ce61c2f4602e356955cc87a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468456 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Kyle Griffiths 298c2768 2020-10-12T10:50:39 Add PowerVR Vendor ID & Vulkan GL Line Emulation Exclusion Adds the PowerVR VendorID into the accepted vendor list, and prevent basic GL line emulation from being ran on PowerVR hardware as it's not required on those platforms, yet causes CTS failures when enabled. Fixes a variety of line failure tests across OGLES3/3.1 test suites seen on PowerVR hardware. Bug: angleproject:5145 Change-Id: I7383f1c09d026b8d33e6fbda66418c5f8b7f90bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462094 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 580f40a6 2020-10-04T14:05:41 Capture/Replay: Embed ANGLE version in replay. This is embedded as a #define. It can be used for book-keeping and can also be used to control integration when there's incompatibility. Bug: angleproject:5135 Change-Id: Ie0bb8ff9509c5f973860cb9e6ae48714a27c7398 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449163 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao df6b7298 2020-10-12T13:39:09 Vulkan: Use StoreOp_None_QCOM for read only depth stencil buffer For read only depth stencil buffers, there is no need to store depth or stencil value. But we can not use DontCare for storeOp because vulkan core spec says DontCare indicates data is undefined after this. VK_QCOM_render_pass_store_ops extension introduces a new store op that will leave data defined but skip the store. This CL utilize this if the extension is available. Bug: angleproject:5055 Change-Id: I104f3d01eb342a2d0cc900f342430e901bde1bff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462604 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 4c6903a4 2020-10-12T13:39:09 Vulkan: Expand PackedAttachmentOpsDesc from uint16_t to two uint16_ts This is preparation for crrev.com/c/2462604. We run out of bits in the struct PackedAttachmentOpsDesc. This expands it from 16 bits to 32 bits (two uint16_t), gives us a lot more room for current and future needs. Bug: angleproject:5055 Change-Id: I492cbd18c3b71b76b5b48652094409e76c5721b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2465615 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 4c6b4794 2020-10-12T12:37:29 Vulkan: TexSubImage3D using PBO should use correct layerCount The layerCount for 3D texture and 2DArray should be 1 if it does not have layers. Bug: b/170657065 Change-Id: I974ddda7c0eaa92da8033f15c682820e3d4eb32a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2466616 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Cody Northrop 3e8305f5 2020-10-06T23:16:38 FrameCapture: Move compressed texture cache to shared location In support of tracking compressed texture data across multiple threads and contexts, move our cache to FrameCaptureShared. Make this accessible only via egl::ShareGroup, which will ensure unique texture IDs. Test: Asphalt 8 MEC Bug: b/150484427 Bug: angleproject:4048 Change-Id: I4e75b323d7aedc0333ceffba305439e54c4d6ac1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455266 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 0f55e3e5 2020-09-11T01:15:18 Reland "Remove redundant BlendStateArray tracking" Rebase the original CL and update capture/replay state serialization Original CL reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169093 Bug: angleproject:4394 Bug: chromium:1085996 Bug: chromium:1086582 Bug: chromium:1086585 Bug: chromium:1086586 Change-Id: If0fba8b6e185540aed57d22eaf0ff79ec142209e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404442 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 68bd685a 2020-10-10T22:58:41 Reland: "4 Vulkan content defined CLs." Reland "Vulkan: Avoid content restore by detecting no-op stencil" This relands commit 243d0f899e443cd931c78aba7489382dff79edbb. Reland "Vulkan: Restore at the end of RP if write-after-invalidate" This relands commit e5d52ac3b9a00656acdd912ee8cd62dd14784075. Reland "Vulkan: Invalidate/restore depth/stencil separately." This relands commit 61fa0878964a796f6d3b3c13bc3a3849403ecdbd. Reland "Vulkan: Move content-defined tracking to ImageHelper" This relands commit 2392e6b34c0ddfbfd7b4c3cb67323ba463e11a57. Reason for revert: Caused crashes in Fuchsia x64 and on ARM. Reland fixes content defined for external images. Original CL message: Content-defined tracking was done in render targets prior to this change. This had multiple drawbacks: - When a framebuffer attachment is changed (including the first time it's set), it's unknown whether the contents of the attachment is defined. - Invalidate takes effect at the end of render pass, at which point the render target objects may be gone. Attachment ImageHelpers are however correctly tracked. This change moves content-defined tracking to the ImageHelper itself, and tracks it per subresource. ImageHelper::onWrite() now receives the subresource that is being written, and marks it as having defined content. A future optimization can make use of this change to ImageHelper::onWrite to track "dirty" subresources. This can lead to the removal of unnecessary barriers when same-kind writes are done on different subresources of the image. See http://anglebug.com/3347#c15 Bug: b/167275320 Bug: angleproject:4836 Bug: angleproject:5159 Change-Id: If5c1ae7152657fd7c94db7d55bea4fb9ddf835ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464825 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3345e5fd 2020-10-10T16:42:24 Sync extended dirty bit on texture copies. This works around an issue in the GL back-end where the extended dirty bit wasn't synced in internal blit draw calls. This bug is preventing progress with the standalone test runner. This temporarily solution can be put in place until we have a more complete solution for internal draw state sync. Bug: angleproject:5160 Change-Id: Id8ae5efa66b249b008a1535b60493c880f5a06a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d6b1c17b 2020-10-10T14:29:15 Revert 4 Vulkan content defined CLs. Revert "Vulkan: Avoid content restore by detecting no-op stencil" This reverts commit 243d0f899e443cd931c78aba7489382dff79edbb. Revert "Vulkan: Restore at the end of RP if write-after-invalidate" This reverts commit e5d52ac3b9a00656acdd912ee8cd62dd14784075. Revert "Vulkan: Invalidate/restore depth/stencil separately." This reverts commit 61fa0878964a796f6d3b3c13bc3a3849403ecdbd. Revert "Vulkan: Move content-defined tracking to ImageHelper" This reverts commit 2392e6b34c0ddfbfd7b4c3cb67323ba463e11a57. Causes crashes in Fuchsia x64 and on ARM. Original CL message: Content-defined tracking was done in render targets prior to this change. This had multiple drawbacks: - When a framebuffer attachment is changed (including the first time it's set), it's unknown whether the contents of the attachment is defined. - Invalidate takes effect at the end of render pass, at which point the render target objects may be gone. Attachment ImageHelpers are however correctly tracked. This change moves content-defined tracking to the ImageHelper itself, and tracks it per subresource. ImageHelper::onWrite() now receives the subresource that is being written, and marks it as having defined content. A future optimization can make use of this change to ImageHelper::onWrite to track "dirty" subresources. This can lead to the removal of unnecessary barriers when same-kind writes are done on different subresources of the image. See http://anglebug.com/3347#c15 Bug: b/167275320 Bug: angleproject:4836 Bug: angleproject:5159 Change-Id: I93d9dfe973caa7ce70aefa46b5b7d04a8637efb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464822 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 243d0f89 2020-10-08T21:54:45 Vulkan: Avoid content restore by detecting no-op stencil Previously, as long as stencil was enabled, it was considered that it is also being modified. This caused stencil invalidate to be undone in a number of situations, such as: - glEnable(GL_STENCIL_TEST); // with func/ops default - glDrawArrays(); - glInvalidateFramebuffer([GL_STENCIL_ATTACHMENT]); - glClear(GL_DEPTH_BUFFER_BIT); - Close render pass In the above scenario, invalidation of stencil was undone at the end of render pass. In this change, the following cases are considered read-only stencil: - Func = GL_NEVER, stencilFail = GL_KEEP - Func = GL_ALWAYS, stencilPassDepth* = GL_KEEP - stencilFail = GL_KEEP, stencilPassDepth* = GL_KEEP Note that while the above scenario is fixed for no-op stencil, a similar issue persists if stencil was not no-op. The reason stencil invalidate is undone in that case is due to the fact that it's assumed any command after the invalidate call will be a draw call that outputs to stencil, but that is not the case with the glClear call in this example. Bug: angleproject:4836 Change-Id: Ie2ea2d52b7c8ee2394f5456773a7ef434e2b2b16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461465 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 6c1c3bd9 2020-10-09T11:46:04 Vulkan: Clear depth by shader if depthClamp not supported This will avoid breaking the render pass when clearing depth through clearWithDraw if the depthClamp Vulkan feature is not present. Bug: angleproject:4836 Change-Id: I845fd5074dd95f6896da89f9e119ebc5000a5688 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462719 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi e5d52ac3 2020-10-08T14:26:22 Vulkan: Restore at the end of RP if write-after-invalidate If a depth/stencil attachment is invalidated, but subsequently drawn to in the same render pass, undo the invalidate when the render pass is closed. Adapted from https://chromium-review.googlesource.com/c/angle/angle/+/2386478. Bug: b/167275320 Bug: angleproject:4836 Change-Id: I17a35bfd692ddc403ceaa6ec44b5c4f16ff9eed6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461464 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi f8070feb 2020-10-09T11:03:29 Vulkan: Use depthClamp to clear depth where available This will avoid breaking render pass if clearing depth in clearWithDraw. Bug: angleproject:4836 Change-Id: I50242d1115efc91059923143f6ae5fd25fb3d36f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462717 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi dd4b6445 2020-10-09T15:15:01 Vulkan: Boilerplace for vkCmdSetScissor Bug: angleproject:4836 Change-Id: I4fa5355fc3e7fcf3ecd091d299c5c0c8d3a74732 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2463984 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 61fa0878 2020-10-08T11:35:48 Vulkan: Invalidate/restore depth/stencil separately. Depth/stencil content defined is already tracked separately in the ImageHelper. This change exposes this tracking from RenderTargetVk. Bug: b/167275320 Bug: angleproject:4836 Change-Id: Ie6520e7a4ab557eb233c60c6ab0d4a8f8f098bf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462039 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Tim Van Patten 87f3f4b5 2020-10-09T17:25:57 Metal: Disable fence sync extension on Nvidia The following tests are flaky on Mac FYI Retina Release (NVIDIA), so the Metal fence sync extension is being disabled for Nvidia. Bug: chromium:1136673 Change-Id: I7e99f558950c6e867318e27f27bb526b4c209fcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2463516 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5081f89b 2020-10-02T01:15:37 Vulkan: Support invalidate of MSRTT attachments Invalidate was previously affecting only the storeOp of the color and depth/stencil attachments. With multisampled-render-to-texture attachments, the storeOp of the resolve attachments were not being affected. This change implements the latter, attempting to remove the attachment altogether if possible. With MSRTT depth/stencil buffers, this makes possible the ability to never write depth/stencil data to memory. Bug: angleproject:4836 Change-Id: I53599e2f4ed6c390dfd03bf226274f6f53f438bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437506 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten a3d5a6e3 2020-10-07T15:03:40 Vulkan: Call onColorDraw in resolveColorWithSubpass We are currently calling onImageRenderPassWrite() on the read render target within resolveColorWithSubpass(). We need to instead call onColorDraw() on the draw render target, since that's what's actually being written. Bug: b/159903491 Test: CQ Change-Id: I577381d91228e132950455d2e872fbb9b066d0c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2458850 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Charlie Lao 848ab12d 2020-10-08T11:12:05 Vulkan: DepthStencil layout should use both early and late stages Vulkan spec 6.1.2 says "Including a particular pipeline stage in the first synchronization scope of a command implicitly includes logically earlier pipeline stages in the synchronization scope. Similarly, the second synchronization scope includes logically later pipeline stages. However, note that access scopes are not affected in this way - only the precise stages specified are considered part of each access scope." For depth stencil layout, both early and late fragment test stages could access it, thus we should include both in the src and dst stage mask. Bug: b/169498230 Change-Id: Ifd2f6f7e9947c95248ae400353ae6570912be560 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461631 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi efc0aaf4 2020-10-06T17:14:45 Remove gaps in Framebuffer::DirtyBits Bug: angleproject:4836 Change-Id: Ia36563eefaa7f6a84ad70db27e0abc5f9fcba703 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453465 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2392e6b3 2020-10-07T23:59:43 Vulkan: Move content-defined tracking to ImageHelper Content-defined tracking was done in render targets prior to this change. This had multiple drawbacks: - When a framebuffer attachment is changed (including the first time it's set), it's unknown whether the contents of the attachment is defined. - Invalidate takes effect at the end of render pass, at which point the render target objects may be gone. Attachment ImageHelpers are however correctly tracked. This change moves content-defined tracking to the ImageHelper itself, and tracks it per subresource. ImageHelper::onWrite() now receives the subresource that is being written, and marks it as having defined content. A future optimization can make use of this change to ImageHelper::onWrite to track "dirty" subresources. This can lead to the removal of unnecessary barriers when same-kind writes are done on different subresources of the image. See http://anglebug.com/3347#c15 Bug: b/167275320 Bug: angleproject:4836 Change-Id: Iabd1dace4eae9eb379453a9eb7ec6eafc9db1aef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462036 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
George Burgess IV c759206c 2020-10-07T12:02:14 fix an instance of bugprone-unused-return-value This new clang-tidy check fires when the result of a function like `unique_ptr.release()` is unused. Sometimes this is intentional, other times, it's not (e.g., the dev intended to `.reset()`). Bug: chromium:1134714 Change-Id: I9b6bc9e847e5c27d68707a4f33d37b225ded34fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2458188 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cd8eb564 2020-10-08T09:59:10 GL: Work around Mac glBindBufferRange issue. Mac GL drivers generat errors when binding transform feedback buffers with glBindBufferBase/glBindBufferRange when the buffer has not been bound to any binding point before. Work around this by simply binding the buffer first. Bug: angleproject:5140 Change-Id: I1895f8367412135c100a5072117c929be8a8e90b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461826 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 57f86257 2020-10-08T12:38:50 Support RGB -> BGRX copies in copySubImage. This was showing up in the following test for me on OSX: IOSurfaceClientBufferTest.CopySubImageToBGRX8888IOSurface/ES2_Vulkan_SwiftShader Test: angle_end2end_tests on OSX 10.15 Bug: angleproject:5147 Change-Id: I666dc832e8be33cde1617c849990c6092f4e2240 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462041 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 4dae43d8 2020-10-08T11:04:50 Vulkan: Disable vkCreateDevice-physical-device-features-not-retrieved Disable UNASSIGNED-BestPractices-vkCreateDevice-physical-device-features-not-retrieved while the Khronos issue is investigated. Bug: angleproject:5149 Change-Id: I680cf264d6356cf219826902d7fdf2304e27ebab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461475 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten a5db7d6e 2020-10-08T11:01:46 Vulkan: Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount Disable UNASSIGNED-CoreValidation-DevLimit-MissingQueryCount while the Khronos issue is investigated. Bug: angleproject:5148 Change-Id: If3cd4b028182a06411b928417e7c778ea02189d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462075 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 887b1346 2020-10-02T01:12:01 Vulkan: Add resolve/unresolve counters With this change, render-pass-related counters are calculated at render pass creation time and stored alongside the render pass handle (and serial) in the render pass cache. On every use, the render pass' counters are accumulated over the global counters. Additionally, this change adds MSRTT resolve and unresolve counters to render pass counters. Bug: angleproject:4836 Change-Id: If15a789e5a7d66c7ea5a2315bc76fe045ce57491 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444099 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 102074d1 2020-10-06T17:13:16 Pass in Command::Clear to framebuffer syncState In preparation for some clear-related optimizations. Bug: angleproject:4836 Change-Id: I32ceb2b8a690ed13dac81e1ffe073436d6e24421 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453464 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Le Hoang Quyen 6dfd855a 2020-03-25T03:02:08 Metal: Implement fence sync Bug: angleproject:2634 Change-Id: If1f7bb12c0e661c8e4b5677798a92440995819e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433325 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 1a87f1f0 2020-10-06T17:15:34 Add a test for deferred clears and 0-sized scissor clears The Vulkan backend no-ops such clears before flushing deferred clears. Deferred clears are actually not gathered when doing a scissored clear, so this is not an issue. An ASSERT is added along with a regression test. Bug: angleproject:4836 Change-Id: I5ea5bab499ced41e13023ffb6b821e3caefb9ab2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453466 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 36ccb695 2020-10-07T14:43:01 Ensure a CGL context is current for WindowSurfaceCGL. WindowSurfaceCGL does quite a bit of emulation using GL textures and renderbuffers but some of these operations need to happen during EGL functions when there may be no native context current. Add a helper that ensures a context is current for operations that manipulate GL objects. Bug: angleproject:5138 Change-Id: Ic9f87aa26fd178a40510836c3aca8814382f92e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2456051 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 068617d6 2020-10-05T20:42:57 Fix debug message formatting. Also includes a refactor of GLenum utils. Bug: angleproject:5131 Change-Id: Ic2d974ef5612b3609ae66bcca087cc0442f43888 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447042 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 98117b9d 2020-10-07T12:44:10 Move entry point enum utils to common. These are now used in debug.cpp. Bug: angleproject:5131 Change-Id: Ibe1f0e3e2919a9e2f2b85c3ed80a77617266913e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451973 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Charlie Lao 22ed1e59 2020-10-05T17:59:27 Vulkan: Remove depth stencil access out of RenderPassDesc Vulkan spec says that image layout is not counted toward render pass compatibility: "Two render passes are compatible if their corresponding color, input, resolve, and depth/stencil attachment references are compatible and if they are otherwise identical except for: Initial and final image layout in attachment descriptions Image layout in attachment references" This CL removes the depth stencil access mode information out of RenderPassDesc structure. It is essentially partially reverted the change from crrev.com/c/2354280 Bug: b/170134600 Change-Id: Iada4d89c3249489b47db3046952e7cb10f252891 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451597 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 4c5f602c 2020-10-07T10:13:34 DisplayNULL::makeCurrent() must install DebugAnnotator When the ANGLE end2end tests change back-ends, the null driver must install the correct global DebugAnnotator, so that the DebugAnnotator from another driver is not used. Bug: chromium:1135860 Change-Id: I11aa386995283aa214df1faa62392dc6a6cbef0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2457126 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Alexey Knyazev d5fa6ea9 2020-04-29T04:13:54 Vulkan: Implement OES_draw_buffers_indexed Bug: angleproject:4394 Change-Id: I7db9c695c233b2daf740acc654b1b2e546a8b681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172739 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 385fb40f 2020-10-04T13:29:13 Capture/Replay: Don't capture deleted shaders. ANGLE can sometimes hold on to deleted shaders while they're still in use. This would happen when re-capturing captured application. A bunch of shaders would be still around after used in the program linking step because they are still attached to the program. Fix this by not skipping the capture for shader that have been deleted but are still in the resource map. Noticed while capturing the T-Rex replay. Bug: angleproject:5134 Change-Id: I04e3e96b43e445d7b467e6db0325ecd0d821549d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449162 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Courtney Goeltzenleuchter 9413c402 2020-10-03T10:58:12 Vulkan: Move CommandBatch for threading support Will need access to CommandBatch class in threading worker. Bug: b/154030730 Change-Id: Ia79eab77a81b135c22bdeecbaf65bf3c301dc987 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447442 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 82962a0d 2020-10-04T11:50:02 Capture/Replay: Complete RasterizerState capture. The dither check was incorrect. Fix the dither capture and add the missing rasterizer discard and polygon offset capture. Noticed when capturing the T-Rex replay. Bug: angleproject:5134 Change-Id: I5222625175ec7e078a9c0ad6c6fd3507db3a7769 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449158 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 57c6af7d 2020-10-04T12:18:29 Capture/Replay: Fix temp shader ID. We could mess up capturing Program #1 by using a temp shader ID of 1. Instead we can use a shader ID that isn't used in the application. Noticed when capturing from the T-Rex replay. Bug: angleproject:5134 Change-Id: Ic6fefe9d8cdf327a5ebbb47539b2e11161a4b13c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449159 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Mohan Maiya 9f5eb0b8 2020-10-05T08:18:05 Vulkan: Add OES_sample_shading extension support Support OES_sample_shading extension if the underlying Vulkan ICD supports sampleRateShading. Bug: angleproject:3587 Tests: dEQP-GLES31.functional.sample_shading.* Change-Id: I1b324c1ad3ea3b2157d3cbe0abcdf7085aa4231b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444213 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott bc4ec4c1 2020-10-05T17:10:18 Vulkan: Plumb OpenGL ES commands to AGI/debuggers Use vkCmd*DebugUtilsLabelEXT() calls to delimit all GLES commands, and group them under GLES draw/dispatch calls. Plumb calls from the EVENT macro (for every GL entrypoint) to vkCmd*DebugUtilsLabelEXT() via a newly-implemented DebugAnnotatorVk class. Use a new dirty bit so that cached entrypoints are associated with a triggering draw/dispatch command. The DebugAnnotatorVk::beginEvent() method saves a string in a vector of all GL commands in ContextVk. The dirty bit converts the strings into begin-end vkCmd*DebugUtilsLabelEXT() pairs. The DebugAnnotatorVk::endEvent() method makes the final vkCmdEndDebugUtilsLabelEXT() call for a draw/dispatch command. Enable the OGL->VK mapping feature by setting "angle_enable_trace = true" in GN args. Bug: b/162068318 Bug: b/169243237 Change-Id: I61b6a8d113168c0ce578d6efd002d8a393659aba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451517 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott 08142700 2020-10-01T19:30:03 Work-around test runner & DebugAnnotator Note: This precedes another CL that needs this change. DebugAnnotator uses a global variable. The test runner doesn't change state between testing different back-ends. This works-around the problem by setting the global variable when the context is switched. Because the GL back-end doesn't have its own DebugAnnotator sub-class, add a Display* to DisplayImpl::makeCurrent(), so that DisplayGL::makeCurrent() can install the front-end-Display's DebugAnnotator. Note: the Vulkan back-end gets this fix even though the new DebugAnnotatorVk class will be added in a follow-on CL. Bug: b/162068318 Bug: b/169243237 Bug: angleproject:5121 Change-Id: If08626a5310f9b4e3210e1a897a6886248e4d8ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451423 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Charlie Lao 77e3d0ae 2020-09-25T14:12:04 Vulkan: Defer the depthStencil buffer layout change to endRenderPass Depth stencil layout may change while we build the render pass, depending on the read/write access been made. Right now we are always inserting a layout change barrier at the start of render pass. Later on when the read/write property changes, we insert another layout change barrier. Similarly, we maintain the attachmentOps and RenderPassDesc::mPackedColorAttachmentRangeAndDSAccess as we changes read/write access. This makes code quite commplicated. This CL moves mReadOnlyDepthStencilMode from FramebufferVK to CommandBufferHelper object and we only maintain that boolean while we updating the read/write access. Then at the end of render pass or when depthStencil image is deleted, we update attachmentOps and mRenderPassDesc and layout transition all at once and only done once. This simplifies the read only depth stencil mode implementation a lot. Bug: b/168953278 Change-Id: Ie263b4526c82a9858e5d1f141ea58f499187a3ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432075 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott f074d61a 2020-09-28T21:40:57 Plumb EntryPoint & Context to DebugAnnotator/EVENT() This makes it easier to plumb debug labels to a future DebugAnnotatorVk class. Bug: b/162068318 Bug: b/169243237 Change-Id: I01e3779569c27c91252dc2874f6deaec526afd6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451516 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 86ca5d2b 2020-10-01T11:56:05 Vulkan: Add plumbing to render pass when ImageHelper gets deleted ImageHelper object is not refcounted and garbage collected and endRenderPass call is deferred until next render pass starts. This caused a situation that an ImageHelper object gets deleted while still referenced in the open render pass. This CL make sure that we call into all shared context's open renderpass when an image goes away so that they can take appropriate action for this. Bug: b/169618408 Change-Id: I5075e805980084db82ca3e699462272eee5d2d59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443571 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Kai Ninomiya da61c40e 2020-10-06T01:57:55 Revert "Work-around test runner & DebugAnnotator" This reverts commit e44c94d96a9b65615fe8f5038e124763ac8c45e5. Reason for revert: Breaks build of DisplayGbm on ChromeOS: src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.{h,cpp} First failing builds: https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28amd64-generic%29/1608 https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28kevin%29/2212 Original change's description: > Work-around test runner & DebugAnnotator > > Note: This precedes another CL that needs this change. > > DebugAnnotator uses a global variable. The test runner doesn't change > state between testing different back-ends. This works-around the > problem by setting the global variable when the context is switched. > > Because the GL back-end doesn't have its own DebugAnnotator sub-class, > add a Display* to DisplayImpl::makeCurrent(), so that > DisplayGL::makeCurrent() can install the front-end-Display's > DebugAnnotator. > > Note: the Vulkan back-end gets this fix even though the new > DebugAnnotatorVk class will be added in a follow-on CL. > > Bug: b/162068318 > Bug: b/169243237 > Bug: angleproject:5121 > Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Commit-Queue: Ian Elliott <ianelliott@google.com> TBR=courtneygo@google.com,ianelliott@google.com,jmadill@chromium.org Change-Id: I99df2716951726ead24961dc3d27a7ec63aeda80 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b/162068318 Bug: b/169243237 Bug: angleproject:5121 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451420 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Jamie Madill a8d4457c 2020-10-02T23:51:57 Change shader compile failures into an info message. This reduces spam in our unit tests. Speeds up test execution. Bug: angleproject:3162 Change-Id: I286a18b3ce862c4e4155076b2ee3f93c9db2eb33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447041 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Ian Elliott e44c94d9 2020-10-01T19:30:03 Work-around test runner & DebugAnnotator Note: This precedes another CL that needs this change. DebugAnnotator uses a global variable. The test runner doesn't change state between testing different back-ends. This works-around the problem by setting the global variable when the context is switched. Because the GL back-end doesn't have its own DebugAnnotator sub-class, add a Display* to DisplayImpl::makeCurrent(), so that DisplayGL::makeCurrent() can install the front-end-Display's DebugAnnotator. Note: the Vulkan back-end gets this fix even though the new DebugAnnotatorVk class will be added in a follow-on CL. Bug: b/162068318 Bug: b/169243237 Bug: angleproject:5121 Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 7004523a 2020-10-02T23:51:57 KHR_debug: Fix off-by-one message length. The dEQP tests were timing out due to the "get message" call skipping messages. The get call had a bufSize that ANGLE was rejecting as too small because it didn't include the null terminator. The dEQP test would pass but would always take ten seconds. I noticed this when debugging the ANGLE test launcher and seeing batch timeouts. Bug: angleproject:5130 Change-Id: Ie9f949218590b98a11f6c10b1f86074e90dbca17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447039 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 8608b402 2020-10-04T11:42:08 Capture/Replay: Don't capture XFB 0 in MEC. This will only add an extra unused XFB object. Noticed when capturing from the T-Rex replay. Bug: angleproject:5134 Change-Id: Ia368f9e9f59f9ea7473ac88928a413001fa99496 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 505a8d05 2020-09-26T23:40:51 Capture/Replay: Split very large replay function. This allows a replay of the T-Rex offscreen benchmark. Bug: angleproject:5133 Change-Id: I9998c4785e61a6410863a1cd8a8a569b1e08098a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446897 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill c15d1e2d 2020-09-26T15:11:43 Capture/Replay: Generalize function splitting. We can use this to split up the replay function as well as very large setup functions. This will let us replay the gfxbench offscreen benchmarks directly. Bug: angleproject:5133 Change-Id: Ic24f25f2ab6821e68356a28a698cb84301e99be2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446896 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 34445b29 2020-10-02T15:23:35 FrameCapture: More fixes for app updates * Disable GL_EXT_map_buffer_range during capture, several native GLES drivers do not support it. * Unmap buffers before updating them during Reset. Some native drivers require it. Test: Temple Run on multiple systems Bug: angleproject:4845 Change-Id: I9aea9c220320095aee87da107320b8fcad6c0a2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2447029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 50070481 2020-10-02T01:03:41 Vulkan: Render pass creation cleanup Bug: angleproject:4836 Change-Id: If7b0beef4b32149bebb0f63558ac34d0c3cd79c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444098 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi c5494728 2020-10-02T00:55:28 Vulkan: Free up 2 bits in PackedAttachmentOpsDesc These bits will be used to aid in invalidation of multisampled-render-to-texture attachments. Bug: angleproject:4836 Change-Id: Ib2b438386f8cd8c057bc0ef16144b9d2ddbc1594 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444097 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Trevor David Black e815afbf 2020-09-07T22:09:22 First pass at increasing inclusivity Link to the inclusivity rules https://source.android.com/setup/contribute/respectful-code Bug: b/162834212 Bug: chromium:1097198 Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor Black <vantablack@google.com>
Jeff Vigil 7a92d958 2020-07-21T16:32:49 Implement GL_OES_texture_stencil8 Add extension to Caps and code gen files. Add to Validation of TexImage Add all the autogen for new extension Fix swizzle for stencil only Add LoadFunction Fix formatutils Add validation Test: angle_deqp_egl_tests --deqp-case=GLES31.functional.stencil_texturing.format.stencil_index8_2d Bug: angleproject:3231 Change-Id: Id59c7d183ea1658732887e99637d9c8faab938e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404327 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Charlie Lao c6dc9d73 2020-09-19T20:09:34 Vulkan: Add a test and fix the bug with draw/invalidate/clear This adds a test that does draw with depth enabled, then disable depth test but with depth mask still enabled. Then invalidate framebuffer and followed by a clear. That clear will go down clearWithCommand path and should still work and data stored. Bug: b/169590459 Change-Id: I6dd30d6a1e12ad7820d98fe79445c336cfa3a643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422081 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya a2d9abef 2020-10-01T16:28:59 Vulkan: Add OES_sample_shading extension entry points Addition of just the entry points for OES_sample_shading extension. Bug: angleproject:3587 Change-Id: I7ef5ceb846d130c2d1e0b4ea7dcbe92452b5d7d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444212 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil 348814f9 2020-09-30T09:50:10 EGL: Add stencil8 to configs Add stencil8 option to Depth and Stencil of configs based on support of stencil8 format from GLES. Add stencil8 to configs Adjust dEQP-EGL expectations Unblocks dEQP-EGL.functional.*.*_no_depth_stencil tests Test: angle_deqp_egl_tests Bug: angleproject:3231 Change-Id: I57d7085a71a5b0dc45803351c9116a1694668852 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430191 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 2f3d18f2 2020-10-01T05:58:44 Vulkan: Fix unresolve disagreement between FB and RP FramebufferVk::updateRenderPass reset the render pass description, but not the framebuffer description. This caused a disagreement between the two regarding which attachments need to be unresolved. Later, FramebufferVk::startNewRenderPass could miscalculate whether a new framebuffer needs to be generated based on changes in unresolve attachments. For example: - say in the first render pass color needs to be unresolved. Both RP and FB desc would remember this (each being keys for their respective caches). - A following operation triggers syncState such that FB desc changes (for example rebind of attachment), which cleared RP desc but not FB desc's unresolve attachment state. - If the next render pass does not require an unresolve (for example due to a clear or invalidate), then the framebuffer is not recreated because according to RP desc at the start and end of FramebufferVk::startNewRenderPass there has been no change in unresolve mask. * At start there's no unresolve because of syncState clearing it. * At end there's no unresolve because there's no need for unresolve. - In the end, the framebuffer used for the first render pass would be used for the second render pass as well. Note that: * The first render pass included an unresolve, i.e. two subpasses. * The second render pass requires one subpass according to its RP desc. It's quite easy to accidentally have the framebuffer correctly recreated (based on the reset RP desc) before FramebufferVk::startNewRenderPass. Note that since syncState has called updateRenderPass, FB desc has necessarily changed, and mFramebuffer is nullptr, so any call to FramebufferVk::getFramebuffer would recreate the framebuffer. Both clear and invalidate call FramebufferVk::getFramebuffer. The issue is reproducible in situations where clear/invalidate has been called before the framebuffer is modified, and then draw is issued after the modification. An ASSERT is added to catch discrepencies between RP desc and FB desc to catch bugs even when the issue doesn't manifest itself as a VVL error. Bug: angleproject:4836 Change-Id: I8a0d116402a6c298377d03e0908baa942019ccd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 01641c7a 2020-09-30T15:25:28 Vulkan: Fix UtilsVk clear in non-zero subpass Mid-render-pass clears (through UtilsVk) run on the current subpass, which in the presence of multisampled-render-to-texture unresolve would be subpass 1. The graphics pipeline for that draw call should set the correct subpass index. Bug: angleproject:4836 Change-Id: Iba4a03ea96a63b0f5d09c27e5283ff8a8b534e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441509 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6534a6f8 2020-10-02T01:10:54 Revert "Vulkan:Add debug labels for OpenGL calls" This reverts commit 3705fc41315b50a64299ecb1d75015a33fefd6aa. Reason for revert: Causes errors on Debug bots. See bug. Bug: angleproject:5121 Original change's description: > Vulkan:Add debug labels for OpenGL calls > > Implement the DebugAnnotatorVk class, and plumb the EVENT macro in the > GL entrypoints to save a string of call info in the vector of all > GL calls in ContextVk. > > Then add a vkCmdBeginDebugUtilsLabelEXT() call that includes the > OpenGL draw/dispatch call prior to any Vulkan Draw or Dispatch calls. > Also embedded under that label add a second > vkCmdBeginDebugUtilsLabelEXT() call labeled "OpenGL Commands" that > includes all of the OpenGL calls leading up to the draw/dispatch. > Each individual OpenGL call is then given its own > vkCmdBegin/EndDebugUtilsLabelEXT() pair so that the complete sequence > of GL calls leading up to a draw call is visible for each Draw. > > Enable the OGL->VK mapping feature by setting > "angle_enable_trace = true" in GN args. > > Note: This will create an ANGLE APK on Android that generally won't > work with games, unless launched by AGI (which provides the debug > utils extension). A future version will disable these labels unless > the debug utils extension is found. > > Bug: b/162068318 > Bug: b/169243237 > Change-Id: I09886f17fa9287528c12552698738ea1fe2a4b8c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427557 > Commit-Queue: Ian Elliott <ianelliott@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=courtneygo@google.com,ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/162068318 Bug: b/169243237 Change-Id: I772d549213e1ad64ae58a1937e5de0f7ea740084 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444094 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Brandon Schade 22d7db6e 2020-09-25T18:09:23 Vulkan: Change sampleCoverage calculation When emulating the sample coverage to a mask, truncate the value. Test: dEQP-GLES3.functional.multisample.fbo*sample_coverage* Bug: angleproject:4568 Change-Id: Ie0f9fee7dc7cf08e2289ff24f0fa69f9929c4ae3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433069 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 6136cbcb 2020-09-23T21:31:05 Metal: Implement transform feedback - XFB is currently emulated by writing to storage buffers. - Metal doesn't allow vertex shader to both write to storage buffers and to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is NOT enabled, the draw with XFB enabled will have 2 passes: + First pass: vertex shader writes to XFB buffers + not write to stage output + disable rasterizer. + Second pass: vertex shader writes to stage output (i.e. [[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is enabled, the second pass is omitted. + This effectively executes the same vertex shader twice. TODO: possible improvement is writing vertex outputs to buffer in first pass then re-use that buffer as input for second pass which has a passthrough vertex shader. - If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled: + Only first pass above will be executed, and the render pass will use an empty 1x1 texture attachment since rasterization is not needed. - If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled: + we still enable Metal rasterizer. + but vertex shader must emulate the discard by writing gl_Position = (-3, -3, -3, 1). This effectively moves the vertex out of clip space's visible area. + This is because GLSL still allows vertex shader to write to stage output when rasterizer is disabled. However, Metal doesn't allow that. In Metal, if rasterizer is disabled, then vertex shader must not write to stage output. - See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more details. Bug: angleproject:2634 Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Cody Northrop b390d8b0 2020-09-30T16:28:46 Capture/Replay: Minor fixes for MEC Detected when recapturing Temple Run and Candy Crush. Each of these apps has updated recently. Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4845 Change-Id: Id0e8d362661d97d7b8e60b3afb0a3a989b6a6771 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 91b819a9 2020-09-30T10:02:04 Vulkan: Always reset during createPipelineLayout() We need to always call reset() during createPipelineLayout(), particularly to reset the descriptor pools to handle the new descriptor set layouts that are generated by new immutable samplers. Otherwise, DynamicDescriptorPool::init() will detect that a pool is attempting to be created with a mis-matching descriptor set layout handle. Bug: angleproject:4307 Test: Manually verify Cut the Rope doesn't crash Change-Id: I0993bc37170e3ddf45c50abdfefda1d7f782b801 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441127 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Ian Elliott 3705fc41 2020-09-28T21:40:57 Vulkan:Add debug labels for OpenGL calls Implement the DebugAnnotatorVk class, and plumb the EVENT macro in the GL entrypoints to save a string of call info in the vector of all GL calls in ContextVk. Then add a vkCmdBeginDebugUtilsLabelEXT() call that includes the OpenGL draw/dispatch call prior to any Vulkan Draw or Dispatch calls. Also embedded under that label add a second vkCmdBeginDebugUtilsLabelEXT() call labeled "OpenGL Commands" that includes all of the OpenGL calls leading up to the draw/dispatch. Each individual OpenGL call is then given its own vkCmdBegin/EndDebugUtilsLabelEXT() pair so that the complete sequence of GL calls leading up to a draw call is visible for each Draw. Enable the OGL->VK mapping feature by setting "angle_enable_trace = true" in GN args. Note: This will create an ANGLE APK on Android that generally won't work with games, unless launched by AGI (which provides the debug utils extension). A future version will disable these labels unless the debug utils extension is found. Bug: b/162068318 Bug: b/169243237 Change-Id: I09886f17fa9287528c12552698738ea1fe2a4b8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427557 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter b156a753 2020-09-28T16:43:50 Move LayoutCaches to ShareGroup Testing with TSN found a race condition with RefCounted objects (DescriptorSetLayout and PipelineLayout). Rather than add more lock calls to protect accesses to mRefCount and mObject recommendation was to put these caches in the ShareGroup (basically part of the context). Locking at the GL level will ensure that two threads that share the same context will not access the ShareGroup at the same time. The ShareGroup also works because these layouts are not destroyed until the context is destroyed so don't have to worry about other threads (e.g. command processor thread) accessing them. Bug: b/168744561 Change-Id: Icc0aa07bf4787a69572d6ec62da2f21d286232c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437509 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao b3859a3c 2020-09-30T12:52:39 Vulkan: disable glFlush deferral optimization for QualComm GPUs. It appears this optimization causing Manhattan performance regression on pixel4 with QualComm GPU. It does have a measurable performance improvement on S20+ that has ARM GPU. This disables this optimization for QualComm but still leaves it enabled on other GPUs. Bug: b/166475273 Change-Id: I9c9cd55ab169463fc8cc16d7d917be660cb2f363 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441667 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Courtney Goeltzenleuchter 34f66126 2020-09-10T15:59:22 Vulkan: Check that its okay to add commands It can be hard to tell sometimes when the mRenderPassCommands or mOutSideRenderPassCommands command buffers have changed and there have been some issues with code that locally caches a pointer to a commandBuffer that then becomes invalid. This change adds checking so that if a command is being added to a commandBuffer that's been closed (e.g. submitted for processing) then we hit an assert. Bug: b/168144059 Change-Id: If5d37c462e3bcb51f6ec2ca44c27a2fad4e57c19 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405812 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi 463e02e6 2020-09-29T14:46:46 Vulkan: Constants for unpacked D/S attachment indices kClearValueDepth/StencilIndex is renamed and repurposed in other places where depth and stencil are placed at indices MAX_DRAW_BUFFERS and MAX_DRAW_BUFFERS+1. Bug: angleproject:4836 Change-Id: Idaeff5017d944d786a5f388c4f1ce3a4e3fe9b7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437505 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 43163491 2020-09-22T11:45:06 Vulkan: Unresolve depth/stencil MSRTT attachments Using the same shader that unresolves color, this change allows depth/stencil to be unresolved as well. In turn, this allows the depth and stencil loadOp/storeOp of the implicit multisampled image associated with a multisampled-render-to-texture renderbuffer to be set to DONT_CARE. Stencil unresolve depends on VK_EXT_shader_stencil_export. In the absence of this extension, the stencil aspect is not unresolved and must continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but the expected use-case of depth/stencil MSRTT renderbuffers is that they get invalidated, so that load and store wouldn't happen in practice. Bug: angleproject:4836 Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian 74ed9b65 2020-09-16T16:50:31 Support EXT_color_buffer_half_float on WebGL 2.0 contexts EXT_color_buffer_half_float was recently updated to be valid for WebGL 2 contexts because iOS can't support EXT_color_buffer_float. Bug: angleproject:5038 Change-Id: Ib0d35c6b26a6cd215ff6725e92c47d1efd64e048 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415187 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tim Van Patten f57b00f1 2020-09-28T09:53:52 Vulkan: Don't modify mReadOnlyDepthStencilMode in syncState() We're currently looking for any deferred clears before disabling read-only depth/stencil mode in FramebufferVk::syncState(). This CL removes that checking, since read-only D/S mode is configured at the start of a render pass, so it doesn't need to be updated again as part of changing framebuffers. Bug: b/168953278 Test: CQ Change-Id: I386114640f2b763c964d5ef0c18b1d31449a6f1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435497 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 43a3519d 2020-09-29T11:45:58 Add Samsung to ANGLE vendor list Add Samsung's PCI-SIG vendor ID to ANGLE's list of known vendors. Bug: angleproject:5111 Change-Id: I0ec7b6b0dd057fc02828ccb3bfd597591cd7a9ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2438930 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 981a401e 2020-09-25T08:00:28 Add Context* to EVENT() & DebugAnnotator::beginEvent() This will make it easier for us to record GLES calls and log them with Vulkan vkCmd*DebugUtilsLabelEXT() Bug: b/162068318 Change-Id: I6bddf086ef39cbaca313409802bbb4f2da0d85cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432193 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 3af07fd5 2020-09-24T14:26:11 EXT_float_blend is core in ES 3.2 Bug: angleproject:5098 Change-Id: I084defba9dd83153a9b8d2ee83f7d50e82eb154c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430164 Reviewed-by: Shrek Shao <shrekshao@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten 2663e601 2020-09-24T18:28:31 Vulkan: Dynamically grow descriptor pool sizes Initial testing using benchmarks shows that the majority of the descriptor pools allocate fewer than 32 descriptor sets worth of descriptors. This CL reduces the initial size of each pool from 128 to 32 to reduce memory consumption. Additionally, when a pool is exhausted and a new one is created, the size of the pool doubles each time, up to a max of 512 descriptor sets worth of descriptors. This allows us to aggressively increase the size of the pools that appear to be very hot and decrease the total number of pools created. Bug: angleproject:5067 Test: CQ Change-Id: I190059cf04134902d6251d475dd908c1cbb82b58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2430193 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jeff Vigil 6612da1f 2020-09-25T09:52:58 GL_OES_texture_stencil8 autogen Add extension string to registry_xml.py and autogen files. Bug: angleproject:3231 Change-Id: I57d7f8d8e9292f32b2ae461c539296eb63ce26d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432270 Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1179b299 2020-09-25T21:33:10 D3D11: Enable renderable mipmap generation. This path might have been broken some time back with the "setData" path enabled. This speeds up sRGB mipmap generation considerably. Bug: chromium:1130678 Change-Id: Id1c22bc1cfb815339bad5955ce990fe9f48d8b5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432112 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6f521921 2020-08-24T11:29:33 Vulkan: Use one triangle for full-screen utils In tiling GPUs, using two triangles means the tiles intersecting the seam would be processed twice. Bug: angleproject:4936 Change-Id: Ib10b77e6ab15bba932f0e4e970e10ed5a8399cdd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372623 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao ae24f28a 2020-09-22T17:33:32 Vulkan: Move mReadOnlyDepth out of FramebufferDesc The depth read only or not should not affect VkFramebuffer creation. RenderPasses with just depthstencil layout differences are considered compatible. This CL moves this out of FramebufferDesc into FramebufferVk. Bug: b/168953278 Change-Id: I5bd05b262b7b3b0dc70f9fb8fc4a3db5e7082916 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425032 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao d2d9e682 2020-09-15T16:06:42 Vulkan: Use DepthStencilReadOnly when it is read only. We are tracking depth and stencil read or write during the renderpass. We can use that to switch to DepthStencilReadOnly layout if both depth and stencil are not writing. This allows drivers to optimize out the storeOp for the renderpass. Bug: b/168953278 Change-Id: Id82e06b4bae1ae8c83d880bb5e58accfa61f8191 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411336 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a3b16c6b 2020-08-28T16:14:30 Vulkan: Workaround vkCmdClearAttachment bug on Pixel Adds a workaround to use draw calls to clear color instead of vkCmdClearAttachment when the clear happens in the middle of render pass. On Pixel phones, vkCmdClearAttachment races with the previous draw calls in the render pass. Bug: b/166809097 Change-Id: I8c96b87793da191757635658ad4ee2c3a7875aca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2382416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 32ed3e71 2020-09-21T23:42:34 Vulkan: Make UtilsVk not contribute to occlusion queries UtilsVk implements some functionality with draw calls. Of these draw calls, clear was accidentally contributing to occlusion query results. Additionally, the copyImage utility creates its own framebuffer and thus directly creates a render pass, bypassing ContextVk::startRenderPass. This change also fixes bugs where occlusion query handling assumed mRenderPassCommandBuffer to be valid and correspond to the started render pass command buffer, which is not true for the copyImage render pass. Bug: angleproject:5042 Change-Id: I19cdbb8fbeabf139791b314a6da265ac5cfd68e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423209 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 001c7e8c 2020-09-21T13:25:46 Vulkan: Link PPO during draw validation From the OpenGL ES 3.1 spec: 11.1.3.11 Validation It is not always possible to determine at link time if a program object can execute successfully, given that LinkProgram can not know the state of the remainder of the pipeline. Therefore validation is done when the first rendering command which triggers shader invocations is issued, to determine if the set of active program objects can be executed. For draws, this CL moves the PPO link operation to ValidateDrawStates() to generate PPO link failures within ANGLE's validation layer, so we fail any rendering commands during command validation. For dispatch, PPOs are linked during Context::prepareForDispatch(), where the PPO is converted from draw to compute, since that conversion requires a re-link. This re-link shouldn't fail due to errors that would have been caught during validation, since the compute shader must have successfully linked before it can be included in the PPO in the first place. We don't re-link when converting back to draw, since it's possible there are validation errors (which we want to catch during validation of the next rendering command). Bug: angleproject:5064 Test: dEQP.GLES31/functional_separate_shader_validation_es31_* Test: ContextNoErrorTest31.DrawWithPPO Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Courtney Goeltzenleuchter fc4e3cf2 2020-09-23T08:41:18 Vulkan: fix ASSERT issue in ResourceSerialFactory Refactor ResourceSerialFactory::issueSerial so that the ASSERT is valid in a threaded environment. Otherwise it's possible for another thread to increment mCurrentUniqueSerial in the middle of the ASSERT. Bug: b/168744561 Change-Id: I7208e8be91b21c50ad4a260d02d69f5b7dab2efe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426685 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi 65311748 2020-09-25T13:11:26 Vulkan: Disable MSRTT on AMD/Windows Due to buggy drivers on the bots Bug: chromium:1132366 Change-Id: Ia7a021991fcbd409289915f9121a07d8e5b232c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2431570 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya a2d8bbb5 2020-09-18T18:18:34 Vulkan: Add GL_EXT_buffer_storage extension support Addition of support for immutable storage to buffer objects. Also adds new end2end tests for these usecases * Basic BufferStorage * SubData update * map/unmap buffer Bug: angleproject:5056 Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 62778cb9 2020-09-22T23:10:04 Rename version/commit headers. Prefix the files with angle_ to disambiguate them from other tools. Bug: b/168736059 Change-Id: I7be25ca18fb69d7f2ab71bdf355932865d134954 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425197 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 1677cf14 2020-09-13T20:14:59 Metal: Implement Uniform buffers Uniform buffer is implemented in two forms: - If number of ubo used in shader program is low, each buffer will use one discrete Metal buffer slot. - If number of ubo used is large, they will be embedded into one Metal argument buffer. Argument buffer is similar to Vulkan descriptor set. This is due to limit of number of Metal's discrete buffer slots which is only 31 and over half of them are already used by vertex attributes, default uniforms, driver uniforms, etc. The downside is that whenever a buffer binding is changed, the argument buffer must be updated also. Added empty TransformFeedbackMtl implementation to enable ES3 context creation on Metal. Bug: angleproject:2634 Change-Id: I69325696fac735cb45ab88ab55468c0991abc317 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408593 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>