|
eb52b568
|
2025-03-28T00:00:00
|
|
Remove unsupported 1D and DSA entry points
OpenGL ES does not support 1D textures,
removed TexStorage1DEXT.
OpenGL ES does not support DSA, removed
EGLImageTargetTextureStorageEXT.
Added an explicit command blocklist.
Added hashes for *_vulkan_secondaries_* def files.
Fixed: angleproject:407932145
Change-Id: Iec34fa475f34a0fa832a49223c51ff1f87b1915d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6426049
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
c9956ce0
|
2025-04-01T16:35:32
|
|
Capture: unMakeCurrent before destroying a context
In preparation for a change where unMakeCurrent can act like swap to
capture contents in applications that don't actually call swap.
Bug: b/381284577
Change-Id: I6449590f90964107c5f0feb82cbe29d26bbd0d9d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6422891
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
9b471972
|
2025-03-28T00:00:00
|
|
Ensure ValidateTexStorageAttribs* entry points consistency
Invalid calls must not reach the context.
The corresponding extension requires OpenGL ES 3.0.
Bug: angleproject:406922380
Change-Id: I8e19a192b536a384c36514e6cab226ee0663edd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6419162
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
184a389f
|
2025-03-27T00:00:00
|
|
Ensure program state for indirect draw entry points
If the currently bound program is being relinked,
Context::prepareForDraw needs to wait until it's
ready before syncing the backend state.
Added the required logic and no-op handling
to indirect draw entry points.
Fixed: angleproject:406935597
Change-Id: I82fb426b02a275bc67f71f9bd07484fa5802bc09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6404481
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
799d301f
|
2025-03-27T00:00:00
|
|
Ensure program state for multi-draw entry points
If the currently bound program is being relinked,
Context::prepareForDraw needs to wait until it's
ready before syncing the backend state.
Aligned all three no-op draw context helpers.
Fixed: angleproject:406814763
Change-Id: I10eed90bb2fe853b558291fc8fe17d13652e0420
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6405536
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1b494f3d
|
2025-03-11T19:40:51
|
|
Add validation of null pointers for certain APIs
Bug: angleproject:397315932
Change-Id: I1b4758e326efd2e28d5a4f589c7b156065594911
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6342394
Auto-Submit: Robic Sun <Robic.Sun@arm.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
292bb458
|
2025-03-14T12:17:49
|
|
Cut MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE
Since the number of real devices that support framebuffer fetch, but do
not support draw_buffers_indexed, is effectively zero,
MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE is an
unnecessary complication. These hypothetical devices can fall back on
shader images or just not support pixel local storage at all.
This closes the door for WEBGL_shader_pixel_local_storage to ever be
implemented on top of the ES2 extension that inspired it all,
EXT_shader_pixel_local_storage, but WebGL can just use framebuffer fetch
instead, or maybe even EXT_shader_pixel_local_storage2 some day.
This dramatically simplifies the WEBGL_shader_pixel_local_storage
extension.
Bug: angleproject:40096838
Change-Id: I9c51f2ce000620f883cb7917d4e8618c8e9ee803
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6354657
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
ae71cc1c
|
2025-03-11T16:36:52
|
|
Don't destroy blend or color mask state in PLS
The browser caches this state, so conditionally destroying it would
invalidate the browser's cache. Instead, cache modifications to
overridden PLS blend & color mask state in ContextPrivateState, and
restore it upon ending PLS.
Also update the spec to specify that FRAMEBUFFER_DEFAULT_WIDTH and
FRAMEBUFFER_DEFAULT_HEIGHT may be overridden during PLS in ES 3.1.
Bug: angleproject:40096838
Change-Id: Ic2c0aa6dc33ada7350e15e27bef22c79ca5f6c7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6350727
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
5c2789e0
|
2025-03-14T15:17:30
|
|
Inline Context::uniform*
(most of?) these are called exactly once, such as
GL_Uniform2f [entry_points_gles_2_0_autogen.cpp]
Context::uniform2f [Context.cpp]
ProgramExecutable::setUniform2fv [ProgramExecutable.cpp]
Note how due to the different translation units each of these becomes a
separate function, and the intermediate one (uniform2f) is completely
unnecessary as it's only called by GL_Uniform2f. This CL reduces
the .so size a bit and improves code locality by avoiding
the intermediate functions.
Bug: b/383305597
Change-Id: Ia4afe651fabd25e55cd19a30bca71891d3e5a34a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6355328
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fbb1829d
|
2024-12-08T01:46:39
|
|
Allow glClear while PLS is active
It just makes sure to not clear any draw buffers that may be in use for
pixel local storage.
Bug: angleproject:402810076
Bug: angleproject:40096838
Bug: angleproject:42266150
Change-Id: I60a573d5e9e5dbadce12d79e3f4b6fc57747e655
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312336
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
1ead4cbd
|
2025-03-07T09:49:21
|
|
Allow texture modification commands while PLS is active
Just do a little extra validation and bounce modifications if they would
modify an active PLS plane.
Bug: angleproject:40096838
Change-Id: I6f27951f5d0ef5dfaf23b5a005a2d94a749e2c4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6337703
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
85fe2671
|
2025-02-25T16:54:20
|
|
Set length or infoLog when they are not NULL
For glGetProgramPipelineInfoLog, spec says that if length is NULL,
then no length is returned. Also do this to infoLog to avoid crash.
Bug: angleproject:398904340
Change-Id: I1f87a8932f72a0d5c44c2344936ee18c674a802b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6300356
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
9bdc6763
|
2025-03-03T15:54:46
|
|
GetProgramPipelineiv may create a new state vector
For glGetProgramPipelineiv, spec says that If pipeline is a name
that has been generated (without subsequent deletion) by
GenProgramPipelines, but refers to a program pipeline object that
has not been previously bound, the GL first creates a new state
vector in the same manner as when BindProgramPipeline creates a new
program pipeline object.
Also creates a new state vector in glValidateProgramPipeline if the
pipeline has not been previously bound.
Modify the ProgramPipeline's validate function so that when the
program pipeline is generated, but has never been bound, the
validation status would be false.
Bug: angleproject:400254603
Change-Id: I906669a4e80aa12283156bae8a72a2dbf0b63b90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6316349
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
be98f841
|
2024-11-30T02:11:05
|
|
Implicitly end PLS for framebuffer reads and writes
In preparation for removing the PLS allow list, convert more problematic
methods to the new paradigm of implicitly ending PLS instead of
generating errors.
Also simplify the disable logic for framebuffer modifications, and just
blindly disable PLS for framebuffer updates, regardless of whether it's
GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.
Bug: angleproject:40096838
Change-Id: Ie4390a219f5f05ef0a3d00f405d4914592726283
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6077335
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b32a808d
|
2025-02-03T17:35:59
|
|
Re-enable EXT_multi_draw_indirect on the Vulkan backend.
Update limitations before evaluating extension support
Bug: angleproject:355645824
Change-Id: If34c0d5791443841798fd85a2d396b8b6cbbe837
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6226331
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7d37d970
|
2025-01-30T13:47:59
|
|
Make error messages end in a dot
Some messages had dot and some not.
Fix by adding dot to all error message string literals.
Best effort, for free form string literals, check ANGLE_CHECK invocation
sites only.
Bug: angleproject:392938089
Change-Id: Idedc3fe1d1e186fb91b5e54407df87f6830995a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6218460
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cfe87e34
|
2024-12-16T16:29:39
|
|
Add multisample support for glCopyImageSubDataEXT
As GL_TEXTURE_2D_MULTISAMPLE/GL_TEXTURE_2D_MULTISAMPLE_ARRAY
been introduced by GLES3.1, glCopyImageSubDataEXT should support
those types.
Bug: angleproject:381727390
Change-Id: Ib3571ea38dc8d8ceb1bc9ad0c8a6e04d28b0ec33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6146194
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
c10f5e3f
|
2025-01-08T10:04:39
|
|
Debug: Allow forcing GL_VERSION string
Similar to forcing renderer and vendor, useful for debug.
Bug: b/388459021
Change-Id: If00128369cf26069708e8db06c5e17b7ad0bdb58
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6157784
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
|
|
465299fb
|
2025-01-06T16:49:15
|
|
context_private_call.cpp -> context_private_call.inl.h
Most functions are trivial wrappers resulting in unnecessary forwarding
calls. Most are called exactly once from entry points autogen.
This _reduces_ the .so size by ~14KB and I'm seeing 1-2% better frame
time in my driver_overhead_2 tests on a mobile device.
Bug: b/383305597
Change-Id: I1f2a048e067c76993bacfbbce655fc1c898fdba7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6149814
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
195c3a20
|
2024-12-19T19:09:38
|
|
Inline non-PPO getActiveLinkedProgram and ValidateUniform1-4*
The non-PPO part of getActiveLinkedProgram is small, and
ValidateUniform1-4* are just a single call to ValidateUniform, and end
up an actual function call due to being located in a different
translation unit (validationES.cpp vs validationES2.cpp)
Estimated 0.5-1% improvement to driver_overhead_2 wall_time on pixel 8
Bug: b/383305597
Change-Id: I256bf11952f36bbd5033f191df19aa293dbeefdf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6108030
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
87d891dc
|
2024-12-13T19:51:42
|
|
Inline more tiny functions on hot path
Similar to https://crrev.com/c/6094283, not as hot but broader.
Highlighted by PGO profile of driver_overhead_2 trace combined with size
and offset of the corresponding .so sections to maximize reduction in
TLB misses.
Improves driver_overhead_2 performance by 1~2% on Pixel 8. Almost no
change in .so size as functions are tiny.
Bug: b/383305597
Change-Id: Ib1c021d4635141b879667b59305e4d45de7b8aef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6088958
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
6bb1bc9b
|
2024-12-10T16:56:33
|
|
Add an extension to report total memory usage of all GL objects
Currently the extension will only count GL buffers, textures and
render buffers' memory.
Fixed: angleproject:383256300
Change-Id: I33ce6fafae8aa5b60071e66366d35dc098e1313b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6084013
Auto-Submit: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
|
|
e82a2eab
|
2024-11-28T00:00:00
|
|
Support multisample 2D array textures on ES 3.0 contexts
Supported via OES_texture_storage_multisample_2d_array
enabled together with ANGLE_texture_multisample.
Drive-by:
Fixed exposure conditions in the OpenGL
backend to match the implementation.
Fixed: angleproject:382298321
Change-Id: I21b037aac7bebc35df267e9dd468088ebce35e71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6075241
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
cc841237
|
2024-11-29T13:45:50
|
|
Accept framebuffer modifications while PLS is active
The only way for a WebGL implementation to know if PLS is actually
active is to call glGetIntegerv(PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE)
(because glBeginPixelLocalStorageANGLE() can fail). So the original
behavior of not allowing glBindFramebuffer() et. al. while PLS was
active created a state scenario that was expensive for the browser to
track.
Instead, just allow glBindFramebuffer() et. al., and implicitly disable
PLS if they are called while it's active.
Bug: angleproject:40096838
Change-Id: Ibd303f9f9950fb5b7f1add2d41882e4379c51e62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6060301
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0bb109aa
|
2024-11-28T00:00:00
|
|
Fix validation for 2D multisample array textures
* Fixes:
* TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY query must
be rejected if the functionality is not enabled.
* GetInternalFormativ must accept TEXTURE_2D_MULTISAMPLE_ARRAY
on unextended OpenGL ES 3.2 contexts.
* Added validation to the OpenGL ES 3.2 TexStorage3DMultisample
entry point.
* Cleanups:
* Removed OES suffix from the enum conversion.
* Incorrect extension name in the error message.
* Do not create a 2D multisample array zero texture object
if the backend does not support the functionality.
* Replaced redundant FramebufferTexture validation with an assertion.
* Do not allocate texture binding vectors for 2D multisample array
textures if the backend does not support the functionality.
* Aligned the 2D multisample array texture target assert in
RecordBindTextureTypeError with the actual error condition.
Fixed: angleproject:381270278
Change-Id: Idbbc86e2efe1bbc25d9570d515b67c1a32255d99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6063068
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7070a9e9
|
2024-11-20T00:21:16
|
|
Remove draw buffer validation clauses from PLS
It was cumbersome to implement all this validation browser side for
WebGL.
Rather than making it an error to update blend and color mask on
reserved PLS draw buffers, glBeginPixelLocalStorageANGLE() can just
implicitly disable blend, and enable the color mask on overridden draw
buffers. Later calls to enable blend or change the color mask on
overridden planes are silently ignored until
glEndPixelLocalStorageANGLE().
Bug: angleproject:40096838
Change-Id: Ic7e1c5113e7d3fad3b80d0178075df646540d743
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6045421
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
5d3d299d
|
2024-11-25T16:35:51
|
|
Expose the required GLES1.0/1.1 extensions in ANGLE
Exposed below extensions:
GL_OES_texture_mirrored_repeat
GL_OES_blend_subtract
Bug: angleproject:380704155
Change-Id: Ib095f9bfaabda92bb2c588d633f1512e118f066e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038450
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
01dee1cb
|
2024-10-14T15:04:28
|
|
Add implementation for GL_EXT_texture_storage_compression
Bug: angleproject:352364583
Change-Id: I3dab4c68d5d0206d681e165e991217bd3de8eeb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011055
Auto-Submit: Neil Zhang <Neil.Zhang@arm.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
52fa6779
|
2024-11-14T00:00:00
|
|
Refactor indexed parameter query validation
* Moved indexed parameter validation to queryutils.
* Fixed indexed blend state enums being disallowed
on unextended OpenGL ES 3.2 contexts.
* Replaced redundant validations with assertions.
Fixed: angleproject:380291906
Change-Id: I4d5a9c01be5a00cd834504b38a3ddaeb5fa4edb9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6043710
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
9c202275
|
2024-11-14T00:00:00
|
|
Fix SAMPLE_MASK_VALUE indexed query validation
The SAMPLE_MASK_VALUE enum must be accepted
when ANGLE_texture_multisample is enabled.
Fixed: angleproject:380291919
Change-Id: Ieb834ca4c78982fbf1a121c0a70db7413574679a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038524
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
8a2b60b2
|
2024-11-06T17:13:16
|
|
Add stubs for GL_EXT_texture_storage_compression
Bug: angleproject:352364583
Change-Id: I607c19c0c9bec7f0e3dd325e44b42e73f826b61c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5998012
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cc2edfd1
|
2024-11-05T15:37:21
|
|
Fix getPerfMonitorCounterData maxResults, skip AsyncCommandQueue test
Skips TextureDataInLoopManyTimes on SwS AsyncCommandQueue.
Add more debug info to the test although without the AsyncCommandQueue
variant we likely won't be see flakes.
Bug: angleproject:377503738
Change-Id: I372531451c280b04ffed84b020463657440fca08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5995531
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Roman Lavrov <romanl@google.com>
|
|
02f88b31
|
2024-10-30T21:49:19
|
|
Improve CanSupportAEP Error Reporting
This change improves the error reporting for the `CanSupportAEP`
function. Previously, if the function returned false, it was difficult
to determine which requirement was not met. This change adds logging
that will list all unmet requirements, making it easier to debug AEP
support issues.
For Chromium logs, this logging is too much. Therefore, a switch is
used and by default the logging is off. ref:
https://crrev.com/c/5979208?tab=comments
Test: the default presubmit
Bug: b/268108262
Change-Id: I7f633cdb63f9cfeb501cd5f134b0ea7874465aed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5979292
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
63f5a328
|
2024-10-30T14:40:40
|
|
Revert "Improve CanSupportAEP Error Reporting"
This reverts commit fb655e43f4a86fbdf35bf0cb5d2978d728b949d9.
Reason for revert: Causes excessive logging and leads to flakiness
in Chromium
Original change's description:
> Improve CanSupportAEP Error Reporting
>
> This change improves the error reporting for the `CanSupportAEP`
> function. Previously, if the function returned false, it was difficult
> to determine which requirement was not met. This change adds logging
> that will list all unmet requirements, making it easier to debug AEP
> support issues.
>
> Test: the default presubmit
> Bug: b/268108262
> Change-Id: I48eb6b26358ca4991d760523f44568d97e8c35a6
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5972497
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Solti Ho <solti@google.com>
> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Bug: b/268108262
Bug: chromium:376380430
Bug: chromium:40266306
Change-Id: Ic5b1bbce16fe5c98af10ca0554d1035206d5c592
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5979208
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fb655e43
|
2024-10-28T21:45:41
|
|
Improve CanSupportAEP Error Reporting
This change improves the error reporting for the `CanSupportAEP`
function. Previously, if the function returned false, it was difficult
to determine which requirement was not met. This change adds logging
that will list all unmet requirements, making it easier to debug AEP
support issues.
Test: the default presubmit
Bug: b/268108262
Change-Id: I48eb6b26358ca4991d760523f44568d97e8c35a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5972497
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Solti Ho <solti@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
ef55ca0a
|
2024-10-17T14:44:22
|
|
Update copy validation regarding ext textures
* Updated the validation functions for the following function to
accept TEXTURE_EXTERNAL_OES: glCopyImageSubDataEXT()
* Updated unit test CopyTextureTestES3.CopyImageSubDataToEGLImage
* Using TEXTURE_EXTERNAL_OES as target for glFramebufferTexture2D()
requires EXT_YUV_target. Therefore, the texture related to it is
used instead.
Bug: angleproject:361372990
Change-Id: I905d4cf89522ae3158516b42b15705d1044c6e97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5940404
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
ab1cdd22
|
2024-10-03T00:00:00
|
|
Translator: Support EXT_texture_query_lod
No backend support yet.
Bug: angleproject:368275901
Change-Id: I10bbc03feca485908315633cbc0f955e82994657
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5920240
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c9606f00
|
2024-10-07T10:15:14
|
|
Fix extensions moved to core in GLES 3.2
The GL_EXT_texture_cube_map_array, GL_EXT_texture_buffer, and
GL_OES_texture_storage_multisample_2d_array extensions were moved
into core in ES3.2, but validation still required enabling
extensions. Added 3.2 as a sufficiency.
Test: angle_end2end_tests --gtest_filter=*CompressedTexImageCubeMapArray*
Bug: b/371940347
Change-Id: Ie73a76087b6b52775d44ae79efd7f48e9fc90eb9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5912120
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
|
|
aec90a8d
|
2024-10-07T10:56:24
|
|
Fix ignoring blit bits when attachments are missing
GLES requires that the bits provided to glBlitFramebuffer are silently
ignored if either the read or draw framebuffer is missing the
corresponding attachment.
In WebGL, this is forbidden. ANGLE was forbidding this because of
WebGL, but a recent CTS test revealed that we shouldn't be doing that
when !WebGL.
Bug: angleproject:370917919
Change-Id: I202fbf665d8a102f0aea72709b80dfdabeb71a2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5912614
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
166b72c9
|
2024-09-30T19:07:26
|
|
GL_ANGLE_blob_cache implementation.
Bug: chromium:370538323
Change-Id: Ic51a951e78b48b315e36f518bcc39ff2d54660a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900761
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
492cf265
|
2024-09-27T13:44:22
|
|
Stubs for GL_blob_cache_angle
Bug: chromium:370538323
Change-Id: Ib56b28c24305db8931f382b16a24975b7277fa7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900760
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c99f1106
|
2024-10-05T17:21:37
|
|
Debug: Allow forcing GL_RENDERER and GL_VENDOR
It can often be useful to force the GL_RENDERER and GL_VENDOR strings
to values recognized by applications.
Bug: b/371749458
Change-Id: I045a76e733e1b59ad257caceed396847abf3d7fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5910908
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
b16d105f
|
2024-10-03T10:25:32
|
|
Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7c811715
|
2024-09-25T11:09:44
|
|
Vulkan: fix crash when clearing stencil with ClearBuffer
Follow up to [1] which fixed a crash with glClear, but the bug remained
with glClearBufferiv. This change refactors the "is stencil write
masked out" query to always take the framebuffer's stencil bit count
into account (practically always 8), which also happens to make the rest
of the code checking this query more accurate in the presence of
nonsense masks where the bottom 8 bits are 0.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/3315158
Bug: chromium:40207259
Bug: angleproject:42266334
Change-Id: I68a6b0b75c67ed2cdc8c4d03b243efe5495efce1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5889788
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
05c62ebc
|
2024-09-24T13:41:57
|
|
Fix check for whether stencil write is masked out
The stencil write mask is the only thing that decides what bits get
written to. Previously, this was masked with the reference bitmask to
determine if any bits get written to, which is incorrect.
The effect of this was that the Vulkan backend would use the READ_ONLY
layout for the depth/stencil attachment even though stencil could have
been written to the attachment.
Bug: angleproject:42266334
Change-Id: Ice6a35f4691fc8e09c7d5e1db6439c3079dfa039
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5887905
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
966739ac
|
2024-09-19T23:49:06
|
|
Drop PLS support for EXT_shader_pixel_local_storage
Supporting this backend drastically increased the complexity of the
codebase, with little return. We don't support memoryless attachments on
the web anyway, and since this extension requires us to literally draw
the load/store operations, input attachments on Vulkan perform better.
Once this implemention is completely removed, we will delete the PLS
allow list, which isn't required for the other PLS implementations.
Bug: angleproject:7279
Change-Id: Ibb036d36cbd33467e7a94398ce171cda7349e4f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5874412
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
e38d25b1
|
2024-06-21T18:22:32
|
|
Vulkan: Implement EXT_clear_texture
* Added new functions to TextureVk to clear the image.
* clearImage()
* clearSubImage()
* Both implemented via clearSubImageImpl(), with the former a
special case of the latter.
* For multisample or renderable images, stagePartialClear() from
ImageHelper is called to add the update.
* For single-sampled non-renderable images, a buffer is filled with
the pixel data and applied to the image as a buffer update.
* Added new update type: ClearPartial
* Used for renderable textures. This includes multisample textures.
* LOAD_OP_CLEAR is used in a render pass to perform the clear.
* UtilsVk::clearTexture()
* (Uses ClearTextureParameters)
* Uses the following functions to get the VkClearValue from the
input data and format:
* GetVkClearColorValueFromBytes()
* GetVkClearDepthStencilValueFromBytes()
* ClearPartial updates can also be superseded and removed similar to
Buffer updates.
* Updated UtilsVk::startRenderPass() to accept a VkClearValue* as an
input arg. If used, the render pass will use LOAD_OP_CLEAR.
* Enabled the feature "clearTextureEXT" on Vulkan.
* Added new unit tests in ClearTextureEXTTest for various formats and
pixel sizes.
* Added related multisample tests in FramebufferTest.cpp.
* FramebufferTest_ES31.ClearTextureEXT*
* Disabled some of the new tests failing using OpenGL.
* Disabled stencil-only-related tests on Pineapple.
Bug: angleproject:42266869
Change-Id: I89c631d68a4ed63d9991abe1783333255ade20dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5778348
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
3f89dfc2
|
2024-08-20T17:31:43
|
|
Update validation for EXT_clear_texture
* Added the validation condition that the texture level to be cleared
should have been defined beforehand.
* Added the condition to clearTexSubImage() at the frontend to return
if any clear extent was zero.
* In the validation tests, added checks for the following:
* Clearing a texture level before defining it.
* Clearing a compressed texture, which is not allowed.
* Added setConfigAlphaBits() to ClearTextureEXTTest setup.
* Replaced EXPECT_PIXEL_COLOR_EQ with EXPECT_PIXEL_RECT_EQ for
ClearTextureEXTTest tests for better coverage.
Bug: angleproject:42266869
Change-Id: Ieeb49e9005eba6ef9156d49ff46c71cdf4f04162
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5801655
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
b98e6bc0
|
2024-09-12T00:00:00
|
|
Translator: Add EXT_texture_shadow_lod functions
Added translator support for functions defined
in the GL_EXT_texture_shadow_lod extension.
Trivially enabled on GL and Vulkan backends.
Bug: angleproject:365066518
Bug: angleproject:365108862
Change-Id: Ie1fc8f50e321a559d4506c479d9cebbb48802091
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5867416
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
da572160
|
2024-07-23T16:36:10
|
|
Reland: GL: Forward client-side arrays to the driver when possible
The OpenGL driver can handle client-side arrays when the context is
OpenGL ES or a desktop GL compatibility profile. When in these
situations, use the driver default VAO for all frontend context VAOs
and forward client-side data directly to the driver.
Fix synchronizing the default VAO state for external contexts. There
is no valid VertexArrayStateGL for external VAOs so make sure it's
nulled and the VAO dirty bits are set so the correct VAO state is
reapplied.
Disable syncing to the default VAO for external contexts. The only
VAO that they can share with ANGLE's internal state is the default
VAO so avoid having to save and restore its state.
Bug: angleproject:355034686
Change-Id: I015bbbc854938fe4bc1e92d0ca8fe04628d0db16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743284
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6fddb18d
|
2024-07-26T12:44:23
|
|
GL: Disable heavily emulated extensions for non-WebGL.
The multidraw and base vertex base instance extensions are heavily
emulated in ANGLE's GL backend, manipulating vertex arrays multiple
times per draw. This is often a performance improvement for deep
pipelines such as WebGL but slower for shallow stacks like Chrome's
rasterization.
Mark these extensions as "emulated" and disable them in the frontend
for non-WebGL contexts. Only EXT_base_instance can have true native
support.
Add a frontend feature to re-enable these extensions and use it in the
existing end2end tests.
Bug: angleproject:355645824
Change-Id: I897559fb270e2aa0f476d7784d25d97574e28f43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743837
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fcf3a1c0
|
2024-07-02T16:33:28
|
|
GL: Allow shader compilation with cached translated source
Write the translated shader source when serializing shaders. This does
not increase the size of the shader cache because Vulkan only uses the
compiledBinary field.
Spawn a ShaderTranslateTask for loading shaders so the GL backend can
compile the shader on the native driver.
Bug: angleproject:350779978
Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
48969c95
|
2024-05-31T16:34:07
|
|
GL: Implement QCOM_tiled_rendering
Bug: angleproject:343900918
Change-Id: I01612e11795d7aa8ee20f6e9bd5ef62fe40e2910
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588630
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3f572905
|
2024-06-19T17:46:38
|
|
Add basic begin/end support for perf counters
The AMD_performance_monitor extension has explicit begin/end calls to
capture counters. This was not implemented in ANGLE and the tests were
relying on ANGLE always capturing counters (incurring a small overhead).
This change does not complete the implementation of that extension, but
does add basic support for starting and stopping perf counter
measurements. While inactive, most counters are not updated.
Bug: angleproject:42267038
Change-Id: I3ff6448b22ca247c217401cb2d76ef4142c9d759
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639343
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
92148c2c
|
2024-06-17T11:13:46
|
|
GL: Implement GL_EXT_clear_texture.
This extension is useful because it allows clearing textures without
changing the framebuffer. Chrome uses this on Android when it's
available.
Bug: angleproject:347047859
Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1917377f
|
2024-06-07T17:02:33
|
|
Capture/Replay: Write comments to the capture
Useful for tracking why things are happening in the frame, from the
perspective of the tracer.
Allows for entries like this:
// DEBUG: AttachShader called, checking for IDs;
glAttachShader(gShaderProgramMap2[6943], gShaderProgramMap2[1531]);
// DEBUG: AttachShader called, checking for IDs;
glAttachShader(gShaderProgramMap2[6943], gShaderProgramMap2[1511]);
Good for debugging or knowing we've skipped invalid/unsupported calls.
This CL includes one use of comments to mark calls we've skipped,
meaning the app or ANGLE submitted them, but omitted from capture.
Bug: angleproject:345851268
Change-Id: Ied917c7480704afc3fdfb8cbb617b323eb7403a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233876
Reviewed-by: Mark Łobodziński <mark@lunarg.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
d193d51b
|
2024-06-17T22:46:08
|
|
Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d8e15f8
|
2024-05-31T14:25:12
|
|
Add stubs for GL_QCOM_tiled_rendering
Bug: angleproject:343900918
Change-Id: I77d742949565ebfecb5f4446db3510af4f94033c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588629
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ebb56cee
|
2024-05-31T15:10:37
|
|
Implement OES_tessellation_shader
Based on the specs, there are no functional differences between
OES and EXT.
* Added validation for glPatchParameteriOES() and the core
glPatchParameteri().
* Added the extension support for GLSL.
* EXT_shader_io_blocks is implicitly enabled for the EXT geometry
and tessellation shader extensions.
* OES_shader_io_blocks is implicitly enabled for the OES versions
of said extensions.
* Added a test to make sure using this extension works instead of EXT.
* Turned the repeated test code into a function:
* testTessellationTextureBufferAccess
* Skipped the tests that fail on various platforms.
* It seems that these tests were being skipped before enabling
this extension ("Not supported").
Bug: b/344030760
Bug: angleproject:345306326
Bug: angleproject:345304850
Bug: angleproject:345312771
Change-Id: I905da0132bf6525cb453dcaa613e4deb3155c4dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595611
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
25374c90
|
2024-05-31T16:08:58
|
|
Implement OES_gpu_shader5
Based on the specs, there is no difference between the OES version
and the EXT version.
* Added support for use in shaders
* Added test to make sure the OES extension works.
* Turned the repeated test code into a function:
* testArrayOfArrayOfSamplerDynamicIndex()
Bug: b/344031022
Change-Id: Ifda4fa5495983d254f598940a95d0797e8a9ce67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595609
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
1fa6c020
|
2024-05-28T14:44:09
|
|
Vulkan: Add multisample line width query support
* As part of GLES 3.2 support, added support to query the following
through glGetFloatv():
* GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
* GL_MULTISAMPLE_LINE_WIDTH_RANGE
* Added some tests to check the limits of the values above.
* Updated comment regarding ES 3.2 spec table number.
Bug: angleproject:42266081
Bug: b/336860504
Change-Id: I2c359bbb9003b3e76f342f7419477bdb1caaf88f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5576760
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
cbeaebf1
|
2024-05-13T17:53:25
|
|
eglCreateContext: always fail for invalid versions
Since error generation can be disabled in EGL, it's not always possible
for a client to detect if a context client version is valid. Always
validate the context version after resolving backwards compatible
versions so that the application can handle unsupported versions.
Bug: chromium:339948886
Change-Id: I438fa1fcf5160a491f2b996797c29c69b1ab71b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533776
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a1665d2f
|
2024-05-10T00:15:31
|
|
Reland "Document thread-unsafe iterator access to resource maps"
This is a reland of commit d1bb6ed8399dd12e79484f30f9e9ded95c25625a
The crash was due to another issue (disabling EGL validation in
Chrome)
Original change's description:
> Document thread-unsafe iterator access to resource maps
>
> By using a proxy type, everywhere resource maps are iterated are clearly
> marked as not being thread safe. In most cases, only destruction and
> capture/replay iterate over these maps, which means thread safety is not
> an issue (or is externally enforced).
>
> The only case where iterators are used in the presence of other contexts
> is with ANGLE_request_extension, which is changed to explicitly require
> the application to ensure thread safety. In practice, the user is
> Chrome which already guarantees this.
>
> Bug: angleproject:8667
> Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:8667
Change-Id: Id539cabac01df5f242150f6684222577003eef3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5531278
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4e887491
|
2024-05-11T18:08:03
|
|
Revert "Document thread-unsafe iterator access to resource maps"
This reverts commit d1bb6ed8399dd12e79484f30f9e9ded95c25625a.
Reason for revert: Checking to see if it's the reason
for crbug.com/339948886
Original change's description:
> Document thread-unsafe iterator access to resource maps
>
> By using a proxy type, everywhere resource maps are iterated are clearly
> marked as not being thread safe. In most cases, only destruction and
> capture/replay iterate over these maps, which means thread safety is not
> an issue (or is externally enforced).
>
> The only case where iterators are used in the presence of other contexts
> is with ANGLE_request_extension, which is changed to explicitly require
> the application to ensure thread safety. In practice, the user is
> Chrome which already guarantees this.
>
> Bug: angleproject:8667
> Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:8667
Change-Id: I1245c9e57dfeb27a7f0e5718b1455614c70bc0dc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5532187
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d1bb6ed8
|
2024-05-10T00:15:31
|
|
Document thread-unsafe iterator access to resource maps
By using a proxy type, everywhere resource maps are iterated are clearly
marked as not being thread safe. In most cases, only destruction and
capture/replay iterate over these maps, which means thread safety is not
an issue (or is externally enforced).
The only case where iterators are used in the presence of other contexts
is with ANGLE_request_extension, which is changed to explicitly require
the application to ensure thread safety. In practice, the user is
Chrome which already guarantees this.
Bug: angleproject:8667
Change-Id: I7af13c6433b6955d9c36f9088b3aa4c065e1cfc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5526428
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c3a1cae4
|
2024-04-15T14:58:55
|
|
Use angle::SimpleMutex everywhere in libGLESv2
Only cases left that use std::mutex are:
- Share group and the context ErrorSet mutexes as they need try_lock()
- Anywhere mutexes are used in conjunction with std::condition_variables
(as they explicitly require std::mutex)
Bug: angleproject:8667
Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d9943e44
|
2024-04-09T23:53:48
|
|
Remove Program::syncState
The last bit of responsibility still left in Program::syncState was to
wait for post-link tasks for the sake of EGLBlobCacheTest tests. A new
extension, GL_ANGLE_program_binary_readiness_query is created so that
the wait can be done in the test itself.
This extension is ultimately useful for applications as well, so they
can avoid blocking the CPU by calling glGetProgramBinary prematurely.
Bug: angleproject:8297
Change-Id: Ied6b755cb9b060198f82c7948bfd03441435a578
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5440302
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
4d317b52
|
2024-03-22T15:48:51
|
|
Vulkan: Add MSRTSS preferred usage for tex init
The image create flag related to multisampled render to single-
sampled was used when this feature flag was enabled. However, this
could lead to some platforms allocating extra memory for the image,
even if the image did not use this feature.
In this change, a new feature is added regarding whether to prefer this
flag from the start. If disabled, ANGLE will only use this bit for the
texture if it is actually bound to an MSRTT framebuffer object (through
FramebufferTexture2DMultisampleEXT()).
* Added a new feature: preferMSRTSSFlagByDefault
* If enabled, the MSRTSS is used for all image inits.
* (TextureVk::initImage())
* Otherwise, it will create the image without the flag at first.
* Added member to texture frontend to track if the texture has been
bound to an MSRTT framebuffer.
* mHasBeenBoundToMSRTTFramebuffer
* During TextureVk::syncState(), if the image without the MSRTSS bit
is bound to an MSRTT framebuffer, it is recreated using the
MSRTSS flag.
* Checked in respecifyImageStorageIfNecessary().
Bug: b/329911999
Bug: angleproject:8622
Change-Id: I5e7d43e3828ae272441d65b2be35d09b23b68f84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5402978
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
ad013650
|
2024-03-22T03:42:44
|
|
Revert "Rename LinkSubTask -> PostLinkTask"
This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64.
Reason for revert: Sub tasks are not actually post-link tasks for all
the other backends (other than Vulkan), but they are a real part of
the link job.
Original change's description:
> Rename LinkSubTask -> PostLinkTask
>
> This is a renaming change, no behavior changes are expected.
>
> Bug: angleproject:8297
> Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:8297
Change-Id: Iaebf9d165d810344bfc524042206ca427d270034
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f3a819f1
|
2024-03-21T08:12:09
|
|
Context: Limit max texture size for ANGLE captures
Tracing Poppy Playtime generates glTexStorage2D calls
with widths exceeding P7 capabilities, so limit
GL_MAX_TEXTTURE_SIZE to 16k for wider compatibility.
Bug: b/330696626
Change-Id: Icfbfce1c8b59941bc5c6911aaba31fea43976cef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5385681
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
00eb6edb
|
2024-03-20T06:49:38
|
|
Rename LinkSubTask -> PostLinkTask
This is a renaming change, no behavior changes are expected.
Bug: angleproject:8297
Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c3fdc811
|
2024-03-14T14:20:43
|
|
Raise the WebGL texture size limit on Android >= 14
The previous limit of 4096 is overly restrictive for newer devices
that can have screen sizes close to or greater than 4096.
Bug: angleproject:8611
Change-Id: If453b7e0c6e2af218b65a631821b441330a50b69
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370399
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b978974d
|
2024-03-03T10:48:48
|
|
Update frontend support for QCOM foveated extensions
Modifications to frontend support -
1. EXTENDED_DIRTY_BIT_FOVEATED_RENDERING is removed
2. New framebuffer attachment API - getFoveationState
3. Attachment type restriction for foveated rendering is removed
4. Addition of new test - RenderbufferAttachmentClearThenDraw
Bug: angleproject:8484
Change-Id: I699cbed81346c9a6344c4ff36afa51d6cc1bf052
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5338529
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4e6fe5e0
|
2024-02-29T15:01:06
|
|
Vulkan: Cache ImageLoadContext in context
This avoids the need to requery this from the display every time.
Bug: angleproject:8564
Change-Id: Ied650e7789741f59b7662c0f97c55132b105778d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332074
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6f2daf05
|
2024-02-26T16:31:58
|
|
Context: Limit max vtx uniform vectors to 256 during capture
To ensure compatibility with Pixel 4/5, GL_MAX_VECTOR_UNIFORM_VECTORS
should be set to 256 during capture.
Bug: b/326199738
Change-Id: Ic7228322b4ed19949a9669cf0719fffa1a86f577
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5329326
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mark Łobodziński <mark@lunarg.com>
|
|
d05c9a5e
|
2024-01-25T13:01:49
|
|
Frontend support for QCOM foveated extensions
Add frontend state management to support foveated rendering extensions.
Bug: angleproject:8484
Test: Texture2D*Foveation*
Change-Id: I0e1be9f11b2d442207674562da760f5bfd7debc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5208091
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ecc35205
|
2024-01-25T23:58:25
|
|
Move uniform block dirty bits to State
When glUniformBlockBinding changes the mapping from a program uniform
block to a buffer binding, all contexts in the share group need to
reprocess the affected block index. Prior to this change, the dirty
bits that indicated which blocks have their mapping redefined were
placed in the program executable, and were reset by the first context
that processed them. As a result, the other contexts in the share group
where not aware of such modifications.
Similarly, when a buffer changed in one context, the mapped program
blocks were marked dirty, with similar cross-context issues.
In this change, the dirty bits are moved to State, so every context
would react to these changes.
Bug: angleproject:8493
Change-Id: I5712002224cbc4a576bf2ac46e8e75f26ebc5b2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5238991
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0c4d6446
|
2024-01-24T10:38:45
|
|
Rework uniform block <-> uniform buffer mapping
In GLES, the shader declares which buffer binding a block (uniform,
storage or atomic counter) is bound to. For example:
layout(binding = 1) uniform ubo0 { ... };
layout(binding = 2) uniform ubo1 { ... };
layout(binding = 1) uniform ubo2 { ... };
In the above, ubo0 and ubo2 use data from the buffer bound to index 2
(through glBindBufferRange), while ubo1 uses data from the buffer bound
to index 1. For uniform blocks in particular, omitting the binding
is allowed, in which case it is implicitly bound to buffer 0.
GLES allows uniform blocks (and only uniform blocks) to remap their
bindings through calls to glUniformBlockBinding. This means that the
mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the
buffer bindings is not constant. For storage blocks and atomic counter
buffers, this binding _is_ constant and is determined at link time.
At link time, the mapping of blocks to buffers is determined based on
values specified in the shaders. This info is stored was stored in
gl::InterfaceBlock::binding (for UBOs and SSBOs), and
gl::AtomicCounterBuffer::binding. For clarity, this change renames
these members to ...::inShaderBinding.
When glUniformBlockBinding is called, the mapping is updated. Prior to
this change, gl::InterfaceBlock::binding was directly updated, trumping
the mapping determined at link time. A bug here was that after a call
to glProgramBinary, GL expects the mappings to reset to their original
link-time values, but instead ANGLE restored the mappings to what was
configured at the time the binary was retrieved.
This change tracks the uniform block -> buffer binding mapping
separately from the link results so that the original values can be
restored during glProgramBinary. In the process, the support data
structures for tracking this mapping are moved to ProgramExecutable and
the algorithms are simplified. Program Pipeline Objects maintain this
mapping identically to Programs and no longer require a special and more
costly path when a buffer state changes.
This change prepares for but does not yet fix the more fundamental bug
that the dirty bits are tracked in the program executable instead of the
context state, which makes changes not propagate to all contexts
correctly.
Bug: angleproject:8493
Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d0f5a662
|
2024-01-25T13:01:24
|
|
Bugfix in entry points for QCOM foveated extensions
Change framebuffer and texture parameter type from GLuint
to FramebufferID and TextureID types respectively.
Bug: angleproject:8484
Change-Id: I822897b268f2dab56cee3f5776c07ad46a6dd052
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5238212
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b007c74d
|
2024-01-23T14:17:54
|
|
GL: Separate dirty bits leading to glUniformBlockBinding
The GL backend is special in that it needs to make actual calls (native
glUniformBlockBinding) in response to (application)
glUniformBlockBinding calls. The other backends just remap the bindings
based on that information when creating descriptor sets.
Previously, an optimization to track which bindings have changed used
the same dirty bits that were used to signify when the GL backend needs
to make these native calls. That ended up as a source of bugs.
In a previous change [1], the context DIRTY_BIT_UNIFORM_BUFFER_BINDINGS
is set when these mappings change, which fixes some of these issues.
That change obviates the need for an actual backend sync of programs,
except for GL programs that need to make these native calls.
This change splits the dirty bits maintained for the purposes of the GL
backend, moves them to that backend and removes the program backend
sync.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/5228599
Bug: angleproject:8493
Bug: b/318806125
Change-Id: I73c6514e88a116f1cd701cb06da0d8c38f07f7f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5230137
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
66de8492
|
2024-01-23T12:56:30
|
|
GL: Fix UBO binding mapping change
In the absence of any other state change, the GL backend did not bind
buffers (previously unused) that are used after a UBO binding mapping
change.
This also triggered assertion errors in the Vulkan backend.
Additionally, this change improves cross-context programs, though the
Vulkan backend is still affected by some bugs. A follow up change will
rework the dirty bits for this change to fix that.
Bug: angleproject:8493
Bug: b/318806125
Change-Id: I8f0ed4b5f666818f4fda9ec272c6b66419d64638
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5228599
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fad2adb2
|
2024-01-12T14:43:33
|
|
Vulkan: Fix importing external object and using as storage image
The create flags used to create the imported object was 0. Later, when
the texture was used as a storage image, TextureVk::syncState would
recreate the image (losing connection to external object).
This change makes sure the create flags include all the necessary create
flags such that the texture can be correctly used as storage image.
Bug: angleproject:8464
Change-Id: I6587b53b1c2819a11dec8f2d5a3a30c889a4c63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5194064
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f1150231
|
2024-01-16T16:28:36
|
|
Track WebGL buffer type in gl::Buffer state.
WebGL has special validation that disallows buffers from changing
"WebGL buffer type". Once a buffer is marked as having index data it
cannot be bound as any other type of buffer except the copy binding
points to copy to other index buffers. This disallows any GPU writes
to buffers used for index data.
Use this rule to shadow index buffer data when the driver is unable
to give us robust access. Index range computation can be done much
faster when the buffer does not need to be read back.
Bug: angleproject:8434
Change-Id: I059eff732bb2f43234f61d9ef5528289f7698b38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5200242
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d093c3d3
|
2024-01-17T11:33:46
|
|
Add entry points for QCOM foveated extensions
Add entry points for GL_QCOM_framebuffer_foveated
and GL_QCOM_texture_foveated extensions
Bug: angleproject:8484
Change-Id: I59053f9be76fbb8eaed344aa460ecb1e178ce7db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5206990
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a1143857
|
2023-12-18T15:24:42
|
|
Fix UBO dirty bits vs PPOs
This change fixes propagation of UBO dirty bits (such as through
glUniformBlockBinding and glBindBufferRange) to program pipeline
objects. Since PPOs concatenate the attached programs' UBOs in a list,
a map of program UBO indices to PPO UBO indices is introduced to
offset these dirty bits appropriately. Additionally, when the program's
executable's buffer bindings change (through glUniformBlockBinding), a
notification is send to the PPO to update its executable's buffer
binding accordingly (which is otherwise only updated during PPO link).
Bug: angleproject:8462
Change-Id: I4965ae23e6fc6cac0842e1643755e42e95d3d5cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5131418
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
c51259ec
|
2023-12-14T15:58:56
|
|
Vulkan: Ignore tex coord at draw if tex disabled
In GLES1, it is possible to disable texture rendering in some cases.
It is done using glDisable(GL_TEXTURE_2D).
In that case, if TexCoordPointer has been enabled in the client state
prior to disabling the texture, its data should no longer be used,
especially if the primitive changes to use more vertices. In that case,
there is a risk of unauthorized memory access.
In this CL, the active vertex attributes are updated accordingly if
texture is disabled using the aforementioned API call.
* Updated GLES1 renderer to ignore TexCoordPointer if texture has been
disabled.
* Added GLES1 tests for tex coord pointer, including tests to make sure
that tex coord pointer is no longer used if the texture is disabled
using glDisable(), and that it is used again when texture is enabled
using glEnable().
* To ensure that tex coord pointer is not used, the test draws using
enough vertex data that would exceed the texcoord array size, which
can trigger segfault if accessed.
Bug: b/310688730
Change-Id: I5d259c83a172cc1a11733c0b42c2f9b02c9b2967
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5124259
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
18a68f6d
|
2023-12-07T16:23:10
|
|
Fix vertex attribute limit check
Bug: angleproject:8448
Change-Id: Ie5d2b71f0be86b31ec74a1d55501b60a25245668
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5101508
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
fb6b960c
|
2023-11-27T14:24:28
|
|
Remove GL_CHROMIUM_texture_filtering_hint
This was using an unregistered Vulkan extension to set the precision of
SwiftShader's internal filtering for the sake of Chrome. That's baked
in at build instead.
Bug: angleproject:8349
Bug: chromium:726075
Change-Id: I12849d2d29d99626f22a92ee9d74366f78658476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063344
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3680a5dc
|
2023-11-17T13:51:07
|
|
Vulkan: Let program warmup continue passed link
The warmup task does not actually affect the link results, so there is
no reason to wait for it when the application queries the link status.
This change allows the warm up task to continue in parallel until the
program is used at draw time. This allows the warm up to be more
efficient when the link itself is not parallelized.
For applications that create programs in the middle of every frame, it's
still likely best to disable warm up (as the following immediate draw
will already effectively do the warm up).
Note that currently the warm up code in the Vulkan backend is not
completely thread-safe, and so the program still blocks on that task
before the first draw can happen (or the program is modified in any
way).
Bug: angleproject:8417
Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ade3dacd
|
2023-11-06T21:56:41
|
|
Do compile/link unlocked if not threaded (but thread-safe)
If GL_KHR_parallel_shader_compile is not supported, or it is not used to
do threaded compilation and link, this change lets the compile and link
jobs be done after releasing the share group lock. With
multithreaded/multi-context applications, this allows the other context
(typically the main context) to make progress in the meantime.
A typical scenario where this optimization matters is games seamlessly
loading a new area of the game and performing compilation and link in a
separate context. Before this change, the game would stutter as the
compile/link jobs prevent the main thread from drawing anything. With
this change, the hitching is removed.
Bug: angleproject:8297
Change-Id: I702d84324a7442561b49677bf42c16d650304313
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006640
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2155534b
|
2023-11-06T11:49:20
|
|
Don't set dirty bits for attribs that are out of range.
PrivateState::setAllDirtyBits sets all bits in mDirtyCurrentValues.
When the context has fewer max attibutes than MAX_VERTEX_ATTRIBS, this
can cause out-of-bounds access to
PrivateState::mVertexAttribCurrentValues if the dirty bits are iterated
over without range validation.
Bug: chromium:1496378
Change-Id: I65481c432263a6e353a9361bba741b97dc5e20b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008034
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
562d4be3
|
2023-10-20T14:33:05
|
|
Clear pending program linking in Context::onDestroy
When destroying Context, ANGLE resets any internal state before
releasing allocated objects, such as Programs and Shaders. When
destroying a program, any pending program linking is resolved via
Program::resolveLink. This results in trying to access the Context state
that’s just been reset.
To work around this, we ensure there are no pending links before
resetting the Context state.
Bug: angleproject:8380
Change-Id: I599c7e5a82b0e6bf14df1263006e10d8a9cb0b38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4957715
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
384a29a8
|
2023-07-27T10:51:07
|
|
Reland: GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE
Now that Chromium no longer uses it.
This is a reland of:
https://chromium-review.googlesource.com/c/angle/angle/+/4724768
Bug: angleproject:5509
Change-Id: I650e598580539fbe404f2ec4b56b20b56b948f6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6b0ddce0
|
2023-09-22T13:13:38
|
|
Backends need to handle invalid render area during a clear
1. Frontend no longer noops empty scissors during clear
2. FramebufferVk is updated to handle invalid render area by restaging
deferred clears in clearImpl(...) if render area is invalid
Bug: angleproject:8348
Tests: EGLSurfaceTest*WindowThenScissoredClear*
Change-Id: Iec51914a083a59bad7f939798c932dffada56a6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867641
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
9ca025d2
|
2023-09-18T15:50:48
|
|
Flatten BufferVariable/ShaderVariableBuffer/InterfaceBlock struct
InterfaceBlock inherits from ShaderVariableBuffer, ShaderVariableBuffer
is not a trivially copyable struct, this made InterfaceBlock not
trivially copyable. InterfaceBlock is being used by some app traces for
uniform blocks. BufferVariable inherits from sh::ShaderVariable which is
very complicated and not trivially copyable. This CL flattens all of
these three structs to simple structs without inheritance, and wraps all
trivially copyable data into one POD struct, thus load/save are cheaper.
Bug: b/275102061
Change-Id: I96f89176ce3d3131cb1d3ea3280c3c36c257560f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874610
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4b724130
|
2023-06-27T18:08:27
|
|
Rename SharedContexMutex into ContexMutex
Follow up after:
Replace (Single/Shared)ContextMutex classed with ContextMutex
Renamed build option:
angle_enable_shared_context_mutex -> angle_enable_context_mutex
Renamed because there is no more SharedContexMutex class and
ContextMutex is now used for both Shared and not Shared Contexts.
Bug: angleproject:8226
Change-Id: I68eea84aa59441d9c5b19870910b2bb499311e08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4650350
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
ca4dc52e
|
2023-06-22T15:20:12
|
|
Replace (Single/Shared)ContextMutex classed with ContextMutex
This CL removes `SingleContextMutex` class and not 100% safe
`Context::lockAndActivateSharedContextMutex()` method.
`SharedContextMutex<>` was replaced with `ContextMutex` with static
mutex type which is defined in "SharedContextMutex.h":
- ContextMutexType = std::mutex
Above refactoring also allows storing `State::mContext` by value,
instead by pointer. Actual mutex is referenced by `ContextMutex::mRoot`
member. This removes extra pointer indirection and slightly improves
performance.
If newly created Context uses shared textures/samplers, then it uses
`Display::mManagersMutex` root as its root.
Performance in Single/Shared cases now will be the same, and it should
be slightly faster then old Shared case (because of the reduced
complexity).
Bug: angleproject:8226
Change-Id: I7ca4d9ea008c665cbea98ace1c6e7bbc544f54b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632729
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eb0d5997
|
2023-09-15T16:41:13
|
|
Move set/get uniform machinery to ProgramExecutable
This is done because some uniforms are internally added by the compiler
(draw ID, base vertex, and base instance) and are automatically set **on
the installed executable**.
This change fixes scenarios where a draw is done after a program has
failed a relink, and therefore is unable to correctly set the uniforms
(as it does not have access to the executable that is installed).
It also fixes draws that use those uniforms in a PPO.
Bug: angleproject:8297
Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
29561184
|
2023-09-06T22:08:33
|
|
Remove forward-to-executable helpers from program
This helps avoid accidental usage of the executable that is in the
program instead of the installed executable in the GL context.
The program's executable is still accessed in specific cases of:
- During link
- GL program queries
Bug: angleproject:8297
Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
68bfa1ed
|
2023-08-22T22:02:15
|
|
Support for link to be entirely parallelized
The link job is split as such:
- Front-end link
- Back-end link
- Independent back-end link subtasks (typically native driver compile
jobs)
- Post-link finalization
Each step depends on the previous. These steps are executed as such:
1. Program::link calls into ProgramImpl::link
- ProgramImpl::link runs whatever needs the Context, such as releasing
resources
- ProgramImpl::link returns a LinkTask
2. Program::link implements a closure that calls the front-end link and
passes the results to the backend's LinkTask.
3. The LinkTask potentially returns a set of LinkSubTasks to be
scheduled by the worker pool
4. Once the link is resolved, the post-link finalization is run
In the above, steps 1 and 4 are done under the share group lock. Steps
2 and 3 can be done in threads or without holding the share group lock
if the backend supports it. Step 2 is not yet made independent of the
Context on some backends, and a frontend feature is used to make that
step either run on the main thread or as a worker thread.
Bug: angleproject:8297
Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|