src/libANGLE


Log

Author Commit Date CI Message
Gregg Tavares 20ddb802 2021-10-28T11:01:12 Fix Blitting in Metal backend. The Metal backend was clipping in integer space. If the src and dst are not the same size, say src is 3 wide and dst is 4 wide, and src starts at -1, then src will be clipped by one making the src 2 wide. It got 1/3 smaller so the dst get 1/3 smaller making it 2.666 pixels wide. The dst then needs to be expanded to pixels so 3 wide. But, that means the src also needs to be expanded 0.3333 * 3(originalSrcWidth) / 4(originalDstWidth) so its new left edge is -0.245 which is not an integer. Bug: angleproject:6598 Change-Id: I2faa966b18b457f474a3e7f6844ef64bfa66dbe8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251683 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Gregg Tavares <gman@chromium.org>
Lubosz Sarnecki 7bda9d73 2021-10-22T11:53:20 DisplayVkAndroid: Always expose EGL_RECORDABLE_ANDROID. Expose EGL_RECORDABLE_ANDROID in the config for all Vulkan drivers on Android to provide app compatiblity with "My Talking Tom 2" and "My Talking Tom Friends". Don't require config to be unavailable in EGLRecordableTest and request a config with EGL_RECORDABLE_ANDROID enabled, but do not check for results. Bug: angleproject:6612 Change-Id: I25113b7c7f9a4a3b13dc625f01d96ba91cb3c6d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237001 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi fb77afd3 2021-10-28T11:07:53 Vulkan: Don't expose MSRTT on SwiftShader Emulating this extension on SwiftShader is neither useful nor efficient (on the contrary, it hurts performance (which is true for all non-tiling architectures)). This extension was exposed purely to increase testing coverage, but is being disabled now as OOMs resulting from allocating the implict multisampled image is confusing Chrome. Note that SwiftShader exposes only a limited amount of memory. Bug: chromium:1263046 Change-Id: Ia69b7fc63804169431885352a8f637a95ab08bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251581 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peng Huang 81d964a1 2021-10-28T10:50:51 vulkan: implement EGLDevice for vulkan backend It allows ANGLE clients to get and use VkDevice and VkQueue used by vulkan backend. Bug: chromium:1264439 Change-Id: I338ac08152cfec50bb34c5025730e5e6368efba9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250964 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Shahbaz Youssefi 32b3c963 2021-10-28T11:00:03 Vulkan: Remove MSRTT assertion in the presence of OOM When the MSRTT transient multisampled image is created, the emulated clear staged update is removed (as it's also staged for the single sampled image). This was done after allocating memory for the image, which can fail, leaving the update staged and leading to an ASSERT failure when the texture is used. Technically, the texture should not be used, and that's a Chrome bug where the OOM result from ANGLE is being ignored. This change makes sure the staged update is removed before allocating memory so the multisampled image is in a more consistent state. Bug: chromium:1263046 Change-Id: Ida8923ccbc517f740d76b4c2880086a039fa8a1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251580 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki 694c5012 2021-10-14T11:16:29 capture_gles_3_2: Skip capturing debug calls This is analogous to capture_gles_ext. Bug: angleproject:6613 Change-Id: I8917a4cfa060f71ad616ece56038d02bfa12a952 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237002 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao bae19e06 2021-10-26T13:35:57 Vulkan: Avoid unnecessary wait if mapBufferRange indicates read only When we call BufferVk::mapRangeImpl(), both from internal code paths for data reads or due to glMapBufferRange call, we are not passing the access bit to the call. This CL passes the proper access bits to the call and only wait for GPU writes to finish if access is for read only. This CL also adds access bitfield to the BufferVk::mapImpl() API and have various callers pass in the proper access bits as well. Bug: b/203582620 Change-Id: Ica8493c902dbd7b15996266c81ce0fd4dbfc2520 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3245487 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill 191c236a 2021-10-14T17:01:45 Vulkan: Remove "current queue serial". Queries, semaphores, and pipelines instead use the normal vk::Resource design to track their lifetimes. Removes the current serial APIs from all classes. Current serials are still tracked internally in the command queue classes. Bug: b/169788986 Change-Id: Idcd2c2a93bc8225c6f3f7c247eb8fcfb76be1030 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223644 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3a9f18f1 2021-10-18T10:44:38 Refactor program pipeline handling. In preparation for moving more code from gl::Program to gl::ProgramExecutable so it can be shared with ProgramPipeline. Bug: angleproject:6566 Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Hans Wennborg 6ce67886 2021-10-28T13:45:18 Drop -Wweak-template-vtables Clang is dropping suport for this flag, see bug. Bug: chromium:1264351 Change-Id: I09b3d42889eecb8e786c52c205f28507fc797c5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250885 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kyle Piddington c1b42740 2021-10-25T17:45:19 Metal: Use ES3 validation for GL_R/RG8_EXT formats Fix 6 fboCompleteness tests by setting the Metal conformance version to ES3, rather than ES2. This causes ANGLE to select the backwards compatible ES3 validation rather than the ES2 validation. The FBO completeness test may have a bug related to extensions in it, as limiting the Vulkan backend to ES2 conformance causes it to fail in the same manner of Metal. Bug: angleproject:6618 Change-Id: I64d87ea7b9e1957baab05b6380fe09e8271393a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244023 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ca5e6f68 2021-10-27T11:28:08 Vulkan: Fix accessing stale FB cached variable. This would happen when we start a query after deleting a Framebuffer. Bug: chromium:1262091 Change-Id: I595360bf55fe1757779669f168c95be802b70da5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248142 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 421dbf20 2021-10-26T19:06:19 Revert "Vulkan: Use different strategy for buffer memory allocation" This reverts commit 0dbe308d91a3526e28fecd9014d873c649f4ef71. Reason for revert: crbug.com/1253325 Original change's description: > Vulkan: Use different strategy for buffer memory allocation > > This CL uses different memory allocation strategy based on the requested > size. If the requested size exceeds 1M, we use dedicated memory > allocation to avoid memory waste associated with the sub-allocator. > Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of > customized pool so that we uses different allocation strategy for each > set of pool: the small pool uses buddy algorithm which favors speed over > memory and large pool uses default algorithm that favors memory saving > over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo > with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object > just try to find memoryTypeIndex. > > Bug: b/195588159 > Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> Bug: b/195588159 Change-Id: I2c8fe8cb2930d16f5212570d32be68e7c6a6e5f3 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244258 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao 6b315a78 2021-10-26T19:04:06 Revert "Vulkan: Let BufferVk call into VMA for allocation when possible" This reverts commit 894ce75fb2f75e718ce76e466b8938524f65ac07. Reason for revert: crbug.com/1253325 Original change's description: > Vulkan: Let BufferVk call into VMA for allocation when possible > > Previously BufferVk class maintains a DynamicBuffer pool per BufferVk > object. This CL makes BufferVk skip DynamicBuffer pool in most cases and > do its own BufferHelper allocation directly. DynamicBuffer pool is only > used when desired, which is controled by a flag. With this CL, only > UBO/SSBO/AtomicBuffer will still use DynamicBuffer pool if the buffer > has to be allocated more than once. > > Bug: b/195588159 > Change-Id: I3aa08cef10ee9ee9f01f16403c6fbb99b37f4a8a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901241 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: b/195588159 Change-Id: Iecda3baa6bc887fa0caa86ab076994cae7c10f93 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244257 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Tim Van Patten 9ac2409e 2021-10-26T00:55:06 Reland "Vulkan: Flush descriptor set updates during flush*Commands()" This reverts commit 420e77a64e890ad4c585d72789ca59501be3ac75. Reason for revert: The crash is in ProgramExecutableVk::getOrAllocateShaderResourcesDescriptorSet(), which is unrelated to this change. Creating a CL to reland this (the reland button is failing), to try and investigate further. Original change's description: > Revert "Vulkan: Flush descriptor set updates during flush*Commands()" > > This reverts commit 02b73c2fd738b237f1ab3ecd400feec222903a48. > > Reason for revert: Causes test to crash on Linux/Intel: anglebug.com/6591 > > Original change's description: > > Vulkan: Flush descriptor set updates during flush*Commands() > > > > The intent of this CL is to reduce the number of descriptor set updates > > by delaying the work until all of the GLES commands that could trigger a > > re-update have been performed and the command stream is being flushed. > > To achieve this, flushDescriptorSetUpdates() is being moved from > > setupDraw()/setupDispatch() to > > flushRenderPassCommands()/flushOutsideRPCommands(). > > > > This change also exposed an issue where the BufferView handles were not > > being preserved until flushDescriptorSetUpdates() was called. To resolve > > this, flushDescriptorSetUpdates() is also being called during > > BufferViewHelper::release() before the BufferView memory is released. > > > > Bug: angleproject:5706 > > Change-Id: I61e19af9c0fac891aa2115d72391459b80d22f19 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939385 > > Reviewed-by: Charlie Lao <cclao@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Tim Van Patten <timvp@google.com> > > Bug: angleproject:5706 > Bug: angleproject:6591 > Change-Id: I9d1ee3fcb3d1aebc86e60896e0065cab847a92b4 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233901 > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5706 Bug: angleproject:6591 Change-Id: Ibc7e934b82e6cd90e766f43135583f7c45acfe39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244024 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Charlie Lao 894ce75f 2021-05-21T10:59:14 Vulkan: Let BufferVk call into VMA for allocation when possible Previously BufferVk class maintains a DynamicBuffer pool per BufferVk object. This CL makes BufferVk skip DynamicBuffer pool in most cases and do its own BufferHelper allocation directly. DynamicBuffer pool is only used when desired, which is controled by a flag. With this CL, only UBO/SSBO/AtomicBuffer will still use DynamicBuffer pool if the buffer has to be allocated more than once. Bug: b/195588159 Change-Id: I3aa08cef10ee9ee9f01f16403c6fbb99b37f4a8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2901241 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 0dbe308d 2021-07-16T14:26:20 Vulkan: Use different strategy for buffer memory allocation This CL uses different memory allocation strategy based on the requested size. If the requested size exceeds 1M, we use dedicated memory allocation to avoid memory waste associated with the sub-allocator. Otherwise we uses VMA's sub-allocator pool. This CL creates two sets of customized pool so that we uses different allocation strategy for each set of pool: the small pool uses buddy algorithm which favors speed over memory and large pool uses default algorithm that favors memory saving over speed. This CL also replaces vmaFindMemoryTypeIndexForBufferInfo with vmaFindMemoryTypeIndex to avoid create and destroy VkBuffer object just try to find memoryTypeIndex. Bug: b/195588159 Change-Id: I2bddbfffd77ba2ce6b9389d83a31051c4b748c4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939490 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Kyle Piddington a02eb809 2021-10-19T20:09:43 Metal: Allow zero-sized scissors Fixes the following ES2 tests: dEQP-GLES2.functional.fragment_ops.scissor.outside_render_* A zero sized scissor is a valid scissor rectangle. Instead of ignoring this call, allow it. Bug: angleproject:6592 Change-Id: Ifc5c145b43deae4a031025b63691eb2b54c598fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233935 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Gregg Tavares <gman@chromium.org>
Geoff Lang a8000240 2021-10-05T13:12:22 Don't release EGLImage refs until backends are respecified orphanImages is called before impl methods to respecify textures and renderbuffers. This can cause the backend objects to reference deleted images. TextureVk::handleImmutableSamplerTransition is one such function that is called using "previousImage". Fix this by having orphanImages return a RAII object that deletes the image when the caller chooses. In this case, after the impl methods have been called to respecify the backend data. Bug: b/194432407 Change-Id: Ifb265b4409ba43478731a1701e2409f089976b1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206430 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang d2c01d2c 2021-09-17T12:57:14 GL: Allow selecting virtualization groups at context creation Rewrite EGL_ANGLE_platform_angle_context_virtualization to EGL_ANGLE_context_virtualization, changing the context virtualization parameter to an identifier for what virtualization group the frontend context should be added to. This allows ANGLE's GL backend to be used by multiple threads if the user creates contexts with different virtualization groups. Bug: angleproject:6406 Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 48b605d8 2021-10-25T09:46:16 Vulkan: Fix UBSAN error in CommandBatch CommandBatch doesn't initialize all fields, causing UBSAN errors in the move constructor. Bug: chromium:1261861 Change-Id: I46b963a415ccc08d3d9db40de98d1968eea311e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3241544 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 584f1b78 2021-10-14T17:55:47 metal: fix crash when checking for flat attributes We can frontload the check of whether or not a shader program uses flat interpolation for its attributes. This prevents a crash where an application does: glAttachShader glLinkProgram glDetachShader glDeleteShader and the check tries to look at the shader attachments (which are no longer valid). Also add some tests to ensure that detaching shaders after program link doesn't cause crashes on indexed draws, and that the flat attribute detection works across program save/load. Bug: angleproject:6526 Signed-off-by: Steven Noonan <steven@valvesoftware.com> Change-Id: I70990808fdfd17608b4b720461cae1a0bdd064b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3224663 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Lubosz Sarnecki ee672193 2021-10-06T16:51:42 SurfaceVk: Use vkGetPhysicalDeviceSurfaceFormats2KHR. Use VK_KHR_get_surface_capabilities2 to determine if the requested color space and surface format combination is supported. Create a DoesSurfaceSupportFormatAndColorspace helper function and use vkGetPhysicalDeviceSurfaceFormatsKHR as a fallback in a new DoesSurfaceSupportFormat helper function. Treat the surface format as not supported when a non-sRGB colorspace was requested and VK_KHR_get_surface_capabilities2 is not available. Move MapEglColorSpaceToVkColorSpace to anonymous namespace. Emit angle::Result::Incomplete if a suitable surface format is not found. Bug: angleproject:2514 Bug: b/201993125 Change-Id: I28baf904cf8846ca575eaf83c93b3f593c1b63a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208690 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Shahbaz Youssefi 52934a5d 2021-10-04T22:19:30 Vulkan: Use the UNDEFINED layout for ExternalPreInitialized According to the spec, the UNDEFINED layout does not invalidate the memory of external images. Bug: angleproject:6460 Change-Id: I682e8c3501cc52431268ff2c3a063467ba9d2a65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203796 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 4c2c6bd2 2021-10-20T16:43:51 vulkan: fix read overrun in commonDebugUtilsLabel The size of the incoming string should be the 3rd argument to storePointerParameter(), not the aligned string size value. If we use the latter, we read past the end of the incoming string. This tripped the AddressSanitizer during the object label tests. Bug: angleproject:6600 Change-Id: Idd72353803661684057753f5b01bb69af1d4a141 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235900 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 7ef9ecf0 2021-10-15T14:38:03 Add GL_ANGLE_robust_fragment_shader_output. This extension codifies expected behaviour on Android, where some applications don't declare shader outputs that are active with the Framebuffer. Bug: angleproject:6566 Change-Id: I3538a0aca25b6567e4b11e40d4611f1b240579c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226724 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Steven Noonan 397a27bb 2021-10-20T20:33:20 VertexArray: on destroy, remove observer on element array buffer Otherwise there will be a null pointer dereference in gl::Buffer::onContentsChange(). Signed-off-by: Steven Noonan <steven@valvesoftware.com> Bug: angleproject:6599 Change-Id: I73388b6d0ccc357ca1944452a18ccf462dd8046c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3236206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 66e8faf7 2021-10-20T14:06:08 Remove ProgramExecutable's "isCompute" property. This consolidates the lists of uniforms, ssbos, etc into one. Requires a few checks to change from graphics shader stages into all shaders. Bug: angleproject:6596 Change-Id: Ic8f6bfc4fa295c3bea9f5f1ded11e8fbca1c3164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233361 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill aac5d678 2021-10-20T11:48:57 Make "isCompute" private to ProgramExecutable. This eliminates uses of "isCompute" is the Vulkan back-end. Instead of checking the state flag, we can use the context of the current command to determine if we're running a compute or a graphics command. This will eventually lead to us being able to compile the program pipeline objects before we run a draw or dispatch command. Changes the driver uniforms descriptor desc to bind to both graphics and compute shader stages to simplify the code. This could have theoretical but low-risk performance implications. Bug: angleproject:6595 Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill bdc633a8 2021-10-20T12:33:42 Pass command type down to ContextImpl::syncState. This mirrors the command type passed to the object sync functions. It will be useful to determine if we're syncing for a draw or a dispatch call. Bug: angleproject:6595 Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny c621fd97 2021-10-12T20:09:49 Capture/Replay: capture some ProgramPipeline parameters Bug: angleproject:6561 Change-Id: Iff99153c0399f316d973b15fd55821a722401b07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220634 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny f020c713 2021-10-12T20:29:15 Capture/Replay: Allow capturing Gen/Delete with zero elements This is allowed, and hence the capture/replay should also work. Bug: angleproject:6558 Change-Id: Iae40e2870f9ff121c8396ee4c0caf0905d3fd84c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 8b627444 2021-10-13T10:58:40 Capture/Replay: capture program with ActiveShaderProgram too Here the program parameter is the second parameter, so UpdateCurrentProgram needs some refactoring too, to support specifying the parameter position. Bug: angleproject:6560 Change-Id: Iea08e1c0b7271bcd82aba64898cec76c09edefbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 5a682795 2021-10-19T18:10:43 Capture/Replay: Fix glAttachShader filtering Dota Underlords capture was filtering shaders that should be active. It is using a pattern that creates shaders in advance, then attaches them in later frames. This requires MEC to setup the shader, but not the program. We were failing to set those active because glAttachShader refers to two ShaderProgramIDs, and we've only been scanning for the first in any given API call: glAttachShader(gShaderProgramMap2[1], gShaderProgramMap2[2]); This CL fixes it by scanning for all ShaderProgramIDs in each call. Test: Dota Underlords MEC Bug: angleproject:5857 Change-Id: I1f76ad3345178cdfeb00479a84489dd363858e13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233875 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 78ae5d70 2021-10-20T12:15:33 Vulkan: Remove support for GL_RGB8 from DisplayVkAndroid The Android Vulkan loader doesn't support GL_RGB8, so remove it from DisplayVkAndroid::generateConfigs(). The list of supported swapchain formats is available at: https://cs.android.com/android/platform/superproject/+/master:frameworks/native/vulkan/libvulkan/swapchain.cpp;l=465-486?q=GetNativePixelFormat This fixes launching the Zillow app. Bug: angleproject:6277 Change-Id: I34f06e2b45a1de77864701462bf11712285b7ae2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3235466 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Kyle Piddington 43fd49e6 2021-10-19T14:42:57 Metal: Add Shadow Sampler Grad workaround for AMD This change allows the direct translator to use emulated gradient shadow compare functions for AMD devices, and devices that don't support shadow compare sampler. Bug: angleproject:5107 Change-Id: I8cc8dcb6e6982531c2a858782869283e6dc97052 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232818 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 420e77a6 2021-10-20T15:02:45 Revert "Vulkan: Flush descriptor set updates during flush*Commands()" This reverts commit 02b73c2fd738b237f1ab3ecd400feec222903a48. Reason for revert: Causes test to crash on Linux/Intel: anglebug.com/6591 Original change's description: > Vulkan: Flush descriptor set updates during flush*Commands() > > The intent of this CL is to reduce the number of descriptor set updates > by delaying the work until all of the GLES commands that could trigger a > re-update have been performed and the command stream is being flushed. > To achieve this, flushDescriptorSetUpdates() is being moved from > setupDraw()/setupDispatch() to > flushRenderPassCommands()/flushOutsideRPCommands(). > > This change also exposed an issue where the BufferView handles were not > being preserved until flushDescriptorSetUpdates() was called. To resolve > this, flushDescriptorSetUpdates() is also being called during > BufferViewHelper::release() before the BufferView memory is released. > > Bug: angleproject:5706 > Change-Id: I61e19af9c0fac891aa2115d72391459b80d22f19 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939385 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> Bug: angleproject:5706 Bug: angleproject:6591 Change-Id: I9d1ee3fcb3d1aebc86e60896e0065cab847a92b4 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233901 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d8c18ac6 2021-10-08T13:00:19 Re-land: "Isolate commit_id.h from other code." Re-land limits the angle_version deps to Windows to fix an iOS visibility rule violation in GN. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I033f00ec7afe4bfd01e29e0eea8848eea27747a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233899 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4b75345a 2021-10-06T22:47:16 Vulkan: Don't create pipeline with depthWrite if !depthTest depthWrite is ineffective without depthTest. This change makes sure that depthWrite/depthTest combinations of true/false and false/false generate the same Vulkan pipeline. Bug: angleproject:6410 Change-Id: I47e1524379d40dfb956f026903e0affc7f4fc59d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3210628 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Tim Van Patten 02b73c2f 2021-07-14T15:45:47 Vulkan: Flush descriptor set updates during flush*Commands() The intent of this CL is to reduce the number of descriptor set updates by delaying the work until all of the GLES commands that could trigger a re-update have been performed and the command stream is being flushed. To achieve this, flushDescriptorSetUpdates() is being moved from setupDraw()/setupDispatch() to flushRenderPassCommands()/flushOutsideRPCommands(). This change also exposed an issue where the BufferView handles were not being preserved until flushDescriptorSetUpdates() was called. To resolve this, flushDescriptorSetUpdates() is also being called during BufferViewHelper::release() before the BufferView memory is released. Bug: angleproject:5706 Change-Id: I61e19af9c0fac891aa2115d72391459b80d22f19 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939385 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Lubosz Sarnecki d3753039 2021-10-14T17:21:47 Reland "RendererVk: Enable VK_KHR_image_format_list on SwiftShader." This is a reland of 8559d50b3b6fcc71b939be4a2c0ca3b48a797d61 Original change's description: > RendererVk: Enable VK_KHR_image_format_list on SwiftShader. > > This reverts commit 08b42714f51dc87e16d52757b4b115037218a4ba. > > Bug: angleproject:5281 > Bug: chromium:1245774 > Change-Id: I773d95225301ccf3c2807fd2269b6d7da1195a16 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223679 > Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5281 Bug: chromium:1245774 Bug: chromium:1260941 Change-Id: Ic6992bcc4b44aa16a2931271350a6f6d2a23d9c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232555 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny eee3936b 2021-10-12T20:08:27 libANGLE: Assert on mExecutable when syncing images In the loop in syncImagesInit mExecutable is dereferenced and mProgram is not even touched, so assert on mExecutable Bug: angleproject:6557 Change-Id: Icf482bda281c574e952113a97cbaf1e1d93fc1e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220631 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi e637e4c9 2021-10-18T13:54:00 Vulkan: Optimize updating blend state in pipeline desc Updating blend funcs and equations always updated all 8 slots. Now that's only done for the attachments that are present. Bug: angleproject:6298 Change-Id: I58fa7e4dfa27d05fef54cc9d56c7b2aa5ef43dd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3202550 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 7defdb60 2021-10-19T14:07:07 Revert "Isolate commit_id.h from other code." This reverts commit 6d7ebf656d06f1152967aa5f4457d3787a24732c. Reason for revert: Suspected reason for failing ANGLE roll into Chromium Original change's description: > Isolate commit_id.h from other code. > > Instead of recompiling multiple source files, we can seal off the > files that include commit_id to prevent recompilations when the > commit changes and source files don't change. > > Bug: angleproject:2551 > Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bug: angleproject:2551 Bug: angleproject:6588 Change-Id: I19f41141f57d0683efb9a4ec043e078a9f7dc925 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226056 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 4bb0a7af 2021-10-18T12:14:04 Vulkan: Async Queue: Fix signal of external semaphores Per the Vulkan spec: > ... when a semaphore wait operation is submitted to a queue: > > - A binary semaphore must be signaled, or have an associated semaphore > signal operation that is pending execution. It is incorrect for ANGLE to defer the submission that signals an external semaphore, because then it's impossible for the application to know when it can wait on the semaphore. Bug: angleproject:6574 Bug: b/172704839 Change-Id: I5469b500b2f7d402acec31d9848585a9947843c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226308 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c9e0da8e 2021-10-18T13:54:00 Vulkan: Improve wording in DeferredClears.md Bug: angleproject:1944 Change-Id: I268e8191cfb7aeb16e33c1f9b39382461c5ac3e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226310 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi bb0e0dea 2021-10-18T21:46:44 Roll vulkan-deps from 5be75e2ae595 to a9d8c46f2b61 (6 revisions) https://chromium.googlesource.com/vulkan-deps.git/+log/5be75e2ae595..a9d8c46f2b61 Changed dependencies: * spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/06ebc4806b..35fd0e17d0 * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/6d9e5b07d6..61688e09fe * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/77cd59ba80..78b1f89454 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC syoussefi@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:6584 Change-Id: I8da9da9f82ccaf781d89a4f7975fb7520d3b6b28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226052 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 670b58d8 2021-10-18T19:50:10 Revert "RendererVk: Enable VK_KHR_image_format_list on SwiftShader." This reverts commit 8559d50b3b6fcc71b939be4a2c0ca3b48a797d61. Reason for revert: Causes MSAN failures. See crbug.com/1260941 Original change's description: > RendererVk: Enable VK_KHR_image_format_list on SwiftShader. > > This reverts commit 08b42714f51dc87e16d52757b4b115037218a4ba. > > Bug: angleproject:5281 > Bug: chromium:1245774 > Change-Id: I773d95225301ccf3c2807fd2269b6d7da1195a16 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223679 > Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5281 Bug: chromium:1245774 Bug: chromium:1260941 Change-Id: Id6712aed68ed04d2525549ae016594aa05243a5d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226312 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten eb1d2474 2021-10-04T20:23:26 Vulkan: Add R8G8B8_UNORM to vk_format_map.json The map of R8G8B8_UNORM -> VK_FORMAT_R8G8B8_UNORM is missing from vk_format_map.json. This leads to attempting to get format bits for angle::FormatID::NONE / VK_FORMAT_UNDEFINED. This CL adds R8G8B8_UNORM to vk_format_map.json, so devices that support it, like ARM, can use it. This allows those devices to import AHBs created with R8G8B8_UNORM. This CL also adds some additional ASSERT() and UNREACHABLE() calls to catch missing formats sooner. This allows the EGL tests to pass on ARM devices, but the tests are still skipped due to Qualcomm not having the necessary support for optimal tiling. Bug: angleproject:6277 Test: dEQP-EGL.functional.image* Change-Id: I41b7ead97a10ae80be4b6048d36d0d85ad71784f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204152 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6d7ebf65 2021-10-08T13:00:19 Isolate commit_id.h from other code. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi ddedcdaf 2021-10-14T23:35:45 Vulkan: Recycle vkAcquireNextImageKHR semaphores This change optimizes CPU performance by recycling semaphores used for ANI instead of creating and deleting them every frame. Bug: angleproject:6580 Change-Id: I151ea227870ed7b8bd123cbf629a65723c4696d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3225085 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f3334d03 2021-09-30T23:44:54 Vulkan: Fix importing layered AHBs Bug: angleproject:6475 Change-Id: Iceb0880cadc54552d3f01593d2e12088cafa10cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3198733 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 6c448659 2021-10-15T15:43:18 Improve EGL validation errors Improvements: - Report the numeric value of a bad attribute - Show the requested/desired/unsupported version and the max version - Correct printf attribute set and previous errors fixed Bug: b/186543601 Change-Id: I889f2384afbe134496cad9e349766b7ff756dcee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3224566 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 22ecd454 2021-07-19T17:28:05 Vulkan: Move BufferMemory class from vk_helpers.h to vk_utils.h In preparation for the StagingBuffer may also use BufferMemory, this CL moves the class to vk_utils.h so that it can be used by any class without create kinks on header file inclusion. Bug: b/195588159 Change-Id: I97ab136be691322fe6284fd1b4b7336fdf1f904f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040106 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis 60271a71 2021-10-15T10:14:35 GL: Re-scope Intel/Mesa version for disableSyncControlSupport. This workaround's scope was widened due to issues detecting intel GPUs in systems with multiple GPUs. That was fixed, so we can re-scope the workaround. Bug: chromium:1187475 Change-Id: Iaf946369273dc5c1e2f8f91a14758b6751615c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226721 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi f5d65922 2021-10-14T15:58:38 Vulkan: Optimize QueryVk::getResult() This function always incurred a check for completed commands to ensure forward progress for applications (or rather, tests) that busy-wait until the query results become available. This change instead does an initial isCurrentlyInUse() check and only if that's true will it check to see if there are any finished commands. This should reduce one checkCompletedCommands() call when the application queries the status of the Query well after it's issued. Based on patch authored by Igor Nazarov <i.nazarov@samsung.com> Bug: angleproject:6573 Change-Id: Iad4ed6b7eb6ae5316707e6d916e5ca3054d6c5aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3225083 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 8ef1b2a2 2021-07-15T15:27:15 Vulkan: Add BufferMemoryAllocator class BufferMemoryAllocator class will be responsible for memory allocation for vkBuffers. The original Allocator class remains the wrapper for vmaAllocator. Bug: b/195588159 Change-Id: I26d016e2f8d13ba459d0aa0bd4e1ebf4d0d48251 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036256 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 7aba3bc5 2021-10-14T23:14:37 Vulkan: Use a CircularBuffer helper class in SurfaceVk There are two instances of circular buffer in SurfaceVk. A common helper class is introduced by this change to consolidate the implementation. This is in preparation for a follow up change that introduces yet another circular buffer in this class. Bug: angleproject:6401 Change-Id: Id01b585567310a2528888114239a5c80ff93f1ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3225084 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 123ba58d 2021-10-14T11:56:35 Vulkan: Remove "last submitted serial". This fixes race conditions with the async command processor. Instead of querying specific serial numbers, we ask the command queue to either wait for idle, or return the answer to "are you busy" directly. Bug: b/172704839 Change-Id: I06a8268d9b58d8c33b783af00ca74979ee158316 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
YuxinHu 2aa5286d 2021-10-12T17:05:48 Add Entry Point name to validation errors Add gl/gles entry point names to validation error messages some special cases: 1. Debug::insertPerfWarning() is invoked from multiple places, such as TextureVK, ContextVK, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 2.ErrorSet::hangleError() is invoked from multiple Context*.cpp files, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup() can be invoked from more than one GL entry points, e.g. Debug::pushGroup() can be invoked from either GL_APIENTRY GL_PushDebugGroup() or GL_APIENTRY GL_PushDebugGroupKHR() through context->pushDebugGroup() call. Right now the same entry point name glPushDebugGroup will be printed out in the error message for both cases. However, we should be able to tell the actual entry point by checking which version: KHR version or core version the application uses, and this helps avoid the confusion. For now we will let the same entry point name getting printed for both cases. Bug: angleproject:6523 Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 1dc2b702 2021-10-13T16:02:37 Vulkan: Pass shader module map to init pipelines. Instead of pulling out the shader modules from the shader map when we start the call chain, pull them out right in the init call. This saves a bunch of boilerplate code. Refactoring change only. Bug: angleproject:6566 Change-Id: Ib8d79bd7284d7ddb83522270f3d4df9086ab7300 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3221134 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 2615e6b2 2021-10-07T07:07:46 Remove the syncFramebufferBindingsOnTexImage workaround It's unused Bug: angleproject:6503 Change-Id: Ia9039432006ec6988e93db08b9a572c7a7f837ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212428 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 8559d50b 2021-10-14T17:21:47 RendererVk: Enable VK_KHR_image_format_list on SwiftShader. This reverts commit 08b42714f51dc87e16d52757b4b115037218a4ba. Bug: angleproject:5281 Bug: chromium:1245774 Change-Id: I773d95225301ccf3c2807fd2269b6d7da1195a16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223679 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cheryl Wei b95cdec3 2021-10-12T11:26:15 Vulkan: Switch to `std::unordered_map` to cache renderpass ANGLE use `flat_hash_map` by default,while it will not retain pointer stability which causes random null pointer issue when running MH31 with asynccommandqueue.This change switch to using `std::unordered_map` to cache renderpass. Bug: angleproject:6436 Bug: angleproject:6569 Change-Id: Ia2829a41251eea39ce2a79a9a42b6fe9dff6b120 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3219010 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f3d5dac3 2021-08-23T17:25:15 Vulkan: SPIR-V Gen: Drop dependency to glslang The SPIR-V gen path is now made default. Compilation through glslang is still supported for debugging, and is enabled on the GLSL* end2end tests for smoke testing. On release builds, glslang is not supported. To test with glslang, add the following gn arg (only necessary if dcheck is disabled): angle_enable_spirv_gen_through_glslang = true Then enable the generateSPIRVThroughGlslang feature. This can be done by setting an environment variable: ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests Binary size saving: - 1.3MB on Linux (SPIR-V gen itself: 240KB) - 730KB on Android (SPIR-V gen itself: 140KB) Perf tests: - LinkProgramBenchmark.Run/vulkan_compile_single_thread * Through glslang: truncated mean: 1287033.36 * Direct SPIR-V Gen: truncated mean: 244495.91 (~80% reduction) - LinkProgramBenchmark.Run/vulkan_compile_multi_thread * Through glslang: truncated mean: 4565894.83 * Direct SPIR-V Gen: truncated mean: 1158164.10 (~75% reduction) Bug: angleproject:4889 Bug: angleproject:6210 Change-Id: I486342702977c8114e90073b97183aba115a8b2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Aditya Kushwah d8471b29 2021-10-02T10:36:33 Fix ASAN bug caused by passing empty label string. This CL will fix the ASAN bug that was caused by passing empty label string to getMultisampledRenderTarget, function of TextureStorage11. Instead, pass mTextureLabel so we can get WebGL labels now. Also to avoid this in future, convert ref mTextureLabel to now store copy. The change in the test reflects the steps to first set the label string and later the label being used to initialize mTextureLabel via texture storage creation. Bug: chromium:1254746 Change-Id: I007bdf1c7a421a2b4b9288aa71fa4368c14cf333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3201030 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Charlie Lao ea580484 2021-10-05T13:40:01 Vulkan: Add feature flag to prefer CPU copy instead of staged update For ARM GPU, use GPU to do buffer to buffer copy has performance penalty due to potential bubble in the vertex pipeline. This CL adds a feature flag preferCPUForBufferDataSubData so that we can enable this behavior for ARM GPUs. This CL also tracks if GPU has referenced this BufferVk's storage since it got new storage. Due to sub-allocation, we may get a new sub-range of the same BufferHelper object when allocating new storage. But we currently do not have a way to track GPU progress of the sub-range of a buffer. So we will end up using BufferHelper's queueSerial to decide if it is still GPU busy or not. This CL adds mHasBeenReferencedByGPU boolean variable that will set to false when we got a new allocation and set to true as soon as buffer is been referenced by any GPU command. We use this to avoid checking queueSerial if it never been referenced by GPU. This is a temporary workaround for the bug, the full fix is tracked by https://issuetracker.google.com/201826021 Bug: b/200067929 Change-Id: I231fb0a678b0165a2ce1775d0aa4dbe7512fb4a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183398 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny bb5dbd49 2021-10-05T11:57:44 Capture/Replay: Handle TvoidPointer in specialization Bug: angleproject:6521 Change-Id: I863ad5307498e6394f5fbe3e650ce29c821083b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204960 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao 6793d50e 2021-10-06T15:48:55 Vulkan: Remove ImageHelper::setFirstAllocatedLevel and Add assertion ImageHelper::mFirstAllocatedLevel is set via ImageHelper::initExternal. There isn't a good use to set the mFirstAllocatedLevel when mImage is invalid, and semantically it is wrong to try to get mFirstAllocatedLevel or format while its storage is invalid (i.e., not allocated). This CL removes ImageHelper::setFirstAllocatedLevel() API all together and added assertion that image is valid when ImageHelper::getFirstAllocatedLevel and getActualFormat and various other get APIs whose value are set during initExternal call. Bug: angleproject:6532 Change-Id: I9c97f488b3e959443fec632540e7f0906a49dc13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3209838 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 185e48a7 2021-10-06T18:53:08 Vulkan: Make TextureVk::mRedefinedLevels bitmask of gl::LevelIndex We have gl::LevelIndex and vk::LevelIndex. gl::LevelIndex means level index at OpenGL concept and is used in TextureVk code. vk::LevelIndex means already adjusted with baseLevel and is used by ImageHelper object. This mRedefinedLevel is gl::TexLevelMask type, but it actually is a bit mask of vk::LevelIndex right now. This is inconsistent and confusing. This CL changes it to bit mask of gl::LevelIndex to be consistent with the namespace of "gl". Bug: angleproject:6532 Change-Id: Ic88e373f70d3bd3e3fea676765c82fd0941e245c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3210726 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Steven Noonan 01341f94 2021-10-11T19:26:07 D3D11: implement EXT_clip_control This implements EXT_clip_control for the D3D11 renderer, so that I can use a reversed-Z depth buffer with ANGLE. Tested with angle_deqp_gles2_tests.exe --deqp-egl-display-type=angle-d3d11 --deqp-case=dEQP-GLES2.functional.clip_control.* and angle_end2end_tests.exe --gtest_filter=*D3D11* Bug: angleproject:6554 Change-Id: I1d11cd04a6654c28530b11104470f0cad0009abe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3218659 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 8712495d 2021-10-05T11:56:32 Capture/Replay: Don't handle void pointers as const TL;DR: glReadPixels needs a non-const pointer if a pack buffer is bound, so change the code generation to keep TvoidPointer non-const and regenerate the entry points. Long version: When no pack buffer is bound, then in WriteCppReplayForCall param.readBufferSizeBytes is non-zero and the cast of the read buffer pointer is using the type passed by the parameter (TvoidPionter) to write the typecast by calling ParamTypeToString directly, which returns "void *". If. OTOH, a pack buffer is bound, then param.readBufferSizeBytes is zero, and the default WriteParamCaptureReplay is called. This autogenerated function forwards the call to WriteParamValueReplay by using an explicit type specification, and the autogeneration code was translating TvoidPointer to call WriteParamValueReplay<ParamType::TvoidConstPointer> which would then translate to "const void *" in the parameter type cast, and this would lead to a compilation failure, because the parameter must be a non-const pointer. Change the autogeneration code so that TvoidPointer is not forced to be a const pointer and regenerate the entry points. Bug: angleproject:6521 Change-Id: I673c77f803a284fb7dfc08a2e0918aebdf698194 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204959 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Shahbaz Youssefi 2ab7a178 2021-10-06T13:22:19 Vulkan: Remove suppressions for SPIR-V validation A bug in VVL produced validation errors regarding texel gather offset, but it seems to be fixed now. Bug: angleproject:6491 Bug: angleproject:6492 Change-Id: Ia20816ea0be65aa185a8ee89cf58edd33e452875 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3209086 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lingfeng Yang 9ba5dcf6 2021-10-07T06:56:14 Vulkan: Fix inconsistency in half render area width/height The half render area rotation matrix should be removed. DrawableArea is constant over rotations. The frag coord rotation matrix is still needed because the frag coord generated by GPU is still rotated. Test: DISPLAY=:0 out/Debug/angle_deqp_gles3_rotate90_tests Using test config with: linux nvidia debug vulkan prerotation prerotation270 Test: Cuttlefish SwANGLE ./cts-tradefed run cts -m CtsDeqpTestCases -t dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz Bug: angleproject:6504 Change-Id: I37a6308fdb7586200b19a6138affc78c2c329a96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212427 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 6cb599f9 2021-10-06T13:07:27 Vulkan: Change dest to dst for consistency Cleanup only, no functional change. dst aligns better with src. Bug: angleproject:6502 Change-Id: I69821b1aae50a7ce647c7cc876468b6de309eec8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208514 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 53388e54 2021-10-08T15:43:34 Vulkan: Remove VVL suppresions for VK_EXT_provoking_vertex Suppressions were added as ANGLE was using an unreleased extension. This extension is released and supported by VVL now. Bug: angleproject:4063 Change-Id: Ief23ac1ac3a3e6ecbd7b04a6b583302bbdf48398 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3213298 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4ad55d07 2021-10-05T15:45:05 Vulkan: Turn 1-view multiview FBOs into no-multiview When only 1 view is enabled, ANGLE continued to append a VkRenderPassMultiviewCreateInfo struct to the render pass. VVL produced an error when transform feedback was used in this case, quoting that multiview and transform feedback cannot mix. This change makes sure that 1-view framebuffers are threated as if they were not multiview. Bug: angleproject:6478 Change-Id: If079c9a052f822342a49a9cc880be2577a356b64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206269 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
angle-autoroll 4c23b817 2021-10-08T19:29:08 Roll vulkan-deps from d78bd80b30f6 to 651804d6bf55 (11 revisions) Suppressing SYNC-HAZARD-WRITE_AFTER_WRITE messages after https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/3403 https://chromium.googlesource.com/vulkan-deps.git/+log/d78bd80b30f6..651804d6bf55 Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/c8cdbac705..b9ba4c5743 * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/8c0ee92eb6..aeffbbd6b9 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/7a6a52723b..51279399ea If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC ynovikov@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:6550, angleproject:6551 Tbr: ynovikov@google.com Change-Id: I8b85fd82fc1042a5632027b8d6fada123533f276 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3214695 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi d134581b 2021-10-07T16:09:25 Vulkan: Remove SyncHelper::mEvent Now that inserting a sync object incurs a flush, we can use the serial to perform synchronization. Bug: angleproject:6464 Bug: angleproject:6481 Change-Id: I8c82a12855b6497861ce34854d165af82956b384 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212573 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 74b2886f 2021-09-22T13:49:57 Vulkan: Try to use CPU to copy when preserving old buffer data When glBufferSubData is called, we may acquire a new buffer if buffer is still GPU busy. When this happened, we have to preserve buffer content if old buffer has valid data in it. Instead of always use GPU to do copy, this CL will check if GPU is not writing to the buffer, we will just use CPU to do the copy form old buffer to new buffer from the ranges outside subData, controlled by the feature flag preferCPUWhenPreservingBufferData. Bug: b/200067929 Change-Id: I42053104b2be8da5f399cca92e934254988f2fd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3177322 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao e437c4ad 2021-09-22T09:15:19 Vulkan: Only preserve buffer data when BufferVk has valid data When we receive glBufferSubData call and GPU is still accessing the buffer, we have two code paths to update data. If subData is more than half of the entire buffer range, we choose to acquire a new buffer and use DMA to copy the rest of buffer that outside of subData range from the old buffer back to the new buffer so that existing buffer data is being preserved. Otherwise we stage subData to use GPU buffer to buffer copy later on when buffer is been used. The reasoning behind is to minimize the amount of data copy. The improvement here is that if previously app called glBufferData with null pointer, we really do not have any valid data in the buffer and there is no need to preserve the existing buffer data. This CL tracks whether buffer has any valid data or not and also put this into consideration when we pick which code path to go. We also use this information to avoid preserve the existing data in BufferVk::acquireAndUpdate Bug: b/200067929 Change-Id: I266dd93bed2d3c07e3a5af3e4e613e7f6023b393 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3176500 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 666fcf38 2021-10-08T12:19:15 Rename functions that overlap with Windows APIs. Bug: angleproject:6283 Change-Id: Ifcd9ea9e3bf729fd2066178eb9429050b2f10518 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212894 Reviewed-by: Bruce Dawson <brucedawson@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang e13bbea9 2021-10-07T15:52:51 Revert "Disable clearing textures for robust init on Mac." This reverts commit 33207313b2172525d7dc0526afd6d0aa51503bb1. Reason for revert: Spike in flush crashes Bug: chromium:1257538 Original change's description: > Disable clearing textures for robust init on Mac. > > Suspecting this path generates errors and hangs. > > Bug: chromium:1253356 > Change-Id: I0ef4a71578fa15631074f394d49e9878f3e301df > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3187131 > Commit-Queue: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bug: chromium:1253356 Change-Id: I90630bdac02381511ae042b1ef91a729c7f859dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212331 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Nico Weber 90403672 2021-10-08T09:50:47 Fix Wbitwise-instead-of-logical warnings `a && b` only evaluates b if a is true. `a & b` always evaluates both a and b. If a and b are of type bool, `&&` is usually what you want, so clang now warns on `&` where both arguments are of type bool. From what I can tell, in ANGLE it wasn't important if we evaluate both branches or not in the places where this fired, so I went with `&&` everywhere. Bug: chromium:1255745 Change-Id: I7ac6a12c37f28a872de1fe9b9b96abf43e39b21c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212889 Commit-Queue: Nico Weber <thakis@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 86fe5f29 2021-10-04T17:44:12 VVL: Re-enable vkCmdDraw and vkCmdDrawIndexed Re-enable the following VVL checks: VUID-vkCmdDraw-None-02690 VUID-vkCmdDrawIndexed-None-02690 Bug: angleproject:4768 Change-Id: I1469d21634b28c96e0ac2f2b8c4cd4dfec271d2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203176 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Kyle Piddington fab88343 2021-10-07T15:02:35 WebGL Aquarium doesn't render with ANGLE Metal Blits should not be using the context's write mask, this leads to missed color information on blits. Bug: chromium:1257769 Change-Id: Iaf4ff00a727b1bec2424b4d3939fddd4c802a8ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212644 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Kyle Piddington af5ea7f9 2021-10-07T12:47:41 PrimitiveRestart tests fail due to incorrect draw commands. Primitive restart draw commands were being encoded incorrectly. Single element ranges were being disregarded, and a maximum draw size was not being enforced when the index buffer was aliased / reused. Bug: angleproject:6535 Change-Id: I5affad4df46c4ab2b3702caa89b483ae685618a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212629 Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Charlie Lao a52f4032 2021-09-24T15:31:26 Vulkan: Skip releaseImage call when image is invalid releaseImage is only useful if image is already valid. Otherwise it is wasting CPU cycles to go through bunch of release calls that essentially doing nothing. Bug: angleproject:6014 Change-Id: I550b12bdc566cca699f6bf6662d176a01b2bce2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183800 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 8770cefc 2021-10-04T13:47:23 Capture/Replay: Store enums to JSON as hex We're storing some enums in the per-trace JSON as decimal. This makes them difficult to read, i.e.: "DisplayDeviceType": 12810, "DisplayPlatformType": 13392, "DrawSurfaceColorSpace": 12425, If we instead convert them to hex, they are much easier to read and grep the source for. "DisplayDeviceType": "0x320A", "DisplayPlatformType": "0x3450", "DrawSurfaceColorSpace": "0x3089", Since JSON doesn't actually support hexadecimal values, this CL stores them as strings. Ideally we could take this a step farther and store the enum directly in JSON, but we have no facilities for converting a string back to an enum. Bug: angleproject:5133 Bug: angleproject:6515 Change-Id: I7b5d4dc8958d43c611da1fe98887e089f3d855b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204135 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis 212f4592 2021-09-22T12:02:47 Enable direct-to-metal backend by default We are switching over to Apple's direct-to-metal backend instead of generating SPIRV in the metal backend. This CL enables the direct-to-metal generation by default, but the SPIRV backend is still accessible by overriding the feature directMetalGeneration. This CL comes with a change in test expectations to catch new failures and clean up newly passing tests. Bug: angleproject:6080 Change-Id: I4b10ad93c641b88857079a08fb45d3dc575d71f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3175664 Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao b600d212 2021-09-24T15:05:34 Vulkan: Consolidate calls to respecifyImageStorageAndLevels respecifyImageStorage() calls respecifyImageStorageAndLevels with the same arguments that respecifyImageStorageAndLevels() could easily get from the mImage and TextureState. This CL get rid of respecifyImageStorageAndLevels and only uses respecifyImageStorage(). Bug: angleproject:6532 Change-Id: I388af1f1db0e3ce6c77475a03667fca451ab7013 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183399 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 34ee74be 2021-10-06T15:00:49 Vulkan: Remove unused imageBaseLevel from TextureVk::setImageHelper We used to store baseLevel in ImageHelper object. Since then we have removed baseLevel from ImageHelper to make ImageHelper object able to be immutable for immutable textures. During that effort, the usage of baseLevel has been switched to retrieve directly from TextureState directly. This CL removes imageBaseLevel from the call. Bug: angleproject:4999 Change-Id: I6ea8a651ee81bebc8529ffaaaba22c3ce4f8ac90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3209831 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 27e7c4dd 2021-10-01T13:43:57 Vulkan: Submit commands when Sync objects are initialized This CL calls ContextVk::flushImpl() after the sync object (VkEvent) has been created and initialized, so it has a valid Serial when it's waited on later. This change allows us to remove any tracking of pending sync objects, since all sync objects will be flushed and submitted by the end of SyncHelper::initialize(). Bug: angleproject:6464 Test: MultithreadingTest.CreateFenceThreadAClientWaitSyncThreadBDelayedFlush Change-Id: I47e7ced452727b434ed974368311fb3439a107c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3200274 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Lingfeng Yang 95a5bbd4 2021-10-04T13:38:43 Rename FullScreenQuad.vert to FullScreenTri.vert Bug: angleproject:6505 Change-Id: Iafe26ddce51862edcb405f7ca85997a7c3b26fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203172 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 26f9041b 2021-10-06T16:50:47 DisplayVk: Always expose EGL_KHR_gl_colorspace. In the case of the sRGB color space the VK_EXT_swapchain_colorspace is actually not required to create a swap chain. The requirement should be lowered and VK_KHR_get_surface_capabilities2 should be used to enumerate if the color spaces from VK_EXT_swapchain_colorspace are available. Bug: angleproject:2514 Bug: b/201993125 Change-Id: Id0d8be05016d3833d14395f6638b85110615164b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4e22c2c3 2021-01-19T12:42:38 EGL: Merge DisplayAndroid/Gmb into DisplayEGL. These classes classes have a lot of duplicated code for no reason. DisplayGmb still needs more work. Bug: angleproject:5563 Change-Id: Ia3d3d7f0bd7c03b4ac1aece4369c49118426b9de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140498 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Maksim Sisov <msisov@igalia.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop dba896cf 2021-10-04T22:17:48 Vulkan: Suppress modified device count warning This is a loader warning added in the following commit: https://github.com/KhronosGroup/Vulkan-Loader/commit/8daad81803f5ed9b36a172c299140dde7a8c4494 It fires on our corp laptops that contain multiple GPUs (one high-performance, one integrated). Most likely caused by Nvidia's Optimus Vulkan layer. It doesn't quite match the patterns of validation layers, but is straightforward to skip by searching for the beginning of the message. Bug: angleproject:6514 Change-Id: Ia93896364cae9e879faf068a100064f2edd04af2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204141 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 27a98cf4 2021-10-04T23:39:16 Vulkan: Allow debug labels inside render pass Debug groups and events were previously recorded to the outside-RP command buffer. With this change, they are inserted in the RP command buffer if render pass has started, or outside-RP command buffer otherwise. This creates a more accurate view of groups the application creates. Bug: angleproject:4597 Change-Id: If165bb88e3e66219bad2fe4acc1cc4653c97fb1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204591 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Alexis Hetu 0364270d 2021-10-04T17:54:03 Alignment fix for IOSurface A wrong alignment was causing an issue in some tests. This CL doesn't fix any single WebGL conformance test entirely, but it fixes 564 of the 1292 failing sub-cases within the conformance/textures/webgl_canvas/* category. Bug: chromium:1099979 Change-Id: Id6051b24cb3c335d2f97f2c38c8de1dc7afde52f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203790 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Jamie Madill ab7b5838 2021-10-05T10:58:10 GL: Remove old NVIDIA workaround. This affects drivers from ~ early 2017. These drivers should be fairly rare by now. Bug: angleproject:2059 Change-Id: I0d086ee00a0cc0c38ffdbf2294341fe832f80fd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206070 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>