Log

Author Commit Date CI Message
daniel@transgaming.com 2187b4a3 2012-10-17T18:12:07 Delete old .vcproj files that were replaced by .vcxproj files Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1298 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com de779f14 2012-10-17T18:11:59 Add DXSDK_DIR include and lib paths Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1297 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d99f9a45 2012-10-17T18:11:55 Adjust dependencies for samples Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1296 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e9b408bf 2012-10-17T18:11:40 Add auto converted .vxcproj files for VC++ 2010 Express Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1295 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bd91da48 2012-10-17T18:11:34 Update standalone solution files to VC++ 2010 Express Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1294 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 918c4684 2012-10-16T22:27:36 Changed the name of the extension exposed to shaders to GL_ANGLE_multiple_render_targets in order to match the GL extension name. Using XYZ_draw_buffers as in GL_ARB_draw_buffers and GL_NV_draw_buffers was causing inconsistencies. Review URL: https://codereview.appspot.com/6715045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1293 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 6a026c49 2012-10-16T21:54:27 Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch, removed the restriction about draw buffer 0 having to be non-NULL if any higher draw buffers are non-NULL. Appears this can be supported with a NULL FOURCC render target. Removed issue and adjusted introductory text. Review URL: https://codereview.appspot.com/6725048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1292 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org c41bb9a2 2012-10-12T23:13:17 Fixed issues pointed out by gman; removed references to GetDoublev and ReadBuffer, which don't exist in either OpenGL ES 2.0 or 3.0. Review URL: https://codereview.appspot.com/6681043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1291 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 60354ec6 2012-10-11T00:32:01 Add draft ANGLE_multiple_render_targets extension. Review URL: https://codereview.appspot.com/6642069 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1290 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 637ca47c 2012-10-04T18:12:56 Retry D3DCompile with different compile settings if it fails. Now also tries with D3DCOMPILE_AVOID_FLOW_CONTROL, and D3DCOMPILE_PREFER_FLOW_CONTROL. Review URL: https://codereview.appspot.com/6593069 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1289 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b5af7b9 2012-09-27T17:46:15 Optimized adding dirty rectangles. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1288 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1ee986b8 2012-09-27T17:46:12 Make sure the driver knows the texture is dirty when only lower level mipmaps are updated. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1287 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8abd0b79 2012-09-27T17:46:07 Generate a more descriptive error when trying to initialize a const array. TRAC #21589 Issue=359 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1286 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 22ba0f70 2012-09-27T17:46:04 Only look at whether the member variable has an array prefix. TRAC #21593 Issue=367 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1285 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4fbf3392 2012-09-27T17:46:01 Adds missing formats to ComputePixelSize TRAC #21607 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1284 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 42944b02 2012-09-27T17:45:57 Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE TRAC #21607 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1283 736b8ea6-26fd-11df-bfd4-992fa37f6226
sminns@adobe.com ce1189b0 2012-09-18T20:06:35 Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly. This fixes ATS test cases 38840,38841 (while making sure that 44095, 44096, 44097, 44100, 44101, 44102 still work) The Direct3D spec for the 'Levels' parameter of IDirect3DDevice9::CreateCubeTexture (and IDirect3DDevice9::CreateTexture) says: "If this is zero, Direct3D will generate all cube texture sublevels down to 1x1 pixels for each face for hardware that supports mipmapped cube textures." The 'levels' parameter can be 0 (which means "generate all texture sublevels") or a non-zero value for the actual number of levels to create (often 1 if mapmapping is disabled). But 1x1 and 2x2 mipmapped textures are not supported, so textures with these dimensions will actually create a 4x4 texture, and set mLodOffset to 2 or 1 respectively so that the level index can be offset as appropriate. There is only one special case (for textures with dimensions smaller than 4): when levels=1 and the texture is 2x2, it is unnecessary to create all miplevels, since the 1x1 texture will never be used. For all other cases, all miplevels must be generated even though the upper ones will be unused in order to generate the lower ones. If 'levels' is zero all miplevels must always be generated. It's important to preserve the special case, to ensure that attempting to access the non-existant level produces the correct error. So if 'levels' is zero, the 'Levels' parameter should always be zero, otherwise it's the sum of 'levels + mLodOffset' Also, the calls to 'creationLevels' from the TextureCubeMap methods were not quite right. Passing a zero for the second parameter causes this API to always fail, since '0' is not a power of two. There is already a version of 'creationLevels' that takes just one parameter and works correctly, so just deleting the extra parameter fixes this problem. BUG=https://code.google.com/p/angleproject/issues/detail?id=368 TEST=Run test cases 38840, 38841, 44095, 44096, 44097, 44100, 44101, 44102 in http://ats.macromedia.com/Players/ATS/ATS10AS3/Staging/ATS.html?dynamicXML=false&wmode=direct&section=Manual&xmlSetURL=http://fpqa.macromedia.com/crospepperbuild/XMLSets/ATS10AS3ManualPepper.xml Review URL: https://codereview.appspot.com/6492098 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1279 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6a09846 2012-09-17T21:28:55 Returns early from createTexture if its width or height are zero. TRAC #21594 Bug=350 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1278 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 087e5789 2012-09-17T21:28:47 Skip drawing points when gl_PointSize isn't written. Trac #21574 Bug=365 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 1e8228df 2012-09-06T20:23:47 Add D3DConstantTable.* to build_angle.gypi. Review URL: https://codereview.appspot.com/6497092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1274 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 8d47c114 2012-09-06T16:03:23 Emit "#version 120" if the shader has array as out parameter. Review URL: https://codereview.appspot.com/6494082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1273 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 85fee29c 2012-09-06T00:43:06 Fix bad commit. Review URL: https://codereview.appspot.com/6499078 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1272 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 60dafe8f 2012-09-05T22:26:10 Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org aa48067a 2012-09-05T19:32:38 Replace D3DXFloat16To32Array. Method described here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf Review URL: https://codereview.appspot.com/6506058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1270 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3b6ff3e8 2012-09-05T15:50:49 Reconcile AUTHORS and CONTRIBUTORS files git-svn-id: https://angleproject.googlecode.com/svn/trunk@1269 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3e8fc7f6 2012-08-30T21:15:39 Move targets from src\build_angle.gyp to src\build_angle.gypi This enables Skia to compile ANGLE Review URL: https://codereview.appspot.com/6492063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1268 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org ac5ae3b5 2012-08-27T23:29:48 Allow glUniform to set nth element of array of structs uniform where n != 0. Review URL: https://codereview.appspot.com/6477046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1267 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com a6e9428a 2012-08-27T20:46:41 Avoid storing references to temporary strings in RenameFunction Issue=360 Review URL: https://codereview.appspot.com/6483045/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1266 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 0806cb27 2012-08-27T18:14:32 Disable npot texture support on AMD cards on XP. We had been seeing some BSODs due to this. BUG= Review URL: https://codereview.appspot.com/6485058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1264 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5a1bfa2e 2012-08-27T16:26:34 Add Jacek Caban to Authors list Issue=358 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1263 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca8c1693 2012-08-27T16:25:43 Moved SSE2 code to separated file to allow using different compiler flags on GCC To use SSE2 in GCC, a compiler -msse2 flag is needed. It adds both possibility to write SSE2 code in the file, but also allows compiles to optimize the whole file with SSE2. To make sure that the code works on non-SSE2 machines, moving SSE2 functions to separated file and compiling only that file with -msse2 is the common practice. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1262 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 29ab9525 2012-08-27T16:25:37 Minor GCC fixes - Added missing typename keyword - Use proper filenames includes (this matters when cross compiling on case sensitive OSes) - Added <string> include where GCC requires it - Avoid collision between enum variables and template params Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1261 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com db2115d8 2012-08-27T16:25:33 Use unordered_map instead of hash_map on GCC stdext namespace is a non-standard extension. Use standard std::unordered_map on GCC. Issue=358 Signed-of-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1260 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1825d8e5 2012-08-27T16:25:29 Fixed preprocessors errors on GCC - Preprocessor variables need to be separated from string constants to be separated token - Use ##__VA_ARGS__ GCC extension to support empry __VA_ARGS__ (should be no-op on MSVC). See: http://www.delorie.com/gnu/docs/gcc/gcc_44.html for details. The following series fixes compilation on GCC (from mingw-w64) and allows cross compiling the source on Linux. It was tested in Mozilla tree since ANGLE has no support for GCC in its build system. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1259 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 85e4419f 2012-08-17T20:58:01 Only round back buffer to 64 pixels when vendor ID in Intel. This is actually to fix AMD / Intel switchable systems when using integrated Intel where the source rectangle to Present is not respected. Review URL: https://codereview.appspot.com/6459101 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1254 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 909f21cc 2012-08-17T20:06:02 Reset shaders to null in makeCurrent. Review URL: https://codereview.appspot.com/6460100 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1253 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 74ff2edc 2012-08-13T17:37:36 Fixed version number git-svn-id: https://angleproject.googlecode.com/svn/trunk@1247 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ab8c026f 2012-08-13T17:36:25 Shader translator converted single-element vector swizzle to direct index access. It is not wrong, but unnecessary and moreover it triggers a MESA optimizer bug. Review URL: https://codereview.appspot.com/6460074 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1246 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 0c71fd40 2012-08-10T18:08:47 Round swap chain surfaces to 64 pixels in width. Review URL: https://codereview.appspot.com/6449123 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1245 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 28a6b5f8 2012-07-25T21:01:45 Add angle_code var to common.gypi and build_angle.gyp. Add GCC and clang warning flags from WebKit to ANGLE Mac and Linux builds. The angle_code var differentiates between core ANGLE code vs. test code, sample code, and third party code. Review URL: https://codereview.appspot.com/6427049/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1244 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 728f2798 2012-07-24T19:46:53 Revert r1230. See https://codereview.appspot.com/6427049/. Review URL: https://codereview.appspot.com/6422063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1243 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 989c1c85 2012-07-24T18:40:38 Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 716056c7 2012-07-24T18:38:59 Restore the explicit isLinked() method for Programs and fix link(). Trac #21270 Bug=351 Signed-off-by: Nicolas Capens If link fails we still need to keep the failed binary around for information such as number of active attributes, varyings, etc. Thus we can no longer use the presence of a binary to tell us if we've successfully linked a program object. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1241 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 12394cf7 2012-07-24T18:37:59 Install new program binary when current program is successfully relinked or reloaded Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1240 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4c962bf1 2012-07-24T18:37:02 Make Program link() and setProgramBinary() return the status of the operation Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1239 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95d29424 2012-07-24T18:36:10 redirect the LinkProgram and ProgramBinary calls through the context. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1238 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 834af913 2012-07-24T18:35:17 Explicitly track the current program binary instead of just caching it. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1237 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7f3bfe13 2012-07-24T18:34:39 Don't erase the cached program binary on deletion. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This is unnecessary since the current program can never be deleted, only flagged for deletion. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1236 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 62a2846c 2012-07-24T18:33:59 Cache the current program binary instead of the current program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens Everywhere we used the currentProgram it was immediately used to get the program's binary. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1235 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 39c9d952 2012-07-24T18:32:29 Remove Program serial tracking. It is no longer useful (or used). Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1234 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6af4f93 2012-07-24T18:31:31 Use the ProgramBinary's serial to track changed D3D9 shaders instead of the Program's Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This is necessary since the shaders can change every time a new ProgramBinary is created (eg when re-linking or loading a new binary). git-svn-id: https://angleproject.googlecode.com/svn/trunk@1233 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e87ca000 2012-07-24T18:30:43 Add serial tracking to ProgramBinary Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1232 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5ae3ccc3 2012-07-24T18:29:38 Pass the programBinary directly to applyDeclaration Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1231 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com d6fddbf1 2012-07-24T18:13:49 Add GCC and clang warning flags from WebKit to ANGLE Mac and Linux builds Review URL: https://codereview.appspot.com/6427049/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1230 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 99fbbe86 2012-07-19T19:11:24 Embed Blit shader byte code in binary. Ran a WebGL conformance test that exercises the blitter - copy-tex-image-2d-formats. Review URL: https://codereview.appspot.com/6403043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1229 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 433f4aaa 2012-07-18T17:29:52 Fix always true condition in assert in MacroExpander.cpp. Issue: 349 Review URL: https://codereview.appspot.com/6420046/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1228 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 6c0c2d87 2012-07-18T15:49:56 Do not call MacroExpander::popMacro() from MacroExpander::~MacroExpander(). MacroExpander::popMacro() assumes that the macro being popped has been fully parsed. This may not be true for MacroExpander destructor which may get called anytime the compiler decides to abort the compilation process. This patch just deletes the macro-contexts pushed in the stack without validating the parse state of current macro. BUG=348 Review URL: https://codereview.appspot.com/6415043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1227 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 95c25cfc 2012-07-13T22:39:17 Bump version.h git-svn-id: https://angleproject.googlecode.com/svn/trunk@1226 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3cfd7225 2012-07-13T22:36:58 Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts. WebGL conformance tests did not regress. I verified they exercise the Blit code. Review URL: https://codereview.appspot.com/6345105 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1225 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com e640ef8e 2012-07-13T18:42:40 Make the new preprocessor backwards compatible with Bison 2.3 Review URL: http://codereview.appspot.com/6356098/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1224 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com d91a0e99 2012-07-13T17:32:57 Recognize QNX as POSIX. Review URL: https://codereview.appspot.com/6353097/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1223 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 68715287 2012-07-12T23:28:41 Scale up non-multiple-of-4 dxt textures D3D doesn't support DXT textures that aren't a multiple of 4 in size, so multiply the sizes by 2 or 4 so they work. Then ensure sampler parameters are set up correctly so they don't sample the unuploaded miplevels. BUG=https://code.google.com/p/angleproject/issues/detail?id=237 TEST= Review URL: https://codereview.appspot.com/6287045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1222 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95a758f3 2012-07-12T15:17:06 Remove dos-style line-endings (EOL changes only) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1218 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9fba10e9 2012-07-12T01:43:41 Update version Review URL: https://codereview.appspot.com/6352103 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1217 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 144f2804 2012-07-12T01:42:34 Enable OES_get_program_binary. Review URL: https://codereview.appspot.com/6349053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1216 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6f1796f3 2012-07-12T01:40:11 Make ProgramBinaries binary rather than text + binary. Review URL: https://codereview.appspot.com/6351082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1215 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org dd8e4aa4 2012-07-12T01:33:10 Fix vertex texture fetch. The texture v coordinate was still being flipped. Fixes http://code.google.com/p/chromium/issues/detail?id=136650. Review URL: https://codereview.appspot.com/6345095 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1214 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2fe20a86 2012-07-11T20:37:41 Don't set the Break flag on the last loop fragment. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1213 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5b60f5eb 2012-07-11T20:37:38 Don't check for Break on the first loop fragment. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1212 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8c77f854 2012-07-11T20:37:35 Indicate breaking out of an excessive loop using the loop index name. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1211 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e9b3f60a 2012-07-11T20:37:31 Keep track of the index name of excessive loops. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1210 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0933b0cc 2012-07-11T20:37:28 Use a single index for excessive loops. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1209 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c264de47 2012-07-11T20:37:25 Limit HLSL loop scope to match that of GLSL, for excessive loops. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1208 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 11190ec6 2012-07-11T20:37:21 Disable debug logging on Release builds. TRAC #21169 ISSUE=322 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1207 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a8833e91 2012-07-11T20:37:16 Disallow redefinition of built-in functions. TRAC #21173 Issue=343 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1206 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org fc0543f4 2012-07-11T20:31:02 This patch reverts r1203, but in slightly different way. It seems there is a problem with the config of memory bots. The usage of std::locale in ANGLE is fine. Review URL: https://codereview.appspot.com/6392052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1205 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 39a94266 2012-07-10T23:30:30 Reconstructed preprocessor.vcproj from libGLESv2.vcproj. There was something different about the project properties in release builds that caused std::vector to have different member variable offsets, leading to the samples crashing in Release builds. Removed stuff that was specific to libGLESv2.vcproj. Project now builds in all configs including x64. Review URL: https://codereview.appspot.com/6374050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1204 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 828ec8fa 2012-07-10T17:50:12 Builds for chrome memroy bots (windows only) do not link due to the usage of std::locale, the reason for which is still unknown. This patch avoids the usage of std::locale, while still enforcing "C" locale and checking for overflow. Review URL: https://codereview.appspot.com/6392046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1203 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8963ec2a 2012-07-09T22:34:06 Implement binary streams. Review URL: https://codereview.appspot.com/6357050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1200 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 90080e3b 2012-07-09T22:15:33 Support for serializing a linked program to binary. The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated. Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions. Review URL: https://codereview.appspot.com/6295092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 68b3e91c 2012-07-09T18:39:32 Fixed link error on GCC and clang. They complain about missing symbols even when those symbols are not used. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1196 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c0a1eb3c 2012-07-09T18:27:04 Fixed compile error on android. It was complaining about tolower. This patch removes the usage of tolower, and adds tests for checking both versions of hexadecimal integers - 0x and 0X. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1195 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org f099dfdb 2012-07-09T17:48:10 Enable the new preprocessor. Passes all unit-tests and WebGL conformance tests! Review URL: https://codereview.appspot.com/6357055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1194 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c022c3af 2012-07-09T15:56:42 WebGL spec specifies maximum length of all types of tokens - not just identifier tokens. And it also means preprocessing-tokens, not compiler tokens. Note that this implies that non-compliant tokens even inside excluded #if blocks will trigger error. TODO: This behavior should be implemented as a preprocessor option, so that a GLES2 compiler can choose to disable it. Review URL: https://codereview.appspot.com/6355066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1193 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 08b3e40f 2012-07-04T19:16:35 Avoid implicitly enabling centroid sampling on non-point rendering. TRAC #21121 Issue=340 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1192 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 13be3e43 2012-07-04T19:16:24 Increase the maximum point size to what is reported by Direct3D. TRAC #21121 Issue=345,305 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1191 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d35efdf5 2012-07-03T19:33:10 Restricted the length of identifiers (including #define directive) to 256, as required by webgl spec. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1186 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 390209ae 2012-07-03T16:12:48 Lowered the severity of EOF_IN_DIRECTIVE from an ERROR to WARNING. There are just too many shaders on internet (including webgl conformance test) that do not have a newline at the end of directives, especially #endif. Review URL: https://codereview.appspot.com/6352059 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1185 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d0d9f87a 2012-07-03T16:06:40 Make sure that #version occurs before anything else, except for comments and white space. Review URL: https://codereview.appspot.com/6348056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1184 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 2e81891c 2012-06-29T21:26:03 Handled the case where int and float are of correct format, but large. The GLSL spec is not very clear on how integers should be interpreted for expressions. C99 says the expression is of type intmax_t. I am parsing all integers as int except those in expressions, which are being parsed as unsigned int. Review URL: https://codereview.appspot.com/6351051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1179 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7adef604 2012-06-29T01:10:07 Update revision git-svn-id: https://angleproject.googlecode.com/svn/trunk@1178 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 6b495719 2012-06-29T00:06:58 Moved error-counting to Diagnostics so that errors generated during preprocessing is included in the count. Enabled logging of preprocessor diagnostics into info-log. Review URL: https://codereview.appspot.com/6354047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1177 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org f115592d 2012-06-28T23:34:30 Used std::ostringstream instead of std::stringstream wherever applicable. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1176 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 5b6a68e0 2012-06-28T20:29:13 Replaced pp::Token::value with pp::Token::text. The term value will be used for a function which will convert text to integer/float constant. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1175 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org fadc2058 2012-06-28T19:21:44 More expression tests for division by zero. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1171 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com c6b3b3c7 2012-06-27T22:49:39 Fix the compiler warnings on WebKit ports when updating ANGLE in WebKit. Remove the varargs used for extra info formatting in the error() and warning() methods of ParseHelper. Use std::stringstream for formatting instead. Review URL: http://codereview.appspot.com/6310067/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1170 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 432d6fc4 2012-06-27T22:13:21 Introduced preprocessing token types. This fixes a bug where invalid tokens inside excluded conditional block may report diagnostics. Now we let the invalid tokens to bubble through the preprocessor so that they have chance to be skipped. Review URL: https://codereview.appspot.com/6356045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1169 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d39ec4c1 2012-06-26T04:37:55 Implemented conditional processing. Review URL: https://codereview.appspot.com/6333046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1168 736b8ea6-26fd-11df-bfd4-992fa37f6226