|
d10ba166
|
2020-05-19T18:00:38
|
|
Rename ProgramState::getProgramExecutable() to getExecutable()
The "Program" part of ProgramState::getProgramExecutable() is already
implied by being part of a ProgramState, so it can be removed.
Bug: angleproject:3570
Change-Id: I35ffb2af81196fa7f189f7d3a37158f5f1951141
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2209317
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
a48f3c38
|
2020-04-29T10:03:14
|
|
Implement setBinaryRetrievableHint
Remove the UNIMPLEMENTED() macro. Doing nothing is an acceptable
implementation at this time.
Test: Angry Birds 2
Bug: b/154930384
Change-Id: Ie46c084feb2015aa5fecdbbf2295d46e5087e3dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172711
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
913f4f42
|
2020-04-15T00:54:37
|
|
Vulkan: Support VS, FS, and CS in the same PPO
This CL adds support for a Program Pipeline Object to have a VS, FS,
and CS attached to the same PPO and then using that PPO for both draw
and dispatch calls.
Bug: angleproject:3570
Test: KHR-GLES31.core.compute_shader.sso*
Change-Id: I262cdbdfd442f6db5ba2b45d1308003102b237cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150078
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
405f8e7b
|
2020-02-24T17:38:10
|
|
Vulkan: Support Program Pipeline Objects
Add support for PPOs to the Vulkan back end.
Bug: angleproject:3570
Change-Id: I5403456929847c185467b008d810f31ecfcb60cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
b387ce93
|
2020-02-21T16:05:41
|
|
Vulkan: Move ProgramInfo/ShaderInfo to ProgramExecutableVk
The classes ProgramInfo and ShaderInfo are being moved into
ProgramExecutableVk along with the ProgramVk members mDefaultProgramInfo
and mLineRasterProgramInfo. This refactor is necessary since these
members are common between ProgramVks and ProgramPipelineVks.
Bug: angleproject:3570
Change-Id: I94cdb1096c6a0c007d858135af694da58d7897ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068901
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
85c076ee
|
2020-02-20T17:54:35
|
|
Vulkan: Make mVariableInfoMap a gl::ShaderMap<>
The ShaderInterfaceVariableInfoMap information is specific to each
shader stage, since the locations are determined for each shader stage.
This change makes mVariableInfoMap a gl::ShaderMap<> to handle this,
which will make it easier to compile separable programs, determine the
variable locations, and transform the SPIR-V.
Bug: angleproject:3570
Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
abaa3573
|
2020-02-20T10:23:02
|
|
Vulkan: Only calculate variable locations once
Variable locations and descriptor set/binding values are calculated
multiple times:
- Compiling GLSL->SPIR-V
- Creating the Vulkan pipeline layout
- Updating descriptor sets
These values should instead be calculated once and reused throughout
since they won't change without recompiling the shader program.
Bug: angleproject:3570
Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10ade024
|
2020-02-13T18:11:54
|
|
Create the ProgramExecutableVk Class
The ProgramExecutableVk class is being created to collect data
structures that are common to both ProgramVks and ProgramPipelineVks,
as well as any shared functions. This allows callers to make
Program-/ProgramPipeline- specific queries without needing to know
exactly which responded by querying the current ProgramExecutableVk.
This will also allow the necessary data structures to only be
populated and stored within the ProgramExecutableVk when necessary
and reused as often as necessary.
A few things are being moved into this class:
- mVariableInfoMap
This information will be required to defer translating the SPIR-V
until when the vulkan pipeline layout is determined and the actual
locations are known. This will also allow removing determining
these locations twice (during GLSL->SPIR-V compilation and pipeline
layout).
- createPipelineLayout()
- update*DescriptorSet()
- Descriptor Set Layout lists
- Pipeline Layout
- Various other functions/members related to pipeplines, descriptor
sets, etc.
Bug: angleproject:3570
Change-Id: I4b5ababeafec865148783c8ffd4c15f659f4856d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055656
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
68083e89
|
2020-03-04T15:55:53
|
|
Vulkan: Move cached samplers/images and has*() to ProgramExecutable
The active samplers and images are being moved from Program into
ProgramExecutable to unify interacting with them for Programs and
ProgramPipelines
Also, create some helper functions for gl::Program that ProgramExecutable can
call to make it easier for ProgramPipeline to respond to similar
queries for each of the Programs in the ProgramPipeline.
Bug: angleproject:3570
Change-Id: I0b37f1a379e56b9659d82d92f6d7a546beee11cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087648
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7e0699a2
|
2020-02-05T17:04:06
|
|
Create the ProgramExecutable Class
The ProgramExecutable class is being created to collect data structures
that are common to both Programs and ProgramPipelines, as well as any
shared functions. This allows callers to request the current
ProgramExecutable from the State and make
Program-/ProgramPipeline-specific queries without needing to know
exactly which responded. This will also allow the necessary data
structures to only be populated and stored within the ProgramExecutable
when necessary and reused as often as necessary.
Bug: angleproject:3570
Change-Id: I101f08ab03421894667b4a426a04d2147489f0e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040512
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
07467b4a
|
2020-03-20T10:40:56
|
|
Remove GL_CHROMIUM_path_rendering
Bug: chromium:1063193
Bug: angleproject:4270
Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9d812d35
|
2020-03-18T15:31:14
|
|
Vulkan: Remove public FramebufferVk::getFramebuffer.
Goal: enable rendering feedback loop detection for Manhattan.
Making getFramebuffer private prevents direct access to the Framebuffer
internals. Hiding access lets the FramebufferVk class switch up its
implementation to support different VkFramebuffers for feedback loop
cases.
Also this is a general code cleanup.
Bug: angleproject:4490
Change-Id: Ib4f5e34d476ccd8fc43a1adb031933ab347ca7b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109333
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a741abb9
|
2020-02-21T16:37:37
|
|
Vulkan: Rename CommandGraphResource to Resource.
Also renames the h and cpp files to ResourceVk (to keep distinct from
other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'.
Cleans up a few remaining mentions of the command graph in comments.
Bug: angleproject:4029
Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c58458e6
|
2020-02-19T14:51:41
|
|
Vulkan: Remove CommandGraph code.
Also updates relevant comments to no longer refer to a graph.
Bug: angleproject:4029
Change-Id: Ic29716e9ae4926870f902947d49d8fee7af98662
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057804
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3b82506a
|
2020-02-11T09:35:38
|
|
Vulkan: Command graph linearization (Step 5).
Implements ES 3.1 support.
Bug: angleproject:4029
Change-Id: I3c08602cf4ec64621bfdb40cd40d142b666e6edf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2046052
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
3c066404
|
2020-02-05T12:43:12
|
|
Vulkan: Command graph linearization (Step 4).
Implements GLES 3.0 functionality for the new command recording style.
Tested with angle_end2end_tests. dEQP/CTS testing will come later.
Bug: angleproject:4029
Change-Id: Ibdc4f1355a7b880946699ec227fd9807f4a27af9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040197
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e5385ea9
|
2020-01-27T13:40:18
|
|
Vulkan: Compile shaders at link time
Since line raster emulation was changed to use specialization constants,
it has been possible to compile shaders at link time. However, program
pipeline objects would have required keeping the shader sources around
for recompilation. Now that all necessary decorations are modified
directly in SPIR-V, it's possible to compile the shaders at link time
and forget about their sources. Program pipeline objects then simply
"reconfigure" the generated SPIR-V.
A next step could be to also create the Vulkan pipeline object at link
time. A number of failures due to gaps in CTS testing prevent that work
currently. In particular, in some situations the generated SPIR-V is
not per spec, for example it may contain vertex attributes with aliasing
locations, or have transform feedback capture of array elements
misconfigured.
Bug: angleproject:3394
Bug: angleproject:4253
Change-Id: I54c0884cf056b511a4a306225cc6ed2cef84d257
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023186
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
20b1259a
|
2020-02-05T17:08:05
|
|
Vulkan: Command graph linearization (Step 2).
ES 2.0 is feature complete.
Passes all of the angle_end2end_tests with the new linear command
recording method. Also runs the T-Rex benchmark without any obvious
glitches. Likely has issues with creating too many RenderPasses. ES3
is mostly untouched.
Bug: angleproject:4029
Change-Id: Ic5acf3d768495fbffd07b07bf0a6f2b5787c51f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012900
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f1f082e1
|
2020-01-17T14:53:38
|
|
Vulkan: Set varying location & xfb decorations in SPIR-V
The shader translator outputs arbitrary location indices. Once compiled
by glslang, the SPIR-V transformer modifies these decorations. If the
transform feedback extension is used, it will also add the relevant
decorations to the varyings that are captured.
Bug: angleproject:3394
Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5ca050d1
|
2020-01-20T14:59:41
|
|
Vulkan: Set fragment output locations in SPIR-V
The shader translator outputs arbitrary location indices for fragment
outputs. Once compiled by glslang, the SPIR-V transformer modifies
these decorations.
Bug: angleproject:3394
Change-Id: Ib9d8336bccc392e789e4d93031fdcce9c466b7a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011214
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
71e6afb1
|
2020-01-14T14:12:31
|
|
Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3712b2e4
|
2020-01-24T17:08:30
|
|
Vulkan: Command graph linearization (Step 1).
This initial prototype introduces a new feature to the Vulkan back-end
that disables the deferred command recording. The intent is to have a
lower CPU overhead during submission calls which currently walk a DAG.
The feature is not complete. Currently it only passes the ANGLE
SimpleOperationTests. Moreover it is extremely simple and only allows
use of one command buffer at a time. In the future we'll allow open
command buffers for recording outside and inside render pass commands
at the same time. We'll also support collapsing RenderPasses together
for some use cases.
Currently the prototype only passes "SimpleOperationTest". There are
quite a few unimplemented features like queries, XFB, etc.
Bug: angleproject:4029
Change-Id: I82760986683f55e37ac4ea559de6f4cffb6ef84e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953485
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
135f8fcb
|
2020-01-13T16:18:41
|
|
Vulkan: Remove inactive uniforms in the translator
By removing inactive uniforms in the translator, glslang wrapper doesn't
need to comment them out. Additionally, inactive uniforms don't find
their way in the default uniform block, reducing its size if there's a
mix of active and inactive uniforms.
As collateral, it also fixes a bug where inactive uniforms of struct
type were not correctly removed by glslang wrapper.
Bug: angleproject:3394
Bug: angleproject:4211
Bug: angleproject:4248
Change-Id: I874747070e875fe24bf59d39d1322e319e280a16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999278
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b36e46ab
|
2020-01-08T15:49:18
|
|
Vulkan: Line raster emulation through specialization constant
In preparation for compiling shaders early at link time, this change
reworks line raster emulation such that it uses specialization constants
instead of a preprocessor condition. This means drawing both triangles
and lines with this program will still result in a one-time shader
compilation.
The compilation is still done at draw time in this change.
Bug: angleproject:3394
Change-Id: I0bf91398868d7f7147456533b728906b505192b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992365
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
579c5940
|
2020-01-17T13:20:21
|
|
Vulkan: Rename onGraphAccess to onResourceAccess.
Clarifies the function for the upcoming command graph linearization.
Bug: angleproject:4029
Change-Id: Ib50997c007053757de533f69c155a92d7555e0b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
441b72f0
|
2020-01-16T14:48:39
|
|
Vulkan: Make ContextVk own ResourceUseList.
This moves the resource use tracking functionality out of CommandGraph.
Making the list a separate class helps the implementation avoid tricky
circular include problems.
Bug: angleproject:4029
Change-Id: I3288fc685b21e949f12b0796109a2b7bb117c249
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002931
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4ff1651e
|
2020-01-16T12:42:27
|
|
Vulkan: Add ResourceUseList helper.
This abstracts away the ResourceUse tracking from CommandGraph. Pulling
it out will allow us to more easily swap resource use tracking into
ContextVk. The command graph is eventually going away so we need to
move functionality out of CommandGraph.
Bug: angleproject:4029
Change-Id: Icc3bcc824510b03e91f8ff010a82751a81516bfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002930
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
806d812e
|
2020-01-03T13:48:30
|
|
Vulkan: Reorder descriptor sets
This change moves driver uniforms to a set with a lower id than the one
that includes (emulation) transform feedback buffers. Imagine the
following:
- Program 1 with xfb: UniformsSet: 1 VS uniforms buffer, 1 FS uniforms
buffer, 1 xfb buffer
- Program 2 without xfb: UniformsSet: 1 VS uniforms bufer, 1 FS uniforms
buffer.
Previously, UniformsSet was index 0, and DriverUniformsSet was index 3.
When switching from Program 1 to Program 2, the layout of UniformsSet
changes, which means every subsequent set needs to be rebound. This is
a Vulkan pipeline layout compatibility rule. This is done with
invalidateCurrentTextures() and invalidateCurrentShaderResources()
already when handling gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE. The bug
is that the driver uniforms are not invalidated.
This is normally not an issue, because usually when switching from
Program 1 to Program 2, transform feedback is paused, and this state
change does invalidate driver uniforms. However, the following scenario
doesn't do this:
- Begin Xfb
- Pause Xfb
- Use Program 1
- Draw
- Use Program 2
- Draw
- End Xfb
There is no driver state change between the two draw calls, which means
the second draw will attempt to draw using the driver uniforms bound for
the first draw call. There is a Vulkan validation error here due to the
above pipeline layout validation rule.
The issue manifests itself only when the second draw call actually uses
driver uniforms, as otherwise that set is inactive and not validated;
i.e. when line raster emulation is used.
In summary, the validation error manifests itself when:
- Transform feedback and line raster both use emulation
- Transform feedback is paused
- A draw with an xfb program is followed by a non-xfb program
- The second draw is a line draw
A test is added for this.
The solution is to reorder the sets so that DriverUniformsSet is placed
before UniformsSet. This way, changes to the layout of UniformsSet
don't invalidate DriverUniformsSet.
In fact, based on the above, any change in the layout of the program
should have required an invalidation of the driver uniforms. This bug
is probably masked by the fact that
ContextVk::handleDirtyDescriptorSetsImpl() always rebinds the graphics
driver every time any descriptor set needs rebinding. That should be
removed in a follow up change.
Bug: angleproject:4261
Change-Id: I21ad4152b454a1fe70554be02e18a9c94fb3e7a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986927
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
49135f68
|
2019-12-10T11:27:09
|
|
Vulkan: Fix descriptor pool init in presence of atomic counters
The descriptor pool was initialized with the number of atomic counter
buffers, but we always use 8 storage buffers for atomic counter buffer
emulation regardless of how many atomic counter buffers there.
This change fixes the descriptor pool initialization by requesting 8
storage buffer descriptors if there are any atomic counter buffers.
Bug: angleproject:4199
Change-Id: Ide58c013cba8ac46228dba795a82304b97ee83ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1959489
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
caa6eccd
|
2019-10-27T13:46:56
|
|
Vulkan: Implement Transform Feedback support via extension
Implemented transform feedback extension path. Where
VK_EXT_transform_feedback is supported, extension path will be taken
over an emulation path. Extension path has advantages in terms of
performance.
BUG=angleproject:3206
Test: dEQP-GLES3.functional.transform_feedback.*
angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Change-Id: Ia07c23afb289d9c67073469a97b714ec96f5265a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1882767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
61c6aecc
|
2019-11-28T14:30:18
|
|
Vulkan: Fold read access into write flags on buffer writes
This could lead to a subtle bug:
Say we use a buffer as a storage buffer and write to it. We then must
issue a memory barrier before using it as a uniform buffer. However we
would set the SHADER_READ bit as a read mask on a storage buffer
access. This seems like it could lead to a missing barrier.
Bug: angleproject:4178
Change-Id: I486002739b7fb000ffacc0a1e996784b7875e7ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1943034
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
a48f95ab
|
2019-10-14T14:49:49
|
|
Move Vulkan GlslangWrapper code to a shared location.
Metal backend will reuse Vulkan's GlslangWrapper code.
The Metal backend will use this code to translate glsl to spirv then
cross compile to Metal Shading Language using spirv-cross.
So the source code of GlslangWrapper should be moved outside vulkan folder.
Bug: angleproject:2634
Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
68591eff
|
2019-10-13T15:05:23
|
|
Vulkan: Store ImageView access in the graph.
This will ensure we don't destroy the image views when they are still
in use by other Contexts.
Bug: angleproject:2464
Change-Id: I1d3ba2ad241250e31ea32873446c4cb23971750d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843236
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0b9ebe58
|
2019-10-15T11:15:42
|
|
Vulkan: Add "ImageViewHelper".
This allows views to track a different lifetime than vk::ImageHelper.
This in turn will fix the race condition on ContextVk destruction when
releasing ImageViews owned by TextureVk and RenderbufferVk. For now
this is a refactoring change only.
Bug: angleproject:2464
Change-Id: I9581975bd5d4913233bbed8439dd4a632cc78a2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
616a4dc0
|
2019-09-12T16:10:47
|
|
Vulkan: Full support for program interface queries
Program interface queries are a generic way to query attributes of
the program like uniforms, samplers, attributes, etc. This change
supports those queries for program outputs.
Bug: angleproject:3596
Test: dEQP-GLES31.functional.program_interface_query.*
Test: ProgramInterfaceTest.cpp
Change-Id: I0f13692949073b45988b6f930eee9eaa6411bbe2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1801998
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f10bf6bf
|
2019-09-26T10:27:18
|
|
Vulkan: Implement multi-threaded GL.
The main component of this change is to make vk::BufferHelper,
vk::ImageHelper and vk::SyncHelper use a common path. We introduce a
new "vk::SharedGarbage" helper class that stores small lists of garbage
from individual objects like an ImageHelper or BufferHelper. The
SharedGarbage is stored in the RendererVk with the ResourceUse of the
helper object. The ResourceUse tells RendererVk when it is safe to
destroy the GarbageObjects.
New "onGraphAccess" commands are added in a few places to enable the
common garbage collection path. A couple Context-only resources like
default attributes now are referenced where they were not before.
Also reorganizes some functions so we can add a few helpful ASSERTs
to our graph dependencies. Added "updateCurrentAccessNodes" for this.
Also adds a "RendererScoped" helper to replace many uses of
"ContextScoped".
The multithreading EGL tests mostly pass but have some remaining
flakiness so cannot yet be enabled.
Bug: angleproject:2464
Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b540da89
|
2019-09-19T14:19:12
|
|
Vulkan: Use ResourceUse to track object lifetime.
With the new resource tracking scheme the CommandGraph, tracking a
"Context serial" aka "current" serial is no longer necessary for
CommandGraphResources. Serial tracking has been moved to the shared
ResourceUse struct that gets updated on a command submission. Thus
we don't need to store the serial as a current separate piece of info
in BufferHelper/ImageHelper.
Will lead to further redesign for the multi-threading support for
Vulkan.
Bug: angleproject:2464
Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8be7a4c7
|
2019-09-19T12:48:31
|
|
Re-land "Vulkan: SwiftShader integration."
Re-land fixes Win7 configs and placement of the SwiftShader module for
ASAN/TSAN configs.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d7f28aae
|
2019-09-19T14:19:10
|
|
Vulkan: Pass CommandGraph when updating serials.
This is in preparation for storing a pointer to a shared resource use
structure.
Bug: angleproject:2464
Change-Id: I8f4ba1c71de6ad6a27ac06fc8012a0e94267cc16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785988
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bf4268a3
|
2019-09-17T13:33:56
|
|
Fix misc VS2019 bool conversion warnings
BUG=angleproject:3921
Change-Id: I06de5131f98b27c2556ed60dd7228c9cfa154802
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811858
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
db7a36f4
|
2019-09-17T00:22:32
|
|
Revert "Vulkan: SwiftShader integration."
This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1.
Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912
Original change's description:
> Vulkan: SwiftShader integration.
>
> Adds a new EGL extension for picking SwiftShader when using the Vulkan
> back-end. Also cleans up ICD enabling code RendererVk. Also includes a
> change to a buffer size necessary to support SwiftShader's minimum
> limits.
>
> 32-bit is currently left disabled to work around an issue on AMD Win7.
>
> Bug: angleproject:3876
> Bug: b/140251624
> Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org
Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3876, b/140251624
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
1224802c
|
2019-09-16T15:17:33
|
|
Vulkan: SwiftShader integration.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
32-bit is currently left disabled to work around an issue on AMD Win7.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4fdeb8d2
|
2019-09-12T10:08:15
|
|
Vulkan: Reduce uniform block dynamic buffer size.
This is to fit in the minimum required Vulkan limits that SwiftShader
exposes.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: If1a36fc578675ebb07d3f6546689709882c174f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1801264
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
90a58622
|
2019-09-04T15:39:58
|
|
Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:
VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying
Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
912e52d8
|
2019-08-23T00:25:09
|
|
Vulkan: Storage image support
Image bindings are placed after atomic counters in the "resources"
descriptor set.
There are two issues yet to be addressed:
- GL can create a 2D (array) view of a 3D image, but this is not allowed
in Vulkan. If this cannot be made possible, emulation needs to be
done.
https://github.com/KhronosGroup/Vulkan-Docs/issues/1033
- GL can create an image view of a texture with a different format and
have the data reinterpreted. This is not currently done.
Bug: angleproject:3563
Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5d27a696
|
2019-08-13T11:29:07
|
|
Support separable shader programs
The spec states:
Shader stages including vertex shaders, fragment shaders, and compute
shaders...A single program object can contain all of these shaders, or
any subset thereof.
This change allows shader programs without a fragment shader. The
biggest driver of this change is dEQP since a large number of tests
create shader programs without a fragment shader.
Bug: angleproject:3803
Test: dEQP-GLES31.functional.program_interface_query
Change-Id: Id6cb098c62a1489a14b9ec1b31bd4cd59f655e49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752010
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
83a369bb
|
2019-08-14T10:39:34
|
|
Vulkan: Improve cubemap emulation seam handling
Changes seamful cubemap emulation to always compute the derivative,
emulating the bias parameter by scaling the provided derivatives.
This results in more accurate mipmap levels for seams within primitives.
There are some artifacts as a result of how derivatives are calculated,
but this matches the native driver.
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: Icb976e2a7e14cb4210645571edc037d4e607bd0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754383
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1d5aaa6c
|
2019-08-06T11:20:13
|
|
Vulkan: support dynamic indices in array of arrays
Expands existing struct-sampler rewrite to flatten arrays of arrays.
This allows us to support dynamically-uniform array indexing, which is
core in ES 3.2.
Samplers inside (possibly nested) structs are broken apart as before,
and then if the type resulting from merging the array sizes of the field
and its containing structs is an array of array, the array is flattened.
Also adds an offset parameter to functions taking in arrays to account
for this translation.
As a result of outer array sizes leaking into function signatures,
functions taking arrays of different sizes are duplicated according to
how the function is invoked.
Bug: angleproject:3604
Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6d653c02
|
2019-08-14T14:09:02
|
|
Vulkan: Set empty buffer to xfb descriptor set as an initial buffer
When we have xfb descriptor set without buffer bindings it causes
errors in Vulkan validation layer. So we set empty buffer by default.
BUG=angleproject:3681
Tests: dEQP-GLES3.functional.*transform_feedback*
dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
Change-Id: I4e7c9c9ee661f1fc92bf01fb78a2212c1a423eaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1753387
Commit-Queue: Hyunchang Kim <hckim.kim@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a2553a7
|
2019-08-07T14:44:12
|
|
Vulkan: Emulate subgroup ops in seamful cubemap emulation
Where subgroup ops are not available, they are emulated as such:
Code with subgroup ops:
float lH = subgroupQuadSwapHorizontal(layer);
float lV = subgroupQuadSwapVertical(layer);
float lD = subgroupQuadSwapDiagonal(layer);
bool isHelperH = subgroupQuadSwapHorizontal(gl_HelperInvocation);
bool isHelperV = subgroupQuadSwapVertical(gl_HelperInvocation);
if (gl_HelperInvocation)
{
layer = !isHelperH ? lH : !isHelperV ? lV : lD;
}
Emulated code:
float nonHelperLayer = gl_HelperInvocation ? 0.0 : layer;
float lH = abs(dFdxFine(nonHelperLayer));
float lV = abs(dFdyFine(nonHelperLayer));
float lD = abs(dFdxFine(lV));
float isHelperDiffH = abs(dFdxFine(float(gl_HelperInvocation)));
bool isNonHelperH = isHelperDiffH > 0.5;
float isHelperDiffV = abs(dFdyFine(float(gl_HelperInvocation)));
bool isNonHelperV = isHelperDiffV > 0.5;
if (gl_HelperInvocation)
{
layer = isNonHelperH ? lH : isNonHelperV ? lV : lD;
}
Both paths are supported as on nvidia devices the emulated code
misbehaves. This change therefore effectively only enables seamful cube
map emulation on Android where subgroup operations are not supported.
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: I9664d9760756758748183eb121c626f176789f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742222
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
4c833efb
|
2019-07-11T11:29:35
|
|
Vulkan: Enable sampler objects
This is the initial implementation to get GLES3.0 Sampler Objects
working on the Vulkan backend.
When samplers are dirty, a corresponding Vulkan sampler object will be
created with associated state and textures are flagged as dirty anytime
sampler bindings change.
Then when handling textures dirty, any bound sampler objects are pulled
from active texture units. When sampler objects are bound, their state
is used instead of the built-in texture's sampler state.
This change also adds a test that uses the same texture object with
different sampler objects to test a corner case that dEQP misses.
Bug: angleproject:3208
Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
93560ef5
|
2019-07-25T16:13:02
|
|
Vulkan: Seamful cube map emulation
In GLSL, a cube texture is sampled with one of textureCube* functions.
This function takes a 3D coordinate which is a vector from the center of
the cube and identifies a direction to sample from. GLES2.0 has the
following table that translates this 3D coordinate (Rx, Ry, Rz) to a
face and ST coordinates within that face. This table can be found in
Section 3.7.5 (Cube Map Texture Selection).
A compiler pass is implemented in ANGLE that replaces samplerCube
declarations with a sampler2DArray. The textureCube* functions are
replaced with the corresponding texture* functions with the translated
coordinates according to that table.
Gradients provided to textureCubeGrad are translated using the same
formulae, which is not precise but the spec specifies this projection to
be implementation dependent.
Helper invocations enabled through WQM (whole quad mode) cause a
nuisance in that the extrapolated varyings used as coordinates in a
textureCube call could have a different major axis (and therefore face)
from the non-helper invocations that lie within the geometry.
subgroupQuadSwap* operations are used in conjunction with
gl_HelperInvocation to make sure the helper threads calculate texture
UVs in the same face as the non-helper invocations.
Bug: angleproject:3300
Bug: angleproject:3240
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
44e690ca
|
2019-07-22T16:42:55
|
|
Vulkan: Support unaligned atomic counter buffer binding
GLES doesn't require any implementation-specified alignment requirement
for atomic counter buffers. They are emulated with Vulkan storage
buffers, which do have restrictions.
The storage buffers are bound at aligned offsets, and the remaining
offsets are passed to the shader as uniform values. This means that the
driver uniforms are now also bound to the compute pipeline.
Bug: angleproject:3566
Change-Id: I1a3429438f76d95e33cb5c6ef2c9370a10d900d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713095
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c13ca2af
|
2019-07-17T15:46:29
|
|
Vulkan: Allow more than one atomic counter buffer binding
dEQP assumes there are more than one atomic counter buffers available.
This is technically not a requirement by the standard, but nevertheless
could be what applications expect as well.
This change adds support for multiple atomic counter buffer bindings.
This is done by declaring an array of storage buffers for the atomic
counter buffers (instead of declaring only one) and passing the
(binding, offset) pair around to functions instead of just the offset.
The atomic counter is found by indexing `binding` into the storage
buffer array first before indexing `offset` into its `uint[]`.
ProgramVk's default uniform collection is also fixed not to include
atomic counter uniforms.
A remaining issue is that atomic counter buffer offsets don't have
alignment requirements in GLES, but Vulkan does for storage buffers.
Similar to emulated transform feedback buffer offsets, these should be
sent to the shader through uniform values. This will be done in a
follow up change.
Bug: angleproject:3566
Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
593b1a6c
|
2019-07-30T10:02:22
|
|
Vulkan: Fix array handling in default uniforms
Changes default uniform block layout generation to only remove the first
array subscript, which causes arrays of arrays to be recognized
correctly.
Bug: angleproject:3604
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.shaders.arrays*'
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.program_interface_query.*array*array*'
Change-Id: Ifacc665cae87c651253e5cb8d929178d7fc92817
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724906
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
1ebe6014
|
2019-07-29T16:02:15
|
|
Vulkan: Only check sampler when setUniform1i(v)
1. only do isSampler checking when update int uniforms
2. inline some simple methods of LinkUniform
This fix reduce CPU time spent on `isSampler` call from 70ms to 30ms in
T-Rex bench on specific platform.
Bug: angleproject:3743
Change-Id: I98ef3c892df27e08d54ed40946d924b5a50c796c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725114
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3a36f306
|
2019-07-19T12:43:22
|
|
Always set matrix uniform to dirty when it updates
Remove the dirty checking of matrix uniform update at frontend and
always let backend update whenever glUniformMatrix* is called. Profiled
with UniformsBenchmark/* with vulkan backend, performance increases
around 6% when data being updated is changing and performance increases
around 2% when data being updated stays same.
Bug: angleproject:3705
Change-Id: I8eaf6a1231e634b69c6dc540db1b9d3a312bf45d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709725
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
a2129356
|
2019-07-23T12:54:13
|
|
Vulkan: Add support for 2D array textures
Includes changes from jmadill to align with Vulkan backend design.
Correctly setting layer count and depth when the texture type is
2Darray. Vulkan requires depth of 1 for 2Darray textures.
Bug: angleproject:3189
Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
b82d8633
|
2019-07-15T11:23:08
|
|
Vulkan: Atomic counter buffer support
Vulkan doesn't treat atomic counters especially, and they are emulated
with atomic access to storage buffers.
A single atomic counter buffer binding per pipeline is supported. All
the atomic counters identify an offset within this buffer. The shader
is modified to include a storage buffer definition with
`uint counters[];` as the only field.
A compiler pass replaces atomic counter definitions with variables that
hold the corresponding offset parameter, as well as changing atomic_uint
types to just uint (as the offset). Where an atomic counter variable is
used, it is replaced with the offset variable (plus the array index, if
array). At the same time, built-in `atomicCounter*` functions are
replaced with a corresponding `atomic*` function and
`memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`.
Bug: angleproject:3566
Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
87dc17b5
|
2019-07-22T11:41:27
|
|
Vulkan: Generalize buffers desc set name to include images
And atomic counter buffers which are emulated with storage buffers.
Bug: angleproject:3566
Change-Id: I102763900c779c3a84661491bad53aec384461f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713086
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9ec3f51d
|
2019-07-19T13:06:16
|
|
Reland "Vulkan: Implement OES_get_program_binary extension"
Reason for revert: default uniform initialization was incomplete
This change has the following fixes:
1. Add missing default uniform initialization when loading
program binaries.
2. Re-enable OES Program Binary capabilities for Vulkan.
3. Added two angle end2end test,
- ProgramBinaryES3Test.BinaryWithLargeUniformCount
uses several uniforms across the vertex and fragment
shaders.
- ProgramBinaryES3Test.ActiveUniformShader tests
the difference between uniform static and active use
Bug: angleproject:3216
Bug: angleproject:3217
Bug: angleproject:3665
Tests: dEQP-GLES3.functional.shader_api.program_binary*
angle_end2end_tests --gtest_filter=ProgramBinary*
Change-Id: If6886f01241d65bb1e17a21cc3406533021072ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699069
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f35f1110
|
2019-07-19T09:18:55
|
|
Add script to apply clang-format on all sources
1. python script wrapper to call clang-format over the whole code base
2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format
do not merge include blocks
3. Fix existed clang-format issue in code base
Bug: angleproject:3532
Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ec30d78d
|
2019-07-03T12:56:58
|
|
Optimize uniform matrix update
1. Add a fast matrix update function to do a single memcpy for uniform
matrix assignment with same layout. It benefits row-4 no-transpose GLSL
matrix and col-4 transpose HLSL matrix.
2. Make boolean IsColumnMajor to be a template parameter in generate
uniform matrix updating, which gets rid of the conditional branch
in loop and has better performance.
3. Add e2e test of uploading multiple 3x4 GLSL matrices at the same
time, which adds coverage to this CL.
Bug: angleproject:3632
Change-Id: Id1701ef6fbf63ea4b9884254d93ea8eacfe4e16a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f92fc916
|
2019-07-15T22:39:23
|
|
Vulkan: Compute shader support
A DispatchHelper class is created as the equivalent of FramebufferHelper
as a command graph resource. There's currently a single dispatcher and
all dispatch calls are recorded on that. Context dirty bits are set up
in such a way that graphics and compute workloads are independently
handled, so that issuing a dispatch call wouldn't cause a framebuffer's
render pass to rebind resources.
Bug: angleproject:3562
Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
998a37c9
|
2019-07-15T22:13:14
|
|
Vulkan: merge bindGraphics/ComputeDescriptorSets
The two called bindDescriptorSets with a fixed GRAPHICS or COMPUTE bind
point enum value. The differentation however would result in
unnecessary code duplication with upcoming compute support.
Bug: angleproject:3562
Change-Id: Ica4400c573a90fda168c64ad777d87aa83256e48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703524
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
29fba5e0
|
2019-07-04T17:08:41
|
|
Vulkan: Prepare for variable-stage pipelines
Compute (single-stage pipeline) is upcoming, but this change prepares
GlslangWrapper to handle any number of stages (mostly). Additionally,
this change binds each resource to each stage based on whether it's
active, so that we don't hit the per-stage limit of resources by binding
every resource to every stage.
Bug: angleproject:3633
Bug: angleproject:3562
Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1cde0eab
|
2019-07-03T10:58:32
|
|
Vulkan: Add storage buffer support
The storage buffers are placed in the same descriptor set as uniform
buffers. Some refactoring is done to reuse code that handles UBOs to
handle SSBOs as well. A good number of tests still fail as they test
SSBOs in conjunction with compute shaders.
Bug: angleproject:3561
Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
55efe37c
|
2019-07-03T11:52:21
|
|
Vulkan: Cleanup buffer dependencies
onWrite now sets the dependency to make sure the order of setting
dependency and adding memory barrier is correct. onReadByBuffer is
added to handle buffer-to-buffer dependency and barrier setting
correctly without causing a graph loop. onExternalWrite is added so
that BufferVk doesn't have to track write access flags.
Additionally, setting write dependencies now include both read and write
flags. This is in preparation for SSBO support where the buffer can be
used to read data in addition to write.
Bug: angleproject:3561
Change-Id: I2028186ea14459cd159cf79f6d640df54538fc62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687119
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8da8668
|
2019-07-02T12:21:26
|
|
Vulkan: Implement OES_get_program_binary extension
- Serialize and deserialize completed shader source of
program for saving out for glGetProgramBinary().
- Cleaned up some unnecessary includes in cpp files.
- Some refactoring within ProgramVk::ShaderInfo to minimize code
duplication.
- Added ProgramVk::ShaderInfo::saveShaderSource and
ProgramVk::ShaderInfo::loadShaderSource.
- Updated vk_caps_utils.cpp to enable getProgramBinary and add the
GL_PROGRAM_BINARY_ANGLE program binary format. This follows the pattern
for other backends.
Bug: angleproject:3216
Tests: dEQP-GLES3.functional.shader_api.program_binary*
angle_end2end_tests --gtest_filter=ProgramBinaryTest*
Change-Id: I927a27aaf9aa3d7fac550819ee80d2676ec1d1be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683099
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0bfa5504
|
2019-06-03T10:40:10
|
|
Vulkan: Emulate Transform Feedback with vertex shader output
In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES
is supported for transform feedback. Without tessellation and geometry
shaders, we can calculate the exact location where each vertex transform
output should be written on the CPU, and have each vertex shader
invocation write its data separately to the appropriate location in the
buffer.
This depends on the vertexPipelineStoresAndAtomics Vulkan feature.
Bug: angleproject:3205
Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c773ab98
|
2019-06-25T17:11:58
|
|
Vulkan: Recycle dynamic buffer storage.
This adds a free list to the dynamic buffer storage. Buffers are added
to the free list when the retained buffers are released. They are taken
from the free list when we allocate a new buffer. We only allocate
a new buffer in the ring when we run out of free buffers. This reduces
the amount of time we spend in allocation for frequent updates.
Now that we're recycling buffers inside of DynamicBuffer we also need
to be a bit more careful about when we allow ourselves to reuse them.
If they're still in use by the GPU we should not try to modify them.
Bug: angleproject:3082
Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
7f2520f1
|
2019-06-26T11:18:33
|
|
Vulkan: Refactor DynamicBuffer::init.
This will allow us to more easily create a white box test that sets a
very small initial size for a dynamic buffer.
Bug: angleproject:3082
Change-Id: Ic02bbee83ee8e0f4bfe182e9448c2ce60dea66d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1667645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
88596bea
|
2019-06-13T14:17:48
|
|
Vulkan: Implement a texture descriptor cache.
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app
was repeatedly cycling through a few combinations of active textures.
For each state change in ANGLE we were allocating a new desctiptor set.
This in turn would trigger internal driver memory allocation and cause
jank. Using a cache avoids allocations entirely since the application
is rotating through a stable set of textures.
The descriptor cache is stored in each program. It is indexed by a set
of 32-bit serials. Each texture generates a unique serial for every
combination of VkImage and VkSampler that the texture owns. The texture
descriptor is refreshed every time a texture changes or is rebound.
The descriptor cache is accessed via an unoredered map with the texture
serial sets as the hash key. We also store the maximum active texture
index in the cache key so we don't need to hash and memcmp on all 64
active textures.
This will currently fail if more than MAX_UINT serials are generated.
But that number is high enough that it shouldn't be possible to hit
in practice in a practical amount of time.
Requires shifting the texture sync to ContextVk so we can get the new
serial after the textures are updated. And to make sure to update the
image layouts even if the descriptors are not dirty.
Improves performance of the T-Rex demo. Also improves the score of the
texture state change microbenchmark by about 40%.
Bug: angleproject:3117
Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
266a9e8d
|
2019-06-05T15:15:10
|
|
Vulkan: Move descriptor pools into ProgramVk.
Previously ContextVk owned the descriptor pools. We were trying to
maximize descriptor reuse to conserve memory. However the default
uniforms would have no possible sharing. And because uniform buffers
are usually unique to a program it's likely there would be less reuse.
Image descriptors could be shared. But with the advent of a descriptor
cache in the Program it becomes difficult to manage the cache through
descriptor pool recycling. Moving the pools into the Program simplifies
the cache management. We could look at adding back more reuse in the
future.
Also shifts driver uniforms back into the end of the descriptor sets
to make indexing into the Program's descriptor pools simpler.
Bug: angleproject:3117
Change-Id: I52bb49cf322d944ad7cf08791efdf24b7fe573ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1644775
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ee244c77
|
2019-05-06T10:30:18
|
|
Vulkan: Move command graph and garbage to ContextVk.
To support multithreading, contexts should manage their own command graphs
and garbage. This allows safe access to vulkan resources such as command pools
without thread synchronization.
BUG=angleproject:2464
Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6a4cad87
|
2019-05-01T13:04:00
|
|
Vulkan: Tighten descriptor stage usage hints
Per-stage uniform buffers are marked with the specific stage. Program
uniform buffers and images are specified to be used in all graphics
stages. Descriptors used in internal shaders are marked for use in
either compute or fragment stages.
Bug: angleproject:3220
Change-Id: Ifcac36a1224f0392ba5fba50660514e498256401
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595439
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
eaf2d928
|
2019-04-18T16:31:25
|
|
Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b783fbc7
|
2019-05-10T23:16:17
|
|
Vulkan: Fix matrix uniforms
A piece of code shared with d3d was used to implement this feature.
However, we store the uniform data transposed and row-major in d3d to
accomodate the fact that matrix indexing in HLSL is the opposite of GLSL
(mat[row][col] in HLSL as opposed to mat[col][row] in GLSL).
There were two functions that copied the source matrix fields either as
column-major or source-major (corresponding to `transpose` false or true
respectively in glUniformMatrix*) into a row-major destination. These
functions are refactored into one, which copies from any-major source to
any-major destination. The HLSL backend uses the "to row-major" variant
and the Vulkan backend uses the "to column-major" variant.
Bug: angleproject:3198
Change-Id: I7254da4fbe6916af78c5906abcb82ca01674ab9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1607541
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9d519ab1
|
2019-05-09T23:09:46
|
|
Vulkan: Rework layout block storage conversion
Previously, a pass over the shader was made, converting shared and
packed interface blocks with block storage to std140. This resulted in
link success between interface blocks with different storage as they
were all translated to std140.
With this change, this pass is removed. The link step proceeds with the
block storage specifiers as seen by GLES, and only upon Vulkan GLSL
shader generation "shared" and "packed" are converted to std140.
Bug: angleproject:3199
Change-Id: I069415ab9c9b4e1034bc00f64cd2d9e2d73f5956
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605262
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fdbece20
|
2019-05-09T18:06:34
|
|
Vulkan: Support unsigned int uniform types
Bug: angleproject:3198
Change-Id: Iac5d1389f4f466b7886246d8ca529e8f26a6a5bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1603629
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e18ff25d
|
2019-03-21T08:41:08
|
|
Vulkan:Refactor SecondaryCommandBuffers
A bunch of changes to rework and improve SecondaryCommandBuffers.
Inlined all of the command functions and moved them into the header.
Created new specialized commands for updating Compute/Graphics
DescriptorSets and setting a memoryBarrier.
Updated all of the pointer storage to be inferred rather than
explicitly stored in order to save space. Also removed various params
that are fixed in ANGLE to save space.
Bug: angleproject:3136
Change-Id: I994bb70d5e4db6d9e71d38ac62451aaec780a5e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535704
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
2660b503
|
2019-03-21T12:08:40
|
|
Vulkan: Restore CommandBuffer to namespace vk
Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and
aliased vk::CommandBuffer to one or the other. This allows the rest of
the classes to continue seeing vk::CommandBuffer as they used to do.
Used a special alias for the primary command buffer that gets submitted
(vk::PrimaryCommandBuffer).
Bug: angleproject:3136
Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
134425c7
|
2019-03-15T17:02:17
|
|
Vulkan:Integrate SecondaryCommandBuffers
Integrate the custom SecondaryCommandBuffer type into the CommandGraph
nodes by adding new ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS define that can
be set in the BUILD gn args with angle_enable_custom_vulkan_cmd_buffers
set to "true."
Initially the custom cmd buffers are disabled by default.
This adds some support functions to SecondaryCommandBuffer to make the
integration easier by matching the wrapped cmd buffer interface:
initialize(), end(), valid().
Bug: angleproject:3136
Change-Id: Ib910554583192550757bb8ce89914e3ea8737988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1526556
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e332e621
|
2019-02-14T12:53:04
|
|
D3D: Asynchronously load program binaries.
Unpack as much of the binary steam as possible before passing the final loading
of the shader programs off to a worker thread. Reporting as many possible link
errors before becoming asynchronous means that linking should only fail due to
unexpected system issues at that point.
This also allows other backends to asynchronously load program binaries.
BUG=angleproject:2857
Change-Id: I587917a3e54522114dabd41d1b14fc491c8fd18a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1473451
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d838178d
|
2019-03-04T11:07:47
|
|
Vulkan: Rename vk::Shared* to vk::RefCounted*
To be specific regarding what being "shared" entails. Also, avoids
confusion w.r.t to an upcoming vk::Shared class.
Bug: angleproject:2464
Change-Id: Ib9c112bbb822ae30dab39c75a8cde25dd79b2258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1499693
Reviewed-by: Jamie Madill <jmadill@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7dafe3eb
|
2019-01-28T11:39:15
|
|
Vulkan: optimize image memory barriers
Each image was tracking its current layout, but not the pipeline stage
it was used. Additionally, the barrier access masks were inferred from
the layout. This incurred two inefficiencies:
- The src pipeline stage mask often included all stages, causing
unnecessarily heavy barriers.
- The access masks included all possible accesses by a layout, which in
some cases was overkill, like VK_ACCESS_MEMORY_WRITE_BIT for
VK_IMAGE_LAYOUT_GENERAL (which will eventually used for compute shader
output).
This change instead creates an enum where each element represents the
layout, the stage and access masks when transitioning into the layout
and the stage and access masks when transitioning out of that layout.
The image will instead track a value of this enum (instead of
VkImageLayout), which allows it to create the layout transition barriers
as tight as possible, since it includes all the necessary information.
Bug: angleproject:2999
Change-Id: I91535ce06d10530a6fc217ad3b94b7e288521e25
Reviewed-on: https://chromium-review.googlesource.com/c/1440074
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dbc605ce
|
2019-01-04T16:39:14
|
|
Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4e712be2
|
2019-01-03T13:53:59
|
|
Refactor BlockLayoutEncoder APIs for std430.
This splits HLSL SSBO access into two steps.
First we compute a mapping from the collected SSBO variable names to
TField pointers. Then during tree traversal we use a block encoding
visitor class that uses the shader names to store BlockMemberInfo
structures for the structures and variables. Each nested structure
is traversed separately so that the BlockMemberInfo offsets are
relative to the structure start rather than the enclosing block. The
array stride for a structure is the size of the struct after all the
alignment is included.
This gives the correct results for the SSBO access chain in the HLSL
code. It also will allow us to use the same encoding and visiting logic
for SSBOs on the API side.
Bug: angleproject:3024
Change-Id: I42b1db0e7547782ae77fe5f64a797f803f203f45
Reviewed-on: https://chromium-review.googlesource.com/c/1352731
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f83a28a6
|
2018-12-09T03:48:34
|
|
Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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7c985f5c
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2018-11-29T18:16:17
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Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5829c03d
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2018-11-28T10:39:41
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Vulkan: fix ProgramVk never releasing uniform buffers
Bug: angleproject:2958
Change-Id: I7fd50e8b2029aad59a35050f401e1cf70d047444
Reviewed-on: https://chromium-review.googlesource.com/c/1354098
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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254b32cb
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2018-11-26T11:58:03
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Vulkan: Make DynamicBuffer use BufferHelper
This is so that the resulting buffers can be written to by the GPU.
Additionally, the class is given the ability to create host-visible or
device-local buffers, making map()-on-init() optional.
This is in preparation for vertex/index transformations in compute.
Bug: angleproject:2958
Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec
Reviewed-on: https://chromium-review.googlesource.com/c/1351113
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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df066e9c
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2018-11-13T15:39:47
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Vulkan: Remove vk::ShaderType
Use gl::ShaderType instead. For now, only GLES2 shaders are supported
in ProgramVk.
Bug: angleproject:2522
Change-Id: I17bc9afddb6d39cf45fb4dd37f34c7263a3ed515
Reviewed-on: https://chromium-review.googlesource.com/c/1333970
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dc65c5bd
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2018-11-21T11:07:26
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Vulkan: Cache pipelines with Shader Programs.
This allows for a few nice things. First and foremost it reduces the
size of the PipelineDesc, which is now 232 bytes. It also allows us
to completely forego pipeline caches for compute shaders.
We also allow sharing vertex and fragment shaders among multiple
programs for internal shaders. This is good for memory savings. To
allow this we keep the shaders as ref counted objects.
Bug: angleproject:2522
Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee
Reviewed-on: https://chromium-review.googlesource.com/c/1344449
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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27780295
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2018-11-09T11:19:49
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Vulkan: refactor WrappedObject descendants
Methods receive VkDevice instead of Context
and return VkResult instead of angle::Result now.
Bug: angleproject:2657
Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e
Reviewed-on: https://chromium-review.googlesource.com/c/1330105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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77abad8d
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2018-10-25T17:03:48
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Remove Context::gatherParams.
This won't be used in the future. It saves a few instructions on each
entry point.
Also refactors a bit of touched code. Also adds in a missed entry
point: "glTexStorage2DMultisampleANGLE".
Removes related code and moves remaining helper code in params.h into a
new file entry_point_utils.h.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612
Reviewed-on: https://chromium-review.googlesource.com/c/1299478
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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