src/tests/gl_tests


Log

Author Commit Date CI Message
Geoff Lang 232e5236 2021-07-08T15:08:35 Remove the explicit context extension. This extension currently has no known users and doubles the number of entry points that ANGLE exports which is a significant binary size cost. This saves about 130kb of binary size on Android. Bug: chromium:1084580 Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f4ce6d00 2021-07-15T11:07:25 Vulkan: SPIR-V Gen: Support bool in interface blocks SPIR-V doesn't allow bool in interface blocks. Another type specialization is added for this purpose, turning those bools to uint. Bug: angleproject:4889 Change-Id: I803bffcf5ea58c913d4df6e7aae3386c67901b25 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3032021 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 48da1c35 2021-07-16T13:24:34 Vulkan: Prefer the local vulkan loader over the system one. Load the Vulkan loader ourselves and give vkGetInstanceProcAddr to volk. This allows us to always prefer loading from the current module directory instead of using the platform-specific ordering. Refactor angle::Library loading to use ModuleDir instead of ApplicationDir. CL originally authored by Geoff Lang. Bug: chromium:1219969 Change-Id: I21d1926e90fd66e1c23cea7323991ae55f3d22d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035444 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9c6fb52c 2021-07-13T14:10:41 Vulkan: SPIR-V Gen: Assignment between mismatching SPIR-V types In general, GLSL qualifiers translate to SPIR-V decorations on SPIR-V variables. In the case of blocks (struct or interface block), OpMemberDecorate is used, which due to its specification in SPIR-V, can only apply decorations to direct members of a block. This makes it impossible for example to decorate a nested member of a block through its variable id. As such, some decorations such as RowMajor and Invariant apply to members of a block given its _type_ id. Unfortunately SPIR-V requires ArrayStride to also be applied to a type directly, rather than a member of a block. This implies that some types, such as structs used in uniform/buffer interface block, or decorated with invariant or row_major, as well as arrays (of any type) used inside and outside interface blocks to produce different SPIR-V types from the same GLSL type. The SpirvTypeSpec data previously introduced specialize these types. It's necessary to "cast" between these types when needed. The translator handles casts at load/store boundary: - Upon load, the value is cast to the type with the default SpirvTypeSpec. - Upon store, the value is cast from the default to the store target SpirvTypeSpec. - All intermediate results use the default SpirvTypeSpec. Bug: angleproject:4889 Change-Id: I6fa28e518ec6b517ff163f44b6892859eb4b10fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3026145 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 992a2f70 2021-07-15T14:32:11 Skip DrawRepeatUnalignedVboChange on Mac ARM Metal SimpleStateChangeTest.DrawRepeatUnalignedVboChange/ES2_Metal flaky on Mac FYI arm64 Release (Apple DTK) Bug: angleproject:6171 Change-Id: I9fa8b39e172c6422d9430ab3a0aa8ce9e7558b9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3032024 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Cody Northrop f46df397 2021-07-14T19:41:03 Vulkan: Suppress VVL errors triggered by external formats Since several tests are hitting these and it may be a VVL bug, moving to ignore rather than skips. Bug: angleproject:6155 Bug: angleproject:6168 Change-Id: I38a5be8d792b8b13a490be895a68349bffe69c6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028809 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya e66e3344 2021-07-12T13:28:54 Vulkan: Add GL_ANGLE_yuv_internal_format extension 1. Add a new extension to support creation of immutable textures with sized internal YUV formats 2. Rename YUV format enums from *_ANGLEX to *_ANGLE 3. Move YUV format enums from angleutils.h to glext_angle.h Bug: angleproject:5773 Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 715a49c7 2021-07-03T08:48:07 Vulkan: Handle incompatible immutable sampler formats If the immutable sampler format of an active texture is not compatible with those supported by the pipeline layout, recreate the pipeline layout. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThroughYuvTargetsNoData*Vulkan Change-Id: Iea78e1738ea2fb133a24dc88f5b68daf4cc1bdfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2997289 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 07c39616 2021-07-08T17:01:31 Vulkan: SPIR-V Gen: Enable GLSLTest* This change includes an assortment of small fixes to enable most of GLSLTest* end2end tests. - User-defined std140 storage buffers were mistakenly turned to std430. - External and WEBGL samplers were redundantly redeclaring the sampler2D type. - `invariant` specified on a field of struct type didn't apply it to said struct's members. - Arrays of struct as a member of an interface block didn't have their size aligned, producing incorrect stride - Interpolation and auxiliary qualifiers are now generated - Arrays of opaque uniforms are now correctly passed to functions when indexed. - atan(x, y)'s built-in Op is fixed - early_fragment_tests is now generated Additionally, the SPIR-V transformer didn't handle the Invariant decoration applied to gl_PerVertex built-ins, which is possible as a result of: #pragma STDGL invariant(all) This bug existed in the transformer due to two bugs: - ANGLE didn't generate this line when generating GLSL to feed to glslang. This is fixed by this change. - glslang itself ignores this line: https://github.com/KhronosGroup/glslang/issues/2689 Bug: angleproject:4889 Change-Id: I15ad9fcc178abc1eae944e7a58f4e6153fa5dfd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016762 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell 2534ee4c 2021-07-02T12:18:07 Limit the size of declared variables in WebGL shaders. Add an implementation-specific limit for the sizes of variables (specifically arrays, structs, and arrays of structs) in WebGL 1.0 and 2.0 shaders, and interface blocks in WebGL 2.0 shaders, no matter whether they're input, output, or local variables. It is legal in the OpenGL ES and OpenGL ES Shading Language specifications to fail to compile shaders for implementation-specific reasons. Add WebGLCompatibilityTests covering the new limit. Bug: chromium:1220237 Change-Id: I6c1d24a5d9a382ba4454c2dfbb856ab9468f5409 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3023033 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jason Macnak 7c4404da 2021-07-09T13:37:29 Vulkan: update D/S state in ContextVk::onFramebufferChange ANGLE needs to ensure that the stencil test is correctly handled when framebuffers are cleared before stencil attachments are configured. Adds two stencil tests for clearing fbo before stencil attached which fail before this change and which replicate the behavior of CtsNativeHardwareTestCases's StencilAffectsDrawAcrossContexts. BUG=b/192315789 TEST=newly added tests on Cuttlefish Change-Id: I58d97af97d3f78787051b069d2594041ccd2bfba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018486 Commit-Queue: Jason Macnak <natsu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis b202d5cf 2021-07-13T13:34:19 Suppress BlitFramebufferTest.MultisampleDepth on Metal This test is failing on Intel as well, expand the suppression. Bug: chromium:1228433 Bug: angleproject:5505 Change-Id: I98e240897b996d5d8d9a5977ef777f928b25c9dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024591 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Kyle Piddington d33a2222 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten a34f668d 2021-07-09T10:55:48 Skip BlitWithDepthUserToDefault for Linux+Intel+OpenGL The test BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES2_OpenGL is failing on Linux+Intel. This CL skips the test to unblock the vulkan-deps roll into Chromium. Bug: angleproject:6154 Change-Id: I098622ca23b79027e6166d3308c3c41948eca285 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018109 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten aa727b78 2021-07-09T11:26:36 Skip ImageTests generating VUID-vkCmdDraw-None-02699 The latest VVL roll is generating VUID-vkCmdDraw-None-02699 on Pixel 4 devices. This CL will skip the failing tests to unblock the roll while the VVL error is investigated. Bug: angleproject:6155 Change-Id: Ie9e21f7df13baa8b9252a3273d1985513404bdfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018114 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 81ed8d40 2021-07-02T00:54:25 Vulkan: SPIR-V Gen: Support barrier* built-ins This change enables the ComputeShaderTest suite and additionally includes the following fixes: - OpArrayLength was given the array type instead of variable. - Struct arrays inside interface blocks were not decorated with ArrayStride. Bug: angleproject:4889 Change-Id: Ibae95371bcea10e58c86b8fe1d1e172a18d56a09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3001908 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi afdf378f 2021-07-01T21:55:58 Vulkan: SPIR-V Gen: Support == and != on complex types In GLSL, == and != produce a bool. In SPIR-V, there are only component-wise comparison operations. For ==, OpAll should be used to reduce it to a single bool, and for !=, OpAny. For matrices, the comparison is done column by column with a similar reduction for each column, and one for the final result. For structs and arrays, the comparison is similarly done field by field or element by element respectively. Bug: angleproject:4889 Change-Id: I8157c1931b7d1dedd74a3825967f5e212d346900 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3001905 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 68d4e392 2021-07-02T14:18:54 Trace Tests: Add option for ASAN builds. ASAN builds can detect OOB memory accesses. This is very useful for diagnosing some kinds of flaky OOB crashes. Removes a test that was calling BufferSubData with a null data argument. This behaviour is undefined and we shouldn't be testing it. Also includes some minor refactorings and script changes. Bug: angleproject:5133 Change-Id: I5a7d9a5500c50a51f6369e944a5f0a533709f00d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3002510 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 4964513a 2021-06-28T20:07:46 ANGLETest: When on WebGL compatibility then use index buffers WebGL actually requires the use of index buffers, otherwise the call is invalid, therefore explicitely request index buffers in the according VertexAttributeOORTest tests. In addition, assert on the indices when the glDrawElements call is captured. With that we can enable VertexAttributeOORTest.* Bug: angleproject:6125 Change-Id: Id3855c78d4c5fcab5599f19dd74ce745d059fb1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999523 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 4b464dd4 2021-06-28T14:50:22 tests: Skip WebGL/EnableProgramBinaryExtension with no formats If the extensions is exposed, but the backend doesn't support binary formats, then the part of the tests loading and storing a binary shader are skipped. With that also Capture/Replay of the test is fixed. Bug: angleproject:6112 Change-Id: Iaa25860a9be69207e4dbd6213cf77e75fd87a766 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2993090 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Trevor David Black 5d314b59 2021-06-01T03:03:22 Fix undefined behavior associated with Runescape Mobile Bug: b/184287970 Change-Id: I5d3baf5e7a8a20c30e1b787b69597110226521d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2929352 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
SeongHwan Park 9f256d10 2021-07-07T02:14:13 D3D11: Fix incorrect bounds checking in Blit11 This could lead to blitting depthStencil buffer incorrectly. Bug: angleproject:6140 Change-Id: I2c5786c0375f8e2fefe862da68929340844ce9ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3009736 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi cfaaf2ab 2021-06-30T17:23:55 Vulkan: SPIR-V Gen: Fixes to std430 block definition Bug: angleproject:4889 Change-Id: I18feff0916f348c8514cc97ba438d42fc00d0cba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999023 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3b0fcf6a 2021-06-30T15:14:48 Vulkan: SPIR-V Gen: Support type casts in constructors GLSL basic, vector and matrix constructors can convert between types. This was already done for constants used in constructors. This change implements the cast for non-constant expressions. Bug: angleproject:4889 Change-Id: I0a8c1a6e97ffced0d1652032a41fb87c70be16ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999022 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0461d8d4 2021-06-23T23:20:33 Vulkan: SPIR-V Gen: texture and image built-ins GLSL contains a large number of built-in texture* and image* functions, but these map to only a handful of SPIR-V instructions. The bulk of the work to map these is to extract the arguments from the built-ins based on their ordinal position. Bug: angleproject:4889 Change-Id: I760d986bd9171ddde35f9f046c549ca53252df17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992980 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d665593b 2021-07-05T15:02:11 Update TextureState::getEnabledLevelCount. Instead of simply returning a count of all non-empty texture desc levels, we iterate the levels from the base level and return the count of levels that make a consistent mip chain. This will fix edge cases where Textures are defined sequentially with inconsistent mip levels, but valid rendering states. Bug: angleproject:4780 Change-Id: Id3ebf2d7ad706070896cb5cdf2a311dba2c88949 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007135 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peter Kasting 1bffabe8 2021-06-29T18:13:39 Fix -Wunreachable-code-aggressive. Bug: chromium:1066980 Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi dc59772e 2021-06-22T22:37:26 Vulkan: SPIR-V Gen: Support switch With the infrastructure to support this in place, switch is simply implemented as a conditional with multiple blocks. Each block either ends with a branch to the merge block or the next block, implementing fallthrough. Bug: angleproject:4889 Change-Id: I5831531d918ac06648cced7707d1d48ffeb6b1b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2983559 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a8c9cecf 2021-06-12T00:12:34 Vulkan: SPIR-V Gen: Support break and continue This is simply done by issuing a branch to the merge or continue blocks respectively. Bug: angleproject:4889 Change-Id: I3e96a3b0f1a0533aa4eac519ab64a87600c0983b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957810 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya e2881e25 2021-06-27T10:45:41 Vulkan: Handle incompatible pipeline layouts It is necessary that a pipeline layout be compatible with active textures. Make sure to recreate the pipeline layout otherwise. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThroughRgbAndYuvTargets*Vulkan Change-Id: Iab371a9035b6cd143585e5000e2e68c7302ef447 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992056 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 153240b2 2021-06-11T16:36:32 Vulkan: SPIR-V Gen: Support loops Loops are similar to if-else in that they generate a number of blocks where the first block specifies divergence (OpLoopMerge) and the merge block. Differently from if-else, there is a block where the condition is evaluated and a block which `continue;` leads to (this last block is the only one allowed to back-jump to the beginning of the loop). Bug: angleproject:4889 Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny f8d2c429 2021-06-24T11:22:59 Capture/Replay: Add test to capture an uninitialized buffer Handle the serialization in case the buffer is not yet set up. Bug: angleproject:6093 Change-Id: I06a8e15d181c4ec514a334f952ce29a4026970a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982549 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Peter Kasting 5fc3fa9a 2021-06-25T10:18:06 Fix -Wimplicit-int-float-conversions. Bug: chromium:989932 Change-Id: Id7a49a4bd925508ea0362d1e6b9d853bf860ddb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987733 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill bd797f75 2021-06-14T11:27:27 D3D11: Fix OOB write in Blit11. This could happen for specific values of the 'dest' target. Bug: chromium:1219082 Change-Id: Ic19a5dc4a95531f9513403ad9c97a4b4c5dc5a6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961070 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7d023dac 2021-06-10T00:13:41 Vulkan: SPIR-V Gen: Basic support for fragment shaders Fragment shader built-ins are implemented in this change and direct SPIR-V generation for fragment shaders is enabled. Bug: angleproject:4889 Change-Id: I6f92a5585f242122a81c97a9b1aa2763009161a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951625 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4375d6c7 2021-06-18T23:51:23 Vulkan: Support multiview queries When using queries with multiview, Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application. Bug: angleproject:6048 Change-Id: I5ea615536f1a357806b7ea8093280b9122f1d66a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971562 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 977a28f3 2021-06-22T12:30:07 No-op glGenerateMipmap on zero-sized textures The spec says: > Otherwise, ... if any dimension is zero, all mipmap levels are left > unchanged. This is not an error. Bug: chromium:1220250 Change-Id: I45e007c1f8e9b80f405d3d096eb896a7246f7c8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2979853 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5b314268 2021-06-15T17:37:45 Vulkan: Support OVR_multiview and OVR_multiview2 Multiview is supported in Vulkan simply by specifying the number of views in the render pass, and creating the appropriate image views. A number of changes to the way image views and render targets are stored are made to support those that don't cover the entire range of layers. One particular detail that is not implemented in this change is the use of queries in combination with multiview. Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application, but this is not currently done. Bug: angleproject:6048 Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Gert Wollny 13ac4dfb 2021-06-23T12:19:40 gl_tests:DrawArraysThenDrawElements: glFinish instead of swap Later in the test we read from the backbuffer to confirm that the triangles were drawn correctly, but without EGL_BUFFER_PRESERVED the content of the backbuffer is undefined. Since glReadBuffer is not supported in GLES2 don't swap, instead to a glFinish to force the drawing in each iteration. Bug: angleproject:6088 Change-Id: Iac485cc6ec92626a74a4428bcdb32cc535a2691f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Shahbaz Youssefi b6adeb2f 2021-06-21T11:11:30 Vulkan: Use pipeline statistics query to emulate primitives generated The VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT query produces the same result as the GL primitives generated query. One caveat is that in combination with rasterizer discard this query may not work. This is emulated by disabling rasterizer discard when this query is active and applying an empty scissor instead. When VK_EXT_primitives_generated_query is released and supported, a similar issue with rasterizer discard persists so this change will facilitate using that extension as well. Bug: angleproject:5430 Change-Id: Id45b6f058c5cb6837e04aa64b1efde28c104e4cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976181 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Alexey Knyazev dbfc119a 2021-06-22T08:56:33 Fix overflow in gl::ValidateES2TexImageParametersBase Bug: chromium:1222516 Change-Id: I532dc6e1c80c442af2c35d1facc262c48222def3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2978251 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 3d37a374 2021-06-22T00:37:22 Add regression test for GL bug w.r.t cached programs Bug: angleproject:6073 Change-Id: I22ffabea8a686e2ae615e99607cb557324c23c78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976185 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Xiaoxuan Liu 96dd515a 2021-03-31T14:21:16 Update glColorspace(EGL_KHR_gl_colorspace) enable logic 1. Enable glColorspace if VK_EXT_swapchain_colorspace is supported, remove dependency on VK_KHR_image_format_list. 2. Enable VK_KHR_image_format_list support on Mali GPU. 3. Fix PbufferTest.ClearAndBindTexImageSrgbSkipDecode test tolerance issue. Bug: angleproject:2514 Bug: angleproject:5281 Change-Id: I2ed54a14afc7c3aee5a5980bd300ab052ebab3d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2793852 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c51c59c7 2021-06-15T13:43:50 Test for missing index dirty bit bug Bug fixed in https://chromium-review.googlesource.com/c/angle/angle/+/2961690 triggers only in the following situation: - Context 1: draw indexed -> clears index dirty bit - Context 1: change state in such a way that closing the render pass is deferred to dirty bit handling (for example, change FBO) - Context 1: issue a non-indexed draw call. This closes the render pass and starts a new one -> bug was that the index dirty bit was not set - Context 2: flush the command buffer, which submits the previous render pass of context 1 (which contained vkCmdBindIndexBuffer). The primary command buffer is now reset. - Context 1: issue an indexed draw call. Since the index dirty bit was not set, this was missing the vkCmdBindIndexBuffer call. This change implements a regression test based on the above scenario. Bug: chromium:1183068 Bug: chromium:1190493 Change-Id: I729bd48cd6df2621ca763f6231023a52ac08b0fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2963836 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3f9dcb00 2021-06-12T01:37:32 Translator: Prune trivial dead code Code after discard, return, break and continue is discarded with this change. This simplifies SPIR-V generation as no code is allowed after a branch instruction and no special handling is necessary after this change. Bug: angleproject:4889 Change-Id: Ife9c8de8a6d0db9d682561daf44366aad9b1cf61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957811 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny eb882040 2021-06-08T11:17:59 test/ImageTest: Clear back buffer when test cleanup Many tests don't actually use the back buffer, so uninitialized data is used when capturing leading to failure. Hence, clear the back buffer when the test ends and before swap is called triggering the capture. Bug: angleproject:6035 Change-Id: I0a500ae9f5203feaf0b492dc18e84c5a92ee1497 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944953 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Shahbaz Youssefi d769742c 2021-06-03T19:43:58 Vulkan: SPIR-V Gen: Default uniforms Default uniforms are gathered in a uniform block, so treat them like other nameless uniform block fields. Bug: angleproject:4889 Change-Id: If340040ab4c59f3243c40de7daba530b2289e147 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939333 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peter Kasting 19209666 2021-06-09T07:55:04 Fix -Wc++11-narrowing in ANGLE. This adds a few explicit casts where necessary and changes some double constants to floats to avoid truncation. Bug: chromium:1216696 Change-Id: Ie1a3ad94284185fb20a6feff75290cabb7ee09e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ac2fc259 2021-06-03T17:11:14 Vulkan: SPIR-V Gen: Support function forward declaration The generation of function-related ids is moved to visitFunctionPrototype to support forward declarations. The DeferGlobalInitializers AST transformation produces such code. Bug: angleproject:4889 Change-Id: Iefee534575092ca25ff86e416e35703d7022bc07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939332 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 013613ea 2021-06-08T01:33:30 Translator: Allow invariant on I/O block members The GLSL ES 3.2 spec says: > Only variables output from a shader can be candidates for invariance. And: > All uses of invariant must be at global scope or on block members, and > before any use of the variables being declared as invariant. As a result, it's possible to specify `invariant` on a member of an output I/O block. Bug: angleproject:4889 Change-Id: I8822ed214813db8424d6a67dfef7f069a448b19d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2946115 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0c26ff11 2021-06-03T17:09:22 Vulkan: SPIR-V Gen: Support initializers in declarations If the initializer is a constant, it's specified directly in the OpVariable instruction. Otherwise an OpStore is generated where the declaration is visited. Bug: angleproject:4889 Change-Id: I79291552ecc50c0878f921aff9f6d8618be34116 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939331 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6746e5dd 2021-06-01T22:48:14 Vulkan: SPIR-V Gen: Basic support for compute shaders This change enables direct SPIR-V generation for compute shaders and enables a few tests. A handful of built-in functions are translated to support said tests. Bug: angleproject:4889 Change-Id: I8fd6dc50ff31559a738ba680a993fb197e29fcf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939330 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi ee4a5266 2021-06-01T14:57:24 Vulkan: SPIR-V Gen: Function calls This change implements function calls. As a result, transform feedback tests are enabled as well as support for transform feedback emulation (which contains functions and if blocks). `const` and opaque uniform function arguments take intermediate values, while the rest take memory objects. If the argument being passed is an unindexed lvalue, it can be directly given to the function. Otherwise a temporary variable is made which is initialized by the parameter if necessary (in and inout parameters) and later overwrites the parameter if necessary (out and inout parameters). Bug: angleproject:4889 Change-Id: I8976cdd17870c35d5a2daeed3c38de57ada931d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930363 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 052713da 2021-06-07T12:25:53 Lift OpenGL Win/Intel test expectation. This was fixed in a prior patch. Bug: angleproject:5444 Change-Id: I6df4b71b8dabd66eb151d94d757f89d88a864dab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939468 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1b680b77 2021-06-02T22:04:45 Reland "Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation" This is a reland of a474fd7de769ae817db83490d410510cdbed75b2 The integer clamp used in this transformation is not available in es100 shaders, and float clamp is used instead. Original change's description: > Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation > > This translator flag adds a clamp to non-literal indices to arrays. Two > strategies were provisioned, using the clamp intrinsic or a hand-written > function. The latter is ununsed in angle, chromium, firefox and > webkit, so this change removes this option and uses the clamp intrinsic > unconditionally. > > The clamp itself was added at output generation time with special flags > set on the index node. This is changed such that a proper AST > transformation is done and no-special handling would be necessary. > > Bug: angleproject:4361 > Bug: angleproject:4889 > Change-Id: Ieccfd2c1c347563fb5282e9fa66d39304e62f2ca > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935041 > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:4361 Bug: angleproject:4889 Change-Id: I9397ec7e6bdfb706c2a891b33fd3b2b79e883ccc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940902 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya 26a54260 2021-05-26T16:53:29 Reland "Vulkan: Handle immutable sampler state change in TextureVk" This is a reland of 349c08300e08bc809c448d62e0ad969ecb17c047 Skip YUV tests on Pixel2 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Change-Id: Ie3791bc6f6e9b53eb0db23759a14fdc038c8f5b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939354 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sunny Sachanandani 03d8e7c9 2021-06-04T21:22:52 Revert "Vulkan: Handle immutable sampler state change in TextureVk" This reverts commit 349c08300e08bc809c448d62e0ad969ecb17c047. Reason for revert: anglebug.com/6028 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Bug: angleproject:6028 Change-Id: Ib8b3b54ff61f26910df2af4a6b894b3d2d5906bb No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941547 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Mohan Maiya 349c0830 2021-05-26T16:53:29 Vulkan: Handle immutable sampler state change in TextureVk Transitioning between sources in RGB and YUV colorspace or between YUV formats with different layout should force the recreation of pipeline layout and the invalidation of texture's sampler. Only textures that are EGLImage targets are handled for now. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill cf853b30 2021-06-03T13:54:44 Add missing buffer validation to BeginTransformFeedback. A change to Vulkan exposed this missing validation. In the Vulkan back-end we do some caching on BeginXFB, which would perform an invalid memory access. Adding the missing validation correctly traps the error before we reach the back-end. Bug: chromium:1171685 Bug: angleproject:4622 Change-Id: I5c92575a07149e431c4f260a4555ff196822c64e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937022 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi be873929 2021-05-26T21:55:50 Vulkan: SPIR-V Gen: Handle constants and constructors This change translates constants and constructors (minus type casting). With this change, shaders such as gl_Position = vec4(aposition, 0, 1); are translated correctly. Bug: angleproject:4889 Change-Id: I4463717cf880c6d05db179b98691d5cabc1a2d7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920192 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi aa2626f9 2021-05-21T15:24:55 Vulkan: SPIR-V Gen: Handle load/store access chain This change implements a key instruction of SPIR-V, OpAccessChain. Inspired by glslang's implementation, a class is added (AccessChain) that tracks "indices" into a base value. These indices could select a field of a block, an element of an array, a column of a matrix, or a component of a vector. Nuances (such as multi-component swizzle as an lvalue not representable in SPIR-V) and optimizations (such as all-literal indices to an rvalue) that are implemented in glslang have also been implemented in this change. As a result, this change implements all manners of loads and stores (with the exception of this gotcha: https://github.com/KhronosGroup/glslang/issues/2637). The change uses this feature to translate the basic shader which does `gl_Position = positionAttr;` (by implementing EOpAssign), and enables a test that uses this shader. Bug: angleproject:4889 Change-Id: I22dbe5b169ce499eaac657902164aca3b0ebc193 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911880 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi bcb678a5 2021-05-27T16:50:55 Vulkan: Fix deferred clears vs 3D textures Two bugs are fixed in this change. One is that framebuffer attachments to 3D textures should not attempt to defer clears. The clear staged for the 3D texture applies to all slices, not just the slice the framebuffer is attached to (and that would get cleared through deferred clears). Secondly, when clearing an attachment to a 3D texture, the clear must be applied immediately through a render pass loadOp to affect only the slice that's attached. This was already handled for layered framebuffers where the clear was applied immediately if the 3D texture render target had more layers than the framebuffer. The condition for this is generalized to check whether the 3D texture has more slices (regardless of whether the render target is layered or not). Test is based on one written by Austin Eng <enga@chromium.org> Bug: angleproject:5967 Change-Id: I43cf5fc24673323eda8390021641e2238be6e375 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 778a4ed9 2021-06-01T22:51:24 Re-enable atomic counter tests on Vulkan/Windows Since --bot-mode, the situation that prevented these tests from working is no longer possible. Bug: angleproject:3738 Change-Id: I9ef8af8ebd204cb490e3907ca621eb30bb829532 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2931757 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott f7843da2 2021-05-27T16:41:51 Create tests for GL_EXT_shader_framebuffer_fetch extension This CL refactors most of the existing tests for the GL_EXT_shader_framebuffer_fetch_non_coherent extension, sharing shader and test code with new tests for the coherent extension. Bug: b/188095445 Change-Id: I23eac5dae9055f1c8f9eeb9c33429fd1091e68fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923323 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Geoff Lang f410e81a 2021-04-20T14:26:54 GL: Implement multisampled_render_to_texture Bug: angleproject:2894, angleproject:5988 Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao a280c671 2021-05-24T19:05:44 Vulkan: Move framebuffer dirty bits handling after texture When texture changes, it notify the observer. Framebuffer object is one of the observer and is able to respond to the changes in texture object. In this specific case, when texture called TextureVk::releaseImage and requires framebuffer object to syncState and call TextureVk::initRenderTargets. The problem right now is that framebuffer object's dirty bits are processed before texture, which means if the texture is being used by currently bound framebuffer object, it will not trigger the FBO's dirty bit handling. This CL moves container object dirty bit (DIRTY_OBJECT_DRAW_FRAMEBUFFER and DIRTY_OBJECT_READ_FRAMEBUFFER) after texture/image object's dirty bits. Bug: chromium:1212206 Bug: chromium:1197431 Change-Id: I95723da1ce5b8936d66692242f2e25e7a73bafe6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915764 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao ecf2956d 2021-05-24T10:57:40 Vulkan: Convert web_gl.fuzz545ImmutableTexRenderFeedback to gl_test Bug: chromium:1212206 Change-Id: I4b87906a9e877da12d64e39bfe54b9b7cec409a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912928 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 7761ed1d 2021-05-11T22:55:15 Add test for Vulkan crash with texture MAX_LEVEL change Bug: chromium:1197431 Change-Id: I05fba78b32a7c5d5f1da0435084f96c510b15ed5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889600 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 81db1a46 2021-05-20T13:45:26 Vulkan: TextureVk inherits a few attributes from ImageHelper Cache VkImageCreateFlags in ImageHelper. This allows texture target siblings to inherit a few VkImage create attributes thus avoiding image respecification in certain code paths. Bug: angleproject:2514 Bug: angleproject:5281 Test: PbufferTest.ClearAndBindTexImageSrgbSkipDecode*Vulkan Change-Id: Ic7397fabdce185264e06488355ca47f809338519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2910473 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya e697e379 2021-03-10T23:59:45 Vulkan: Allow certain usecases to have non-zero stride When glVertexAttribPointer is called with a type parameter that doesn't match the vertex attribute binding's type in shader, the vulkan backend used to force the stride to 0. This is acceptable since this usecase is unspecified in spec. To allow for better app compatibility, introduce a new extension that requires normal glVertexAttribPointer functionality to be maintained if the mismatched vertex attribute type is a mismatched integer type sign. This change also modifies the VkFormat used when a mismatch in signedness occurs to use a VkFormat with the same component width as the type parameter. Bug: angleproject:5762 Test: VertexAttributeTestES3.DrawWithRelaxedVertexAttributeType* Test: VertexAttributeTestES3.DrawWithMismatchedComponentCount* Change-Id: I7e5281500afc3d77f0775821447cabfad3ff2d66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765012 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 26973584 2021-05-20T12:22:46 D3D11: Fix respecifying 3D textures. The missing check for the "Depth" dimension could lead to a bug where we would not recreate a texture when the dimension changed. Bug: chromium:1210414 Change-Id: Id59097ad14ae77ff80d27081f61786dad17a77ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911032 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 2b8ceb28 2021-05-19T14:08:03 Update skip list for Texture2DTest.TextureSize It is also failing on Linux+Vulkan+TSAN. Bug: angleproject:5982 Change-Id: I742a65ef6076e4f00cc8030cfea46619effaa4d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906815 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 8bd3d7d5 2021-05-17T13:45:33 Vulkan: Fix a bug releasing DynamicBuffer-owned buffer There was one instance of BufferVk releasing a buffer it had allocated from a DynamicBuffer. This shouldn't have happened as the DynamicBuffer owns the buffers. Bug: angleproject:5720 Change-Id: I435512f4bb099130126bf3efb48a238fcd9f3ddb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2896168 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a1a418e2 2021-05-17T16:08:15 Skip Texture2DTest.TextureSize on Linux+GL+TSAN Bug: angleproject:5982 Change-Id: I228c5549d7c83d5fb3eb12a097dd4bcc20f56955 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2900929 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 9c262ad0 2021-05-14T12:26:48 Vulkan: Cleanup texture image respecify Prior to this change, respecifying a texture image due to usage, base or max level changes incurred a copy of every level and layer to a temporary buffer which was then staged as an update to the new image. This code was somewhat messy (for example with respect to depth/stencil images), error prone (e.g. previously had bugs with compressed textures) and disallowed further optimizations such as in anglebug.com/4835. This change does the following: - ImageHelper::SubresourceUpdate now takes ref-counted images, instead of image pointers. This allows the same image to be staged for multiple updates. - Respecifying an image is still done through a copy, but to an identical (temp) image instead of buffer, and each level of the image is staged as an update. * Further optimization is to stage the old image itself directly as updates to the new image Bug: angleproject:4835 Change-Id: I4a3ef2d616c9ab459ff65f918b0fb6d9a2161b73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897537 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9e8fea5b 2021-05-13T07:04:05 Vulkan: Fix desc set cache bug with xfb offset Prior to this change, the transform feedback buffer offset was not stored in the descriptor set key, so if the offset changed, stale descriptor sets could be used. Bug: angleproject:5963 Change-Id: I3dec4ab9fa82092a65e9a75bdd19c5f2cf49521c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894513 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 3d082a10 2021-04-12T19:16:25 Vulkan: Add webgl conformance/texture-size test This converts webgl_conformance_vulkan_passthrough_tests/texture-size.html to an end2end test for ease of debugging. Bug: chromium:1197905 Change-Id: If77dc30e81450b277c6a02d66c076b088d069498 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821944 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 65946f88 2021-05-12T18:19:52 Skip Texture2DArrayIntegerTestES3.NonZeroBaseLevel on OSX+OpenGL This test is failing just because another test is been added. The theory is that there is a OpenGL driver bug here. Bug: angleproject:5959 Change-Id: I8405a512de28b10528c14be79f76815877a5771f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2893499 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill dd686e48 2021-05-11T19:08:01 Test Runner: Add test expectations parser. Moves the test expectations from dEQP into the test runner. Also updates angle_end2end_tests to take an expectations file. Includes some very simple angle_end2end_tests expectations. Note that the expectations in the file are less expressive than the skips we use in the cpp. Bug: angleproject:5951 Change-Id: Ib92235575bc3ea5f3a977ce416b0e78fe806e39b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 39ee3640 2021-05-11T22:27:08 Translator: Fix struct/uniform separation w.r.t to arrays When a uniform of struct type was redeclared, the arrayness information was not transferred. Bug: chromium:1204861 Change-Id: Ic3f461a4aa349a73bc48568ee14b5418f0556238 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889599 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi c5e344b1 2021-05-11T22:13:38 Translator: Fix local var inits vs struct/uniform separation The declarations outside the global scope were being skipped in this transformation, but if the initializer of a declaration referenced a uniform struct that's being replaced, it should have been visited too. Bug: chromium:1204861 Change-Id: Ie2a743126c785eb7d6e3542ba80faa4defc3509f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889598 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi e354ff1a 2021-03-05T04:07:21 Vulkan: Allow DynamicBuffer suballocation in BufferVk When allocations are made from DynamicBuffer, they suballocate from a possibly larger BufferHelper. In BufferVk, the offset of the suballocation was discarded, which limited the use of DynamicBuffer to a pool of small buffers. This change applies any such offset that may arise from suballocations everywhere, and makes BufferVk use a larger buffer size when the GL_DYNAMIC_* buffer usage hints are provided. Bug: angleproject:5719 Change-Id: I3df3317f7acff1b1b06a5e3e2bb707616a7d0512 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2738650 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten e19182ce 2021-05-11T09:53:47 Suppress MultithreadingTest.MultiContextClear on Linux+Nvidia MultithreadingTest.MultiContextClear/ES3_Vulkan_NoVirtual is flaky on linux-clang-rel NVIDIA, so it's being suppressed for now. Bug: angleproject:5945 Change-Id: I9ef142c57b3fcf5224732edcea1650634ecc18ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2887905 Commit-Queue: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 2e84e59a 2021-05-10T17:37:28 Skip EndWithDifferentProgram() on Vulkan+Pixel 2 Skip the the test TransformFeedbackTest::EndWithDifferentProgram() on Vulkan + Pixel 2 since it appears to be flaky. Test: TransformFeedbackTest::EndWithDifferentProgram() Bug: chromium:1207380 Change-Id: Iedfe1e96a204eca5954097be9e61820b775eb0b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2886358 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi daeac238 2021-05-08T22:09:38 Translator: Ensure structs and blocks are uniquely defined A new AST validation is added to ensure that the same TStructure or TInterfaceBlock is not redundantly defined. This helps with SPIR-V generation by allowing the id to be used as key in a hash map that looks up the corresponding SPIR-V type id. A bug is fixed where the Vulkan driver uniform declaration created two identical declarations for ANGLEDepthRangeParams. A number of other bugs are also fixed in this change, where if a variable declaration is eliminated (for example due to constant folding, or inactive interface variable removal) and it contained a struct specifier, the struct declaration was also removed. OutputGLSLBase had a hack where structs were declared on first encounter, which was incorrect as the scope of the declaration could change. Those bugs are fixed and this hack is removed. Bug: angleproject:2733 Bug: angleproject:4889 Bug: angleproject:5936 Change-Id: I8e13748c0bf552ae8b052249282769a1f0775603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2881942 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7828506a 2021-04-06T23:42:16 Vulkan: Cleanup buffer format fallbacks - Fallbacks for formats that have required vertex attribute support are removed. - Fallbacks are changed to ones with smaller sizes - A bug is fixed where CopyNativeVertexData wasn't initializing the alpha channel appropriately, which was not exercised due to fallback to 32-bit float formats. Bug: b/184163871 Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 2d5df9d9 2021-05-01T12:50:55 Vulkan: Don't assume host visibility for external buffers When importing external buffers, Vulkan ICDs could choose to import the memory into a memoryType that doesn't support the VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT property. Account for this possibility. Bug: angleproject:5073 Bug: angleproject:5909 Change-Id: Ied063b38fa48d0c8508c4aaca9214cc526f393ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2783669 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 422ec18a 2021-04-26T10:40:04 tests: Move DrawAfterFlushWithNoStateChange to ES3 The test uses Vertex Array Objects, and these are only supported from GLES 3.0 on, or by using the extension OES_vertex_array_object, so make it part of the StateChangeTestES3 set. With that we also enable the test. Bug: angleproject:5855 Change-Id: I0cfb5d23d19e3db8eefffd9d52b744d068666606 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850642 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill be7049d7 2021-04-20T10:03:33 Vulkan: Redesign buffer descriptor set cache key. Instead of writing the bitset masks, iterate up until the last active buffer. Write zeros instead of skipping spaces. This is a bit simpler to implement and also fixes a bug where empty buffers could cause us to write invalid handles. Bug: angleproject:5736 Change-Id: I785ef18ef5ae45109ec7d6e0b079b79a9984a1f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2837848 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Lubosz Sarnecki e77e4d92 2021-04-09T16:29:36 tests: Add DepthStencilTestES3.ReadPixelsDepth24. Add a test that creates a framebuffer formatted GL_DEPTH_COMPONENT24 and read pixels from it using glReadPixels. This test uses a combination of the GL_OES_depth24 and GL_NV_read_depth extensions. This test can only run on GLES3 as the GL_DEPTH_COMPONENT24 internal format is not available on GLES2. Test: angle_end2end_tests --gtest_filter=DepthStencilTestES3.ReadPixelsDepth24/ES3_Vulkan_SwiftShader Bug: angleproject:5799 Change-Id: I4e898bf756498796df02ef41cc2b989df78f13df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2817765 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen a878e814 2021-04-11T15:04:19 Metal: Distinguish Metal backend from OpenGL's Metal driver On macOS 11+ OpenGL is implemented on top of Metal internally. This CL changes ANGLE's Metal backend's renderer string to better differentiate it from the above OpenGL renderer. Bug: angleproject:5841 Change-Id: I0d5466594e385cb663d537db034c82b006b6e907 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820179 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Yuly Novikov c275ce14 2021-04-19T14:06:53 Skip Texture2DBaseMaxTestES3.GenerateMipmapAfterRebase* on Mac ARM GL Bug: angleproject:5880 Change-Id: I18698e0603938c43878ad4d28379d6976952c561 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836787 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang b574643e 2021-04-19T12:47:05 D3D11: Skip blits if there is no intersection of dest areas Blit11 would clip the destination rectangle with the destination size but ignore the result. gl::ClipRectangle returns false when the rectangles do not intersect at all, indicating the blit can be skipped. This could lead to an out-of-bounds write to the GPU memory for the destination texture. Mark ClipRectangle as nodiscard to prevent future issues. Bug: chromium:1199402 Change-Id: I260e82d0917b8aa7e7887f2c9f7ed4b1a03ba785 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836786 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao a37d9748 2021-04-13T14:52:31 Vulkan: Add support for FBO with unequal sized attachments OpenGLES 3.0 allows FBO with unequal sized attachments. This CL removes assertion that all attachment must have equal size from vulkan backend, and uses common intersect area to create VkFramebuffer object. Bug: b/181800403 Change-Id: Icbb12a26784b184ebd91740855672013f64b889d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824760 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao aa2d400a 2021-04-12T17:21:37 Vulkan: Add test for FBO with unequal sized attachments Before OpenGLES3.0, framebuffer object with unequal sized attachment is considered incomplete. That restriction has been removed in ARB version of spec and is legit use in OpenGLES 3.0. This adds a test for this specific usage. Bug: b/181800403 Test: FramebufferTest_ES3.AttachmentWithUnequalDimensions Change-Id: I79608bfd8f10855c6fc47511e080ba3ca4e46c59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824366 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi e8b18e79 2021-04-16T11:57:53 Skip failing test on AMD/Linux This test was suppressed on AMD/Windows already. Bug: angleproject:5687 Bug: angleproject:5874 Change-Id: I9b6bac81adc017f80634271063d53f3d4eebba0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2831993 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen f2aa9d5d 2021-04-11T14:55:19 Reland: Metal: Support importing external metal textures This relands I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0. Fixes: - uninstantiated ImageTestMetal error - failed ImageTest.ANGLEExtensionAvailability on ARM mac. Bug: angleproject:5763 Bug: angleproject:5814 Change-Id: I906fe52baefd6be3c6e00f594795bd527df01616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820178 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Jamie Madill 0c77f3ad 2021-03-10T15:58:00 Vulkan: Implement shader buffers descriptor cache. Implements a descriptor set cache for UBOs, SSBOs, and atomic counter buffers. Storage Images and framebuffer fetch input attachments are not yet included. Requires moving the buffer barrier handling into ContextVk, similarly to how we handle the barriers for Textures. The packed description key for the descriptors uses a "fast" vector with a basic minimum size. For most cases of a few buffers this will fit easily in stack memory, but for larger programs with many buffers we fit this into heap memory. The key has a large upper bound due to the high ES 3.2 requirements and the need to index several values such as the offset and binding size. We use dynamic offsets for uniform buffers when possible. This ensures applications like Manhattan 3.1 that use sets of common buffers with changing offsets hit the cache most of the time. Because of resource limits we pick at compilation time whether to use dynamic or static descriptor sets. Mostly this applies to tests that use a large number of uniform buffers. A future implementation could be smart and would recompile the program with heuristics to use a minimal number of dynamic indices. Reduces the number of descriptor set updates from ~300 -> ~30 per frame in Manhattan 3.1 and in Asphalt 9 from 900+ to as low as 0 per frame. Bug: angleproject:5736 Change-Id: I5c2a3881bec90d301dab15cc86c8a70e60674ad7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757515 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 5eac3169 2021-04-09T15:54:11 Vulkan: Support sample/render to depth texture with different LOD Previously we supported read only depth attachment that attachment and sample are using the same texture. It was always assuming it will be read only if the same texture is attached to FBO and same time bound to texture unit. But we never supported if it actually writing to depth texture, but at the different level with sampling. This is supported OpenGL operation as long as the levels render to is outside [base_level, max_level]. Later on, we added support of the above operation, but limited to color buffers. This CL extends the same support of render and sample to the same depth texture with non-overlapping levels. Android game black desert mobile is running into this usage case. Bug: b/181797383 Change-Id: I7ee1d52f27603f933102ad1b098684309449c406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819487 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Charlie Lao e55462b9 2021-04-09T18:27:16 Vulkan: Add test for render+sample depth texture with non-overlap LOD Render and sample from the same texture and then bind to another FBO without trigger texture bind should still detect the condition that it is render and sample same texture. Render to depth texture and sample form the same depth texture but with non-overlapping levels should work. Bug: b/181797383 Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLODAndFBOSwitch Test: FramebufferTest_ES3.RenderSampleImmutableDepthTextureWithExcludedLevel Change-Id: I0d330d6f9530eb4fea417019a627890c4a5c1154 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819486 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>