|
4a22f4b0
|
2018-10-23T14:36:47
|
|
ES31: Add atomic_uint support to HLSL translator
This is the first commit in a series to enable atomic counter buffers.
Adds support for atomic counters to the GLSL->HLSL translator using
RWByteAddressBuffer.
Bug: angleproject:1729
Test: angle_end2end_tests
Change-Id: I3b7e08f9256dc9bdbcc02ad8910040f2bc14aeac
Reviewed-on: https://chromium-review.googlesource.com/c/1291329
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8edb7188
|
2018-10-10T15:54:23
|
|
ES31: Add structure field member support in SSBO
This patch adds the structure field member support in SSBO. To support it,
below things are done:
1. Calculate the offset and arrayStride in SSBO structure.
2. Support array of arrays translation.
Bug: angleproject:1951
Change-Id: If8f233e6388d5bb905e78c39a85112d394298138
Reviewed-on: https://chromium-review.googlesource.com/c/1278097
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8543630
|
2018-10-02T19:46:14
|
|
Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
672267fc
|
2018-10-19T17:01:17
|
|
ES31: Fix that asuint can't accept bool value
This change fixes below errors:
error X3013: 'asuint': no matching 1 parameter intrinsic function
error X3013: Possible intrinsic functions are:
error X3013: asuint(double, out uint x, out uint y)
error X3013: asuint(float|half|int|uint)
When we store a boolean value, we should cast it to uint firstly. Then do the
store.
Bug: angleproject:1951
Change-Id: I8931e540d701ef72bb82846496c698acef1ba1fb
Reviewed-on: https://chromium-review.googlesource.com/c/1295831
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
19603b9e
|
2018-10-18T17:25:33
|
|
ES31: Allow function call, unary, ternary operators in SSBO
When we meet function call, unary or ternary operator in SSBO access chain,
we should transfer the process of them to OutputHLSL.
Bug: angleproject:1951
Change-Id: I740940ac4eee4c5ed52239f14b1d32b1f9cf9385
Reviewed-on: https://chromium-review.googlesource.com/c/1290470
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
7818a85c
|
2018-09-06T15:02:04
|
|
Implement GL_ANGLE_texture_multisample API part
Support GL_ANGLE_texture_multisample extension.
This patch adds enums of multisampled texture and texStorage2DMultisampleANGLE
API.
TEST=angle_end2end_tests.exe --gtest_filter=TextureMultisampleTest*
TEST=angle_end2end_tests.exe --gtest_filter=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I2cab997edc33aa2d0be6082381545335423f64e0
Reviewed-on: https://chromium-review.googlesource.com/c/804613
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
acd39d18
|
2018-10-18T14:45:21
|
|
Vulkan: Enable 16bpp texture tests
Possibly fixed in 6c6be2cef6c1a8d7a37712aa36d2ef5a1c3990c0.
Bug: angleproject:2649
Bug: angleproject:2656
Change-Id: I0ab97e2d828b6b8643a68ab9b28fc0ccd8f08c48
Reviewed-on: https://chromium-review.googlesource.com/c/1289350
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c2b576d9
|
2018-10-12T14:45:34
|
|
Vulkan: Implement GL_EXT_disjoint_timer_query
- QueryVk::queryCounter() and relevant utils are implemented for the
sake of Timestamp queries.
- TimeElapsed queries are implemented using two Timestamp queries.
Bug: angleproject:2885
Change-Id: Id181bd97f5a24e7e96b3ea1b819483227e64daf0
Reviewed-on: https://chromium-review.googlesource.com/c/1276806
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4163c014
|
2018-10-18T10:25:25
|
|
Skip Texture2DArrayCopy.UnsignedByteFormats on D3D11.
This test appears to be flaky.
Bug: angleproject:2896
Change-Id: Ib0c0ac9ab170edf0f31506f847307bee9b78f770
Reviewed-on: https://chromium-review.googlesource.com/c/1286913
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
945dea36
|
2018-10-17T20:49:06
|
|
Clamp glClearDepthf and glDepthRangef
BUG=angleproject:2884
Change-Id: Ib1867fbd4c2ea3c3b29d2f987d384762f5851e8f
Reviewed-on: https://chromium-review.googlesource.com/c/1276585
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c20ead32
|
2018-10-17T16:27:32
|
|
Remove unused lambda capture
This is a preparation CL to remove -Wno-unused-lambda-capture warning suppression.
Bug: chromium:681136
Change-Id: Ib5c1c4eeeed3b7406ede2dea33066c54e5fc3da0
Reviewed-on: https://chromium-review.googlesource.com/c/1286172
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78bcd2be
|
2018-10-16T15:05:20
|
|
Vulkan: Fix deleting in-use descriptor sets.
Sequences of many frames with uniform updates could lead to a bug where
we attempt to delete descriptor sets that are still in use. To trigger
the bug we need to write enough uniform data to trigger a descriptor
set to be freed. This would correctly trigger refresh sets in the
Program. But if there was a second program idle in the background that
also allocated descriptors from the old pool, the bug would manifest.
Fix this by storing a shared handle to the descriptor pool in the
Program. The dynamic descriptor pool won't recycle descriptor pools
internally unless there are zero outstanding references to the pool.
We could also improve this in a resource sharing situation by keeping
a single shared dynamic descriptor pool per share group.
Includes a contribution from tobine@google.com that adds a test to
cover the bug.
Bug: angleproject:2863
Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a
Reviewed-on: https://chromium-review.googlesource.com/c/1271919
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d8a783c
|
2018-10-09T13:59:56
|
|
Re-land: "ES31: Add vector and matrix support in SSBO for D3D"
Re-land skips ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11 to pass
the bots. In fact, ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11 is
not a regression. The reverted CL added more SSBO features and triggered the
failure. To enable ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11,
we should support SSBO in render pipeline. This needs to bind SSBO to UAV
registers in link time instead of compile time since output variables also
occupies the UAVs. Let's enable this test when we support SSBO in render
pipeline. Currently, we shouldn't block the SSBO implementation in some common
features.
Bug: angleproject:1951
Change-Id: Ic339e8327e79335e6db1d86bedf0072635976f5f
Reviewed-on: https://chromium-review.googlesource.com/c/1282277
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
bbd532d1
|
2018-10-10T17:40:26
|
|
Fix querying large vertex attrib divisors
glGetVertexAttribIuiv previously returned an incorrect value
for GL_VERTEX_ATTRIB_ARRAY_DIVISOR, because the divisor was
treated as an integer even though it is an unsigned integer.
BUG=angleproject:2281
Change-Id: I4d1c9df15244db855c6a000fc8fb6cc786bfcb85
Reviewed-on: https://chromium-review.googlesource.com/c/1273300
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c97e3f66
|
2018-10-12T15:49:06
|
|
Revert "ES31: Add vector and matrix support in SSBO for D3D"
This reverts commit 671809e62e807eb0f890a5d53eee1f8cb5fb825e.
Reason for revert: Regresses angle_end2end_test:
ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11
Warning: compileToBinary(232):
C:\fakepath(36,21-40): error X4509: UAV registers live in the same name space as outputs, so they must be bound to at least u1, manual bind to slot u0 failed
The new test and this CL landed at nearly the same time. This CL breaks the test but it wasn't run on the CQ.
Failure link:
https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Release%20%28NVIDIA%29/2717
Original change's description:
> ES31: Add vector and matrix support in SSBO for D3D
>
> Bug: angleproject:1951
>
> Change-Id: I19d4218b28770464e4cb38027cce694e2a817b5b
> Reviewed-on: https://chromium-review.googlesource.com/c/1269827
> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,jiajia.qin@intel.com
Change-Id: I54cda962e1361372f06e9e3bd667fa9c0ecf38dc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1951
Reviewed-on: https://chromium-review.googlesource.com/c/1278102
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
671809e6
|
2018-10-09T13:59:56
|
|
ES31: Add vector and matrix support in SSBO for D3D
Bug: angleproject:1951
Change-Id: I19d4218b28770464e4cb38027cce694e2a817b5b
Reviewed-on: https://chromium-review.googlesource.com/c/1269827
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3026f115
|
2018-10-09T12:13:38
|
|
ES31: Collect shader storage blocks info for d3d.
This change collects shader storage blocks info for d3d backend. With this
change, program interface APIs can get correct SSBO information for D3D.
Bug: angleproject:1920
Change-Id: I6e2414494d0e8240bcb1d0ddc3d9a292eb7158ee
Reviewed-on: https://chromium-review.googlesource.com/c/1269824
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
f2ed2995
|
2018-10-04T13:54:42
|
|
Add support for EXT_texture_compression_bptc
After validation, the enums are simply forwarded to the native
drivers. The BPTC formats are supported on both OpenGL and D3D.
The included test coverage covers the API quite well, but only has
basic coverage for correct decoding of texture data. More coverage for
texture data could be added later.
BUG=angleproject:2869
TEST=angle_end2end_tests
Change-Id: I3de37972dcf13c6fa3fc1bc429a2627523a4a082
Reviewed-on: https://chromium-review.googlesource.com/c/1261675
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fcf10b62
|
2018-09-19T12:53:18
|
|
Fix the regression bug for ComputeBoids
The old implementation missed considering compute program would also enter
into applyActiveAttribLocationsMask. However, there was no bindVertexArray
before updateAttribEnabled which resulted the previous VAO state was modified
in unknown. And that's why ComputeBoids example wouldn't work correctly.
This change adds a checking to not enter propagateProgramToVAO if it's a
compute program since compute shader doesn't have vertex attributes. And
an ASSERT is added to make sure that the right VAO is bound when
updateAttribEnabled is called in applyActiveAttribLocationsMask.
Bug: angleproject:2810
Change-Id: I6e77853498a527ef3b755bbb1da5826a9134b164
Reviewed-on: https://chromium-review.googlesource.com/c/1226227
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
563fbaa0
|
2018-10-02T11:22:01
|
|
Vulkan: Implement occlusion queries
Begin and end queries insert an execution barrier in the command graph
to ensure the commands around them are not reordered w.r.t to the query.
Also, these commands cannot be recorded in separate secondary command
buffers. Therefore, special-function nodes are created to perform the
begin and end query calls on the final primary command buffer.
Bug: angleproject:2855
Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9
Reviewed-on: https://chromium-review.googlesource.com/c/1259762
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
120b13f8
|
2018-10-09T07:58:39
|
|
Add more draw buffer related tests.
Some of these are targeting our workaround for a mac bug. The bug was
that the driver was somehow modifying output attachments that the
program wasn't writing to. A new test shows a bug where we wouldn't
re-sync the state properly after a clear.
Also adds more pretty printing for GLColor.
Bug: angleproject:2872
Change-Id: I5485893b5f1b269c5407678db27978a789f7acc6
Reviewed-on: https://chromium-review.googlesource.com/c/1269255
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6d765b07
|
2018-09-28T14:16:06
|
|
ES31: Fix some bugs in ShaderStorageBlockOutputHLSL
When EOpIndexDirect/EOpIndexIndirect/EOpIndexDirectStruct/TIntermSwizzle
appear in [] in ssbo access chain, we should transfer the process of them to
OutputHLSL.
For example:
instance.v[gl_GlobalInvocationID.x] = data;
// becomes
float_Store(dx_instance, 0 + 16 * gl_GlobalInvocationID.x, _data);
instance.v[s.index[0].x] = data;
// becomes
float_Store(dx_instance, 0 + 16 * _s.index[0].x, _data);
Bug: angleproject:1951
Change-Id: I333e238400a10a799a6294f8759cf9c4ef2451c8
Reviewed-on: https://chromium-review.googlesource.com/c/1250661
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
78df3362
|
2018-10-05T16:43:27
|
|
Fix clearing out-of-range default FB drawbuffer
The default framebuffer is initialized with just one drawbuffer slot
so the number of drawbuffers needs to be validated before checking if
a buffer is attached.
BUG=angleproject:2831
TEST=angle_end2end_tests
Change-Id: I960c39357853d1cd4575b06a992cff33223ab3df
Reviewed-on: https://chromium-review.googlesource.com/c/1264518
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8efa3418
|
2018-10-05T10:24:07
|
|
Suppress EXTBlendFuncExtendedDrawTestES3.FragmentArrayOutputLocationsAP on MacOS
Example failure:
https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20Experimental%20Retina%20Release%20(NVIDIA)/2115
BUG=angleproject:1085
Change-Id: Ifc07282b7ca586bd6346831e08cee963c9eaab54
Reviewed-on: https://chromium-review.googlesource.com/c/1263903
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0ca09753
|
2018-09-24T11:00:50
|
|
Add GLES3 support for EXT_blend_func_extended
This adds GLES3 API support for EXT_blend_func_extended. The patch
includes the API entrypoints, validation and also implementation on
the desktop GL backend.
Instead of having built-in fragment color variables, ESSL 3.00 has
custom output variables, which can now be bound to either primary or
secondary output color locations. The "index" set to a custom output
variable determines whether it's used a primary or secondary blending
source color.
The shader layout qualifier takes precedence over the bind call. This
is not specified in the EXT spec, but is specified in desktop OpenGL
specs.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: Ia24e8e5dadcc165e5e8fbd7c653c7fab6217db88
Reviewed-on: https://chromium-review.googlesource.com/c/1249361
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3bef3e7
|
2018-10-03T07:35:09
|
|
Allow 'defined' in define in non-WebGL.
This is needed to pass dEQP conformance. Several of the harder dEQP
tests around this behaviour are excluded from the mustpass list. This
is presumably because the behaviours weren't implemented portably.
Nevertheless we need to support conformant behaviour for GLES 2.0
Contexts for the most simple uses.
This also leaves the error behaviour intact for WebGL specs.
Bug: angleproject:1335
Change-Id: Ia80b4f71475efa928488ee6c2ee35c566d4602d4
Reviewed-on: https://chromium-review.googlesource.com/c/1242013
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
38f24ee6
|
2018-10-01T13:04:59
|
|
Fix missing query for GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE.
This enum was validated but not implemented.
TEST=RequestExtensionTest.Queries
BUG=890689
Change-Id: I7285e45cef53b197d61cd0dfa9d2bacb70e23e64
Reviewed-on: https://chromium-review.googlesource.com/1255142
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d082819c
|
2018-06-15T15:51:07
|
|
Fix format support conditions
This fixes format support tables in formatutils.cpp and formatutilsgl.cpp
to conform to the core and extension GLES specs,
for a large portion of the formats.
ExtsOnly SupportRequirement was enhanced to accept multiple sets of extensions.
Format is supported if all the extensions in one of the sets are available.
Also fixes determining support for extensions based on those formats.
And some fixes to tests which fail due to more strict format support.
Bug: angleproject:2567
Change-Id: I6050fff9c597f658fdcea2477bff59a603cdb7e8
Reviewed-on: https://chromium-review.googlesource.com/1105612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
|
|
5dc0a6f9
|
2018-09-20T14:30:45
|
|
Vulkan: Vertex buffer should be format aligned.
The address of each attribute in a vertex buffer must be aligned
according to its format. See section 20.3 of vkspec.
Currently we don't handle this when using DynamicBuffer as vertex
input buffer. This loosely fixes the issue by using max alignment for
all formats.
BUG=angleproject:2797,angleproject:2405
Change-Id: I2b27950dacc8fda75dcb646ef4b4d66ff27d629a
Reviewed-on: https://chromium-review.googlesource.com/1234281
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
624fbdcf
|
2018-10-01T11:54:05
|
|
Refactor CompileProgram utility
Tests often need to call gl functions to set up program related state
after glCreateProgram has been called but prior to glLinkProgram is
called. Add a callback function to the CompileProgram utility function
to fulfill this need. This reduces code duplication considerably in
several tests.
An alternative way to improve CompileProgram would be to split it into
several different utility functions. This might be slightly easier to
read, but would also be a larger refactoring and require more checks
at the call site.
This will make it easier to implement EXT_blend_func_extended tests,
which need to bind fragment outputs to different slots.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I3ac8b7bdc21c6a1f14517bc7df0cf6f35abd7612
Reviewed-on: https://chromium-review.googlesource.com/1254062
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5ddbdbf7
|
2018-10-01T10:15:37
|
|
Vulkan: Fix bugs in glGenerateMipmaps.
We had two separate minor bugs. 1) missing a flush of the image data
and 2) missing an initial barrier to set the image to TRANSFER_DST.
Bug: angleproject:2652
Bug: angleproject:2653
Change-Id: I485aafc5c9055b5efb101cb2bc3ebab0588d2639
Reviewed-on: https://chromium-review.googlesource.com/1249564
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
79207e6e
|
2018-09-28T16:09:26
|
|
Skip tests failing on Pixel XL
RobustBufferAccessBehaviorTest.NoBufferData/ES2_OPENGLES
RobustBufferAccessBehaviorTest.NoBufferData/ES3_OPENGLES
RobustBufferAccessBehaviorTest.NoBufferData/ES3_1_OPENGLES
ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OPENGLES
ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OPENGLES
WebGLGLSLTest.InitUninitializedGlobals/ES2_OPENGLES
Bug: angleproject:2861,angleproject:2689,angleproject:2862
Change-Id: I142594c952b6e7de24057784794b5725f3486212
Reviewed-on: https://chromium-review.googlesource.com/1252701
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
|
|
af0f31d3
|
2018-09-27T15:42:31
|
|
Enable several end2end tests on Windows Intel drivers
Bug: angleproject:1388
angleproject:1706
Change-Id: Ic6c62b0a85756bf36b6d345610a77ffd5c4665e3
Reviewed-on: https://chromium-review.googlesource.com/1248442
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
50e6eaae
|
2018-09-27T08:24:32
|
|
Vulkan: Move LineLoopHelper graph work into BufferVk.
Bug: angleproject:2828
Change-Id: Ie6bcdd10e2de415615db2bfb0b6fa17c392455b0
Reviewed-on: https://chromium-review.googlesource.com/1235655
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
beb0c946
|
2018-09-27T11:22:23
|
|
Vulkan: Make sure the default uniform info arrays match indices.
When inserting uniform layout info into the default uniform block, the array
sizes need to match but insertion was skipped when the uniform was a sampler.
This caused heap corruption when uniform data was written to the wrong offset
in the buffer.
BUG=angleproject:2859
Change-Id: Ia58a68870e2a4805391266dfe73fe8c8d238931d
Reviewed-on: https://chromium-review.googlesource.com/1249562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a602f906
|
2018-09-11T14:40:24
|
|
ES31: Support shader storage buffer in D3D-API side.
Bug: angleproject:1951
Test: angle_end2end_tests
Change-Id: I0d8a4f8cf00fc7fd2d85315138e2b7457fd0b90c
Reviewed-on: https://chromium-review.googlesource.com/1242846
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
219ef05b
|
2018-09-25T20:16:37
|
|
Skip NoBufferData test on NVIDIA Shield TV.
Bug: chromium:889303
Change-Id: Ie06ea7ff27e64d8b149a2200efd159f3a09780b7
Reviewed-on: https://chromium-review.googlesource.com/1244001
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
299bdfe7
|
2018-09-25T11:44:19
|
|
Vulkan: Update AMD suppressions.
Bug: angleproject:2463
Bug: angleproject:2847
Bug: angleproject:2848
Change-Id: I4036363c517dbe293566bb9d51a2470685d41ac2
Reviewed-on: https://chromium-review.googlesource.com/1240108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b36a4816
|
2018-09-25T10:15:11
|
|
Vulkan: Add OpenGL line segment rasterization.
Line rasterization rules are implemented using a shader patch. The
patch does a small test and discards pixels that are outside of the
OpenGL line region.
The feature is disabled on Android until we can determine the root
cause of the test failures.
Bug: angleproject:2598
Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b
Reviewed-on: https://chromium-review.googlesource.com/1120153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beb669da
|
2018-09-21T16:25:52
|
|
Vulkan: work around vkCmdCopyBuffer bug.
It seems that vkCmdCopyBuffer on Windows with Intel GPU neglects
the last region when given more than one. Work around that in
LineLoopHelper::getIndexBufferForElementArrayBuffer() by adding an
unused region. Enable corresponding test.
BUG=angleproject:2838
Change-Id: I8847c7b2cfdb94526d4d28ba5bf1f162da3a1ed4
Reviewed-on: https://chromium-review.googlesource.com/1238887
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
74c179bb
|
2018-09-24T10:53:23
|
|
Vulkan: Refresh descriptor sets on driver uniform change.
In some state change scenarios the driver uniforms would be updated but
not reapplied to the current state. Fix this by setting the descriptor
sets dirty when we dirty the driver uniforms.
Includes a test using gl_DepthRange. Also fixes a bug with the upcoming
line segment rasterization emulation.
Bug: angleproject:2598
Bug: angleproject:2845
Change-Id: Ia66f3c86f9770ceb145069eec879fd8725111a76
Reviewed-on: https://chromium-review.googlesource.com/1240413
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4ebd8f3d
|
2018-09-20T11:12:46
|
|
Fix issues with clearing deleted attachments
Deleting an object that was acting as a framebuffer color attachment
in the current framebuffer didn't previously update all of the
framebuffer state correctly. Fix this by going through the usual
resetAttachment path when any framebuffer attachment is deleted
instead of having custom code that only updated part of the state.
Also early out from clearbuffer calls in case of a missing color
buffer - even now that the draw buffer mask is being updated correctly,
some backend code doesn't take it into account. One example is
querying attachment format when the SRGB clear for linear framebuffer
attachments workaround is active.
BUG=angleproject:2831
TEST=angle_end2end_tests
Change-Id: I1071a60dc0251946fed00e88e43a244fe59f4863
Reviewed-on: https://chromium-review.googlesource.com/1235656
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7620c739
|
2018-09-24T11:45:55
|
|
Prevent crash in robust access mode when buffer has no data
This fixes a crash appearing in robust access mode when a buffer has
no data by stopping the draw call.
A better fix would be to ensure that fetches from an empty buffer
result in zero, but this fix requires a lot more effort. This is not
necessarily warranted since the client is either way doing something
incorrect in this case.
BUG=angleproject:2840
TEST=angle_end2end_tests
Change-Id: Ie4ef5b1ca7c0091d7d26f91678d6e4768cc0c650
Reviewed-on: https://chromium-review.googlesource.com/1238622
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
85c4b43e
|
2018-09-19T23:35:00
|
|
Vulkan: Translate line loop indices from buffer.
When a line loop is drawn with byte indices from a buffer, translate
to short. Enable test.
BUG=angleproject:2802
Change-Id: Ie178ec866387be85b91291c28e1978db0a09c20a
Reviewed-on: https://chromium-review.googlesource.com/1237293
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
5272a543
|
2018-09-24T13:09:09
|
|
Vulkan: Skip BufferDataTest.RepeatedDrawDynamicBug on Win/Intel.
Bug: angleproject:2843
Change-Id: If86ed33f7fbc70e4f10580d2b52ff04454e95f52
Reviewed-on: https://chromium-review.googlesource.com/1240416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c55aefe3
|
2018-08-28T19:59:00
|
|
ES31: Support atomic functions on D3D11 - Part III
This patch is the third one to support atomic functions on D3D11.
In this patch we enable support for atomic function returns outside of
assignments (e.g. part of arithmetic operations or to index into arrays) and
when used directly initialize a variable.
Note that we are still missing the functionality to be tag loops with
[allow_uav_condition] as required by InterlockedCompareExchange.
BUG=angleproject:2682
TEST=angle_end2end_tests
Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1
Reviewed-on: https://chromium-review.googlesource.com/1208317
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9d84ccba
|
2018-09-12T18:09:02
|
|
Vulkan: renderer->finish() before reading buffers.
Have to call renderer->finish() before reading a buffer otherwise you can
get stale data.
Enable IndexBufferOffsetTest.UInt8Index/ES2_VULKAN which now works.
Disable LineLoopTest.LineLoopUShortIndexBuffer/ES2_VULKAN which stopped
working on Windows with Intel GPU.
BUG=angleproject:2659
Change-Id: I1e21b0e1dacd3368923caf18e767e34ab696eef6
Reviewed-on: https://chromium-review.googlesource.com/1227032
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ab5fb5ed
|
2018-09-18T17:23:28
|
|
Reland "Support EXT_blend_func_extended in the GLES2 context"
This re-lands EXT_blend_func_extended implementation. A lot of the
implementation has been rewritten on top of changes that have been
done since the last attempt.
For now we only expose the extension on desktop GL. To support GLES,
we'd need to investigate what's the most robust way to handle the
compiler output and make the binding of the fragment outputs
conditional.
The extension is disabled on AMD and Intel because of test failures.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I619ae3162769b90aad095ddec158ce6c57a114a8
Reviewed-on: https://chromium-review.googlesource.com/1233713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
38fe6840
|
2018-09-19T07:20:00
|
|
Remove secondary Texture rendering loop check.
This check was not used. It applied only to rendering Feedback Loops.
The behaviour is undefined in non-WebGL and for WebGL we have a
separate validation check.
Also update the feedback loop tests to ignore the current GL states.
This change is based on feedback from the OpenGL ES working group.
Bug: angleproject:2763
Bug: chromium:763695
Change-Id: I9882b4f9af2d43fc7b5604ff36dadcc79dfd378f
Reviewed-on: https://chromium-review.googlesource.com/1228373
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0131ff40
|
2018-09-20T13:20:50
|
|
Fix using a large vertex attrib divisor on D3D11
A divisor >= 256 used to trigger an assert on the D3D11 backend since
it couldn't fit into the input layout cache. Increase the space
reserved for the divisor in the input layout cache to make sure that
the correct input layout will get used and to fix the assert.
BUG=angleproject:2832
TEST=angle_end2end_tests
Change-Id: I34eead6c4e8c4fea379bbafc8670b4e32a5b633b
Reviewed-on: https://chromium-review.googlesource.com/1236293
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e25b8006
|
2018-09-20T13:39:49
|
|
Move sampler sync out of syncProgramTextures.
We only need to call the syncState for samplers when they are dirty.
Also includes changes to refactor out the sampler sync in GL. Adds
observer bindings so sampler sync is handled correctly in resource
sharing scenarios.
Bug: angleproject:2763
Change-Id: I762f0738ee7572ae29ce6bd5384a30aa9588c848
Reviewed-on: https://chromium-review.googlesource.com/1227797
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
52ea4970
|
2018-09-19T08:58:58
|
|
Vulkan: Enable a few BufferDataTests.
These are already passing.
Bug: angleproject:2644
Change-Id: Iac3452547e319a709e010431eb8a45f5523bb5f7
Reviewed-on: https://chromium-review.googlesource.com/1235653
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dbce1f89
|
2018-09-19T15:32:17
|
|
Fix trying to clear nonexistent FBO attachments
The D3D11 backend used to crash to a null pointer dereference if a
glClearBuffer call was done on a nonexistent depth or stencil
attachment. Validate for these conditions so that the backend can't
crash in this case.
BUG=angleproject:2827
TEST=angle_end2end_tests
Change-Id: Iecee78d213d11d492d52f246b4b068e8b6f34244
Reviewed-on: https://chromium-review.googlesource.com/1233675
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2c8f0845
|
2018-09-12T14:44:55
|
|
Add ANGLE_multiview_multisample
We add a novel multiview multisampling extension that includes the
requirement to explicitly resolve the multisampled framebuffer. The
explicit resolve is much more straightforward to implement on top of
OpenGL and D3D11 than implicit resolve found in the native extension
OVR_multiview_multisampled_render_to_texture. It also has predictable
performance characteristics.
The extension allows multiview drawing to 2D multisample texture
arrays and is now enabled on both the GL backend and the D3D11
backend. The implementation is fairly simple, as it involves just
small changes in validation to allow multisampled framebuffer
attachments. The multiview rendering logic is exactly the same
regardless of whether multisampling is enabled.
For the most part the same tests are used to test both multisampled
and non-multisampled rendering. The tests will use a different
framebuffer setup depending on the test param. They resolve the
multisampled framebuffer to a non-multisampled framebuffer prior to
any readbacks from the framebuffer.
Some of the tests are adjusted so that they have the correct sub-pixel
positioning of multisampled quads, so there won't be any pixels that
would be just partially covered.
The tests don't have any tolerance for partially covered pixels - if
we find any platforms where the tests run into a sub-pixel positioning
corner case, tolerance may need to be added later.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I590d7f300a92ea5439f2720d9db14a7976db2e1d
Reviewed-on: https://chromium-review.googlesource.com/1221214
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a155bacf
|
2018-08-16T15:26:39
|
|
ParallelCompile: Parallelize shader translation
This changes to construct a new ShHandle of compiler for each Shader,
and use it to translate the shader source in a background thread.
Bug: chromium:849576
Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04
Reviewed-on: https://chromium-review.googlesource.com/1177195
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0fdb956d
|
2018-09-17T17:18:43
|
|
Re-land "Inline and micro-optimize more for perf tests.""
Re-land fixes memory leaks.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7
Reviewed-on: https://chromium-review.googlesource.com/1229033
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
95277a30
|
2018-09-06T20:12:56
|
|
ES31: Add DispatchComputeIndirect support for D3D11
BUG=angleproject:2270
TEST=angle_end2end_tests.ComputeShaderTest.DispatchComputeIndirect/ES3_1_D3D11
Change-Id: I29bd888ce1e7e3e09b5635699a36164cd97cd7de
Reviewed-on: https://chromium-review.googlesource.com/1209563
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
98a3e078
|
2018-09-17T19:40:04
|
|
Revert "Inline and micro-optimize more for perf tests."
This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4.
Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284
Original change's description:
> Inline and micro-optimize more for perf tests.
>
> Using a custom array instead of std::vector speeds up the resource
> manager. One reason is because calls to size() are implemented in many
> implementations as a difference between two pointers. This sub size
> implementations are slower than storing a simple size variable in a
> custom class.
>
> Also includes more inlining of hot spots functions.
>
> Also includes a small unit test class for ResourceMap. And an unrelated
> but small test fix for TextureLimisTest. Also a small unrelated fix for
> a Transform Feedback test.
>
> Increase the scores of the draw call perf test with texture and buffer
> bindings and the buffer binding perf test.
>
> Bug: angleproject:2763
> Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
> Reviewed-on: https://chromium-review.googlesource.com/1171510
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1228893
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
57ff6f95
|
2018-09-14T12:44:52
|
|
Inline and micro-optimize more for perf tests.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
Reviewed-on: https://chromium-review.googlesource.com/1171510
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
62114aae
|
2018-08-28T09:36:46
|
|
glBufferSubData: Exit early if size is zero
glBufferSubData is calling vkMapMemory with a size of zero is invalid.
Check for that and exit early if found.
Bug: angleproject:2790
Change-Id: I965badeb3aa2cec1adc24dd7ff5695f8aa3e553d
Reviewed-on: https://chromium-review.googlesource.com/1194610
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
3f3b358f
|
2018-09-14T10:38:44
|
|
Vulkan: Fix cube map attachment clears and readpixels.
These were both missing the correct layer offset. Cache the layer
inside the RenderTargetVk for easy access.
Bug: angleproject:2470
Change-Id: I690dbf0702d7ec52f44ba0a9429b6ef0e51baf6b
Reviewed-on: https://chromium-review.googlesource.com/1225910
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
17dff6d2
|
2018-09-13T12:03:51
|
|
Vulkan: Update LineLoopTest expectations.
One test was working but the suppression was not lifted. The other test
had no issue filed.
Bug: angleproject:2802
Change-Id: I88cd082b2edeca30ec4a8406809af749bb6ce152
Reviewed-on: https://chromium-review.googlesource.com/1200367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
daab0014
|
2018-09-13T14:56:28
|
|
Test and fix robust resource init for multisampled textures
New test coverage for robust initialization of multisampled textures
is added in angle_end2end_tests. Some missing functionality that was
affecting the initialization of multisampled 2D array textures is now
fixed.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I1d9d3cd154ca2910159941fe8b1bef4ae6320bdd
Reviewed-on: https://chromium-review.googlesource.com/1224530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
71bb0267
|
2018-09-12T11:09:42
|
|
Vulkan: Implement cube map render targets.
Each TextureVk now stores vectors of RenderTargetVks and ImageViews
associated with the image faces. They are initialized lazily when the
RenderTarget is queried in getAttachmentRenderTarget.
There's still one missing edge case for handling clear with the
Framebuffer when using cube maps. Also one additional test failure on
Android.
Bug: angleproject:2470
Change-Id: Ib959a3434a992cef010a11940cf2ee49e118ac17
Reviewed-on: https://chromium-review.googlesource.com/1220727
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6c6be2ce
|
2018-09-10T14:23:57
|
|
Vulkan: add S8_UINT texture fallbacks.
Add two fallbacks for S8_UINT. Enable tests.
BUG=angleproject:2655
Change-Id: If7df23745a8de8a01d86ab6efa3bca67b5227d76
Reviewed-on: https://chromium-review.googlesource.com/1217282
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
0d0fb43f
|
2018-09-07T17:43:32
|
|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
63aa0e5b
|
2018-09-05T16:15:46
|
|
Fix 64-bit -> 32-bit implicit conversions in libangle.
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(910,63): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex);
~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(914,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(920,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp(1080,66): warning: implicit conversion loses integer precision: 'GLsizeiptr' (aka 'long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
glVertexAttribFormat(mTestAttrib, 1, GL_FLOAT, GL_FALSE, inputRelativeOffset);
~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~
BUG=chromium:879657
Change-Id: Ic6e8e5ebc0dc5fd38c15a48a936ceafd5407bba8
Reviewed-on: https://chromium-review.googlesource.com/1208315
Commit-Queue: Will Harris <wfh@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8e9d2340
|
2018-09-10T13:29:37
|
|
Vulkan: Fix FragCoord scaling when a viewport is applied.
We were using the pivot based on the viewport dimensions which is
only valid if the viewport is the size of the framebuffer. The more
correct pivot size is actually based on the Framebuffer height.
Also updates the driver uniforms block to be a bit simpler.
Bug: angleproject:2598
Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4
Reviewed-on: https://chromium-review.googlesource.com/1214205
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
a735ee2f
|
2018-05-18T13:29:09
|
|
ES31: Support shader storage block in D3D11 compiler - Part1
This patch is the first step to implement a basic skeleton to translate
shader storage block to HLSL RWByteAddressBuffer.
In GLSL each shader storage block is just one structured block and in API side
it corresponds to a buffer range where stores the whole structure.
RWStructuredBuffer is an array-like object and can have many structured
elements. The structured element doesn't support unsized array and also have
a small limitation on the element size. So we choose RWByteAddressBuffer as
the counterpart of shader storage block in HLSL.
Due to RWByteAddressBuffer does not support using an index to reference a
specific location, we must use Load and Store to process the read/write
operation of a buffer variable. Moreover, in the compiler tree, since we
can't use variable name to get the resource value in RWByteAddressBuffer,
we have to calculate the offset of buffer variable in a shader storage block,
then call the corresponding wrapper function to get the right value.
In this patch, we only process below situations:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
The translation is like below:
// GLSL
#version 310 es
layout(local_size_x=8) in;
layout(std140, binding = 0) buffer blockA {
float f[8];
} instanceA;
layout(std140, binding = 1) buffer blockB {
float f[8];
};
void main()
{
float data = instanceA.f[gl_LocalInvocationIndex];
f[gl_LocalInvocationIndex] = data;
}
// HLSL
RWByteAddressBuffer _instanceA: register(u0);
RWByteAddressBuffer _blockB: register(u1);
float float_Load(RWByteAddressBuffer buffer, uint loc)
{
float result = asfloat(buffer.Load(loc));
return result;
}
void float_Store(RWByteAddressBuffer buffer, uint loc, float value)
{
buffer.Store(loc, asuint(value));
}
void gl_main()
{
float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex);
float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data);
}
We will do below things in the following patches:
1. Modify the intermediate tree to flatten all ssbo usages to:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
e.g.
intanceA.a +=1;
->tmp = intanceA.a;
intanceA.a = tmp + 1;
while(++instanceA.a < 16) {
}
->
int PreIncrement(out int a)
{
a += 1;
return a;
}
tmp = instanceA.a;
while(PreIncrement(tmp) < 16) {
instanceA.a = tmp
}
2. Add offset calculation for structure and array of arrays.
TODOs have been marked in the corresponding places in this patch.
3. Improve helper functions so that they can process all possible types.
TODOs have been marked in the corresponding places in this patch.
4. Process the swizzle situation.
TODOs have been marked in the corresponding places in this patch.
A possible method is to extend current helper functions like below:
*_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset)
Bug: angleproject:1951
Test: angle_end2end_tests
Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b
Reviewed-on: https://chromium-review.googlesource.com/848215
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
fb19e084
|
2018-09-06T15:39:09
|
|
Vulkan: Correct gl_FragCoord with default FBO.
The viewport flipping we use would give incorrect values. Correct
them using the same logic we do for gl_PointCoord.
Also corrects the viewport scale driver uniform. It was not being
updated after the draw framebuffer setting was adjusted.
Also corrects the naming of the replaced builtin variables so it
can't possibly conflict with a user variable.
This was affecting the OpenGL line raster emulation.
Bug: angleproject:2598
Change-Id: I843b5ac7b02160a5ec81a6f8ed2d937b0937198b
Reviewed-on: https://chromium-review.googlesource.com/1208515
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
55b03d0e
|
2018-09-07T00:15:46
|
|
Fix ClearTest.RGB8WithMaskFramebuffer.
Clear all channels to known state before clearing with one masked,
so we know what to expect in the masked one.
BUG=angleproject:2674
Change-Id: Icbe58615c68e2b282a27d8f29c2f2a48fb8b1c3e
Reviewed-on: https://chromium-review.googlesource.com/1212822
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d84b6737
|
2018-09-06T15:54:35
|
|
Cache ValidateDrawStates.
This improves performance of all draw call validation. The error that
should be generated on the draw call is cached in the Context. The
cache is updated in several places.
Bug: angleproject:2747
Change-Id: I178617623731608e2e7166b53ab6489d8b742ff5
Reviewed-on: https://chromium-review.googlesource.com/1158612
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dff32a0d
|
2018-08-28T14:35:50
|
|
Support multisample arrays in shader programs
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
155bfd11
|
2018-08-31T17:27:10
|
|
Fix that same resource is bound on SRV and UAV simultaneously
This change makes sure that resource being set to UnorderedAccessView slot is
not bound on ShaderResourceView and resource being set to shader resource slot
is not bound on UnorderedAccessView.
Bug: angleproject:2768
Change-Id: I52fc5bf5e76ccf8be61c59b2195459728f95e536
Reviewed-on: https://chromium-review.googlesource.com/1201324
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
913ff54d
|
2018-08-07T15:14:05
|
|
ES31: support compute shader uniform buffer on D3D backend
BUG=angleproject:2759
TEST=angle_end2end_tests.ComputeShaderTest.UniformBuffer/ES3_1_D3D11
Change-Id: I92326c3a84f13b364aed0daf567b68f8a411ed2b
Reviewed-on: https://chromium-review.googlesource.com/1164843
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
3e29cf31
|
2018-08-31T17:19:17
|
|
Vulkan: Fix redefining TexStorage after TexImage.
This can be easily implemented via a release call.
Bug: angleproject:2651
Change-Id: I0adb3ed385284c6342716cd7c347de9966a81bab
Reviewed-on: https://chromium-review.googlesource.com/1200368
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a792193e
|
2018-08-31T17:19:18
|
|
Vulkan: Enable StateChangeTest.DisablingBufferedVertexAttribute.
This was likely fixed with default vertex attribute support.
Bug: angleproject:2650
Change-Id: Ibbc19013ed8227c6fe32ae186b0fa88e5c837589
Reviewed-on: https://chromium-review.googlesource.com/1200369
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a153eddb
|
2018-08-31T17:19:19
|
|
Vulkan: Enable UniformTest.Sampler.
This test was fixed quite some time ago.
Bug: angleproject:2462
Change-Id: I49714dd08a5e477d72337147f83b80945a8486ee
Reviewed-on: https://chromium-review.googlesource.com/1200370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fda46aa5
|
2018-08-31T17:19:15
|
|
Vulkan: Enable GLSLTest.ScopedStructsOrderBug.
This was fixed upstream in glslang.
Bug: None
Change-Id: I21751dba101fe39f94c91de6e73853ee9ad8c8f2
Reviewed-on: https://chromium-review.googlesource.com/1200366
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bf4dc156
|
2018-08-31T17:19:15
|
|
Vulkan: Enable BindUniformLocationTest.Compositor.
This was probably fixed some time ago. Possibly due to matrix uniform
support.
Bug: angleproject:2642
Change-Id: Ic4b9524d82e6770dcba117f5c155c413074ec172
Reviewed-on: https://chromium-review.googlesource.com/1200365
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
44558e37
|
2018-08-31T17:19:14
|
|
Vulkan: Enable TextureLimitsTest.
Seems to pass possibly because of a prior bug fix.
Bug: angleproject:2654
Change-Id: I53e67bfa28e5429c51720fa71d9168d2f1cf1ece
Reviewed-on: https://chromium-review.googlesource.com/1199928
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0a17e484
|
2018-08-31T17:19:11
|
|
Vulkan: Fix sync of initially disabled attributes.
If an attribute was never enabled or disabled the default state was not
properly synced in our implementation. This wasn't caught by currently
enabled tests. Those tests are now enabled in VertexAttributeTest.
Bug: angleproject:2800
Change-Id: I97c063651911379e16de4ee557d9840782114c54
Reviewed-on: https://chromium-review.googlesource.com/1199724
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9808d38c
|
2018-08-31T13:12:14
|
|
Fix that image texture works incorrectly when loading from program
binary
This bug is introduced when we implement image texture robust
initialization, where we forgot to update active image units mask in program
cache.
Bug: angleproject:2766
Change-Id: I01de02803173f2cf5b7b9ff740175a4d7cbee4ba
Reviewed-on: https://chromium-review.googlesource.com/1198683
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
89e82979
|
2018-08-28T11:32:53
|
|
Vulkan: Allow gaps in vertex attributes by packing them.
Work around restrictions with setting null vertex buffers on command buffers
by binding ranges of non-null buffers.
Enable VertexAttributeTest on ES2/Vulkan
BUG=angleproject:2792
BUG=angleproject:2797
Change-Id: Ief9db1e60c8c9045a4101abe859302d529decbcb
Reviewed-on: https://chromium-review.googlesource.com/1194282
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
161a89b1
|
2018-08-31T10:12:38
|
|
Skip DrawElementsIndexOutOfRangeWithStaticDraw on NVIDIA D3D11 FL9.3.
This test started consistantly failing after changing the shard count on
this test suite.
BUG=angleproject:2799
Change-Id: I75769b08f9d4dda1d436facc34a8292193b4538e
Reviewed-on: https://chromium-review.googlesource.com/1199723
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
064458a8
|
2018-08-30T14:02:02
|
|
Remove separate ANGLE_texture_multisample_array
We can just expose OES_texture_storage_multisample_2d_array instead.
The compiler was already changed to accept
OES_texture_storage_multisample_2d_array, and now the change is made
also at the API level.
Out-of-bounds access guarantees provided by ANGLE were the only big
difference between the ANGLE spec and the OES spec, so it's simpler
to just expose the native extension. Safe out-of-bounds accesses can
be guaranteed without having them in the extension spec.
This also adds missing texStorage3DMultisample entry point to the proc
table, which will enable running dEQP tests.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d
Reviewed-on: https://chromium-review.googlesource.com/1196722
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
fd162107
|
2018-08-27T16:14:57
|
|
Support multisample arrays as framebuffer attachments
This contains tests for framebuffer completeness when layers of
multisample array textures are attached.
Simple clearing of a layer of a multisample color texture array and
blitting the result to a non-multisampled texture is also covered.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Idf383cab69587dbd8157ab9a2b7c47e5a90b3cf7
Reviewed-on: https://chromium-review.googlesource.com/1190184
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0c5a9e22
|
2018-08-27T14:36:23
|
|
Implement TexStorage3DMultisample on the GL backend
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Ic980d86cd787bcf29f622e68b0c38b0eb6ca5688
Reviewed-on: https://chromium-review.googlesource.com/1190182
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d310a434
|
2018-08-24T15:40:23
|
|
Add validation and negative tests for multisample arrays
This adds errors for binding and allocating multisample array
textures. New tests in TextureMultisampleTest.cpp check that the
errors are generated as specified.
Tests for querying supported sample counts are also improved and
extended for multisample array textures.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325
Reviewed-on: https://chromium-review.googlesource.com/1188576
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
47f6dd0d
|
2018-08-10T13:36:32
|
|
Implement robust initialization for image texture
This change fixes a bug that the image texture initialization time is not
correct. It happens when we use compute shader to write data to an
uninitialized texture, then use readPixels to read the result which
results that texture initialization falls behind image store and
covers the real result.
Bug: angleproject:2766
Change-Id: I4e986972096857afc975c40dfa4d559a2f31194c
Reviewed-on: https://chromium-review.googlesource.com/1170569
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4e877ad3
|
2018-08-28T00:18:47
|
|
Suppress TransformFeedbackNegativeAPI test on Mac AMD.
Seems to be failing on Mac Pro FYI Release (AMD). Unclear exactly the
scope of the problem so suppress it on all Mac AMD for now.
Bug: angleproject:2747
Change-Id: I7a5da00b9056839f3ed01fc4c83fa7993019bda7
Reviewed-on: https://chromium-review.googlesource.com/1192550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6dfdca83
|
2018-08-03T17:10:55
|
|
ES31: support compute shader sampling on D3D backend
BUG=angleproject:2756
TEST=angle_end2end_tests.ComputeShaderTest.SamplingAndImageReadWrite/ES3_1_D3D11
Change-Id: I8f112227c5703fcaafffbd2262e6a039f869c483
Reviewed-on: https://chromium-review.googlesource.com/1161754
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33dab025
|
2018-08-24T10:00:16
|
|
Add test for transform feedback state change validation.
This test covers several validation edge cases with detecting feedback
loops and buffers bound to multiple types of binding.
Bug: angleproject:2747
Change-Id: I612a4fcf1870667a821ebcba2d3948695b3cabd5
Reviewed-on: https://chromium-review.googlesource.com/1174094
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
22f7aafb
|
2018-08-23T14:13:51
|
|
Add webgl checks in GetActiveUniformsiv.
Add validation that disallows GL_UNIFORM_NAME_LENGTH from being used.
BUG=angleproject:1523
TEST=angle_end2end_tests
Change-Id: Id70e25ab79fd93ae4eb8b8343819458a4a0e4a71
Reviewed-on: https://chromium-review.googlesource.com/1187511
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8707af51
|
2018-08-23T15:49:14
|
|
Add a test case for enabled-but-inactive vertex attributes
Bug: angleproject:2138
Change-Id: Ia5331845d34f60a31280e6da041d13dc3da29232
Reviewed-on: https://chromium-review.googlesource.com/1187364
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
221fa261
|
2018-08-23T10:12:09
|
|
Re-enable BlitFramebuffer tests
Accidentally disabled in 265811130, which intended to disable tests
requiring GL_ANGLE_framebuffer_blit, but also disabled glBlitFramebuffer
tests. glBlitFramebuffer is core, but was conditioned to
EXT_framebuffer_blit.
Bug: angleproject:2773
Change-Id: I0468af8874dc8676a4eb6214b111c08aadc0e2fc
Reviewed-on: https://chromium-review.googlesource.com/1186543
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eef9de68
|
2018-08-23T11:03:22
|
|
Add validation state change test for draw framebuffer.
This test covers feedback loops and invalid component types.
Bug: angleproject:2747
Change-Id: I3e3c762c5457afef59311f7c5843e464fa386cd6
Reviewed-on: https://chromium-review.googlesource.com/1174093
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4097441
|
2018-08-22T12:14:52
|
|
Fix x64 visual studio build errors
Bug: angleproject:2740
Change-Id: I44fd2a1daf3dca764e2eef73e437feb32b36dbaa
Reviewed-on: https://chromium-review.googlesource.com/1185234
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9259fd0d
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2018-08-22T12:12:00
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Clean and enable NoLeakingFragments multiview test
Use helper to create multiview backing textures in NoLeakingFragments
test instead of doing FBO attachments twice.
The test seems to pass on Windows after the recent fixes that have
been done to the tests, or possibly due to other earlier fixes.
BUG=angleproject:2687
TEST=angle_end2end_tests
Change-Id: I6015a5b44fdd06faf7b9375bad501355be8d7732
Reviewed-on: https://chromium-review.googlesource.com/1184713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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