src/tests/angle_end2end_tests_expectations.txt


Log

Author Commit Date CI Message
Yuly Novikov 1936ac00 2023-02-08T18:51:58 Fix InstancingTestES3.LargeDivisor suppression Really skip on Win SwANGLE Bug: angleproject:7900 Change-Id: Idcce5545eb4a990c1bc571acf537aac3347a3191 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4231842 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi b3846714 2022-11-28T11:05:05 Vulkan: Feature to make async queue slow for testing Bug: angleproject:6746 Change-Id: I2573cae2dcf42d177168c55bc2a6d8bb012dde18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4227986 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Yuly Novikov 99063e20 2023-02-03T16:56:25 Skip flaky crashing test on TSAN MultithreadingTest.CreateMultiSharedContextAndDraw Bug: angleproject:8002 Change-Id: I58075b24f6767e4c23b8787234eff93b29cb0560 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218362 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Dave Tapuska 2e9909f5 2023-01-31T13:50:08 Metal: Enable Metal on iOS in gni build. Use is_apple instead of is_mac to enable metal on iOS. Some iOS simulator Metal tests needed to be added to the test expectations as they fail on the Intel buildbot. These will to be progressively fixed out of band. Bug: chromium:1411704, angleproject:7994 Change-Id: I4df036d76f48d165da444f769607194dbe7d4957 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4210649 Auto-Submit: Dave Tapuska <dtapuska@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Yuly Novikov 6712c48e 2023-01-31T16:09:34 Skip flaky timeout test on Win SwANGLE MultithreadingTestES3.ProgramUseAndDestroyInTwoContexts Bug: angleproject:7992 Change-Id: I6c0df0f7c9e1b037fe67ee955e72fa65a0916c77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4208869 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao 7101b374 2023-01-27T16:03:16 Vulkan: Enable AndroidNativeFence_ClientWait test EGLSyncTest.AndroidNativeFence_ClientWait test appears working. Re-enable the tests. Bug: angleproject:5981 Bug: angleproject:6931 Change-Id: Ic031d0ad9bddc75156222594ddc9809764a62f18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4201090 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 1d9b8d80 2023-01-24T16:50:32 Reland "Add support for glShaderBinary" This is a reland of commit 228973e73135924ddf6116e0b63eff5a1ccbf232 with the following fixes - 1. Apply patch from Yuly to fix chromium build errors 2. Fix ShaderBinaryTest instantiation call 3. Add ShaderBinaryTest to expectations file for IOS Original change's description: > Add support for glShaderBinary > > This patch adds the following - > 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token. > 2. Compiler support to generate shader binaries. > 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for > Vulkan translator. > 4. Support to load GL_SHADER_BINARY_ANGLE binaries. > 5. end2end tests for glShaderBinary. > > Tests: ShaderBinaryTest* > Bug: angleproject:7833 > Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:7833 Change-Id: I21135c52e2bae955342a99aff5631ba0e687eff1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4195852 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 9a72a98e 2023-01-19T13:17:42 Vulkan: Fix the VVL error for shaderRead to shaderRead barrier When we use image from fragment shader read to vertex shader read, we detect the case (same layout with only shader stage change) and just merge the barrier into one. But that can only done if these two usages are for the same render pass. If it is different render pass, then you still have to issue a new barrier. Previously there is no way to detect that the barrier was issued for which render pass. With the fix in crrev.com/cl/4136948, we now know which render pass issued the last barrier. With that we are able to limit the shader stage consolidation only if they are for the same render pass, thus fixing the VVL errors. Bug: angleproject:6663 Change-Id: I3d884336e8cf1f3cf16fc3e5a3423357ae2ed3c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4182542 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 493f3f31 2022-11-11T17:01:40 Reland "Vulkan: Only allocate default attribute if needed" This is a reland of commit 85c98a92bb763452133bd7b4580d80625bb2c75d Original change's description: > Vulkan: Only allocate default attribute if needed > > mDirtyDefaultAttribsMask has all bits set when starts. > ContextVk::handleDirtyGraphicsDefaultAttribs() is looping all dirty bits > and try to allocate buffer for it, which means we are looping 16 > times when app starts. This CL changes to allocate a buffer only if used > by program. > > Bug: b/258862506 > Change-Id: I2f0a75d1fe141c9ac3101088fdc4ce4f60b0c4ee > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4024544 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Yuxin Hu <yuxinhu@google.com> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/258862506 Bug: angleproject:7866 Change-Id: Iad0b6a6ce5ec42e48461a199773eb8dc9976265e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4144938 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 2662f28f 2022-12-30T17:26:22 Vulkan: Fix imageRead from RP and outsideRP simultaneously When a texture is been sampled from both fragment shader and compute shader, you will have the same VkImageLayout. We will not try to end renderPass, which means you end up running into similar situations with OutsideRenderPassCommandBufferHelper::bufferRead where an image is already read accessed by a started renderPass and now read accessed by an outsideRenderPassCommands. Since renderPass has greater queueSerial, we should not tag it with outsideRenderPassCommands' queueSerial. This CL also adds two tests, one for color texture and another for depth texture (which is car_chase uses). Both exposes the same bug. Bug: angleproject:7916 Change-Id: I840ca8947caeb7a96c4c9ccb7c9eca2476837c9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4133548 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev 7c08f0a5 2023-12-03T00:00:00 Skip ClipCullDistanceTest.SizeCheckCombined on TSAN Bug: angleproject:7922 Change-Id: I19c9ce729be8bf7a68517f340cd001332f22be08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4134844 Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 067ace47 2022-12-21T00:00:00 Add ANGLE_clip_cull_distance extension Added an extension spec. Trivially exposed it on GL, Vulkan, and D3D11. Adjusted tests and validation to allow no cull distance support for this extension string. Removed extra built-in variable definitions. Bug: angleproject:7904 Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 91a5635a 2022-12-16T00:00:00 Support arbitrary clip and cull distance array sizes Removed limitSimultaneousClipAndCullDistanceUsage cap. Enhanced HLSL translator to support all valid combinations of clip and cull distances. Validate that these arrays are sized explicitly or by using only constant indices; adjusted link program error message. Enhanced tests to cover all possible combinations of implicit and explicit array sizes for both built-ins. Bug: angleproject:4452 Change-Id: I704db6dc3c8951e5ba482a3e4dad09e5b0182f9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4111645 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 88e94b20 2022-12-19T12:20:51 Skip Flaky Timeout InstancingTestES3.LargeDivisor on Windows Swangle Bug: angleproject:7900 Change-Id: Ic5522b54b53e3e2eca664a0b7050de0e586e7a51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4117133 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 77c95de4 2022-11-16T21:12:28 Vulkan: Threaded monolithic pipeline creation With this change, once a pipeline is created out of libraries, a task is scheduled (if necessary) to asynchronously create a corresponding monolithic pipeline. Once the task is complete, the linked pipeline handle is replaced by the monolithic one, gaining back any performance that might have been lost due to the use of libraries. Bug: angleproject:7369 Change-Id: I525fb1e09f8bedc61b9dbef19f9cce7026ff9c53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031151 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Yuly Novikov f08fd32d 2022-12-12T15:44:39 Skip DrawElementsIndexOutOfRangeWithDynamicDraw on Win Intel Bug: angleproject:7866 Change-Id: I0eb403e8217da5a9bd1602e3297b581ed34be28e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4096988 Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov f98d3f6c 2022-12-12T15:18:37 More PixelLocalStorage skips on iOS Bug: angleproject:7756 Change-Id: I90865aec0bb5b685396962c1a4376adca99c6537 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4096987 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 55670895 2022-12-08T10:50:27 Vulkan: Move desc set updates cache to share group This ensures that if one context batches updates to a descriptor set, that other contexts in other threads are able to flush them if necessary. This is necessary as descriptor sets are themselves shared between contexts. Bug: b/261552549 Bug: angleproject:7881 Change-Id: Id1a895b05fe31d118e8fb3fa64e5ccd67cff7923 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088904 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Shahbaz Youssefi fd75686e 2022-12-07T16:40:54 Vulkan: Fix EGL image queue change vs threads ANGLE records commands (a queue transfer and layout transition) when an external image is bound to a texture or a renderbuffer. If another thread starts using these resources, the recorded commands should have been flushed. The application is not required to synchronize between the threads in this case (or at least, there are applications that don't). Bug: b/261552549 Change-Id: I9f345316269baf5f10576dbef73b86924efd5c6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088903 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Yuly Novikov 104faff5 2022-12-09T15:01:54 Enable angle_restricted_trace_gold_tests retries on Win Intel UHD630 Flaky 4x8 pixel artifacts like with older GPU/driver. Also expand flaky Texture2DTestES3.NonZeroBaseEmulatedClear skip. Bug: angleproject:5415, angleproject:7866 Change-Id: Iea11f7dcb75e71f89dcf83f0cdde7ff74d6385f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4092005 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Alexis Hétu c9e7fd9c 2022-12-08T22:20:32 Revert "Skip AssignAssignmentToSwizzled on SwS Linux/Win" This reverts commit 0f7471ff610f3de0a9ef7f28b4bfc4bbbf693dc1. Reason for revert: Attempting a Revert to see if the tests are now fixed. Original change's description: > Skip AssignAssignmentToSwizzled on SwS Linux/Win > > Bug: angleproject:7863 > Change-Id: I9921e2e08834f793071ea07b211941bc8887b313 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4082150 > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Bug: angleproject:7863 Change-Id: I341da5b2c51fe7f22fc1958680cb7a955ee10c7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4090823 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Yuly Novikov 28290e34 2022-12-08T16:11:55 Skip Texture2DTestES3.NonZeroBaseEmulatedClear/ES3_Vulkan on Win Intel Bug: angleproject:7866 Change-Id: I747d30d9774e237f9733eed0e0007d0c10b553cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088983 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuly Novikov 81a3c71e 2022-12-01T18:51:39 Enable tests on Win Intel Optiplex 7080 experimental bot Suppress failing end2end tests and run single process Suppress VUID-VkDescriptorImageInfo-imageView-06711 Bug: chromium:1349828, angleproject:7874 Bug: angleproject:7865, angleproject:7866, angleproject:7872 Change-Id: I18c9099af6635cf41f5368960dc1d35d9decc48c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4071925 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 583fc6a7 2022-12-07T16:21:36 Skip FramebufferExtensionsTest.ColorBufferHalfFloat on iOS Bug: angleproject:7853 Change-Id: I25f2a37a64ac2445b4eb5eb567acf32834f5e55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4085142 Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Amirali Abdolrashidi 0f7471ff 2022-12-05T16:28:41 Skip AssignAssignmentToSwizzled on SwS Linux/Win Bug: angleproject:7863 Change-Id: I9921e2e08834f793071ea07b211941bc8887b313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4082150 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao f17cb883 2022-11-30T17:23:12 Vulkan: Add two tests for per context queue serial work SubmittingOutsideCommandBufferTriggersEndRenderPass: This test is added to test outside command buffer uploads that triggers endRenderPass works properly. CreateMultiSharedContextAndDraw: This test is added to test draw with shared vertex buffer in the shared context group works properly. Bug: b/255414841 Change-Id: I8b4f343fe220a9f0b7c6e042f4663e23ae6f4c9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4064148 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Chris Dalton 9bd9c1c2 2022-11-03T11:49:33 Workaround for AMD [[raster_order_group()]] bug Metal [[raster_order_group()]] does not work for read_write textures on AMD when the render pass doesn't have a color attachment on slot 0. To work around this we attach one of the PLS textures to GL_COLOR_ATTACHMENT0, if there isn't one already. Bug: angleproject:7792 Bug: angleproject:7803 Bug: angleproject:7818 Change-Id: I7567ed28ed30c7e3ca23dc52778ed90f2fdff965 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4004529 Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton a4db9477 2022-10-06T10:35:39 Implement pixel local storage with metal::read_write textures Metal's programmable blending feature isn't available on non-Apple Silicon, so on these devices we have to polyfill pixel local storage using read_write textures, which can also be coherent if raster_order_groups are supported. This change leverages the existing PLS transformation to images, and implements just enough shader image functionality in Metal to support the pixel local storage usecase. Missing shader image features are marked with UNIMPLEMENTED(). Bug: angleproject:7279 Bug: angleproject:7792 Bug: angleproject:7794 Bug: angleproject:7797 Bug: angleproject:7803 Change-Id: Ia96a714693d352d57351a1bae4f45437dde000e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993363 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Alexey Knyazev fc1c8cd1 2022-11-01T00:00:00 Refactor validation of partial compressed texture uploads Optimized ValidCompressedSubImageSize for valid usage and simplified its control flow. Fixed false negative validation when the replaced image region does not fill the entire level but nevertheless reaches the image boundaries. Updated InternalFormat::getCompressedImageMinBlocks to use IsPVRTC1Format helper function. Fixed InternalFormat::computeCompressedImageSize for 3D compressed texture blocks. Removed redundant checks from ValidateES3TexImageParametersBase. Optimized IsPVRTC1Format helper function to be a constexpr. Adjusted tests, added suppressions for Intel and Adreno. Bug: angleproject:7473 Change-Id: I6fadce949785a35e2706b06eeb00e878aa3710a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4037671 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuly Novikov ea86e8a2 2022-11-07T14:33:57 Skip PixelLocalStorageTest.DrawStateReset on Pixel 6 Fails similarly to existing suppressions on Pixel 4 Bug: angleproject:7771 Change-Id: I4b73728827408be71de3f9e9cc2b1808c2cb0597 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4009018 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Chris Dalton 54f29c4a 2022-11-04T09:57:36 Suppress PixelLocalStorageTest.ClearState on iOS (simulator) Update the suppression after a rename of the test. Bug: angleproject:7756 Change-Id: Ia389b87d9ca2356b0a76c1a2d389bc8f5e1eed7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006413 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Chris Dalton 5e95a4d9 2022-10-07T00:52:38 Add an EXT_shader_pixel_local_storage impl of PLS Translates ANGLE_shader_pixel_local_storage shaders directly to EXT_shader_pixel_local_storage. Polyfills load/store operations using internal fullscreen draws. Since the ANGLE extension needs the ability to preserve all active PLS planes to textures, we can only support this extension when the backend context also has access to ES 3.1 shader images. Bug: angleproject:7279 Bug: angleproject:7771 Change-Id: Id348bde412efcc081ff29ee05ec59ad652f77569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev adcda453 2022-11-01T00:00:00 Suppress new clip distance tests on iOS Bug: angleproject:7768 Change-Id: Ib61efbb97dd9d6b238d4a59fc50983515f9d89fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3996442 Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Alexey Knyazev 805e00b8 2022-10-27T00:00:00 D3D11: Add clip and cull distance support Added gl_ClipDistance and gl_CullDistance support to HLSL translator. Added enabled clip distance GL state emulation. Added limitSimultaneousClipAndCullDistanceUsage limitation. Expanded and optimized related end2end tests. Bug: angleproject:4452 Change-Id: Id66312505254ceff43d5258d486ddcdb0462db47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3990944 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Solti 97beb2f7 2022-10-21T18:21:16 disable pixel6 for VertexAttributeTestES31 tests Bug: angleproject:7770 Change-Id: Icc5d750ab222d2757e9551cbe3c2e7816b77a040 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3971009 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Solti Ho <solti@google.com>
Solti f9c58274 2022-10-21T18:00:06 Disable test: FramebufferTest_ES3.DrawWithDifferentPreRotations Bug: angleproject:7778 Change-Id: I02d71e031bb0c8455599014bcae975a1e5f5200f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3971006 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Solti Ho <solti@google.com>
Shahbaz Youssefi f0e3d8f9 2022-10-18T13:51:31 Vulkan: Shader component type in GraphicsPipelineDesc Currently, there's some program state used in creating pipelines alongside what's in GraphicsPipelineDesc. This works because the pipeline cache lives in the program executable. With VK_EXT_graphics_pipeline_library however, we could create vertex input and fragment output partial pipelines that are independent from and are shared between multiple programs. To support this, any program state that's necessary for pipeline creation should be part of the GraphicsPipelineDesc structure. This change places the state affecting vertex input in GraphicsPipelineDesc. A follow up change will do the same for state affecting fragment output. Bug: angleproject:7369 Change-Id: Iccf691a1597d786efa1625f7b1c22f906201f2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3964751 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev d8fe28dd 2022-10-19T00:00:00 Suppress clip distance tests on iOS Bug: angleproject:4452 Bug: angleproject:7768 Change-Id: Iabea037ded6ee3cfa0c325c59099772ac6adbbc6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963134 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Cody Northrop 03eccad2 2022-10-18T10:39:53 Tests: Add reduced crashing shader test Reduced case of a shader that crashes an app during SPIR-V compile. Test: GLSLTest_ES3.NestedPowFromUniform Bug: b/217922015 Change-Id: I8d0ccd8b2c4f4e8e51ac39c9dbfaafbf48423157 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3965051 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev fec93f40 2022-10-14T00:00:00 GL: Support clip and cull distance extensions Use EXT_clip_cull_distance on OpenGL ES to expose APPLE_clip_distance; use ARB_cull_distance on OpenGL to expose EXT_clip_cull_distance. Added disableClipCullDistance OpenGL workaround. Bug: angleproject:4452 Change-Id: I458cad29c10b9d9193c5233e24bac53361ba104e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956075 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tiago Vignatti 4be8294c 2022-10-06T09:50:28 Tests: Enable EGL_ANGLE_iosurface_client_buffer tests on iOS This enables EGL_ANGLE_iosurface_client_buffer extension tests on iOS platform. A few OpenGLES related tests had to be suppressed though. I'm getting the following: [==========] 96 tests from 1 test suite ran. (960 ms total) [ PASSED ] 66 tests. [ SKIPPED ] 30 tests, listed below: [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR8IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR8IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES2_Metal [ SKIPPED ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_Metal [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRA1010102IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToBGRA1010102IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRA1010102IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRA1010102IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRGBA16FIOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToRGBA16FIOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToRGBA16FIOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToRGBA16FIOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToYUV420IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToYUV420IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToYUV420IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToYUV420IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToP010IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.RenderToP010IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToP010IOSurface/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromToP010IOSurface/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.MakeCurrent/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.MakeCurrent/ES3_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRX8888IOSurfaceWithTexBaseMaxLevelSetToZero/ES2_OpenGL [ SKIPPED ] IOSurfaceClientBufferTest.ReadFromBGRX8888IOSurfaceWithTexBaseMaxLevelSetToZero/ES2_Metal Test: iPhone 13 and ./iossim -d 'iPhone 13' -c \ '--gtest_filter=\*IOSurfaceClientBufferTest\*' angle_end2end_tests.app Bug: angleproject:5491 Change-Id: Id7c489ae41b11442a2dd06174b2c279894e83401 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957539 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov b354aa4d 2022-10-17T13:18:17 Skip some end2end tests failing on iOS Bug: angleproject:7756 Change-Id: Ia9a7d9260feb97d094b2e58104d7cdb4a866e5b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3960968 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 19fb11b6 2022-10-14T11:12:20 Vulkan: Merge warmed up compute cache into renderer It was done for graphics, but was accidentally missing for compute. Bug: angleproject:5881 Bug: angleproject:7629 Change-Id: I28a4c2e38b07b08e1636b443f2c0963130965ebb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956496 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Jamie Madill 09a1aec4 2022-10-14T08:59:07 Expand suppression for async timer tests. Flaking on SwiftShader as well. Bug: angleproject:7548 Change-Id: I419c602184c03141c75b21bf3a0b66d8b2a34303 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956494 Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 135022e4 2022-10-11T00:03:11 Vulkan: Create robust pipelines based on context state Previously, pipelines were made robust based on whether any context in the share group has so far been made robust. This means that pipelines created on non-robust contexts would still be compiled as robust. Inefficiency aside, this was buggy because robustness was not part of the pipeline cache key, so if a pipeline was created as non-robust first, then recreated in a robust context, it would reuse the non-robust variant. With VK_EXT_pipeline_protected_access, a similar situation arises for context protected-ness. However, it is incorrect in that case to create pipelines as protected unnecessarily. This change makes pipeline robustness a part of the pipeline cache key, in preparation for protectedness to be added similarly. Compute programs may now generate multiple pipelines as a result too. Bug: angleproject:7629 Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi a3b3d948 2022-10-05T14:15:32 Revert "Suppress DrawBuffersTest.MidRenderPassClearWithGapsRGB" This reverts commit 668184941e8d107d585743c91359963f3410d434. Reason for revert: VVL bug fixed Original change's description: > Suppress DrawBuffersTest.MidRenderPassClearWithGapsRGB > > To get vulkan-deps Autoroller working again > > Bug: angleproject:7736 > Change-Id: Iff6bb5bfc04fb22cb2cd7126d5ecbd932a5e9af5 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3934478 > Commit-Queue: Ian Elliott <ianelliott@google.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Auto-Submit: Ian Elliott <ianelliott@google.com> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: angleproject:7736 Change-Id: I2727447907f2e25cf9b854ffcc9ccfc04db2fb95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3936442 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Ian Elliott 66818494 2022-10-04T12:21:02 Suppress DrawBuffersTest.MidRenderPassClearWithGapsRGB To get vulkan-deps Autoroller working again Bug: angleproject:7736 Change-Id: Iff6bb5bfc04fb22cb2cd7126d5ecbd932a5e9af5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3934478 Commit-Queue: Ian Elliott <ianelliott@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Auto-Submit: Ian Elliott <ianelliott@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Chris Dalton a7dc51f2 2022-10-01T08:49:11 Add a framebuffer fetch implementation of PLS The framebuffer fetch implementation works by attaching PLS backing textures to the framebuffer, and then rewriting PLS uniforms as "inout" fragment variables. The compiler's existing machinery takes it from there and makes it work on GL and Vulkan, and soon Metal. EXT_shader_framebuffer_fetch is now the preferred backend for pixel local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent if shader images can't be coherent. This is especially interesting for Vulkan, since noncoherent framebuffer fetch is possible without any extensions. Bug: angleproject:7279 Bug: angleproject:7683 Bug: angleproject:7684 Bug: angleproject:7724 Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton a81679bc 2022-09-26T23:56:34 Support EXT_shader_framebuffer_fetch on GLES All the frontend functionality for EXT_shader_framebuffer_fetch is already present, but only supported on Vulkan. This change wires it up for the native GLES backend as well. Bug: angleproject:7279 Bug: angleproject:7703 Change-Id: Ie1fce79e08a78662c8af65d33f3d8417c96cf58e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3920577 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 053c6a06 2022-09-20T15:17:28 Vulkan: Add more tests for attachmentless framebuffer This CL adds below test scenarios for attachmentless framebuffer: 1. Create first attachmentless framebuffer with larger size, and create second attachmentless framebuffer with smaller size. 2. Create an attachmentless framebuffer with smaller size, and grow its default width and height. 3. Create an attachmentless framebuffer with larger size, and shrink its default width and height. 4. Create an attachmentless framebuffer with larger size, given it an attachment with a medium size, and shrink its default width and height. This CL also splits the test failure bugs on different vendor and renderer to different bug tickets. This CL addresses a bug on vulkan backend: only skip onFramebufferChange() if the framebuffer has at least one attachment, and mCurrentFramebufferDesc equals to priorFramebufferDesc. Otherwise in test scenario 2 and 3 above, we will use the wrong scissor size, because the FramebufferDesc remains the same before and after changing the default width and height, and we will wrongly skip onFramebufferChange() where we update scissor area to match with the new default width and height. Bug: angleproject:7666 Bug: angleproject:7697 Bug: angleproject:7699 Bug: angleproject:7700 Bug: angleproject:7705 Change-Id: Ieb143b27f8c1a229dab8f43d0a16e3e871185941 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3908332 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f4389797 2022-09-23T15:36:13 GLES1/Vulkan: Enable GL_EXT_multisample_compatibility ... with a non-conformant implementation. This unblocks some tests that unnecessary call glDisable(GL_MULTISAMPLE) and trip up on it generating validation error. Bug: angleproject:7676 Bug: angleproject:7657 Bug: angleproject:3863 Bug: angleproject:3864 Change-Id: Iaebbea66da81fc9a30bf7a87deed7cf88ff38476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891546 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi bc447ca4 2022-09-20T22:38:16 GLES1: Move lighting to vertex shader In the spec, lighting is done as part of vertex processing, and results in a new vertex color. Texturing is applied later. ANGLE however did lighting in the fragment shader. With this change, lighting is moved to the vertex shader. This fixes rendering of lit objects, as interpolation is done linearly or flat between the vertices per spec, instead of done precisely per fragment. While typically this is inferior to per-fragment lighting, it's what the spec mandates. On the dr_driving trace, this reduces the render pass time by ~20% on Pixel 6. Bug: angleproject:6201 Bug: angleproject:6644 Change-Id: I10e37df8c56c22d520a738af8f8630bc6a01ca7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3906394 Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Constantine Shablya 79c30913 2022-09-08T03:34:25 Add GLES 1.x lighting tests These tests check pixel values produced by fixed function lighting. Test: angle_end2end_tests --gtest_filter="LightsTest.*" Bug: angleproject:6201 Change-Id: I54ff5fd34089f71e7438167607de6f150aeb56bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3881463 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Shahbaz Youssefi f6a171d5 2022-09-20T16:05:20 GLES1: Fix Fog rendering The spec requires that: - The fog factor is clamped to [0, 1] - The fog only affects RGB, and not alpha Bug: angleproject:7598 Change-Id: Iaea2933b5ccfa79b7db0a3e74193b1c5c10f11e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3907881 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 97926f80 2022-09-15T00:10:49 GL: Implement GL_ANGLE_logic_op Enabled only on Desktop GL where logic op is available. Bug: angleproject:7654 Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 0fefbe83 2022-09-14T15:20:00 Vulkan: Do not cache the FramebufferHelper with no attachment If two FBOs don't have any attachments, and their GL_FRAMEBUFFER_DEFAULT_WIDTH and GL_FRAMEBUFFER_DEFAULT_HEIGHT are different, there is no difference in their cache key (vk::FramebufferDesc). Therefore the Vulkan backend is not able to distinguish between the two FBOs. This can create issues when we 1. create first FBO with a smaller size, renders to it 2. create second FBO with a bigger size, renders to it The second renderpass will use the FBO created in the first renderpass, because it managed to retrieve the first FBO from the cache with the same cachekey. This triggers the vulkan validation error: VUID-VkRenderPassBeginInfo-pNext-02853, saying the render area exceeds the framebuffer size. This CL fixed it by not adding the FramebufferHelper to the cache, if it doesn't have any attachment. These framebufferHelpers are cheap, without cache there should not be much performance drop. Bug: angleproject:3579 Bug: angleproject:7351 Bug: angleproject:7666 Bug: b/246334302 Change-Id: Iddecafddb042bd16401f983f9ee1a021b845d8bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891543 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov ec1ce582 2022-09-13T15:52:16 Skip end2end tests failing on iOS Bulk suppression of all failures discovered after the initial setup of an iOS bot. Bug: angleproject:7653 Change-Id: I068f01dbab368e73ffc8854224d7a8357e0446d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3892016 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Lubosz Sarnecki 8fb77b5a 2022-09-06T14:33:40 gles1/FogTest: Add test that combines blending and fog. Add a test that draws a texture with a shadow effect by using fog and blending functionality. This fails on all ANGLE configs like ES1_Vulkan and ES1_OpenGL but succeeds on native drivers using ES1_EGL. Test: angle_end2end_tests --gtest_filter="FogBlendTest.ShadowEffect/*" Bug: angleproject:7598 Change-Id: I454735c3257e6986a6b1af1bc993a609e776419b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3876222 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 1d04539f 2022-09-06T15:20:32 Fix xfb tests rendering points Some xfb tests render points and verify a coordinate away from the points is unchanged as a means to break the render pass. Due to lack of output to gl_PointSize, these tests are flaky on SwiftShader. Bug: angleproject:7625 Change-Id: I7347516bb755ace87d57df3467c59055f28f1d69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877783 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9c17232a 2022-09-02T16:05:48 Vulkan: Make robustness affect all of share group Since contexts in a share group can share their program, if any context in the share group is robust, programs in all contexts in the share group need to be created with robustness in mind. This fixes the situation when the programs are created after a robust context has been created. However, if programs are created first, then a robust context is added to a share group, there remains a bug where the old programs aren't recreated to have robust behavior. Bug: angleproject:7629 Change-Id: I4922091962a32ca75a6107343df0cd87e5e9592d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3872506 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis e8b6cd21 2022-09-01T14:10:43 Skip VulkanPerformanceCounterTest.EndXfbAfterRenderPassClosed This test flakes on Windows/Swiftshader. Bug: angleproject:7625 Change-Id: I79837aa66cb8637231bd112337be8a39f8938541 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3868937 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 61d5340d 2022-09-01T13:55:07 Skip EmulateCopyTexImage2DFromRenderbuffers tests on Win/Intel There are flaky end2end tests with this workaround enabled. The workaround is only meant to be enabled on iOS so we can skip it on Windows. Bug: angleproject:7624 Change-Id: If16c83fe6d7c922e412dc1a763a698479e07a930 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3868936 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu f2f17bad 2022-08-31T17:40:22 Vulkan: Fix Framebuffer Fetch Test Failure If permanentlySwitchToFramebufferFetchMode is enabled, mIsInFramebufferFetchMode will remain true. If we switch from a non-framebuffer fetch program to a framebuffer fetch program, the condition if (mIsInFramebufferFetchMode != hasFramebufferFetch) doesn't hold, and we will miss setting the dirty bit in OnColorAccessChange, and miss updating the color attachment resourceAccess value. This causes test failure when running the test FramebufferFetchES31.DrawNonFetchDrawFetchInStorageBuffer_Coherent. The color attachment resourceAccess remains unused after the first draw call that uses a program which doesn't read/write from the framebuffer color attachment. The second draw call uses a program that needs to read from the framebuffer color attachment, however, since the color attachment access value is unused, it will use LoadOpNone, making the color attachment value not availble for the shader program to read from. This change fixes the failure by setting the bit dirty whenever the program uses framebuffer fetch mode, given the condition that feature permanetlySwitchToFramebufferFetchMode is enabled. Bug: angleproject:7583 Change-Id: I240381766d75f6e73ea9c20503b2344cc816cbc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3864127 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Yuxin Hu 70c434b2 2022-08-29T17:09:23 Check max shader storage blocks support in test If the shader source code uses shader storage buffer objects, we need to check the corresponding GL_MAX_*_SHADER_STORAGE_BLOCKS is at least of size 1. Bug: angleproject:7583 Change-Id: I7f0e537e4dcfca8414cccb0088be8d34735633d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863111 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9fb05a88 2022-08-26T22:26:33 Vulkan: SPIR-V Gen: Remove suppression of passing tests Some tests were suppressed during development. Try enabling them again. Bug: angleproject:6210 Change-Id: I7b52307a26fb9351773a591901a9c5bbb4703466 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3859411 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu ac2aeccd 2022-08-25T17:43:43 Check GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS in test If the vertex shader uses shader storage buffer objects, we need to check GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS is at least of size 1. Bug: angleproject:7185 Change-Id: I98d83f9f0cc30e92fdcaee15541fdde96652b38e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 6ba8582b 2022-08-05T16:16:01 Add a fix on all backends for images as function arguments The ESSL spec has a bug with images as function arguments. The recommended workaround is to inline functions that accept image arguments. Bug: angleproject:7484 Change-Id: I8fc0826f330c68150de5c3d1758c10c3e37bbf04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3813050 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill a35728bd 2022-08-25T12:13:39 Skip several Multithreading Tests on SwiftShader. Because any of the tests could flakily hang, it's better that we skip the group entirely until we have the ability to add flaky retries as test expectations. Bug: angleproject:6261 Change-Id: I59d686d983ff5123a2c8cb40f3c1d808c611b20e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856651 Auto-Submit: Jamie Madill <jmadill@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuly Novikov f7274de2 2022-08-24T14:26:50 Skip EGLMultiContextTest.ReuseUnterminatedDisplay on Pixel 4 GLES Since it causes this combination of tests to crash there: EGLMultiContextTest.ReuseUnterminatedDisplay/ES3_1_OpenGLES ComputeShaderTest.ImageLoadMipmapSlice/ES3_1_OpenGLES CopyTexImageTest.CopyTexSubImageFromCubeMap/ES2_OpenGLES_EmulateCopyTexImage2DFromRenderbuffers Also tentatively skip on Win Intel Vulkan due to similar flakiness in: Texture2DTest.CopySubImageFloat_RGB_RGB/ES2_OpenGL_EmulateCopyTexImage2DFromRenderbuffers Texture2DTest.TexImageUnpackRowLengthPBO/ES2_OpenGL_EmulateCopyTexImage2DFromRenderbuffers Texture2DTest.TexImageWithLuminancePBO/ES2_OpenGL_EmulateCopyTexImage2DFromRenderbuffers Texture2DTest.TexImageWithRGBA4444PBO/ES2_OpenGL_EmulateCopyTexImage2DFromRenderbuffers Texture2DTest.TexStorage/ES2_OpenGL_EmulateCopyTexImage2DFromRenderbuffers Bug: angleproject:7602 Change-Id: I5be9e23bfabe6be345caaca3c5ca9bed19112903 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3854603 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Shahbaz Youssefi 31ac3fef 2022-08-21T21:30:53 Lift suppression of passing test Bug fixed in https://chromium-review.googlesource.com/c/angle/angle/+/3835168, but a suppression for the test landed in the meantime Bug: angleproject:7583 Change-Id: I14a3e59a6270bfee8288dd733938a18cbf491c20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3844638 Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuly Novikov eb8488e1 2022-08-18T15:43:49 Skip end2end failures on Pixel 6 Android 13 TP1A.220624.021 Bug: angleproject:7583 Change-Id: Ib9a44c222207b6f2c70733738f1c440c6d6a7ce8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3838857 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Mohan Maiya 7a87e90d 2022-07-16T11:39:08 An inactive but alive thread shouldn't prevent cleanup 1. Acquire EGL global lock before thread cleanup and remove all clean up related mutexes 2. Mark contexts that are not current as invalid during terminate 3. During thread exit, if there are other active threads, terminate with TerminateReason::InternalCleanup. This gives an opportunity for well behaved threads to cleanup up invalid objects. Bug: angleproject:6723 Bug: angleproject:6798 Test: EGLContextSharingTestNoFixture.InactiveThreadDoesntPreventCleanup* Change-Id: I418e5f8b486d3d309bd58c4cfb04b7dc1149ffc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3768667 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Chris Dalton 4a636cdd 2022-07-20T22:44:30 Require all PLS formats to consume exactly 4 bytes of storage D3D 11.0 UAVs only support R32_FLOAT, R32_UINT, R32_SINT formats. EXT_shader_pixel_local_storage explicitly states that all PLS variables consume exactly 4 bytes. ESSL images can only have both read and write access if their format is r32f, r32i, r32ui. (We were able to circumvent this via aliasing, but it was a huge source of bugs.) There is a large precedent for only supporting 4 bytes of storage in the capabilities we use for PLS, so this CL removes support for all PLS storage formats that are not 4 bytes. It also implements an "R32" mode for PLS, that does manual packing and unpacking of r32* image formats. If the application wants larger formats, it can always define multiple PLS planes and piece them together. Next up we ought to be able to support rg16* types with more packing/unpacking. With aliasing gone, and with a bit of tweaking, the PLS tests now pass on the Pixel 4 GLES bot. Bug: angleproject:7279 Bug: angleproject:7388 Bug: angleproject:7524 Bug: angleproject:7527 Change-Id: I6b8f62c2428ade6cb5413e33360d734e55dda0eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782579 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Shahbaz Youssefi 493b5aff 2022-08-09T14:57:24 Vulkan: Workaround ARM bug with stencil write mask Bug: angleproject:7556 Change-Id: I0aa17c178071cc15d8ee15f700b0c4932819c72a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3821367 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi d5308602 2022-08-05T15:46:29 Test for ARM bug with dynamic stencil write mask Bug: b/240755039 Change-Id: If7025f3b2450735a099da3cc11524f778f2ac654 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812559 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill e88cab29 2022-08-03T14:28:08 Revert "Skip multi draw indirect tests on Linux/Intel/Vulkan." This reverts commit 351a2a6b658860abfc9402509b132abc6917a58f. Reason for revert: Not needed. Original change's description: > Skip multi draw indirect tests on Linux/Intel/Vulkan. > > This test suite seems to have become flaky. > > Bug: angleproject:7549 > Change-Id: Ib8b8c22fb6b228137fe2e5ca19b00d70ce1fee25 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3804749 > Auto-Submit: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: angleproject:7549 Change-Id: I2a4bf67b0f693d2c7d3492e08bd3f904f153b83a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3807755 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 351a2a6b 2022-08-02T16:14:08 Skip multi draw indirect tests on Linux/Intel/Vulkan. This test suite seems to have become flaky. Bug: angleproject:7549 Change-Id: Ib8b8c22fb6b228137fe2e5ca19b00d70ce1fee25 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3804749 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill c0f2a5ac 2022-08-02T15:54:40 Skip TimerQueriesTest flakes on NV/Linux. TimerQueriesTest.Timestamp/ES2_Vulkan_AsyncCommandQueue TimerQueriesTest.TimeElapsed/ES2_Vulkan_AsyncCommandQueue Bug: angleproject:7548 Change-Id: I3bd4ccd8241ae230ef074e1c453d4f4d880daf47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3804748 Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 245198f1 2022-08-02T15:37:34 Skip flaky tests on Linux/Vulkan. FramebufferTest_ES3.SurfaceDimensionsChangeAndFragCoord/* Bug: angleproject:7546 Change-Id: I911ce59305f1ec6bdc2a8ec2b6d9247c60526b4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3804747 Commit-Queue: Jamie Madill <jmadill@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill c29100a8 2022-08-02T14:07:40 Skip flaky test on SwiftShader. MultithreadingTestES3.ThreadCWaitBeforeThreadBSyncFinish Flakes on both Win and Linux SwiftShader. Bug: angleproject:7419 Change-Id: Ia5f4ca3ee1bb6aedbcd41fa6d4cefe4b872cae6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3804744 Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 80022b96 2022-07-26T21:07:04 Vulkan: Fix xfb buffer redefine to smaller size In 89e11878b275b15735eaf273ababfa6fd43a2e3d, a use-after-free bug was fixed where glBufferData redefined a buffer, leading to a change in storage. This was only tested for the case where the new buffer was larger than the old buffer. When the new buffer is smaller however, another issue remains where the buffer size as cached by the transform feedback object used the old object's size. This is worked around in this change, with a fix for the real issue (that the buffer state is updated after calling into the backend instead of before) coming up. Bug: chromium:1345042 Change-Id: I6c9e9344705fefe49926a14cf6ce73ce84305872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3788308 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 54da2952 2022-07-25T16:00:47 Remove suppressions added due to VK_ATTACHMENT_UNUSED bug This was affecting old Qualcomm-based phones only. Bug: angleproject:3423 Change-Id: Id18c95f8df562d572177035a8cb88327d9f2d200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3785292 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuxin Hu b23ea680 2022-07-22T12:06:42 Vulkan: Re-enable multisample framebuffer fetch Bug: angleproject:7351 Bug: angleproject:3586 Bug: angleproject:6195 Bug: angleproject:7512 Bug: b/234173199 Change-Id: Ib70732f8c075de777e534f950a7e421e75969f59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3781613 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Chris Dalton 90fa855b 2022-07-22T10:11:01 Suppress the early_fragment_tests PLS test on Pixel 6 Bug: angleproject:7279 Change-Id: Id56d43f9061e9f6d08388ff49b2f65a88408c145 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782862 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuxin Hu d0fe12db 2022-07-20T10:16:38 Vulkan: Disable Multisample Framebuffer Fetch Disable the multisample framebuffer fetch temporarily to unblock the angle to chromium roller. Will re-enable after https://ci.chromium.org/ui/p/chromium/builders/try/win10_chromium_x64_rel_ng/1240846/overview is resolved. Bug: angleproject:7351 Bug: angleproject:3586 Bug: angleproject:6195 Bug: angleproject:7512 Bug: b/234173199 Change-Id: I435b257dd07d973d06d5cacd779e943eed32097b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3777059 Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 3baa867c 2022-07-14T23:08:42 Vulkan: Fix image arguments passed to functions in GLSL It's impossible to provide the format qualifier to an image function parameter in GLSL, because `layout()` is not acceptable there. SPIR-V doesn't accept formatless image parameters without the StorageImageReadWithoutFormat and StorageImageWriteWithoutFormat capabilities, which are not universally available. Instead, this change monomorphizes functions with image parameters. Note that this was already previously done for R32F images for emulation purposes. Bug: angleproject:7484 Change-Id: Id287c4a93b32deb3fd8be982c32fa58fd2c848d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3763074 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kyle Piddington c4004751 2022-06-23T14:35:21 Metal: texture allocation failures handled incorrectly When allocating large textures, allocation may fail if textures exceed the Metal memory limit. When a nil texture is returned, we should check texture allocation before assigning it as a backing object ANGLE port of the following bug https://bugs.webkit.org/show_bug.cgi?id=240790 Bug: angleproject:7459 Change-Id: Ib94f42d25df28a31513ab78fc42c6523bfbc5f76 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3722601 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org>
Amirali Abdolrashidi 496bddf3 2022-07-14T20:58:03 Skip mutable texture upload tests through feature * Added a condition in the mutable texture upload tests in VulkanPerformanceCounterTest.cpp, to skip the test if the feature `MutableMipmapTextureUpload` is disabled on that platform. Bug: angleproject:7308 Change-Id: Iff1985cabb463dc82ef15340cf3c485a0b680f0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3765180 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Amirali Abdolrashidi <abdolrashidi@google.com>
Chris Dalton 15cc0013 2022-07-14T23:32:05 Add a GL_ANGLE_shader_pixel_local_storage extension Plumbs through "GL_ANGLE_shader_pixel_local_storage" and "GL_ANGLE_shader_pixel_local_storage_coherent" extension strings advertised by ANGLE and stubs out an initial spec document. This change doesn't add any new procedures or shader constructs, but it does allow the PLS tests to start checking for the real extension strings and requiring the GL_ANGLE_shader_pixel_local_storage extension. Bug: angleproject:7279 Change-Id: I36877fe4117185a2121f803288123cd69a447cf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739590 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Amirali Abdolrashidi d9763c60 2022-07-14T14:42:27 Disable mutable texture upload on Win/Intel devs After adding the mutable texture upload CL, we are experiencing some instances of flakiness in the form of lost context/device errors in the perf tests in Win/Intel cases. * Added mutableMipmapTextureUpload as an ANGLE feature, which is used to determine if onMutableTextureUpload() should be called. * It is disabled on Windows when using an Intel GPU. * Disabled the related unit tests on Win/Intel cases. Bug: angleproject:7308 Bug: b/202744914 Change-Id: Ib8c1bddc39cc4354468831a4a599a7c343d05f0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764460 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Yuly Novikov 5d59c0eb 2022-07-14T15:04:41 Skip EGLBufferAgeTest.QueryBufferAge on Linux Intel Vulkan Fails on Optiplex 7080 Mesa 20.0.8 Bug: angleproject:7497 Change-Id: I413c9dd7a1d97b4120f4d65de3b2b0107cde15ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3762469 Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Roman Lavrov 16e7226d 2022-07-13T17:56:36 Propagate device type in ReuseUnterminatedDisplay. Fixes the issue with SwiftShader from https://crrev.com/c/3717277 Bug: angleproject:7494 Change-Id: Icb83087caf789518b0c3f30b10b543b299a500bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3759712 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 12efe5b2 2022-06-21T15:43:42 Cleanup invalid EGL handles only if app called eglTermiate Maintain set of active threads instead of a global refCount and free display's invalid EGL resources iff - 1. app previously called eglTerminate on that display 2. there are no more active threads associated with that display Bug: angleproject:6723 Test: EGLMultiContextTest.RepeatedEglInitAndTerminate* Test: EGLMultiContextTest.ReuseUnterminatedDisplay* Change-Id: I868491bbbf0664e9129dcb0d1fa9e2243ef36d82 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3717277 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Alexey Knyazev 5897d6f5 2022-07-07T00:00:00 GL: Add emulateCopyTexImage2D workaround Using texImage2D + copyTexSubImage2D seems to be more stable than using copyTexImage2D directly. Added missing HALF_FLOAT fix to the code path that requires target texture initialization. Fixed target texture dimensions when initialization is not required. Fixes Apple GPU crashes in: * CopyTexImageTest.DeleteAfterCopyingToTextures * conformance/textures/misc/texture-copying-and-deletion.html * conformance/textures/misc/texture-copying-feedback-loops.html Bug: angleproject:5038 Bug: angleproject:5360 Bug: chromium:1130703 Change-Id: I5cce087983601e768902f01b3462ec2106e2500a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3749921 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Mohan Maiya 81a69da6 2022-06-30T09:56:54 Vulkan: min/mag filters follow chroma filter value The Vulkan spec states that for those formats lacking support for VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT the min and mag filter must be equal to the sampler YCbCr conversion's chroma filter. Having the min/mag filters follow the chroma filter leads to simpler and more efficient code. Also update getPreferredFilterForYUV function to return existing filter value when preferLinearFilterForYUV feature is disabled. Bug: angleproject:7382 Bug: angleproject:7392 Tests: Texture2DTestES3YUV.TexStorage2DYuvFilterModes* Tests: ImageTestES3.SourceYUVAHBTargetExternalYUVSampleLinearFiltering/ES3_Vulkan Change-Id: I550ef8feede1dc6c3a0d8e32f790113e90ef7a4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739582 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Chris Dalton 3e5de4ac 2022-07-05T10:22:54 Add a test that passes image2D handles as function args Bug: angleproject:7484 Change-Id: I3565bd42deeefa22566d4556a25ec9778c6f8550 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3747098 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 723cc880 2022-06-10T17:55:54 Reland "Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid"" This is a reland of commit 551a26aeedbfd971d6199c8eddb433a4f4ff871c Original change's description: > Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid" > > This is a reland of commit 0779ccbcd427dcb00e53afa6385fb4e8e2377993 with > the fix for angleproject:7466. When DescriptorPoolhelper gets > release/destroyed, we ensure all sharedCacheKeys are destroyed. > > Original change's description: > > Vulkan: Destroy DescriptorSet cache when it becomes invalid > > > > When a new texture descriptorSet is allocated, we store one reference of > > the cache key in ProgramExecutableVk and all TextureVks that it > > associated with. When any of the TextureVk is destroyed or its view > > destroyed, we immediately erase the descriptorSet from the cache and > > track GPU progress and free the descriptorSet when it's GPU completed. > > That way we delete the dead descriptorSet that will for sure never been > > reused ASAP so that its space is avialable for reuse. > > > > Bug: b/235523746 > > Change-Id: Ib1b9662a254eea5a3f410dc6d5d89fca6727a647 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700226 > > Reviewed-by: Lingfeng Yang <lfy@google.com> > > Commit-Queue: Charlie Lao <cclao@google.com> > > Reviewed-by: Ian Elliott <ianelliott@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Bug: b/235523746 > Bug: angleproject:7466 > Change-Id: I4413bec27ea0ca830010e2ca15036c2e667141c0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726964 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/235523746 Bug: angleproject:7466 Change-Id: I6b88b884841c5dbc625ee7e0c52c45af09dec199 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3741027 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Ian Elliott 4b745c2b 2022-07-01T01:25:36 Revert "Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid"" This reverts commit 551a26aeedbfd971d6199c8eddb433a4f4ff871c. Reason for revert: Blink test failures at: https://ci.chromium.org/ui/p/chromium/builders/ci/WebKit%20Linux%20MSAN/15546/overview Original change's description: > Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid" > > This is a reland of commit 0779ccbcd427dcb00e53afa6385fb4e8e2377993 with > the fix for angleproject:7466. When DescriptorPoolhelper gets > release/destroyed, we ensure all sharedCacheKeys are destroyed. > > Original change's description: > > Vulkan: Destroy DescriptorSet cache when it becomes invalid > > > > When a new texture descriptorSet is allocated, we store one reference of > > the cache key in ProgramExecutableVk and all TextureVks that it > > associated with. When any of the TextureVk is destroyed or its view > > destroyed, we immediately erase the descriptorSet from the cache and > > track GPU progress and free the descriptorSet when it's GPU completed. > > That way we delete the dead descriptorSet that will for sure never been > > reused ASAP so that its space is avialable for reuse. > > > > Bug: b/235523746 > > Change-Id: Ib1b9662a254eea5a3f410dc6d5d89fca6727a647 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700226 > > Reviewed-by: Lingfeng Yang <lfy@google.com> > > Commit-Queue: Charlie Lao <cclao@google.com> > > Reviewed-by: Ian Elliott <ianelliott@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Bug: b/235523746 > Bug: angleproject:7466 > Change-Id: I4413bec27ea0ca830010e2ca15036c2e667141c0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726964 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/235523746 Bug: angleproject:7466 Change-Id: Icdde2752c462b7ebbb51d46fd35ce749b5caf377 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739585 Reviewed-by: Ian Elliott <ianelliott@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Charlie Lao 551a26ae 2022-06-10T17:55:54 Reland "Vulkan: Destroy DescriptorSet cache when it becomes invalid" This is a reland of commit 0779ccbcd427dcb00e53afa6385fb4e8e2377993 with the fix for angleproject:7466. When DescriptorPoolhelper gets release/destroyed, we ensure all sharedCacheKeys are destroyed. Original change's description: > Vulkan: Destroy DescriptorSet cache when it becomes invalid > > When a new texture descriptorSet is allocated, we store one reference of > the cache key in ProgramExecutableVk and all TextureVks that it > associated with. When any of the TextureVk is destroyed or its view > destroyed, we immediately erase the descriptorSet from the cache and > track GPU progress and free the descriptorSet when it's GPU completed. > That way we delete the dead descriptorSet that will for sure never been > reused ASAP so that its space is avialable for reuse. > > Bug: b/235523746 > Change-Id: Ib1b9662a254eea5a3f410dc6d5d89fca6727a647 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700226 > Reviewed-by: Lingfeng Yang <lfy@google.com> > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/235523746 Bug: angleproject:7466 Change-Id: I4413bec27ea0ca830010e2ca15036c2e667141c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726964 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov f8690429 2022-06-27T13:50:44 Revert "Vulkan: Destroy DescriptorSet cache when it becomes invalid" This reverts commit 0779ccbcd427dcb00e53afa6385fb4e8e2377993. Reason for revert: crashes in blink_web_tests on linux-rel https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/1051045/overview Original change's description: > Vulkan: Destroy DescriptorSet cache when it becomes invalid > > When a new texture descriptorSet is allocated, we store one reference of > the cache key in ProgramExecutableVk and all TextureVks that it > associated with. When any of the TextureVk is destroyed or its view > destroyed, we immediately erase the descriptorSet from the cache and > track GPU progress and free the descriptorSet when it's GPU completed. > That way we delete the dead descriptorSet that will for sure never been > reused ASAP so that its space is avialable for reuse. > > Bug: b/235523746 > Change-Id: Ib1b9662a254eea5a3f410dc6d5d89fca6727a647 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700226 > Reviewed-by: Lingfeng Yang <lfy@google.com> > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: b/235523746, angleproject:7466 Change-Id: I7e5067de2f2add08af1f9804cc2e952238b2e942 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726097 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>