Log

Author Commit Date CI Message
Geoff Lang 2fe5e1d3 2018-08-28T14:00:24 Vulkan: Implement robustness extensions. Device recovery is not possible but device loss can be tracked. BUG=angleproject:2787 Change-Id: Ib94dd557b6b005a560b7a64275b176f7b1777211 Reviewed-on: https://chromium-review.googlesource.com/1194458 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 16c20140 2018-10-01T13:58:19 Vulkan: Record blit commands inside blit methods. Instead of starting recording blit commands immediately we can record them closer to where we write to the Image directly. This makes it a bit easier to move towards hiding the command buffers. And easier to move to using implicitly generated barriers. Bug: angleproject:2828 Change-Id: Ida7d4081dd41c8ee19c7dc3fb234df1bb065794d Reviewed-on: https://chromium-review.googlesource.com/1254382 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang def1ba96 2018-09-28T13:43:41 Reland "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers" This reverts commit 799da6d18c5ac490e0cdfe9d4dedda26e10f6864. Reason for revert:Crashes have slowed down but there were two changes around the same time that may have caused it. Relanding this to see if things improve. Original change's description: > Revert "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers" > > An increased crash rate in rx::NativeWindow11Win32::createSwapChain has been > seen around the same time as this patch landed. Speculatively reverting. > > BUG=887403 > > This reverts commit a49f60fee74dfa1caed41ca2e010bc273a6c12cd. > > Change-Id: Id1b08efbf47196f17f4a5e509a29f7d628b07b49 > Reviewed-on: https://chromium-review.googlesource.com/1238884 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: 887403 Change-Id: Id862fbb1c0e764470f0b7f6bdb97bf6bab95d26b Reviewed-on: https://chromium-review.googlesource.com/1251701 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9d597f8a 2018-10-01T10:15:36 Vulkan: Use copyImageDataToBuffer in Texture mipmap gen. There were two code paths using nearly identical code. Fix this by generalizing the helper method slightly. Refactoring change only. Bug: angleproject:2828 Change-Id: I39caccfaad4880e566e995483b8e8fb46d67d3da Reviewed-on: https://chromium-review.googlesource.com/1249563 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 996628a4 2018-09-24T16:39:26 Vulkan: Add support for VkPipelineCache The cache is initialized from the application's blob cache and is occasionally written back to it for disk storage. Bug: angleproject:2516 Change-Id: I4cba4b00a7b9641c2983ef07159bc62cd10a5519 Reviewed-on: https://chromium-review.googlesource.com/1241373 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 5ddbdbf7 2018-10-01T10:15:37 Vulkan: Fix bugs in glGenerateMipmaps. We had two separate minor bugs. 1) missing a flush of the image data and 2) missing an initial barrier to set the image to TRANSFER_DST. Bug: angleproject:2652 Bug: angleproject:2653 Change-Id: I485aafc5c9055b5efb101cb2bc3ebab0588d2639 Reviewed-on: https://chromium-review.googlesource.com/1249564 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Olli Etuaho a78092cb 2018-09-26T14:16:13 Support ESSL 3.00 EXT_blend_func_extended shaders This adds support for the index layout qualifier that's used in EXT_blend_func_extended to set whether a fragment output should be bound to the primary or secondary blend source color. Output locations are now validated correctly so that two outputs can have the same location as long as they have a different index. Some tests are fixed to allow this. BUG=angleproject:1085 TEST=angle_unittests Change-Id: I1de3ad1406398952287791eca367562bed59d380 Reviewed-on: https://chromium-review.googlesource.com/1245982 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 79207e6e 2018-09-28T16:09:26 Skip tests failing on Pixel XL RobustBufferAccessBehaviorTest.NoBufferData/ES2_OPENGLES RobustBufferAccessBehaviorTest.NoBufferData/ES3_OPENGLES RobustBufferAccessBehaviorTest.NoBufferData/ES3_1_OPENGLES ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OPENGLES ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OPENGLES WebGLGLSLTest.InitUninitializedGlobals/ES2_OPENGLES Bug: angleproject:2861,angleproject:2689,angleproject:2862 Change-Id: I142594c952b6e7de24057784794b5725f3486212 Reviewed-on: https://chromium-review.googlesource.com/1252701 Reviewed-by: Yuly Novikov <ynovikov@google.com> Commit-Queue: Yuly Novikov <ynovikov@google.com>
Jiawei Shao af0f31d3 2018-09-27T15:42:31 Enable several end2end tests on Windows Intel drivers Bug: angleproject:1388 angleproject:1706 Change-Id: Ic6c62b0a85756bf36b6d345610a77ffd5c4665e3 Reviewed-on: https://chromium-review.googlesource.com/1248442 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert c0b82333 2018-09-26T18:04:05 Polyfill BitCount for ARM/ARM64 on MSVC. Also _WIN64 implies _WIN32. Bug: angleproject:2858 Change-Id: I63e2ffd2e9e304171ea6adb99836733981cc1813 Reviewed-on: https://chromium-review.googlesource.com/1248441 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e8dd0796 2018-09-27T15:04:27 Vulkan: Make vk::FramebufferHelper the graph resource. It seems conceptually easier to understand that a vk::Framebuffer is the resource used in graph. Rather than making the GraphResource be integrated into the FramebufferVk class itself. This means that the only objects that are graph resources are Vulkan objects: Images, Buffers, and Framebuffers. Refactoring change only. Bug: angleproject:2828 Change-Id: I59d60643182287d4b1fcf9730a3c3a0da5b65973 Reviewed-on: https://chromium-review.googlesource.com/1249561 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 2d03ff4a 2018-09-27T15:04:26 Vulkan: Make Buffer/Image be CommandGraphResources. Don't make TextureVk/RenderbufferVk/SurfaceVk/BufferVk own the manipulation of the command graph. Instead put the operations close to the buffers and images used to render. This will lead towards implementing implicit barriers on the command graph resources. Bug: angleproject:2828 Change-Id: I07b742b6792c60285b280d6454f90e963d667e0e Reviewed-on: https://chromium-review.googlesource.com/1246983 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 50e6eaae 2018-09-27T08:24:32 Vulkan: Move LineLoopHelper graph work into BufferVk. Bug: angleproject:2828 Change-Id: Ie6bcdd10e2de415615db2bfb0b6fa17c392455b0 Reviewed-on: https://chromium-review.googlesource.com/1235655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang beb0c946 2018-09-27T11:22:23 Vulkan: Make sure the default uniform info arrays match indices. When inserting uniform layout info into the default uniform block, the array sizes need to match but insertion was skipped when the uniform was a sampler. This caused heap corruption when uniform data was written to the wrong offset in the buffer. BUG=angleproject:2859 Change-Id: Ia58a68870e2a4805391266dfe73fe8c8d238931d Reviewed-on: https://chromium-review.googlesource.com/1249562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 122919bd 2018-09-06T15:52:59 Update docs on building ANGLE inside Chromium. Bug: angleproject:1944 Change-Id: If05cdf39bd4f88995ed9ea97a13bca661f826884 Reviewed-on: https://chromium-review.googlesource.com/1211782 Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 115e8a26 2018-09-26T07:51:30 Vulkan: Store "is packed" in buffer formats. This more easily allows us to compute the format alignment for use with the vertex input stage. Bug: angleproject:2797 Change-Id: If15281ce18fbed743b6a0c843cece4626bc4ce72 Reviewed-on: https://chromium-review.googlesource.com/1245841 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill af8b73c9 2018-09-26T11:36:16 Roll dEQP (September 2018) Bug: angleproject:2854 Change-Id: Ib9f229aa579699e90759bacd88d13953c0a7d311 Reviewed-on: https://chromium-review.googlesource.com/1245846 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3ddd6420 2018-09-26T11:10:51 Vulkan: Expose EXT_debug_marker and stub out the implementation. This extension is used by Chrome. BUG=angleproject:2853 Change-Id: Ie8d4ba07857c581a4ec3f90faabdf747b6b52445 Reviewed-on: https://chromium-review.googlesource.com/1246263 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Eric Stevenson c84510f4 2018-09-25T19:22:55 Angle: Remove obsolete requires_sdk_api_level_23 from BUILD.gn. Will be removed upstream. BUG=chromium:688465 Change-Id: If50ac3624a5f692755797eaabcc0c7d6e7408655 Reviewed-on: https://chromium-review.googlesource.com/1244079 Reviewed-by: Yuly Novikov <ynovikov@google.com> Commit-Queue: Yuly Novikov <ynovikov@google.com>
Qin Jiajia a602f906 2018-09-11T14:40:24 ES31: Support shader storage buffer in D3D-API side. Bug: angleproject:1951 Test: angle_end2end_tests Change-Id: I0d8a4f8cf00fc7fd2d85315138e2b7457fd0b90c Reviewed-on: https://chromium-review.googlesource.com/1242846 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 547edfe2 2018-09-25T21:17:56 Fix angle::Format::ID in gen_dxgi_format_table.py The dxgi_format_map_autogen.cpp was updated, but the generating script was missed to submit in https://crrev.com/c/1142299. Bug: angleproject:2729 Change-Id: I8d726854581d27881a737f12457482ac955e6312 Reviewed-on: https://chromium-review.googlesource.com/1242853 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao cf8ad760 2018-09-21T09:11:35 ES31: Support translating textureGatherOffset into HLSL This patch implements the translation from GLSL texture function textureGatherOffset into HLSL by using the optional "offset" parameter of Texture2D.Gather[Red|Green|Blue|Alpha]. This patch also defines the implementation-dependent limit MIN_PROGRAM_TEXTURE_GATHER_OFFSET and MAX_PROGRAM_TEXTURE_GATHER_OFFSET on D3D11. According to MSDN, the valid range of "offset" used in Gather should be [-32, 31]. https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/gather4-po--sm5---asm- This patch also refactors OutputTextureGatherFunctionBody() so that some redundant code can be removed. BUG=angleproject:2826 TEST=dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8.* dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.* (without texture_swizzle) Change-Id: Id0f411257b64c8a97428f16b1a86950ec6d36e2f Reviewed-on: https://chromium-review.googlesource.com/1237303 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Jamie Madill 219ef05b 2018-09-25T20:16:37 Skip NoBufferData test on NVIDIA Shield TV. Bug: chromium:889303 Change-Id: Ie06ea7ff27e64d8b149a2200efd159f3a09780b7 Reviewed-on: https://chromium-review.googlesource.com/1244001 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 95bba6e5 2018-08-29T11:02:49 Vulkan: Use automatic row length and image height for texture copies. CopyTextureChromium sometimes failed because of incorrect image dimensions being used in the image copy command. Simply use 0, the images are all tightly packed. BUG=angleproject:2723 Change-Id: I2332561bdc9ee70ba07101bcf2db7ea9f2355844 Reviewed-on: https://chromium-review.googlesource.com/1194907 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez a883dd06 2018-08-03T18:11:46 Use SPIRV-Tools' BUILD.gn files This adds build_overrides/spirv_tools.gni to tell it where to find its dependencies. BUG=chromium:870747 Change-Id: Id1d9fb836e74597860a4411df0a4fd0651840f57 Reviewed-on: https://chromium-review.googlesource.com/1162240 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 8b57fae5 2018-09-20T12:48:29 Roll EGL headers. BUG=angleproject:2508 Change-Id: I28782e488495a31da885f35e9c37b0dd22d951a3 Reviewed-on: https://chromium-review.googlesource.com/1236754 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 299bdfe7 2018-09-25T11:44:19 Vulkan: Update AMD suppressions. Bug: angleproject:2463 Bug: angleproject:2847 Bug: angleproject:2848 Change-Id: I4036363c517dbe293566bb9d51a2470685d41ac2 Reviewed-on: https://chromium-review.googlesource.com/1240108 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b36a4816 2018-09-25T10:15:11 Vulkan: Add OpenGL line segment rasterization. Line rasterization rules are implemented using a shader patch. The patch does a small test and discards pixels that are outside of the OpenGL line region. The feature is disabled on Android until we can determine the root cause of the test failures. Bug: angleproject:2598 Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b Reviewed-on: https://chromium-review.googlesource.com/1120153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Frank Henigman beb669da 2018-09-21T16:25:52 Vulkan: work around vkCmdCopyBuffer bug. It seems that vkCmdCopyBuffer on Windows with Intel GPU neglects the last region when given more than one. Work around that in LineLoopHelper::getIndexBufferForElementArrayBuffer() by adding an unused region. Enable corresponding test. BUG=angleproject:2838 Change-Id: I8847c7b2cfdb94526d4d28ba5bf1f162da3a1ed4 Reviewed-on: https://chromium-review.googlesource.com/1238887 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 74c179bb 2018-09-24T10:53:23 Vulkan: Refresh descriptor sets on driver uniform change. In some state change scenarios the driver uniforms would be updated but not reapplied to the current state. Fix this by setting the descriptor sets dirty when we dirty the driver uniforms. Includes a test using gl_DepthRange. Also fixes a bug with the upcoming line segment rasterization emulation. Bug: angleproject:2598 Bug: angleproject:2845 Change-Id: Ia66f3c86f9770ceb145069eec879fd8725111a76 Reviewed-on: https://chromium-review.googlesource.com/1240413 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 4ebd8f3d 2018-09-20T11:12:46 Fix issues with clearing deleted attachments Deleting an object that was acting as a framebuffer color attachment in the current framebuffer didn't previously update all of the framebuffer state correctly. Fix this by going through the usual resetAttachment path when any framebuffer attachment is deleted instead of having custom code that only updated part of the state. Also early out from clearbuffer calls in case of a missing color buffer - even now that the draw buffer mask is being updated correctly, some backend code doesn't take it into account. One example is querying attachment format when the SRGB clear for linear framebuffer attachments workaround is active. BUG=angleproject:2831 TEST=angle_end2end_tests Change-Id: I1071a60dc0251946fed00e88e43a244fe59f4863 Reviewed-on: https://chromium-review.googlesource.com/1235656 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 7620c739 2018-09-24T11:45:55 Prevent crash in robust access mode when buffer has no data This fixes a crash appearing in robust access mode when a buffer has no data by stopping the draw call. A better fix would be to ensure that fetches from an empty buffer result in zero, but this fix requires a lot more effort. This is not necessarily warranted since the client is either way doing something incorrect in this case. BUG=angleproject:2840 TEST=angle_end2end_tests Change-Id: Ie4ef5b1ca7c0091d7d26f91678d6e4768cc0c650 Reviewed-on: https://chromium-review.googlesource.com/1238622 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Frank Henigman 85c4b43e 2018-09-19T23:35:00 Vulkan: Translate line loop indices from buffer. When a line loop is drawn with byte indices from a buffer, translate to short. Enable test. BUG=angleproject:2802 Change-Id: Ie178ec866387be85b91291c28e1978db0a09c20a Reviewed-on: https://chromium-review.googlesource.com/1237293 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Tobin Ehlis f5aad063 2018-09-19T14:39:00 Avoid flush/invalidate of host-coherent memory For DynamicBuffer avoid calling vkFlushMappedMemoryRanges() or vkInvalidateMappedMemoryRanges() if the underlying memory is host- coherent. These calls are not required for host-coherent memory and may negatively impact performance. When currently allocating HOST_VISIBLE memory it's possible to also get HOST_COHERENT memory even though it's not explicitly requested. Because of this, the change updates the memory allocaiton interfaces through the stack to pass back the actual allocated memory properties so that it can be checked to see if it's host-coherent. Bug: angleproject:2804 Change-Id: Ife95c4b98115b16d16c087dd72dba7d9661fdb46 Reviewed-on: https://chromium-review.googlesource.com/1234276 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill e2d2270a 2018-09-19T08:11:48 Vulkan: Merge append/beginWriteResource. The new API is named 'recordCommands'. These two APIs were basically doing the same thing. We don't need to have an understanding of creating a new graph node to know that we want to record some Vulkan commands to a command buffer. The prior design was actually masking a bug where we would allow appending commands to a command graph node that had already started a render pass. Fix this by adding a render pass check to recordCommands. Also removes 'hasStartedWriteResource' since this method wasn't used anywhere. Also renames 'onResourceChanged' to 'finishCurrentCommands'. Bug: angleproject:2828 Change-Id: I00bd5b893fcfc37172b6c1706cb2f5fc57e79f54 Reviewed-on: https://chromium-review.googlesource.com/1235654 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5272a543 2018-09-24T13:09:09 Vulkan: Skip BufferDataTest.RepeatedDrawDynamicBug on Win/Intel. Bug: angleproject:2843 Change-Id: If86ed33f7fbc70e4f10580d2b52ff04454e95f52 Reviewed-on: https://chromium-review.googlesource.com/1240416 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f668a4b5 2018-09-23T17:01:20 Skip Texture::syncState when no dirty bits. We sometimes generate local dirty bits in TextureGL. To make sure the local dirty bits don't get skipped we use a Subject/Observer pattern between the TextureGL and gl::Texture. This allows us to skip syncState in the hot path. Also inlines a couple of other texture functions. And fixes a stray header in EGLBlobCacheTest. Bug: angleproject:2763 Change-Id: Ie1d8a5865deaf2a563a358c31ae28bef6b2458b1 Reviewed-on: https://chromium-review.googlesource.com/1228374 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 77db6f4a 2018-09-23T17:28:55 Use global Context lookup in single-threaded cases. In single-threaded cases we don't need to use a TLS lookup for the current Context. Assume a global context has 3 states: unset, set, and multi-threaded: * global context unset -> set the global context * global context set, matches TLS context -> set the global context * global context set, doesn't match TLS -> set multi-threaded * global context multi-threaded -> leave it This also inlines the global context/TLS check into global_state.h. Increases performance of the binding perf overhead test by up to 25% and the draw call perf test by up to 3%. Bug: angleproject:2824 Change-Id: Ib95953ca918f2408fe72ca83061f4e2d1bd1adad Reviewed-on: https://chromium-review.googlesource.com/1231993 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 55e57f96 2018-09-18T11:32:43 Remove some redundant dirty bits notifications. These were already being signaled in the front end. Bug: angleproject:2763 Change-Id: Id78d3d764e80e687c29c08395b59048d314bfbe2 Reviewed-on: https://chromium-review.googlesource.com/1204490 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart c55aefe3 2018-08-28T19:59:00 ES31: Support atomic functions on D3D11 - Part III This patch is the third one to support atomic functions on D3D11. In this patch we enable support for atomic function returns outside of assignments (e.g. part of arithmetic operations or to index into arrays) and when used directly initialize a variable. Note that we are still missing the functionality to be tag loops with [allow_uav_condition] as required by InterlockedCompareExchange. BUG=angleproject:2682 TEST=angle_end2end_tests Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1 Reviewed-on: https://chromium-review.googlesource.com/1208317 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 799da6d1 2018-09-21T15:10:57 Revert "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers" An increased crash rate in rx::NativeWindow11Win32::createSwapChain has been seen around the same time as this patch landed. Speculatively reverting. BUG=887403 This reverts commit a49f60fee74dfa1caed41ca2e010bc273a6c12cd. Change-Id: Id1b08efbf47196f17f4a5e509a29f7d628b07b49 Reviewed-on: https://chromium-review.googlesource.com/1238884 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Frank Henigman 9d84ccba 2018-09-12T18:09:02 Vulkan: renderer->finish() before reading buffers. Have to call renderer->finish() before reading a buffer otherwise you can get stale data. Enable IndexBufferOffsetTest.UInt8Index/ES2_VULKAN which now works. Disable LineLoopTest.LineLoopUShortIndexBuffer/ES2_VULKAN which stopped working on Windows with Intel GPU. BUG=angleproject:2659 Change-Id: I1e21b0e1dacd3368923caf18e767e34ab696eef6 Reviewed-on: https://chromium-review.googlesource.com/1227032 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho ab5fb5ed 2018-09-18T17:23:28 Reland "Support EXT_blend_func_extended in the GLES2 context" This re-lands EXT_blend_func_extended implementation. A lot of the implementation has been rewritten on top of changes that have been done since the last attempt. For now we only expose the extension on desktop GL. To support GLES, we'd need to investigate what's the most robust way to handle the compiler output and make the binding of the fragment outputs conditional. The extension is disabled on AMD and Intel because of test failures. BUG=angleproject:1085 TEST=angle_end2end_tests Change-Id: I619ae3162769b90aad095ddec158ce6c57a114a8 Reviewed-on: https://chromium-review.googlesource.com/1233713 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 38fe6840 2018-09-19T07:20:00 Remove secondary Texture rendering loop check. This check was not used. It applied only to rendering Feedback Loops. The behaviour is undefined in non-WebGL and for WebGL we have a separate validation check. Also update the feedback loop tests to ignore the current GL states. This change is based on feedback from the OpenGL ES working group. Bug: angleproject:2763 Bug: chromium:763695 Change-Id: I9882b4f9af2d43fc7b5604ff36dadcc79dfd378f Reviewed-on: https://chromium-review.googlesource.com/1228373 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho 0131ff40 2018-09-20T13:20:50 Fix using a large vertex attrib divisor on D3D11 A divisor >= 256 used to trigger an assert on the D3D11 backend since it couldn't fit into the input layout cache. Increase the space reserved for the divisor in the input layout cache to make sure that the correct input layout will get used and to fix the assert. BUG=angleproject:2832 TEST=angle_end2end_tests Change-Id: I34eead6c4e8c4fea379bbafc8670b4e32a5b633b Reviewed-on: https://chromium-review.googlesource.com/1236293 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e25b8006 2018-09-20T13:39:49 Move sampler sync out of syncProgramTextures. We only need to call the syncState for samplers when they are dirty. Also includes changes to refactor out the sampler sync in GL. Adds observer bindings so sampler sync is handled correctly in resource sharing scenarios. Bug: angleproject:2763 Change-Id: I762f0738ee7572ae29ce6bd5384a30aa9588c848 Reviewed-on: https://chromium-review.googlesource.com/1227797 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiawei Shao a977acc8 2018-09-19T12:46:05 ES31: Support translating textureGather into HLSL - Part I This patch is the first one in the series of supporting GLSL texture function textureGather/textureGatherOffset on D3D11. According to ESSL 3.1 SPEC (Chapter 8.9.3, Page 130), the definition of textureGather on sampler2D is: gvec4 textureGather (gsampler2D sampler, vec2 P[, int comp]) The parameter "comp" is optional, and if it is specified, the value of "comp" must be a constant integer expression with a value of 0, 1, 2, or 3, identifying the x, y, z, or w postswizzled component of the four-component vector lookup result for each texel, respectively. If comp is not specified, it is treated as 0. According to the definition above, textureGather is equivalent to Texture2D.Gather[Red|Green|Blue|Alpha] in HLSL, where we can use a switch-case expression to choose the right HLSL texture function. The features listed here will be implemented in the following patches: 1. Support textureGatherOffset 2. Support textureGather[Offset] on isamplers and usamplers 3. Support textureGather[Offset] on textures when swizzle is on 4. Support textureGather[Offset] on shadow samplers BUG=angleproject:2826 TEST=dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.* dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.* (without texture_swizzle) dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.* (without texture_swizzle) Change-Id: Iff2ed4f8b65dad613cb0bafdfd19f8f0528e832c Reviewed-on: https://chromium-review.googlesource.com/1232980 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Ian Elliott 4ce287e0 2018-09-20T13:20:31 Change the name of the opt'ed-in app from maps to cubey. Since this is about to be used for the Q release, and we haven't receieved permission from the maps team to opt-in their app, we'll switch to our team's test app. Bug: angleproject:2794 Change-Id: Idbda050b1130c359cda68066f187aadeb8e949b5 Reviewed-on: https://chromium-review.googlesource.com/1236658 Commit-Queue: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 52ea4970 2018-09-19T08:58:58 Vulkan: Enable a few BufferDataTests. These are already passing. Bug: angleproject:2644 Change-Id: Iac3452547e319a709e010431eb8a45f5523bb5f7 Reviewed-on: https://chromium-review.googlesource.com/1235653 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d511948b 2018-09-18T11:32:42 Use FastVector in angle::Subject. This improves object binding performance. We no longer need to check two containers when manipulating the bound subjects/observers. Bug: angleproject:2763 Change-Id: I0ccb2e76be47bd8a28fba5a0c3eff857aa166bb7 Reviewed-on: https://chromium-review.googlesource.com/1227795 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 20c01390 2018-09-19T15:43:28 Fix FastVector::resize when count < size. Also update a test to trigger the bug. Bug: angleproject:2763 Change-Id: I8e6735320a34dcc4cc8beee1b7a22b768912f24f Reviewed-on: https://chromium-review.googlesource.com/1234338 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho dbce1f89 2018-09-19T15:32:17 Fix trying to clear nonexistent FBO attachments The D3D11 backend used to crash to a null pointer dereference if a glClearBuffer call was done on a nonexistent depth or stencil attachment. Validate for these conditions so that the backend can't crash in this case. BUG=angleproject:2827 TEST=angle_end2end_tests Change-Id: Iecee78d213d11d492d52f246b4b068e8b6f34244 Reviewed-on: https://chromium-review.googlesource.com/1233675 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill bf7cfbea 2018-09-19T03:56:20 Re-land "Add FastVector for simple dynamic vector cases." Re-land fixes memory leak and adds inline to a few more methods. This optimized vector keeps an initial fixed size storage but has unbounded growth like a normal std::vector. It operates like a FixedVector initially but then switches the storage to an allocated pool when the element count exceeds the array limit. This gives fast performance in the small case since no dynamic allocation is needed. It also handles the "slow" big case. Bug: angleproject:2763 Change-Id: Ib3cc7b652a14ed346528bf15820023ab0b5317ce Reviewed-on: https://chromium-review.googlesource.com/1233453 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Tobin Ehlis 2ec817bb 2018-09-19T07:55:38 Remove writeResource down readPixels path This is not needed and results in creating an empty command buffer. Bug: angleproject:2818 Change-Id: I06e5542cb3cd819c18758c909b8fcb624b074874 Reviewed-on: https://chromium-review.googlesource.com/1232981 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Olli Etuaho 2c8f0845 2018-09-12T14:44:55 Add ANGLE_multiview_multisample We add a novel multiview multisampling extension that includes the requirement to explicitly resolve the multisampled framebuffer. The explicit resolve is much more straightforward to implement on top of OpenGL and D3D11 than implicit resolve found in the native extension OVR_multiview_multisampled_render_to_texture. It also has predictable performance characteristics. The extension allows multiview drawing to 2D multisample texture arrays and is now enabled on both the GL backend and the D3D11 backend. The implementation is fairly simple, as it involves just small changes in validation to allow multisampled framebuffer attachments. The multiview rendering logic is exactly the same regardless of whether multisampling is enabled. For the most part the same tests are used to test both multisampled and non-multisampled rendering. The tests will use a different framebuffer setup depending on the test param. They resolve the multisampled framebuffer to a non-multisampled framebuffer prior to any readbacks from the framebuffer. Some of the tests are adjusted so that they have the correct sub-pixel positioning of multisampled quads, so there won't be any pixels that would be just partially covered. The tests don't have any tolerance for partially covered pixels - if we find any platforms where the tests run into a sub-pixel positioning corner case, tolerance may need to be added later. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I590d7f300a92ea5439f2720d9db14a7976db2e1d Reviewed-on: https://chromium-review.googlesource.com/1221214 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jeff Gilbert 5c72f28d 2018-09-18T17:03:59 Remove unused include global_state.h from validationEGL.cpp. Bug: angleproject:2825 Change-Id: I34a7c520d31cf0a9321d5599046159ef9bf58be5 Reviewed-on: https://chromium-review.googlesource.com/1232973 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov dc8fb937 2018-09-19T01:35:59 Revert "Add FastVector for simple dynamic vector cases." This reverts commit 4d45e7dc7553b071b0c2a054bdb59bfd844012fe. Reason for revert: Memory leak detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/101750 Original change's description: > Add FastVector for simple dynamic vector cases. > > This optimized vector keeps an initial fixed size storage but has > unbounded growth like a normal std::vector. It operates like a > FixedVector initially but then switches the storage to an allocated > pool when the element count exceeds the array limit. > > This gives fast performance in the small case since no dynamic > allocation is needed. It also handles the "slow" big case. > > Bug: angleproject:2763 > Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe > Reviewed-on: https://chromium-review.googlesource.com/1227794 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Iaec76244cc736a8469b80bfc8534fb0fd6c49e11 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2763 Reviewed-on: https://chromium-review.googlesource.com/1232978 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
jchen10 99118c1c 2018-09-10T16:28:51 Improve dirtybits for compute For D3D11 backend, dirtybits are used to sync and update state for compute. For GL backend, mProgramUniformBuffersDirty, mProgramAtomicCounterBuffersDirty, mProgramImagesDirty are newly applied. Bug: angleproject:2814 Change-Id: Ia459ca26705b7c685179d64e0c934535bf16741f Reviewed-on: https://chromium-review.googlesource.com/1215245 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
jchen10 a155bacf 2018-08-16T15:26:39 ParallelCompile: Parallelize shader translation This changes to construct a new ShHandle of compiler for each Shader, and use it to translate the shader source in a background thread. Bug: chromium:849576 Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04 Reviewed-on: https://chromium-review.googlesource.com/1177195 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4d45e7dc 2018-09-18T11:32:41 Add FastVector for simple dynamic vector cases. This optimized vector keeps an initial fixed size storage but has unbounded growth like a normal std::vector. It operates like a FixedVector initially but then switches the storage to an allocated pool when the element count exceeds the array limit. This gives fast performance in the small case since no dynamic allocation is needed. It also handles the "slow" big case. Bug: angleproject:2763 Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe Reviewed-on: https://chromium-review.googlesource.com/1227794 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 80efe08d 2018-09-18T06:38:07 Log Renderer string on Android displays. This adds a custom logging step to DisplayAndroid and DisplayVkAndroid. It's easiest to add to these two classes since we have no common info logging code and other platforms may not want startup spam. It would also be possible to put this into debug info hooks. Bug: angleproject:2823 Change-Id: I12a1ea9e27880648d8a73a9e3faa56f318620cbe Reviewed-on: https://chromium-review.googlesource.com/1230273 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill fcfd3382 2018-09-15T22:30:50 More binding inlining. Slight performance increase in binding related tests. Bug: angleproject:2763 Change-Id: I4d14177adab678d596cd34b8f1b99f5309f017f0 Reviewed-on: https://chromium-review.googlesource.com/1227793 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 0fdb956d 2018-09-17T17:18:43 Re-land "Inline and micro-optimize more for perf tests."" Re-land fixes memory leaks. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7 Reviewed-on: https://chromium-review.googlesource.com/1229033 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 95277a30 2018-09-06T20:12:56 ES31: Add DispatchComputeIndirect support for D3D11 BUG=angleproject:2270 TEST=angle_end2end_tests.ComputeShaderTest.DispatchComputeIndirect/ES3_1_D3D11 Change-Id: I29bd888ce1e7e3e09b5635699a36164cd97cd7de Reviewed-on: https://chromium-review.googlesource.com/1209563 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Courtney Goeltzenleuchter 89652a35 2018-09-17T17:18:30 Fix AndroidManifest package name Cannot have package name with 'google' in it, it is not dependent on Google, ANGLE is an open source project. Bug=angleproject:2418 Change-Id: If69be10b2d60789d0cce30b631249927026c5c0e Reviewed-on: https://chromium-review.googlesource.com/1229434 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 98a3e078 2018-09-17T19:40:04 Revert "Inline and micro-optimize more for perf tests." This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4. Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284 Original change's description: > Inline and micro-optimize more for perf tests. > > Using a custom array instead of std::vector speeds up the resource > manager. One reason is because calls to size() are implemented in many > implementations as a difference between two pointers. This sub size > implementations are slower than storing a simple size variable in a > custom class. > > Also includes more inlining of hot spots functions. > > Also includes a small unit test class for ResourceMap. And an unrelated > but small test fix for TextureLimisTest. Also a small unrelated fix for > a Transform Feedback test. > > Increase the scores of the draw call perf test with texture and buffer > bindings and the buffer binding perf test. > > Bug: angleproject:2763 > Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c > Reviewed-on: https://chromium-review.googlesource.com/1171510 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2763 Reviewed-on: https://chromium-review.googlesource.com/1228893 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Till Rathmann a49f60fe 2018-08-20T16:03:06 D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers Support for multisampled EGL surfaces was added in 151d5de (2017-04-13, "Enable MSAA for texture client buffers") but the resolve step was missing because it was not needed for EGL_ANGLE_d3d_texture_client_buffer. However, when using MSAA with a regular EGL surface then resolving is required to get an antialiased image. Please note that the new test case CreateSurfaceWithMSAA does actually not test the newly added resolve step because the resolve is performed by the glReadPixels() call there. So it is rather a general test if MSAA works for EGL surfaces. TEST=angle_end2end_tests.EGLSurfaceTest.CreateSurfaceWithMSAA Change-Id: Ieafd6877fa510d5e16c0d9c6872c31fa73efa86c Reviewed-on: https://chromium-review.googlesource.com/1181138 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 57ff6f95 2018-09-14T12:44:52 Inline and micro-optimize more for perf tests. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c Reviewed-on: https://chromium-review.googlesource.com/1171510 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 bb2f2c43 2018-09-16T09:47:38 Squash State dirty bits for CHROMIUM_path_rendering Currently we limit the maximum of State bits to 64 for performance consideration. To accommodate new ES31 states, we have to pick and squash some existing bits which are less hot. Bug: angleproject:2814 Change-Id: I8fc19286bbf8d8273949da8d986a8b1587fa105e Reviewed-on: https://chromium-review.googlesource.com/1227069 Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Qin Jiajia 017bda42 2018-09-14T18:11:50 Fix the ASSERT error This change adds shader type checking before entering initializeOutputVariables. BUG: angleproject:2821 Change-Id: Ib931031f2fc187f1f2a1821a09664bbe172a5e90 Reviewed-on: https://chromium-review.googlesource.com/1226229 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Courtney Goeltzenleuchter 62114aae 2018-08-28T09:36:46 glBufferSubData: Exit early if size is zero glBufferSubData is calling vkMapMemory with a size of zero is invalid. Check for that and exit early if found. Bug: angleproject:2790 Change-Id: I965badeb3aa2cec1adc24dd7ff5695f8aa3e553d Reviewed-on: https://chromium-review.googlesource.com/1194610 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 4230d484 2018-09-14T10:14:45 Finish fixing EGL enums. This removes the temporary defines now that Chromium is up-to-date. Bug: angleproject:2806 Change-Id: I8e3308d6b80e49c2b2a7a698ee5d8ad40f442475 Reviewed-on: https://chromium-review.googlesource.com/1227031 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3f3b358f 2018-09-14T10:38:44 Vulkan: Fix cube map attachment clears and readpixels. These were both missing the correct layer offset. Cache the layer inside the RenderTargetVk for easy access. Bug: angleproject:2470 Change-Id: I690dbf0702d7ec52f44ba0a9429b6ef0e51baf6b Reviewed-on: https://chromium-review.googlesource.com/1225910 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 7f232939 2018-09-12T11:03:06 Run git cl format on several files. Bug: angleproject:2763 Change-Id: Idcb8a714a6dccdff3dd953679e17a7314866a37d Reviewed-on: https://chromium-review.googlesource.com/1214206 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 8a561914 2018-09-12T11:03:06 Pack SamplerState into small struct. Is much faster for completeness cache checks in syncProgramTextures. Bug: angleproject:2763 Change-Id: Iffdacbb8a4f6640caa5051643c379a7b4c3311b6 Reviewed-on: https://chromium-review.googlesource.com/1171508 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 097d3c0c 2018-09-12T11:03:05 Make SamplerState a contained class. This will more easily allow us to use a cached completeness comparison value. The cached value only gets updated on certain setters. Bug: angleproject:2763 Change-Id: Ib80db8517560617087ae8360f7af69d6c2392b76 Reviewed-on: https://chromium-review.googlesource.com/1171507 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter f0d258c3 2018-09-11T09:37:48 Vulkan: Emulate eglSwapBuffersWithDamage with full swap Android expects to use eglSwapBuffersWithDamage so implement that for Vulkan backend. BUG=angleproject:2464 Change-Id: I8d599e70e6c8fee92b530d472dc97e3996630458 Reviewed-on: https://chromium-review.googlesource.com/1220066 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f4d429c1 2018-09-13T11:20:52 Fix EGL enum allocation. The following enums had a small typo causing them to be takend from an unused block: EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE Fix this by temporarily defining a secondary enum. Once Chromium is fixed upstream we can remove the temporary enum. Reported by dan.glastonbury@gmail.com. Bug: angleproject:2806 Change-Id: I2ce1dec0a30d5e83f2bec0ae243fd860cbcea4fc Reviewed-on: https://chromium-review.googlesource.com/1220371 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 17dff6d2 2018-09-13T12:03:51 Vulkan: Update LineLoopTest expectations. One test was working but the suppression was not lifted. The other test had no issue filed. Bug: angleproject:2802 Change-Id: I88cd082b2edeca30ec4a8406809af749bb6ce152 Reviewed-on: https://chromium-review.googlesource.com/1200367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 16e28fd3 2018-09-12T11:03:05 More micro-optimization for draw call validation. Mostly inlining checks on the hot draw call path. Slight increase in draw call validation performance. (Up to 13%) Bug: angleproject:2747 Change-Id: I34c4d7f412c3bca5e559e9bfb5689c0618bb7536 Reviewed-on: https://chromium-review.googlesource.com/1171506 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 526a6f6b 2018-09-12T11:03:05 Cache valid draw modes for draw calls. This optimizes some of our dynamic switching. It uses packed enum maps. Bug: angleproject:2747 Change-Id: Ibd2f9306d066f2fd9eb64c99a25668b7ba5c009c Reviewed-on: https://chromium-review.googlesource.com/1171505 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Olli Etuaho daab0014 2018-09-13T14:56:28 Test and fix robust resource init for multisampled textures New test coverage for robust initialization of multisampled textures is added in angle_end2end_tests. Some missing functionality that was affecting the initialization of multisampled 2D array textures is now fixed. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I1d9d3cd154ca2910159941fe8b1bef4ae6320bdd Reviewed-on: https://chromium-review.googlesource.com/1224530 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 44286dc8 2018-09-12T11:03:05 Allow an extra slot in PackedEnumMap. This can be used for fast lookups with InvalidEnum. Will be useful for optimizing valid primitive mode lookups. Bug: angleproject:2747 Change-Id: I5d668863eb23d3c1eb85a775b3e9e46f25a0a335 Reviewed-on: https://chromium-review.googlesource.com/1171504 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 71bb0267 2018-09-12T11:09:42 Vulkan: Implement cube map render targets. Each TextureVk now stores vectors of RenderTargetVks and ImageViews associated with the image faces. They are initialized lazily when the RenderTarget is queried in getAttachmentRenderTarget. There's still one missing edge case for handling clear with the Framebuffer when using cube maps. Also one additional test failure on Android. Bug: angleproject:2470 Change-Id: Ib959a3434a992cef010a11940cf2ee49e118ac17 Reviewed-on: https://chromium-review.googlesource.com/1220727 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 0226041b 2018-09-12T18:10:25 Disable some deqp depth stencil on Android vulkan. These are suspected of causing an out-of-memory failure. BUG=angleproject:2655,angleproject:2549 Change-Id: I92bb4290c79ae8d7b572034666ec181c50c2a587 Reviewed-on: https://chromium-review.googlesource.com/1222370 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho efbabde2 2018-08-29T14:37:36 Support multisample array textures on D3D11 This implements complete support for multisample array textures on the D3D11 backend. There's a specialized TextureD3D class as well as a TextureStorage11 class for multisample array textures that have the bulk of the functionality. BUG=angleproject:2775 TEST=angle_end2end_tests, angle_deqp_gles31_tests Change-Id: I68116635c01cef0e48c089fd9da05a844ef2d802 Reviewed-on: https://chromium-review.googlesource.com/1216003 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov 85d8ee8c 2018-09-12T17:36:57 Revert "DEPS: Remove the need for angle_root." This reverts commit e1777558143c6a9b14a113d7528d5e2693b0c6d9. Reason for revert: Seems to break ANGLE roll for some reason. Reverting while it is investigated. Bug: chromium:883135 Original change's description: > DEPS: Remove the need for angle_root. > > BUG= > > Change-Id: I8cd41a3a9c2199bec54b022abc9694835afd1b2f > Reviewed-on: https://chromium-review.googlesource.com/1219547 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Corentin Wallez <cwallez@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,cwallez@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I1330b216be34ce9dd9236b8e51a7a6cc578562d7 Reviewed-on: https://chromium-review.googlesource.com/1222366 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Frank Henigman 6c6be2ce 2018-09-10T14:23:57 Vulkan: add S8_UINT texture fallbacks. Add two fallbacks for S8_UINT. Enable tests. BUG=angleproject:2655 Change-Id: If7df23745a8de8a01d86ab6efa3bca67b5227d76 Reviewed-on: https://chromium-review.googlesource.com/1217282 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 8370e6bc 2018-09-11T17:56:23 Rename constant to kCubeFaceCount. This corrects the naming style for this constant variable. Also updates many usages in TextureD3D.cpp and TextureGL.cpp. Bug: angleproject:2470 Change-Id: I029dd98e925cabf23a4bb26467a62afe6c5bb6e0 Reviewed-on: https://chromium-review.googlesource.com/1220726 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 3b1fe64f 2018-09-04T13:15:35 Vulkan: allow a list of fallback formats. Allow a list of fallback formats as well as a single one in the format map. The first supported format is used. No functional change. BUG=angleproject:2655 Change-Id: Ica312b7899471a7a65184a6921713b79da056f31 Reviewed-on: https://chromium-review.googlesource.com/1214847 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott a59ae05b 2018-09-11T12:48:16 Fix compilation error and memory leak Bug: angleproject:2794 Change-Id: Iaedf83aabef6813c023b97387b35510165cb831c Reviewed-on: https://chromium-review.googlesource.com/1220370 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 2da04538 2018-08-24T13:59:44 Add sampler2DMSArray support to HLSL output This is done with small adjustments to TextureFunctionHLSL. Most of the functionality was already in place before. This changes the categorization of sampler types in BasicTypes.h helper functions: 2D array samplers are no longer treated as 2D samplers, but the two categories are now entirely disjoint. This makes TextureFunctionHLSL a little bit simpler. BUG=angleproject:2775 TEST=angle_unittests, angle_end2end_tests Change-Id: I84d9b56c37b1aaa01ee5921b6f17f8a78698fce2 Reviewed-on: https://chromium-review.googlesource.com/1188562 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez e1777558 2018-09-11T14:09:37 DEPS: Remove the need for angle_root. BUG= Change-Id: I8cd41a3a9c2199bec54b022abc9694835afd1b2f Reviewed-on: https://chromium-review.googlesource.com/1219547 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 0d0fb43f 2018-09-07T17:43:32 Pass unpack buffer as explicit parameter to texSubImage. This allows us to override it in the incomplete texture init. Any back-end that used incomplete textures was vulnerable to a bug where the unpack buffer would be used to initialize the incomplete texture. Bug: chromium:880906 Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45 Reviewed-on: https://chromium-review.googlesource.com/1214207 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Will Harris 63aa0e5b 2018-09-05T16:15:46 Fix 64-bit -> 32-bit implicit conversions in libangle. ../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(910,63): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); ~~~~~~~~~~~~ ^~~~~~~~~~~~~~ ../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(914,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, ~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~ ../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(920,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, ~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~ ../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp(1080,66): warning: implicit conversion loses integer precision: 'GLsizeiptr' (aka 'long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] glVertexAttribFormat(mTestAttrib, 1, GL_FLOAT, GL_FALSE, inputRelativeOffset); ~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~ BUG=chromium:879657 Change-Id: Ic6e8e5ebc0dc5fd38c15a48a936ceafd5407bba8 Reviewed-on: https://chromium-review.googlesource.com/1208315 Commit-Queue: Will Harris <wfh@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8e9d2340 2018-09-10T13:29:37 Vulkan: Fix FragCoord scaling when a viewport is applied. We were using the pivot based on the viewport dimensions which is only valid if the viewport is the size of the framebuffer. The more correct pivot size is actually based on the Framebuffer height. Also updates the driver uniforms block to be a bit simpler. Bug: angleproject:2598 Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4 Reviewed-on: https://chromium-review.googlesource.com/1214205 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Olli Etuaho 480edb8c 2018-08-30T18:25:43 Clean up TextureStorage11_2DMultisample This de-duplicates functionality from TextureStorage11_EGLImage and TextureStorage11_2DMultisample. Neither of those supports changing the associated images or image access in shaders. Multisampled textures also cannot be compressed, so the size doesn't need to be adjusted according to block size. BUG=angleproject:2275 TEST=angle_end2end_tests Change-Id: I45bc573584065bf4f528f883435fadfbd7281077 Reviewed-on: https://chromium-review.googlesource.com/1216002 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qin Jiajia a735ee2f 2018-05-18T13:29:09 ES31: Support shader storage block in D3D11 compiler - Part1 This patch is the first step to implement a basic skeleton to translate shader storage block to HLSL RWByteAddressBuffer. In GLSL each shader storage block is just one structured block and in API side it corresponds to a buffer range where stores the whole structure. RWStructuredBuffer is an array-like object and can have many structured elements. The structured element doesn't support unsized array and also have a small limitation on the element size. So we choose RWByteAddressBuffer as the counterpart of shader storage block in HLSL. Due to RWByteAddressBuffer does not support using an index to reference a specific location, we must use Load and Store to process the read/write operation of a buffer variable. Moreover, in the compiler tree, since we can't use variable name to get the resource value in RWByteAddressBuffer, we have to calculate the offset of buffer variable in a shader storage block, then call the corresponding wrapper function to get the right value. In this patch, we only process below situations: assign_to_ssbo := ssbo_access_chain = expr_no_ssbo; assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain; The translation is like below: // GLSL #version 310 es layout(local_size_x=8) in; layout(std140, binding = 0) buffer blockA { float f[8]; } instanceA; layout(std140, binding = 1) buffer blockB { float f[8]; }; void main() { float data = instanceA.f[gl_LocalInvocationIndex]; f[gl_LocalInvocationIndex] = data; } // HLSL RWByteAddressBuffer _instanceA: register(u0); RWByteAddressBuffer _blockB: register(u1); float float_Load(RWByteAddressBuffer buffer, uint loc) { float result = asfloat(buffer.Load(loc)); return result; } void float_Store(RWByteAddressBuffer buffer, uint loc, float value) { buffer.Store(loc, asuint(value)); } void gl_main() { float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex); float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data); } We will do below things in the following patches: 1. Modify the intermediate tree to flatten all ssbo usages to: assign_to_ssbo := ssbo_access_chain = expr_no_ssbo; assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain; e.g. intanceA.a +=1; ->tmp = intanceA.a; intanceA.a = tmp + 1; while(++instanceA.a < 16) { } -> int PreIncrement(out int a) { a += 1; return a; } tmp = instanceA.a; while(PreIncrement(tmp) < 16) { instanceA.a = tmp } 2. Add offset calculation for structure and array of arrays. TODOs have been marked in the corresponding places in this patch. 3. Improve helper functions so that they can process all possible types. TODOs have been marked in the corresponding places in this patch. 4. Process the swizzle situation. TODOs have been marked in the corresponding places in this patch. A possible method is to extend current helper functions like below: *_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset) Bug: angleproject:1951 Test: angle_end2end_tests Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b Reviewed-on: https://chromium-review.googlesource.com/848215 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Frank Henigman 1cee0421 2018-09-09T17:00:21 Suppress ...shaders.builtin_variable.fragcoord_w. Suppress dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w on Android Vulkan. BUG=angleproject:2808 Change-Id: Ib2dcb83bef97352e6a169c0531e2316217d9149e Reviewed-on: https://chromium-review.googlesource.com/1215382 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Frank Henigman 3b968053 2018-09-05T14:46:25 Clean up state in EGLDebugTest. Reset the EGL error callback for the benefit of following tests. BUG=chromium:880495 Change-Id: Idd94fe032b89b8a0fe829cb4656e4204d9d71b53 Reviewed-on: https://chromium-review.googlesource.com/1208310 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>