src/libANGLE/validationES.cpp


Log

Author Commit Date CI Message
Constantine Shablya ff7aa214 2022-09-29T19:56:28 GL_PALETTE* sampling Implement GL_PALETTE* formats by decoding them into a R8G8B8A8_UNORM image at load time. Test: angle_end2end_tests --gtest_filter="PalettedTextureTest.*" Bug: angleproject:7599 Bug: angleproject:7688 Bug: angleproject:7710 Change-Id: I94d51e2c480fcdd39f1a0ad241b311d3b4de1579 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863251 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Shahbaz Youssefi 97926f80 2022-09-15T00:10:49 GL: Implement GL_ANGLE_logic_op Enabled only on Desktop GL where logic op is available. Bug: angleproject:7654 Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya d375547c 2022-08-12T15:54:39 Do not link program pipeline in glUseProgramStages 1. The commit 3a9f18f135fe82 caused a link to occur everytime glUseProgramStages is called. This is redundant since the program pipeline can be linked just before usage, thus allowing for multiple stages to be bound before linking the executable. 2. Mark PPO as a dirty object and link the PPO in dirty object handler 3. Early return if the same program is being bound to the same stage of the pipeline. 4. Added ProgramPipelineObjectBenchmark perf test that switches programs before a draw and observed following data - 1. vulkan profile - 1. wall_time before patch - 102000 ns 2. wall_time after patch - 38000 ns 2. vulkan_null profile - 1. wall_time before patch - 125000 ns 2. wall_time after patch - 52000 ns Bug: angleproject:5102 Bug: angleproject:6566 Test: ContextNoErrorPPOTest31.*Vulkan Test: ProgramPipelineTest31.*Vulkan Test: ProgramPipelineObjectBenchmark* Change-Id: Idbc2fcb4875bbd040e9ec847eb2a8f96f287173c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830170 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Lubosz Sarnecki 02eb5f49 2022-08-19T12:41:11 validation: Annotate kEnumNotSupported errors with values. Use validationErrorF to annotate all unsupported enum errors with the corresponding value of the enum in hex. This makes the errors more meaningful and reduces the amount of debugging required to find out the invalid enum used. Add kEnumInvalid error string in cases an InvalidEnum is provided and can't be resolved to the given GL enum. Before: glEnable: GL error: HIGH: Enum is not currently supported. After: glEnable: GL error: HIGH: Enum 0x809D is currently not supported. Bug: angleproject:7595 Bug: angleproject:7596 Change-Id: Iff060a1c3a2f482f4df5b5b7ea036b93025df7d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849475 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev df879d49 2022-07-22T00:00:00 Return INVALID_VALUE for online BC compression As per discussion with OpenGL ES WG, implementations are allowed to generate INVALID_VALUE when online BC compression is not supported. Bug: angleproject:6441 Change-Id: I0e282c970f1e03afbc590dc9a46b8ce38d869691 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780923 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Lingfeng Yang 7d6f3d94 2022-07-14T13:25:04 glValidateProgramPipelines: Skip draw state error check Certain apps will call this API while having a surfaceless context, making it improperly fail. dEQP tests that previously relied on the full draw states check were actually relying on the part where the draw state check included a check that the pipeline object had programs/shaders. Relax the validation of the pipeline to only include that validation, and not also the framebuffer state / VBO state / etc. Bug: b/223456677 Change-Id: I9211761934668aae8a20f07ac4f36b7f6c1281da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764434 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Lingfeng Yang be24acbd 2022-07-14T13:16:33 Vulkan: Support GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES This CL adds basic support for GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES to the Vulkan backend, and also allows the enum through validation. Bug: b/223456677 Change-Id: If0dcb467bb72bdfc9ced4862231a676eef471a6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3764432 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Constantine Shablya b47603e0 2022-06-14T05:47:54 Implement GL_NV_read_depth_stencil The implementation will perform two readPixels calls, once for each aspect, and then interleave and pack the result. Bug: angleproject:4688 Change-Id: I46390df893de50b93e855e9333ffab567215a2bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3702686 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com>
Alexey Knyazev 3b5b7a29 2022-07-03T00:00:00 Caps: Check if ANGLE_texture_multisample is enabled Updated RenderbufferMultisampleTest.IntegerInternalformat and adjusted getRenderbufferParameteriv validation. Bug: angleproject:7479 Change-Id: Ieaeda4e8a8c11c3d1023f40a90639f3ecfcba9bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3738148 Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Brandon Schade 3a799ba5 2022-05-16T17:26:38 Fix ValidateES3TexImageParametersBase for glTexImage*D From the OpenGL ES 3.2 spec: GL_INVALID_VALUE error is generated if internalformat is not one of the valid formats in tables 8.2 or 8.3. glTexImage*D should not accept compressed format. Add check in validation to account for this. Bug: angleproject:6441 Tests: KHR-GLES31.core.compressed_format.api.invalid_teximage_with_compressed_format Change-Id: I7152aefa433f42dcc40cf693538639df26c31341 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648587 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 669d7b75 2022-05-25T15:14:35 Fix validation checks in glCompressedTexSubImage3D - Add missing ASTC formats to the checklist in CompressedSubTextureFormatRequiresExactSize. - Add missing validation checks in ValidateES3TexImageParametersBase relating to internal formats Test: KHR-GLES32.core.compressed_format.api.invalid_format_array Test: KHR-GLES32.core.compressed_format.api.invalid_offset_or_size Test: *ETC2RGB8_CubeMapValidation* Test: *CompressedTexture*Test* Bug: angleproject:6441 Change-Id: Icc80d78602ea997be11606587b43d29e72e48f3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3670768 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Alexey Knyazev 33b254fe 2022-05-28T00:00:00 Fix ValidateFragmentShaderColorBufferMaskMatch for indexed masks Adjust WebGL-specific validation, add test. Bug: angleproject:4394 Change-Id: I4d51d6d7639a4ec3115025c858434491845440a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3673298 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 8291f2d3 2022-05-20T00:00:00 Fix ValidCompressedSubImageSize for 3D uploads Add CompressedTexSubImage3DValidation* tests Bug: angleproject:4056 Change-Id: I088273b6349729fadf2c21ca7b349e44dc9ce5f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3657408 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu fe2c82ad 2022-04-26T12:39:44 check integer overflow in Texture copyImage The code that checks forceCopySubImage could run into integer overflow error for these values: sourceArea.x + sourceArea.width sourceArea.y + sourceArea.height With gn arg is_ubsan=true, these two equations lead to crash. Add the code to check integer overflow Bug: chromium:1314268 Bug: angleproject:5246 Change-Id: I6dee98457a44797ffb806ef8bd05f052c9aaa733 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3597713 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Mohan Maiya 02b96848 2022-04-21T16:32:31 Vulkan: Add support for GL_QCOM_shading_rate Layer GL_QCOM_shading_rate over VK_KHR_fragment_shading_rate Test: ShadingRateQcomTest* Bug: angleproject:7172 Change-Id: I3f040dbfad3906facd4349937fed2ce9a464b824 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599874 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 62ca6449 2022-04-13T09:36:40 Reland "Fix BlendStateExt::mMaxColorMask initialization" This is a reland of commit 50d008a7efcab80f34eb742148d05389b2ed247e Besides fixing the BlendStateExt color mask initialization bug, the following changes were made: * All fields were made private with accessor functions. * A new assertion was added that ensures 64-bit storage for factors and equations. This allowed dropping one redundant mask. * Two new helper functions were added. * BlendStateExt::mMaxDrawBuffers was renamed to mDrawBufferCount. * The BlendStateExt class is now aligned to 8 bytes with an assertion. * Expanded test coverage. Also fixed incorrect usage of BlendStateExt fields in: * StateManagerGL::syncBlendFromNativeContext * StateManagerGL::restoreBlendNativeContext Original change's description: > Fix BlendStateExt::mMaxColorMask initialization > > This variable should not have its unused bits set. > > To avoid confusion with other masks of the same class, > the variable was renamed to mAllColorMask. > > Bug: angleproject:7200 > Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:7200 Change-Id: I87a5fe0f9dfbbf5e525b9120f772aa9adb39ce5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593234 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Peng Huang c3f15962 2022-04-14T10:11:56 Fix OOB problem in validationES.{h,cpp} maxVertexAttributes may less than the gl::MAX_VERTEX_ATTRIBS for some GLES2 devices, so using gl::MAX_VERTEX_ATTRIBS may cause OOB problem. Bug: chromium:1258869 Change-Id: I09609db35143fbf17b4228c7fe5f38a987e4f1d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584637 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c5271e8e 2022-04-04T23:28:35 Vulkan: Emulate GL_KHR_blend_equation_advanced Based on a change by Brandon Schade <b.schade@samsung.com> In the translator, when advanced blend is enabled, an input attachment is added. Based on the listed advanced blend equations, emulation code is added that performs those equations' functions. The blend equation itself is passed through a driver uniform. Note that the advanced blend extension only allows a single output to use advanced blend, and that should be at location 0. In the Vulkan backend, when advanced blend is used, the driver uniform to select the equation is updated and normal blending is disabled. Bug: angleproject:3586 Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 078da78f 2022-03-17T13:06:58 Vulkan: Support GL_EXT_EGL_image_storage extension This extension provides a mechanism for creating texture objects that are both EGLImage targets and immutable and removes the possibility of implicit orphaning. EGL images created from external sources now support types other than 2D. Tests covering the new feature were added to ImageTest.cpp. Bug: angleproject:6346 Change-Id: Id3e328f352deb1af47062be232384229a8b1c341 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530489 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
John Cunningham f5d20de8 2022-03-23T17:34:14 WebGL ReadPixels validation is incorrect. Remove GL_UNSIGNED_INT_24_8 from the supported types in ValidReadPixelsTypeEnum. Run the format/type validation before the check for missing attachment. Bug: angleproject:7119 Change-Id: Ie788084d0f41fef6847791de8c53be830eba7564 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546723 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 479f1988 2022-03-17T11:50:46 Simplify ValidCompressedBaseLevel Bug: angleproject:7099 Change-Id: I9592aebde56808556f72b2b94a39f94d077f9db2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3529527 Reviewed-by: Brandon Schade <b.schade@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 3ddb21fd 2022-02-23T14:15:48 Front-end support for KHR_blend_equation_advanced Bug: angleproject:3586 Change-Id: I27086295e7455ce8848db1c6004917fea40202e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484785 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 459bdc2f 2022-03-16T12:04:38 Reintroduce validation check only for D3D To avoid undefined behavior, D3D requires the base mip level to have multiple-of-4 dimensions. Add this validation check back in. Bug: angleproject:7099 Change-Id: Id51f6cd4c745455062b864c0d291b9857e985e35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530499 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Brandon Schade 6baf1675 2022-03-04T11:04:46 Remove invalid validation check on compressed texture formats Remove the ValidCompressedDimension() check for non-WebGL contexts of compressed formats. This is because compressed texture images can have dimensions that are neither multiples of four nor small values like one or two. Test: gtest_filter=*DXT1CompressedTextureTest.NonBlockSizesMipLevels* Bug: angleproject:7099 Change-Id: Ic86c15dd3187ffab0665f6db21434fffcbe04fef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3526017 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Jamie Madill 708ce9cf 2022-03-14T10:37:31 Fix crash when pausing XFB then deleting a buffer. Fix is to validate XFB buffer bindings even if we're paused. This is undefined behaviour so we can use any non-crashing solution. Bug: chromium:1305190 Change-Id: Ib95404cdb13adbde7f34d6cc77473a8b3cbf1de7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3522283 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d9002eef 2022-03-01T16:14:47 Protect against deleting a current XFB buffer. Bug: chromium:1295411 Change-Id: I097f272c38e444e0af71aa55c0dc508a07aa0bd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3498262 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jeff Vigil 2b00f4f5 2022-02-01T13:59:50 Fix bug in protected content validation 1. It is valid for a protected context to sample from an unprotected texture 2. It is necessary to match protected state of framebuffer attachment and the context Bug: angleproject:6602 Change-Id: Ia3138c1a6dc46ff6b85fc5948c6a04ef48fba8a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3430241 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 38fada35 2022-01-27T18:16:18 Vulkan: Add support for OES_primitive_bounding_box Add OES version of the primitive bound box extension Bug: angleproject:3576 Test: dEQP-GLES31.functional.primitive_bounding_box.* Change-Id: Ie44d952992a68dfffd5c124dda8dd11069f0c1e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3425086 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Mohan Maiya d4c8209b 2022-01-10T13:30:06 Fix validation of copyImageSubData related to texture completeness Fixed an edge case in validation code where we were not properly ignoring format rules for texture completeness as required for copyImageSubData by the ES 3.2 specification Bug: angleproject:5363 Tests: KHR-GLES32.core.copy_image.r32*_texture Change-Id: Ibf8a6f4708e2135f0eb6f4ba58d4ce413f11ce5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3379224 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya e38dab0a 2022-01-10T10:58:40 Add missing implementation for glGetnUniformuiv() GL_KHR_robustness became core in GLES 3.2 and added glGetnUniformuiv() function in gles_3_2 entry points but this function was missing implementation in Context.cpp. Also fixes ES32 validation for glGetnUniform*v Bug: angleproject:6593 Tests: KHR-NoContext.es32.robustness.getnuniform Change-Id: Ic26190e59d448d93ae9e2e0d2a7faff14c3776f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373436 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Maksim Sisov beda2459 2021-12-09T14:24:08 Add support for GL_MESA_framebuffer_flip_y 2/* This is a second CL that adds actual implementation for GL_MESA_framebuffer_flip_y extension. Also, some tests are added to verify the functionality. Please note that bots do not support this extension yet, and the tests were verified by running them locally. Bug: chromium:1231934 Change-Id: Iea483aa13a298df6b5cf0b7b5ffb795a4666e3bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329603 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Tim Van Patten 4f42a4d3 2021-12-01T18:57:48 Add more support for GL_RGBX8_ANGLE Update EquivalentBlitInternalFormat(), ValidReadPixelsFormatEnum(), and ValidReadPixelsFormatType() to support GL_RGBX8_ANGLE. Also update ANGLE_rgbx_internal_format.txt to indicate the new support in glBlitFramebuffer() and glReadPixels() for GL_RGBX8_ANGLE. Bug: angleproject:6690 Test: BlitFramebufferTestES31.BlitMultisampledRGBX8ToRGB8 Test: WebGL2CompatibilityTest.ReadPixelsRgbx8AngleUnsignedByte Change-Id: I75b6d5cb46eebbc904b86cc8e6bd18aca5403684 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3312367 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill ce6f9c8f 2021-11-19T14:52:48 Update checked numerics library. This library hadn't been updated in quite some time and had bugs which affected UBSAN in some operators. Bug: angleproject:5795 Change-Id: I40f658655034ce03df29cf4c71acb3f6fe96bef0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3289941 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3a9f18f1 2021-10-18T10:44:38 Refactor program pipeline handling. In preparation for moving more code from gl::Program to gl::ProgramExecutable so it can be shared with ProgramPipeline. Bug: angleproject:6566 Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
YuxinHu 2aa5286d 2021-10-12T17:05:48 Add Entry Point name to validation errors Add gl/gles entry point names to validation error messages some special cases: 1. Debug::insertPerfWarning() is invoked from multiple places, such as TextureVK, ContextVK, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 2.ErrorSet::hangleError() is invoked from multiple Context*.cpp files, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup() can be invoked from more than one GL entry points, e.g. Debug::pushGroup() can be invoked from either GL_APIENTRY GL_PushDebugGroup() or GL_APIENTRY GL_PushDebugGroupKHR() through context->pushDebugGroup() call. Right now the same entry point name glPushDebugGroup will be printed out in the error message for both cases. However, we should be able to tell the actual entry point by checking which version: KHR version or core version the application uses, and this helps avoid the confusion. For now we will let the same entry point name getting printed for both cases. Bug: angleproject:6523 Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 49ac15a5 2021-09-20T11:29:01 Optimize VAO bindings. This CL makes the XFB binding tracking WebGL-only. That will speed up VAO binding changes in non-WebGL considerably. Also has a few inline micro-optimizations that may not have a large effect. Bug: angleproject:6371 Change-Id: Ib0a26a3b956dcd6ff78626e5cd6514b46270d882 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3170116 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuxin Hu dc08289d 2021-09-13T16:48:58 Add a cubemap array texture validation In ValidateTexture3DDestinationTarget(), Check if the cube map array extension is enabled if the TextureTarget is CubeMapArray. This helps catch the missing extension error earlier in ValidateES3TexImage3DParameters(), and the program won't crash when getTextureByType() is called later in ValidateES3TexImageParametersBase(). Bug: angleproject:6152 Change-Id: I2f1876f81688e7eef68bdf99276a3a9fafa224da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3161440 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Jamie Madill e84b0154 2021-09-13T16:04:20 Update extension boolean names. This is in preparation for auto-gen, which uses a simple naming scheme. This fixes the bool names to be totally consistent with the extension names. Bug: angleproject:6379 Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1ca1589f 2021-09-13T10:56:58 Give GLES extension bools a vendor suffix. This is in preparation for auto-generation which will give all of these bools suffixes. Bug: angleproject:6379 Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9ada074a 2021-09-10T16:18:19 Move capability values from gl::Extensions to gl::Caps. Several extensions stored extra information in the wrong structure. Move them to the Caps structure in prepraration for auto-generating the Extensions struct. Bug: angleproject:6379 Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Hailin Zhang e1befb35 2021-09-09T15:53:32 fix a EXT_buffer_storage issue. According to spec, GL_MAP_PERSISTENT_BIT_EXT indicates that it is not an error for the GL to read data from or write data to an immutable buffer while it is mapped. Bug: b/188685164 Change-Id: I899a978dbf9c1d1ad3489063028fd5500c4bd5e1 Signed-off-by: Hailin Zhang <hailinzhang@google.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3151278 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 3ae1f336 2021-09-03T09:34:10 WebGL: Make unsuccessful links fail subsequent draw calls. This protects against incomplete state updates during a failed link call that can interfere with draw calls. Bug: angleproject:6358 Bug: chromium:1241123 Change-Id: Ie892654c3a58c69d6e35ba3c41758ab6269d8193 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140496 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev 77151a6c 2021-08-26T19:32:35 Cleanup ValidateES2CopyTexImageParameters; add test Compressed and depth formats are rejected earlier with ValidateCopyTexImageParametersBase. Added a new Texture2DTest.CopyAfterCompressed test to ensure that validation code for non-subImage case does not fail new assertions. Bug: angleproject:5731, chromium:1216276 Change-Id: I11d2ac3389418731b6cc6e2bd5c9655b1590b02d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122156 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Kenneth Russell d8cb9967 2021-08-04T18:15:51 In WebGL, constrain base level of compressed textures. Enforce that if a mipmap level > 0 is specified for a compressed texture, that it implies that the size of the base level of the texture is a multiple of the format's block size. Makes the test changes in https://github.com/KhronosGroup/WebGL/pull/3304 largely pass. There are some needed follow-on fixes to that PR, and this CL changes a sub-test result in the existing S3TC and S3TC-sRGB tests which will need to be suppressed Chromium-side first. Bug: angleproject:6245 Change-Id: I7723d7882091b78a353d8d273e80b819dd384021 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3072568 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil 6136620b 2021-03-25T15:43:06 Reland "EGL: GLES: Implement GL_EXT_protected_textures" This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa This removes changes in gl backend. Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade c664601d 2021-04-26T17:08:06 Allow drawing if a fragment shader isn't present According to the OpenGL ES 3.1 spec: 7.3 PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. If there isn't an active program for only one of these shader stages, the results of the other shader stage are still defined. To handle this, we no longer no-op the draw call if one of these is missing. We only no-op the draw if there's no vs. This allows for transform feedback to be captured when there's only a geometry and vertex shader. Tests: KHR-GLES32.core.geometry_shader.api.program_pipeline_vs_gs_capture Tests: KHR-GLES32.core.separable_programs_tf.geometry_active Tests: ProgramPipelineTest31.PipelineWithoutVertexShader* Tests: ProgramPipelineTest31.PipelineWithoutShaders* Bug: angleproject:5579 Change-Id: If9849cc398c307232435b167ab12431fa4258201 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906723 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade 217acac2 2021-07-21T12:42:56 Vulkan: Add support for EXT_primitive_bounding_box 1. Added support for EXT_primitive_bounding_box extension 2. Renamed shader variable gl_BoundingBoxEXT[] to ANGLEBoundingBox[] Bug: angleproject:3576 Test: dEQP-GLES31.functional.primitive_bounding_box.* Change-Id: I15fa9af50c6fd8e86d225670ddd8eb39f6e65d35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053618 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c408926f 2021-07-22T12:00:59 Revert "EGL: GLES: Implement GL_EXT_protected_textures" This reverts commit 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa. Reason for revert: Suspected for breaking ANGLE->Chrome roller. Bug: angleproject:6204 Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:3965 Change-Id: Ia3ef260a17097b474189ccad5b235a9db99ee00b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3043889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Brandon Schade f9dbd4ef 2021-03-29T16:31:26 Vulkan: Add Validation checks in FramebufferTextureEXT This change makes FramebufferTextureEXT set a validation error if <level> is not a supported texture level. This change also makes FramebufferTextureEXT set a validation error if <texture> is the name of a buffer texture. Test: KHR-GLES32.core.geometry_shader.layered_fbo.fb_texture_invalid_level_number Test: KHR-GLES32.core.geometry_shader.layered_fbo.fb_texture_argument_refers_to_buffer_texture Bug: angleproject:5579 Change-Id: Iedba8adc8faec02822374c3c1862b7abd031fcc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2796152 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jeff Vigil 6210a9b3 2021-03-25T15:43:06 EGL: GLES: Implement GL_EXT_protected_textures Implement EGL_EXT_protected_content Images Add protected member to Images and Textures Add error when creating objects if not supported or does't match native buffer When creating siblings pass protected state Add extension caps Add Validation Add GetTexParameter and SetTextparameter Add protected to Texture and state Expand tests for images and textures Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 9a938e82 2021-07-15T13:41:43 Bug fix in ValidateCopyImageSubDataBase ValidateCopyImageSubDataBase had a few missing validations and was returning the incorrect error enum. Bug: angleproject:3593 Test: dEQP-GLES31.functional.debug. negative_coverage.callbacks.buffer.copy_image_sub_data negative_coverage.log.buffer.copy_image_sub_data negative_coverage.get_error.buffer.copy_image_sub_data error_filters.case_24 Change-Id: I6f96c49ae6cf584559cb56fc614ac289b5e00c77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2970944 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Trevor David Black 5d314b59 2021-06-01T03:03:22 Fix undefined behavior associated with Runescape Mobile Bug: b/184287970 Change-Id: I5d3baf5e7a8a20c30e1b787b69597110226521d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2929352 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peter Kasting 1bffabe8 2021-06-29T18:13:39 Fix -Wunreachable-code-aggressive. Bug: chromium:1066980 Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 69f2fb00 2021-03-08T10:49:31 Vulkan: Expose OES_geometry_shader extension Modify the symbol table generation script to accept a list of supported extensions. This allows for the EXT and OES versions of the geometry shader extension to be exposed. Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader* Bug: angleproject:3571 Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 35f59118 2021-05-12T09:19:49 Bug fix in glTexParameter and glGetTexParameter validation It is invalid to pass in GL_TEXTURE_BUFFER to either glTexParameter or glGetTexParameter. Return GL_INVALID_ENUM for such usecases. Bug: angleproject:3573 Bug: angleproject:3577 Test: dEQP.KHR_GLES31/core_texture_border_clamp_texparameteri_errors Change-Id: Ia0573c24d38c6be9d1b79a83a05e2ffbc62c8918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2892023 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya bdf5f084 2021-04-16T11:29:29 Add EXT_texture_border_clamp entry points Addition of the entry points for EXT_texture_border_clamp extension. Bug: angleproject:3586 Change-Id: I366c2748213d7fdde815543129320278937000e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830146 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 969b8f31 2021-03-25T12:40:47 Vulkan: Fix geometry shader validation with vertex shaders Added validation to disallow usage of geometry shaders without a vertex shader Bug: angleproject:5579 Test: KHR-GLES32.core.geometry_shader.api.fs_gs_draw_call Test: KHR-GLES32.core.geometry_shader.api.pipeline_program_without_active_vs Change-Id: Ieeec544d514ac772416ab0427c1c1c5058276f98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2796151 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 323c5f24 2021-03-29T17:47:53 Validate PPO sampler uniforms "Command & Conquer: Rivals" uses PPOs and was hitting the following assert: angle::Result ContextVk::updateActiveTextures(const gl::Context *context) { ... for (size_t textureUnit : activeTextures) { gl::Texture *texture = textures[textureUnit]; gl::TextureType textureType = textureTypes[textureUnit]; ASSERT(textureType != gl::TextureType::InvalidEnum); This is the same assert that is generated by the test ProgramPipelineTest31.DifferentTextureTypes which is currently being skipped since it's known to fail. This CL refactors sampler validation into the ProgramExecutable to allow PPOs to take advantage of the shared code and behave correctly, since the necessary data is already copied into the PPO's ProgramExecutable via ProgramExecutable::updateActiveSamplers(). This also takes advantage of the subject/observer pattern that's already established between programs and PPOs to ensure only the PPOs that the program is a part of are updated when a program's sampler uniforms are updated. Bug: angleproject:3570 Bug: b/182409935 Test: ProgramPipelineTest31.DifferentTextureTypes Change-Id: I3d34efd66dc85e7ff23a8422cb14d5f90a5f7085 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2792862 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev a272a8ac 2021-03-07T20:04:49 Fix PVRTC1 frontend validation PVRTC1 texture dimensions must always be powers of two. Moreover, Apple hardware requires them to be squares. Bug: angleproject:5731, angleproject:2634 Change-Id: I5fcdc364b37d17b60cf772c21ba38795272236fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2741585 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Tim Van Patten baf64903 2021-02-03T14:02:55 Allow small compressed mip level copies Update ValidateCopyImageSubDataBase() to take into consideration if the entire mip level is being written, even if the size of the mip level is smaller than the compressed block size. This also uncovered a bug in ImageHelper::initializeNonZeroMemory() where the image extents are not at least as large as the compressed format block size: VUID-vkCmdCopyBufferToImage-imageExtent-00207 This CL adds isAllocateNonZeroMemoryEnabled() to allow skipping the test when that feature is enabled while that bug is chased. Bug: angleproject:5592 Bug: angleproject:5634 Bug: angleproject:5643 Test: Texture2DTestES3.CopyCompressedImageMipMaps Change-Id: I0381e0d3490fb148604b61dc3bae8f96ba8b5f8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673069 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6cfbe252 2021-01-27T13:42:55 Fix geometry/tessellation checks to account for ES3.2 Bug: angleproject:5557 Bug: angleproject:5579 Change-Id: Iae54940cefb5ba516dc173413b35b646e1968ba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653906 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 2dae09e8 2021-01-27T13:54:25 Fix draw mode validation of PPOs with geometry/tessellation The properties related to geometry and tessellation shaders were not being copied from the Program's exectuble to the Program Pipeline's. Bug: angleproject:5557 Bug: angleproject:5579 Change-Id: Ied6ff82c7e30f24504c9a3f5c008181b179b07ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653909 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ddba70da 2021-01-27T13:52:12 Fix xfb mode validation with geometry/tessellation In the presence of geometry and/or tessellation shaders, transform feedback mode must match what these shaders produce, instead of what's passed to glDrawArrays. Bug: angleproject:5557 Bug: angleproject:5579 Change-Id: I6a21621e66b31553ed6a3a50c3aebf60e1ac7be5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653908 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 351e6e8c 2021-01-26T17:08:59 Add 'UniformBlockIndex' struct Add the new structure 'UniformBlockIndex'. This is in preparation for capturing glUniformBlockBinding() calls, which requires the (new) corresponding ParamType::TUniformBlockIndex. Bug: angleproject:5564 Change-Id: I88613dd96d058659dd253e8088fab49670c32316 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2651287 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill b912eec5 2020-11-27T11:08:41 Vulkan: Support GL_EXT_tessellation_shader. Shader translator changes done in http://crrev.com/c/2633936 Adds a new DIRTY_BIT_PATCH_VERTICES state to Context. Supportes state query and transform feedback. 4 test suppressions remain as follow-up fixes. Adds a new varying packing mode for a simple Vulkan rule set. Based on work by Mohan Maiya (m.maiya@samsung.com). Test: dEQP-GLES31.functional.tessellation.* Bug: angleproject:3572 Change-Id: I4cad2cca30adb754fd12c83027673906541f566a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sunny Sachanandani 198dc345 2020-08-06T16:32:03 Support importing NV12/P010/P016 D3D textures as EGLImage Allow importing individual planes of NV12/P010/P016 D3D textures with supported SRV/RTV formats. Restrict these to GL_TEXTURE_EXTERNAL_OES to limit to using as shader inputs or render targets and prevent unsupported operations like ReadPixels. Test: D3DTextureYUVTest* Bug: angleproject:5538, chromium:1116101 Change-Id: If5bf54f4f75bb2c703890ce3f5fbd67e4461c98f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338827 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis fb35201a 2020-12-22T13:14:41 GL: Expose NV_framebuffer_blit for ES2 contexts when available ANGLE_framebuffer_blit is already exposed but has restrictions on scaling/flipping and mismatched color buffer formats. When NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is available we can expose a less restrictive BlitFramebuffer. Bug: angleproject:5474 Bug: chromium:1157057 Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 220642a9 2020-12-16T21:10:37 Allow Drawing with Immutable Persistent Mapped Buffers From the EXT_buffer_storage overview: The GL_EXT_texture_storage extension added immutable storage for texture objects (and was subsequently incorporated into OpenGL ES 3.0). This extension further applies the concept of immutable storage to buffer objects. [T]his extension introduces the concept of persistent client mappings of buffer objects, which allow clients to retain pointers to a buffer's data store returned as the result of a mapping, and to issue drawing commands while those mappings are in place. The initial implementation of EXT_buffer_storage didn't enable this portion of the extension, so ANGLE is generating errors while attempting to draw with an immutable buffer mapped with the GL_MAP_PERSISTENT_BIT flag. This CL enables that functionality, since apps (e.g., FIFA Soccer) rely on it. Bug: angleproject:5473 Change-Id: Icf1c0597156044a342aac5e4d2abbc29b34f46b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596957 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya ccd0b7e1 2020-11-30T08:37:04 Add support for OES_framebuffer_object extension Expose OES_framebuffer_object extension for GLES1 contexts. Bug: angleproject:5401 Test: FramebufferObjectTest* Change-Id: I63b504f580cdab4655b4bfbd3438bcd807b422ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561795 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1a8eec63 2020-11-26T16:33:59 Rename FromGL to PackParam. This will allow us to use the same method with EGL without complications. Bug: angleproject:2621 Change-Id: I03dea2291adc13025723fe02eb47b76a74cef911 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 5b419533 2020-11-03T13:33:44 GL: Implement EXT_YUV_target Add test coverage of YUV format sampling as RGB or directly as YUV and rendering as YUV using layout(yuv). Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must be compiled with: android32_ndk_api_level = 29 android64_ndk_api_level = 29 The following tests can still run with Android API 26 because they don't need to initialize the buffer: ImageTestES3.ClearYUVAHB ImageTestES3.YUVValidation Bug: angleproject:4852 Bug: b/172649538 Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill fbaae6ce 2020-07-24T11:47:12 GL: Add support for GL_OES/EXT_texture_buffer This extension is core in 3.2 Based on a CL by Jonah Ryan-Davis. Bug: angleproject:3573 Bug: angleproject:4933 Change-Id: Ib5ce038414075a5cdce36e9404e25d7af33fb39c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519401 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 1e494cae 2020-10-07T19:26:01 Vulkan: Add support for EXT_copy_image Add support for GL_EXT_copy_image which allows image data transfer between image objects. This is implemented by using the vkCmdCopyImage API call. Bug: angleproject:3593 Test: dEQP-GLES31.functional.copy_image.* Change-Id: I30a34a8711b5d2e5834064d7453e03d6ec0df478 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393955 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 32f0dd6a 2020-10-15T10:08:51 Add Queries and Setters for resource initialization state. There are cases where we know that the next draw operation will fully initialize a texture/renderbuffer and we can save the robust resource init cost. Default all resource init state to Initialized, any redefinition will set it back to MayNeedInit. After setting an individual texture image to initialized, check if all images are now initialized and update the TextureState::mInitState to match. The cost of this check is only performed after initializing an image and allows future init checks to be faster. Bug: chromium:1132514 Change-Id: Ia23664ae162559d1614f1eb5643e24a491d87f7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475456 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 001c7e8c 2020-09-21T13:25:46 Vulkan: Link PPO during draw validation From the OpenGL ES 3.1 spec: 11.1.3.11 Validation It is not always possible to determine at link time if a program object can execute successfully, given that LinkProgram can not know the state of the remainder of the pipeline. Therefore validation is done when the first rendering command which triggers shader invocations is issued, to determine if the set of active program objects can be executed. For draws, this CL moves the PPO link operation to ValidateDrawStates() to generate PPO link failures within ANGLE's validation layer, so we fail any rendering commands during command validation. For dispatch, PPOs are linked during Context::prepareForDispatch(), where the PPO is converted from draw to compute, since that conversion requires a re-link. This re-link shouldn't fail due to errors that would have been caught during validation, since the compute shader must have successfully linked before it can be included in the PPO in the first place. We don't re-link when converting back to draw, since it's possible there are validation errors (which we want to catch during validation of the next rendering command). Bug: angleproject:5064 Test: dEQP.GLES31/functional_separate_shader_validation_es31_* Test: ContextNoErrorTest31.DrawWithPPO Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Mohan Maiya a2d8bbb5 2020-09-18T18:18:34 Vulkan: Add GL_EXT_buffer_storage extension support Addition of support for immutable storage to buffer objects. Also adds new end2end tests for these usecases * Basic BufferStorage * SubData update * map/unmap buffer Bug: angleproject:5056 Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill f6f20601 2020-09-13T23:29:55 Vulkan: Optimize Attribute Change Perf (4/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 4: Inline ValidateProgramDrawStates. A hotspot in most draw calls that change state. In total the patch series reduces test iteration time by 25%. This change reduces the listed "null" benchmark time from 295 -> 286 ns. Test: DrawCallPerfBenchmark.Run/vulkan_null_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I80959c9d06030709d7f4eba696e43614c33d5a8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409176 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 37457d08 2020-09-15T14:38:53 Vulkan: Support MSRTT color renderbuffers Color renderbuffers are similar to multisampled-render-to-texture textures, but much simpler. The same mechanism is used to implement them. Bug: angleproject:4836 Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang 6eeb3d8b 2020-08-07T16:09:53 Support DXT textures with non-block sized mip levels. The block size requirement for each mip level meant that all DXT textures had to be POT sized. Relax these restrictions for non-zero mip levels to allow NPOT DXT textures. Increase the size of the D3D11 staging textures to the nearest block size to make sure allocation succeeds. Bug: angleproject:4841 Change-Id: I42fa295a0965241d77f81e57b17454091fda9376 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380237 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7e815c77 2020-07-08T13:43:40 Implement EXT_shadow_samplers Bug: angleproject:4863,b/161716126 Change-Id: I6beb45d91f59a851787c9f40b40266fb985198d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288330 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Jamie Madill 4f7edbe1 2020-06-03T14:51:50 State: Add dirty object for active textures. Checking sampler completeness after every sampler related state change is inefficient. Defer sampler completeness check to draw time. Based on a CL by hckim.kim@samsung.com. Bug: angleproject:4765 Tests: angle_perftests.exe --gtest_filter=TexturesBenchmark.* Change-Id: I7e971371e40b3044ca3d5ca39bfe7fc600620c3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268577 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 185d9d08 2020-08-14T22:48:15 Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." Re-land fixes the crash when drawing with no bound Program executable. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. This CL adds a small vector class to gl::Texture which tracks all the Framebufer Serials of its bound Framebuffers. We can use this set to quickly check if there's any potential feedback loop between the a FBO and this Texture. We also update the feedback loop check to use this new method. We will be able to remove the old counting method when we switch the Vulkan feedback loop handling to use the new tracking in this CL. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: If2bd25b08298a99f5e64b4055137f9154b0f0860 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365595 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Khushal f6fb6da8 2020-08-19T21:04:35 Revert "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." This reverts commit 699bcde0b729853f33474941a313f6d5c9e63faf. Reason for revert: Breaking GLES2WebGLDecoderPassthroughTest.DrawArraysInstancedANGLEEnablement. Here is a sample build : https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28NVIDIA%29/4240 Original change's description: > Feedback Loop Redesign 2/3: Track bound FBOs in Texture. > > Currently we track feedback loops by counting the times a Texture is > bound as a sampler or image in a particular context. This is a bit > tricky because Texture bindings change frequently. Relative to the > number of times we need to check for a feedback loop this causes excess > overhead. > > Usually Framebuffers have a low number of Textures bound (in many cases > just 1). And Textures aren't usually bound to many different FBOs. So > instead of counting the number of times a Texture is bound as a sampler > or image we will track the Framebuffers that the Texture is bound to. > > This CL adds a small vector class to gl::Texture which tracks all the > Framebufer Serials of its bound Framebuffers. We can use this set to > quickly check if there's any potential feedback loop between the a FBO > and this Texture. > > We also update the feedback loop check to use this new method. We will > be able to remove the old counting method when we switch the Vulkan > feedback loop handling to use the new tracking in this CL. > > Bug: angleproject:4500 > Bug: angleproject:4959 > Change-Id: I84a2f0ed8480d1da63d5879e0e56a8be4af4e735 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358850 > Reviewed-by: Tobin Ehlis <tobine@google.com> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=tobine@google.com,courtneygo@google.com,jonahr@google.com,jmadill@chromium.org Change-Id: Ica795036895652add37ac8ed319031f9d5a321ac No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4500 Bug: angleproject:4959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365077 Reviewed-by: Khushal <khushalsagar@chromium.org> Commit-Queue: Khushal <khushalsagar@chromium.org>
Jamie Madill 699bcde0 2020-08-14T22:48:15 Feedback Loop Redesign 2/3: Track bound FBOs in Texture. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. This CL adds a small vector class to gl::Texture which tracks all the Framebufer Serials of its bound Framebuffers. We can use this set to quickly check if there's any potential feedback loop between the a FBO and this Texture. We also update the feedback loop check to use this new method. We will be able to remove the old counting method when we switch the Vulkan feedback loop handling to use the new tracking in this CL. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: I84a2f0ed8480d1da63d5879e0e56a8be4af4e735 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358850 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f776eb9c 2020-08-01T23:45:24 Vulkan: EXT_multisampled_render_to_texture2 support The previous change that implemented EXT_multisampled_render_to_texture already provisioned this extension in the Vulkan backend. This change implements the front-end for this extension and enables it in the Vulkan backend. Bug: angleproject:4836 Change-Id: I7080260972e61727c5716051c236f635668cb67b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill d7d79de3 2020-07-30T11:08:02 Update inaccurate error string. Noticed when working on the traces. Bug: angleproject:4845 Change-Id: I954851bc739e41ce84047eaf5e0dc4c8bcf57199 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329832 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 08c4d094 2020-07-16T18:48:59 Improve WebGL 2.0 readPixels support. Emulate GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS on macOS, where it appears the OpenGL driver ignores these parameters. Add WebGL 2.0-specific validation constraints for pixel pack and unpack parameters. Bug: angleproject:4849 Change-Id: Iab566299223e05484a009817acb1ed2816023823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2303905 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 7fde3673 2020-05-25T15:48:06 GL: Support GL_OES_texture_cube_map_array in frontend/GL backend GL_OES_texture_cube_map_array is core in 3.2. This CL adds the necessary validation for the frontend, as well as support for this extension on the GL backend. The next step is to add the changes to the translator. Bug: angleproject:3584 Change-Id: I751a9c9f71a553b05fdf6673250290806d8cfbff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2215306 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang a24be8c3 2020-05-26T16:45:29 Don't allow glReadPixels of depth buffers with ES3.1. The ES3.1 spec does not appear to include these formats as valid glReadPixels formats. Test=KHR-GLES3.packed_pixels.rectangle.depth24_stencil8 BUG=angleproject:3520 Change-Id: I6ccd5a7fc49c2e16885cfaace56efce1d96e937a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2216713 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 85c86567 2020-05-12T18:43:16 Handle null ProgramExecutable in ValidateDrawInstancedANGLE() It's possible for a user to call glDrawArraysInstancedANGLE() without a Program or PPO bound, which would lead to no ProgramExecutable being active and causes a null pointer to be returned in ValidateDrawInstancedANGLE(). To handle this, ValidateDrawInstancedANGLE() should return 'true' and not signal an error since it's undefined behavior to draw without a Program/PPO bound, but it's not an error. Bug: chromium:1079336 Test: gpu_angle_passthrough_fuzzer Change-Id: I90d9e99c63411d8388f4d8cf57ed46aec605ee68 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197943 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Brandon Schade 8f6d1af9 2020-03-19T14:35:48 Vulkan: Implement EXT_texture_format_sRGB_override Implemented support for EXT_texture_format_sRGB_override This is done by creating new imageviews for textures with sRGB overridden that reinterpret the format to its sRGB counterpart. As preparation for this, textures that use this feature are reallocated with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT. This will have a performance cost for textures that use this feature, but should have no performance cost for regular textures, since they will not have this bit set. Bug: angleproject:4561 Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan* Change-Id: Iba25f1f2b0a7227959c1cb4ba6e3ca8311c20d06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152145 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 12b6a82e 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present Re-land CL with WebGL fixes: This required some extra pointer checking during validation to handle the fact that a Program and/or ProgramExecutable may not be present when attempting to draw. This isn't an error, just undefined behavior, which we (eventually) treat as a no-op. According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: I70d688bf344a78cf3b4fd66c995ae03ce4b9b807 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185156 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 1ab55d96 2020-05-06T14:45:18 Revert "No-Op draws when no active VS and/or FS is present" This reverts commit a4b506f79e3286ffcf3a5d68f20aa97a63edab8e. Reason for revert: WebGL crash https://bugs.chromium.org/p/angleproject/issues/detail?id=4616 Original change's description: > No-Op draws when no active VS and/or FS is present > > According to the OpenGL ES 3.1 spec: > > 7.3. PROGRAM OBJECTS > If there is no active program for the vertex or fragment shader > stages, the results of vertex and fragment shader execution will > respectively be undefined. However, this is not an error. > > To handle this, if no VS or FS is present in the active Program/PPO, > we will no-op the draw command. > > Bug: angleproject:3570 > Test: KHR-GLES31.core.sepshaderobjs.StateInteraction > Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com Change-Id: Ia24c4156ff7779b69c1f3f705f1a91cbb1c9684c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3570 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2184849 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Mohan Maiya daed369c 2020-05-05T14:24:26 EGL: Add support for GL_EXT_EGL_image_array extension Add support for creating 2D array EGLImages. 2D array textures are core in GLES3.0. Enable the eglImageArray bool that controls exposure of the extension for all contexts >= GLES3.0 Bug: angleproject:4604 Tests: angle_end2end_tests --gtest_filter=ImageTest.*2DArray* Change-Id: Iebc1ad184fe7209ca89d620290337438ac251c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176109 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten a4b506f7 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill e09f7a14 2020-04-30T17:43:12 Validation: Fix some function types. These were slightly mismatching the header types. They seemed to link fine despite producing some warnings in a tool. Bug: angleproject:4598 Change-Id: I19cfe4d87eca409c82a7c8cf25fff6f8a4c83ca9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175057 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 57d95828 2020-04-30T17:35:50 Revert "Add type for attribute locations." This reverts commit 9349c14344b2d1fd6bc357063b602bc2626c140f and commit d43b057435e6c9e3194dd20627681ffca0c0808e. It's no longer needed after we bind attribute locations before link. Original CL message: This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ic510159d4d1982eff41560503cabf983a1be0381 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174076 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9349c143 2020-04-29T16:36:17 Add type for attribute locations. This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ibf11bcb8669d27265ea376494a2e3124825cf3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2171933 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 405f8e7b 2020-02-24T17:38:10 Vulkan: Support Program Pipeline Objects Add support for PPOs to the Vulkan back end. Bug: angleproject:3570 Change-Id: I5403456929847c185467b008d810f31ecfcb60cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 8bd3dab1 2020-04-03T17:44:02 Create Context::getActiveLinkedProgram() In preparation for support Program Pipeline Objects, the new function Context::getActiveLinkedProgram() is being created that will handle returning the correct Program whether there is currently a Program or PPO active. This initial implementation doesn't actually support PPOs yet; that work is done in a follow-on CL. Bug: angleproject:3570 Test: CQ Change-Id: I534261738a55b2f671ca152c2ef9a1e81517a99c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135931 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>