|
0806cb27
|
2012-08-27T18:14:32
|
|
Disable npot texture support on AMD cards on XP.
We had been seeing some BSODs due to this.
BUG=
Review URL: https://codereview.appspot.com/6485058
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1264 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
29ab9525
|
2012-08-27T16:25:37
|
|
Minor GCC fixes
- Added missing typename keyword
- Use proper filenames includes (this matters when cross compiling on case sensitive OSes)
- Added <string> include where GCC requires it
- Avoid collision between enum variables and template params
Issue=358
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1261 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
db2115d8
|
2012-08-27T16:25:33
|
|
Use unordered_map instead of hash_map on GCC
stdext namespace is a non-standard extension. Use standard std::unordered_map on GCC.
Issue=358
Signed-of-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1260 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1825d8e5
|
2012-08-27T16:25:29
|
|
Fixed preprocessors errors on GCC
- Preprocessor variables need to be separated from string constants to be separated token
- Use ##__VA_ARGS__ GCC extension to support empry __VA_ARGS__ (should be no-op on MSVC). See:
http://www.delorie.com/gnu/docs/gcc/gcc_44.html
for details.
The following series fixes compilation on GCC (from mingw-w64) and allows cross compiling the source on Linux. It was tested in Mozilla tree since ANGLE has no support for GCC in its build system.
Issue=358
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1259 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
85e4419f
|
2012-08-17T20:58:01
|
|
Only round back buffer to 64 pixels when vendor ID in Intel.
This is actually to fix AMD / Intel switchable systems when using integrated Intel where the source rectangle to Present is not respected.
Review URL: https://codereview.appspot.com/6459101
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1254 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0c71fd40
|
2012-08-10T18:08:47
|
|
Round swap chain surfaces to 64 pixels in width.
Review URL: https://codereview.appspot.com/6449123
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1245 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3cfd7225
|
2012-07-13T22:36:58
|
|
Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts.
WebGL conformance tests did not regress. I verified they exercise the Blit code.
Review URL: https://codereview.appspot.com/6345105
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1225 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
07ab841a
|
2012-07-12T15:17:09
|
|
Implement Anisotropic Texture filtering support
Bug=297
Authored-by: Conor Dickinson, Cloud Party, Inc.
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
95a758f3
|
2012-07-12T15:17:06
|
|
Remove dos-style line-endings (EOL changes only)
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1218 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
11190ec6
|
2012-07-11T20:37:21
|
|
Disable debug logging on Release builds.
TRAC #21169
ISSUE=322
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1207 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
13be3e43
|
2012-07-04T19:16:24
|
|
Increase the maximum point size to what is reported by Direct3D.
TRAC #21121
Issue=345,305
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1191 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6409edb0
|
2012-06-25T14:57:18
|
|
Fix line-endings in libEGL.cpp
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1165 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9616e583
|
2012-06-22T18:27:01
|
|
Merge no-flip-rows r1142 to trunk.
Review URL: https://codereview.appspot.com/6304052
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
63e6afe9
|
2012-05-31T01:14:42
|
|
Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1114 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e32d5699
|
2012-05-31T01:14:22
|
|
Pass the usage parameter into TextureStorage instead of passing a boolean
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1108 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1c49f79d
|
2012-05-31T01:14:02
|
|
Detect depth texture support using INTZ and NULL textures
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1103 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cca2b70b
|
2012-02-08T00:59:46
|
|
Create D3D device when eglInitialize is called.
This is because some GPUs / drivers are unable to create the device once the Chromium GPU process sandbox has been locked down and waiting for the first context / surface to be created is too late.
Review URL: https://codereview.appspot.com/5647046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@983 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6c762d08
|
2012-02-03T23:31:53
|
|
Disable getting share handles when PIX is enabled.
PIX doesn't seem to work with share handles, so disable them when we detect that pix is enabled.
BUG=
TEST=
Review URL: https://codereview.appspot.com/5625048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@982 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9c3a393d
|
2012-01-30T20:03:32
|
|
Enabled MSVC warning 4389 : signed/unsigned mismatch.
I also fixed Config.cpp so it compiles without the warning.
This is because this is now a warning as error in Chromium.
Review URL: https://codereview.appspot.com/5600047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@980 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c6f7f9d5
|
2012-01-27T15:40:00
|
|
Centralize detection of instancing support.
TRAC #19489
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@976 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e057c5dd
|
2012-01-26T19:18:24
|
|
Fixed more warnings.
Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well.
MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file.
esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it.
Review URL: https://codereview.appspot.com/5577048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a1d8059d
|
2012-01-25T21:52:10
|
|
Increase MSVC warning level to 4.
There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings.
In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code.
There should be no functional changes in this patch.
Review URL: https://codereview.appspot.com/5570066
git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9dc0a247
|
2012-01-24T21:45:37
|
|
Enable warnings as errors.
I didn't do it for translator_common though because it contains automatically generated code.
This is improve the signal to noise ratio in the chromium build logs.
Review URL: https://codereview.appspot.com/5572055
git-svn-id: https://angleproject.googlecode.com/svn/trunk@960 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bb5223d0
|
2012-01-24T13:38:10
|
|
Fix float texture support test
Trac #19573
Issue=281
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@957 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
86bdb824
|
2012-01-20T18:24:39
|
|
Adds support for EXT_occlusion_query_boolean
TRAC #19360
Signed-off-by: Daniel Koch
Authored-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@951 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2678b34b
|
2012-01-18T16:29:40
|
|
Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2)
TRAC #19335
Issue=271
Instead, the texture maintains an internal refcount which causes the pointer to behave
kind of like a "weak" shared pointer-- its reference won't prevent the renderbuffer from
being deleted, but if the renderbuffer's refcount drops to zero, the texture should set
its pointer to the renderbuffer to null so that a new one can be created at the next
getRenderbuffer call.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@948 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f289ee8d
|
2012-01-11T20:03:29
|
|
Allocate D3D queries from a pool for the Display.
This is a workaround for an Intel bug.
The crash looks like this:
0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery()
0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting
destructor'(unsigned int)
0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject()
0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting
destructor'(unsigned int)
0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned
int)
0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context()
0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext
0x717654ec [libegl.dll -
display.cpp:749] egl::Display::destroyContext(gl::Context *)
0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext
0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy()
The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win
7.
With this change, D3D queries are only released when the display is destroyed or reset or if a very high number of D3D queries have been allocated.
Tested by stepping exercising the NV_fence entry points in a debugger.
Review URL: http://codereview.appspot.com/5534065
git-svn-id: https://angleproject.googlecode.com/svn/trunk@941 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a5ddde91
|
2012-01-10T23:00:07
|
|
Move Context::sync to Display::sync.
This is a workaround for an Intel bug.
The crash looks like this:
0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery()
0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting
destructor'(unsigned int)
0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject()
0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting
destructor'(unsigned int)
0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned
int)
0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context()
0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext
0x717654ec [libegl.dll -
display.cpp:749] egl::Display::destroyContext(gl::Context *)
0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext
0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy()
This is a crash in deleteFence but the same could happen in flush. Fix for the former to follow.
The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win
7.
Tested by stepping through a call to glFinish in the debugger and ensuring that
it sleeps but eventually returns.
Review URL: http://codereview.appspot.com/5503094
git-svn-id: https://angleproject.googlecode.com/svn/trunk@940 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e19d8328
|
2011-12-13T17:30:48
|
|
Ensure the device states are reinitialized after a device Reset
Trac #19246
Issue=262
After a device lost the "mSceneStarted" variable was getting out
of sync and thus we were never restarting the scene before drawing.
It's probably best to ensure that any default states we need are
also set after a reset.
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@909 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f4490e22
|
2011-12-06T02:05:22
|
|
Implemented EGL_NV_post_sub_buffer.
The change to the sample is just to demonstrate how I tested it. I won't check in the stuff under samples/.
It's not clear to me what eglPostSubBufferNV should do if EGL_POST_SUB_BUFFER_SUPPORTED_NV is false. At the moment it fails silently as though it was called on the wrong surface type:
"If <surface> is a back-buffered surface, then the requested portion
of the color buffer is copied to the native window associated with
that surface. If <surface> is a single-buffered window, pixmap, or
pbuffer surface, eglSwapBuffers and eglPostSubBufferNV have no
effect."
Review URL: http://codereview.appspot.com/5345050
git-svn-id: https://angleproject.googlecode.com/svn/trunk@902 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7a2fdc9c
|
2011-11-24T22:34:09
|
|
Avoid rendering the last pixel of lines.
Trac #19035
Issue=257
Author: Yuriy O'Donnell
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@891 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
59580a3d
|
2011-11-12T04:23:44
|
|
Used the MANAGED pool for non-renderable textures on XP.
TRAC #14743
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@874 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
64a0fb2a
|
2011-11-11T04:10:40
|
|
Implemented glTexStorage2DEXT.
TRAC #18730
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@857 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8747f18f
|
2011-11-09T17:50:38
|
|
Advertise robustness extension strings.
Trac #18607
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@850 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cf23c45f
|
2011-11-09T17:47:26
|
|
Disable automatic device resets when using reset notification.
TRAC #18607
Signed-off-by: Daniel Koch
Authors: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@849 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4ff960d9
|
2011-11-09T17:47:09
|
|
Implemented context creation with reset notification.
TRAC #18607
Signed-off-by: Daniel Koch
Authors: Shannon Woods, Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@848 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
17f548cb
|
2011-11-09T17:47:02
|
|
Implemented reset status.
TRAC #18607
Signed-off-by: Daniel Koch
Authors: Shannon Woods, Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@847 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09fcc9fe
|
2011-11-09T17:46:47
|
|
Notify the display of a lost device and mark all contexts lost.
TRAC #18606
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@845 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6f5c5fc0
|
2011-11-09T17:46:39
|
|
Check for all device lost errors.
TRAC #18606
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@844 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bbeffbb6
|
2011-11-09T17:46:11
|
|
Be more explicit about floating-point format support.
TRAC #16284
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@839 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
06312bae
|
2011-11-09T17:44:26
|
|
CreateAdditionalSwapChain can return D3DERR_DEVICELOST.
TRAC #18386
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@817 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1043535e
|
2011-11-09T17:44:21
|
|
Call ResetEx on lost or hung Ex devices. Attempt calling Reset/ResetEx at most 3 times.
TRAC #18386
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@816 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
94910c9e
|
2011-11-09T17:44:15
|
|
Perform proper Reset sequence.
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@815 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1a1fe249
|
2011-09-26T18:25:45
|
|
Sort EGL extension string
Trac #18320
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@768 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
aa00b593
|
2011-09-23T18:19:50
|
|
Disable FLIPEX when the formats are not 32-bit and when swap interval is 0.
TRAC #18108
ANGLEBUG=209
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@764 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fe4b0c9e
|
2011-09-13T00:53:11
|
|
Fix resetting of non-existing device
TRAC #18139
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@750 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a866244f
|
2011-09-13T00:52:26
|
|
Avoid an unnecessary MFC header dependency.
Bug=180
TRAC #18128
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@749 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8c9c4521
|
2011-09-09T18:22:28
|
|
Adding code to try and reset the device if eglCreateWindowSurface and eglCreateSurface are
called while the device is reported as lost.
Currently only eglCreateContext attempts to reset the device. This is a short term fix until the whole device lost issue can be revisited. One of the issues here is that if any of these egl entry points are called while the device is lost (e.g. while the screen saver is on in XP) ANGLE will spin until the device comes back.
Review URL: http://codereview.appspot.com/4961070
git-svn-id: https://angleproject.googlecode.com/svn/trunk@746 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bde15998
|
2011-08-24T15:05:37
|
|
Issue 199: invalid assertion in Surface.cpp makes debug browser crash on conformance test drawingbuffer-static-canvas-test.html
This patch fixes assertions that were wrongly asserting that only OOM errors could occur when allocating a D3D texture/surface. The drawingbuffer-static-canvas-test.html test tries a 32768x150 size, and that fails because of the too large width without being OOM.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@739 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
50c526d2
|
2011-08-10T05:19:44
|
|
Add support for DXT3 and DXT5
TEST=none
BUG=none
Review URL: http://codereview.appspot.com/4809068
git-svn-id: https://angleproject.googlecode.com/svn/trunk@721 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
84d7cbc3
|
2011-07-14T22:53:19
|
|
Add extension to create software device.
Add an extension so that users can receive a device that renders in software. Currently this is done by loading a swiftshader dll.
BUG=
TEST=
Review URL: http://codereview.appspot.com/4631093
git-svn-id: https://angleproject.googlecode.com/svn/trunk@705 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1a2cd269
|
2011-07-08T17:30:18
|
|
Changed two assertions to explicit tests, and added an error code to
those checked during ReadPixels. These changes are needed to avoid
having ANGLE assert in debug builds when running WebGL test cases
which provoke a GPU reset.
BUG=none
TEST=slow-shader-example and lots-of-polys-example in WebGL test suite
Review URL: http://codereview.appspot.com/4684042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@703 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a2a85dc1
|
2011-07-06T20:24:27
|
|
Fix DelayLoadDLLs deps for dwmapi in release builds
Issue=177
git-svn-id: https://angleproject.googlecode.com/svn/trunk@701 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
5bf210b2
|
2011-06-21T14:22:03
|
|
Add x86-64 project settings.
Bug=55
TRAC #15606
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@698 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
58f76fe0
|
2011-06-21T14:21:07
|
|
Fix 64-bit support.
Bug=55
TRAC #15606
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@697 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
03208d5d
|
2011-06-15T01:15:24
|
|
Attempt to ensure pipeline flush on rendertarget change
Some ATI cards appear not to flush the pipeline correctly, causing textures not to pick up newly-drawn contexts, so do an extra no-op draw when necessary.
BUG=169
TEST=chromium on hulu.com
Review URL: http://codereview.appspot.com/4576051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@693 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
d1c32963
|
2011-06-10T22:20:29
|
|
Correct usage of GetVersion() windows calls. Review: http://codereview.appspot.com/4579049
git-svn-id: https://angleproject.googlecode.com/svn/trunk@688 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
db5d5f66
|
2011-06-08T23:50:48
|
|
Fix crlf newlines in surface.cpp
TBR=apatrick@chromium.org
git-svn-id: https://angleproject.googlecode.com/svn/trunk@686 736b8ea6-26fd-11df-bfd4-992fa37f6226
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82e7e9d0
|
2011-06-08T18:43:16
|
|
Recommit r668, which got undone accidentally by r673.
Review URL: http://codereview.appspot.com/4589043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@683 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
d6e74da1
|
2011-06-08T12:40:23
|
|
Add missing DWM libraries to Release project.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@680 736b8ea6-26fd-11df-bfd4-992fa37f6226
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837dd9ab
|
2011-06-07T00:40:33
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|
Do not set a WNDPROC on a window created by another thread.
It turns out SetWindowLong succeeds for other threads in the same process but we do not want the WNDPROC to be called from threads other than the thread on which EGL is running on. This was one of the reasons --in-process-gpu was not working with ANGLE in Chrome.
Review URL: http://codereview.appspot.com/4576045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@677 736b8ea6-26fd-11df-bfd4-992fa37f6226
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79169b5a
|
2011-06-06T19:01:08
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|
Use DwmAPI, if available, to minimize queueing of presents.
Review URL: http://codereview.appspot.com/4559065
git-svn-id: https://angleproject.googlecode.com/svn/trunk@673 736b8ea6-26fd-11df-bfd4-992fa37f6226
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250f06c9
|
2011-06-06T16:59:53
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|
Made it possible to turn off D3D9Ex support with a command-line compiler option.
The "Debug This Pixel..." feature in PIX often fails when using the
D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file.
Review URL: http://codereview.appspot.com/4526106
git-svn-id: https://angleproject.googlecode.com/svn/trunk@672 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8106e870
|
2011-06-03T22:36:47
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|
Handle additional lost device error codes that may be returned when using IDirect3DDevice9Ex.
Review URL: http://codereview.appspot.com/4529113
git-svn-id: https://angleproject.googlecode.com/svn/trunk@671 736b8ea6-26fd-11df-bfd4-992fa37f6226
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585b3d0e
|
2011-06-03T01:48:11
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|
Disable use of FlipEx for problematic use cases.
It seems that DWM will, when given an HWND that has an associated
FlipEX swap chain, stretch the contents of the HWND to fill the new
window IF you don't issue draw calls to that HWND before the WM_PAINT
returns. This leads to horrendous sizing artifacts.
For Chromium, this is a show stopper.
But, FlipEx is definitely a good thing, for regular single process
applications.
So, is there a clean way to conditionally disable FlipEX for
these problem cases? The heuristic in this patch basically says "if your hwnd
is not in-process, then you're probably not painting in its HWND, so don't sue
FlipEX."
This catches the Chromium use case. There is still the possibility of a regular
single-process EGL application that tries to draw outside WM_PAINT that would
experience sizing artefacts. But, maybe that's OK.
Anyways, I'm not married to this technique. Just throwing something out there
to start the discussion. :)
Review URL: http://codereview.appspot.com/4536102
git-svn-id: https://angleproject.googlecode.com/svn/trunk@668 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4f9ef0d6
|
2011-05-30T23:51:19
|
|
Implemented OES_texture_npot support.
TRAC #16871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@661 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6c4dba0d
|
2011-05-26T14:15:31
|
|
Fix lost context recovery for Windows XP.
Issue=138
TRAC #16271
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@657 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c556fa57
|
2011-05-26T14:13:29
|
|
Revert pending surface destruction (part of revision 632).
TRAC #16271
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@656 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
062231c0
|
2011-05-26T14:12:17
|
|
Only use D3DSWAPEFFECT_FLIPEX on D3D9Ex devices.
TRAC #16271
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@655 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
93c0fce4
|
2011-05-25T01:55:06
|
|
Use D3DSWAPEFFECT_FLIPEX on Windows 7.
Reduces frame rate jitters on Windows 7 reported in crbug.com/82925
Review URL: http://codereview.appspot.com/4517096
git-svn-id: https://angleproject.googlecode.com/svn/trunk@654 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2b720c92
|
2011-05-13T16:05:22
|
|
Fix the order of the error() parameters in Surface.cpp and advertise EGL_ANGLE_d3d_share_handle_client_buffer extension
Trac #16711
Also rename the extension file to match the extension name
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@651 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
4e297707
|
2011-05-12T23:04:07
|
|
Add support for eglCreatePbufferFromClientBuffer, taking as input a D3D share handle corresponding to the enum EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE. No spec as of yet, but it does the obvious thing.
BUG=129
TEST=
Review URL: http://codereview.appspot.com/4325048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@650 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2ff573c6
|
2011-05-11T15:37:17
|
|
Enable vertex texture fetch support.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@644 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
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3b1703f4
|
2011-05-11T15:36:26
|
|
Detect support for vertex shader texture lookups.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@636 736b8ea6-26fd-11df-bfd4-992fa37f6226
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192a1810
|
2011-05-05T00:00:30
|
|
Implemented semantics for eglDestroySurface when surface is current on thread.
The spec has this to say.
"
All resources associated with surface which were allocated by EGL are marked for deletion as soon as possible. If surface is current to any thread (see section 3.7.3), resources are not actually released while the surface remains current. Future references to surface remain valid only so long as it is current; it will be destroyed, and all future references to it will become invalid, as soon as any otherwise valid eglMakeCurrent call is made from the thread it is bound to."
Review URL: http://codereview.appspot.com/4449064
git-svn-id: https://angleproject.googlecode.com/svn/trunk@632 736b8ea6-26fd-11df-bfd4-992fa37f6226
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06d7a755
|
2011-04-30T01:02:52
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|
Move attrib-list handling into Display
Move the handling of attrib-lists in eglCreatePbufferSurface and eglCreateWindowList into methods in Display, so we can keep libEGL.cpp as a thin layer.
BUG=
TEST=
Review URL: http://codereview.appspot.com/4453051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@628 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
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a114c273
|
2011-04-22T04:18:50
|
|
Advertise depthbuffer-less surface configs.
TRAC #16493
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@617 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
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ae345807
|
2011-03-30T22:04:25
|
|
Add support for eglBindTexImage and eglReleaseTexImage
With this patch we can bind pbuffers as textures. Once we add support for using
a sharing handle to create a pbuffer we can use this to allow us to use it as a
texture as well.
BUG=129
TEST=modified Simple_Texture2D works
Review URL: http://codereview.appspot.com/4291066/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
721b7f26
|
2011-02-11T00:54:47
|
|
Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support
git-svn-id: https://angleproject.googlecode.com/svn/trunk@558 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9e83b593
|
2011-02-10T22:04:34
|
|
Check for device lost with CheckDeviceState when using D3D9Ex.
According to the docs, TestCooperativeLevel is a no-op with D3D9Ex.
http://msdn.microsoft.com/en-us/library/bb174348(VS.85).aspx
I believe it is safe to ignore the additional return values from CheckDeviceState. Some appear to be to allow optimization when a window is occluded. The new errors seem to be best treated as device lost as we were before. Although if the device is removed (!) I'm not sure what to do. It might also be useful to communicate D3DERR_DEVICEHUNG to Chromium in the future so it can use it as a hint to back off.
Tested that D3D9 and D3D9Ex take the appropriate paths through Display::isDeviceLost.
Bug: http://code.google.com/p/angleproject/issues/detail?id=113
Review URL: http://codereview.appspot.com/4154042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@557 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0f4cefe9
|
2011-01-26T19:30:57
|
|
Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX.
This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call.
When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into.
It also avoids creating a text file in the current working directory, which has continued to be an issue.
I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain.
I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points.
I removed the tracing of shader source since the source is visible in PIX.
The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator.
I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE.
Review URL: http://codereview.appspot.com/3945043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
a0ce7e61
|
2011-01-25T14:47:16
|
|
Added version info resources.
TRAC #15181
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@539 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b31f532d
|
2011-01-19T19:02:52
|
|
All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces.
I took out the gl_Position.y flip from the vertex shader so FBOs are rendered
according to D3D conventions.
Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles.
Review URL: http://codereview.appspot.com/3265041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f759f7a4
|
2011-01-13T21:42:53
|
|
Review: http://codereview.appspot.com/3969041/
Fixed dangling pointers in Surface.
When the surface is reset, either because of device lost or a window
resize, and any of these fail:
CreateDepthStencilSurface
CreateTexture
Some subsset of mSwapChain and/or mDepthStencil would be left
uninitialized. This seemed to happen frequently on WIndows XP boxes.
Example crash dumps:
Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @
0xffffffff800f0004 )
0x014f1aac [libegl.dll -
surface.cpp:479] egl::Surface::getDepthStencil()
0x1001324c [libglesv2.dll -
context.cpp:301] gl::Context::makeCurrent(egl::Display *,egl::Surface *)
0x10018c7e [libglesv2.dll - main.cpp:85] gl::makeCurrent(gl::Context
*,egl::Display *,egl::Surface *)
0x10017366 [libglesv2.dll - context.cpp:3524] glMakeCurrent
0x014f607c [libegl.dll - libegl.cpp:884] eglMakeCurrent
Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @
0xffffffffe95b5a5d )
0x01131a14 [libegl.dll - surface.cpp:433] egl::Surface::swap()
0x01136310 [libegl.dll - libegl.cpp:1043] eglSwapBuffers
0x0214ac64 [chrome.dll -
gl_context_egl.cc:240] gfx::NativeViewEGLContext::SwapBuffers()
git-svn-id: https://angleproject.googlecode.com/svn/trunk@531 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ee04e455
|
2011-01-08T05:46:27
|
|
Create dynamic buffers in the default pool.
TRAC #14889
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@529 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
37b141e2
|
2011-01-08T05:46:13
|
|
Create buffers in the managed pool on Windows XP.
TRAC #14888
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@527 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
83921386
|
2011-01-08T05:46:00
|
|
rewrite buffers implementation to support static buffers more efficiently
Bug=89
Trac #13565
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d2fed1c7
|
2011-01-06T21:51:20
|
|
Fixed compile errors that show up when _UNICODE is not defined.
Review URL: http://codereview.appspot.com/3772045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@525 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7595a122
|
2010-12-12T08:53:27
|
|
Fix infinite loop in eglCreateWindowSurface
Issue=90
Contributed by vladimirv
git-svn-id: https://angleproject.googlecode.com/svn/trunk@503 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
db9cac07
|
2010-12-09T20:16:17
|
|
Don't unsubclass the surface's output window if the window has been destroyed.
Review URL: http://codereview.appspot.com/3357041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@499 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
beb2a273
|
2010-11-26T16:26:16
|
|
Render directly to a render target texture.
TRAC #14506
This speeds up surface swapping by avoiding an unnecessary StretchRect from a render target surface to a render target texture (anti-aliased surfaces are unsupported so no resolve is needed).
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@493 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a6e31e58
|
2010-11-18T00:24:27
|
|
Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing.
This is a continuation of http://codereview.appspot.com/3038042/
Review URL: http://codereview.appspot.com/3122041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@486 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
74d760bc
|
2010-11-03T12:27:18
|
|
Preserve the scissor and viewport rectangles on swap and blit
TRAC #14054
The SetRenderTarget calls used in Blit::boxFilter() and Surface::swap() implicitly reset the scissor and viewport rectangles. So we need to ensure that the original rectangles get captured, and restored afterwards (the Context only keeps track of explicitly changed state).
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@472 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
24e39699
|
2010-11-01T21:19:43
|
|
Fixed null dereference when null passed as attribute list to eglCreateContext.
I tested that the samples still work and that they fail as expected, but do not crash, if the attribute list argument is null.
Review URL: http://codereview.appspot.com/2725042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@471 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
78477fc0
|
2010-10-27T17:57:14
|
|
eglCreateContext checks client version is 2.
I believe we don't support version 1 since we are missing things like the fixed function pipeline.
This is motivated by consistency with other EGL implementations, which return a v1 context if the EGL_CONTEXT_CLIENT_VERSION attribute is not specified.
Review URL: http://codereview.appspot.com/2760041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@468 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
73a5db67
|
2010-10-15T17:58:13
|
|
Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ed828e5b
|
2010-10-15T17:57:30
|
|
Detect L8 and A8L8 texture support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@455 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1c76801e
|
2010-10-07T00:35:24
|
|
- Check for D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES capability during initialization to fail on DirectX8 drivers.
- Fail in GetDeviceCaps loop after one second.
Review URL: http://codereview.appspot.com/2354042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@446 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e979ead8
|
2010-09-23T18:03:14
|
|
Restore line endings
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@438 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
36af61c5
|
2010-09-22T17:14:02
|
|
Reset a lost device before releasing it
TRAC #13622
This prevents the driver from getting stuck in an undefined state and returning errors when trying to create a new device or querying capabilities.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@436 736b8ea6-26fd-11df-bfd4-992fa37f6226
|