src/libANGLE


Log

Author Commit Date CI Message
Hailin Zhang 493ca47c 2023-10-13T23:22:34 Vulkan: remove unused image view creation remove unused image view creation. Bug: b/303708135 Change-Id: I5e20788a6f3e042db04d739144236c065c407209 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4940252 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Alexey Knyazev dc8c053e 2023-10-12T00:00:00 Split row and depth pitch computation for compressed formats Besides doing extra operations, computeCompressedImageSize cannot be used for computing pitch values for formats that have minimum block layout requirements, such as PVRTC1. Fixed: angleproject:8375 Change-Id: Id276e8cf723f0bb99b6f4a9b20d6d84e4840f6d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935568 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev c54c2f81 2023-10-12T00:00:00 Sync border color on format updates When a texture is redefined, its border color should be resynced because of format-specific adjustments. Used memcmp for comparing ColorGeneric structs. Bug: angleproject:7969 Change-Id: If0e3e0bc7761c26dab6d00ab24462c789f5b90bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935866 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 6154bd93 2023-10-12T15:27:44 Remove binding from DescriptorInfoDesc. The issue with hitting the cache falsely is no longer reproduced (tests added in https://crrev.com/c/4104121) Charlie had changed the cache so mWriteDescriptors are no longer part of this class, so some of those changes might have affected that. Also mDescriptorInfos was previously a map and now is a vector, which imposes a specific ordering - and that might be taking care of the sampler swap hitting the cache falsely. Charlie suggested that https://crrev.com/c/4581881 might have taken care of this as textureUnit was used instead of bindingIndex: https://chromium-review.googlesource.com/c/angle/angle/+/4936096/comment/ad2c0aa0_441bd33d/ Bug: angleproject:7974 Change-Id: I58391790a4362313c07c7bd28ed6f38f30720781 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4936096 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Hailin Zhang 76608554 2023-10-02T15:07:45 Vulkan: use cpu transcoding for small texture size. Bug: b/250042517 Change-Id: I9a70fb7d4823d10b09f498bfc01b5384951e2ce4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908660 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Alexey Knyazev 1988108e 2023-10-12T00:00:00 Tighten draw buffers validation for dual-source blending Use the front-end DRAW_BUFFER* state instead of the internal mask, which is unset for missing attachments. Bug: angleproject:1085 Bug: angleproject:7177 Change-Id: I5311d1f26043f15035e51957920bf9cd553c3007 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935858 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev b870956e 2023-10-05T00:00:00 GL: Limit depth/stencil texture mode updates The DEPTH_STENCIL_TEXTURE_MODE state must affect only DEPTH_STENCIL textures (OpenGL ES 3.2, Section 8.16). Some drivers do not follow this rule and exhibit various side effects when this mode is set to STENCIL_INDEX for textures of other formats. Bug: angleproject:2373 Change-Id: I20a8168d858cf070762ff0b3b7111cdf30e8166d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4936374 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao 90dd58a2 2023-10-04T11:54:22 Vulkan: Reduce mGarbageMutex lock contention Right now mGarbageMutex is used to control access to mSharedGarbage, mPendingSubmissionGarbage, mSuballocationGarbage, mPendingSubmissionSuballocationGarbage and mOrphanedBufferBlocks. Some times garbage clean up does take a bit longer time, especially on some VM platforms. This some times causes lock contention between main render thread and background garbage clean up thread, which defeats the benefit of having garbage clean up in the background thread. This CL utilizes angle::FixedQueue for garbage list so that enqueue and dequeue can be concurrent, which avoids this lock contention. Bug: b/302739073 Change-Id: I44b2b0e7f9f5ef438266fa277b24a2cb1606e689 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4899299 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Hailin Zhang <hailinzhang@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 2608c622 2023-10-06T13:32:49 Vulkan: Refactor SharedGarbageList into templated class This CL mostly involves non-functional changes to prepare for next CL. No behavior change is expected. This CL wraps the garbage list into its own templated class which maintains std::queue and tracks number bytes in the queue etc. This CL also renames SharedBufferSuballocationGarbageList to BufferSuballocationGarbageList to reduce verbosity a bit. This CL deleted GarbageAndQueueSerial and GarbageQueue since they are no longer being used. This renames vk::GarbageList to vk::GarbageObjects to reduce name confusion with SharedGarbageList. Bug: b/302739073 Change-Id: I7370c147847ffe69ad8aa3b48251d8b5762f97f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4919816 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Hailin Zhang <hailinzhang@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 6f794eab 2023-10-05T11:23:30 Change angle::FixedQueue's storage from std::array to std::vector Right now angle::FixedQueue uses std::array as the storage. In the case when queue is full, the only choice is to wait for dequeue thread to run until there is more room to enqueue. This CL try to add extra flexibility. In this CL< it switches storage to std::vector so that we could reallocate to double the storage when it is full. The trick is that before doing that, you must ensure no one is accessing the queue other than check the size. In a lot of usage cases that is easy to do by just grabbing the necessary locks. Bug: b/302739073 Change-Id: Ibefe0fd0e3e89c17dd6ee2cac6adc3368122adb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915811 Reviewed-by: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mark Lobodzinski 05c21cfc 2023-10-04T16:59:44 ANGLE Tracer: Make GL API capture threadsafe Multi-context games (Asphalt9, Pokemon Masters Ex) exhibited random crashes when running with capture-enabled builds. Added a frame-capture-only mutex for GL captureCalls to keep shared frame capture data thread-safe. Tests: Start Asphalt 9 with a capture-enabled build Bug: b/303472963 Change-Id: I70f27923e4cf1c150785cdaf71919b235fce0a10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4912267 Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Roman Lavrov 53e37a3e 2023-09-29T14:15:37 Replace mActiveTextures.fill(nullptr) with memset std::array::fill yields unoptimized, unrolled loop with 8 byte increments. Surprisingly high (>2%) effect on the instructions counter in my tests (first frame of real_racing3 trace) The number of samples hitting this spot in profiling is also signficantly reduced. Impact on power harder to judge due to noise but does seem to be a bit better. Added a FillWithNullptr utility to check that nullptr is 0 and used it in other places where fill(nullptr) was used in ContextVk. It's not used elsewhere in vulkan. Bug: b/302708437 Change-Id: If7fab66d858bc10ca356418d2ab26232bb9a9ce7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4902288 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev d1cf2d43 2023-10-05T00:00:00 Cleanup sampler completeness validation * Simplyfied control flow in TextureState::computeSamplerCompleteness * Used special rules for all depth and stencil formats instead of the filter support flag * Fixed DEPTH_STENCIL_TEXTURE_MODE affecting completeness of depth-only textures with REF_TO_TEXTURE compare mode * Skipped mipmap validation for multisample 2D array textures Bug: angleproject:2373 Change-Id: I0f9b6e7401fb85433f2ba4873f271055139bb17e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922392 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 0afc3ec9 2023-10-05T00:00:00 Metal: Fix robust initialization of PVRTC1 textures Replace Region Validation: rowBytes must be 0 for: * MTLPixelFormatPVRTC_RGB_2BPP * MTLPixelFormatPVRTC_RGB_2BPP_sRGB * MTLPixelFormatPVRTC_RGB_4BPP * MTLPixelFormatPVRTC_RGB_4BPP_sRGB * MTLPixelFormatPVRTC_RGBA_2BPP * MTLPixelFormatPVRTC_RGBA_2BPP_sRGB * MTLPixelFormatPVRTC_RGBA_4BPP * MTLPixelFormatPVRTC_RGBA_4BPP_sRGB Fixed: angleproject:8370 Change-Id: I153bea5bb487f79b0966be0b8670a2ee4e3aeb39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915704 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 0015d1e2 2023-10-05T00:00:00 Allow ETC1_RGB8 for 2D array textures When GL_EXT_compressed_ETC1_RGB8_sub_texture is enabled, ETC1_RGB8 format must be accepted for 2D array textures. Bug: angleproject:5731 Change-Id: Ic5e647ffd4e7d2a171e25ea8cf3f41514cf37072 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915918 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5149d210 2023-10-02T22:27:11 Vulkan: Deduplicate sync's clientWait logic As a side effect, both GL_NV_fence's client wait and external fence client wait is also done in an unlocked tail call. Bug: angleproject:8340 Change-Id: Ia0b882cc67ecf7ac5b2a8f9dc9e721060cca3c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908351 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi adb17c80 2023-10-06T10:39:17 Vulkan: Copy 3D<->2DArray images with vkCmdBlitImage anyway Despite the validation error, do the copy with vkCmdBlitImage anyway. Drivers seem to work correctly, and the validation restrictions seem unintentional. Bug: angleproject:7291 Change-Id: Ie7a0ecfe559be44738da3eada281ea97424b38ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4916359 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 65e8ae30 2023-10-06T09:42:45 Vulkan: ANGLE_device_vulkan is incompatible w/ asyncCommandQueue The application may use EGL_ANGLE_device_vulkan to retrieve ANGLE's Vulkan queue for direct usage. There is no mechanism for the application to synchronize with the internal thread that uses the same queue when the asyncCommandQueue feature is enabled. This was causing flakiness where VVL reported this error. This change makes sure an ASSERT catches this incompatible usage. Bug: angleproject:7204 Bug: b/299693666 Change-Id: Idf349f99d80b7bbddeb9a0b2d72e3dd7c707fa5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4915594 Reviewed-by: Roman Lavrov <romanl@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8c341cfd 2023-10-04T12:49:59 Vulkan: Fix blits involving 3D images The layer vs depth value involved with 3D images when calling vkCmdBlitImage is fixed in this change. However, that brought to light that the combination of VUID-vkCmdBlitImage-srcImage-00240 and VUID-vkCmdBlitImage-dstImage-00252 make it impossible to blit between 3D and 2D array images, which is likely a spec oversight. This change makes 3D<->2DArray blits fall back to draw-based blit. This in turn exposed the fact that 3D images as src were not handled in BlitResolve.frag. A new Blit3DSrc.frag shader is added which shares code with BlitResolve.frag to implement this. This is a separate shader to avoid creating unnecessary and invalid combinations of shaders. VK_EXT_image_2d_view_of_3d could have been used to avoid this new shader, but that is not ubiquitous. Bug: angleproject:7291 Bug: dawn:1962 Change-Id: I6a96162f95829304b4731d43208d9d054f538105 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4911800 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Yiwei Zhang 3d75b794 2023-10-04T11:10:34 Vulkan: enable preferSubmitAtFBOBoundary for Virtio-GPU Venus Now we see perf gain for the concerning title Asphalt 9 with ANGLE-on-Venus even for low end devices. So enable this by default for Venus since it mitigates 3DMark Sling Shot Physics score regression. Bug: b/302230555 Test: top app affected by the feature and 3DMark Change-Id: I2e115e022eb085a3dc693378fe2f0a960890b7d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4911958 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Roman Lavrov f8f98477 2023-10-04T12:54:06 Suppress VUID-VkRenderPassBeginInfo-renderPass-00904 Getting a lot of these, for example: dEQP-GLES31.functional.blend_equation_advanced.basic.multiply Bug: b/303441816 Change-Id: I78bf5c0e34bb65f349c71f324ea1c71ae8b416e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4911799 Reviewed-by: Cody Northrop <cnorthrop@google.com> Auto-Submit: Roman Lavrov <romanl@google.com>
Roman Lavrov 276e0c78 2023-10-04T12:42:23 Also suppress VUID-VkGraphicsPipelineCreateInfo-pStages-00739 dEQP-GLES31.functional.primitive_bounding_box.points.* are hitting this one Bug: b/303219657 Change-Id: I26ae20ce6feeb84019488689667fa66fb7ca2925 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4911798 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com>
Roman Lavrov 43abae13 2023-10-04T10:49:44 Suppress VUID-VkGraphicsPipelineCreateInfo-pStages-00738 Bug: b/303219657 Change-Id: Ibc23ccc700b15c351b2d7ab644bd8fc28bc07dcf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4911795 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi ffb32380 2023-10-02T16:01:37 Vulkan: Fix device creation on multi-queue devices When multiple eligible queue families are exposed by the device, ANGLE defers devices creation until a surface is made current, at which point it selects a queue family that supports presentation to that surface. This path was largely untested and was broken: - Some post-device-creation initialization was not deferred until the device was actually created - Some cap calculation depended on the chosen queue family index - Query of device capabilities was done too late, such that ANGLE could not correctly determine the level of support for ES versions. Bug: angleproject:8300 Change-Id: I2a35396d1fd08ed26d217dff07d10e9a9c1ac55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4907895 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Roman Lavrov f29f73d9 2023-10-03T14:31:47 Add missed include <atomic> Following https://crrev.com/c/4886388 Bug: b/302112423 Change-Id: I8d9c1269d5e2470ee9f559eae26eddeb8a956a9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4904696 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 75409184 2023-10-03T18:57:42 Revert "Add VMA version to logcat" This reverts commit 92218933df79a4427b9bd29d0b7af892108e410e. Reason for revert: VMA 3.0 usage is confirmed. Log can be removed. Original change's description: > Add VMA version to logcat > > This is a temporary CL. It will be used to confirm that Android > uses VMA 3.0 with ANGLE as the default driver. > > * Added the VMA version log when the renderer is being initialized. > > Bug: b/295208838 > Change-Id: I054a4e0e080aa5d06533bd7785eea608e14bba39 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4868086 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: b/295208838 Change-Id: If1b9883c02c78121ff72601b650ac04aef685527 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4909899 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 7f5143c2 2023-10-02T15:38:15 Vulkan: Notify VAO when VBO's mBufferWithUserSize changed. When buffer robust access is enabled, and bufferData is called with different size and we end up reusing the underline storage, we will have to recreate VkBuffer with user's size, and driver is relying on VkBuffer's size to implement robust access. The bug here is that we notify VAO when storage changes. But when storage is reused and we have dedicated VkBufer with user size and that VkBuffer changed, we were not notifying the VAO. This CL adds that notification so that VAO gets notified and dirty bits processed and its cache of VkBuffer gets updated Bug: chromium:1488055 Bug: b/303138134 Change-Id: Ie693c92c2edde9a22a41a25f5bde493397550d95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4906568 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d919870f 2023-09-14T16:00:07 Vulkan: Do host image copy without holding the share group lock When an application uploads texture data such as with `glTexSubImage2D`, the share group lock is being hold while the data is being copied. Without VK_EXT_host_image_copy, this is a copy to a staging buffer, which may itself be expensive. With VK_EXT_host_image_copy, the cost of the copy is higher and so the lock would be held for a longer duration. This is particularly harmful to applications that spawn a separate thread for texture uploads (as the main thread is unable to make GL calls). This change moves the actual copy call to the tail of the call after the share group lock has been released. As a result: - The upload thread may be a bit slower, but - The copy does not interfere with the main thread, and - The copy does not interfere with the GPU's rendering work. As a result, games that load content seamlessly during gameplay should experience less stutter during texture uploads. Bug: angleproject:8341 Change-Id: I818c4389d4bf828847578da89414623e4b5e844e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864290 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 4ace4da1 2023-09-28T00:00:00 Metal: Add 2D array and 3D texture type mappings Do not try to copy texture levels with mismatching layer counts to avoid triggering Metal validation. Fixed: angleproject:8364 Change-Id: I4bc72be753a62dd78dc131562c62e14eb540ab2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4901993 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Amirali Abdolrashidi 84c30b76 2022-07-12T20:42:00 Vulkan: Add single-level mutable texture flushing So far, the feature to flush mutable textures after switching to a new texture only applied to textures with at least two mip levels. In that case, the whole mip chain would be allocated for those textures. This change will add single-level texture flushing as well. However, the it should be optimized to prevent allocating the whole mip chain for only one defined level, and reduce memory usage. * Updated the code for previous texture flushing to include one-mip textures as well. * Added the condition that the mutable texture not be bound as an attachment for flushing. * Changed ImageMipLevels::FullMipChain to ::EnabledLevels in order to limit the number of allocated mips. * Removed ::FullMipChain from ImageMipLevels. Bug: b/285613719 Change-Id: Ibc76917345820c5a0991f700e9fb93e4cda6efae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3763841 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 5ab344be 2023-09-28T17:26:29 Remove old VUIDs after renaming Some of the VUIDs were renamed in a recent VVL roll. The new VUIDs for those that were skipped were also added to the list in a prior fix CL. After the related VVL change and the fix also rolled into Chromium, the old VUIDs can be safely removed from the skip list. * Removed the following VUIDs from the skip list * VUID-VkBufferViewCreateInfo-buffer-00934 * VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00428 Bug: angleproject:8358 Change-Id: I63474cb36408637be8a60def9add1f77c48e9c93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903984 Reviewed-by: Roman Lavrov <romanl@google.com> Auto-Submit: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Roman Lavrov 34c8778b 2023-09-26T13:45:06 Use atomic counters early in perf warning macros Before this CL, snprintf was called repeatedly to format the warning message which was then discarded after 4 logs. snprintf showed up in profiling at ~2% and this CL appears to yield an ~8% power improvement in one of the traces (egypt_1500). A mutex was previously used to avoid the race condition on the static sRepeatCount variable. This CL avoids the need for that by using static atomics instead. Also updated the Debug macro to use the VK macro vararg approach so that formatting only happens when the message is actually logged. Bug: b/302112423 Change-Id: Ia8a18361cfb5a9f2aa19ff939499754ba861efb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886388 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Mark Lobodzinski 03eea365 2023-09-25T17:50:51 ANGLE Tracer: Mark FBAttachment texture resources as active If a texture and framebuffer were set up before capture and referenced during a capture, the texture resource would not be set as active and the trace may fail. Test: Capture a Diablo Immortal trace and attempt to replay Bug: b/301999483 Change-Id: I5ea114e65b11479a5cdbf496dc8c5ab4eeadbf55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4893251 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Alexey Knyazev 6717a65b 2023-09-28T00:00:00 Metal: Skip maximum render target size validation for Mac GPUs Only GPUs that do not support Mac families have this limitation. Bug: angleproject:8268 Change-Id: I3f9174dd104c2ba4e9781272fbc7062fe14d78a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4903722 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Kyle Piddington d55893cd 2023-09-27T16:40:58 Issue 1484512: Out of bounds access to Metal uniform blocks Fixed conversion offset for Uniform buffers: Dynamic buffers were being allocated and copied from the 'updateBufferSubData' offset, than from the previously allocated offset. This meant that when creating a new dynamic buffer to hold the metal uniforms, ANGLE didn't re-convert blocks from the initial source offset, nor did we allocate enough space to read those blocks. Important use cases to test include any UBO-heavy sites. Bug: chromium:1484512 Change-Id: Ia9f505e3df871a401d40682d737019bd5d3f443f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4899369 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
angle-autoroll 621bee25 2023-09-27T22:07:24 Manual roll vulkan-deps from b8fa58ef74a9 to 89aea904c65f (61 revisions) Manual roll requested by abdolrashidi@google.com * Updated the skipped VVL messages in accordance with the following vulkan-deps roll: Vulkan-ValidationLayers to 9fe2f727 https://chromium.googlesource.com/vulkan-deps.git/+log/b8fa58ef74a9..89aea904c65f Changed dependencies: * glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/4c57db1595..2bfacdac91 * spirv-cross: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross.git/+log/5e963d62fa..6e1fb9b09e * spirv-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers.git/+log/fc7d246276..79743b899f * spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/a40483d313..48c97c1311 * vulkan-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers.git/+log/4f51aac14f..df60f03168 * vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/9dc0e31574..f352069ad3 * vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/1ecbed6db3..576f3286e1 * vulkan-utility-libraries: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries.git/+log/6774c9b24b..8486ee700e * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/c26ff51102..1b8b09b3ab If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC abdolrashidi@google.com,angle-team@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8358 Tbr: abdolrashidi@google.com Change-Id: I7927abe872fbb1d25523b06cc205b13ef2a887f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4898000 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev 25bfe035 2023-09-07T00:00:00 GL: Adjust disableTextureMirrorClampToEdge condition The extension support has been fixed in Mesa 23.1.7. Fixed: angleproject:8319 Change-Id: Ie83dee83773823dad90826267040e40b6f296c53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4901182 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 66d3db3b 2023-09-27T09:15:19 d3d: Shorten warning about complex uniform blocks The warning was excessively large, while ANGLE_PERF_WARNING might use a smaller buffer to format the message. Bug: b/302112423 Change-Id: Ie8c2fe472c90a39f678fa685e852bbd49b5c8442 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4894632 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil 929ace8d 2023-09-22T09:59:43 Vulkan: Get queueFamilyIndex from renderer In WindowSurfaceVkWayland::createSurfaceVk, use context->getRenderer()->getQueueFamilyIndex() to get index Bug: angleproject:8353 Change-Id: Ia209c1c8a16ef12e260b0a9d584b50b1a4c95181 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4885341 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jeff Vigil <j.vigil@samsung.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Greg Schlomoff d07965b3 2023-09-25T16:54:00 Workaround for the ETC2 transcoding bug on some AMD GPUs. We now perform alpha encoding first, in 8-bit alpha mode. While this should not make any difference from a logic perspective, it does fix a bug on certain AMD GPUs. See b/300672851 for details. Tested on a Radeon RX 560X Series GPU, which current drivers. Bug: b/300672851 Change-Id: I5d2bfbca36a27f064918f19e7330dd7467a320cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4892879 Reviewed-by: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 2c0f9d20 2023-09-26T11:50:54 Metal: Protect against invalid locations in setUniformImpl Chrome disables validation and a common bug is that the wrong program is used during uniform setting in Skia. Make this bug less catastrophic while the root cause is investigated. Bug: chromium:1484878 Change-Id: I521e99cdf6cebc56775e484fa8d61ad18f506479 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886384 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7cacb537 2023-09-26T11:27:49 Limit the uncompressed data size when decompressing blobs. If the data in the blob cache is invalid for any reason, ANGLE will take the last 32 bits of it an interpret it as a size for decompressing the blob. Add some reasonal upper bounds on the decompressed data size so that if the data is invalid it will simply fail decompression instead of allocating giant buffers. Bug: chromium:1485277 Change-Id: Ifb807f5ea836b692f37734b20789f5daefcca5c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887599 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 97a48912 2023-09-26T10:31:58 Turn is-link-thread-safe feature into a positive condition Chrome's --disable-gpu-driver-bug-workarounds currently sets every feature to false, which breaks the GL backend. Bug: angleproject:8297 Change-Id: I284d0699e356d7c1a362eb992cdc0d052f9ea7c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887598 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 1579eed5 2023-09-25T18:21:39 BufferHelperPointerVector -> BufferHelperQueue (deque) DynamicBuffer.mBufferFreeList is a vector<unique_ptr>. DynamicBuffer::allocate erases an element from the front, which is what deque is exactly good for. Changed other uses too (mBufferFreeList, VertexArrayVk.mCachedStreamIndexBuffers) per Charlie's recommendation. Yields a significant power improvement in words_crush trace. Bug: b/302020992 Change-Id: I1b0242481404b8fc2cfdc27611252308b922f4d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886367 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Mohan Maiya 6b0ddce0 2023-09-22T13:13:38 Backends need to handle invalid render area during a clear 1. Frontend no longer noops empty scissors during clear 2. FramebufferVk is updated to handle invalid render area by restaging deferred clears in clearImpl(...) if render area is invalid Bug: angleproject:8348 Tests: EGLSurfaceTest*WindowThenScissoredClear* Change-Id: Iec51914a083a59bad7f939798c932dffada56a6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya 826e5f95 2023-09-24T09:48:55 Vulkan: Rename redeferClears as restageDeferredClears This is a simple rename to better reflect implementation and has no functional changes. Bug: angleproject:8348 Change-Id: I53ce42e8bb14687a0dda167b8d79eba1eb357254 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4888691 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao be8739f2 2023-09-22T14:36:45 Vulkan: Fix StatInfo in vk_mem_alloc_wrapper.h to match VMA Right now we are defining our own StatInfo structure in vk_mem_alloc_wrapper.h to avoid inclusion of VMA header directly in other ANGLE code. This caused this struct no longer matches VMA's structure since VMA 3.0 switch. For quick fix, this CL just update StatInfo to match VMA 3.0 define. Bug: b/301653706 Change-Id: Ic510c362f30d9296a13964e6ba9c617e80e49ceb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4888625 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 6399f8d3 2023-09-24T05:01:22 Bugfix in HandleAllocator::reset(...) Cache "maximumHandleValue" passed in via constructor and use this value in reset(...) Bug: angleproject:8354 Test: HandleAllocatorTest.ResetAndReallocate Change-Id: I63bb953186a07d32582a0276af3ac8cb26a007a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4888690 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuxin Hu 9fc3baf5 2023-07-26T10:29:13 Add the missing GraphicsPipelineDesc legacy dither bit update When the app calls glEnable(GL_DITHER) or glDisable(GL_DITHER), we need to update the legacy dither bit of the renderpass that belongs to ContextVk::mGraphicsPipelineDesc. If not, there is a change that the graphics pipeline will be created with a renderpass that has outdated legacy dither bit. This results the dither being applied to the render results incorrectly: e.g. the app calls glDisable(GL_DITHER), but the render results have dithering applied. Bug: b/286921997 Bug: b/292282210 Bug: b/293349058 Bug: b/284462263 Change-Id: Ie24b95898526c9021be6e3cb7620e4050f9faaaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4722446 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Hailin Zhang 141bada9 2023-09-22T10:25:30 Vulkan: add prefer cached memory type for dynamic buffer usage. Bug: b/288119108 Change-Id: I0fb5d91780e83af06762b9f3e6122313e76624da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4886846 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi e1d2e88a 2023-09-20T11:53:15 Check pending garbage after some buffer releases * Embedded BufferHelper::releaseBufferAndDescriptorSetCache() inside a new ContextVk method: releaseBufferAllocation() * After releasing the buffer, there is a check for excess pending garbage. If the tracked pending garbage size is larger than the threshold, the context will be flushed. * Unskipped the test "BufferDataInLoopManyTimes", which was failing on Android devices. Bug: b/280304441 Change-Id: Ib34319f3291dd2200fc1a92e30645f9d1da8e2b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4879086 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Christopher Cameron a1e3abc0 2023-09-22T10:14:43 Add ES2 support for copying GL_SRGB8_ALPHA8 to GL_RGBA8 Bug: angleproject:7907 Change-Id: I02ae9785ea1f942e85983c18155cfd75ec39b5c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887271 Commit-Queue: ccameron chromium <ccameron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 7b1b8a01 2023-09-21T20:15:29 Metal: Allow using GL_RGB with either RGBA/BGRA IOSurface. Previously we only allowed GL_RGB internal format to be used with BGRA IOSurface and GL_RGBX8_ANGLE to be used with RGBA IOSurface respectively. However, there are currently many places in Chrome prefer GL_RGB to be able to be used with both RGBA and BGRA IOSurface. This CL allows such combinations. Instead of deducing angle::FormatID of the IOSurface pbuffer based on the input GL internal format & type, we will take into account the pixel format of the IOSurface as well. For example, when we call eglCreatePbufferFromClientBuffer with GL_RGB internal format attribute: - if IOSurface's pixel format is 'RGBA' -> deduced angle::FormatID is R8G8B8A8_UNORM. - if IOSurface's pixel format is 'BGRA' -> deduced angle::FormatID is B8G8R8A8_UNORM. This CL also removes GL_RGBX8_ANGLE support from Metal backend. Because there are many places in Chrome that use this format enum for both RGBA & BGRA IOSurface when the extension is available. It's redundant to support that since GL_RGB already covers most of the required cases. Bug: angleproject:8350 Change-Id: I5a121a97e031a42d0779721d4348f373dfaee9a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4881742 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Charlie Lao 26148a02 2023-09-21T11:25:16 Vulkan: Minor cleanup of mPrevUploadedMutableTexture When texture is transit from mutable to immutable, we need to remove it from SharedGroupVk::mPrevUploadedMutableTexture if it is pointing to. Right now we did not clear the pointer, but rely on next texImage call to detect that mPrevUploadedMutableTexture is pointing to a immutable texture and then set it to new tetxure. This is a bit confusing since we only add a mutable texture to this mPrevUploadedMutableTexture pointer but at some point it becomes immutable. This CL changes to immediately reset the pointer when texture is respecified from mutable to immutable, and added assertion that mPrevUploadedMutableTexture is mutable. Bug: b/301289624 Change-Id: I97a11616887367cd4c2069419fe17d3dea052b50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4879087 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Igor Nazarov 73252f34 2023-09-20T16:46:47 Fix ASSERT and potential bug with UnlockedTailCall ASSERT happened in the Instagram application. - record REEL using camera; - press "Next" button; - return to the previous screen; - ASSERT happens. Crash details: pid: 31451, tid: 2938, name: mediacompositio >>> com.instagram.android <<< signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr -------- Abort message: 'FATAL: entry_points_egl_autogen.cpp:437 (EGL_GetError): ! Assert failed in EGL_GetError (../../src/libGLESv2/entry_points_egl_autogen.cpp:437): backtrace: ... #07 pc 0000000000627740 /vendor/lib64/egl/libGLESv2_samsung.so (gl::LogMessage::~LogMessage()+140) (BuildId: acced3587e668343) #08 pc 000000000027e79c /vendor/lib64/egl/libGLESv2_samsung.so (EGL_GetError+360) (BuildId: acced3587e668343) #09 pc 000000000007c14c /system/lib64/libEGL.so (android::eglGetErrorImpl()+28) (BuildId: 5b32b014e5c062afdd3d1abd3ba13dd2) #10 pc 0000000000079464 /system/lib64/libEGL.so (eglDestroyImageKHR+20) (BuildId: 5b32b014e5c062afdd3d1abd3ba13dd2) #11 pc 000000000000e540 /system/lib64/libnativedisplay.so (android::EGLConsumer::EglImage::~EglImage()+44) (BuildId: 3b0b03d2c8ab7eb49d16eb7be29eb3fd) #12 pc 000000000000e598 /system/lib64/libnativedisplay.so (android::EGLConsumer::EglImage::~EglImage()+16) (BuildId: 3b0b03d2c8ab7eb49d16eb7be29eb3fd) #13 pc 000000000000e434 /system/lib64/libnativedisplay.so (android::EGLConsumer::onFreeBufferLocked(int)+156) (BuildId: 3b0b03d2c8ab7eb49d16eb7be29eb3fd) #14 pc 000000000000bda0 /system/lib64/libnativedisplay.so (android::SurfaceTexture::freeBufferLocked(int)+48) (BuildId: 3b0b03d2c8ab7eb49d16eb7be29eb3fd) #15 pc 00000000000bc294 /system/lib64/libgui.so (android::ConsumerBase::onBuffersReleased()+172) (BuildId: f219f4196018eeed01e28ec428c73c99) #16 pc 000000000008d9d4 /system/lib64/libgui.so (android::BufferQueue::ProxyConsumerListener::onBuffersReleased()+92) (BuildId: f219f4196018eeed01e28ec428c73c99) #17 pc 0000000000099608 /system/lib64/libgui.so (android::BufferQueueProducer::disconnect(int, android::IGraphicBufferProducer::DisconnectMode)+184) (BuildId: f219f4196018eeed01e28ec428c73c99) #18 pc 00000000000eb3ec /system/lib64/libgui.so (android::Surface::disconnect(int, android::IGraphicBufferProducer::DisconnectMode)+268) (BuildId: f219f4196018eeed01e28ec428c73c99) #19 pc 00000000000eaf04 /system/lib64/libgui.so (android::Surface::hook_perform(ANativeWindow*, int, ...)+264) (BuildId: f219f4196018eeed01e28ec428c73c99) #20 pc 0000000000031214 /system/lib64/libvulkan.so (vulkan::driver::DestroySurfaceKHR(VkInstance_T*, VkSurfaceKHR_T*, VkAllocationCallbacks const*)+56) (BuildId: 44c563855311012ead3ce5e7afdb9792) #21 pc 000000000039bb40 /vendor/lib64/egl/libGLESv2_samsung.so (void std::__Cr::__function::__policy_invoker<void (void*)>::__call_impl<std::__Cr::__function::__default_alloc_func<rx::WindowSurfaceVk::destroy(egl::Display const*)::$_0, void (void*)> >(std::__Cr::__function::__policy_storage const*, void*)+140) (BuildId: acced3587e668343) #22 pc 0000000000522114 /vendor/lib64/egl/libGLESv2_samsung.so (angle::UnlockedTailCall::runImpl(void*)+56) (BuildId: acced3587e668343) #23 pc 000000000027dcec /vendor/lib64/egl/libGLESv2_samsung.so (EGL_DestroySurface+260) (BuildId: acced3587e668343) This CL will fix the ASSERT as well as remove possibility of calling same callback twice. Bug: angleproject:8127 Change-Id: I8e56981d0db2ef5723afedc22d5286421237444b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874040 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Charlie Lao 8fcd4a50 2023-09-19T14:08:14 Cleanup POD struct usage to make them more consistent In recent months, I have made many CLs to wrap various data structures into a trivially copy-able struct. Some of them uses different terminology. This CL replaces all of these to use a consistent name "pod" in the struct, and "mPod" in a class. This CL also turns ActiveVariable methods into macros to remove the code duplication. This CL also moves ProgramInput/ProgramOutput struct implementations from Program.cpp to ProgramExecutable.cpp Bug: b/275102061 Change-Id: Ia2a4210a9ea633f3d323bebe674ee74f8b90b363 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4877335 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Charlie Lao 9ca025d2 2023-09-18T15:50:48 Flatten BufferVariable/ShaderVariableBuffer/InterfaceBlock struct InterfaceBlock inherits from ShaderVariableBuffer, ShaderVariableBuffer is not a trivially copyable struct, this made InterfaceBlock not trivially copyable. InterfaceBlock is being used by some app traces for uniform blocks. BufferVariable inherits from sh::ShaderVariable which is very complicated and not trivially copyable. This CL flattens all of these three structs to simple structs without inheritance, and wraps all trivially copyable data into one POD struct, thus load/save are cheaper. Bug: b/275102061 Change-Id: I96f89176ce3d3131cb1d3ea3280c3c36c257560f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874610 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev f5842350 2023-08-21T00:00:00 Vulkan: Flatten secondary fragment output arrays Added a SPIR-V transformation that makes them private and copies their values into regular fragment outputs. Fixed: angleproject:8336 Change-Id: Ide62dd183426e0de70fd4ac6d2b8c6a4b4b33994 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4875327 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Christopher Cameron b480ba30 2023-09-18T17:30:09 CopySubTexture: Fix premultiplied alpha When copying from an sRGB texture to a non-sRGB texture, un-do the sRGB-to-linear transform independently of the premultiply vs unpremultiply properties of the texture. The sRGB-to-linear transform performed during sampling is performed on the RGB part of the pixel, independent of the alpha channel's value. Un-do this part immediately before examining the alpha channel's value (and its premultiply vs unpremultiply state). Bug: angleproject:7907 Change-Id: I50c8f56182a46957febcd1f7b7887b0956074bb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4872047 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: ccameron chromium <ccameron@chromium.org>
Le Hoang Quyen bfae8072 2023-09-20T06:48:06 Metal: Support RGBA IOSurface pbuffer. Currently only BGRA IOSurface is supported by ANGLE. This CL adds RGBA IOSurface support to Metal backend. - Added GL_RGBX8_ANGLE & GL_UNSIGNED_BYTE attributes combo to specify that the IOSurface is RGBX. Only supported on Metal backend for now. - Added GL_RGBA & GL_UNSIGNED_BYTE combo to specify that the IOSurface is RGBA. Only supported on Metal backend for now. Bug: angleproject:8350 Change-Id: I0e05762870c9c034bca78e8989aedf346406df57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874484 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Le Hoang Quyen e3054599 2023-09-04T23:20:19 Metal: Don't use implicit MSAA for render buffers. This CL removes the usage of implicit MSAA from render buffers. Implicit MSAA added an extra single-sampled texture & resolve step when clients render to a multisampled render buffer. It is as if EXT_multisampled_render_to_texture extension is always used even though users might not request for it. Not to mention this extension's implementation is incomplete. Furthermore, it is hidden from users. Thus the only way for them to use the render buffer after rendering (presentting to screen, sampling the pixels, etc) is manually resolving the render buffer with glBlitFramebuffer. This results in another redudant texture copy operation. This CL also removes no-longer used function FrameBufferMtl::getReadableViewForRenderTarget() Bug: angleproject:8301 Change-Id: I63053b9e1d1a5cf47a023291b8fcb31d3636d3ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4840154 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 53e3ce59 2023-09-08T17:41:56 Add device lost handle after finishImpl It is possible that the during context destroy, when calling finishImpl, the vulkan device is lost, e.g. https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/6447#issuecomment-1711479164. We should check vulkan device lost after finishImpl(). Bug: b/289544394 Change-Id: I75aa650cdd38d81815f7354770639e896e3376a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854763 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Igor Nazarov ecf11eca 2023-09-19T15:18:04 Add ContextMutex unit tests Test: angle_unittests --gtest_filter=ContextMutex* Bug: angleproject:8226 Change-Id: I55b69ce8bb89d572a2bf5d28f428635505771fa1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874388 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 4b724130 2023-06-27T18:08:27 Rename SharedContexMutex into ContexMutex Follow up after: Replace (Single/Shared)ContextMutex classed with ContextMutex Renamed build option: angle_enable_shared_context_mutex -> angle_enable_context_mutex Renamed because there is no more SharedContexMutex class and ContextMutex is now used for both Shared and not Shared Contexts. Bug: angleproject:8226 Change-Id: I68eea84aa59441d9c5b19870910b2bb499311e08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4650350 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov ca4dc52e 2023-06-22T15:20:12 Replace (Single/Shared)ContextMutex classed with ContextMutex This CL removes `SingleContextMutex` class and not 100% safe `Context::lockAndActivateSharedContextMutex()` method. `SharedContextMutex<>` was replaced with `ContextMutex` with static mutex type which is defined in "SharedContextMutex.h": - ContextMutexType = std::mutex Above refactoring also allows storing `State::mContext` by value, instead by pointer. Actual mutex is referenced by `ContextMutex::mRoot` member. This removes extra pointer indirection and slightly improves performance. If newly created Context uses shared textures/samplers, then it uses `Display::mManagersMutex` root as its root. Performance in Single/Shared cases now will be the same, and it should be slightly faster then old Shared case (because of the reduced complexity). Bug: angleproject:8226 Change-Id: I7ca4d9ea008c665cbea98ace1c6e7bbc544f54b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632729 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi eb0d5997 2023-09-15T16:41:13 Move set/get uniform machinery to ProgramExecutable This is done because some uniforms are internally added by the compiler (draw ID, base vertex, and base instance) and are automatically set **on the installed executable**. This change fixes scenarios where a draw is done after a program has failed a relink, and therefore is unable to correctly set the uniforms (as it does not have access to the executable that is installed). It also fixes draws that use those uniforms in a PPO. Bug: angleproject:8297 Change-Id: Id74b4984b88aa09b5b81be1c91412d6c91711136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864693 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 936694e3 2023-09-15T16:03:25 Cache isSeparable in the executable For convenience, particularly for the next CL. Bug: angleproject:8297 Change-Id: I55690aecf3936a51a2a2163d7c354a710b81d7f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864069 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop c8e16b07 2023-09-18T12:00:57 Vulkan: Ignore VVL errors from GOOGLE extension We're seeing VUID-VkSamplerCreateInfo-pNext-pNext fire when rolling vulkan-deps. It is complaining about an unknown VkStructureType (1000264000) The type is implemented by VK_GOOGLE_sampler_filtering_precision, which is a private extension. We can ignore this VVL error. Bug: angleproject:8349 Change-Id: Ie424458873192b668371d8215dadf9788479f8dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4874597 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 91ef1f3c 2023-09-08T16:39:53 Move buffer suballocation callers to ContextVk * Moved the following functions from BufferHelper to ContextVk. * initBufferForBufferCopy() * initBufferForImageCopy() * initBufferForVertexConversion() Bug: b/280304441 Change-Id: I890f4396b00b0c20feb44f0ad113c55924ce1014 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854760 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi a1f52f1b 2023-09-07T14:44:24 Vulkan: Flush pending image garbage more often * Added a counter to the context object to keep track of the size of the pending image garbage: mEstimatedPendingImageGarbageSize. * Modified hasExcessPendingGarbage() to use the sum of the size of the image and and suballocation garbage. * RendererVk::calculatePendingGarbageSizeLimit() provides the limit. * Currently the limit is based on the available heap sizes. It will use a fraction of the largest memory heap size. * The portion is currently kGarbageSizeLimitCoefficient = 0.2f. * Unskipped the test "TextureDataInLoopManyTimes", which was failing on Android devices. Bug: b/280304441 Change-Id: Ibcced1d118ea8a1f347028b62d29cfbd9e38e8c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851252 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 27896999 2023-08-16T16:44:22 Vulkan: Flush pending suballoc garbage more often * Added a counter to the renderer object to keep track of the pending suballocation garbage. * mPendingSuballocationGarbageSizeInBytes * Once it surpasses a limit (mPendingSuballocationGarbageSizeLimit), it will flush the context so the pending garbages can be freed. * Currently the limit is based on the available heap sizes. It will use a fraction of the largest memory heap size. * The portion is currently kGarbageSizeLimitCoefficient = 0.2f. * At the end of the render pass, it is checked if the limit has been reached. If so, context flush will occur. Bug: b/280304441 Change-Id: I08e6028cfe20059ece2b2e4e971ece897544cd6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4787950 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 65220256 2023-09-18T12:29:59 Add ProgramOutput struct for ProgramExecutable::mOutputVariables Right now ProgramExecutable::mOutputVariables is a vector of sh::ShaderVariable. ShaderVariable. itself is not a POD struct and can't memcpy. And most of variables are not needed for mOutputVariables. This CL adds a custom struct for mOutputVariables so that we only store what we actually needed and data can be memcpy. Bug: b/275102061 Change-Id: I045d0618b6dab5f8d58afe40e55147d12987cf61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862977 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 602cc1f1 2023-09-18T11:59:22 Don't pack gl_TessLevelInner/Outer Per the GL spec: The built-in outputs gl_TessLevelOuter and gl_TessLevelInner are not counted against the per-patch limit. Bug: angleproject:3572 Change-Id: I9fb2255d730988e7bfd6b76f9b5fdab8c475c468 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4873400 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 1b450b92 2023-09-15T11:07:25 Vulkan: Fix buffer storage reuse bug when robustAccess is enabled There is an optimization in vulkan backend that when the bufferData is called and current storage size is big enough for new bufferData call, we just reuse the storage. Mean while, when hasRobustAccess() is true, we must use the VkBuffer with the exact user size that glBufferData call provides so that driver can set proper access boundary. In order to satisfy both requirement, if robust resource access is enabled, we create a separate VkBuffer with the exact user provided size but bind to the same memory. There is a bug here that if robustAccess is true, this buffer of user provided size is not been recreated when storage is reused but with different user size (both has same allocation size). This causes we keep using the smaller VkBuffer and subsequently causes missing triangles. This CL clears mBufferWithUserSize when size changes and storage is reused. The other bug here is that previously we are checking isRobustResourceInitEnabled, which is incorrect. We should check hasRobustAccess. This appears works for chrome possibly due to both are enabled. This CL switches it to check hasRobustAccess. This CL also renames mBufferForVertexArray to mBufferWithUserSize to reflect what its true meaning. Bug: chromium:1476475 Change-Id: I843cc3a705f8a582a97bc0307f03aa1eb9fad3ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864003 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 29561184 2023-09-06T22:08:33 Remove forward-to-executable helpers from program This helps avoid accidental usage of the executable that is in the program instead of the installed executable in the GL context. The program's executable is still accessed in specific cases of: - During link - GL program queries Bug: angleproject:8297 Change-Id: I40a956e740944f2ecfbf6e4a3060aac08c21f7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864448 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d62db89e 2023-09-18T13:30:54 Vulkan: Disable VK_EXT_host_image_copy on Fuchsia An old version of VVL is used, causing incorrect failures. Bug: angleproject:8341 Change-Id: I0fc605616671343a49fed6ff02ecd67eea672dca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4873440 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Igor Nazarov f1345d1c 2023-08-02T14:23:59 Call ReleaseThread() entry point from ThreadCleanupCallback Change relevant only for the Android platform. Fixes problems: 1. Current code calls `thread->setCurrent(nullptr)` in `Display::threadCleanup()` method, while not executing other code that will actually unmake Context from current. This will affect following EGL calls from the application's side in its own thread cleanup callback. For example, calls to `eglMakeCurrent()` (to unmake from current) or `eglReleaseThread()` will be no-op. This may lead to memory leak if context was previously marked for destruction. 2. The `Display::threadCleanup()` did not also clears the `CurrentValidContext`. This may cause crashes or other UB if an application will call some GLES API in its thread termination callback (for example `glFinish()`), if ANGLE already destroyed the context in its ThreadCleanupCallback (use after delete). 3. Context will remain current to a thread that terminated. Current implementation of GLES drivers on Mali/Adreno GPUs automatically unmade context from current, so the application may make this context current to some other thread. ANGLE should mimic this behavior to avoid possible bugs. All of the above problems may be fixed by simply calling from the ThreadCleanupCallback either: - MakeCurrent(t, d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) - ReleaseThread(t) This CL choose to call `ReleaseThread()` because this is the API that the application may call in its own thread cleanup callback. And if application's callback will be called later than ANGLE's callback, then application's `eglReleaseThread()` call we be a no-op. Even if the application does not have its own thread cleanup callback (like most of the applications), there is no harm to call `ReleaseThread()` anyway. The only difference with `MakeCurrent()` is that it will also cleanup invalid objects and some other memory depending on the backend. This CL naturally replaces existing logic with Display termination when there is no active threads thanks to the previous CL: "Perform Display terminate(InternalCleanup) from makeCurrent()". Bug: angleproject:6723 Bug: angleproject:8283 Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.ThreadCleanupCallback* Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.UnmakeFromCurrentOnThreadExit* Change-Id: I8c5b31f34f91c4bfdac165ac30c213ff5fef992e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742383 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi b2e6a196 2023-09-11T15:27:20 Vulkan: Use VK_EXT_host_image_copy for texture uploads Of all the scenarios where host image copy may be useful, this is likely the most common case. There are numerous conditions for when the copy may be done on the host: - The image format must support it, - It must be unused by the GPU, - It must not have any pending updates (this can potentially be mitigated if needed), and - It must be in a host-copyable layout. However, many texture uploads are done: - To compressed formats, where support is highly likely, - On init, where: - the image is never previously used, - the image has no previous uploads - the image is in the UNDEFINED layout which satisfies the conditions above. As a result of this change, when the upload is done on the host, creation of a temp buffer is avoided which greatly reduces memory pressure (specially during app loading which is when most texture data is uploaded) and may even improve performance (due to avoiding a double copy). Testing the first 3 frames of the following traces with a SwiftShader implementation shows the amount of buffer allocated for staged uploads changed as such: - Black Desert: 185MB -> 65MB - Genshin Impact: 125MB -> 12MB - Asphalt 9: 138MB -> 0MB Bug: angleproject:8341 Change-Id: Id71dcc4a7a0f8b67960d2d283fe9d19ce7429a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856676 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 92218933 2023-09-15T10:33:49 Add VMA version to logcat This is a temporary CL. It will be used to confirm that Android uses VMA 3.0 with ANGLE as the default driver. * Added the VMA version log when the renderer is being initialized. Bug: b/295208838 Change-Id: I054a4e0e080aa5d06533bd7785eea608e14bba39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4868086 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Jonah Ryan-Davis cd8495b0 2023-09-14T20:00:32 Re-enable Metal on AMD FirePro. Instead of disabling Metal altogether, test whether it works to just disable the rescobeGlobalVariables compiler workaround on FirePro devices. Bug: angleproject:8317 Change-Id: Ia93a1fef04a387c5756d14660a2da4eb39b8db08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864732 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu ffd6ec26 2023-09-07T15:39:19 Reland "Make egl surface uncurrent when being destroyed" This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan backends. Bug: b/292285899 Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b4852ef9 2023-02-08T14:18:06 Vulkan: Drop support for Vulkan 1.0 Bug: angleproject:7959 Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 5afc76e3 2023-09-12T11:05:08 Disable Metal on AMD FirePro devices. These older drivers are crashing in the driver for unknown reasons. Only 0.5% of Chrome users are on these devices, so we'll disable Metal on them. Bug: angleproject:8317 Change-Id: Ia3ca5c3fa8e96aab903e15d989cfbd459679b15d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4859020 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Geoff Lang d3d81498 2023-09-11T16:11:33 Add metrics for shader compilation time and shader blob size Log the time it takes for the system compiler to compile Metal and D3D shaders. Log the D3D shader blob size to get a sense of storage size needed. Bug: chromium:1481238 Change-Id: I300102dcb035f42e91d7819cd9465ff18436abf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851196 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Amirali Abdolrashidi e7418836 2023-08-16T14:25:52 Vulkan: Add context flushing as OOM fallback * As a new fallback for out-of-memory errors, if an allocation results in device OOM, the context is flushed and the allocation is retried. * Functions related to buffer/image allocations now return a VkResult value instead of angle::Result, which will be bubbled up to a higher level for safer handling. * The OOM is no longer handled at the level where the allocation happens, but is moved up to the context. * Added two functions to ContextVk for allocating memory for images and buffer suballocations, which also include the fallback options. * initBufferAllocation(): Uses BufferHelper::initSuballocation() * initImageAllocation(): Uses ImageHelper::initMemory() * Moved initNonZeroMemory() out of the following functions: * BufferHelper::initSuballocation() * Moved to ContextVk::initBufferAllocation(). * ImageHelper::initMemory() * Moved to ContextVk::initImageAllocation(). * Also moved to new function: ImageHelper::initMemoryAndNonZeroFillIfNeeded(). This function replaced the rest of initMemory() usages outside initImageAllocation(). * New macros for memory allocation * VK_RESULT_TRY() * If the output of the command inside it is not VK_SUCCESS, it will return with the error result from the command. * VK_RESULT_CHECK() * If the output of the command inside it is not VK_SUCCESS, it will return with the input error. * Added a test in which allocation would fail due to too much pending garbage without the fix on some platforms. The test ends once there has been a submission. * New suite: UniformBufferMemoryTest * Added a similar test for flushing texture-related pending garbage. * New suite: Texture2DMemoryTestES3 Bug: b/280304441 Change-Id: I60248ce39eae80b5a8ffe4723d8a1c5641087f23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4787949 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ce263437 2023-09-11T12:25:28 Vulkan: Perform CPU wait in clientWait outside the global lock Leverage UnlockedTailCall and move the CPU side wait during a clientWait outside of the global mutex lock. Bug: angleproject:8340 Tests: FenceSyncTest.BasicOperations* Tests: EGLSyncTest.EglClientWaitSync* Change-Id: I8c05e62e74cc64d38bf8797d28faaf49135e71fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b185c3ea 2023-09-11T12:28:43 Vulkan: Add host-image-copy usage to images when optimal The change currently doesn't actually copy on host, but prepares the image for it. Bug: angleproject:8341 Change-Id: I4458712dca46ef9872020e158a3f902e94f5eb93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856146 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 6553225d 2023-09-11T11:33:19 Vulkan: Refactor image usage/flags support check logic The function that checks whether a format supports a specific usage is moved to ImageHelper. For VK_EXT_host_image_copy, Renderbuffer, AHB etc may also use this function. Bug: angleproject:8341 Change-Id: I6ebc06f97fd29e66aa8d43fcf045f51717d27864 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856144 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f57b0c3a 2023-09-08T14:26:18 Merge GetAndroidSdkLevel and GetAndroidSDKVersion Now we funnel all the Android property queries through the one utility funciton in android_utils. Bug: chromium:1479277 Change-Id: I7313064208895f095319ed129b6f7d2edf31b427 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852681 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi e4d0db32 2023-09-11T22:41:05 Mark native compressed data uploads as not requiring conversion The requiresConverion flag in LoadImageFunctionInfo is used to choose faster paths during data upload (when it's false). This flag was set on native compressed image load functions, even though they are simple memcpys. Bug: angleproject:8341 Change-Id: I81c217eb2e92b3c33b65bf4ff295b68a7a5814f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856675 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Christopher Cameron 58c8fc8b 2023-09-06T23:54:20 CopySubTexture: Handle sRGB source in Metal backend CopySubTexture should ignore the color encoding of both the source and destination. The implementation currently ignores the color encoding of the destination (and CopyTextureVariationsTest tests this). The implementation does not always ignore the color encoding of the source. As an example of the consequences of this, an RGBA pixel value of 0xFF/80/00/FF, when copied from a GL_SRGB8_ALPHA8 texture to a GL_RGBA8 texture may result in a value of 0xFF/37/00/FF, if the copy was executed using a shader (in which case the sRGB-to-linear function was applied 0x80, resulting in the 0x37). Update the Metal shaders that do this blit, adding an option to apply a linear-to-sRGB transformation to undo the transformation applied by the sampler. The linear-to-sRGB transformation must be applied on unpremultiplied values. Ensure that the sequence of operations in all shaders is first unpremultiply, then linear-to-sRGB, then premultiply. Also remove optimizations to have the unpremultiply and premultiply cancel each other out, if there is also a linear-to-sRGB being applied. Bug: angleproject:7907 Change-Id: I7237bde1c61251a2f83968755e98a139ba949b59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4848327 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ec89b1a2 2023-09-11T12:25:10 Vulkan: Bugfix in waitForResourceUseToFinishWithUserTimeout The commit 6d282d62b39b177e5762e01de3d382984494f07d introduced a bug where <result> was not being set in all code paths, now we do. Bug: b/255411748 Bug: angleproject:8340 Change-Id: Ic191f9e09c35a64ae2393d9670a3a9e33cd5e102 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854941 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao c5d19d76 2023-09-07T09:58:24 Reland "Load mUniformLocations using loadVector" This is a reland of commit 6f526b8f52d17bf89082a901f06df6edb75a7dbd Original change's description: > Load mUniformLocations using loadVector > > Bug: b/275102061 > Change-Id: I1da5bdd6bf0ec40cd877c2274a8fe1ee0b11267a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4849551 > Reviewed-by: Roman Lavrov <romanl@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: If501db97a37b00104a9d16fc40200f772ffcd2fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856749 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Roman Lavrov 1249fc1f 2023-09-07T14:39:26 Tests: Support capture_tests on Android and enable on CI Enables angle_with_capture_by_default = true on Android bots similarly to Linux and Windows. Enables the capture test on Pixel 4 and 6 bots (it takes only a few seconds to run) Enables support for capture in android_helper in general. For example, this now works the same way it would on say Linux, but runs the capture on the device an pulls files to OUT_DIR. % ANGLE_CAPTURE_LABEL=gacha_club ANGLE_CAPTURE_OUT_DIR=/tmp/capt2 ANGLE_CAPTURE_FRAME_START=16 ANGLE_CAPTURE_FRAME_END=16 out/AndroidPerformance/angle_trace_tests --gtest_filter=TraceTest.gacha_club --use-angle=vulkan --retrace-mode --max-steps-performed=20 For end2end tests it's a bit trickier as we're still using the Chromium wrappers for e.g. out/AndroidPerformance/angle_end2end_tests - which is why capture_tests.py is currently using angle_android_test_runner.py Bug: b/296397568 Change-Id: I2606e74a17c90e381bb49ec8d555a6d24851b4f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850889 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Ho Cheung 0510fb49 2023-09-11T18:11:50 [code health] Use more standard enumerator names Use more standard enumerator names in ANGLE https://google.github.io/styleguide/cppguide.html#Enumerator_Names There are still some non-standard enumerator names in the //cc directory, which will be modified in subsequent patches. Bug: chromium:1480233 Change-Id: I96d534f0eb74a8583237c754f6ef867bd1b33d4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4853030 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ho Cheung <uioptt24@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 1f1b5ee8 2023-09-07T00:00:00 GL: Disable clip distance state when unused Some OpenGL drivers experience runtime failures when clip distances are enabled but the program does not statically use them. Bug: angleproject:4452 Change-Id: I90fc4ccf1aa669f1b202a1726be49b1e5401a435 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4853743 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 79691400 2023-09-09T20:50:24 Revert "Load mUniformLocations using loadVector" This reverts commit 6f526b8f52d17bf89082a901f06df6edb75a7dbd. Reason for revert: Suspected cause of MSAN failure. See: https://chromium-review.googlesource.com/c/angle/angle/+/4851776 Original change's description: > Load mUniformLocations using loadVector > > Bug: b/275102061 > Change-Id: I1da5bdd6bf0ec40cd877c2274a8fe1ee0b11267a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4849551 > Reviewed-by: Roman Lavrov <romanl@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Bug: chromium:1480543 Change-Id: I50c39758d180320465b152ad32ba9447878f7d8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4855538 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>