src/tests/gl_tests/ComputeShaderTest.cpp


Log

Author Commit Date CI Message
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten dc9fb800 2025-07-08T16:59:33 ComputeShaderTestES3.NotSupported: Skip if ES 3.1+ The test ComputeShaderTestES3.NotSupported requires that the context version is exactly OpenGL ES 3.0. However, if the system EGL does not support the ANGLE extension EGL_ANGLE_create_context_backwards_compatible, the maximum conformant version the display supports will be returned instead. This causes the test to fail, because OpenGL ES 3.1+ contexts *do* support creating compute shaders. Skip the test when testing the system EGL if the context version is 3.1+. Only skip when testing the system EGL, so we still fail if the context version is not exactly 3.0, since that's (likely) a bug. Bug: b/279980674 Change-Id: I38090d7f562c7760f2c1b1c3211d1e622b0e0ad4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6715721 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Amirali Abdolrashidi b6579180 2025-05-15T15:29:28 Add test case for CS writes without barriers * Added the following test to ComputeShaderTest: WriteToSeparateSSBOComponentsWithoutExplicitBarrier * Based on KHR-GLES31 test: .core.shader_storage_buffer_object.advanced-switchBuffers-cs * It involves writing to different components of an SSBO without explicit barriers in between. Bug: b/417769912 Change-Id: I9f6170937c9ccf3487d8f9e7758196c950252ea3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552162 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Cody Northrop 73dabb85 2025-04-29T12:39:12 Add end2end test for AdvancedSyncVertexArray This is just a port of the upstream test: KHR-GLES31.core.shader_image_load_store.advanced-sync-vertexArray Test: ComputeShaderTest.AdvancedSyncVertexArray Bug: b/416573908 Change-Id: Id04af0a7efa667b7afc8061a9ccaa044e709fe1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6496293 Auto-Submit: Cody Northrop <cnorthrop@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b3ab67d3 2024-03-14T15:06:02 tests: Remove unnecessary .get() from RAII objects Bug: chromium:40942995 Change-Id: I82509869bce3ad8f51811188fe04267f2de04786 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370904 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0ea24ef2 2024-01-26T16:50:39 Unsuppress passing tests Bug: angleproject:3871 Bug: angleproject:3872 Bug: angleproject:3879 Bug: angleproject:4686 Bug: angleproject:4704 Bug: angleproject:4718 Bug: angleproject:4721 Bug: angleproject:4792 Bug: angleproject:5086 Bug: angleproject:5313 Bug: angleproject:6109 Change-Id: I0d0f88a388cd2f19da99a7defd0ab8d98db0e6e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5241306 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiawei Shao d4756a94 2023-08-29T15:26:15 D3D11: Fix register index of read-only storage images On D3D11 read-only storage images should consume SRV registers ("t") instead of UAV registers ("u"), so baseUAVRegister shouldn't be related to read-only storage images. fixed: angleproject:4404 Bug: angleproject:7121 Change-Id: I3ca35497992de599d0427fae10d750aff7cf7d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819797 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiawei Shao 33472e77 2023-08-30T09:45:43 D3D11: Fix the compilation of vertex shader with storage image This patch adds the missing declaration of storage images in vertex shader. With this patch the vertex shaders with storage image declarations can be correctly compiled on D3D11 backends. Bug: angleproject:7121 Change-Id: I32b8c632df83a64a34318e9668e9aa8d376cca56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819792 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White e60f64dd 2023-05-31T17:02:22 D3D11: fix for atomic assigned to an SSBO. When assigning the previous value of an atomic op to an SSBO, we do not want to use the "direct assignment" path, since we can't pass the SSBO expression as an argument to Interlocked*(). Instead, we change the RewriteAtomicFunctionExpressions transform not to defer assignments until HLSL output if the LHS is an SSBO expression, and to do its usual creation of a temporary for the previous value of the atomic op. In OutputHLSL, we skip the direct assignment path if the LHS is an SSBO expression. Bug: angleproject:8182 Change-Id: I0707f4f69757119fe5c8f8e7a12bd26025ec74e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4573827 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Yuxin Hu 29abd5a2 2023-03-06T11:35:45 Explicitly Add Aliased Memory Decoration in SpirV In GLSL, aliased memory qualifier is implicitly available, unless we explicitly specify the memory is restrict: https://www.khronos.org/opengl/wiki/Type_Qualifier_(GLSL)#Memory_qualifiers. However, in SpirV, aliased memory qualifier has to be explicitly specified: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#AliasingSection This change adds the aliased memory decorations to SSBO if the GLSL does not specify the restrict memory qualifier. This is a temporary workaround to fix the deqp test failures on some android devices. Eventually we would like to waive this test for ANGLE due to alised memory in Vulkan does not suppose to affect SSBOs that have different set/binding, please refer to this Khronos ticket for more details: https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4321 Bug: b/266235549 Change-Id: Ic7afc417a5d421664b60e0413a011314787e14e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4312130 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 2662f28f 2022-12-30T17:26:22 Vulkan: Fix imageRead from RP and outsideRP simultaneously When a texture is been sampled from both fragment shader and compute shader, you will have the same VkImageLayout. We will not try to end renderPass, which means you end up running into similar situations with OutsideRenderPassCommandBufferHelper::bufferRead where an image is already read accessed by a started renderPass and now read accessed by an outsideRenderPassCommands. Since renderPass has greater queueSerial, we should not tag it with outsideRenderPassCommands' queueSerial. This CL also adds two tests, one for color texture and another for depth texture (which is car_chase uses). Both exposes the same bug. Bug: angleproject:7916 Change-Id: I840ca8947caeb7a96c4c9ccb7c9eca2476837c9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4133548 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 19fb11b6 2022-10-14T11:12:20 Vulkan: Merge warmed up compute cache into renderer It was done for graphics, but was accidentally missing for compute. Bug: angleproject:5881 Bug: angleproject:7629 Change-Id: I28a4c2e38b07b08e1636b443f2c0963130965ebb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956496 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Eddie Hatfield 89e38b57 2022-06-22T15:04:08 Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 2fdd7bfd 2022-05-17T13:31:58 Vulkan: Support binding 2D slice of a 3D texture to an image unit Support binding a 3d texture as a 2d texture by specifying that it is non-layered during glBindImageTexture and expose support for EGL_KHR_gl_texture_3D_image when VK_EXT_image_2d_view_of_3d vulkan extension is supported. Tests: ComputeShaderTest.BindImageTexture3D dEQP-GLES31.functional.image_load_store.3d.*single_layer Bug: angleproject:7320 Change-Id: Ie2f0dfcdf302a4aa58990f74329ca36e62cd3902 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648586 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Min Zhang 3d55cf0c 2021-12-30T11:27:26 Vulkan: Optimize the vkImage layout when used as GL_image If one vkImage has been used as GL_image in compute shader and as a GL_texture in fragment shader, no dependencies are needed for the fragment shader and other pre-fragment graphics shaders, like vertex/tess/geom. If we only assign the vkImage layout as writable when running GL executables that have Image Textures, we can specify more precise read-only barriers when running read-only GL executables. Bug: angleproject:6862 Change-Id: Iff37fdce13fea637751899253e535bf3f6663200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3366014 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 3b38b379 2022-04-20T10:44:24 Vulkan: Add feature avoid HOST_VISIBLE and DEVICE_LOCAL combination Discrete GPUs device local memory usually is not CPU accessible. This adds a feature flag to control that. Fixed bug in BufferVk that when mapRangeImpl is called from angle internal, unmapImpl was using front end mapping parameters that is incorrect. We have to cache the mapping parameters in the backend to hangle the mapRangeImpl/unmapImpl calls from internal. Fixed the test bug in ComputeShaderTest.BufferImageBufferMapWrite that we are calling glMapBufferRange with GL_MAP_READ_BIT but are actually writing to the map pointer. This should result in undefined behavior per spec. Fixed the test bug in GLSLTest.* that VerifyBuffer calls glMapBufferRange, but was giving incorrect length which result in data only been partially copied. This bug was hidden due to previously all buffers are CPU accessible and there is no copy needed. Fixed the test bug in ReadPixelsPBOTest.* and ReadPixelsPBONVTest.* that calls glMapBufferRangeEXT, but was giving incorrect length which result in data only been partially copied. This bug was hidden due to previously all buffers are CPU accessible and there is no copy needed. Added new skipped syncval messages. Because this CL triggers a copyToBuffer call for some of the buffers and that changes the syncval message signature for the same reasons (i.e, feedback loop or synval does not know the exact range of buffer been used for vertex buffers etc). Bug: angleproject:7047 Change-Id: I28c96ae0f23db8e5b51af8259e5b97e12e8b91f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3597711 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill 6b94a71c 2022-04-01T10:12:07 Vulkan: Lift SwS suppressions. Bug: angleproject:4092 Change-Id: I0e72b95ba5ba2b60420d5b685349c405864c2e6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563513 Auto-Submit: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@google.com>
Peter Kasting bcd3ae61 2021-10-18T09:36:49 Fix some instances of -Wshadow. Bug: chromium:794619 Change-Id: I5efe04e64800455585438467bcf6c262e91f398d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3229095 Commit-Queue: Peter Kasting <pkasting@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f3d5dac3 2021-08-23T17:25:15 Vulkan: SPIR-V Gen: Drop dependency to glslang The SPIR-V gen path is now made default. Compilation through glslang is still supported for debugging, and is enabled on the GLSL* end2end tests for smoke testing. On release builds, glslang is not supported. To test with glslang, add the following gn arg (only necessary if dcheck is disabled): angle_enable_spirv_gen_through_glslang = true Then enable the generateSPIRVThroughGlslang feature. This can be done by setting an environment variable: ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests Binary size saving: - 1.3MB on Linux (SPIR-V gen itself: 240KB) - 730KB on Android (SPIR-V gen itself: 140KB) Perf tests: - LinkProgramBenchmark.Run/vulkan_compile_single_thread * Through glslang: truncated mean: 1287033.36 * Direct SPIR-V Gen: truncated mean: 244495.91 (~80% reduction) - LinkProgramBenchmark.Run/vulkan_compile_multi_thread * Through glslang: truncated mean: 4565894.83 * Direct SPIR-V Gen: truncated mean: 1158164.10 (~75% reduction) Bug: angleproject:4889 Bug: angleproject:6210 Change-Id: I486342702977c8114e90073b97183aba115a8b2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 43be4d9c 2021-10-11T13:50:28 Vulkan: Fix unnecessary performance warnings for two tests Fix two existing tests so that it wont generate performance warnings that is not related to the test and not intended anyway. Bug: b/200067929 Change-Id: I64a9272be077c536627644ae44104d98cecee7cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3218270 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 5812f66e 2021-10-08T16:21:13 OpenGL: Lift image buffer windows/intel suppresions Bug: angleproject:3536 Change-Id: Ib342caca706347ba4ff0cf82f0ea580907e5bb33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3213304 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao e437c4ad 2021-09-22T09:15:19 Vulkan: Only preserve buffer data when BufferVk has valid data When we receive glBufferSubData call and GPU is still accessing the buffer, we have two code paths to update data. If subData is more than half of the entire buffer range, we choose to acquire a new buffer and use DMA to copy the rest of buffer that outside of subData range from the old buffer back to the new buffer so that existing buffer data is being preserved. Otherwise we stage subData to use GPU buffer to buffer copy later on when buffer is been used. The reasoning behind is to minimize the amount of data copy. The improvement here is that if previously app called glBufferData with null pointer, we really do not have any valid data in the buffer and there is no need to preserve the existing buffer data. This CL tracks whether buffer has any valid data or not and also put this into consideration when we pick which code path to go. We also use this information to avoid preserve the existing data in BufferVk::acquireAndUpdate Bug: b/200067929 Change-Id: I266dd93bed2d3c07e3a5af3e4e613e7f6023b393 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3176500 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 5ab152c6 2021-10-04T14:08:15 Vulkan: Add tests that triggers acquireAndUpdate Add test for shader storage write followed by bufferSubData Add test for image store followed by bufferSubData. Bug: b/200067929 Change-Id: I5895eaa31ee54e79333f0fe26d92e9378f427a3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2553171 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Tim Van Patten 57d59e83 2021-09-07T17:41:11 Vulkan: Add ResourceWrite to track Read and Write Access vk::Resource currently only tracks accesses in general, not which type of access is being performed. This CL adds the new class ResourceWrite to track whether the access is a Read or Read/Write access and when the access completes. This allows a follow-on CL to know when a buffer is being written to by the GPU or if the GPU is only reading from a buffer. Tracking write accesses to buffers is required when attempting to "Ghost" (duplicate) GPU-read-only buffers to prevent breaking the render pass when the CPU maps the buffer memory. Bug: angleproject:5971 Test: ComputeShaderTest.ImageBufferMapWrite Change-Id: I965e3e75730719ccce77334744ae4feae33c6101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3146319 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 81ed8d40 2021-07-02T00:54:25 Vulkan: SPIR-V Gen: Support barrier* built-ins This change enables the ComputeShaderTest suite and additionally includes the following fixes: - OpArrayLength was given the array type instead of variable. - Struct arrays inside interface blocks were not decorated with ArrayStride. Bug: angleproject:4889 Change-Id: Ibae95371bcea10e58c86b8fe1d1e172a18d56a09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3001908 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6746e5dd 2021-06-01T22:48:14 Vulkan: SPIR-V Gen: Basic support for compute shaders This change enables direct SPIR-V generation for compute shaders and enables a few tests. A handful of built-in functions are translated to support said tests. Bug: angleproject:4889 Change-Id: I8fd6dc50ff31559a738ba680a993fb197e29fcf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939330 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 0c77f3ad 2021-03-10T15:58:00 Vulkan: Implement shader buffers descriptor cache. Implements a descriptor set cache for UBOs, SSBOs, and atomic counter buffers. Storage Images and framebuffer fetch input attachments are not yet included. Requires moving the buffer barrier handling into ContextVk, similarly to how we handle the barriers for Textures. The packed description key for the descriptors uses a "fast" vector with a basic minimum size. For most cases of a few buffers this will fit easily in stack memory, but for larger programs with many buffers we fit this into heap memory. The key has a large upper bound due to the high ES 3.2 requirements and the need to index several values such as the offset and binding size. We use dynamic offsets for uniform buffers when possible. This ensures applications like Manhattan 3.1 that use sets of common buffers with changing offsets hit the cache most of the time. Because of resource limits we pick at compilation time whether to use dynamic or static descriptor sets. Mostly this applies to tests that use a large number of uniform buffers. A future implementation could be smart and would recompile the program with heuristics to use a minimal number of dynamic indices. Reduces the number of descriptor set updates from ~300 -> ~30 per frame in Manhattan 3.1 and in Asphalt 9 from 900+ to as low as 0 per frame. Bug: angleproject:5736 Change-Id: I5c2a3881bec90d301dab15cc86c8a70e60674ad7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757515 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ba7531da 2021-04-07T12:51:17 Add tests that use, then update, then use buffers This triggers vk::DynamicBuffer allocations in BufferVk. Bug: angleproject:5719 Change-Id: Ida855b23618497f76102e55f89ab1678f9c08753 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Qin Jiajia ba0bd785 2021-03-15T16:00:33 Fix the assert error and inbalence parens for SSBO This PR strengthens below two cases: 1. Support calculate unsized array size for any type. Previously, it reported error when the type was a structure. 2. Correctly add the right paren for store function when any load/length functions are nested in it. Bug: angleproject:5734 Change-Id: I3428fa35f1481275e1d193094ceddb011f747cf1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2762655 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Yuly Novikov a6b16d29 2021-03-02T19:04:57 Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Ozone We only support ES2 on Ozone, so tests that depend on ES3 or ES31 support are not instantiated there. Bug: chromium:1183147 Change-Id: Id58bcd9b44a5b9a70b5ae8115e27c44f5dc81226 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2726550 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi d7037aa2 2021-02-11T14:35:30 Vulkan: noop glMemoryBarrier(CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT) CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT requires a memory barrier: shader buffer write -> host read. According to the spec, the data is only available after a call to glFinish or wait on sync: > The application must call MemoryBarrier with the > CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT set and then call FenceSync with > SYNC_GPU_COMMANDS_COMPLETE (or Finish). Then the CPU will see the > writes after the sync is complete. When a buffer is written to by the GPU, ANGLE calls onHostVisibleBufferWrite(), which ensures a "memory write -> host read" barrier is issued at the end of the command buffer. Additionally, persistently mapped buffers use VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, so there's no need for a call to vkInvalidateMappedMemoryRanges. As a result, there's nothing necessary in ANGLE to do for this barrier bit. Note that should persistenly mapped buffers start using non-coherent memory, this barrier should imply a call to vkInvalidateMappedMemoryRanges for the persistently mapped buffers. Bug: angleproject:5070 Change-Id: Iaeae019dadfa659a47d2dac41c0c09f1c15e584b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2689380 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 186fe990 2021-01-15T15:49:30 Vulkan: Redo RewriteAtomicCounters With MonomorphizeUnsupportedFunctionsInVulkanGLSL and RewriteArrayOfArrayOfOpaqueUniforms transformations run, it is no longer possible to encounter array of array of atomic counters, or have any passed to functions. As a result, RewriteAtomicCounters is greatly simplified. Additionally, it is no longer necessary to pass binding/offset information for atomic counters around and they can use constants. This change removes dependency on the shaderStorageBufferArrayDynamicIndexing Vulkan feature. Bug: angleproject:3726 Bug: angleproject:3881 Change-Id: Ia43092a668f60d009eccbbceeed5deaf105a5895 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633687 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a4b582e8 2021-01-11T15:31:13 Vulkan: Notify ContextVk when UtilsVk binds compute pipelines This issue was fixed for graphics pipelines (in UtilsVk::clearFramebuffer), but remained for compute pipelines. If UtilsVk issues a dispatch call, it now notifies ContextVk to rebind the pipeline and descriptor sets. Bug: angleproject:5529 Change-Id: Ic52f91bdc70d02c065ec2d5e2a3614c11fd62a9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622236 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jiawei Shao 54d95994 2020-12-09T09:36:00 Enable ComputeShaderTest/DrawDispatchDispatchDraw on Intel/Win/Vulkan This patch enables ComputeShaderTest/DrawDispatchDispatchDraw on Intel/Win/Vulkan after the upgrade of Chromium try bots. Bug: angleproject:3871 Change-Id: I3e8d36020cbb01304a7b024d5b74923640402b4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580112 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 61a117fa 2020-11-16T12:48:11 Vulkan: Fix aliasing format for non-layered image bindings This was correctly handled for layered bindings by the change anglebug.com/3885#c20. This change uses the same mechanism for non-layered bindings. Bug: angleproject:5347 Change-Id: Ida55b3589d0bdbe5d824c1614c9bf9f867a7f652 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2541182 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang fa616931 2020-09-03T14:58:03 Mark uniform samplers in an array unused per element https://bugs.webkit.org/show_bug.cgi?id=215630 Fix an issue with the OpenGL backend where entire arrays of uniforms would be marked as unused if a single element was reported as unused by the driver. Bug: angleproject:5006 Change-Id: I9bbb75a5f113472393e8d9f1fb60a7865aa9529a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486540 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Trevor David Black e815afbf 2020-09-07T22:09:22 First pass at increasing inclusivity Link to the inclusivity rules https://source.android.com/setup/contribute/respectful-code Bug: b/162834212 Bug: chromium:1097198 Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor Black <vantablack@google.com>
Jamie Madill f0b0e3e8 2020-09-22T19:35:58 Suppress two more compute shader tests. Failing due to test ordering on Linux. Likely a driver bug that's already fixed in ToT Mesa. ComputeShaderTest.DispatchDrawDrawDispatch/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDrawPreserve/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I857ef3c7ba5d97f7c619ebe37aec1b5e188a2ffd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424682 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 566821cb 2020-09-21T23:57:13 Suppress 3 more Intel/GL/Compute shader fails. Happen when run in different orders. This time with a test variation with 2 shards instead of 4. ComputeShaderTest.DrawTexture1DispatchTexture2/ES3_1_OpenGL ComputeShaderTest.UniformBuffer/ES3_1_OpenGL ComputeShaderTest.BindImageTextureWithMixTextureTypes/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: Iddec2b795dc380e29a0124195491fcf6ec0520bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2423208 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a87964cd 2020-09-20T21:59:23 Suppress Linux GL Compute Tests on Intel. ComputeShaderTest.AtomicFunctionsInNonInitializerSingleAssignment/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsInitializerWithUnsigned/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsNoReturnValue/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithMultipleTypes/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithUnsigned/ES3_1_OpenGL ComputeShaderTest.DispatchDraw/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDispatchDraw/ES3_1_OpenGL ComputeShaderTest.LoadImageThenStore/ES3_1_OpenGL ComputeShaderTest.NonArraySharedVariable/ES3_1_OpenGL ComputeShaderTest.NonStructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.StoreImageThenLoad/ES3_1_OpenGL ComputeShaderTest.StructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.UniformDirty/ES3_1_OpenGL ComputeShaderTest.groupMemoryBarrierAndBarrierTest/ES3_1_OpenGL GLSLTest_ES31.ArraysOfArraysImage/ES3_1_OpenGL GLSLTest_ES31.MixOfAllResources/ES3_1_OpenGL LinkAndRelinkTestES31.RelinkProgramSucceedsFromRenderingToCompute/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I506c931d7e8714e0393fb5a7b9671b2fc74caeee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420332 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi a0d048a4 2020-08-27T12:03:02 Vulkan: Fool-proof usage of GL and VK level indices Using boxed types, this change allows the compiler to catch errors when a level index in one space (e.g. GL) is mistakenly used in another space (e.g. VK). This change uncovered a number of bugs due to such mistakes which are fixed. Mistakes are still possible when the index is explicitly extracted, for example to be given to a Vulkan command, or when it's created, for example when retrieved from gl::ImageIndex::getLevelIndex. Future work can include using gl::LevelIndex in gl::ImageIndex directly to alleviate the latter at least. Bug: angleproject:4880 Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Tim Van Patten 12b6a82e 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present Re-land CL with WebGL fixes: This required some extra pointer checking during validation to handle the fact that a Program and/or ProgramExecutable may not be present when attempting to draw. This isn't an error, just undefined behavior, which we (eventually) treat as a no-op. According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: I70d688bf344a78cf3b4fd66c995ae03ce4b9b807 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185156 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 1ab55d96 2020-05-06T14:45:18 Revert "No-Op draws when no active VS and/or FS is present" This reverts commit a4b506f79e3286ffcf3a5d68f20aa97a63edab8e. Reason for revert: WebGL crash https://bugs.chromium.org/p/angleproject/issues/detail?id=4616 Original change's description: > No-Op draws when no active VS and/or FS is present > > According to the OpenGL ES 3.1 spec: > > 7.3. PROGRAM OBJECTS > If there is no active program for the vertex or fragment shader > stages, the results of vertex and fragment shader execution will > respectively be undefined. However, this is not an error. > > To handle this, if no VS or FS is present in the active Program/PPO, > we will no-op the draw command. > > Bug: angleproject:3570 > Test: KHR-GLES31.core.sepshaderobjs.StateInteraction > Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com Change-Id: Ia24c4156ff7779b69c1f3f705f1a91cbb1c9684c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3570 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2184849 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten a4b506f7 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Yuly Novikov cb7e7387 2020-03-20T22:15:39 Remove 32-bit Subzero GLES31 SwANGLE suppressions Remaining Windows crashes fixed by https://swiftshader-review.googlesource.com/c/SwiftShader/+/42608 Bug: angleproject:4482 Change-Id: If1d6b6c4bd172c36108d31e01f561e001f49683f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113716 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 0e069b42 2020-03-19T21:40:51 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero only on Windows Linux 32-bit crashes were fixed. Bug: angleproject:4482 Change-Id: I3efd7c760dfec1f8b909eee2ed84f5f9ebc33c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111970 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov cb9a86a9 2020-03-15T14:24:32 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero. Started with https://swiftshader-review.googlesource.com/c/SwiftShader/+/42108 Bug: angleproject:4482 Change-Id: I48effe26aa7ce1b574f9df8ad9c3f560cb599cf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104406 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov d5861a68 2020-02-13T15:46:49 Fix ASAN errors in end2end tests. 2 minor issues of reading from uninitialized memory in tests. Removes the suppressions from the fixed tests. Bug: chromium:1029378 Change-Id: I466ce231cfed1ce53a60732706c05b778b096805 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055649 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 788fa360 2020-02-10T14:07:12 Suppress two failing NVIDIA D3D11 tests. Bug: angleproject:4391 Bug: angleproject:4392 Change-Id: I81cbf261cf206cd2d38cff93d16056c21bf78557 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2047416 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tibor Dusnoki 4546c5ce 2020-01-31T15:05:35 Skip failing end2end tests on Windows on ARM There are multiple failing tests on Windows on ARM which are related to drawing differences. They seem to be similar to an already reported issue (anglebug.com/3748). Bug: angleproject:4356 Bug: angleproject:4357 Change-Id: Ide5cc2e6f42d4c4b6fb88352833d20e517005c14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033067 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c73475fb 2020-01-29T11:37:05 Vulkan: Fix UtilsVk dirtying driver uniforms descriptor set binding Most UtilsVk functions bind a descriptor set to index 0 (same as driver uniforms). If that happens to close a render pass, all is well as starting a new render pass ensures all descriptor sets are rebound. However, if the render pass is not closed, or if a dispatch call is issued (which never rebinds descriptor sets if not explicitly necessary), then the driver uniforms descriptor set may end up never rebound, causing a validation error (and possible crash or corruption). This change makes sure that UtilsVk notifies the context when it binds a descriptor set. The context then dirties the driver uniforms binding as appropriate. Bug: angleproject:4272 Change-Id: Ief20c7884fbe39712f844247489812afc70b30a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2027938 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis bc82fb14 2019-11-28T16:58:19 Suppress failing end2end tests for ASAN builds GLSLTest_ES31.StructArraySample and ComputeShaderTest.DispatchComputeIndirect both hit stack-buffer-overflow errors with ASAN enabled, using the vulkan backend. Right now ASAN is only tested on Mac, so these are only hit when Mac is using swiftshader-vulkan. Bug: 1029378 Change-Id: Ie590f73c29be44f683fd47fe4da139e1b5f96289 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1943408 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 88752889 2019-11-20T14:09:52 Vulkan: Fix barriers w.r.t sampled->storage image update df415528411f97454e765ff6a83ed1cbc90a7d13 implemented a feature where images are not created with the storage flag until needed. This is a necessary optimization. There were a few misuses of the BufferHelper::onRead/Write helpers that set up the appropriate barriers that this change fixes. Bug: angleproject:3816 Change-Id: I7e62d98b7325f938152a1972f4ebee083ed319c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924989 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Xinyi He <xinyi.he@arm.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Xinyi He 4c7db77e 2019-10-31T15:42:31 Vulkan: Set limitation on maxComputeWorkGroupCount According to Table 20.45 and Chapter 17 in the ES 3.1 spec, MAX_COMPUTE_WORK_GROUP_COUNT is get as a GLint by using GetIntegeri_v. However, it is an unsigned integer in the Vulkan. It needs to set limitation on maxComputeWorkGroupCount[] during translating. 1. Change the data type to GLint stored in Caps. 2. Ensure that the limitation is set during initialization. 3. Add workaround for angleproject:4120 Bug: angleproject:4066 Change-Id: I1659ba1d560e30b9599cace0feeab8a18890c3ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1890586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis c1776c61 2019-11-13T11:36:35 Vulkan:Add Swiftshader configs Add Swiftshader configs to existing test instantiation macros for all ESX variants. This causes Swiftshader to be used to run end2end tests. Added detection code to know when tests are running on Swiftshader and skipping a number of fails initially. Note that when running ANGLE end2end tests within Chromium build on Win32 bots there were crashes with Swiftshader config for tests that should have been skipped. Due to this, just skipping Swiftshader configs on Win32 for now. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 1a01b4b3 2019-11-11T16:41:07 Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Sunny Sun df415528 2019-10-24T09:22:39 Vulkan: Enable VK_IMAGE_USAGE_STORAGE_BIT when it is needed VK_IMAGE_USAGE_STORAGE_BIT is always enabled for vkImage, this increases memory bandwidth in some platforms. This CL changes the behavior to enable VK_IMAGE_USAGE_STORAGE_BIT when necessary. Bug: angleproject:3904 Test: angle_end2end_tests Test: angle_deqp_gles2_tests Change-Id: I8ffd37efa8d99d04328fa6232de0755be3273d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857799 Commit-Queue: Sunny Sun <sunny.sun@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop d192e933 2019-09-27T10:27:10 Vulkan: Support binding texture levels as a rendertarget This CL refactors how TextureVk handles rendertargets. It removes the single rendertarget that previously supported 2D, and expands the layer/level list of rendertargets to handle all cases. Bug: angleproject:3184 Bug: angleproject:3996 Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
jchen10 8896e18e 2019-10-08T16:07:52 Fix the missing global memory barriers This adds the transtlations of GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, and GL_FRAMEBUFEER_BARRIER_BIT to the vulkan backend. Bug: angleproject:3934 Change-Id: I2bd86a16b461cf7dc01d0d4386f49365a5292446 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1847172 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 1d02157e 2019-09-24T10:54:40 Only enable shader array size restrictions for HLSL Shader arrays are currently restricted to 64K entries for all translator back ends. This is being changed to just HLSL, since the other back ends appear to have support for larger sizes. Bug: angleproject:3865 Test: dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large Test: dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large Test: ComputeShaderTest.VeryLargeArrayInsideFunction/* Change-Id: I9a9d1322e24b3206debdea6a3fd517b4d6869ed9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821943 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Ian Elliott fd092e85 2019-10-02T13:19:00 Vulkan: Point end2end failure at correct bug The ComputeShaderTest.BindImageTextureWithOneLayerTexture3D/ES3_1_Vulkan test is failing because of the previously-reported angleproject:3886. Switching the comment to so indicate. Bug: angleproject:3188 Bug: angleproject:3886 Change-Id: Ib62316dcf3935f96bdcab701e8fdb6042a1ab859 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834837 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Geoff Lang 4671fee9 2019-10-01T12:28:25 Don't expose CHROMIUM_color_buffer_float_rgb[a] in ES3.0+ These extensions are superseded by EXT_color_buffer_float and not needed to support WebGL2. Allowing them to expose rendering to RGB[A]32F when EXT_color_buffer_float is not supported causes dEQP failures. BUG=angleproject:3939 Change-Id: Ib50a061526f29fc0628e732123c04a22800345dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832525 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop 988f7170 2019-09-30T15:52:37 Vulkan: Base/max level fixes and cleanup This CL cleans up references to base/max level bug and fixes one lingering issue regarding special handling of depth/z for arrayed surfaces. Bug: angleproject:3148 Bug: angleproject:3184 Bug: angleproject:3948 Bug: angleproject:3949 Bug: angleproject:3950 Test: dEQP-GLES3.functional.texture.mipmap.*base_level* Test: dEQP-GLES3.functional.texture.mipmap.*max_level* Test: Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions Change-Id: Iad72005a111507c50b8be9726adc32285bbae52b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832757 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 6d625bfe 2019-09-23T20:05:29 Skip ComputeShaderTest.UniformDirty on Linux Intel Vulkan Flaky on Linux FYI Release (Intel HD 630) bot. Bug: angleproject:3934 Change-Id: Ia3092e9c740d0052e106d464c59ceac63d4e434e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1820085 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez 91180c48 2019-09-02T14:33:11 Also skip ComputeShaderTest.UniformDirty/ES3_1_Vulkan on Win/NVIDIA The test is failing since the suppression was lifted. BUG=angleproject:3879 Change-Id: Ic2d45db7f7e2388c0c0040183c8760ee6a8fcb08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778863 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shahbaz Youssefi 912e52d8 2019-08-23T00:25:09 Vulkan: Storage image support Image bindings are placed after atomic counters in the "resources" descriptor set. There are two issues yet to be addressed: - GL can create a 2D (array) view of a 3D image, but this is not allowed in Vulkan. If this cannot be made possible, emulation needs to be done. https://github.com/KhronosGroup/Vulkan-Docs/issues/1033 - GL can create an image view of a texture with a different format and have the data reinterpreted. This is not currently done. Bug: angleproject:3563 Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Sami Väisänen 68c4fec0 2019-08-23T09:48:41 Add AtomicCounterIncrement test case Add AtomicCounterIncrement test case. BUG=angleproject:3246 Change-Id: I6e74f349b758c3ae9fcb44a14e70d36495406dfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768017 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis a9389dfe 2019-08-23T15:22:35 Revert "Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA" This reverts commit aac491fcdb31b7cea6d60db8787531b3acc87cd0. Reason for revert: This test is still failing on the Win7 NVIDIA bots: https://ci.chromium.org/p/chromium/builders/ci/Win7%20FYI%20Release%20%28NVIDIA%29/6206 https://ci.chromium.org/p/chromium/builders/ci/Win7%20FYI%20x64%20Release%20%28NVIDIA%29/6261 Original change's description: > Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA > > Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA. > > BUG=angleproject:2280 > > Change-Id: I9ea72939cd0f828295bb694c9d3515ef554c9a36 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763948 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=kkinnunen@nvidia.com,jmadill@chromium.org,svaisanen@nvidia.com Change-Id: Ib7802e66b68419f7aa3dabf3a308811d36c52ff2 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2280 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769076 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Sami Väisänen aac491fc 2019-08-21T13:21:52 Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA Remove skipping of groupMemoryBarrierAndBarrierTest on NVIDIA. BUG=angleproject:2280 Change-Id: I9ea72939cd0f828295bb694c9d3515ef554c9a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1763948 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao eb06814d 2019-07-03T17:17:45 Correct barriers of glMemoryBarrier in test cases Some test cases use wrong barriers when calling glMemoryBarrier. Bug: angleproject:2280 Change-Id: I0750c1eba84ed8af32091f7ecd5bdbd2b32fd397 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687591 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Shahbaz Youssefi 2e43b0f5 2019-07-11T17:09:54 Vulkan: Implement memory barriers Bug: angleproject:3574 Change-Id: I13d8f4fcd6f1bf9bf3496c91c2c697076e2491bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699005 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Qin Jiajia 96682377 2019-07-08T11:06:27 Fix the RTV and SRV conflict This change fixes below error: Message 0: ID3D11DeviceContext::CSSetShaderResources: Resource being set to CS shader resource slot 0 is still bound on output! Forcing to NULL. Bug: angleproject:3658 Change-Id: I72d656cf61ffb7c39660c019eab980c39eafb70f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688307 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Yuly Novikov 383d1209 2019-07-02T20:57:24 Skip ComputeShaderTest.ImageAtomicCounterBuffer on Win NVIDIA GL. Bug: angleproject:3636 Change-Id: If106efa79967fa88d2c67feb7f07309e613ab989 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1686740 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Anders Leino 1245f078 2019-06-25T13:51:29 Use D3D11 GetDimensions driver workaround for dynamic images Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects the implementation of the imageSize function in the D3D11 backend. Bug: angleproject:3100 Change-Id: I1e48f5df5e40caf49a4d07662aec587e98cf8388 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 3b225597 2019-06-17T14:18:06 Fix the DispatchCompute error The error happens when a RWTexture is used in shader. However, there is no resource binding to it. We should clear the corresponding UAV in case the previous view type is a bufer not a texture. Meanwhile, this patch removes clearSRVs/clearUAVs since we use unsetConflictingSRVs/unsetConflictingUAVs to do the similar thing. Bug: angleproject:3512, angleproject:3548 Change-Id: I01752bb9bc6aca5b767599639c4dc613b4e2e2d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1662017 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Stephen Martinis 88e03221 2019-05-31T12:06:28 Unset conflicting SRVs and UAVs D3D11 cannot allow the same (sub)-resource bound as both a SRV and an UAV at the same time. Unset conflicting SRVs and UVAs between render pipeline and compute pipeline. Bug: angleproject:3152 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I9cb8b902edbf987166a57af314af6b21a6874998 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1576504 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Kenneth Russell 6064e6ab 2019-06-11T04:01:12 Reland "Temporarily disable creating D3D debug device." This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2. Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 . Original change's description: > Revert "Temporarily disable creating D3D debug device." > > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. > > Reason for revert: Seems like flakiness is not related. > > Suppress D3D11 test failures uncovered by re-enabling D3D debug device: > ComputeShaderTest.DispatchCompute > Texture2DTestES3.TextureImplPropogatesDirtyBits > D3DTextureTestMS.* > > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages > to clear reported messages, otherwise the failures are also reported > for tests following the one with the actual failure. > > Original change's description: > > Temporarily disable creating D3D debug device. > > > > To diagnose whether Windows Intel end2end tests flakiness > > is related to creating debug device and new version of Windows SDK. > > > > Bug: angleproject:3153 > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > Bug: angleproject:3153, angleproject:3493 > Bug: angleproject:3501, angleproject:3512, angleproject:3513 > > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Yuly Novikov 28394c22 2019-02-21T03:24:58 Revert "Temporarily disable creating D3D debug device." This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. Reason for revert: Seems like flakiness is not related. Suppress D3D11 test failures uncovered by re-enabling D3D debug device: ComputeShaderTest.DispatchCompute Texture2DTestES3.TextureImplPropogatesDirtyBits D3DTextureTestMS.* Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages to clear reported messages, otherwise the failures are also reported for tests following the one with the actual failure. Original change's description: > Temporarily disable creating D3D debug device. > > To diagnose whether Windows Intel end2end tests flakiness > is related to creating debug device and new version of Windows SDK. > > Bug: angleproject:3153 > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: angleproject:3153, angleproject:3493 Bug: angleproject:3501, angleproject:3512, angleproject:3513 Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Qin Jiajia 311e8086 2019-05-15T13:25:56 Do struct mapping under conditions Struct mapping consumes lots of time when the array lengh is very large. And it's done unconditionally. This CL does struct mapping only if it's a struct assignment or passing the struct to a function. In the next step, we can use a function to do struct mapping instead of struct array initialization. Bug: angleproject:2967 Change-Id: Ie5a74fa05dbc0255ad664d6265dbb880a624f01e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612978 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Xinghua Cao 1b0acbb5 2019-04-23T15:17:56 Add cases with multiple draws and dispatches D3D11 cannot allow the same (sub)-resource bound as both a SRV and an UAV at the same time. If render pipline and compute pipeline access the same texture, must unset conflicting SRVs and UAVs before drawing and dispatching on D3D backend. Currently, these cases could not pass on D3D11 backend. Bug: angleproject:3152 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I3ed19d7586625aac7fe9f46f86341d136d148019 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578131 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
jchen10 82bcffa7 2019-04-17T10:45:25 Disable parallel compile for d3d11 compute To observe whether the flaky issues still show up with the feature disabled. Bug: angleproject:3349 Change-Id: I0eae861ad76212fb4a65b57c1e1b5e8c583d6a3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571027 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Corentin Wallez e02ad4d3 2019-04-16T14:12:37 Suppress tests crashing on teardown on Win Intel D3D11 BUG=angleproject:3349 Change-Id: Ib86f8b87d719919c980240d3220521a3c7f8a942 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1569466 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia 9b050f84 2019-03-01T13:31:14 Fix that 0 is a valid memory barrier Bug: angleproject:2280 Change-Id: Iad82d5838a7efdb6f6287aafb9ab980e9e86468d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1496017 Reviewed-by: Jamie Madill (use @chromium please) <jmadill@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Qin Jiajia c9bc33cf 2019-03-04T17:31:05 Disable the initialization of shared memory This patch disables the initialization of shared memory for d3d backend. The initialization of shared memory is very slow and may produce incorrect behavior for some compute shaders on d3d backend. Bug: angleproject:3226 Change-Id: I41f0f061a5611c52af7667f23938fa48819906b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1498385 Reviewed-by: Jamie Madill (use @chromium please) <jmadill@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Qin Jiajia 49c9dfe3 2018-12-29T16:48:20 Fix the SSBO sync bug in two dispatch calls We should make sure that the raw buffer is the latest buffer before each dispatch call since the dispatch itself can update the raw buffer content. Bug: angleproject:3037 Change-Id: I75dddfd3e57b3c9cbcc58c02ed057c66cc8e1785 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1392379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Xinghua Cao 794364eb 2019-01-17T17:54:29 Add test cases of image built-in functions Add test cases that image accesses a mipmap level of texture, meanwhile exposes two driver bugs. Bug: angleproject:1987 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I4c43cdb97de8223d5e9af3757f41eb01eac81d0a Reviewed-on: https://chromium-review.googlesource.com/c/1415727 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 94d8a9a4 2019-01-17T08:47:57 ES31: Enable several SSBO end2end tests on D3D11 This patch enables several SSBO tests on D3D11 in ANGLE end2end tests. Bug: angleproject:1951 Change-Id: I1ba78133e5bbe581e8330c1c43755c174e28bf39 Reviewed-on: https://chromium-review.googlesource.com/c/1415721 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Xinghua Cao f3179a6a 2018-07-12T16:22:06 ES31: Implement bindImageTexture binds a single layer on D3D backend Dynamically generate image2D variables' declaration and function definition in libANGLE. Bug: angleproject:1987 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159 Reviewed-on: https://chromium-review.googlesource.com/c/1142885 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao c5117571 2018-12-28T15:56:41 Add test case for storage buffer When storage buffer bound is unchanged and shader writes it, buffer content should also be updated. Currently, this case cannot work normally on D3D backend. Bug: angleproject:2814 TEST=angle_end2end_tests.ComputeShaderTest.StorageBufferBoundUnchanged Change-Id: I6f25b7eac84c44392befaca61a33bdf2457f29f9 Reviewed-on: https://chromium-review.googlesource.com/c/1391880 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 84412860 2018-12-21T17:41:24 Set dirty for uniform on D3D backend When uniform's value had been updated, set dirty and update its content on D3D backend. Bug: angleproject:2814 TEST=angle_end2end_tests.ComputeShaderTest .UniformDirty/ES3_1_D3D11 dEQP.GLES31/functional_image_load_store_cube* dEQP.GLES31/functional_image_load_store_3d* dEQP.GLES31/functional_image_load_store_2d_array* Change-Id: Ic135c140559925fe33790475d03dc608afa92384 Reviewed-on: https://chromium-review.googlesource.com/c/1387967 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Xinghua Cao 0d218da4 2018-12-17T11:53:52 Specify texture LOD in compute shader on D3D backend D3D does not define LOD in compute shader, so Sample() is not supported, try to use SampleLevel(). Bug: angleproject:2756 TEST=angle_end2end_tests.ComputeShaderTest .TextureFunction/ES3_1_D3D11 dEQP.GLES31/functional_image_load_store_2d_store* Change-Id: I63e707d2b56e807cfe766cc21bc6b0819982ce80 Reviewed-on: https://chromium-review.googlesource.com/c/1379672 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 cd47a379 2018-11-11T11:08:16 Add SH_INIT_SHARED_VARIABLES flag This option is used to initialize shared variables to zero at the beginning of shader execution to avoid compute shaders being able to read undefined values that could be coming from another webpage or application. It's implemented by declaring variables with initial value for HLSL. For GLSL, it's not allowed to use declaraction initializer for shared variables, so we need to explicitly assign them to zero at the beginning of main(). This implementation is only for HLSL. Bug: chromium:898030 Change-Id: Ic5906500bf4a35cd9a071923f82f32c5e2991be3 Reviewed-on: https://chromium-review.googlesource.com/c/1330310 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 6d765b07 2018-09-28T14:16:06 ES31: Fix some bugs in ShaderStorageBlockOutputHLSL When EOpIndexDirect/EOpIndexIndirect/EOpIndexDirectStruct/TIntermSwizzle appear in [] in ssbo access chain, we should transfer the process of them to OutputHLSL. For example: instance.v[gl_GlobalInvocationID.x] = data; // becomes float_Store(dx_instance, 0 + 16 * gl_GlobalInvocationID.x, _data); instance.v[s.index[0].x] = data; // becomes float_Store(dx_instance, 0 + 16 * _s.index[0].x, _data); Bug: angleproject:1951 Change-Id: I333e238400a10a799a6294f8759cf9c4ef2451c8 Reviewed-on: https://chromium-review.googlesource.com/c/1250661 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Bryan Bernhart c55aefe3 2018-08-28T19:59:00 ES31: Support atomic functions on D3D11 - Part III This patch is the third one to support atomic functions on D3D11. In this patch we enable support for atomic function returns outside of assignments (e.g. part of arithmetic operations or to index into arrays) and when used directly initialize a variable. Note that we are still missing the functionality to be tag loops with [allow_uav_condition] as required by InterlockedCompareExchange. BUG=angleproject:2682 TEST=angle_end2end_tests Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1 Reviewed-on: https://chromium-review.googlesource.com/1208317 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
jchen10 95277a30 2018-09-06T20:12:56 ES31: Add DispatchComputeIndirect support for D3D11 BUG=angleproject:2270 TEST=angle_end2end_tests.ComputeShaderTest.DispatchComputeIndirect/ES3_1_D3D11 Change-Id: I29bd888ce1e7e3e09b5635699a36164cd97cd7de Reviewed-on: https://chromium-review.googlesource.com/1209563 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Qin Jiajia a735ee2f 2018-05-18T13:29:09 ES31: Support shader storage block in D3D11 compiler - Part1 This patch is the first step to implement a basic skeleton to translate shader storage block to HLSL RWByteAddressBuffer. In GLSL each shader storage block is just one structured block and in API side it corresponds to a buffer range where stores the whole structure. RWStructuredBuffer is an array-like object and can have many structured elements. The structured element doesn't support unsized array and also have a small limitation on the element size. So we choose RWByteAddressBuffer as the counterpart of shader storage block in HLSL. Due to RWByteAddressBuffer does not support using an index to reference a specific location, we must use Load and Store to process the read/write operation of a buffer variable. Moreover, in the compiler tree, since we can't use variable name to get the resource value in RWByteAddressBuffer, we have to calculate the offset of buffer variable in a shader storage block, then call the corresponding wrapper function to get the right value. In this patch, we only process below situations: assign_to_ssbo := ssbo_access_chain = expr_no_ssbo; assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain; The translation is like below: // GLSL #version 310 es layout(local_size_x=8) in; layout(std140, binding = 0) buffer blockA { float f[8]; } instanceA; layout(std140, binding = 1) buffer blockB { float f[8]; }; void main() { float data = instanceA.f[gl_LocalInvocationIndex]; f[gl_LocalInvocationIndex] = data; } // HLSL RWByteAddressBuffer _instanceA: register(u0); RWByteAddressBuffer _blockB: register(u1); float float_Load(RWByteAddressBuffer buffer, uint loc) { float result = asfloat(buffer.Load(loc)); return result; } void float_Store(RWByteAddressBuffer buffer, uint loc, float value) { buffer.Store(loc, asuint(value)); } void gl_main() { float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex); float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data); } We will do below things in the following patches: 1. Modify the intermediate tree to flatten all ssbo usages to: assign_to_ssbo := ssbo_access_chain = expr_no_ssbo; assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain; e.g. intanceA.a +=1; ->tmp = intanceA.a; intanceA.a = tmp + 1; while(++instanceA.a < 16) { } -> int PreIncrement(out int a) { a += 1; return a; } tmp = instanceA.a; while(PreIncrement(tmp) < 16) { instanceA.a = tmp } 2. Add offset calculation for structure and array of arrays. TODOs have been marked in the corresponding places in this patch. 3. Improve helper functions so that they can process all possible types. TODOs have been marked in the corresponding places in this patch. 4. Process the swizzle situation. TODOs have been marked in the corresponding places in this patch. A possible method is to extend current helper functions like below: *_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset) Bug: angleproject:1951 Test: angle_end2end_tests Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b Reviewed-on: https://chromium-review.googlesource.com/848215 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Qin Jiajia 155bfd11 2018-08-31T17:27:10 Fix that same resource is bound on SRV and UAV simultaneously This change makes sure that resource being set to UnorderedAccessView slot is not bound on ShaderResourceView and resource being set to shader resource slot is not bound on UnorderedAccessView. Bug: angleproject:2768 Change-Id: I52fc5bf5e76ccf8be61c59b2195459728f95e536 Reviewed-on: https://chromium-review.googlesource.com/1201324 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Xinghua Cao 913ff54d 2018-08-07T15:14:05 ES31: support compute shader uniform buffer on D3D backend BUG=angleproject:2759 TEST=angle_end2end_tests.ComputeShaderTest.UniformBuffer/ES3_1_D3D11 Change-Id: I92326c3a84f13b364aed0daf567b68f8a411ed2b Reviewed-on: https://chromium-review.googlesource.com/1164843 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>