|
14a26aea
|
2017-07-24T15:56:29
|
|
Disallow indirect draw calls for multi-view framebuffers
According to the ANGLE_multiview spec indirect draw calls
must generate an INVALID_OPERATION error if the number of
views in the active draw framebuffer is greater than 1.
The patch addresses this by extending the indirect draw call
validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ic30ef9a0eabba454aeea6176df1be8bd2ccd9783
Reviewed-on: https://chromium-review.googlesource.com/583027
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
26cf35a8
|
2017-07-26T11:01:02
|
|
Revert "Fix BlitFramebuffer validation for BGRA sources and targets."
This reverts commit 17d270311efcd8c72f251a67e726518278e81c26.
Reason for revert:
- New test fails on NVIDIA and AMD on Windows when using the backbuffer FAST_PATH.
- SetUp code ASSERT_GL_NO_ERROR (line 269) but a GL error happens on all Windows and Linux Intel OpenGL.
Original change's description:
> Fix BlitFramebuffer validation for BGRA sources and targets.
>
> It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and
> destinations when resolving multisampled renderbuffers. Expand
> BlitFramebuffer's validation to handle this case.
>
> Work around a bug in macOS' OpenGL driver querying the number of
> samples for GL_BGRA8.
>
> Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work
> around an error generated on macOS when querying
> GL_MAX_VARYING_COMPONENTS.
>
> Expand the BlitFramebuffer tests to cover these cases and start
> running them on the OpenGL backend.
>
> BUG=angleproject:891
>
> Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b
> Reviewed-on: https://chromium-review.googlesource.com/582268
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org
Change-Id: I220bc482194cf7fad5e7e732a6d043ce0d504d79
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:891
Reviewed-on: https://chromium-review.googlesource.com/586428
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
17d27031
|
2017-07-21T16:38:44
|
|
Fix BlitFramebuffer validation for BGRA sources and targets.
It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and
destinations when resolving multisampled renderbuffers. Expand
BlitFramebuffer's validation to handle this case.
Work around a bug in macOS' OpenGL driver querying the number of
samples for GL_BGRA8.
Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work
around an error generated on macOS when querying
GL_MAX_VARYING_COMPONENTS.
Expand the BlitFramebuffer tests to cover these cases and start
running them on the OpenGL backend.
BUG=angleproject:891
Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b
Reviewed-on: https://chromium-review.googlesource.com/582268
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cab92ee4
|
2017-07-19T17:32:07
|
|
Fix WebGL validation of characters in shader source strings.
Shader source strings are allowed invalid ESSL characters when they are in
comments. Added a simple comment parser to determine which characters
should be validated.
BUG=angleproject:2093
Change-Id: If78a4ecbd61f1700fc18dcb844f3de03314a6a39
Reviewed-on: https://chromium-review.googlesource.com/578567
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9bc9a321
|
2017-07-21T14:28:17
|
|
Integrate multiview state in FBO completeness check
The patch extends the FBO completeness validation to include the
multiview state members according to the ANGLE_multiview specification.
It also changes the numViews in FramebufferAttachment to be consistently
of type GLsizei instead of GLint.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ibe550ba03204d808d96a4edf4807c68421aa1158
Reviewed-on: https://chromium-review.googlesource.com/581193
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
590f6235
|
2017-07-21T11:10:26
|
|
Fix getting temporary id in RewriteDoWhile
There's been a long-standing bug in RewriteDoWhile where it would only
call nextTemporaryId() after it had created the temporary variable.
This escalated into a null pointer dereference in the recent symbol
table refactoring, and initializing the traverser with the symbol
table was also missing.
BUG=chromium:747244
TEST=angle_unittests
Change-Id: I8987a609bb5d7d49e3c3e284fc42a2e53e38dafa
Reviewed-on: https://chromium-review.googlesource.com/580887
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d2391983
|
2017-07-20T16:26:01
|
|
Skip the RGBTextureTest.SRGB[A]Validation test on Ozone.
Many of the other tests in this file are already skipped on this platform but
now that GL driver errors cause tests to fail, these tests that previously
did not verify their results started to fail.
Change-Id: I0d5c88289de42464ae56ac7238c26b384819fe02
Reviewed-on: https://chromium-review.googlesource.com/580255
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b9c53d8d
|
2017-07-19T18:55:16
|
|
Remove FormatString
And the global static it uses.
BUG=angleproject:1644
Change-Id: I6c8b186ef0dce83fe64620729af4d87ea81c77f5
Reviewed-on: https://chromium-review.googlesource.com/577922
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
34d2007f
|
2017-07-18T20:07:18
|
|
Fix exposing internal shader interface variables
Don't expose internal variables in the shader translator interface.
This affects the ViewID_OVR varying needed for instanced multiview,
which is so far the only variable of this kind.
This fixes the translator trying to add initialization for internal
variables in initializeOutputVariables. Since they are variables added
by ANGLE, they should never need extra initialization.
BUG=angleproject:2112
TEST=angle_unittests
Change-Id: I93ee2956c8180053806ce450d93f162f78a45d8f
Reviewed-on: https://chromium-review.googlesource.com/579050
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5dae57b0
|
2017-07-14T16:15:55
|
|
Save side-by-side function arguments into attachment's state
Handle glFramebufferTextureMultiviewSideBySideANGLE calls by saving the
arguments into the attachment's state.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Idc5441d673b48640f47415b07b2854fbdf566c8d
Reviewed-on: https://chromium-review.googlesource.com/574915
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
137032d9
|
2017-07-13T10:11:12
|
|
Validate ANGLE_multiview end-points
The patch adds validation for the ANGLE_multiview end-points
and propagates the calls to the unimplemented stubs in Context.
The patch also removes the
glFramebufferTextureMultiviewSideBySideRobustANGLE end-point
because the size of the viewport offsets buffer can trivially
be computed from the number of views.
BUG=angleproject:2062
Change-Id: I9a10bc00c19825e586d3df2750fabea4daf5ef8f
Reviewed-on: https://chromium-review.googlesource.com/573861
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
222c517f
|
2017-07-19T16:15:42
|
|
Control Debug layers in ANGLE_platform_angle.
Debug layers seem to be a universal thing among functional back-ends.
D3D, OpenGL and Vulkan all need some kind of controls for debugging,
so it seems to make sense to make this control part of the base
extension.
Default the extension to EGL_DONT_CARE, which allows the back-end to
have a lot of flexibility in terms of implementation.
Also enable the extension in the D3D11 and OpenGL back-ends, and set
the extension to enabled for angle_end2end_tests.
Remove EGLVulkanEXTTest since it no longer tests anything not tested
in the base ANGLETest class.
BUG=angleproject:2086
Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
Reviewed-on: https://chromium-review.googlesource.com/578369
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ab918821
|
2017-07-14T17:03:42
|
|
Clamp point size to maximum point size from the API on NVIDIA
NVIDIA OpenGL drivers have a bug where the point size range is being
reported incorrectly - it appears the core GL driver incorrectly gives
the range for smooth points, when it should be giving the range for
aliased points. Clamp the actual point size to the maximum point size
reported from the API so that the GLES spec is followed.
The same workaround seems to be necessary also on Android. The issue
was revealed by the trybots, and has not been fully diagnosed though.
The newly added test fails on AMD OpenGL.
As a part of this change, the existing tests in PointSpritesTest are
refactored to use gl_raii.
BUG=chromium:740560
TEST=angle_end2end_tests
Change-Id: Ic4a66c9ea16f5ae76beb3bb6577716d10c3b226e
Reviewed-on: https://chromium-review.googlesource.com/574598
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3860b6c0
|
2017-07-19T16:17:24
|
|
Fix arrays of structs containing samplers as parameters on HLSL
In HLSL output, samplers are never passed to functions as arrays, but
rather sampler array arguments are expanded into single sampler and/or
texture arguments. This applies also when the samplers were inside
arrays of structs in the original source.
BUG=angleproject:2103
TEST=angle_end2end_tests
Change-Id: Ib1fcba0c0ab3da592d15272eb56a03c3e536f349
Reviewed-on: https://chromium-review.googlesource.com/576041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
191381fd
|
2017-04-11T13:59:04
|
|
ES31: Add glGetProgramResourceLocation API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTestES31.*
Change-Id: I5128cda43b0d9176c910b036cdc76bf37757670e
Reviewed-on: https://chromium-review.googlesource.com/474212
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24fe74c1
|
2017-07-06T16:56:50
|
|
ES31: Query multisampled texture binding id
Add GL_TEXTURE_BINDING_2D_MULTISAMPLE option to State.cpp to
query binding id of GL_TEXTURE_2D_MULTISAMPLE.
BUG=angleproject:1590
TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_*
Change-Id: I86b24f00ac4e75eb0e2986f7cf2eb108aae14674
Reviewed-on: https://chromium-review.googlesource.com/561196
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e5285d29
|
2017-07-14T16:23:53
|
|
Handle ANGLE_multiview state queries
The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv
logic to handle the new tokens from the ANGLE_multiview extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d
Reviewed-on: https://chromium-review.googlesource.com/573780
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
dde78e8c
|
2017-05-22T14:13:27
|
|
ES31: Implement Vertex Attrib Binding on OpenGL
This patch intends to implement Vertex Attrib Binding on OpenGL
back-ends:
1. Add supports for updating vertex attributes by Vertex Attrib
Binding APIs.
2. Refactor the process of updating vertex attribtues in class
VertexArray to make it easier to implement this feature.
BUG=angleproject:1593
TEST=dEQP-GLES31.functional.vertex_attribute_binding.*
Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2
Reviewed-on: https://chromium-review.googlesource.com/510251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ffb35f64
|
2017-07-14T18:01:07
|
|
Fix broadcasting gl_FragColor at the end of main
Previously, the broadcast step would not get run in case the main()
function returned before reaching its end. Now the broadcast step is
put in a separate function that wraps main() if needed, so that it
gets run even if the main() function in the original shader source
returns in the middle.
DrawBuffersTest is refactored to use ANGLETest::drawQuad() instead of
calling glDrawArrays directly.
BUG=angleproject:2109
TEST=WebGL conformance tests, angle_end2end_tests
Change-Id: Id5f05094e816df03bc9c8ca62b60de914072682c
Reviewed-on: https://chromium-review.googlesource.com/574597
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3e5695d1
|
2017-07-17T15:21:14
|
|
Fix standalone OSX warnings
BUG=
Change-Id: I447900488559622108c0da12a352c88218f9ddc6
Reviewed-on: https://chromium-review.googlesource.com/575201
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4cff8d62
|
2017-07-06T14:54:09
|
|
ES31: TexParameter{if} validation for TEXTURE_2D_MULTISAMPLE on OpenGL
When setting parameters by TexParameter{if} for TEXTURE_2D_MULTISAMPLE,
an INVALID_ENUM error is generated if target is TEXTURE_2D_MULTISAMPLE,
and pname is any sampler state from table 20.11. An INVALID_OPERATION
error is generated if target is TEXTURE_2D_MULTISAMPLE, and pname
TEXTURE_BASE_LEVEL is set to a value other than zero.
BUG=angleproject:1590
TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.texture*
Change-Id: I5d71731c11fb6e114a57e753e439e180695a7c79
Reviewed-on: https://chromium-review.googlesource.com/560607
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
daaff1cc
|
2017-07-05T18:03:26
|
|
Set correct symbol ids when referring to GLSL built-ins
The symbol ids are fetched from the symbol table. A new utility
function is added to make this more convenient.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: I780430e3386f6599503d8290c568ca9bc9cad147
Reviewed-on: https://chromium-review.googlesource.com/559535
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a0016b7f
|
2017-07-14T14:30:46
|
|
Check depth-stencil attachment sample count.
Currently we would only check for the color attachment sample count,
which could return incorrect results for depth or stencil-only
Framebuffers.
BUG=angleproject:2108
Change-Id: I378349c91c0139ee507d88fa6a36a86234fea0d4
Reviewed-on: https://chromium-review.googlesource.com/571064
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cca63f2e
|
2017-07-14T11:08:41
|
|
Fix compilation error in RobustResourceInitTest.cpp
The patch fixes a compilation bug caused from having local variable
names clash with the variables names from a parent scope.
BUG=angleproject:1815
Change-Id: I3d23faaafdea9be503da99512b204d7a50a3b228
Reviewed-on: https://chromium-review.googlesource.com/571000
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c43be720
|
2017-07-13T16:22:14
|
|
Implement ANGLE_program_cache_control extensions.
This will give the browsers the ability to control the cache size,
query and populate the contents, and trim cache contents on memory
pressure.
BUG=angleproject:1897
Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4
Reviewed-on: https://chromium-review.googlesource.com/563606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bc58515e
|
2017-06-23T15:42:17
|
|
ES31: Add 'buffer' qualifier support in shader
This change added 'buffer' qualifier support in shader which
corresponds to ESSL 3.1 spec, session 4.3.7 'Buffer Variables'.
BUG=angleproject:1951
TEST=angle_unittests:BufferVariablesTest
Change-Id: I2ecb5317d5ea9d378a60b03f86bdae04dbd89e9f
Reviewed-on: https://chromium-review.googlesource.com/534960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c5af8ba6
|
2017-07-11T12:18:31
|
|
D3D11: Make sure to resolve the storage for CopyTexImage3D.
TextureD3D_3D::copySubImage worked around missing functionality in D3D11
for copying a framebuffer directly to a texture storage but didn't handle
the case of a texture storage already existing. This caused the image to
have out-of-date data before the new data was copied into it. Simply copy
the data from the storage back into the image before performing the copy
from the framebuffer and then copy back to the storage afterwards.
TEST=conformance2/textures/misc/copy-texture-image-webgl-specific.html
BUG=angleproject:1815
Change-Id: I308d6a1d3ecbc738f7d0e232bece433e6b353638
Reviewed-on: https://chromium-review.googlesource.com/567199
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d178aa46
|
2017-07-13T14:03:22
|
|
Fix attachment validation bug
Passing COLOR_ATTACHMENTm, where m is greater or equal to
MAX_COLOR_ATTACHMENTS, to a FramebufferTexture* function should
generate an INVALID_OPERATION instead of an INVALID_VALUE error.
BUG=angleproject:2106
TEST=angle_end2end_tests
Change-Id: I99045defcbe5eb2afefac1b45062ee4245f50dd3
Reviewed-on: https://chromium-review.googlesource.com/569966
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
34bc315d
|
2017-03-29T14:56:01
|
|
ES31: Implement multisampled Textures for D3D part.
Implement TexStorage2DMultisample api for d3d part.
BUG=angleproject:1590
TEST=angle_end2end_tests --gtest_filter=TextureMultisampleTest*
TEST=angle_deqp_gles31_tests --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.fbo_*
Change-Id: Icbfba45b9c2965af02b54dd4060b7b49970cb74b
Reviewed-on: https://chromium-review.googlesource.com/457161
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3ec75686
|
2017-07-05T17:02:55
|
|
Collect AST transform utilities to a separate file
Collect static functions that are used to create nodes in AST
transformations into a single file.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I6f87422988fa088f2f4b48986e378a2909705cb7
|
|
84db5733
|
2017-07-13T08:00:02
|
|
Merge "Fix non statically used fragment input structs on HLSL"
|
|
e2a728aa
|
2017-07-12T20:39:35
|
|
Merge "Validate uniforms and attributes name conflicts when linking"
|
|
d5fbb8b0
|
2017-07-12T19:29:47
|
|
Merge "Add tests for the cache control extension."
|
|
caa5cda0
|
2017-06-15T21:14:03
|
|
Validate uniforms and attributes name conflicts when linking
Uniforms and attribute names have global scope, according to:
GLSL 1.017 sections 4.2.6, 4.3.3 and 4.3.4.
Thus, they can't have same names.
BUG=angleproject:2014
Change-Id: Ibeb064aca877e404a67b9e3e9b57a0cc42e86f9f
|
|
9dd5dbd8
|
2017-07-12T16:26:42
|
|
Merge "Link atomic counters to buffers"
|
|
293e114d
|
2017-07-11T13:51:05
|
|
Add tests for the cache control extension.
A first test verifies the validation of the extension, and a second
compiles a simple shader and checks the cache behaviour.
These tests don't currently run since the extension is disabled,
but they will start running as soon as we expose it.
BUG=angleproject:1897
Change-Id: Id4a76b83090712a267576069b711eeee29aa81dd
|
|
1636e1b9
|
2017-07-12T14:29:06
|
|
Merge "D3D11: Clip copy rect to the source framebuffer for copyTexImage3D."
|
|
f69ac0a5
|
2017-07-12T14:18:57
|
|
Merge "Add support for new internalformats in copyTextureCHROMIUM"
|
|
06a06f5e
|
2017-07-12T12:22:15
|
|
Fix non statically used fragment input structs on HLSL
Add static use information to struct fields that mirrors the static
use information on the struct itself. This way dynamically generated
HLSL doesn't need special handling for initializing fragment inputs
if they are structs.
This fixes a problem with the previous code where dynamically
generated HLSL ended up trying to initialize structs that are not
declared in the HLSL output because they were not being referenced.
BUG=angleproject:2104
TEST=angle_end2end_tests
Change-Id: I21283ce4fe26515d62d95e61f8155dc9a9b44cf1
|
|
2c7c4268
|
2017-07-12T07:53:34
|
|
Merge "Select viewport index in the GLSL/ESSL vertex shader"
|
|
eaef1e5e
|
2017-06-13T10:44:11
|
|
Link atomic counters to buffers
Gather counters from each shader and group them according the
layout qualifier 'binding' into each buffer.
BUG=angleproject:1729
TEST=angle_end2end_tests:AtomicCounterBufferTest
Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4
|
|
b74c769a
|
2017-07-11T19:48:41
|
|
Merge "Fix Clear validation assert for default FBOs"
|
|
bc5d7add
|
2017-07-10T16:17:26
|
|
D3D11: Clip copy rect to the source framebuffer for copyTexImage3D.
TEST=conformance2/textures/misc/copy-texture-image-webgl-specific.html
BUG=angleproject:1815
Change-Id: I146fcf97a9c90f07d6270672c5e44e05602eecf8
|
|
59c41597
|
2017-07-11T13:19:54
|
|
Fix Clear validation assert for default FBOs
The validation was iterating over maxDrawBuffers attachments when
default framebuffers only have one attachment. Use the framebuffer's
drawBufferCount instead.
Also adds a regression test in the form of a WebGLComptibility test for
glClearBuffer with the default framebuffer.
BUG=angleproject:2091
Change-Id: I07ee524db1fcb8a99dab4043248c0885100fd216
|
|
c39a19aa
|
2017-07-07T18:52:09
|
|
Select viewport index in the GLSL/ESSL vertex shader
The patch enables viewport selection for multiview rendering in the
GLSL/ESSL vertex shader through the use of the GL_NV_viewport_array2
extension. The AST is modified only for GLSL and ESSL to include the
viewport selection expression after ViewID_OVR's initialization.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: Iee05bb5a4b687ed53ddbdd466f1572227b1f0cde
|
|
37d96cce
|
2017-07-11T14:14:03
|
|
Fix accepting arrays as array indices
Previously, arrays were being incorrectly accepted as array indices.
This was because the isScalar() check only checked that the type was
not a vector or matrix, but still returned true for scalar arrays.
This patch changes the isScalar() check so that it returns false for
arrays. This makes usage of the term "scalar" more consistent in the
shader translator. Most of the code using isScalar() was compatible
with this change. Code in util.cpp that used to assume that isScalar()
doesn't care about arrayness is refactored to work with the new
behavior.
BUG=angleproject:2102
TEST=angle_unittests
Change-Id: I2a7f4c30fca7917d1099d0400efe3de859338b2a
|
|
56229f1b
|
2017-07-10T14:16:33
|
|
Remove TIntermediate::addConstantUnion
This includes asserts in TConstantUnion to reveal incorrect usage of
union - reading a different field of an union that has last been set
is undefined behavior in C++.
Existing issues with accessing incorrect fields of constant unions
are fixed.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Idd6b7a871d73e2928f117a9348c92043612fab82
|
|
340b7b8b
|
2017-06-26T13:02:31
|
|
Add support for new internalformats in copyTextureCHROMIUM
This adds support in blit11::copyTexture for LUMA, LUMA_ALPHA, and ALPHA
formats as destinations. Added is handling for each case to match up
the corresponding shader. This required new premultiply and
unmultiply D3D11 shaders for some cases.
Changed copyTextureCHROMIUM validation to allow new formats.
Tests have been created to demonstrate using copyTextureCHROMIUM with
the new formats with default parameters, as well as with the
unpackPremultiply and unpackUnmultiply parameters.
BUG=:angleproject:2101
Change-Id: Id8cd303a46fe70710bc18172fc938552a6e4cfaf
|
|
70c95fa6
|
2017-07-07T18:45:49
|
|
Add function in MatchOutputCodeTest to find occurrence of a string
The patch adds a function in MatchOutputCodeTest to get the position
of the first occurrence of an expression in the translated output code.
This can help design more complicated tests like a test which checks
for the order of simple expressions.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I1249d4762c247848c4eec64ecb8c1357b5e8d40a
Reviewed-on: https://chromium-review.googlesource.com/563659
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
88318b44
|
2017-07-05T14:39:01
|
|
Fall back to CPU copies for srgb textures in copy_texture_CHROMIUM.
The copied data is not supposed to have sRGB conversions applied to it
when written to the destination texture but an sRGB SRV is used by Blit11.
Instead of creating multiple sRGB and non-sRGB SRVs for textures, simply
fall back to the CPU copy path for this format for now.
Clip color channels that should not exist in the destination texture
formats in Image11::CopyImage. This works around issues with texture
formats with emulated channels.
TEST=conformance2/textures/image_bitmap_from_canvas/tex-2d-srgb8-rgb-unsigned_byte
TEST=conformance2/textures/image_bitmap_from_canvas/tex-2d-srgb8_alpha8-rgba-unsigned_byte
BUG=angleproject:1932
Change-Id: Ieeda3569f80d016fda781e7eb498acd3b97568d0
Reviewed-on: https://chromium-review.googlesource.com/559857
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
caf20889
|
2017-07-05T15:26:44
|
|
Fix incorrect quality level with depth-stencil buffer and MSAA configs.
Using a depth buffer format requires that the DSV and RTV have equal
quality levels; otherwise, the bound render target will discard writes.
BUG=angleproject:1917
Change-Id: Ife25b0a8958fa2b31b43a0d877d27e440916a9bf
Reviewed-on: https://chromium-review.googlesource.com/560716
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7ef89a42
|
2017-07-05T14:23:06
|
|
Expose ViewID_OVR impostor in the fragment shader
The OVR_multiview specification states that gl_ViewID_OVR is visible
at each pipeline stage. Previously to this patch the ViewID_OVR
impostor was declared only in the vertex shader and occurrences of
gl_ViewID_OVR in the fragment shader were not being handled. The
patch addresses the issue by declaring the ViewID_OVR variable as
a vertex output in the vertex shader and as a fragment input
in the fragment shader.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I895953e81d3632d9bb873e8ac081fdf36f63f6b7
Reviewed-on: https://chromium-review.googlesource.com/559337
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cccf2b00
|
2017-07-05T14:50:54
|
|
Reorganize AST traversal utility code
Define TIntermTraverser and TIntermLValueTrackingTraverser in a
separate header file. hash() function is moved out from
TIntermTraverser as it is not related to the core functionality
of traversing and transforming ASTs.
Also reorganize some traversers to follow common conventions:
- Intermediate output is now in OutputTree.h/.cpp
- Max tree depth check is now in IsASTDepthBelowLimit.h/.cpp
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Id4968aa9d4e24d0c5bac90dc147fc9f310de0184
Reviewed-on: https://chromium-review.googlesource.com/559531
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
115fc55e
|
2017-07-05T17:11:06
|
|
Populate gl_InstanceID attribute information explicitly
While compiling ESSL1 shaders, with the compiler having both
SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW and SH_VARIABLES
set, variable collection terminates with an assertion failure. The reason
behind this is that SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW
adds gl_InstanceID to the AST to initialize the multiview builtins, but
the variable collection pass cannot find gl_InstanceID information in
the symbol table because the builtin is only available in ESSL 3.00 and
greater.
To address this the patch populates the gl_InstanceID attribute
information explicitly in the variable collection pass instead of
retrieving it from the symbol table.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I5ecb9967ebe6658e956d17a2637090f9b685ef33
Reviewed-on: https://chromium-review.googlesource.com/559669
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
69df242c
|
2017-07-05T12:42:31
|
|
Don't validate attribute types match for gl_VertexID and gl_InstanceID.
TEST=conformance2/glsl3/no-attribute-vertex-shader
TEST=deqp/functional/gles3/instancedrendering
BUG=angleproject:2012
Change-Id: I234410fabf6a8fcd87040c8085ca5dce82fa8932
Reviewed-on: https://chromium-review.googlesource.com/559851
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d7cd4ae5
|
2017-07-06T15:52:49
|
|
Check that function declarations don't use a reserved name
Reserved function names are now caught if the function is just
declared without being called in the shader source. Actually, function
calls don't need to be checked for reserved names, since that just
generates a redundant error message if function declarations are being
checked.
Includes some cleanup of ParseContext::checkIsNotReserved. It doesn't
need special handling of built-in symbols, as they are never passed to
the function.
BUG=chromium:739448
TEST=angle_unittests
Change-Id: I7115e1a7509626b5109b5c054c0704b0c3c19c58
Reviewed-on: https://chromium-review.googlesource.com/561457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2b853636
|
2017-07-06T09:14:41
|
|
Skip CopyTexImage outside FB test on Win/Intel/GL.
BUG=angleproject:1815
Change-Id: Ia200cfe4ce4e6e3edd9ad2de841acbd1df49eb85
Reviewed-on: https://chromium-review.googlesource.com/561636
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1cbe9203
|
2017-06-15T18:13:31
|
|
Clip TextureGL::copyImage to framebuffer.
Ensure the underlying GL does not modify areas of the texture that
correspond to areas outside the framebuffer, as required for WebGL.
Also zero out the texture in WebGL mode because CopyTexImage must return
zeroes for areas outside the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I51b1221dbf0dda0952e2ae89ee6ac925b5d1d4a4
Reviewed-on: https://chromium-review.googlesource.com/551535
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0cdf3683
|
2017-07-05T14:02:08
|
|
Do not propagate OVR_multiview extension directive
The patch fixes the bug of having the OVR_multiview extension directive
being outputted by the ESSL translator whenever the
SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW option is enabled. The
directive should not be outputted because the extension is emulated
through that option.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I95d0a651ace6db42d496de08e774ec7ceca4c197
Reviewed-on: https://chromium-review.googlesource.com/558981
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
95ba174e
|
2017-06-22T20:38:04
|
|
Clip TextureD3D_2D::copyImage to framebuffer.
WebGL CopyTexImage needs to zero the part of the texture corresponding
to area outside the framebuffer, so we zero the whole texture then clip
the read area.
The clipping also avoids problems with code lower down that isn't prepared
for read areas not entirely within the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: Ia7e0243ca72fa7c8f5bacda4d2022061d6a6d4f0
Reviewed-on: https://chromium-review.googlesource.com/551056
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
fa36c330
|
2017-06-09T18:44:45
|
|
Clip FramebufferGL::readPixels to framebuffer.
In GL, ReadPixels() is allowed to modify memory that corresponds to
pixels outside the framebuffer.
In WebGL it must not do that, so clip the read area to the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I8113ae417dee7834e63498aec8291ce711bd7513
Reviewed-on: https://chromium-review.googlesource.com/536434
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
088031e6
|
2017-07-03T15:59:33
|
|
HLSL: Disambiguate between struct function parameters
Structs with different names but identical members are treated as
ambiguous by the native HLSL compiler when looking up user-defined
functions. Add the struct name to the function name to work around
this limitation.
BUG=chromium:731324
TEST=angle_end2end_tests
Change-Id: Ie80ac0f1374bc5ac05dfebef3f94e2da7cdfc581
Reviewed-on: https://chromium-review.googlesource.com/558929
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
27a60631
|
2017-06-30T15:12:01
|
|
Re-apply UBO binding workaround on program save.
The workaround which was previously defined to only apply on load
also seems to affect save on some AMD drivers.
BUG=angleproject:1637
BUG=angleproject:1897
Change-Id: Ia01a1420a484f3c2682ce97eaab18baccfb66a50
Reviewed-on: https://chromium-review.googlesource.com/558008
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b12040c4
|
2017-06-27T14:20:45
|
|
Clean up redundant initialization of gl_Position
In case gl_Position is statically used in the input shader, setting
the INIT_OUTPUT_VARIABLES flag will initialize gl_Position. Avoid
redundant initialization of gl_Position in this case.
Includes cleaning up memory management in InitOutputVariables_test:
all the pool-allocated variables will be freed at the end of each test
when the memory pool is cleared, so manual memory management is not
needed.
Also includes making the zero node check used in unit tests stricter
so that the tests are more reliable and moving it to
ShaderCompileTreeTest.h so that it can be reused in the future.
BUG=angleproject:2092
TEST=angle_unittests
Change-Id: I323a0a094afa6cea95c8a64e681d9fc485137423
Reviewed-on: https://chromium-review.googlesource.com/549418
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
739bd8ba
|
2017-06-19T21:02:27
|
|
Clip FramebufferD3D::readPixels to framebuffer.
In GL, ReadPixels() is allowed to modify memory that corresponds to
pixels outside the framebuffer.
In WebGL it must not do that, so clip the read area to the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: Ie99401a2102c352ffb1193a57aa66a5b96c184aa
Reviewed-on: https://chromium-review.googlesource.com/540556
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e145def0
|
2017-06-22T12:49:12
|
|
Propagate correct type to the lvalue in an output variable initializer
With the SH_INIT_OUTPUT_VARIABLES option enabled, vertex and fragment
shader outputs get initialized with zeros at the beginning of main.
However, previous to this patch the lvalues in the binary expression did
not receive the correct type. This can lead to incorrect modifications
of the AST in subsequent stages or incorrect output code from the
translator. The patch addresses the issue by copying the type
information from the symbol table.
BUG=angleproject:2081
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I9e062376bcfad7d57b637a5248caebce1c9a0688
Reviewed-on: https://chromium-review.googlesource.com/544982
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff526f14
|
2017-06-30T12:26:54
|
|
Fix variable vs. function name conflict in HLSL output
GLSL ES spec accepts the case where an initializer of a variable calls
a function with the same name as the variable. The HLSL compiler
doesn't accept that. Work around this limitation in the HLSL compiler
by disambiguating user-defined functions from variables with a
different prefix.
BUG=angleproject:2095
TEST=angle_end2end_test, angle_unittests
Change-Id: I41b32a3fcc6fd4c548e8dc3aa680d1b07fcf8719
Reviewed-on: https://chromium-review.googlesource.com/557872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
77891c0a
|
2017-06-23T16:30:17
|
|
Fix wrong assignment of maxUniformVectors in GLSL compiler
This patch intends to fix a bug in ANGLE GLSL compiler.
In TCompiler::Init(resources), we should initialize maxUniformVectors by
resource.maxComputeUniformComponents / 4 when we attempt to initialize a
compiler for compute shader instead of resource.maxFragmentUniformVectors.
BUG=angleproject:2083
Change-Id: I4901f71ef5ac4f5770e2d5f8ee21786fcf19fbca
Reviewed-on: https://chromium-review.googlesource.com/545190
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
69056a1e
|
2017-05-18T11:14:50
|
|
Declare and initialize ViewID_OVR and InstanceID
The patch modifies the vertex shader's AST to declare and initialize
the global variables ViewID_OVR and InstanceID. Every occurrence of
gl_ViewID_OVR gets replaced by ViewID_OVR and initialized in main
with a value dependent on gl_InstanceID and the number of views.
To guarantee correct results for instanced rendering, each occurrence
of gl_InstanceID is replaced with InstanceID and initialized similarly.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I48be688605b5af869bc370758e70ccc209ea4419
Reviewed-on: https://chromium-review.googlesource.com/548596
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
802a73ba
|
2017-06-29T18:20:25
|
|
[ANGLE] Add missing dependency on exe_and_shlib_deps
BUG=chromium:593874
Change-Id: I025f31e422cf3eb5db1730710cca26587c283839
Reviewed-on: https://chromium-review.googlesource.com/557350
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
8ff73235
|
2017-06-29T19:11:52
|
|
Skip couple UniformBufferTest31 on Linux AMD
Broken by https://chromium-review.googlesource.com/c/522874/
on Linux Release (AMD R7 240) build 2431
BUG=angleproject:1897
TBR=jmadill@chromium.org
Change-Id: I4c1f99a839f215b4c284ae1667d0a3b0774281c7
Reviewed-on: https://chromium-review.googlesource.com/557259
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
834dd263
|
2017-06-29T17:19:37
|
|
Skip WebGLReadOutsideFramebufferTest.CopyTexSubImage2D on Win Intel
Fails on Win10 Intel HD 530 and 630 bots.
BUG=angleproject:1815
TBR=fjhenigman@chromium.org
Change-Id: I27227cfa882f448e8b2de76e16dfe0dfe91703d2
Reviewed-on: https://chromium-review.googlesource.com/556759
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
56375021
|
2017-06-21T11:38:04
|
|
D3D11: Fix Buffer11 for GPU-to-CPU storage copy.
When copying from a non-mappable NativeStorage to a system memory
based storage, a staging buffer storage should be used. Currently
this is only done for PackStorage.
This covers the missed SystemMemoryStorage and
EmulatedIndexedStorage. Also it adds a triggering test case to
expose the bug.
BUG=angleproject:2076
Change-Id: I278a0eef85751e966c1c48ddd71010092a14a3f7
Reviewed-on: https://chromium-review.googlesource.com/542595
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ab04e6a7
|
2017-06-22T20:38:04
|
|
Clip TextureD3D_2D::copySubImage to framebuffer.
WebGL CopyTexSubImage does not allow touching parts of the texture that
correspond to area outside the framebuffer, so we clip the read area to
the framebuffer.
The clipping also avoids problems with code lower down that isn't prepared
for read areas not entirely within the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I411223669dae2a456dfc3e22acda907b73177988
Reviewed-on: https://chromium-review.googlesource.com/527411
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
79fd1e9f
|
2017-06-15T18:13:31
|
|
Clip TextureGL::copySubImage to framebuffer.
Ensure the underlying GL does not modify areas of the texture that
correspond to areas outside the framebuffer, as required for WebGL.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I6092d39e43868902de7ae3aee430deea3b3ff8a1
Reviewed-on: https://chromium-review.googlesource.com/538295
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
68dfe0c5
|
2017-03-09T17:03:54
|
|
WebGL tests which read outside framebuffer.
Add tests for readPixels, copyTexSubImage2D and copyTexImage2D which
attempt to read outside the framebuffer boundary. readPixels and
copyTexSubImage2D should not touch destination pixels which correspond
to pixels outside the framebuffer. copyTexImage2D should write (0,0,0,0)
to those pixels.
BUG=angleproject:1815
Change-Id: I94042b5b08e319f28cb97d13613fe52514b67213
Reviewed-on: https://chromium-review.googlesource.com/452728
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
1d72298b
|
2017-06-27T14:36:03
|
|
Fix memory leaks in invariant tests.
Tests weren't properly destroying the compiler instance.
BUG=angleproject:2094
Change-Id: I65eb5a02ba741c6f48f09f03b84ded402581e89f
Reviewed-on: https://chromium-review.googlesource.com/550569
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
5fdaa2e3
|
2017-06-23T16:05:18
|
|
Reduce test failure spam in TransformFeedbackTest.
The multicontext test could spam thousands of lines of error text
when the test was broken. The test will still produce a lot of
errors when everything is broken, but it will produce a lot less.
BUG=angleproject:2088
Change-Id: Ia07e28897de3aba28cc8468acf27d5c9f56193a4
Reviewed-on: https://chromium-review.googlesource.com/549979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0dc97810
|
2017-06-22T14:38:44
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WebGL2 Compat: having no 0 divisor is now valid
BUG=angleproject:TBD
Change-Id: Icb19a685290f4313ad567391cab5152eda91a346
Reviewed-on: https://chromium-review.googlesource.com/544545
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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e7b96340
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2017-06-23T15:06:08
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|
Fix uint indices WebGL test to draw something.
This test was specifying a draw with two indices instead of six.
This wasn't producing any error on most configurations, but on
Android it was producing a driver error that was only visible in
Debug.
BUG=angleproject:2086
Change-Id: I7c3cee4cc10d6c37e3bac8ed9fbc16ecb2cb9e63
Reviewed-on: https://chromium-review.googlesource.com/546539
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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65ec0b2e
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2017-03-28T16:10:52
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ES31: Add support for bindImageTexture on GL backend
This patch refers to https://chromium-review.googlesource.com/c/380636/
BUG=angleproject:1987
Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03
Reviewed-on: https://chromium-review.googlesource.com/462088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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db9e5d31
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2017-06-12T12:05:45
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D3D11: Only apply attachments that are written by the program
This works around a bug in the AMD driver that writes 0's to the
first attachment if it isn't written by the pixel shader.
BUG=angleproject:2048
Change-Id: I384fd60c0e0a37fbc0fd7b69fe1ec74fe4ffac8f
Reviewed-on: https://chromium-review.googlesource.com/531630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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914b79a6
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2017-06-19T16:03:19
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Fix parsing GLSL loop conditions that declare a variable
Now the variable declaration is included in the AST, so that the loop
body may refer to the variable. The variable declaration is placed in
a block that wraps the loop. This way we can still only have
TIntermTyped loop conditions in the AST, which keeps the code dealing
with loops fairly simple and type safe.
This change includes reversing the return value of executeInitializer,
so that it returns true on success and false on error. This is more in
line with other ParseContext member functions.
BUG=angleproject:2073
TEST=angle_end2end_tests
Change-Id: I5c4ecbf1b438d3fff6d6237c0dcf191e2a19664c
Reviewed-on: https://chromium-review.googlesource.com/539639
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a71a98ee
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2017-06-19T15:15:00
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Allow '\' characters in shader source for WebGL2.
TEST=deqp/data/gles3/shaders/preprocessor.html
BUG=angleproject:2016
Change-Id: Ia5240a1ff65ebadc15604a5c3eb63042953c43a5
Reviewed-on: https://chromium-review.googlesource.com/540198
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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672f7f3f
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2017-06-15T17:42:17
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WebGL Compat: forbid client side arrays, even unused
BUG=angleproject:2064
Change-Id: I9a9c2df9a158799dbdc490446352cdf30fb87ca6
Reviewed-on: https://chromium-review.googlesource.com/537812
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fe54834f
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2017-06-19T11:13:24
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Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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165dcf15
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2017-06-07T15:05:14
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Allow CHROMIUM_copy_texture to copy to non-zero mips.
Fix some errors in the GL backend related to source and destination mipmap
targets.
BUG=angleproject:1356
Change-Id: I030529c8626f3bc30dbb4f7f859a02ba56e315e3
Reviewed-on: https://chromium-review.googlesource.com/527653
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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dbcced8e
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2017-06-06T15:55:54
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When validating image size, use format for SubImage calls.
internalFormat is GL_NONE when validating these calls for glTexSubImage
and leads to an expected minimum size of 0.
Add extra unsized formats that are never supported to the format tables.
These are needed for determining the size of input data.
BUG=angleproject:2054
Change-Id: Ic827a279a246ff92c9f279232574521692b1c6f2
Reviewed-on: https://chromium-review.googlesource.com/526356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f18b8606
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2017-06-13T15:39:40
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Attempt to fix gyp build RangeChecks error.
This puts explicit dependencies from white_box_tests and perftests
on libANGLE. There may be one or two other places where it is
necessary.
BUG=None
Change-Id: Iaa7ea2cade8313c00a396a38f99b5bc8006105db
Reviewed-on: https://chromium-review.googlesource.com/533676
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cabdd1a0
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2017-06-09T08:33:07
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Clean up coding style issues in InstancingTest.cpp
This patch intends to clean up all coding style issues in
InstancingTest.cpp.
1. Replace SHADER_SOURCE by std::string
2. Use (expected, actual) as the order of the parameters
in ASSERT_NE
3. Replace C-style type cast operators into C++ ones.
4. Use ANGLE_GL_PROGRAM to build shader programs
5. Use constexpr when necessary
6. Other format changes done by 'git cl format'
BUG=angleproject:2005
Change-Id: I37d866c5df681160a66226bf5927dd6e00a6d6b2
Reviewed-on: https://chromium-review.googlesource.com/528649
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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cdadb3ff
|
2017-06-09T15:13:30
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Decouple ANGLETest functionality and test parameters
ANGLETest provides useful functionality for end2end tests, but it
cannot be used for tests which take other test parameters than the
platform. The patch introduces another level of abstraction by moving
all of ANGLETest's functionality to another class - ANGLETestBase -
which does not inherit from ::testing::TestWithParam<>. New tests can
either inherit from ANGLETest as before to have only platform
parameters, or they can inherit from ANGLETestBase and add handling
of custom test parameters.
Example:
// The new parameter type must inherit from PlatformParameters.
struct MyCustomParameters : PlatformParameters
{
bool mWorkaroundState;
};
class MyTest : public ANGLETestBase,
public ::testing::TestWithParam<MyCustomParameters>
{
protected:
void overrideWorkaroundsD3D(
angle::WorkaroundsD3D *workaroundsD3D) override
{
workaroundsD3D->myCustomWorkaround = GetParam().mWorkaroundState;
}
};
ANGLE_INSTANTIATE_TEST(MyTest, MyCustomParameters(ES3_D3D11(), false),
MyCustomParameters(ES3_D3D11(), true));
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ia36e429cff8c4c291fc87a286a1d1a3004d6fad6
Reviewed-on: https://chromium-review.googlesource.com/530945
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9f01a0d4
|
2017-06-12T10:54:53
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Fix RewriteElseBlocks using a non-prefixed struct name
RewriteElseBlocks used to have an issue where it could add an
unprefixed struct name to the AST in a TIntermRaw node, as opposed to
the prefixed name that the struct would be defined with. Use a proper
return statement node instead of a raw node to fix this issue and make
the code more robust.
BUG=angleproject:2061
TEST=angle_unittests
Change-Id: I3993b5093646983f038268f3a5ffe26ccdae66e8
Reviewed-on: https://chromium-review.googlesource.com/530785
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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88323761
|
2017-06-09T12:48:32
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|
Introduce SizedMRUCache.
This class is an MRU cache for sized objects, like Textures or
Program binaries. It is based on the base::HashingMRUCache type,
and evicts objects automatically.
BUG=angleproject:2044
Change-Id: I83859a0388f984e872fb9209e4c9efbf5d6c93f1
Reviewed-on: https://chromium-review.googlesource.com/517380
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c084de14
|
2017-06-05T14:28:52
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ProgramD3D: only broadcast when the GL_EXT_draw_buffers is enabled
The behavior is undefined in GL ES when multiple attachments are used
with gl_FragColor but WebGL clarifies that:
- If the extension is enabled, broadcast happens
- If the extension isn't enabled, only the first attachment is written
BUG=angleproject:2048
Change-Id: I6d85ba91df77d42fb8863a03f1faa006cd7817bf
Reviewed-on: https://chromium-review.googlesource.com/523809
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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60f6eb20
|
2017-05-08T15:34:46
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|
Add WebGL test that draws to missing attachment.
In WebGL one can Clear, DrawArrays, and DrawElements to a framebuffer
with a missing attachment with no error.
BUG=angleproject:1822
Change-Id: I4dece2fa8fad31c812e24ae18bdc380c2857a1f8
Reviewed-on: https://chromium-review.googlesource.com/502967
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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4cdac9eb
|
2017-05-08T11:01:20
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ES31: Add atomic counter for GLSL parsing
This makes shader compiler support the new basic type 'atomic_uint'
and validate its layout qualifiers properly.
BUG=angleproject:1729
TEST=angle_unittests:AtomicCounterTest
angle_deqp_gles31_tests:dEQP-GLES31.functional.atomic_counter.layout.invalid*
angle_deqp_gles31_tests:dEQP-GLES31.functional.debug.negative_coverage.*.atomic*
Change-Id: Ia237eadf6ea72314f436a0abbb93a05598e71eba
Reviewed-on: https://chromium-review.googlesource.com/500088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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863b6236
|
2017-06-08T11:18:49
|
|
Refactor redefineImage and track dirty images properly.
Several issues showed up in testing with WebGL:
* Images should only be forcefully re-defined when there is no data to
upload.
* After an image is marked dirty, a later call to subImage would cause
assertion failures because the texture storage would try to verify that
the image was not dirty, don't try to copy directly to storage in this
case.
BUG=angleproject:1635
Change-Id: I9e5d83850d743b7d4d2db938312ee5c35a3a79ee
Reviewed-on: https://chromium-review.googlesource.com/527348
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5ea762a6
|
2017-06-07T14:59:51
|
|
Consolidate base:: imports.
This merges the mrucache and numerics into one folder, to prevent
having to make two identical versions of logging.
BUG=angleproject:2044
Change-Id: Iba6dab05b21eb9ba0de44f27a90579c590a9a7fd
Reviewed-on: https://chromium-review.googlesource.com/522870
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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07b36365
|
2017-06-05T16:08:27
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D3D11: Don't dirty all uniforms on program change.
Only dirty the uniforms if the uniforms are dirty. This gives about a
20% reduction in ANGLE overhead on a targeted micro-benchmark. It
probably won't have that large of an impact on most real-world
applications, but it was strictly unnecessary work.
Something that came up when investigating the internal program binary
cache in ANGLE D3D11.
BUG=angleproject:2053
Change-Id: I2d55c010c29ce9627a9001dd2abe6e549f0b7e8c
Reviewed-on: https://chromium-review.googlesource.com/524297
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bb1e750c
|
2017-06-05T16:40:09
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|
Validate that structure names match when linking uniforms.
GLSL 1.017 4.2.4:
Structures must have the same name, sequence of type names, and
type definitions, and field names to be considered the same type.
TEST=conformance/glsl/misc/shaders-with-uniform-structs
BUG=angleproejct:2013
Change-Id: Ieedaaca2d28ef4e1cc0b5480f413ebd513c1dc1f
Reviewed-on: https://chromium-review.googlesource.com/524036
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|