|
4ebd8f3d
|
2018-09-20T11:12:46
|
|
Fix issues with clearing deleted attachments
Deleting an object that was acting as a framebuffer color attachment
in the current framebuffer didn't previously update all of the
framebuffer state correctly. Fix this by going through the usual
resetAttachment path when any framebuffer attachment is deleted
instead of having custom code that only updated part of the state.
Also early out from clearbuffer calls in case of a missing color
buffer - even now that the draw buffer mask is being updated correctly,
some backend code doesn't take it into account. One example is
querying attachment format when the SRGB clear for linear framebuffer
attachments workaround is active.
BUG=angleproject:2831
TEST=angle_end2end_tests
Change-Id: I1071a60dc0251946fed00e88e43a244fe59f4863
Reviewed-on: https://chromium-review.googlesource.com/1235656
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
77db6f4a
|
2018-09-23T17:28:55
|
|
Use global Context lookup in single-threaded cases.
In single-threaded cases we don't need to use a TLS lookup for the
current Context.
Assume a global context has 3 states: unset, set, and multi-threaded:
* global context unset -> set the global context
* global context set, matches TLS context -> set the global context
* global context set, doesn't match TLS -> set multi-threaded
* global context multi-threaded -> leave it
This also inlines the global context/TLS check into global_state.h.
Increases performance of the binding perf overhead test by up to 25%
and the draw call perf test by up to 3%.
Bug: angleproject:2824
Change-Id: Ib95953ca918f2408fe72ca83061f4e2d1bd1adad
Reviewed-on: https://chromium-review.googlesource.com/1231993
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ab5fb5ed
|
2018-09-18T17:23:28
|
|
Reland "Support EXT_blend_func_extended in the GLES2 context"
This re-lands EXT_blend_func_extended implementation. A lot of the
implementation has been rewritten on top of changes that have been
done since the last attempt.
For now we only expose the extension on desktop GL. To support GLES,
we'd need to investigate what's the most robust way to handle the
compiler output and make the binding of the fragment outputs
conditional.
The extension is disabled on AMD and Intel because of test failures.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I619ae3162769b90aad095ddec158ce6c57a114a8
Reviewed-on: https://chromium-review.googlesource.com/1233713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e25b8006
|
2018-09-20T13:39:49
|
|
Move sampler sync out of syncProgramTextures.
We only need to call the syncState for samplers when they are dirty.
Also includes changes to refactor out the sampler sync in GL. Adds
observer bindings so sampler sync is handled correctly in resource
sharing scenarios.
Bug: angleproject:2763
Change-Id: I762f0738ee7572ae29ce6bd5384a30aa9588c848
Reviewed-on: https://chromium-review.googlesource.com/1227797
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dbce1f89
|
2018-09-19T15:32:17
|
|
Fix trying to clear nonexistent FBO attachments
The D3D11 backend used to crash to a null pointer dereference if a
glClearBuffer call was done on a nonexistent depth or stencil
attachment. Validate for these conditions so that the backend can't
crash in this case.
BUG=angleproject:2827
TEST=angle_end2end_tests
Change-Id: Iecee78d213d11d492d52f246b4b068e8b6f34244
Reviewed-on: https://chromium-review.googlesource.com/1233675
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2c8f0845
|
2018-09-12T14:44:55
|
|
Add ANGLE_multiview_multisample
We add a novel multiview multisampling extension that includes the
requirement to explicitly resolve the multisampled framebuffer. The
explicit resolve is much more straightforward to implement on top of
OpenGL and D3D11 than implicit resolve found in the native extension
OVR_multiview_multisampled_render_to_texture. It also has predictable
performance characteristics.
The extension allows multiview drawing to 2D multisample texture
arrays and is now enabled on both the GL backend and the D3D11
backend. The implementation is fairly simple, as it involves just
small changes in validation to allow multisampled framebuffer
attachments. The multiview rendering logic is exactly the same
regardless of whether multisampling is enabled.
For the most part the same tests are used to test both multisampled
and non-multisampled rendering. The tests will use a different
framebuffer setup depending on the test param. They resolve the
multisampled framebuffer to a non-multisampled framebuffer prior to
any readbacks from the framebuffer.
Some of the tests are adjusted so that they have the correct sub-pixel
positioning of multisampled quads, so there won't be any pixels that
would be just partially covered.
The tests don't have any tolerance for partially covered pixels - if
we find any platforms where the tests run into a sub-pixel positioning
corner case, tolerance may need to be added later.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I590d7f300a92ea5439f2720d9db14a7976db2e1d
Reviewed-on: https://chromium-review.googlesource.com/1221214
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
99118c1c
|
2018-09-10T16:28:51
|
|
Improve dirtybits for compute
For D3D11 backend, dirtybits are used to sync and update state
for compute.
For GL backend, mProgramUniformBuffersDirty,
mProgramAtomicCounterBuffersDirty, mProgramImagesDirty are newly
applied.
Bug: angleproject:2814
Change-Id: Ia459ca26705b7c685179d64e0c934535bf16741f
Reviewed-on: https://chromium-review.googlesource.com/1215245
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
0fdb956d
|
2018-09-17T17:18:43
|
|
Re-land "Inline and micro-optimize more for perf tests.""
Re-land fixes memory leaks.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7
Reviewed-on: https://chromium-review.googlesource.com/1229033
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
98a3e078
|
2018-09-17T19:40:04
|
|
Revert "Inline and micro-optimize more for perf tests."
This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4.
Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284
Original change's description:
> Inline and micro-optimize more for perf tests.
>
> Using a custom array instead of std::vector speeds up the resource
> manager. One reason is because calls to size() are implemented in many
> implementations as a difference between two pointers. This sub size
> implementations are slower than storing a simple size variable in a
> custom class.
>
> Also includes more inlining of hot spots functions.
>
> Also includes a small unit test class for ResourceMap. And an unrelated
> but small test fix for TextureLimisTest. Also a small unrelated fix for
> a Transform Feedback test.
>
> Increase the scores of the draw call perf test with texture and buffer
> bindings and the buffer binding perf test.
>
> Bug: angleproject:2763
> Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
> Reviewed-on: https://chromium-review.googlesource.com/1171510
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1228893
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
57ff6f95
|
2018-09-14T12:44:52
|
|
Inline and micro-optimize more for perf tests.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
Reviewed-on: https://chromium-review.googlesource.com/1171510
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
62114aae
|
2018-08-28T09:36:46
|
|
glBufferSubData: Exit early if size is zero
glBufferSubData is calling vkMapMemory with a size of zero is invalid.
Check for that and exit early if found.
Bug: angleproject:2790
Change-Id: I965badeb3aa2cec1adc24dd7ff5695f8aa3e553d
Reviewed-on: https://chromium-review.googlesource.com/1194610
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4230d484
|
2018-09-14T10:14:45
|
|
Finish fixing EGL enums.
This removes the temporary defines now that Chromium is up-to-date.
Bug: angleproject:2806
Change-Id: I8e3308d6b80e49c2b2a7a698ee5d8ad40f442475
Reviewed-on: https://chromium-review.googlesource.com/1227031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f4d429c1
|
2018-09-13T11:20:52
|
|
Fix EGL enum allocation.
The following enums had a small typo causing them to be takend from an
unused block:
EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM
EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE
Fix this by temporarily defining a secondary enum. Once Chromium is
fixed upstream we can remove the temporary enum.
Reported by dan.glastonbury@gmail.com.
Bug: angleproject:2806
Change-Id: I2ce1dec0a30d5e83f2bec0ae243fd860cbcea4fc
Reviewed-on: https://chromium-review.googlesource.com/1220371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
16e28fd3
|
2018-09-12T11:03:05
|
|
More micro-optimization for draw call validation.
Mostly inlining checks on the hot draw call path.
Slight increase in draw call validation performance. (Up to 13%)
Bug: angleproject:2747
Change-Id: I34c4d7f412c3bca5e559e9bfb5689c0618bb7536
Reviewed-on: https://chromium-review.googlesource.com/1171506
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
526a6f6b
|
2018-09-12T11:03:05
|
|
Cache valid draw modes for draw calls.
This optimizes some of our dynamic switching. It uses packed enum maps.
Bug: angleproject:2747
Change-Id: Ibd2f9306d066f2fd9eb64c99a25668b7ba5c009c
Reviewed-on: https://chromium-review.googlesource.com/1171505
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
0d0fb43f
|
2018-09-07T17:43:32
|
|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d84b6737
|
2018-09-06T15:54:35
|
|
Cache ValidateDrawStates.
This improves performance of all draw call validation. The error that
should be generated on the draw call is cached in the Context. The
cache is updated in several places.
Bug: angleproject:2747
Change-Id: I178617623731608e2e7166b53ab6489d8b742ff5
Reviewed-on: https://chromium-review.googlesource.com/1158612
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dff32a0d
|
2018-08-28T14:35:50
|
|
Support multisample arrays in shader programs
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a17e484
|
2018-08-31T17:19:11
|
|
Vulkan: Fix sync of initially disabled attributes.
If an attribute was never enabled or disabled the default state was not
properly synced in our implementation. This wasn't caught by currently
enabled tests. Those tests are now enabled in VertexAttributeTest.
Bug: angleproject:2800
Change-Id: I97c063651911379e16de4ee557d9840782114c54
Reviewed-on: https://chromium-review.googlesource.com/1199724
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
86792f44
|
2018-08-30T16:18:34
|
|
Vulkan: Optimize ContextVk::updateDefaultAttributes.
This function was getting called every time because the dirty bit mask
included dirty bits for unused program attributes. Fix this by making
sure we never have dirty bits set for inactive attributes.
Bug: angleproject:2786
Change-Id: Icf72dadd8a853d3a448abb303119b7b71f6c8193
Reviewed-on: https://chromium-review.googlesource.com/1188951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
064458a8
|
2018-08-30T14:02:02
|
|
Remove separate ANGLE_texture_multisample_array
We can just expose OES_texture_storage_multisample_2d_array instead.
The compiler was already changed to accept
OES_texture_storage_multisample_2d_array, and now the change is made
also at the API level.
Out-of-bounds access guarantees provided by ANGLE were the only big
difference between the ANGLE spec and the OES spec, so it's simpler
to just expose the native extension. Safe out-of-bounds accesses can
be guaranteed without having them in the extension spec.
This also adds missing texStorage3DMultisample entry point to the proc
table, which will enable running dEQP tests.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d
Reviewed-on: https://chromium-review.googlesource.com/1196722
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0c5a9e22
|
2018-08-27T14:36:23
|
|
Implement TexStorage3DMultisample on the GL backend
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Ic980d86cd787bcf29f622e68b0c38b0eb6ca5688
Reviewed-on: https://chromium-review.googlesource.com/1190182
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d310a434
|
2018-08-24T15:40:23
|
|
Add validation and negative tests for multisample arrays
This adds errors for binding and allocating multisample array
textures. New tests in TextureMultisampleTest.cpp check that the
errors are generated as specified.
Tests for querying supported sample counts are also improved and
extended for multisample array textures.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325
Reviewed-on: https://chromium-review.googlesource.com/1188576
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7b2f0274
|
2018-08-27T10:16:08
|
|
Inline more buffer binding calls.
This splits checkObjectAllocation into the inline part and the
slow part. It uses ANGLE_INLINE to force the former to be inlined.
Also inlines and optimizes a few other buffer binding related checks.
Improves performance in a bindings performance test by about 20%.
Includes contributions from matavenrath@nvidia.com.
Test: Bindings_gl_100_objects_allocated_at_initialization
Bug: angleproject:2777
Change-Id: I71b07d72a8e81db7a90140ef84eca599a29239ed
Reviewed-on: https://chromium-review.googlesource.com/1190442
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
89664843
|
2018-08-24T14:45:36
|
|
Add glTexStorage3DMultisampleANGLE entry point
This adds the entry point but does not implement it yet.
The entry point and enums are also added to the gl2ext_angle.h
header file.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8
Reviewed-on: https://chromium-review.googlesource.com/1188575
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
6d32cefd
|
2018-08-14T02:34:28
|
|
Use Observer pattern for Buffers in front-end.
This will allow us to react to state change notifications for validation
caching. It also cleans up some of the logic in the D3D11 State Manager.
Bug: angleproject:2747
Change-Id: I85ed6404206c2b9bf504d552cf5751be56e62146
Reviewed-on: https://chromium-review.googlesource.com/1172086
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
70aeda49
|
2018-08-20T12:17:40
|
|
Add gl::Program::syncState and dirty bits.
Currently this handles uniform block bindings. Cleans up some logic in D3D.
Bug: angleproject:2747
Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c
Reviewed-on: https://chromium-review.googlesource.com/1172085
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bf5177d3
|
2018-08-21T12:58:20
|
|
Optimize element array binding.
This inlines some methods and code that was regressing binding
performance. Improves the score of a bindings benchmark by 15%.
Based on contributions by matavenrath@nvidia.com.
Test: bindings_gl_100_objects_allocated_at_initialization
Bug: angleproject:2777
Change-Id: Ied5fdbc67ced862a36c5145fff5ac94f93b40c21
Reviewed-on: https://chromium-review.googlesource.com/1181865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6e5bf36f
|
2018-08-15T09:53:17
|
|
GLES1: Fixes for Gets() test
- Fixed wrong face parameter for glGetMaterial*.
- Enabled GL_LINE_SMOOTH capability in state only (no rendering yet)
- Enabled logical operation capability in state only (no rendering yet)
- Fixed wrong handling of GL_RGB/ALPHA_SCALE and
GL_POINT_COORD_REPLACE_OES
Test: Enable and pass Gets() GLES1 conformance test
BUG=angleproject:2306
Change-Id: Ib5c50a2055129b76ad24053baf0dac24dcc00761
Reviewed-on: https://chromium-review.googlesource.com/1176161
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
3fd614d0
|
2018-08-13T12:21:58
|
|
Refactor Context dependency for resolveCompile
The context parameter of Shader::resolveCompile method causes a bad
impact that many methods in Shader, Program etc. have to have a same
context parameter. By removing it, these methods can be decoupled
from Context.
BUG=chromium:849576
Change-Id: Ia5545ee9dce45794550f6086bc0e6c4707e1276e
Reviewed-on: https://chromium-review.googlesource.com/1172202
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7ae70d8f
|
2018-07-06T13:47:01
|
|
ParallelCompile: Parallelize D3D linking
This adds a new linking state to Program. If a Program is in linking
state, on the one hand the foreground thread may continue issuing more
GL calls, and on the other hand the background linking threads may be
accessing Program internally too. Without a proper constraint there
must be conflicts between them. For this purpose, we block any further
GL calls to Program until it's actually linked. In addition, we
prohibit parallel linking an active program, so that ProgramD3D does
not have to worry about such similar conflicts.
Also changes the WorkerThread to support limiting the number of
concurrently running worker threads.
BUG=chromium:849576
Change-Id: I52618647539323f8bf27201320bdf7301c4982e6
Reviewed-on: https://chromium-review.googlesource.com/1127495
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6c43a01a
|
2018-08-08T15:49:27
|
|
Make Context handle dirty texture events.
Moving from State to Context allows the Context to update the State
Cache class directly. It also calls through to the State class to
update the Texture cache. This consolidates notification events into
the Context class. This is also in line with how we handle state event
updates in other gl classes.
Bug: angleproject:2747
Bug: angleproject:2763
Change-Id: Iff7dc7e46ee8768819235ebd151707cd2a03dfc9
Reviewed-on: https://chromium-review.googlesource.com/1166143
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e4eff11
|
2018-08-08T15:49:26
|
|
Program: Add cache samplers and type masks.
This mask cleans up some of the iteration logic in
State::syncProgramTextures. It will make it easier to optimize this
function in the future. This will also make it easier to recompute
the sampler type validation.
Leads to a 5% improvement in State::syncProgramTextures.
Bug: angleproject:2747
Bug: angleproject:2763
Change-Id: Ic9a555df843ad23b4c562e6e4a2d425bee58a856
Reviewed-on: https://chromium-review.googlesource.com/1164306
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c43cdad2
|
2018-08-08T15:49:25
|
|
StateCache: Make external API easier to understand.
Instead of updating the cache directly we use event notifier functions.
For example instead of calling updateActiveAttribsMask in
Context::linkProgram we call onProgramExecutableChange. This makes the
code more self-documenting and easier to maintain.
Bug: angleproject:2747
Change-Id: Id27b58f646f6924db4c16e28609d6baf6b51c78e
Reviewed-on: https://chromium-review.googlesource.com/1164066
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b983a4b2
|
2018-08-01T11:34:51
|
|
Pass Context to Framebuffer::invalidateCompletenessCache.
This will be useful for validation state caching.
Bug: angleproject:2747
Change-Id: I0737adca7406f79b9e15429f30ae22e1299cd7e4
Reviewed-on: https://chromium-review.googlesource.com/1158611
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a2d1d2db
|
2018-08-01T11:34:46
|
|
Context: Cache VAO element limits.
Cache the minimum value for non instanced and instanced active
attributes. The cache is updated in the following places:
1. Context: bindVertexArray.
2. Context: any executable change (linkProgram/useProgram/programBinary).
3. Vertex Array: any state change call.
4. Buffer: a dependent buffer resize.
This greatly reduces the time we're spending in ValidateDrawAttribs.
Bug: angleproject:1391
Change-Id: I84bb222a1b9736e6165fe40e972cd4299ca1178d
Reviewed-on: https://chromium-review.googlesource.com/1150516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a11819de
|
2018-07-30T10:26:01
|
|
Context: Use Observer pattern for container objects.
Container objects in this case are the Vertex Array and Read and Draw
Framebuffers. Instead of using a mutable dirty bit state with a const
function to notify of dirty bits we can use the Observer/Subject
pattern. This more cleanly allows us to do cache updates.
Bug: angleproject:1391
Change-Id: I88f863894ec3efa00322038f323a84850166107d
Reviewed-on: https://chromium-review.googlesource.com/1153399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dc358af7
|
2018-07-31T11:22:13
|
|
Context: Cache attributes masks.
This cache is updated in the following locations:
1. GLES1: clientActiveTexture.
2. GLES1: disableClientState/enableClientState.
3. Context: linkProgram/useProgram/programBinary.
4. Context: bindVertexArray.
5. Vertex Array: most state changes.
Improves performance by about 6% in the GL no-op test. Also includes
fixes for keeping the client memory attribs mask in sync. The cache
also includes a boolean if there are any enabled client attributes.
Bug: angleproject:1391
Change-Id: I93b6a2c8492355958fd5483f14b70535729091d6
Reviewed-on: https://chromium-review.googlesource.com/1147437
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2eb65034
|
2018-07-30T10:25:57
|
|
Add Context::getActiveBufferedAttribsMask.
This will enable more caching for ValidateDrawAttribs. It requires some
minor refactoring of the GLES 1 code.
Bug: angleproject:1391
Change-Id: I52b73c9384d14cdb90ba6337bfc1ab345866fff0
Reviewed-on: https://chromium-review.googlesource.com/1147436
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
306b6c16
|
2018-07-27T08:12:49
|
|
D3D11: Use angle::Result error pattern. 1/3
This CL improves performance on the draw call microbenchmark by 10%
when no-oping driver calls.
Bug: angleproject:2738
Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba
Reviewed-on: https://chromium-review.googlesource.com/1150093
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
9bf86f07
|
2018-07-26T11:46:34
|
|
Don't sync the read framebuffer on draw calls.
The read framebuffer may not be complete and be incapable of syncing.
Removed the generate syncDirtyObjects method so each caller must make sure they
are only syncing objects that are known to be valid for the operation.
BUG=angleproject:2737
Change-Id: Ia8edf3fca3a8369aa813be46ba99f6b50a36b2e6
Reviewed-on: https://chromium-review.googlesource.com/1151621
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5188a274
|
2018-07-25T10:53:56
|
|
Pass Context to Query Impl methods.
The Context needed for the error refactor and Vulkan implementation.
Bug: angleproject:2738
Change-Id: Id816b61ebf342c953a320ab29b6386e356dc64e8
Reviewed-on: https://chromium-review.googlesource.com/1150092
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a0691b77
|
2018-07-25T10:41:22
|
|
Pass Context to Fence Impl methods.
This is needed for the error refactoring and also for the Vulkan
implementation.
Bug: angleproject:2738
Change-Id: I4e1bed7f67ef17feb5554b5838a2ed5feb22bba0
Reviewed-on: https://chromium-review.googlesource.com/1150091
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0df813c3
|
2018-07-12T12:52:06
|
|
GLES1: GL_OES_draw_texture
BUG=angleproject:2306
This implements GL_OES_draw_texture using a few bits of new state
in the renderer and adding a code path for it in the shader, using
gl_VertexID to draw the quad backing the texture draw. This allows us
to avoid allocating a separate vertex array for the texture draw and
reuses the current shader as much as possible, plugging in to the
existing multitexturing pipeline.
- Add unit test and sample
- No new test expectations, but advertising GL_OES_draw_texture makes
the DrawTex GLES1 conformance test non-trivial and actually test
glDrawTex*.
Change-Id: I1485098249fe44d46a01cab4bb7b2c39d0492923
Reviewed-on: https://chromium-review.googlesource.com/1135930
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
b4927eb0
|
2018-07-16T11:39:46
|
|
Context: Fix missing "setErrorSet".
This would cause internal errors to trigger a nullptr dereference.
Bug introduced in "Add gl::ErrorSet and angle::Result." 6b873dd7
Bug: angleproject:2491
Change-Id: Ia98d59d27614912631d41ff0823ee5aa50769733
Reviewed-on: https://chromium-review.googlesource.com/1138408
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6b873dd7
|
2018-07-12T23:56:30
|
|
Add gl::ErrorSet and angle::Result.
gl::ErrorSet can handle errors and is accessible from ContextImpl.
It allows the implementation to mutate the error set without using
the gl::Context directly.
angle::Result is the faster POD return value class. It should generate
optimal code. It can also be used seamlessly with the ANGLE_TRY macro.
Also introduces an internal enum as a workaround for generating and
consuming errors in the back-end. When the internal enum is used as
an error return value the error is not consumed in the front-end. This
is a temporary workaround only.
Bug: angleproject:2491
Bug: angleproject:2713
Change-Id: I6cbdaadd075ccbdf241844cbcbc4ed5c3be40a8b
Reviewed-on: https://chromium-review.googlesource.com/1133200
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
5396f2a6
|
2018-07-12T08:24:23
|
|
Return Error from onMakeCurrent
- Preliminary change for gl_PointCoords fix for Vulkan.
Bug: angleproject:2673
Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0
Reviewed-on: https://chromium-review.googlesource.com/1134877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
dec86230
|
2018-07-11T09:01:18
|
|
Generalize Context scratch buffer errors.
This refactor will allow us to generate different error types in
different backends. This makes Vulkan happy because it won't have to
generate gl::Errors and can stay with vk::Error.
Bug: angleproject:2713
Change-Id: I981402450f3b519d4f79851982547695d583355a
Reviewed-on: https://chromium-review.googlesource.com/1128921
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
189ad877
|
2018-07-09T13:32:37
|
|
Return an Error from ContextImpl::syncState.
This will allow the Vulkan back-end to call Vulkan commands that return
VkResult within syncState.
Bug: angleproject:2717
Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934
Reviewed-on: https://chromium-review.googlesource.com/1120150
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
d7890bca
|
2018-06-29T11:57:22
|
|
Skip noop draws in the frontend
If a draw does not have enough vertices for its primitive count to
produce a primitive then skip it. If an instanced draw has 0 instances
or not have enough vertices for its primitive count to
produce a primitive then skip it.
This means a Point with 0 vertices, a Line w/ 0-1 vertices, or a tri
with 0-2 primitives.
Updated some redundant code in the D3D11 backend. Draws below the
minDrawCount will no longer be passed to the backend so updated the
associated state in StateManager11 to only track the case where all
primitives should be culled due to GL state settings.
BUG=angleproject:2568
TEST=functional_transform_feedback_basic_types_interleaved_lines_lowp_int
Change-Id: I9faa767c12004fcdec923ec70a8ee5615d789813
Reviewed-on: https://chromium-review.googlesource.com/1120849
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
82af620e
|
2018-06-22T10:59:52
|
|
ParallelCompile: Add entry points.
Add the extension text, entry points and validations.
BUG=chromium:849576
TEST=angle_end2end_tests
Change-Id: I4c06ee30e4f4fe9bb1c1fecada747b9c78fed0ea
Reviewed-on: https://chromium-review.googlesource.com/1103789
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
af7dc01c
|
2018-06-26T07:56:49
|
|
Context init should set DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING
Bug: angleproject:2685
Bug: angleproject:2597
Bug: angleproject:2687
Change-Id: I4cab6b70c3eae26b827cbbd00ecbfa8b4eddcd7c
Reviewed-on: https://chromium-review.googlesource.com/1114779
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
3cacf69b
|
2018-06-20T16:49:57
|
|
Pass all context creation parameters to DisplayImpl::createContext.
Knowing the share context at native context creation time is required if
we want to honor the requested share group instead of virtualizing
contexts or using global share groups.
BUG=angleproject:2464
Change-Id: I1fb4d71de266b3191986b1754e73d474e49445bb
Reviewed-on: https://chromium-review.googlesource.com/1108743
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
05a449a7
|
2018-06-20T18:08:04
|
|
Replace reinterpret_cast with safer or no cast
When casting types to one another in C++, the weaker the cast,
the better.
This change replaces instances of reinterpret_cast with static_cast
or no cast where it safe and correct to do so.
BUG=angleproject:2683
Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a
Reviewed-on: https://chromium-review.googlesource.com/1109396
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c4c0926
|
2018-06-13T09:29:00
|
|
Reland "GLES1: Point rasterization (partial implementation)"
This is a reland of 4004ae0e033a0169de3cb53c0a036833ad47178a
Fix: Put the missing early-out in ValidatePointParameterCommon
Original change's description:
> GLES1: Point rasterization (partial implementation)
>
> - Not included: Smooth points
>
> - GL_OES_point_sprite
> - Update test expectations. Note: due to different random sampling,
> edge cases were hit in UserClip. Disabling that test for now.
>
> BUG=angleproject:2306
>
> Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa
> Reviewed-on: https://chromium-review.googlesource.com/1101910
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Lingfeng Yang <lfy@google.com>
Bug: angleproject:2306
Change-Id: Id8e71352a77ff0ce71cb604965effbfb8aca613e
Reviewed-on: https://chromium-review.googlesource.com/1108458
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
a58d69e9
|
2018-06-20T18:07:11
|
|
Revert "GLES1: Point rasterization (partial implementation)"
This reverts commit 4004ae0e033a0169de3cb53c0a036833ad47178a.
Crash in PointParameterTest.NegativeEnum/ES1_OPENGL.
https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20GPU%20ASAN%20Release/1178
angle_end2end_tests on Intel GPU on Mac on Mac-10.12.6
angle_end2end_tests on ATI GPU on Mac Retina on Mac-10.12.6
Original change's description:
> GLES1: Point rasterization (partial implementation)
>
> - Not included: Smooth points
>
> - GL_OES_point_sprite
> - Update test expectations. Note: due to different random sampling,
> edge cases were hit in UserClip. Disabling that test for now.
>
> BUG=angleproject:2306
>
> Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa
> Reviewed-on: https://chromium-review.googlesource.com/1101910
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Lingfeng Yang <lfy@google.com>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
Change-Id: I776ce0506d349382b3af035c962aa2c3f6826b99
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2306
Bug: angleproject:2680
Reviewed-on: https://chromium-review.googlesource.com/1108457
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
4004ae0e
|
2018-06-13T09:29:00
|
|
GLES1: Point rasterization (partial implementation)
- Not included: Smooth points
- GL_OES_point_sprite
- Update test expectations. Note: due to different random sampling,
edge cases were hit in UserClip. Disabling that test for now.
BUG=angleproject:2306
Change-Id: If8367bc3321804b3299d3bc381d6a8e236754baa
Reviewed-on: https://chromium-review.googlesource.com/1101910
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
75359664
|
2018-04-11T01:42:27
|
|
Implement EGL_KHR_debug.
BUG=angleproject:1618
Change-Id: I790944b49badc910b6c72266469fcb8e86ac4252
Reviewed-on: https://chromium-review.googlesource.com/1019387
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ad2ae93e
|
2018-06-11T15:31:17
|
|
Vulkan: Clamp the point size range to have a min value of 1.0
Bug: angleproject:2658
Change-Id: I32ff9aa27b064d9977eea0b83b18c52c4e42e38d
Reviewed-on: https://chromium-review.googlesource.com/1096054
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a8802477
|
2018-05-28T11:17:47
|
|
ES31: Implement FramebufferTextureEXT on OpenGL back-ends
This patch intends to implement FramebufferTextureEXT on OpenGL
back-ends.
1. Support layered framebuffer attachments.
2. Add new framebuffer completeness rules on layered framebuffer
attachments.
3. Support FRAMEBUFFER_ATTACHMENT_LAYERED_EXT as a valid <pname>
parameter of GetFramebufferAttachmentParameteriv.
Note that for an entire level of a cube map:
1. It has no TextureTarget because TEXTURE_CUBE is not a valid
target for TexImage*D.
2. It corresponds to 6 ImageDescs (that represents its faces) in
class Texture, so when the cube map is cube complete, we return
the ImageDesc of its first face, meanwhile we do not allow
querying ImageDesc if it is not cube complete.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.geometry_shading.query.framebuffer_attachment_layers
dEQP-GLES31.functional.geometry_shading.query.framebuffer_incomplete_layer_targets
dEQP-GLES31.functional.geometry_shading.layered.*
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_*
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_*
Change-Id: I44393b513ec8f1a682fd1c47d3eaa6f3b3fae877
Reviewed-on: https://chromium-review.googlesource.com/1075811
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f15f886c
|
2018-06-04T18:59:41
|
|
Differentiate texture and renderbuffer framebuffer attachment capabilities
ANGLE used to describe the abitily to attach textures and renderbuffers
of a specific format to a framebuffer using a single notion of "renderable".
However, for some formats, only one can be supported, but not the other.
Split TextureCaps::renderable into textureAttachment and renderbuffer.
Also, split InternalFormat::renderSupport into
textureAttachmentSupport and renderbufferSupport.
The only functional change is in a few places which now explicitly check
for texture or renderbuffer attachement support.
Information in format support tables was duplicated for the two capabilities,
so behavior should remain the same. It should be corrected in future CLs.
Note: additional information in those tables may need to be added
in order to properly support GenerateMipmap and TexStorage2DMultisample,
this is beyond the scope of this CL.
Bug: angleproject:2567
Change-Id: I18bce4100525be35709d8bbf4de08ec812aab502
Reviewed-on: https://chromium-review.googlesource.com/1086491
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7ba3f425
|
2018-06-01T09:43:04
|
|
GLES1: Fog API and rendering
- Update test expectations
BUG=angleproject:2306
Change-Id: Ic5aa5f052bcbe9c5adaf0eb0c6c06df66fd1720c
Reviewed-on: https://chromium-review.googlesource.com/1082978
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
060088a5
|
2018-05-30T20:40:57
|
|
GLES1: Clip plane API and rendering
- Add unit tests for the API
- Update test expectations
+ Pass through point size from the vertex array to the shader,
required for new tests to pass.
BUG=angleproject:2306
Change-Id: Ib19436c1f4cb12873adea94f734c821363f9e27d
Reviewed-on: https://chromium-review.googlesource.com/1079993
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33f11fbc
|
2018-05-07T13:42:47
|
|
Initialize gl::Context state on the first call to MakeCurrent.
The constructor of gl::Context creates a bunch of zero and helper objects
but it is not current at this time. If the backend if not using virtualized
contexts this causes the created objects to be created on the wrong native
context.
BUG=angleproject:2464
Change-Id: I9718df87d0afeb08729920363d362d5f891061ed
Reviewed-on: https://chromium-review.googlesource.com/1048114
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4fb8a8bd
|
2018-06-01T16:47:57
|
|
Move the EGL-based initial state to the gl::State constructor.
This is a small refactor to allow State::initialize to be called without
needing the EGL context creation attributes.
BUG=angleproject:2464
Change-Id: Ifa167cc83f652435ecc00a0a73e4c6c4a3295430
Reviewed-on: https://chromium-review.googlesource.com/1083312
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bf7b95db
|
2018-05-01T16:48:21
|
|
Create a default framebuffer per surface/context pair on MakeCurrent.
Sharing a gl::Framebuffer object between multiple contexts causes problems if
contexts are not virtualized because the native framebuffer objects are not
shared between these contexts. The FramebufferImpl created should be the glue
that binds a specific context to a specific surface.
Update the SurfaceImpl implementations to re-create the framebuffer
object before passing it to FramebufferGL. No backing resources will be
re-created.
BUG=angleproject:2464
Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6
Reviewed-on: https://chromium-review.googlesource.com/1039985
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a0cfa873
|
2018-05-30T21:12:17
|
|
GLES1: Shade model API
+ add sample
BUG=angleproject:2306
Change-Id: Ie0c391618ec2b771cc99b96db02b9008a86272b9
Reviewed-on: https://chromium-review.googlesource.com/1079992
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0c4e08e9
|
2018-05-08T11:00:36
|
|
Use ShaderMap in Caps - Part II
This patch is the last one in the series of putting resource limits
on each shader stage into ShaderMap. With this patch, all such values
are organized in the corresponding ShaderMap.
This patch also cleans up all the related code by using this new
type of data structure.
BUG=angleproject:2169
Change-Id: I440643fe44ab63acf7da0a1611643beed1ba66d1
Reviewed-on: https://chromium-review.googlesource.com/1077748
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d0febe7a
|
2018-05-17T22:36:52
|
|
Reland "GLES1: Entry points for lighting and materials"
This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f
Entry points have been autogenerated again.
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:2306
Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434
Reviewed-on: https://chromium-review.googlesource.com/1072849
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
5f9482f4
|
2018-05-18T09:00:09
|
|
ES31: Implement FramebufferTextureEXT entry point
This patch adds the entry point and related validation for
FramebufferTextureEXT defined in OpenGL ES 3.1 extension
EXT_geometry_shader.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Id6804e0b3971f52273562ce1a325d8377926a558
Reviewed-on: https://chromium-review.googlesource.com/1069842
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
493f9571
|
2018-05-24T19:52:15
|
|
Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
668e507f
|
2018-05-24T17:12:14
|
|
Revert "GLES1: Entry points for lighting and materials"
This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f.
Reason for revert: Seems to break the build
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2306
Reviewed-on: https://chromium-review.googlesource.com/1071828
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4a09c1a2
|
2018-05-17T22:36:52
|
|
GLES1: Entry points for lighting and materials
- glLight*/glMaterial and their queries
- Use new packed enums in these entry points, except for lightmodel
which stays GLenum to be consistent with other generic glGet's
- State.cpp: New glGet* queries related to light model and
light/normal rescale enablement
- GLES1State.cpp: Functions to get/set lighting/material state
- Validation for lighting/materials
+ Add a few convenience methods to random_utils for sampling
non-negative floats and a sampler for random booleans
BUG=angleproject:2306
Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
Reviewed-on: https://chromium-review.googlesource.com/1065502
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b0cdcc1
|
2018-05-02T08:02:50
|
|
Implement EGL_ANGLE_explicit_context
Implementation of EGL_ANGLE_explicit_context. Includes new libGLESv2 entry
points and exports, libANGLE entry points, extension declarations for
eglGetProcAddress, and unit tests. Autogeneration scripts have been
modified to produce entry points, exports, eglGetProcAddress function
table, extension function pointers, and function declarations.
Bug:angleproject:1395
Change-Id: I1b79c6069bbed05beb4700a32139a64ddc465c4c
Reviewed-on: https://chromium-review.googlesource.com/1039865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
461b09a8
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2554
BUG=angleproject:2306
Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c
Reviewed-on: https://chromium-review.googlesource.com/1057356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
66aafcb4
|
2018-05-12T19:21:31
|
|
Revert "GLES1: Renderer (minimal)"
This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de.
Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554
Original change's description:
> GLES1: Renderer (minimal)
>
> This is the renderer code for GLES1 that delivers basic vertex
> attributes, matrices, and allows texturing for unit 0 only (more units
> mean implementing the multitexturing pipeline).
>
> + Sample
> + Update test expectations for GLES1 conformance tests
>
> BUG=angleproject:2306
>
> Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
> Reviewed-on: https://chromium-review.googlesource.com/1023988
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2306
Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff
Reviewed-on: https://chromium-review.googlesource.com/1056229
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
a6909921
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2306
Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
Reviewed-on: https://chromium-review.googlesource.com/1023988
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6110763f
|
2018-05-09T11:32:46
|
|
Refactor the GL surfaces and framebuffers to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7
Reviewed-on: https://chromium-review.googlesource.com/1039986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
13455079
|
2018-05-09T11:24:43
|
|
Pass a context pointer to Framebuffer[Impl]::getSamplePosition
BUG=angleproject:2464
Change-Id: Icd260db9bbd11699b2d0f6152e898c38baa4844d
Reviewed-on: https://chromium-review.googlesource.com/1052219
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
54aafe58
|
2018-04-27T14:54:57
|
|
Use ShaderMap in Caps - Part I
This patch is the first one of the series that organize
implementation dependent resource limits on every type
of shader into ShaderMap and clean up all the related
code.
In the next patch all such resource limits are put in
the corresponding ShaderMaps.
BUG=angleproject:2169
Change-Id: I40cb58c55b2e82df33221ddb36eff0abcd7e8b22
Reviewed-on: https://chromium-review.googlesource.com/1034108
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c6dbc253
|
2018-04-30T19:07:56
|
|
Scope ANGLE_UNUSED_VARIABLE.
Renames the macro to be more ANGLE-ey.
Refactoring only.
Bug: angleproject:1671
Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad
Reviewed-on: https://chromium-review.googlesource.com/1036209
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ad3ae90a
|
2018-03-09T13:40:42
|
|
Use packed enums for QueryType.
BUG=angleproject:2169
Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0
Reviewed-on: https://chromium-review.googlesource.com/957318
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7267aa65
|
2018-04-17T15:28:21
|
|
Optimize ValidateDrawAttribs: Part 3.
This is a small optimization for the WebGL compatibility mode.
Instead of scanning the list of attributes for a Transform feedback
conflict, it can quickly check a cached mask. This should save a lot
of cycles on the fast path.
Bug: angleproject:1391
Change-Id: Icb8d095493a629dbff0e93872357e5bf7c7458ae
Reviewed-on: https://chromium-review.googlesource.com/1011236
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
23dc90b8
|
2018-04-23T09:01:49
|
|
GLES1: Enable/disable for texture targets
BUG=angleproject:2306
Change-Id: I08ac9ef91753112f8185d16423925cf265f0384e
Reviewed-on: https://chromium-review.googlesource.com/1023987
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7b19a49b
|
2018-04-20T09:31:52
|
|
Use LIKELY and UNLIKELY macros to wrap error generation.
BUG=609673
Change-Id: I247f561712e30aa10bad77fabf614501d596915e
Reviewed-on: https://chromium-review.googlesource.com/1021995
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b0f917fa
|
2017-12-05T13:41:54
|
|
Fix being unable to request some extensions implemented in the GL layer.
Some extensions are forced on in Context::initCaps even though the
backend's native extensions do not mark the extension as supported.
These extensions were not requestable because the
Context::isExtensionRequestable only checks if the backend supports the
extension.
Make GL_OES_vertex_array_object requestable to cover the issue.
BUG=angleproject:1523
Change-Id: Ie64df8e270924727ecf9cd3f993443abeb3ef658
Reviewed-on: https://chromium-review.googlesource.com/809197
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
abb09f12
|
2018-04-16T10:43:53
|
|
GLES1: Client vertex array pointer API
glVertexPointer
glNormalPointer
glColorPointer
glPointSizePointerOES
glTexCoordPointer
BUG=angleproject:2306
Change-Id: Id022b467ac998ea116130c5cec0c77afefb0dd4c
Reviewed-on: https://chromium-review.googlesource.com/1014381
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
427064d2
|
2018-04-13T16:20:34
|
|
Fix perf regression with checkStatus.
Returning an Error was costing us performance in extra
error checks. This intead uses the Context to process the
Error immediately, and returns a value from isComplete and
checkStatus.
Improves performance in draw call validation.
Bug: chromium:822235
Change-Id: I0793fc690e86137425fed593d45083e40aee8db9
Reviewed-on: https://chromium-review.googlesource.com/1011370
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
01074436
|
2018-04-16T10:19:51
|
|
GLES1: gl(Enable|Disable)ClientState
+ Introduce the GL_OES_point_size_array extension for point size array
support.
BUG=angleproject:2306
Change-Id: Ib1a60b7dcd0497eb807f0d3c80bc95b4748d9a96
Reviewed-on: https://chromium-review.googlesource.com/1014282
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc129377
|
2018-04-12T09:13:18
|
|
ImageIndex: Consolidate layer/cube face.
In terms of the Texture or Image resource, a cube face
refers to a layer of a 2D texture. This layer has a special
meaning for cube textures, but it is represented as a layer
with a layer index. Cube array textures are no different,
they just use a different indexing scheme for the array
layers.
This also cleans up the ImageIndex helper to have a class
structure with private data, and cleans up a few cases to
use generic Make functions and iterators where they were
setting properties of the index directly.
This will make it easier to have ImageIndexes address
entire levels of a Cube map in the future, and makes the
layer count logic in Vulkan cleaner.
Bug: angleproject:2318
Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1
Reviewed-on: https://chromium-review.googlesource.com/987525
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3a41af64
|
2018-04-09T07:28:56
|
|
GLES1: glLoadIdentity / glLoadMatrix(f|x)
BUG=angleproject:2306
Change-Id: I46fe961e6eb87b2f41c39afe1e943d9146a0abfa
Reviewed-on: https://chromium-review.googlesource.com/1002913
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fe4bbe6c
|
2018-04-06T13:50:14
|
|
Create Stubs For Unimplemented Extensions
Create context and validation stubs for unimplemented extensions. This
will allow us to use an autogeneration script in the future to generate
entry_points_gles_2_0_ext.cpp.
Bug:angleproject:2263
Change-Id: If3ad3ebd823d65085c7f143cce9e09187e65d4da
Reviewed-on: https://chromium-review.googlesource.com/998440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e547aac7
|
2018-04-05T09:39:20
|
|
GLES1: gl(Push|Pop)Matrix
BUG=angleproject:2306
Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc
Reviewed-on: https://chromium-review.googlesource.com/998308
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d2488aba
|
2018-04-04T09:25:48
|
|
GLES1: glMatrixMode
BUG=angleproject:2306
Change-Id: I83e15990c10d9354c2db00766ddc7b0ab960aa5c
Reviewed-on: https://chromium-review.googlesource.com/996019
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
59770806
|
2018-04-02T13:18:42
|
|
Refactor ANGLE Extensions Context Calls
Refactors ANGLE extensions context calls into a common format for future
autogeneration. Any work that occurred in the entry point has been moved into
its own context member function.
Bug:angleproject:2263
Change-Id: I91cb3aca6a8c135ed3ae80a723d6cf16b54aeda6
Reviewed-on: https://chromium-review.googlesource.com/990809
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e7b3fe21
|
2018-04-05T09:42:46
|
|
Context: Release surface first in onDestroy.
This works around a bug in Vulkan where the VertexArrayVk still
had resources in use when the Context was being destroyed. An
alternative approach is to call finish() from Context::onDestroy,
but this seems heavyweight. We might have to adopt something like
this eventually though.
Bug: angleproject:2389
Change-Id: Id99ca00404972a0b857c0e7e36f37b8ac4fd5c5e
Reviewed-on: https://chromium-review.googlesource.com/997743
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
038dd539
|
2018-03-29T17:31:52
|
|
GLES1: glMultiTexCoord4(f|x)
BUG=angleproject:2306
+ common validation for multitexturing units
+ clang-format
Change-Id: I6eb456c273490e85fc7008e7e11d15e22dd20276
Reviewed-on: https://chromium-review.googlesource.com/987298
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0946393d
|
2018-04-04T05:26:59
|
|
Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
30b604d8
|
2018-03-12T17:26:57
|
|
Check that transform feedback will not overflow its buffers.
Also fix the check for uniform buffer size to use the actual buffer
size instead of the size of the bound range.
Bug: 820639
Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65
Reviewed-on: https://chromium-review.googlesource.com/965627
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a7e61bb
|
2018-03-29T16:50:32
|
|
GLES1: glNormal3(f|x)
BUG=angleproject:2306
Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3
Reviewed-on: https://chromium-review.googlesource.com/987297
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|